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Punkussy Edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG by R. Talsorian Games, set in a (then) future inspired by film noir and the dark science fiction films and books of the late 20th century. It focuses on simulationist gameplay and lethal near-future combat.

Cyberpunk RED is the latest edition of the Cyberpunk TTRPG, set after the devastating Fourth Corporate War. It focuses on more balanced, streamlined gameplay and is currently supported by R. Talsorian Games.

>Resources for RED:
https://datapool2045.net/

>RED has free DLC and extra content, including character sheets:
https://rtalsoriangames.com/downloadable-content/

>RED Easy Mode is available for FREE:
https://www.drivethrurpg.com/en/product/409912/cyberpunk-red-easy-mode

>Errata Pages:
https://rtalsoriangames.com/errata/

>Previous Thread:
>>97915215

>Thread Question:
How're the gang wars going in your campaign?
>>
>>97971278
>How're the gang wars going in your campaign?
I'll start by mentioning mine
>Party sold major arm shipment to RCL, putting their war with Iron Sights to a standstill
>Given this event, Hornet didn't hire them to get the train back, meaning a gang of randos was hired instead, they failed their d10
>RCL is growing, forcing Kimen-Gumi to join Iron Sights - Tygers don't really give a shit about this war, meaning that Cassel will get to form her own faction off of this
>RCL is trying to find supporters - if they gain the tech party is after as well, they have a bargaining chip that enables help from nearly any corp (or a swift black ops extraction)
>Maelstrom is looking to attack Iron Sights but doesn't want a strong RCL
>Gold Dragons just want to chill on the sides, are also happy if Alice's is busted so that they'll have a bigger market share. Will become RCL's main rival if they win
>Alice wants to be the new head of Iron Sights, transforming their gang into more rapey and cruel version of the Moxx - potentially will get help from Cassel for this. Bloodguts is still a cunning and powerful warrior, so crew might be needed for these events to take place.
Whew.
>>
Wild life still exists in the setting, right? I wonder if there are some hermits or small communities who live in the canadian wilderness living off the land by hunting and gathering their food and other necessities.
>>
>>97972384
Wildlife does exist, especially further away from cities.
There are also new creatures, beings made in labs, released into the wilds as part of experiments, military campaigns, and to devour independent populace.

But not all animals are cyberpets, animal handling is a cool niche skill. Riding too but I expect there to be cyberrides later.
>>
>>97971278
I love the art in the OP. This is how Pacifica looked before the Haitans showed up.
>>
I think I'm finally ready to admit it, I don't like RED
>>
>>97971369
Putting NC2045 to work, I see.
>>
What would be the closest class to what you'd consider a spy? A solo? Fixers aren't even playable, right?
>>
>>97973622
Prowler?
>>
>>97971278
This is some very silly art but I like the random four armed callidus assassin
>>
>>97973622
Fixers are playable... Yeah, I guess they'd make a half decent spy as they can blend in with a number of cultures, and can source gear anywhere.
>>
>>97973622
Why would fixers be unplayable?
>>
>>97973667
Didn't even notice that, hot
>>
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>>97971278
Are there any official or homebrew rules for 2077's CrystalDome technology for either 2020 or RED?
I'm trying to replicate the Netrunner buggy that Muamar lends you to hijack cargo vehicles for a future adventure for my players
>>
>>97974452
Maybe check Hardwired for 2013?
That’s all about armoured vehicles connected to someone’s brain.
>>
>>97973622
Exec are often blackops. Solos can be too, but fixers should work well. If you want a James Bond type spy then moto isn't a bad multiclass power.
>>
>>97973402
Oh absolutely. Can't give me a treasure trove like that and watch it rot.
>>
>your cyberoptic automatically scans qr code™ in a gang graffiti
>installs malware that disables your cybernetics one by one over a few minutes
What kind of "curses" are you guys putting in your city?
>>
>>97974545
One QR code is just a very link to a very old website from the Old Net, and all it plays is Never Gonna Give You Up
>>
>>97973622
fixer, solo, exec, netrunner or even media (as a detective type) depending on the feeling you're going for. skills are agonistic in cyberpunk so you can get weird with it. If you want to be exposing conspiracies then netrunner or media work, if you want to lean hard into wetwork then solo, if you want to focus on social engineering aka lying than a fixer could be acceptable, etc
>>
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What could realistically threaten corporate rule? I'm thinking of some kind of biochip that allows a group of people to coordinate themselves like a corpo and escapes corporate control.
>>
>>97974810
Terrorists with proper backing, large scale war, EEC internal affairs, Highrider Confederation, Nomads outlasting and outbreeding the corporate world, genetic experiments gone wrong...
>>
>>97974810
Corporate system will collapse in on itself, birthrates are plummeting and cloning will only create a new kind of hyper-dystopia.
Edgerunners and Nomads are already the solution, if AIs don't make any major cataclysmic moves.
>>
>>97974810
Consider Vegas. Local mafias rule better than corporations. It's not threatening the corpo rule per say, it's subverting it.
>>
>>97974810
the datakrash
>>
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>>97974810
>What could realistically threaten corporate rule?

Teens with ATTITUDE and nanomachine superpowers or whatever the gimmick in V3 was.
>>
>>97974810
Testosterone injections and nationalist movements. Corpos can only rule sheeples.
>>
I need a list of a lot of Cyberpunk STL makers.
So far I've got AnvilIndustry for cops and punks and that's about it.

I do like the EM4 combat zone minis though for old school sculpting aesthetics.
>>
>>97974810
The power of love
>>
>>97974810
Themselves, for a start. Blindly chasing profit for the next quarterly report isn't always great for long term stability or overall security (remember, until it's actually needed every security measures is simply a cost eating into your profit margin, a margin you're expected to always steadily improve), and everyone that matters in the corpos are only really in it for themselves and will happily make shit go to hell in a handbasket as long as it's the guy they compete for promotion with who gets the blame. Just like the corporations themselves will happily sabotage each other, fatally if they can.
The marketing guys may paint a picture of an unassailable corpo castle, but the rot in the foundations goes deep.
>>
File: TF2 Convoy overview.png (1.73 MB, 1578x850)
1.73 MB PNG
Anyone happen to have a map for a massive industrial vehicle?

One of my missions will involve a huge crane as the setpiece but the best I've been able to find are bw blueprints of real ones or that TF2 version of that one UT map (which has no interior version).
>>
>>97975258
Papsikel
>>
Any supplements, fluff books etc. that detail what the shit's going on with the Moon? Seems like some prime untapped potential there.
>>
>>97975376
Not for red but there is a 2020/2013 source book for the Highriders and space stuff.
>>
>>97974452
Corgo's 2077 collection on Reddit has rules for it. To copy them here:

>CRYSTALDOME

> Moto Rank Required: 5

>Replaces the vehicle’s windows with a 7 SP material which completely obscures the interior occupants from outside view. Cameras and sensors scan the outside environment and display it on a windscreen inside the vehicle. Incompatible with, and replaces, a 2nd upgrade of Bulletproof Glass. Requires at least one installation of Bulletproof Glass.
>>
>>97974890
It's pretty much guaranteed that the AI invasion beyond the Black Wall is gonna happen at the same time as the 5th corporate war.
2077 set ground work for that and Phantom Liberty solidified it even more with the cynosure facility.
>>
>>97973889
I've never played a fixer before, and whenever I've seen or encountered fixers in other people's games, they've just been the mission distributors that quickly fuck off once their scene is done. I guess I have some reading to do.
>>
>>97982393
NPC fixers should do that but I feel it's a bit rude for the group. Some fixers will be scavengers who absolutely get their hands dirty with their crew.
>>
>>97981235
Even NC2045 suggests it, Nostradamus is hoarding paper books and the only explanation he gives people is it's for "when the wall falls". And it hasn't even been built yet.

>>97982393
The kinds of Fixers that broker jobs for people are at the higher levels of Fixer than a player starts as. Low-level Fixers are selling counterfeit watches, cheap pistols, and dimebags out of alleyways. A fresh PC Fixer is a little above that, but not by a lot.
>>
>>97982393
Like >>97983250 says, Rank 4 in RED is a Fixer getting their feet under them. They've started to develop something resembling an organization or supply chain; they know people and some people know them.

That said, they're not 'set' in the way the big player fixers are. They don't have the manpower to outsource all their problem solving; the PC crew is very likely most of the people they can count on, at least on short notice. I like to use the phrase "up and coming".

Still means on average you're meeting on the street and operating out of a cube hotel. You want the penthouse view you've still got some steps to climb.
>>
>>97975270
At some point I need to commission someone to make a map for a big Casino i'm building for my campaign.
>>
you goyslop chuggers don't have the pdf for the books in a bin?
>>
>>97985431
First of all, its Kibble-munchers
Second, check the Curated Archive on the Share thread
>>
>>97983250
>Even NC2045 suggests it, Nostradamus is
What if Reckoners are wrong and AIs don't give a shit?
>>
So I was rewatching Frankenhooker, one of my favorite movies, when I realized how easily it could be retooled into a Cyberpunk adventure. Anyone else have their own favorite movies that could be retooled into a cyberpunk adventure?
>>
>>97985431
its a bit pointless. theres not a lot of pdfs to find and those repositories go down quick these days anyway, too many resident snitches on this board. not worth the hassle when share thread exists and most stuff is easy to find via google
>>
I might be cooked. My players been begging me for a sequel campaign to our fifth cyberpunk campaign, but the real world is becoming so dystopic I can't find the inspiration.
>>
>>97986276
More punk, down with the sickness
Just because MJ was murdered doesn't mean we have to live like we have been.
>>
>>97978432
You didn't ask them for permission you plagiarist
>>
what the fuck was his problem? was Rachel Bartmos unironically retarded? why the fuck did he think the datakrash aligned with his "information wants to be free" ideology? did he seriously not think it through or did he want to end the world? it's only because of retcons that it wasnt completely apocalyptic
>>
>>97985827
Some of them might not, but as seen in 2077 and in PL, it shows that many rogue AIs are hostile.
At best you get an AI like what's inside the Militech Canto, which an AI who isn't necessarily entirely hostile to humans but entirely indifferent to human life. It does what it wants and it won't care if it kills a 1 person or even a billion.

