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File: CCG_MainThreadPrimer.png (1.71 MB, 1401x1659)
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Batman Edition

>To make cards, download MSE for free from here:
http://magicseteditor.boards.net/
>OR
>Mobile users might have an easier time signing up here:
https://mtg.design/
https://mtgcardsmith.com/

>Stitch cards together with
http://old.photojoiner.net/

>Hi-Res MSE Templates
https://pastebin.com/2AFqrY68

>Mechanics doc (For the making of color pie appropriate cards)
https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE

>Color Pie mechanics
https://magic.wizards.com/en/articles/archive/making-magic/mechanical-color-pie-2021-10-18

>Read this before you post cards for the first time, or as a refresher for returning cardmakers
https://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM

>Design articles by Wizards
http://pastebin.com/Ly8pw7BR

>Primer: NWO and Redflagging
http://www.mtgsalvation.com/forums/community-forums/creativity/custom-card-creation/578926-primer-nwo-redflagging

>Q: Can there be a sixth color?
A: http://pastebin.com/kNAgwj7i

>Q: What's the difference between multicolor and hybrid?
A: http://pastebin.com/yBnGki1C

>Q: What is precedence?
A: http://pastebin.com/pGxMLwc7

>Q: How can I proxy my cards for testing?
A: <https://pastebin.com/9Xj1xLdM //> https://mtgprint.cardtrader.com

>Art sources
http://www.artstation.com/
https://www.deviantart.com/
https://cgsociety.org/
http://fantasygallery.net/
http://grognard.booru.org/
https://stablediffusionweb.com/#demo
https://deepai.org/

>/ccg/ sets
http://pastebin.com/hsVAbnMj
(/ccg/ collab set in development)

> ****
> Thread Theme
> ****
Trying to revive /ccg/ using Batman as a first theme (see the post that other guy >>97930067). So the thread's theme is to make Batman custom cards trying to focus on either Heroes/Detective (Clues, Detain, Stun/Non-lethal,...) and Villain (To be determined)
>>
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Here is some ideas from the previous thread.
As stated, for the heroes the idea is to mix Clues, Detain, and other "Justice" fluff mechanics and mesh them with the Bat-family.

For the Villain, given that Batman is esper, I was thinking of maybe going Jund. We keep black but focus on the other two colours for variety in mechanics. TBD for the mechanics,... Crime is always fluff but there should be better ideas.
>>
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Here are a few ideas I got for Villains.
In term of mechanics I was thinking of crime, villainous choices, Treasure tokens and 2/2 red black Human Mercenary. If you have ideas or comments, don't hesitate.
>>
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>>97970758
That's a nice idea but I don't really understand the Flash. It will mostly only affect the grandeur, no? If you respond to a cast to stop it, it will already have been cast so it won't stop it, no?
>>
>>97970993
it has flash only because Patrician's Scorn was an Instant
>>
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>>97970758
I love grandeur as the don't care about commander mechanic.
>>97970993
You can use grandeur as an instant, it doesn't need flash.

This is a legendary hate mechanic I made up because there are just too many legendaries.
>>
>>97971143
Oh, I did not catch the reference.
>>97971145 (débutante has an e at the end if you're talking about women "starting" in high society)
I am not the biggest fan of Grandeur. not because of commander but because it is so very specific to have both the legendary in play and in hand for an effect which is often underwhelming.
>>
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The latest card of my medieval set. I don't know what the book subtype will do in the end but it gave me some ideas.
>>
>>97972716
Nice.
To me, books in the middle ages are expensive but precious. And during the middle ages, books were mostly known for being classical text copied by monks.

