Batman Edition>To make cards, download MSE for free from here:http://magicseteditor.boards.net/>OR>Mobile users might have an easier time signing up here:https://mtg.design/https://mtgcardsmith.com/>Stitch cards together withhttp://old.photojoiner.net/>Hi-Res MSE Templateshttps://pastebin.com/2AFqrY68>Mechanics doc (For the making of color pie appropriate cards)https://docs.google.com/spreadsheet/ccc?key=0AgaKCOzyqM48dFdKRXpxTDRJelRGWVZabFhUU0RMcEE>Color Pie mechanicshttps://magic.wizards.com/en/articles/archive/making-magic/mechanical-color-pie-2021-10-18>Read this before you post cards for the first time, or as a refresher for returning cardmakershttps://docs.google.com/document/d/1Jn1J1Mj-EvxMxca8aSRBDj766rSN8oSQgLMOXs10BUM>Design articles by Wizardshttp://pastebin.com/Ly8pw7BR>Primer: NWO and Redflagginghttp://www.mtgsalvation.com/forums/community-forums/creativity/custom-card-creation/578926-primer-nwo-redflagging>Q: Can there be a sixth color?A: http://pastebin.com/kNAgwj7i>Q: What's the difference between multicolor and hybrid?A: http://pastebin.com/yBnGki1C>Q: What is precedence?A: http://pastebin.com/pGxMLwc7>Q: How can I proxy my cards for testing?A: <https://pastebin.com/9Xj1xLdM //> https://mtgprint.cardtrader.com>Art sourceshttp://www.artstation.com/https://www.deviantart.com/https://cgsociety.org/http://fantasygallery.net/http://grognard.booru.org/https://stablediffusionweb.com/#demohttps://deepai.org/>/ccg/ setshttp://pastebin.com/hsVAbnMj(/ccg/ collab set in development)> ****> Thread Theme> ****Trying to revive /ccg/ using Batman as a first theme (see the post that other guy >>97930067). So the thread's theme is to make Batman custom cards trying to focus on either Heroes/Detective (Clues, Detain, Stun/Non-lethal,...) and Villain (To be determined)
Here is some ideas from the previous thread.As stated, for the heroes the idea is to mix Clues, Detain, and other "Justice" fluff mechanics and mesh them with the Bat-family.For the Villain, given that Batman is esper, I was thinking of maybe going Jund. We keep black but focus on the other two colours for variety in mechanics. TBD for the mechanics,... Crime is always fluff but there should be better ideas.
Here are a few ideas I got for Villains. In term of mechanics I was thinking of crime, villainous choices, Treasure tokens and 2/2 red black Human Mercenary. If you have ideas or comments, don't hesitate.
>>97970758That's a nice idea but I don't really understand the Flash. It will mostly only affect the grandeur, no? If you respond to a cast to stop it, it will already have been cast so it won't stop it, no?
>>97970993it has flash only because Patrician's Scorn was an Instant
>>97970758I love grandeur as the don't care about commander mechanic. >>97970993You can use grandeur as an instant, it doesn't need flash.This is a legendary hate mechanic I made up because there are just too many legendaries.
>>97971143Oh, I did not catch the reference.>>97971145 (débutante has an e at the end if you're talking about women "starting" in high society)I am not the biggest fan of Grandeur. not because of commander but because it is so very specific to have both the legendary in play and in hand for an effect which is often underwhelming.
The latest card of my medieval set. I don't know what the book subtype will do in the end but it gave me some ideas.
>>97972716Nice.To me, books in the middle ages are expensive but precious. And during the middle ages, books were mostly known for being classical text copied by monks.You could have them as expensive mana sink that do small things. Instead of Kicker, they get a copy effect and their normal effect like :> {Some amount},T, tap target untapped creature (or maybe untapped cleric) you control: Create a copy of this artifact.> T: Do somethingAnd then, you could have some cards paying off books like:Monk Copyist - 1UWCreature - Human ClericDefender2, T: Create a copy of target Book you control.0/2Monastic Library - 5At the beginning of your upkeep, if you control no Book, sacrifice CARDNAME. Then, if you control a Book, you gain 1 life, if you control 5 or more Books, create a copy of target Book you control and if you control 10 or more Books, draw 3 cards. *(Each effect trigger independently)*
>>97969032>Batman EditionAbsolute Batman?
I was thinking of making a Riddle cycle.The idea I got was to make the players chose a number with different level of risks depending of whether they are lower or higher than the number of the caster. The X allow the caster to have more wiggle room (and some better effect).What do you guys think ? (and if there are any mistake in the wording).