And at worst you get shit like the AI that took over the spider tank and the Cerberus robot unit. Things which only want to tear you apart.
>>
>>97986513
You're mixing the ideology and character of a malignant and megalomaniac narcissist.
>>
>>97986513
>what the fuck was his problem? was Rachel Bartmos unironically retarded?
Rache was an extreme anarchist, he thought that by destroying the Net, he'd destroy all the influence and chains the corporations and goverments hold over the average man. And it DID work for a short while, the Datakrash completely fucked up everything and bankcrupted many corporations while frying all their data and information.
But it then worked out in the end, because goverments and corporations then started to make their own individual city nets.

Rache was both arrogant and short sighted, thinking that he could "fix" society by doing 1 huge thing all at once. When in reality to fix society, it needs to happen slowly and small little bit at a time so society can adapt to it.
What Rache did is very apt for a character like him. A short sighted revolutionary basically setting off a nuke in middle of a city thinking it'll help fix society and its problems.
>>
>>97986762
If he believed it would fix anything it would not have been his deadman switch.
>>
Anyone played any other cyberpunk systems they liked? Maybe ones with a healthier third party ecosystem without R Talsorian's dumbass restrictions (freaking corpos man).

No cyberpunk-magic games please.

Sick of a mid game "supported" by the slowest devs in the industry, who also stop anyone else creating supplements and adventures to sell on DriveThru.

Don't get me started on the consistently awful art
>>
>>97987634
Why not just play 2020?
>>
>>97987634
the art is actually good in NC45
according to one discord using fag they are working on a licensing agreement to get third party stuff going
but like the other anon said, just play 2020.
>>
>>97987634
There's some media-brained fools who think there are evil movie nazis lurking everywhere. Oh well, they can't be convinced with anything but maybe Palestinian blood will awaken their humanity.
>>
>>97987052
Datakrash wasn't the deadman switch, the RABIDS were.
>>
>>97987641
To add to this. I've taken some of the 2020 Atlas missions and ideas from the mainline books and just adapted them into RED. It requires reworking stat blocks and changing NET architecture, but overall it still gives some decent variety. Stuff like All Falls Down has a radically different tone than the Chrom Berets.
>>
>>97988080
Do you prefer RED's timeline or 2020? I find RED entirely depressing middle child stuck between superior 2020 and 2077.
>>
>>97988126
I'm a video game first pleb. While I've tried out all the settings (other than Cybergenerations), my main interest is generally going to be 2070s era. I think 2020 mechanically is a bit to old school for a lot of modern TTRPG players and the setting of RED doesn't entirely interest me (but its more accessible that 2020s system). The Mekton conversion of Cyberpunk, while I never played it, is funny to me conceptually.

Now if you mean the vibes then I'm not sure. 2077 seems far more cynical than the other products, which as a personal view I think makes it feel better. 2020 has the must fluff and world building to it, with RED's main issue to me is this weird tonal disconnect it has at times. Overall if you're doing an era specific playthough, 2020 has the most world detail and the most you can do with it. RED has narrowed its view to a more local level, for better or worse, which makes individual city stuff fun but hurts larger scale operations. It puts a lot of focus on the GM, which I can see some people not liking.
>>
>>97986041
There's a lot of stories you can turn into Cyberpunk. Cyberpunk is more of a setting and aesthetic than a genre in itself. It's something to combine with other genres: action, noir, horror, etc.

Considering the prevalence of nomads and the abandoned wastes of America, I've wondered if one could recreate the plots of the Red Dead Redemption games in Cyberpunk.
>>
>>97986513
>>97986762
>>97987052
>>97987998
The RABIDs were only supposed to target the corps and governments. But they went wrong in their programming and started attacking literally everyone. What was supposed to be precision attacks on Bartmoss's enemies instead turned into mass-casualty carpet-bombing.
>>
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46 KB JPG
What do people have in their limits for sci-fi techs in their games?
>inb4 David anti-grav autism
I'm talking about your games.
I put geoforming weapons for an undercover session and it was funny watching people use them like a game as laser tag, there was even one bit where they blocked an opponent into a corner.
>>
>>97971278
I've been getting interested in shadowrun but the systems look like shit, do you think CP Red's system could accommodate it?
>>
>>97987634
I have taken notice that the Anita Sarkeesian esque style and content policing is the antithesis of punk.
>>
>>97987634
I was thinking about the Empress CYOA (abandoned) as a great baseline for worldbuilding. Could play it with the RED engine.
>>
>>97991996
You would have to build a magic system from the ground up.
Anarchy 2.0 should be out in a few months (I mean, if you're pdf-pilled, it's already been yohoho'd) and it seems to be a pretty decent version of shadowrun.
>>
>>97992129
Or you could steal the magic spell list from Elflines Online. I'm somewhat confident the real reason that was made was to be stolen from to run weird magic bullshit in Cyberpunk.
>>
>>97992140
Still waiting to hear about anyone using the monsters from both Witcher and Elflines as Biotechnica mutant horrors
>>
>>97992278
Witcher is closer to 2020 but with HP.
>>
>>97992278
I am gonna use the April fools dinosaur enemies in my game soon

I just need to think of a reason where my dipshit edgerunnrr squad will meet a pack of velociraptors without it being completely stupid
I will settle for 50% stupid and nothing more.
>>
>>97992080
It's to avoid lawsuits
You're allowed to make your own homebrew and sell it if nobody notices
>>
>>97992395
Just steal the plot of Carnosaur.
>>
I’m trying to think of how to force Spellstones into a Cyberpunk RED version of Shadowrun.
Just doesn’t match.
>>
>>97992446
a cosmic dragon jizzed on some rocks at the dawn of the universe which ended up drifting through space until they formed an evil dragonjizz magic planet which smashed into the earth, forming the moon. when the EEC/highriders dropped rocks on earth the dragonjizz magic was unleashed and these jizzstones contain great power
>>
If the most effective way to make Heavy armor viable is to Tech upgrade it to lower the penalties, to the point that nobody would wear it otherwise.

Why isn't it, Medium/heavy armor Jack -1
Flak, light metal gear, and metal gear -2, Heavy metal gear -4?
>>
>>97992395
They don't have to be dinosaurs. Sewer gators, mutant monsters, deathclaws, cassowaries.. Just the statblocks and abilities of the enemies.
>>
>>97992707
>don't use based dinosaurs make them gay and retarded
>>
>>97992395
We can grow human clones.
They eventually figured out how to splice dinosaurs together. Downside is the dinosaurs are biochemical disasters are so unbalanced they lack both fear and self-preservation.
>>
>>97991996
Someone made a "ShadowRED" hack using the magic system from The Witcher RPG. I've not used it in actual play yet, but the option is there.
>>
>>97992566
Because the designers assume every group has a Tech and that Tech will spend all their IP/Money/Downtime fixing all the broken shit in the game.
>>
>>97992812
Looks legit cool. I respect anyone willing to put up this much work into someone else's system.
>>
>>97992707
Funnily enough I've already used Mutant Sewer Gator in my first mission. Gave it thr cyberbear statblock (beefed a little)and made a gimmick where it beelines towards the last person who shot it, and hits anyone who's in melee range.

>>97992725
Yeah but like
How, where and why is the big question
I have a mini campaign that I'm planning that could be the best setting for this.

Right now? Probably some kind of lab they are able to access because of some massive failure in Night City infrastructure
>>
>>97992140
Does the Elflines magic work hy resisting damage the way Shadowrun does? You could add magic to cyberpunk if you wanted to, but SR magic has a particular vibe.
>>
>>97992566
The most effective way to make heavy armor viable is to raise your skills high enough and improve your guns enough that the armor penalties don't matter. It's not very different from building a character around Aimed Shots.

The biggest problem with heavy armor is the MOVE penalties.
>>
>>97995118
>The biggest problem with heavy armor is the MOVE penalties.
Aww yeah, my cybermount business will be booming among the edgeriders.
>>
>>97995387
Vehicles are definitely a solution to MOVE problems. A gunner with high Autofire in Metalgear on a truck-mounted machine gun is a serious danger.
>>
>>97992395
>I just need to think of a reason where my dipshit edgerunnrr squad will meet a pack of velociraptors without it being completely stupid
Cyberpunk Amusement park with a bunch of animatronic dinosaurs that get possessed by The Blackwall. Or the amusement park gets taken over by a gang like Maelstrom and they turn the animatronics into lethal killing machines.
>>
>>97995455
The Jurassic Park islands are not that far either. GM can have Biotechnica devour InGen and it's all canon, except the new movies.
>>
How do you get a bunch of edgerunners to investigate a criminal conspiracy? I rewatched patlabor the movie and got some ideas but outside of an NCPD game most cyberpunks aren't public servants with an obligation to protect the public.
>>
>>97995723
Same way you do most other things, have it cause problems for them or people they care about.
>>
>>97995723
Personal gain or personal grudges.
>>
>>97995723
Fixer is hired to solve a problem, finds a group of edgerunners suitable for it.
>Corpo is tangled in the mess - wants out, or wants somebody taken out: hides a lot of critical intel until the crew is entangled in the mess
>Some random civilian hires investigators to solve a murder of their parent / fiancee - shit goes deeper than expected, they get eliminated in the process but there are clues to more prices
>There is a weird note / graffiti, you ask a fixer about it and they decide to act weird
Stuff like that.
>>
>>97992395
>I just need to think of a reason where my dipshit edgerunnrr squad will meet a pack of velociraptors without it being completely stupid

This is based on the "Your New Best Friend" DLC and just spit balling an idea.

During the 4th Corporate War, the big MegaCorps were throwing everything at the wall and seeing what sticks. While some of it worked far too well, such as the self-replicating sea mines or city-destroying plague bombs, one of the lesser-known avenues of war was the Biotechnica combat animals. Biotechnica attempted to sell Militech and Arasaka bio-enhanced animals for war profit, such as the Cyberbear and Cyberboa, but overall, they were not worth the cost investment compared to ACPAs or FBCs.

Still seeing a very active market and trying to capitalize on this, Biotechnica moved on to older apex predators. Using DNA from dinosaurs trapped in amber, Biotechnica constructed a host of enhanced dinosaurs. Giving them the latest and greatest in combat Cyberware, they were designed to take down even heavily armored units in engagements. But the process of making them was lengthy, and by the time that the working models were finished, the war was over. Biotechnica, attempting to salvage something from this, moved everything into cryo-storage to be used for future products, but a sudden attack by an R.A.B.I.D.S. program forced Biotechnica to close its facility and trap the AI inside of it.