You could have them as expensive mana sink that do small things.
Instead of Kicker, they get a copy effect and their normal effect like :
> {Some amount},T, tap target untapped creature (or maybe untapped cleric) you control: Create a copy of this artifact.
> T: Do something

And then, you could have some cards paying off books like:
Monk Copyist - 1UW
Creature - Human Cleric
Defender
2, T: Create a copy of target Book you control.
0/2

Monastic Library - 5
At the beginning of your upkeep, if you control no Book, sacrifice CARDNAME. Then, if you control a Book, you gain 1 life, if you control 5 or more Books, create a copy of target Book you control and if you control 10 or more Books, draw 3 cards. *(Each effect trigger independently)*
>>
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>>97969032
>Batman Edition
Absolute Batman?
>>
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I was thinking of making a Riddle cycle.
The idea I got was to make the players chose a number with different level of risks depending of whether they are lower or higher than the number of the caster. The X allow the caster to have more wiggle room (and some better effect).
What do you guys think ? (and if there are any mistake in the wording).
>>
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>>97975471
I just read the first one, maybe I don't understand it well but from a game theory analysis it doesn't make sense. Let's say you cast it for 2 G
-------------- You choose 1 | You choose 2
I choose 1 I get a T | You draw
I choose 2 You get a L | I get a T

Considering the best outcome for me is a treasure or you replace the spell, I would only choose 1.
That doesn't change for multiplayer
>>
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I hate Strixhaven, but here's a completely not busted mechanic for Witherbloom
>>
>>97975544
Maybe I worded it wrong. My idea was that you only get stuff (as the opponent/not the caster) if you guess the caster's number. Then, depending on lower/higher you get something. The X is mostly here to make it harder for the opponents/not caster to guess in the middle numbers.
I was struggling with this idea to manage to make it interesting and somewhat of a mind game (especially given that drawing a card over land is IMO not always better).
>>
>>97975911
Oups, I meant ".Then, depending on lower/higher THE CASTER get something OUT OF YOUR MISTAKE.
>>
>>97975928
if instead of treasures it gave clues it would support that aspect of the set.
>>
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>>97978698
Great idea, I changed it for Clues.
Here is everything I got for Batman but if you guys have other custom cards don't hesitate.
>>
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Wtf we're back?
Very cool.
>>
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Reworked this design of mine a bit.
>Reduced the manacost back down to 3
>Changed investigation effect to only work off spells/abilities you control, to not discourage players from using their own draw sources
>Changed extra land effect to provide Food instead of Treasures, that way without setup it's not as punishing to play into
>Removed the search punisher ability. This card has enough text as it is so I'm moving it to a separate nonlegendary card with flash.
>>
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Drastically improved this card. No longer has the lingering cast restriction, but now checks other zones for extra copies of the card that might exist (doesn't check libraries because of how long that would take in multiplayer formats). Technically checks the command zone too, so it's an instant +2 cost if you want to go that route.
>>
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and of course I buffed the rakdos card that was total shit. Now in addition to exiling, you can use it to catch people off-guard with a counterspell. It also wipes tokens to play into black/red having lots of small sweepers.
>>
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As the Gruul and Selesnya parts of the removal cycle continue to elude me, I ended up making a protection spell.
>>
>>97980981
I am far from an expert in wording but I find your "if they have more cards in their hand than they did before that effect resolved" a bit ambiguous or maybe I misunderstand something.
If "that effect" refers to the spell or ability, they will (almost) always have more cards because they just drew. (almost because they may fail to draw)
If "that effect" refers to Zephyra's first ability it won't do anything because it doesn't make them draw cards.
Wouldn't it be better to replace it by " spell or ability you control, investigate a number of time equal to the number of card drawn this way"

>>97980989
I am not sure what you mean by "face-down" did you forgot that.
I think you should be able to use a wording similar to "Extirpate" or "Cranial Extraction" to achieve a similar effect. Something like
"Name a creature card. Each opponent reveals their hands. Exile all cards with that name from their hands, from their graveyards and from the battlefield. Exile all spells with that name."