>>97975471I just read the first one, maybe I don't understand it well but from a game theory analysis it doesn't make sense. Let's say you cast it for 2 G-------------- You choose 1 | You choose 2I choose 1 I get a T | You drawI choose 2 You get a L | I get a TConsidering the best outcome for me is a treasure or you replace the spell, I would only choose 1.That doesn't change for multiplayer
I hate Strixhaven, but here's a completely not busted mechanic for Witherbloom
>>97975544Maybe I worded it wrong. My idea was that you only get stuff (as the opponent/not the caster) if you guess the caster's number. Then, depending on lower/higher you get something. The X is mostly here to make it harder for the opponents/not caster to guess in the middle numbers.I was struggling with this idea to manage to make it interesting and somewhat of a mind game (especially given that drawing a card over land is IMO not always better).
>>97975911Oups, I meant ".Then, depending on lower/higher THE CASTER get something OUT OF YOUR MISTAKE.
>>97975928if instead of treasures it gave clues it would support that aspect of the set.
>>97978698Great idea, I changed it for Clues.Here is everything I got for Batman but if you guys have other custom cards don't hesitate.
Wtf we're back?Very cool.
Reworked this design of mine a bit.>Reduced the manacost back down to 3>Changed investigation effect to only work off spells/abilities you control, to not discourage players from using their own draw sources>Changed extra land effect to provide Food instead of Treasures, that way without setup it's not as punishing to play into>Removed the search punisher ability. This card has enough text as it is so I'm moving it to a separate nonlegendary card with flash.
Drastically improved this card. No longer has the lingering cast restriction, but now checks other zones for extra copies of the card that might exist (doesn't check libraries because of how long that would take in multiplayer formats). Technically checks the command zone too, so it's an instant +2 cost if you want to go that route.
and of course I buffed the rakdos card that was total shit. Now in addition to exiling, you can use it to catch people off-guard with a counterspell. It also wipes tokens to play into black/red having lots of small sweepers.
As the Gruul and Selesnya parts of the removal cycle continue to elude me, I ended up making a protection spell.
>>97980981I am far from an expert in wording but I find your "if they have more cards in their hand than they did before that effect resolved" a bit ambiguous or maybe I misunderstand something.If "that effect" refers to the spell or ability, they will (almost) always have more cards because they just drew. (almost because they may fail to draw)If "that effect" refers to Zephyra's first ability it won't do anything because it doesn't make them draw cards.Wouldn't it be better to replace it by " spell or ability you control, investigate a number of time equal to the number of card drawn this way">>97980989I am not sure what you mean by "face-down" did you forgot that.I think you should be able to use a wording similar to "Extirpate" or "Cranial Extraction" to achieve a similar effect. Something like"Name a creature card. Each opponent reveals their hands. Exile all cards with that name from their hands, from their graveyards and from the battlefield. Exile all spells with that name.">>97980995Nice>>97981033If by "Toughness can't change" you means they can't be damaged, you can make them indestructible. If you actually want to prevent death by -1/-1, this is a bit harder as I can't think of a card that does that (because I think it would be annoying with status effect).
>>97981346>ZephyraZephyra is worded that way to make wheels worse, so instead of investigating 21 times you only get whatever your opponents actually went positive with. Draw punishers and wheels have had their interaction escalate to the point R&D evidently sees it as an issue, given that all wheels are optional now (i.e. the effect says players MAY discard their hand and draw). This solves the problem on the opposite side so players are incentivized to go for actual draw rather than wheeling.>Absolute ErasureFace-down is a bit of an edge case, but there are cards where this matters (Squee the Immortal, Pull From Eternity). In the current state of design, it's not particularly relevant. It's just future-proofing. Orzhov isn't short of creature removal in either half, and together they're generally allowed to just destroy any permanent, so creature-locked removal that takes both colors would have to be something completely nuclear for most players to consider it at this cost.As for Cranial Extraction templating, I considered it, but I went with this wording because I considered it more comprehensive/interesting/useful to hit all public zones (GY, exile, command zone), but I felt explicitly naming them would be extremely awkward given a lack of precedent. If I went that route I would probably choose to trim the functionality down to just hand+GY.>Healing RainThis is to prevent -toughness effects. It's a selesnya card which is why it has two extra sentences targeting black removal effects which currently bypass most protection (nominally for dodging static protection, which is why I felt comfortable putting it on a reactive card).