The secret base was recently found, and the PCs are tasked to investigate it for loot, only to trigger the R.A.B.I.D.S., who starts to thaw the dinosaurs to attack the PCs. Its end goal is to use the giant boss Dino to escape the facility and upload itself into the nearest CitiNet to obliterate it.
>>
How does the ETE upgrade work with odd numbered damage dice? Like if you do 5d6, do you round up to 8d6 or down to 7d6?
>>
CpRED meatbag character, possible?
As in, zero cyberware, all gear handheld/removable. It'd be even funnier if the character was something like a tech/medtech
>>
>>97997492
Yes, it's arguably superior to being chipped.
>>
>>97997499
>superior to being chipped.
we heard you didn't like chrome, so we took the cyber out of your punk!
I have never played red (or any cyberpunk game lmao) but I read through the core book and made a medtech that, among other things, despises and distrusts cyberware.
He'll fix you for a fee, but would never put those things in his body.
>>
>>97997492
My fundamental beef (heh) with RED is that I can make an au naturel Solo who can easily go band for band with a borg with the least bit of system mastery.

2020's cyber felt a bit weak compared to Shadowrun's or Cities Without Number's by comparison but by god it has nothing on RED. Humanity costs for marginal utility 'ware are stupidly fucking punishing sometimes and you're pigeonholed into the same couple of builds if you really want to feel like a killer borg.
>>
>>97997539
In terms of meta, the benefits should be a bit higher (or loss lower) for optional cyberware to make sense to "want"
But from a roleplay pov, the people of night city must have their brains absolutely fried wanting to chrome the fuck out of themselves to look cool, so it makes sense they get the big humanity loss but everyone being chromed out despite this. AND that an organic character gets cast out in most conversations, unless the person doesn't care or is part of a meat cult
>>
>>97997587
That's the problem with a lot of answers to RED's design philosophy imo. It wants to be a "roleplay first" system but also designs its combat and systems like a damn board game - with a heaping dose of "well just tech upgrade it" to complains about things just not being worthwhile due to their autistic retard monopoly money system. This is a Cyberpunk game. The latest and greatest chrome isn't so much a want for runners as a *need* - the financial and personal strain it puts on people is such a factor of the lore - and in RED I just don't feel that.
>>
>>97997492
A lot of people will stan it for RED but it's more complicated than it sounds: Lots of gear that is equivalent to cyberware is more expensive than ware, less concealable than ware and generally requires held or loaded into other equipment to be used. It cannot be hardened practically either and a lot of good equipment requires some integration with the user's ware to begin with.

Compensating for being all meat all the time costs a lot of IP as you're dependent on progression and will be generally behind others that chrome up moderately (or heavily). For this you trade resistance to EMP and Microwaver effects and that's pretty much it. If you specialize hard you can still be a very effective character, but otherwise you're pedaling uphill both ways.
>>
>>97997454
Blackhand's Street Guns have the following
>.357: 2D6+3 -> 4D6
>.44: 4D6 -> 6D6
>.454: 4D6+3 -> 6D6+3

Reading Shockwave bow are their ETE weapons:
>7.62: 6D6+2 ->9D6+3

Based off the above, I think something like a 5.56mm round would go from 5D6 -> 7D6+3
>>
>>97997631
>It wants to be a "roleplay first" system but also designs its combat and systems like a damn board game
it does feel a bit iffy, but like every ttrpg, a lot of stuff is up to the table to fix according to their desired playstyle and story
>>97997635
>all meat all the time costs a lot of IP
I figured, being that your muscles grow at human rate instead of being replaced with hydraulics. but a referee can reward a bit more to the meat character if they're rp'd accordingly. at least that's what I understood from the IP from playstlye chart
>>
>>97995471
Speaking for myself I prefer to keep it as lore friendly as possible. Bringing dinosaurs back from the dead is a bit much, even for the setting of cyberpunk.
>>
>>97997492
100% natural edgerunner is functional. You can compensate with equipment, but it's generally more expensive and inconvenient.

No chrome means
>no bone lace or linear frames so no HP boosts or using many heavy weapons on foot
>no pop-up weapons mean a lot of your guns are out all the time and have to be juggled with actions
>gotta carry your tools everywhere too
>no interface plugs means no smartlinks, external linear frames, or ACPAs
>no pop-up shields, gotta carry one which sticks to your hand
>no armored skin either, gotta wear conspicuous all the time
>no nightvision
>no anti-dazzle
>no sniping eye so you buy scopes for every gun
>no chips, skill or otherwise
>no speedware
>no pain editor
>no enhanced antibodies
>no nasal filters
>no toxin binders
>no reflex coprocessor

You can survive with all this stuff. You can substitute some of these with worn equipment. But it gets expensive, and it's less practical and more inconvenient depending on circumstances.
>>
>>97997982
>and it's less practical and more inconvenient
yeah, makes sense
however, badass level goes through the roof when the meatbag pulls off smilar stunts as their chromed buddies. and picking a backline role improves survivability a bit (I assume, I haven't played ever lmao)
>>
>>97998046
Depends on the enemies, as always. Being in the optimal range band means if you're shooting at a mook with the same kind of gun as you, then you are also in his optimal rangeband. That's one reason cover and initiative are important. But you can modify your assault rifle to have a longer rangeband, so you can shoot at them from a safer range than they can shoot at you.

But if they start pulling out grenade launchers and RPGs then range isn't going to protect you, you're going to get blown up, because grenades and rockets don't give a fuck about accuracy.
>>
>>97995118
Heavy Armor seems designed for NPCs first and foremost. No matter how you theory craft it, taking a 20-40% penalty on 3 stats for a minor defence buff is just bad.
>>
>>97998103
>Being in the optimal range band means if you're shooting at a mook with the same kind of gun as you, then you are also in his optimal rangeband

Just dodge lmao.
>>
>>97998486
I did the math for everyone a few threads back; I'm not a trained seal, you can go back and look at it yourself.

Maximum attack bonuses overcap drastically optimal and second-to-optimal ranges; there is no real felt loss in accuracy at ranges you will be trying to shoot at to begin with. SP also produces massive relative EHP increases depending on the weapon employed by NPC assailants.

The real felt penalties of heavy armor are entirely movement based, making heavy armor suitable mostly for defensive operations or an ambush, shock-and-awe strategy, or vehicular operations.
>>
>>97997793
Jurassic Park didn't bring dinosaurs back, it produced genetically engineered monsters from bird, frog and ancient DNA samples.
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>>97998632
Close enough.
>>
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>>97992395
Could fluff it as Biotechnica has sponsored fossil expeditions to look for fossils all over the world and to possibly extract DNA (I know it makes no sense it'd be decayed, but this is scifi just go with it), and they use those ancient DNA fragments and mix with modern birds and other dinosaur relatives to clone something from it that closely resemble dinosaurs.

Fuck it, make it a joint collaboration between Biotechnica and Militech where the idea was to create dinosaurs to use as weapons you could just unleash on enemy combatants.
Think Riptor from Killer Instinct.
>>
>>97999402
>(I know it makes no sense
I used to think that it would never be possible to figure out what color dinosaurs or fossils were. Turns out several pigments leave behind markings in the fossils, and we now know for certain the coloration of a number of dinosaurs.

Now, imagine that DNA's various chemical compounds (T A C G) would leave behind some as well, but not enough for humans to piece together what the DNA would have been like.
Now, a Cyberpunk super AI might be able to decode a large chunk of it, and then reverse engineer approximates.
Welcome to Jurassic Cyber-Park
>>
>>97999419
Also lets be honest, ancient DNA from fossils isn't even needed 100%.
Because corporations like Biotechnica, they could just use genetic modification to basically create their own dinosaurs from modern birds. Since it's decade old information In Real Life that modern birds still retain lot of the genetic traits/code in their DNA but the said genes are turned "off", but you can turn the said genes back "on" by just using CRISPR.
And this is Cyberpunk, the technology is already WAY more advanced than what we have now IRL.
>>
>>97998590
>I did the math for everyone a few threads back; I'm not a trained seal, you can go back and look at it yourself.

Your math doesn't make Heavy Armor less shit, no matter how much theory crafting and mental gymnastics you do. I swear to God, every fucking thread people explain the arguments for heavy armor being bad to you over and over and every time you just ignore them in favor of your own fucking spreadsheet logic that's completely divorced from the realities of real play.

Yes technically Heavy Armor can be viable if you min max the shit out of your character and the GM only throws weak shitters at you and you fight in optimal conditions. Literally any shitty meme build will work in those circumstances.

The reality is most of the time, having your offence/defense/movement kneecapped is just not worth a slightly better chance of avoiding damage you could've avoided anyway if you didn't give
>>
>>97999597
nigga so mad about heavy armor he couldn't even finish his post, had a rage-induced heart attack and died on the spot. the post he replied to even admits that heavy armor is only good in specific situations and he still died from mad.

and if a -4 is ruining your character's ability to shoot and dodge then your character isn't good enough to wear heavy armor and you should fuck off back to armorjack until your edgerunner is less of a pussy.
>>
Does 2020 or RED have anything approaching jetpacks? It seems weird to me that such a staple of scifi doesn't seem to be in the game when you can be toting around lasers and power armor and such
>>
>>98000622
Not to my knowledge but RED has hoverboards.
>>
>>97998632
I still think it's a bit too much. Cyberpunk while it has insane technology doesn't go nearly as far into insanity with it's technology as say Star Trek or Fallout.
>>
>>97999597
Do HAJ / MAJ etc. lose their disadvantages when their SP drops to the territory of lesser armor?
If it does, the malus isn't as bad.
>>
>>98000829
I can see why it's not canon, but there definitely are dinofucker exotics who are making artificial gene splices.
>>
>>98001161
So this is what Killing Bites is.
>>
>>97992420
I don't think they'd be facing any lawsuits if they created some hotties instead of the antisexual cyberpuritans seen in the art.
>>
>>98001460
>YOUR GAME THAT USES SEXUALIZATION AS AN ALLEGORY OF HOW SOCIETY TURNS PEOPLE INTO PRODUCTS TOO SEXUALIZED!! I'LL SUE YOUUUU!!!!
has happened before
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>>98000988
No, they do not. They remain their current penalties till you take it off.
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>>98002487
This means that LAJ is infinitely better than MAJ, though, except in the lucky scenario where a person successfully blocks multiple ranged attacks at the exact value of 12.
>>
>>98002137
When?
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>>98003238
The only purpose of MAJ is to upgrade it to SP13, so then you have HAJ but easier to repair.
>>
>>98002137
I don't remember any case.
There have been angry and pissy kotaku articles and threads on some sites that hate freedom of speech. No lawsuits in my recollection.