>>97980995
Nice

>>97981033
If by "Toughness can't change" you means they can't be damaged, you can make them indestructible. If you actually want to prevent death by -1/-1, this is a bit harder as I can't think of a card that does that (because I think it would be annoying with status effect).
>>
>>97981346
>Zephyra
Zephyra is worded that way to make wheels worse, so instead of investigating 21 times you only get whatever your opponents actually went positive with. Draw punishers and wheels have had their interaction escalate to the point R&D evidently sees it as an issue, given that all wheels are optional now (i.e. the effect says players MAY discard their hand and draw). This solves the problem on the opposite side so players are incentivized to go for actual draw rather than wheeling.
>Absolute Erasure
Face-down is a bit of an edge case, but there are cards where this matters (Squee the Immortal, Pull From Eternity). In the current state of design, it's not particularly relevant. It's just future-proofing. Orzhov isn't short of creature removal in either half, and together they're generally allowed to just destroy any permanent, so creature-locked removal that takes both colors would have to be something completely nuclear for most players to consider it at this cost.
As for Cranial Extraction templating, I considered it, but I went with this wording because I considered it more comprehensive/interesting/useful to hit all public zones (GY, exile, command zone), but I felt explicitly naming them would be extremely awkward given a lack of precedent. If I went that route I would probably choose to trim the functionality down to just hand+GY.
>Healing Rain
This is to prevent -toughness effects. It's a selesnya card which is why it has two extra sentences targeting black removal effects which currently bypass most protection (nominally for dodging static protection, which is why I felt comfortable putting it on a reactive card).
>>
>>97982543
>Zephyra
Oh right, I did not think of draw effects as a whole, including discard then draw.
>Absolute Erasure
Oh ok, I guess. There might be a fun interaction with Spy kit though ^^. Other than that I don't think it is that bad even four 4 coloured mana. I can't be countered and does not target, hit both hand, spells and battlefield and it exile. it is pretty much unavoidable except for blinks. So it is very good in some situations.
>Healing Rain
It stops -Toughness effect but I am not sure if the wording is correct. And I can't find any card that does that sort of "can't change P/T". But it is not that important.
Still great card ideas.
>>
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Ideas for a new set: WWI-Russian Revolution
>>
>>97983579
I like the idea of rebalancing OP cards by making them take longer
>>
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>>97969032
>Batman edition
Is not even /ccg/ safe from UB?
>>
>>97980981
Correct wording:
>Whenever a spell or ability you control causes an opponent do raw a card, investigate.
I sense that you're probably trying to solve some caveat cases with the "one or more" and the "if they have more cards in hand' clauses but, seriously, in what situation will they draw a card and NOT have more cards in hand?,
>>
>>97987887
>in what situation will they draw a card and NOT have more cards in hand
When you wheel them. See >>97982543
This is such a problem that all new wheels are being printed with a "may" clause because they interact so poorly with draw punishers.
>>
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>>97988433
I'm generally a proponent of just letting the combo exist. Is your set full of wheel effects, or something?
>>
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>>97992486
No but it's a legendary 3-drop that does nothing by itself so you can probably already imagine that it's designed for a format where Windfall is readily-available.
>>
>>97987829
Interesting threads need Thread theme to make people post. I thought the question was good to make people post card ideas. Plus I am pretty sure for most people, their first custom card is just "What if XXX was a magic card?" so it is fitting IMO.
If you want something else, I am making 4 commander deck worth of custom card. Here is a card for my Arcane deck where the idea is that Splice onto Arcane add its text to the card so you should be able to tweak the spell like here : giving it uncouterable.
>>
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>>97995991
I really need to work on getting more illustration but somehow the AI I am using can be fiddly to work with when you want some specific things.
>>
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>>97996336
i like the idea
>>
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New Disruptor Flute/Nevermore that requires a garnet.
>>
>>98003495
This type of design is neat but this seems almost unplayable
>>
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>>97980989
>>97980995
The first iteration of the whole cycle is now finished. Ended up taking an entirely different direction for the gruul and selesnya cards because I felt trying to force them into removal wouldn't really thematically highlight their colors and would ultimately end up just making them blatantly weaker than the rest of the cycle.
>>
>>98010488
Great cards, here are some feedback if you're looking for some.

Azorius is very nice. Fair and balanced.
Dimir is fluff but maybe a bit underpowered IMO. Maybe you could add, "its controller lose 2 life"
Radkos is good even if situational
Gruul is great. it being instant its almost modal on wether you use it before or after blockers.
Selesnya is too strong IMO. Shield counter stay so having that + phase is very strong especially for 2 mana. Maybe replace the shield counters with a fog so it acts as both damage protection and a anti-wipe
Orzhov is good even if I'd still think the wording is a bit clunky.
Izzet is great (just need to make sure you can still copy after countering but details)
Golgari is ok, very assassin trophy.
Boros, I would just change "choose target creature YOU CONTROL" to make it more fluff
Simic is a bit underpowered, you could change it to "Counter all spell, activated abilities and triggered abilities you don't control" or maybe work in a protection of your creature like "Counter target spell, activated ability or triggered ability that target you or a permanent you control. If a spell was countered this way, put X +1/+1 counters on target creature you control where X is the mana value of the countered spell."
>>
>>98013012
>Dimir
Maybe losing life equal to its mana value?
>Simic
I actually thought about the spell/ability sweeper suggestion a lot. The result I settled on was "This probably doesn't realistically matter in 99% of games." I wouldn't be opposed to adding it.
>Boros
This was deliberate because white also has removing high-power creatures as part of its identity. I feel if it's "you control" it's now an outlier as too weak.
>Selesnya
I tentatively agree although I will admit it's a bit of a bummer to drop the shield counter dynamic because I find them interesting and underused.
>>
>>98013382
>Dimir
Yeah, seems fair to have the mana value.
>Simic
Yeah and having it not matter 99% of the time makes it a small upside as exchange the increased mana value. I think it's interesting and balanced (IMO situationally better a bit like fluster storm)
>Boros
Ok, it is indeed less powerful.
>Selesnya
I agree that shield are interesting but they are quite powerful. I view them as a lasting regenerate (that doesn't tap). Maybe just a few (like 3) creatures then ? The issue is Selesnya is a go wide colour pair so it doesn't fit very much. Maybe restrict the shield to token creatures ? Or maybe you have to tap tokens to get shield on the same number of non-token ? This is not a very easy design ^^'
>>
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>>98013685
Summary of changes
>Dimir now creates life loss equal to mana value
>Selesnya now only gives one shield counter
>Orzhov no longer can't be countered (mostly to make the gruul card stand out more)
>Simic is now a sweeper
>Some cards were renamed so half of them don't start with "A" but it wasn't worth reposting them because their function wasn't changed.
>>
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Also Drowning Mirror Force (no mana cost is deliberate, it must be Foretold)
>>
>>98003495
Needs to shuffle after searching the library.
>>98010212
No, it's busted. Sideboard this vs. monocolor, play it turn 1, name a basic land type.
>>
>>98016234
Seems nice. great card cycle anon.
>>
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>>98016432
You don't cast basic lands.
>>
>>97970758
I would remove flash so players don't think >>97970993 is an intended line of play. Or replace the can't cast enchantments ability.

>>97972716
The tap ability should specify whether it's instead or additional mana.

>>97975531
Kinda boring for a legendary.

>>97975554
Completely busted. It doesn't matter how much life you pay if you're going to combo win right then and there.