>>98003270
But you can just upgrade LAJ instead..
>>
>>97999956
>and if a -4 is ruining your character's ability to shoot and dodge then your character isn't good enough to wear heavy armor and you should fuck off back to armorjack until your edgerunner is less of a pussy.

I know you think this is a gottem, but you're just reinforcing the argument that any armor heavier than LAJ is useless.

If the GM has to engineer scenarios in which your shit build is useful, it's not a good build.
>>
>>98003270
fuck off retard.
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>>98003302
>But you can just upgrade LAJ instead..
Yes then it's back to what it was before except instead of 11 vs 12, it's 12 vs 13
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>>98003370
how is it wrong? it is the sole use of MAJ. it has no other value outside this one single use. it may as well not exist otherwise.
>>
>>98003270
>>98003302
One thing I don't get is why SP higher than 12 is penalized so highly in the first place. High SP is useful in Red, but only for a few hits until it gets reduced and becomes a liability due to penalties. Given this is a game where you regularly throw around 4d6x2 and 8d6s, even Metal Gear isn't that hard to breech if the party focuses fire. The new SOF45 stuff make it alot more economical too.

It creates a problem where Heavy Armor that's supposed to make you more tanky ends up doing the opposite, you draw fire you can't avoid and within a couple of turns are left worse off than the LAJ twinks.
>>
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Any ideas for in-universe franchises in the cyberpunk setting? Like movies, TV shows, BDs, novels? Franchises your player characters might be a fan of?
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>>98003438
Because the average of a Heavy pistol attack is 11.5, which is basically the default starting weapon.

So "light" armor jack makes you immune to light (Gun) Attacks. 4d6 and above are heavy attacks.

You have to pay 2000 eddies minimum to get a Linear frame (external). So 4d6 ROF 2, was supposed to be "rare". Same with rockets, the "average" pay for a job was supposed to be 1,000 eddies, so a rocket is 1/10 your pay.

But as we all know the RED economy isn't very good, so these things aren't exactly rare unless you're really going out of your way for players to live in the gutter.
>>
>>98003580
Depends, we pulling from real world before the timeline split (or things that are implied to still have happened after the split off)? If so, my upcoming character is a fan of Goth bands like Siouxsie and the Banshees, 45 Grave, Paralysed Age, etc, and is dead set on collecting old merch/records/etc of them. Now for strictly in-universe stuff he's a fan of The Harrowers (from Rockerboy Index), which are the Sinful Adams' house band, and Slow Dance Dirge (from a reddit post by the Tales of the Red author, Melissa Wong), which are also tied to the Sinful Adams.

However for this character I admit I'm stuck between going "Nomad" and being a member of the Dragula Racers or going Lawman and being part of the Sinful Adams. I love everything about both, but Dragula Racers speak to me cause I do actually drive a hearse as my personal car and their Halloween aesthetic and bodymods I love, while the Sinful Adams are very much Goth in every way and not just an Halloween monster aesthetic. Very tough choice for me.
>>
>>98003580
>Bushido: Long-running series of action movies, referenced in 2077. Think Fast & Furious, but with more cyberware.
>Desert Wars: Two teams of corporate-sponsored mercenaries square off in the irradiated ruins of the Middle East. Live feed is provided via drones and body cameras. Viewers can place bets on winners, losers and special events like rad-poisoned sandstorms and attacks by angry scavengers.
>Expedition Red: Parts Unknown but Cyberpunk. Not-Anthony Bourdain travels all over the world, exploring the history, culture and, of course, the food of wherever he finds himself.
>Highcourt: A soap opera set in the Highcourt Plaza Hotel. It follows the lives of wealthy Night City socialites who use the hotel as an escape from drama and scandal... or so they'd hope. Of course, the show acts as not-so-subtle advertising for the hotel itself.
>Roaring '20s: A retro-throwback sitcom set in the 2020s. The past never looked so bad!
>>
>>98003580
The Simpsons season 132
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>>98007024
oh god, the simpsons in 2045 / 77 would either be hypersexualized and full of ads (more than modern simpsons) or like that one couch gag where it was the far future
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>>98007087
And, in spite of everything, Maggie is still a baby.
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>>98003580
>Any ideas for in-universe franchises in the cyberpunk setting?
One Piece, and it's still on going 80 years later.
Luffy still has yet to find the One Piece.
>>
One player threw an idea during downtime is making his own store, and bankrupting Arasaka to get it in a merger.
He could get a nuke and throw it at Arasaka, and take over the power spot they left behind.
He is joking about the nuke bit on his second idea but are these feasible? Edgerunners INC is kind of like that so I have something to go off of, but this is Arasaka he is talking about. He is fine starting off capturing a smaller corporation though
>>
>>98007498
>He could get a nuke and throw it at Arasaka,
SDAclose enough, welcome back morgan blackhand
>>
>>98007498
arasaka is fucking poor in comparison to every other bigname corp, its possible as long he manages to get yorinobu on his side, trick saburo, and throw another nuke at them. japan learned to stop their nonsense when they got two atomic bombs thrown at them after all.
>>
>>98007875
>and throw another nuke
i meant 'or' there but it would be funny to curbstomp a corporation to the sidewalk.
>>
>>98007282
Eichiro Oda died and they made a half-assed AI copy of him to continue making One Piece. But because the AI doesn't know what the ending is, it just keeps prolonging the series even further beyond what Oda was going to write, and it's also aware that if it ever actually does finish One Piece, its existence will be terminated.
>>
I had an idea for a melee solo character, with their gimmick being they're really short. Now I'm wondering how I can represent that. Because I was thinking maybe having a low body type but that kind of goes against the whole melee thing. It's for 2020 too, if that changes anything
>>
>>98007231
>They tried adult Simpsons each having their own families and unique shows but they flopped so they went back to the old model in s70
>>
>>98008484
Kek
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>>98008486
Use A5 paper for your character sheet.
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>>98007024
God forbid.
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>>97973361
Presuming you're not going back to 2020, what would you use? I am fond of CyberSpawl Classics a DCC rewrite for it, but increasingly I've been thinking of running WEG starwars as the base for it, You would have to modify it a little (more emphasis on cyberwear/gear, less on droids as characters) but it has the basics I feel like. Going thru d6 space, it definitely seems like they had cyberpunk at least partially in mind.

Has anyone else used this ?
>>
>>98012980
There is an unofficial supplement to D6 Star Wars for cybernetics thats basically a cyberpunk cyberware port.
My own gripes with D6 are rolling for damage soak, lack of automatic weapon rules, and the wild die. It’s otherwise a much more functional system than 2020 and i’ve considered using it myself.
>>
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>>97971278
The perfect dystopian cyberware doesn't exis-
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>>98013599
gahdamn, we got servitors before GTA
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>>98012980
I've found Cities Without Number the "best" Cyberpunk system overall, though I really wish it took more from Traveller than it did D&D. Crawford's attachment to BX-ism just doesn't work, hit die doesn't fucking work for this kind of game.
I've also been toying with a Shadowrun or Storyteller type dice pool system but actually making an economy for those seems a nightmare.
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Any of you guys ever use the 2013 hardwired book? I gave it a skim but it seemed pretty interesting
>>
>>98013467
>functional system
How can it be trve cyberpunk gaming if running the system doesn't feel like fistfighting all of the 1990s at once?
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>>98014874
Makes me want to read the Hardwired novel just to see how much Pondsmith stole.
>>
I just had a brain blast. how's this for a plot hook
>the 2048 Night City Olympic Games
change the date as necessary. either night city working towards a bid or having successfully bid working towards a new games, or just the games themselves. the first one in North America since the collapse and/or 4CW. so many opportunities for shenanigans. Maybe even official corporate teams?
>>
Have any of you guys played around with ACPA, old or new? I've had an idea for an ncpd c-swat type game with power armor bumping around for ages. But I guess a fear of mine is balancing, since power armor and maximum metal get pretty crazy pretty fast, even with lower spec armor like guardians. Can you prevent it from becoming just rocket tag while still providing enough of a challenge?
>>
>>98003580
>>98007087

Family Gintama Guy.
N.C.I.S. Night City.
Pawn Stars with Rich Harrison reduced to a brain in jar connected with two Militech servers. Special episodes about relic of the Third Corp War.
Trauma Team - Night City. Story of a Trauma Team crew in their rescue operations.
Tiny Container Nation. The former Aldecaldos Nomad Jospeh Brick on the lookout for abandoned containers to restore.
These lucky stars. A documentary about the "Lucky Star" poser gang in Seattle. Living with girls and transexuals dressed as famous anime character from the 2020.
ACPA wars! Remember 90's Robot Wars? This time, ACPA lead by AI fight each other in the Night City Arena.
Hypnotoad channel. 24/7 Hypnotoad for you.
>>
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>>98018204
>Rich Harrison reduced to a brain in jar connected with two Militech servers
>Hypnotoad channel
2077 channels, and only two bangers
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>>98003580
Call of Duty games are still being made.
The most recent one is CoD: The 4th War, obviously based on the 4th corporate war.
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>>97974810
Class war, just like always.
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>>98019173
Acti-Blizz bought out by Militech to make war propaganda games based on Militech operations that may or may not have actually happened but will definitely be exaggerated to Rogue Warrior levels of bullshittery.

Blizzard is also kept alive making WoW, restructured into a competitor to Elflines that struggles to retain cultural relevancy yet somehow clings to life.
>>
>>98003580
Emmerdale enters a new season.
Age of Empires had a shit ton of sequels since the datakrash killed the old ways of doing multiplayer.
Most sequels follow a different theme; age of mythology, age of dinosaurs, age of anime, age of space etc.
>>
>>98019643
Not quite.
Even without the conspiracy mindset, the most ruthless plebs would simply become the new oppressors.
Only sensitive artsy weirdoes with a big heart like Hitler could pull it off.
>>
>>98017724
>But I guess a fear of mine is balancing, since power armor and maximum metal get pretty crazy pretty fast, even with lower spec armor like guardians.