>>97980709
I don't see the point of twisted.
>>
>>97969053
>Alfred
I'm certain there's better wording for that ability. Start with Pyramids.
>Arkham
because of the may clause you don't need to specify "creature you don't control". It also feels really bad. The first ability does nothing without detain and the 2nd ability is only there to reduce the impact of the first. I'd just make it exile until Arkham leaves the battlefield, which should capture the spirit of the card.
>Babs
"deals combat damage to an opponent". Don't need to specify your.
"{T}, Tap an untapped ..."
You should go to scryfall and look up the proper wording and formatting. This applies to your other cards as well.
>>
>>97987829
/ccg/ is where UB belongs tbqh, "stat this iconic character" is a /tg/ and indeed ttg community tradition. The problem is UB being in official play. The problem is my planeswalker summoning Sephiroth and Grand Moff Tarkin to power up my Pinkie Pie and swing for lethal with Chun Li, Thousand Kicks.
>>
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>>98018853
Yeah, when I struggle, I do try to see if scryfall has similar wording but either I don't do it if I think its correctly (even if I am ultimately wrong) or if I can't find the proper wording for the effect I am looking for.

>Alfred
He was changed to "Defender, T: The next time this turn target Detective you control would be destroyed this turn, instead remove all damage marked on it, remove it from combat and tap it." using the Pyramid wording.

>Arhkam
Fair enough for the "creature you don't control". It rely heavily on detain because the idea is to have a lot of detain ability in the other cards. The second ability was make to "play out" a break in (which is every week in Arkham it seems). I think that, given that detains is temporary, making it last is a powerful effect, understandably if you build around detaining a lot.

> Barbara
On scryfall there are many cards that use the T+T another and they do specify "untapped" (e.g "Akoum Flameseeker", "Aryel, Knight of Windgrace", "Belisarius Cawl",..) So I think you DO need to specify it.
I did change the wording for "a player" to fit other similar cards so now she has: "Defender
Whenever a Detective or Hero you control deals combat damage to a player, create a Clue token.
T, Tap untapped Detective or Hero you control: Create a Clue token.


>>97987829
I added yours to the collage with a image of ManBat but I wasn't sure you were doing a card for the ITT theme.

>>98018930
Great idea, I added it to the collage.
>>
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Posted in the short lived Thread about someone asking for a custom Batman. Here it is again.
I think it's not as overpowered as it may seem considering you can't destroy with combat and skulk also gets worse the greater the power.
>>
>>97969032
Gentlemen, I hate UB.
>>
>>98019383
If you make him a 4-drop you could probably take the manacost off the upkeep trigger, or just remove it and trim a color.
Third ability might need rewording to work with oracle text (e.g. "Whenever Batman does damage to a creature, if it would die this turn, remove all damage and detain it instead.") but it seems fine conceptually.
He's overstatted for a 3-drop, but it does tie in nicely with his inability to actually kill creatures so you can chump him indefinitely.

Gameplay-wise, each ability is fitting from a flavor perspective, but his second one feels very disjointed and doesn't really work well together with the rest of the design.
>>
>>97975471
You need to map out the possibility space for these effects. A lot of the outcomes are really mediocre for you and gives too much control to the opponent to choose which effect they take.
>>
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Softer Blood Moon on a colorless artifact. Not sure if it would be 60-card playable today, but might be an EDH card more well-received than existing nonbasic hate while still being effective (not a high bar, but still).
>>
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>>98018790
>Kinda boring for a legendary.
the OG version was kind of boring by today's standards.
>>
>>97975531
I respect the design, but seeing how Goyf has fallen off in Modern I think at 4 mana this card could actually stand to use a buff.
>>
>>98024334
>this card could actually stand to use a buff.
like
>Maraxus's power and toughness are each equal to TWICE the number of artifact, creature, and land cards in your graveyard.
>>
>>98022407
It was boring by its day's standards too. 6 mana 1/1 when dropped in curve.
>>
>>98027010
I'd rather give it a keyword like menace or trample
>>
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Here's an old design of mine
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Another going not-first tool
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>>98003495
I think a unique ward cost fits this card more than flash.
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>>98036136
Feeling like I could make this a cycle
>>
>>98037740
Izzet wet dream
>>98036136
Do nothing unless you are playing a mirror.