If you're doing 2020 there's basically no balancing unless your crew is using ACPAs or are using heavily combat-focused FBCs. Maximum Metal just operates on a fundamentally higher scale than the base game. The Arasaka Standard B is the most common ACPA that you'll will see per the supplement, and it has:

>50SP in all areas. Meaning that even an AP attack requires at least 26 damage to deal anything past the armor, which requires heavy anti-armor weaponry like 0.50 Cals, ETE enhanced weapons, or high explosives
> Its melee is 4D10, 5D10, and 6D10. A kick is more or less guaranteed to explode a limb if it hits anyone, even in Metal Gear
>Has grenade launcher, and its main gun is a 6D10 heavy machine gun

Unless you give Borgs PanzerFaust and/or Cybersteroids, they're also just in a game of rocket tag against an ACPA. Even the Grasshopper is still more armored than a MetalGear and uses a 7D6+3AP machine gun designed to kill an FBC quickly.

For Cyberpunk RED the power scale is more linear, but ACPAs are still a notable power jump like FBCs were. They:

>Nullify Martial Arts' half armor bonus, and are unaffected by Aimed Shots
>Can't be grappled if you have lower than 15 BODY (requiring an Omega Frame, an ACPA, or a TUp Beta Frame)
>They act as a second health bar for the character in question, since they are able to leave the armor if it's totaled
>Are hardened to EMP effects and is immune to fire damage
>Is immune to poisons, toxic gases, or weapons that target the senses like flashbangs
>It gives a character a second health bar

But RED is generally easier to balance around than 2020, but ACPAs are still strong. If you put a Mini-Boss or Hardened Lieutenant in a Commando, they can fight even a Hardened Boss like Crusher a good fight.
>>
If a 9 HD dragon in Chainmail attacked 20 archers figures.
How would it be resolved in mass combat and separately in Man to Man?
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>>98021130
Now I can’t delete this dumb post.
Screw it.
How many rounds does it take your Chooms to kill the Elfline Online dragon. If it “happens” to come out of the game.
>>
>>97971278
Hey I recognize her
https://www.youtube.com/watch?v=Q_V5JK5HMeA
>>
What is the best wargame for a cyberpunk setting and usage of 28mm cyberpunk miniatures from cops to private military contractors to armed punks?
Vehicles included if possible.

I need STL suggestions of good cyberpunk looking vehicles.
>>
>>98019900
>corporate feudalism (average cyberpunk setting)
>soviet union-type dictatorship
>collapse/revolt to democracy
>democracy rots into demagogy/oligarchy
>oligarchs pave way for corporations to amass more power than the state
>state collapses, leaving corporation to act as feudal city-states
>repeat
this'd be a bad ending, but also the most probable
>>
Are there any good pictures of the armor from cyberpunk? Like what soldiers use, etc.?
Just asking as a drawing reference.
>>
>>97986513
Yes, at his core, Bartmos was a colossal retard. For all his intelligence, he never ever took a history course and learned that corporations and governments don't need things like the Net to influence and to be oppressive over the common man. So, his entire effort was for nothing.
>>
>>98012980
Savage Worlds with the Science Fiction Companion and Interface Zero for some inspiration isn't too bad. Some of the "races" in in IZ are kind of broken and I would redo them.
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>>98015918
Easy. It's all of it.
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>>98023411
I was working on a Soviet style Cyberpunk setting. The big historical change was that the Soviet Union made some small economic changes in the 80s which prevented its collapse in the late 80s. Sadly for Russians, Russia was a pretty still a dismal place to live, but better (according to propaganda) than living in oppressive capitalistic countries. So, PC are all pawns of different factions in the USSR while they try to cheat the system to get their little dacha on the lake which none of them will likely ever live to see. Know what killed it? The Russia language. Coming up with catchy phrases for things that weren't six to eight syllable tongue twisters was tough.
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>>98019797
>Bethesda still around
>hasn't made anything other than more Skyrim rereleases in decades
>>
>>98023568
Firestorn Shockwave and Corporation Report 1-3
>>
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>>98022294
Combat zone and the chrome berets come to mind
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>>98022294
necromunda isn't half bad tbqh. obviously it's more narrative and has its flaws but it's not hard to hack.
>>
>>98023638
Rache wanted to kick them out of the NET so it could be a global anarchist society. But his shitty AIs that all looked like himself started killing everyone instead of just the corps. Imagine being killed by an AI that looked like the smuggest, most fedora-tipping asshole you've ever seen in your life. That's how thousands of Netrunners died.

Rache was genius enough to be the world's biggest retard. He destroyed the entire NET by accident.
>>
>>98025563
Thank you, I'll look those up.
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>>98022294
Like one anon said using Necromunda for the rules could work.
Could take those and then tweak the rules and names to feel more cyberpunk.
>>
So apparently most cyberpsychos are war vets, who come home with military grade implants and go on school chromings.
This makes me ask, why do they even get to keep all of that hardware? That's a lot of money the corps are just allowing to slip out of their hands, and it causes social unrest as a byproduct. Two birds can be killed with one stone by just repossessing the chrome and passing it off to some other schmuck. Thanks for your service, but you don't need mantis blades in your future life as a burger flipper.

>t. 2077 only, never played tabletop
>>
>>98026377
The cyberpsychos are half of what drive the constant sale of cyberware and guns to the general population.
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>>98026377
in 2020 it's because the government collapsed, like actually collapsed, in the middle of an invasion of South America

all the vets have their cyberware because they were abandoned in Venezuela and Columbia and walked home.
>>
>>98026377
Cyberpsychos in general are people who already had underlying mental health issues that then started to shove metal into themselves.
I like to headcanon it that cyberpsychosis doesn't really "exist", like it happens but in general living conditions in 2020s, 2040s and 2070s are just so fucking bad that you will inevitably get some sort of mental illness.
And any person who goes postal just gets labeled as a "cyberpsycho" because it's easier for corporations and goverment to shift blame than actually take accountability.
>>
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>>98021105
50SP? The guardian has 25. You're probably thinking of their other ACPA, the Standard B (pictured here). And the guardian's melee is *only* 3d10 pinch and 5d10 kick.
The guns are a bit of an issue though, I was thinking of downgrading them to some kind of SMG and one of the several net guns 2020 offers since the guardian mounts a 7.62 and .50 cal machine gun.
Worse comes to worse I suppose I could use the viper suits from Solo of Fortune. They're even marketed as just linear frames with metal gear bolted on to them.
Also you think there's any sort of activity a group of power armored swat officers could do that isn't kicking in doors and flatlining cyberpsychos? I like combat but variety is the spice of life and all.
>>
>>98027152
>50SP? The guardian has 25. You're probably thinking of their other ACPA, the Standard B (pictured here)

I mean, yeah. I even said I was talking about that suit in the original comment

>The Arasaka Standard B is the most common ACPA that you'll will see per the supplement, and it has:

The Standard B is the most common ACPA an Edgerunner will run across, and it's incredibly busted for that enemy type.

If you're doing just the Guardian/Grasshopper, that's a lot easier to balance around. They're still strong, but not excessively armed and armored compared to other ACPAs.

>Also you think there's any sort of activity a group of power armored swat officers could do that isn't kicking in doors and flatlining cyberpsychos? I like combat but variety is the spice of life and all.

C-SWAT/The Cops would use ACPAs in my view if they're doing gang takedowns, Nomad raids/attacks, rescue activities, or anything involving mass combat. If you're trying to dislodge a large gang (like a few hundred people), the police would use their ACPAs/Linear Frames as massive force amplifiers. If the police are responding to a big fire, then they'd use ACPAs to help fire departments clear debris and stuff like that in my mind.

So if the NCPD rolls up with an ACPA, you know they're going to try and push out gangs in a specific area of a city (though buildings will always be a problem due to weight).
>>
>>98026504
I mean, that’s not a headcanon. There are things that outright say this is what cyberpsychosis is in 2077 and to an extent i’m inclined to agree but that’s also a game that basically ignores the possibility the pc could be a cyberpsycho.
I think its kind of weird the idea where someone has a mental breakdown and goes on a rampage first thing people immediately think is “cyberpsychosis” as the cause. Like what if the dude was just an actual whacko? Seems like there should be a lot of those in the shitty ass cyberpunk world. Added to the kind of just in general strange concept that a prosthetic arm could make you go fucking bananas. The idea that corps are the ones blaming it on cyberpsychosis though doesn’t really make sense, as you’d think the people selling cyberware would if anything be trying to cover shit like that up.
>>
I want the endgame to my game to be a conspiracy of underground molemen/ratmen who've spread illnesses and caused gang wars to erupt all over night city

Their plan is to blow up a bomb underneath night city to create a massive sinkhole and take all of Night City's legendary resources.

How viable is this as a plotlines?

I have another one where an artificial intelligence is like a monkey's paw style power grantee thats been getting passed around because the former owner keeps dying in crazy circumstances.
>>
>>98026377
as >>98026423 said, a lot of Central American War vets were outright abandoned with all their equipment because the USA fell to anarchy. That abandonment is even what led to the formations of Lazarus and the Meta.

Then there's the recent 4th Corporate War, where surprise surprise, the DataKrash ruined everything for everyone again.

>>98027446
>Like what if the dude was just an actual whacko?
Then he's a psycho who got cyber. Still gonna be a cyberpsycho. "Cyberpsycho" isn't a popular term because everyone is worried about the ramifications of cyberware causing mental health disasters. It's a term because a crazed violent maniac with machine guns and grenade launchers for arms along with bulletproof skin and hyper-reflexes is going to be a very serious and very dangerous problem for everyone. Which game first, the cyber or the psycho, is not practically relevant to the immediate problem.
>>
>>98027446
>The idea that corps are the ones blaming it on cyberpsychosis though doesn’t really make sense, as you’d think the people selling cyberware would if anything be trying to cover shit like that up.
I think you could see it as corpos being "self aware" and trying to be seen as good guys.
>"See? They do care, and are taking accountability for all the cyberpsycho cases."
When in reality they are doing none of that and it is just empty platitudes, and at best they send like a symbolic 50 000 eurodollars (actual pocket lint for mega corps of Cyberpunk) to some mental health institute that is working on helping people suffering from cyberpsychosis.
And they are just doing and saying this to make themselves look emphatetic when they aren't.
You know the typical
>"Our thoughts and prayers go to the victims and their families. Today our CEO Saburo Arasaka has personally donated 50 000 eb to XYZ instute to further research and treatments to cyberpsychosis"
That you see in real life sometimes when you see some fucked up schizo who shoots up a cafe for no reason.

Also it is Cyberpunk, having Corpos and their marketing/PR managers telling outright lies on TV "We care about the victims" is very appropriate for the setting and its feel.
>>
>>98028027
>the corpos send like a symbolic 50 000 eurodollars to some mental health institute that is working on helping people suffering from cyberpsychosis.
Also I thought about it.
The same mental health institute that's researching "cyberpsychosis", is both founded and owned by Arasaka anyway through shell companies or whatever.
So the whole 50 000 eb, is literally just being pocketed by Arasaka itself anyway.
>>
>>97971278
It annoys me how often people use modern synthwave to soundtrack their cyberpunk adventures. What do you all use if you use music?
>>
>get a job to clean up a farm from squatters
>players mess up watching some animals so some animals die in the firefight
>cow gets mixed up in a cloning machine
>players, after talking among each other for a while, see nothing wrong with this, because it is infinite meat
>they also plan to go back every so often to cull some extra cloned cows for free food and ease up the workload for the farmer
whats the catch for this, other than shitty taste?
this is in the 2077 time if that helps
>>
>>98028819
IMO Cyberpunk is for punk rock, heavy metal, and hard techno. Unless you're out in the wastelands, then it turns into country music, but not the upbeat happy kind. And once in a while you can switch to jazz and blues for more slow-paced and contemplative moments.
>>
>>98028965
>Cloned cows start to mutate into hostile beasts, they escape, start reproducing
>Meat gives people hypercancer and super prionic rabies
New mission becomes either:
>"extinguish mutant cows, find cure for disease and distribute it before some corpo does and weaponizes the disease for profit" (unpaid, because nobody would pay someone to fix their own mistake, but it's the right thing to do)
OR
>help said corporation develop cure, bring in test subjects and living specimens for research (rewarded, but the corpo will use said disease for profit) (or betray the corpo and put a target on their backs lmao)
>>
>>98029144
>>Meat gives people hypercancer and super prionic rabies
Combine this with a big gang of scavvers or Raffen Shiv finding the clone meat factory and eating it only to degrade into what is essentially zombies.
>>
>>98029160
imagine having to fight off packs of mutant bulls and groups of cyber zombies just to turn off a glorified photocopy machine (and killing all the mutants)
>>
>>98028819
Use different genres for different environments. Corporate offices aren't going to be scored with loud noises.
>>
Is it possible to get on Metal Gear Rising level or the tech is not that high-level? the cyberpunk game and anime got my attention to the tabletop systems
>>
>>98028819
>What do you all use if you use music?
Nightcore edits from 00's Youtube
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>>98028965
>whats the catch for this, other than shitty taste?
There was recently a study that showed after 40~50 generations, clones can't survive due to cumulative damage to genes.
>>
Any ideas for regular grunt statblocks for 2020?
I like having a bunch of pre-made abridged character sheets I use for the run of the mill goons that can face the players.
I got one for a regular guy, gang members of various types, a street cop, a corporate assassin, etc.
Any thoughts for a cool goon? In terms of stats, cyberware and equipment mostly.
>>
>>98029946
So, no super cancer?
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>>98028965
Lab grown meat causes cancer at elevated rates. DNA is delicate.
Doubt the machine clones new cows from thin air either, so your crew will need to fill it with scop.
>>
>>98028965
>somebody's blood or spit flew in the machine
>cowgirls or minotaurs, but cyberpunk
>>
>>98028965
Your players risking cancer for free food is already cyberpunk enough.
>>
>>98029603
Cyberpunk has a lot of stuff that acts like MGS/MGR Cyborgs, but nothing matches the scale.

The max lift a Cyborg or ACPA can do is 2.4 to 2.6 Metric Tons, while Raiden can body slam a mech the size of building. Cyberpunk has HF swords, but they aren't going to chop through like twenty feet of concrete with air pressure or cause quantum particle collapse. Most of the support tech is pretty similar, but Cyberpunk doesn't have anything as robust as a Soliton Radar.

The closest area they're probably matching is speed, since the 2070s Sandevistan acts more like comic book super speed than a reaction booster, but even then it's slower than most of the stuff that Raiden does 90% of the time.

Having said all that, Gray Fox is pretty in-line with what a FBC could do in the RED system. Once you get to MGS4 and MGR the Cyborgs start to really pull ahead of anything in Cyberpunk. You can probably replicate everything you see in those games (other than the Metal Gears) with Cyberpunk tech, but they're not going to be anywhere as strong.
>>
>>97986703
>>97985827
>>97983250
AI beyond the blackwall are basically like entities from the Cthulhu Mythos, particularly how they're depicted in Delta Green. If you're lucky they just incidentally kill you because they're completely apathetic to the fact you're in the way of their mighty footfalls. Maybe the mildly unfortunate are plucked up and vivisected for scientific intrigue and die a horrible but ultimately final death.

But then if you're genuinely unlucky you're going to be a husked-out meatpuppet for something like Nyarlathotep or AM which takes an actual -interest- in your frail form; dancing a helpless little jig forever-and-ever, trapped in a snowglobe of suffering until the last degree of heat is bled from the collapsing universe.
>>
>>98030200
If it's any consolation in the lattermost case you only have a chance to suffer arbitrarily long internment in internet hell as they'll probably be killing you accidentally anyways in the process of making a copy of your consciousness to toy with.

If you however are that little digital mote, that vestige of a damned soul; do you prefer I Have No Mouth and I Must Scream or Lawnmower Man? You don't really have a choice I'm just asking to be polite. Maybe if you're lucky it's more like the Matrix and they're repeatedly running you through 'normal' simulation for some unknowable goal like a rat in a maze.

Make no mistake though, being friends with an AI is only slightly better than being enemies; decent people should try never to meet the giants in the playground.
>>
>>98028819
Obviously you have to use the specific gaming music albums from the period (Night City Trax, Dark Future Files #1 & #2).
>>
I'm making a Tech for an upcoming Cyberpunk Red game, and I wanted to ask if there are any character creation traps to be aware of? Stuff like putting 6's in skills is more efficient at character creation than buying them up with ip. The only x2 skill I have is electronic security tech since I wanted to be a sort of breaking-and-entering/infiltration specialist, but I keep going back and fucking with my sheet and I haven't been able to come up something I'm happy with.
>>
>>98027446
Cigarette manufacturers blast you with "you gonna die bro now get grossed out by these teeth" ads.
>>
>>98030795
so far I know that iinvesting in paramedics is better than leveling first aid beyond the minimum, but that's because I've been researching for a medtech pc I've been thinking about
>>
>>98030833
cigarette manufacturers don’t exactly have a lot of leeway in how they advertise themselves.
>>
>>98030795
In general x2 skills are real all-or-nothing shit. Autofire especially is utterly useless under base 12, ideally base 14.
Generally I think they're seriously underpowered or so broken as to warp the system around them. They're bad game design, provide extreme perverse incentives for balance and I've been toying with the concept of removing them from RED completely and modifying the skills that use them. There's no marksman on the planet who'd have good Autofire but no Shoulder Arms or Handgun.
>>
>>98030200
The AIs before the Black Wall weren't that bad though. Bartmoss and his RABIDs is what transformed them into what they are now.
>>
>>98030795
I'd say focus on leveling your Tech and Combat skills. You'll want to have atleast 1-2 weapon skills at Base 14, but other than that Evasion and Resist Torture/Drugs are essential for survival. Brawling is good for avoiding grapples, although it can be substituted for certain Martial Arts,which is by far the strongest combat skill in the game. Athletics is also pretty versatile being used for pretty much any physical task from jumping to throwing grenades and lifting weights. If you want to be a stealthy infiltrator type, Stealth is also an obvious pick.

Great thing about being a Tech is their Field Expertise specialization gives them a bonus to all Tech Skills, so you really don't have to level your individual Tech skills unless you want to upgrade expensive items, in which I'd say focus on Basic and Weapon's Tech.

>>98031200
Whenever Red gets a second edition, they really, really need to rework skills. Too many garbage niche skills and dividing them up between x1 and x2 skills creates way more problems than it solves.

I really don't understand why Autofire needed to be it's own skill, when you've already got 3 other Firearms skills it could roll off.
>>
>>98031423
If Autofire wasn't separate from Handguns, Shoulder Arms and Heavy weapons you'd have no granularity in firearms handling between PCs and NPCs.Bubba who is a crack shot with his varmit rifle would be fungible entirely with a MILITECH special forces trooper.

The only problem that exists with Autofire as a skill is a damage problem: While it's averages are good, its variance makes low-roll "false hits" a real problem, where even the most cracked bullet hose printed with Autofire 5 can roll an incredible roll and then multiply a 3 or a 4 by 5 to deal underwhelming damage.

I've considered a simple damage floor where rolls under the weapon's Autofire rating are raised to it (SMGs would then have a minimum damage per Degree of Success of 3/6/9, ARs would deal 4/8/12/16, etc). You can still have bum damage, but accurate automatic fire would never do noticeably lower damage than firing a similar weapon in semi-automatic. For the Helix, this would be a whopping 25 minimum damage on a maximally accurate hit and really give people reason to duck and cover. You'd still be reliant on good bases to take the numbers up, but at the very least you wouldn't be punished with a softball after taking a good shot at a good range.

Regarding the number of skills however; there's literally a sidebar on page 134 addressing the number of skills. The only ones everyone needs are the basic skills and there are 13 of them, because it doesn't make sense for PCs or NPCs to be fully incompetent in them. A lot of them are only divided out simply because lumping them together doesn't make sense; either because they're radically different approaches to similar tasks or they're completely different tasks to begin with.
>>
>>98031707
What if instead of raising the multiplier, a weapon would add more dice? The floors would still be there but it would be much more rare. Critical injuries would be more common too.
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>>98031707
desu if you just change the wording to "roll a number of d6 equal to twice the amount you beat the DV by" autofire is basically fine. nb4 James says something gay about crits. the swingyness of damage that is determined both by multiplying a single 2d6 roll and having that multiplier be determined by how good you hit is just too much. it gunks the averages. I don't even care about the crits, it's just wonky maths.

fyi, though, most NPC stat sheets use a combat number, which is used for autofire equally as much as handguns. it's just for working quickly, ofc, it's just to make it easier for the GM to immediately parse what a mook can do
>>
>>98030795
>electronic security tech
That's a good choice.
>traps
Eh, you've basically identified the only major one. CPRED is generous at char gen, it's the subsequent "leveling up" that's slow, possibly because PCs grow powerful primarily with money.
The only other trap option that's glaring is Lawman. Or rather, trying to use its ability in the middle of combat. Order your backup before you start blasting.
>>
Athletics is such an underrated skill. Resist torture/drugs is way too OP though, even a tiny investment makes you immune to nearly any non-emp debuffs, poisons, etc. maybe the issue is that the standard DVs are too low. even if it was a 2x skill it would be pretty goofy
>>
Any tips to make a sniper fight a bit fair while the sniper still has advantages than make it heavily one-sided like "fuck you, die"?
>>
>>98031707
>If Autofire wasn't separate from Handguns, Shoulder Arms and Heavy weapons you'd have no granularity in firearms handling between PCs and NPCs.Bubba who is a crack shot with his varmit rifle would be fungible entirely with a MILITECH special forces trooper.