It's even more lopsided than Ancestral Recall vs. Healing Salve
>>
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>>98038134
This is a real card that saw no play.
>>
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>>98038134
>>98039690
The other card used as framework
>>
>>98036136
I like the cycle idea of small artifacts with colour identity effects but the White one is not very workable to target your card and have them not being castable.
You could use White's anti-graveyard and make it exile a card from a graveyard and make all same name card be more expensive to cast.
Or if you want to stick with hand reveal, you could have something like "Whenever one of your opponent cast a spell, they reveal cards from their hand until they reveal a card not already reveal by CARDNAME. All cards revealed by CARDNAME cost 2 more to cast." That would make the ward ability very strong if you then counter the targeting spell.
Finally, if you just want to give player choices but keep some White's symmetry you could have "Whenever this card enters, reveal a non land non creature card from your hand. Spells which share a type with the revealed card cost 2 more to cast"
>>
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>>98040509
So my rationale here is because of the framework this card is based on. Disruptor Flute is currently the strongest comparison point and the card was considered strong enough to be exclusive to MH3 (although it ultimately ended up having little impact outside a few tron sideboards). This card would be the first 1-mana iteration of the effect, and judging by the performance of Crossout Designator in YuGiOh the ceiling is very high in this space (yes, I know there's fundamental differences between both games and how their resource systems, or lack thereof, function).
The usage of the card is not naming your own cards in the mirror match. It's making a meta call at the time of deck construction and siding in cards you think you'll be able to name from your opponent's deck, grabbing a 1-of that you prepared just for this card (yes I know there's differences in how Crossout is used in YGO where you also use it to grab staples you were running anyway, but Magic's color pie makes this more difficult). This serves both a purpose of preventing another Borborygmos incident (as unlikely as it may be), and asking players on both ends when making their decks a question of what cards they think will be seeing meta play. The ward cost of "Reveal your hand" reflects this card's target environment of very high skill play, where hand knowledge is a tremendous resource (see: Gitaxian Probe VS Street Wraith), making it extremely punishing to remove in a competitive setting, but basically flavor text in a mid-power casual environment.
However, because this type of effect inherently strongly lends itself to a very specific environment, I feel like it's hard to properly evaluate in a vacuum. The difference of going from 2 to 1 mana could genuinely make a colossal difference which is why I'm hesitant to make it stronger.
Also I don't want to just make it worse Surgical Extraction that's the most boring shit ever.
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>>98042726
I missed the idea of deck construction. You could indeed put some cards in your deck to search it with the Seal but this increase even more the "cost" of playing it. You would need to get the key cards of the other decks in the meta in your deck and those card would most likely be dead cards for your own deck. Even with 4/5 decks in the meta, each with 1 or 2 key cards to have one of, that's 4/10 dead cards or 6 to 16% of a dead draw. Sure, in play, this could be very good against some decks but the artifact itself can be removed very easily or the spell can be countered (which is very likely against combo decks).
IMO, you're idea is innovative but its way too situational, easy to disrupt and very very costly (if you actually include the dead cards). One good example is "Vexing Bauble", it is VERY good against its specific tactic, cost only 1 (so can be played before your opponent first turn) and has no other cost (except having to include itself obviously.)
Maybe you could change the search to include your sideboard so it doesn't disrupt your main deck ? But then, why not just make it a "name a card". Or you could make it 0 cost and with flash, but you're still kneecapping your deck for possibly disrupting your opponent (which if played before you've identify their deck is not even certain).
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>>98042802
>Make it cost 0 with flash and let you just name any card after anon outlines why he feels it's dangerous to reduce the cost on Meddling Mage from 2 to 1
Are you trying to have anon make the best affinity staple ever?
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>>98046164
Ok, yeah, having it cost 0 is a bit pushed. But the effect need to be powered up a bit IMO. Naming a card instead of imprint might be less interesting but it solves some of the issue (and makes it a bit too good). Other than that I am not really sure. Sorry if I am starting to rumble, I really think the idea is interesting but the effect is very hard to balance to make it impactful without either being something else entirely or too overpowered.
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>>98046164
he said or, not and
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>>98048737
0 with flash alone would make it a super cancerous affinity staple because now suddenly affinity never has to worry about Meltdown.
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I'm trying to make a proxy with this style frame using Card conjurer. Anyone have this frame or know what it is called?
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>>98050087
I cannot recognise that exact style but with Mystical Archive and by moving the text boxes around you could do the same. No frame needed per se just the mystical archive mana symbols are the closest to your card..
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>>98050364
This feels a lot more black than white.
>>98053598
And this feels more white than black, though the green is on point.
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Would this ability work?
The idea is to exchange Alice before resolving on the stack with another nonland card.
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>>98048297
a Standstill by another name is still a Standstill
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>>98058320
1 mana gain 5 life is still unplayable, nevermind 1 mana gain 5 life you can't attack or your opponents gain the life instead
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>>98058308
No.
Permanent abilities don't exist while on the stack. Permanents with abilities that can be used outside of the battlefield have at least a implicit restriction like a discard action associated.
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>>98058401
then make it 1000 life
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>>98058308
uh, isn't this effectively [1UU: Put any game-ending spell directly onto the stack without paying its mana cost, Buyback 0]?
>>98058452
I don't get what you mean. Permanent cards can have abilities that are only usable off the battlefield, and spells can have abilities that only function on the stack (but WotC doesn't do this often - for good reason, I'd say). I don't see a functional problem with that part of it. The actual exchange bit would probably be quite rulesy, though.
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>>98058964
Permanent spells don't have abilities on the stack, nonpermanent spells have.
If permanent spells had their abilities on the stack triggers would happen while they are on the stack.
Off the battlefield abilities have implicit requirements: to discard you have to have it in your hand and to return from a graveyard it has to be in the graveyard. So the zones are clearly defined regarding these exceptions.
>>98058964
Wow, It's even more silly now that I properly read the cost of rewrite.
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>>98059007
Nothing in the rules prevents any spells from having an activated ability on the stack like Lightning Storm has. Rewrite functions the same way as Lightning Storm's ability except it costs mana instead of discarding a card.
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>>98059104
If it's explicitly stated then perhaps, but with the current wording you could have it on the battlefield and pay for the replace cost to put something in the battlefield. I know that by then it it is not a spell but the wording is too flimsy.
All in all it is just another way to cheat omnipotence in that can be your commander!? If it were a sorcery or an intstant that wouldn't change how bad of a design it is
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>>98059007
Okay I'm not a judge, but
1) I'm not really convinced you're right about this.
2) The fact that it says "this spell" and not "this permanent" or "this creature" implicitly means that this ability isn't for the battlefield.
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>>98059234
I will never abandon the full name of the card to refer to itself in the templating. None of that fuckery would work.
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>>98059231
Since it specifies "spell" then it implicitly only works while on the stack, though I'd still clarify that on the reminder text.
Regarding power level, I agree that it's simply broken as is.
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>>98058452
>>98059007
While it's true that nonpermanent cards typically only have abilities on the stack and permanent cards typically only abilities while on the battlefield, the notion of "implicit requirements" is not how exceptions are handled.