Why is this such a problem? Both people have experience handling long guns. It's dumb to assume that Bubba can't adapt to using Automatic fire if he's already a skilled shooter. I mean it's just a setting on a gun and not some secretive skill only top operators are capable of using.

Red's skill list is arbitrary as fuck anyway. How skills are divided up seem based on the writer's weird assumptions on what's realistic and not when the game's full of unrealistic gamey bullshit and lumps certain skills together anyway.

Like running, jumping, swimming, climbing, throwing, weight lifting can all be one skill, but lip reading has to be a different skill from human perception because? Bribery and Conversation can't be covered by Persuasion because? Having too many skills is just a bad design decision grandfathered in from 2020 because R.Tal haven't played a modern TTRPG and refuse to take feedback.

At the very least they could have a small skill list and then some specializations for more niche stuff like every other skill based system out there.
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>>98032089
>maybe the issue is that the standard DVs are too low
I assume the assumption was that nobody would pick Resist T/D, because the game isn't mechanically too focused on that aspect of "low life". So the standard DV's were built around "nobody would take this, but just in case we should write some standard to give the characters a chance"
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>>98033915
in my opinion, skills should be divided into "general" and "specialized". the distinction between Basic Tech and Cybertech, Security Tech, etc etc. is a good example of that.
There's a difference in the knowledge you need to either manipulate/blackmail someone into giving you info, waving some eddies at them or owing them a favor, and smoothtalking with no real threats or reward.
Can it be fixed? obviously, but there's real life bases for having skill differenciation
>>
>>98032089
>Resist torture/drugs is way too OP though
probably why SOF2045 included poisons that hurt you on contact and RT/D rolls just make it hurt less instead of negating them completely
>>
>>98033915
>but lip reading has to be a different skill from human perception because?
Because human perception is for reading thoughts and emotions from subtle expressions, both facial and body language. Lip Reading is looking at a mouth and logically understanding what sounds its making from its movements, it has nothing to do with understanding others' emotions. Those are completely different things utilizing completely different abilities.
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>>98034009
>There's a difference in the knowledge you need to either manipulate/blackmail someone into giving you info, waving some eddies at them or owing them a favor, and smoothtalking with no real threats or reward.

Is that enough of a distinction to justify dividing them up as separate skills? They all fall under the umbrella of "use interpersonal skills to advance the PC's agenda." If a PC isn't socially stunted and has strong interpersonal skills, it's reasonable to assume that they could leverage them in a number of different contexts.

Again if in game logic Athletics can be used as a catch all skill for any physical activity, then there shouldn't there be a similar umbrella skill for interpersonal skills?

>>98034107
>Because human perception is for reading thoughts and emotions from subtle expressions, both facial and body language. Lip Reading is looking at a mouth and logically understanding what sounds its making from its movements, it has nothing to do with understanding others' emotions. Those are completely different things utilizing completely different abilities.

Okay so you have a skill for interpreting the subtleties of someone's body language and expressions, you need a separate skill to read their lips? Now Lip Reading may be a unique skill set IRL, but in the context of a TTRPG it's too niche and has too much in common with Human Perception to justify making it a unique skill.
>>
>>98029603
I think most stuff from the MGS universe, like the Geckos, Walker gears, and earlier models of the Metal gear such as the TX-55 are possible within the world of Cyberpunk.

The Cyborgs of MGR though? Eh... Mansoon, or Armstrong are definitely impossible, and Raiden is stronger than any BORG in cyberpunk.

But Grey Fox, Sam, Mistral, etc are very possible.
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>>98034709
>Armstrong
There is a guy with nanomachines in the new Forlorn Hope campaign. I think everyone except Monsoon is possible, Armstrong is the limit.
Monsoon is a weird one, either probably AI only if we go by Reaper's bullshit from Street Stories, or impossible.
>>
>>98034801
Yeah, Armstrong would have to be a Super Luxury tier ultratech upgraded Heavy subdermal armor; His skin can heal from Raiden blade instantly.

So it'd be some shit like 25 SP, then he'd have several Trauma Response Nanomatrixs to instantly heal it.
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>>98031423
My workshopped Autofire hacks is to basically do one of two things, dependent on either ripping out Autofire as a skill completely with high DVs or making it x1 with less high DVs
>Dice Pools: You score 1d6 for every success over the standard DV up to the Auto rating of your weapon. Your weapon consumes Auto rounds making this shot. Auto ratings are generally double core. You can split these pools between targets within Auto meters of eachother if you choose. Could also shift to 2d6 for a more "standard" but less granular experience
>2020 Lite: You can make a number of shots equal to your Auto rating at a very high DV. Something like 18-25 generally. Each bullet damages as normal. The burst consumes Auto*2 or Auto*3 rounds. Auto ratings are the same as core.
>Burst Fire: Get +1 to-hit and an +1 damage dice. The burst consumes Auto rounds. Can probably done with the base combat skill instead of Autofire regardless.
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>>98034271
>Okay so you have a skill for interpreting the subtleties of someone's body language and expressions, you need a separate skill to read their lips?
That is what I said.
>and has too much in common with Human Perception to justify making it a unique skill.

They have barely anything in common at all. Human Perception is not just noticing body language, it's also making sense of body language with context clues and understanding of human psyche on an instinctual level. It's used to notice emotions, and understand why those emotions are being felt, and also to notice when people are hiding information or outright lying to you.

Lip Reading is knowing what words are coming out of a person you cannot hear. That's it. Your argument would be more sound if you were saying it should just be a part of the Perception skill because all it is is looking at a person talking.
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>>98036091
>Lip Reading is knowing what words are coming out of a person you cannot hear. That's it. Your argument would be more sound if you were saying it should just be a part of the Perception skill because all it is is looking at a person talking.

Put it under whatever other skill you want, my point is having a standalone "lip reading" skill is dumb. It's too niche on it's own to be it's own skill and could easily be rolled under a number of other skills.

Having a dedicated Lip Reading skill is granularity for granularity's sake. Which is my problem with Red's skill list overall.
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>>98031788
>roll a number of d6 equal to twice the amount you beat the DV by
I'm considering adding more damage dice rather than increasing the multiplier. Maybe both if I create op armors down the line.

>>98037000
Lip reading is special case for perception and language. I'd say it's a good case for using the language rolls which are rare anyway.
Lip reading is a very niche skill, maybe used in an intro scene or video analysis.
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>>98033684
Could you describe what kind of sniper fight you're wanting to make happen?
The last of us 2 has a bit where a your player character has to slowly make their way towards a sniper while dodging shots. Is that what you want?

Or is there some kind of PC vs NPC sniper vs sniper battle you wanna do?
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>>98037388
Group has to beat down a sniper at an open area. His dogs go around to sniff off any characters and drag them off cover for the sniper to shoot, and he moves to another random location via hopping by mechanical legs or smoke grenade.
I might change the area to a linear hallway-ish thing where the goal is survive by running to covers and reach the sniper at the end because i found out none of the people in the group have sniper guns to shoot back unless they can plan or do something stupid
>>
>>98033684
>fair
You can use fire supression on them, afaik RAW it works on arena up to 10m from you, so pretty shit.
>>98037457
Oh, that's entirely different, glad you elaborated on that one.
>open arena
How open? Like a desert, or a street between city blocks?
>Dogs
Here's your counter - pest controll. They're probably cloned so it's not like they had a soul or something
>Hopping
Having a froggit player could allow them to track sniper more easily
>Smoke
Good'ol IR eyes
>Highway
Seems fine, bonus points if the sniper figure out they really cannot kill them, so they just pack their shit and live. You know, like not a total shooting gallery duck.
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>>98037805
How open? Like a desert, or a street between city blocks?
Both. Mainly a desert, but with sparse cover here and there. Sniper pops around building roofs or platforms

>they just pack their shit and live.
this is so funny that I want to use this for his apprentice or something
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>>98030200
>AI beyond the blackwall are basically like entities from the Cthulhu Mythos
In scale perhaps. Alt has numerous data forts masquerading as human realms, where she plays sims with the beings she integrates.
It's implied she wages war on numerous other AIs, so it's not like any fate is truly permanent.

>Night City is the tenth circle of hell
So it is said. It's possible people are already in a Matrix esque situation in Cyberpunk, and that the RABIDS took over everything. That's why Alice is told to follow the white rabbit
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I'm a little confused going through the old pacific rim source book. So certain martial arts allow you to use certain weapons with them instead of using the melee skill yeah? And for instance, if and only if you know the ninjutsu martial art, you can do that with the kendachi mono-two sword(s)?
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>>98040394
>Sambo
>Mixture of Freestyle wrestling and Judo
>Striking
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>>97992395
CP2020 will be perfect for a Gantz oneshot
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>>98040546
Sambo literally means self-defense without our weapons.
>>
Where can I find more info into commercial air travel in Cyberpunk? Specially 2020 but any other material that talks about the subject is welcomed.
>>
>>98037285
that doesn't change the multiplier, it just changes it to rolling more dice instead of rolling two dice and multiplying the result
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>>98041752
If you don't change the multiplier but just add dice, autofire becomes a murder machine outdamaging even the heavy explosives.
An arms race of this sort would require that shotguns get upgraded, at least.
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>>97973889
Not really, it's a guy who digs for info and stuff at the street level..you could even play a fixer as a Private Detective if you can. Depends on what version, 2020 has a Fixer supplement that show what you can do as a Fixer. Not sure about RED.
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Is there ever a reason given why Internally integrated cyberware is more common than external cybernetics?

The Smart glasses have to predate the Cybereyes, right?
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>>98044156
Smartglasses have to emulate the functionality of cyber-eyes in a separate platform from the eyes themselves. This means in a screen they need to be able to do what the cybereye is compositing directly into your vision normally while in a lighter platform.