113.6. Abilities of an instant or sorcery spell usually function only while that object is on the stack.
Abilities of all other objects usually function only while that object is on the battlefield. The
exceptions are as follows:
[...]
113.6b An ability that states which zones it functions in functions only from those zones.
[...]
113.6f An object’s ability that restricts or modifies what zones that particular object can be played
or cast from functions everywhere, even outside the game.
[...]

As you can see, there are more exceptions, I just included the two that, to me, felt most relevant to explaining the fact that you can put an ability just about wherever you want.
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>>98058964
Eh, it's just Mizzix's Mastery. 4 mana, requires you to pay for a spell in the stack and a card instead of just having a card in the graveyard, cast some crazy game ending shit without paying its cost.
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>>98059490
Under its current wording, it's way better. 1U for Alice, U to Rewrite into whatever, so it only costs 3 total (if you had a game ending card less than 3 mana, you could just play it without using Alice, so the cost reduction is effectively always going to apply). While it is generally easier to fill your graveyard than your hand, it's also generally easier for the opponent to interact with your graveyard than your hand at instant speed, and just take away whatever you were targeting with the Mizzix's Mastery. Mastery also only targets instants and sorceries, while Alice can exchange for anything, so that includes anything Mastery can get plus whatever permanent spells you want (like for example, Omniscience). The fact that Alice returns to your hand is huge, too. If your opponent can answer/survive whatever it is you do, you don't have to reassemble your whole A+B combo, you still have half of it in your hand.
This is much more comparable to Show and Tell, a card that actually sees significant Legacy play - and it's mostly better than that, too, since it can do nonpermanents if that's what you've got (and planeswalkers, I guess), doesn't risk having your opponent being able to put in their own thing, and doesn't go away when you use it.
Even just using it to cast something like Lorien Revealed for cheaper would be big, since you don't lose Alice when you Rewrite.
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I'm glad my little Alice brought an actual discussion and some life to /ccg/
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>>98059720
>go to 4chan
>post lolis
works every time
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>>98053598
Needs reminder text that states "Koishi isn't an animal"
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>>98036136
>>98037740
Here's the full cycle.
>Excavation Shovel
Designed as a more consistent interpretation of GY hate. Basically an EDH card since constructed decks aren't too concerned about hurt feelings from Leyline of the Void, or their sideboard cards potentially not being big draws in other matchups without graveyard decks.
>Scavenger's Blade
It's literally Goldvein Pick but with the option to pay {R}. This is also why I didn't feel comfortable adding anything else to the card, since it could lend itself to explosive gameplay with the lower cost (Monstrous Rage comes to mind as a card that just did too much for too low a cost).
>Rejuvenating Soil
A cross between Sakura-Tribe Scout and Walking Atlas, without the creature part. The land comes in tapped as an additional safety valve to offset how losing the creature type makes it harder to remove. Might see Amulet Titan play despite this, but unsure.
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>>98062270
I don't get it
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Are there any non-flying Angels in M:tg?
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>>98067972
Lightstall inquisitor was in EOE. Before that, there was Weeping Angel from dr. Who and Sustaining Spirit from all the way back in alliances.
So kinda
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>>98062317
>Boring artifactslop
Snore
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>>98062317
Why is the blade phrased like that and not "deals combat damage"?
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>>98071788
Thanks

>>98071814
Because Jitte was phrased that way and as a result it triggered even if the creature was blocked, or the creature itself blocked. Probably too strong for a card that makes a treasure for 1 mana with equip 1.
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>>98048297
>>98058320
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>>98073125
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>>98073129
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>>98073125
Simple but works well
>>98073129
Like it. Would it be too broken as an instant ? (even with additional cost ?) Maybe if there is some cancer combo given that you own the enchantment and you could get a ton of them if the opponent make a lot of creatures.
>>98073130
Nice but the activated ability is maybe a tad too strong given that you can use +1/+1 which are usually trivial to get. Maybe change it to "Any number of creatures you control get indestructible. Tap those creatures." to avoid creating invincible army
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>>98079907
thanks

also, bump
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Another custom set done. Just 140 cards, I find that it's a good amount without struggling too much to fill it.
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>>98083000
Make Way is busted with Evoke creatures
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>>98087947
nta but I'd argue the problem was the MH2 elementals not the blink effect (see: Ephemerate)
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>>98019440
Blue-Black or Unvirse Beyond?
https://www.youtube.com/watch?v=ACExVgdyANc
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>>98093014
The one that's the thread topic.



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