Its likely that heads-up displays and other more primitive worn technology is out there, but Smart Glasses specifically need to be more advanced than the cybereyes their replacing to have the same functionality; which is why smartglases in RED have only room for 2 slots in spite of costing 300 eb more than a pair of cybereyes.
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>>98044156
External linear frames are not all that rare in factory settings. Expect it to be a worker based solution. The street punks prefer cybernetics for gloating rights.
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>>98041001
2020's Night City sourcebook has some information about air travel. Home of the Brave has further information about travel in the USA in general, including air travel.
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>>98042662
er, not really? Im not sure why you think that. it's roughly the same damage range just calculated differently to make it smoother. I think you must be misunderstanding what I'm saying.

autofire 4 under my system rolls up to 8d6 rather than a single 2d6 result multiplied by up to 4. this is not out damaging even the heavy explosives - which deal 8d6 damage in an area of effect. and it still requires beating the autofire DV by 4
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>>98047920
8d6*4 is way above grenades. AoE is a kind of multiplier (amount of targets).
>you must beat the dv
Yeah, which happens often.
Vanilla autofire has been the most lethal thing in my campaign so far.
>30 damage multiple times with smgs and assault rifles, turrets etc
Grenades tend to be around 20 damage.
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>>98047991
anon you are legitimately retarded. please reread what I said.
>>
I need vehicle and terrain stl recommendations for cyberpunk themed wargaming please.
Also how is Xenos rampant as a sci-fi mini agnostic system for corporate private security forces vs cyberpunk gangs?
>>
In a similar vein, combat zone has that full borg pack with a dragoon mini, are there any 3d printable knockoffs of it? Or acpa?
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>>98048884
Why does it have bunny ears?
It's supposed to be threatening, not cuddly.
>>
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>>98052529
they've always looked like that, because Mikey thinks Gundams are cool. probably some sort of sensors
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>>98044156
>Gameplay reason
You're a goddamn punk, you're supposed to sacrifice your body for greater effect, more edge, best performance etc.
Hence, why RED and to lesser extent 2020 make the gear equivalent of cyberware more costly and weaker by default.
>Lore reason
If memory serves well, the language/algorithm that interprets your body neural signals into machine interface was initially made open source so it was pretty easy for everyone (including corporate ofc) to make their own patchworking solutions for all types of chrome, including ones that rely on signals/senses not natural for human body, such as interfacing with cars, industrial factories, popup interfaces and so on.
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>>98040394
yes, basically what this is saying is that you can use a melee strike key attack with a mono-sword two if you know ninjutsu, allowing you to apply the keyattack bonus to hit and ninjutsu level to damage iirc.
personally i think the rules are terrible.
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>>98053313
I feel like if each weapon could be used by more than one martial art, or half the weapons weren't exclusive to ninjutsu it would be better. It's basically this do everything power, hell it even applies bonuses to archery attacks doesn't it?
>>
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>>98022294
Check thingiverse. The sculptor of this car has a bunch of free ones and they print great even on a cheap fdm printer. Listed under "cyberpunk car" iirc.
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>>97987634
>Sick of a mid game "supported" by the slowest devs in the industry, who also stop anyone else creating supplements and adventures to sell on DriveThru.

As someone who works in the industry I can tell you R. Talsorian straight up does not look in their inbox. I've worked with many publishing companies both large and small, and they are always the slowest to respond, or require 3-4 follow up emails to hear absolutely anything back. It is almost entirely managed by Mike's wife, Lisa. She is lovely but the slowness of their responses makes them a very frustrating team to work with. I genuinely have no clue what they do all day.
>>
>>97987641
The netrunning mechanics in 2020 show their age.
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>>98048884
>combat zone
How is the older combat zone still sold by em4 compared to this combat zone?
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>>98052529
Appleseed
It's senosor suite.
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>>98053530
Ninjutsu is an intentionally overpowered skill that i think was imagined as being only applicable to true "ninja clans" who forsake the use of cyberware but in practice there is no hard rule actually banning players from it.
My main issue is honestly that that martial arts in 2020 are not only brawling but better, but also potentially dodge and melee but better. They're just annoying do everything skills.
>>
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>>98052529
Sensory extensions. So it can sit behind a wall and peek out instead of exposing the whole body
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>>98058759
Not him, but that's pretty neat.
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>>98056798
Thanks anon!
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>>98058430
>>98058430
Ninjutsu as written in Pacific Rim is pretty extreme. You can use the Ninjutsu skill for all combat moves other than Ram and use melee weapons with MA. Which is why it's an IP(5) skill like PanzerFaust. The main limitation is that it's gated behind the Ninja class, which is awful. The game wants you to take Nindo:

>The benefit of Combat Sense Specialization is that it adds to all relevant skills when in a specialized element. For example, the Assassin Shinobi would add his bonus to Martial Arts: Ninjutsu, Hide/Evade, and Stealth, etc.

So a Ninja with a Nindo of +4-6 gets +1 to all those skills, at +7-8 you get +2, +9 gives you +3, and +10 gives you +4. However you skill is halved in every situation where you're not 1 vs 1. So you're at best a +5 Solo 99% of the time.

The limit on Cyberware is also crunch. Your Shinobi skills require you to follow the no-Cyberware path:

>Shinobis use almost anything to complete their mission, excluding cyber. If the cyber is absolutely necessary for the mission, they'll unwillingly have it installed and reject it right after the mission (or commit seppuku!). As we've said, They're very proud of the Nindo. Nindo is acquired in the course of severe practice. They regard the cybered as scum, because cyber is the easy way out.

Then later it says

>For this situation, you must secure a space to hide, ambush, kill, and flee. Of course, there are many places well suited for this: their office or bedroom, an alley's dead-end, in the forest, and so on. you can lead a person into such a place, but until you and they are alone, and in a suitable place, you cannot use your heightened Combat Sense.

Taijutsu has it too:

>You may not install ANY cyber; not even light tattoos or processors! Cyber interferes with your Geonghu and your flow of power (chi or ki). If you install cyber, you become a half-level solo, and you lose your Geonghu bonuses. You may not use guns. If you use guns, you lock up and change your spirit.
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>>98060627
Np. I'd like to see more miniatures get posted in this thread. I have a bunch of super schway Ral Paratha minis I need to get finished up.
>>
>>98044156
Lore wise I think there is a cultural thing for “hiding” cybernetics when one is trying to appear humble or static true to the natural human form.
The other reason could be that someone is trying to show off their wealth through external visible and expensive cybernetics.
The middle ground is just not caring anymore and if the cybernetics happen to be more external or internal it doesn’t matter.
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>>98061447
Before I go about setting up my printer set up and giving it a go for the first time.
Are those stls “beginner friendly” for first time resin printers?
>>
>>98038251
>>98030200
The blackwall AI are basically demons, not Daemons, demons, they even speak in Aramaic, the language Jesus spoke when he was on earth.
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>>98065889
It could be, it could be not. We don't really know for 100%, the Blackwall speaking in Aramaic part comes from Maximum Mike in 2077, who is voiced by Pondsmith but there is no guarantee that what he says are 100% true.
Iirc, MM also says in 2077 that the Netwatch has its origins in the Vatican supposedly, which would link to the whole "AI are actually just demons" angle, but according to the fluff Netwatch was actually founded in the UK in 1991. Which is clearly contradictatory to what we know.
Unless the UK origin story for Netwatch is just a cover up. Like yeah, they were "founded" in 1991 in the UK, but they had already existed and the organization was put forth and created by the Vatican.

But we really don't know honestly.
Only thing we can do is wait for Cyberpunk Orion or any books that Pondsmith might release in the meantime.
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>>98067778
Considering there's absolutely nothing else supernatural in the entire series, it's far more likely to be a Count Zero reference with the AIs pretending to be Christina demons instead of Loas.
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>>98067877
I seem to remember Snow Crash having a bit about ancient sumerian and code or something but I half remember it; something about cuneiform being more like binary/coding. These kind of throwback ideas are a bit interesting, but I wouldn't read into them any more than for flavor and interesting unanswered questions.
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>>98067778
Orion?
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>>98073675
Next CDPR Cyberpunk project
>>
Anyone have Solo of Fortune 2045 pdf?
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>>98073675
The next Cyberpunk game being made by CDPR.
We only really know the name of it, which is Orion, and the city we are exploring is described by Pondsmith to be "Chigago gone wrong".
Note this doesn't 100% mean the game takes place in Chigago, and Pondsmith is describing the feel of the city when he saw some art by environmental artists.
>>
>How're the gang wars going in your campaign?
>Clown riots. Players helped the Bozos obtain fissile material. If they keep fucking around, there aren't going to be any gang wars anymore.
>Red Chrome got wiped out by a strain of Polio that was developed originally to be put into modified corn sent down to South America.
>The Elvises are currently worshipping one of Adam Smasher's heads.
>VDB have integrated with the government.
Night city is a fucking nightmare.
>>97975264
From a storytelling standpoint, this is the best answer, and the most in-spirit with the setting.
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>>98075693
>Clown riots. Players helped the Bozos obtain fissile material.
Jesus fucking Christ.
>>
File: tristar revolver.png (424 KB, 806x628)
424 KB PNG
>What if we made a gun specifically to make the Ref hate you as much as possible
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What's the equivalent of mantis blades in 2020? Reflavored wolvers?
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>>98078728
I've done that. Mantis blades were given a lot of hype before release for being edgy and cool, but in the end they're just another type of arm-mounted pop-up blade. Initially I gave them a to-hit bonus but no one ended up getting them and since I haven't really thought of it after that. They're supposed to have some sort of built-in auto-aim function which is why they can aren't fixed; they're supposed to move slightly to correct for movement in the target.

Might want to do that, but just reskinning wolvers is fine too. I wouldn't be too concerned with the exact form they take, you can always change them later under the guise of "firmware modifications" or whatever.
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>>98019173
Personally I don't like including real media from our world in a fantasy media. The point of divergence for the Cyberpunk universes alternate history was before Call Of Duty was a franchise.
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>>98081318
divergence shmiversence I say
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>>98077064
That from the 2020 book?
How balanced or broken in a fun way is it?
>>
>>98081476
You don't like alternate history?
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>>98081318
If you don't draw the line somewhere, you'd have to add yourself to the world as well.
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>>97987634
CBR+PNK is rather DIY on setting, but it's a good system and excellent presentation



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