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Resources for Quar:
Rhyfler.com

Quar is a game about fighting World War One with colourful anteater muppets.
>>
The speckles strike me as being hard to do right on the little fellows.
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>>97986417
Less is more I find; a couple of mine came out a little splodgy.
My I spot my snouts in colours that stand out from the Quar in question's base tone, and I use these to distinguish individuals, by trying not to repeat combinations of colours and spots on the same type of guy.
>>
I get the feel it's going for, but I dunno, comes off a little too goofy
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>>97986767
Don't make me show you The Boot again.
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Is Quar Discord worth visiting for background info = is author answering questions?
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>>97986953
Yes, rare case of actual comfy discord channel.
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>>97986767
I find it charming and refreshing
like this lil guy, his name is Archie

but yea game is neat it fills a good niche
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I like the designs a lot. Give me a rundown on how the factions play.
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>>97989068
Crusaders: Ususally separate into three man fireteams, each two with snappy rifles for return fire, and one with a heavier rifle with a longer range that can plink tanks and penetrate cover some; their splagen toepedoes give them mobile anti-armour access, though they lack a native sharpshooter unit, instead having a skirmisher.

Cortyr: Normally use a blob of long-rifle armed infantry, with a support section packing a machinegun, they have access to field howitzers, and snipers, but their tanks are a bit old fashioned, being casemate, and they are more defensive than offensive.

Fidwog: only faction so fat to integrate light tractors with their infantry squads; as a result these are the default combined arms guys; they also fuck with cavalry and war dogs, and big shotguns; their infantry weapons lack range though.

Print Only: past this point armies do not presently have production plastic runs

Gwynt: Free mass-fire actions.
Most disciplined firing line around, but tends to clump up to use this ability; they also have giant quad shotgun emplacements.

Toulmore: Elite regular units; just straight up more skilled than your average Quar, but you pay for it in points; they have snipers using the Coftyran long rifles, and also field giant wasp handlers.

Western Arnyara: Mechanized, kinda unskilled, have a special mass assault action, equipped for close action, some with swords, some with dual-pistols, have bikers and big shooty tank-houses

Gloam-Hyn: Tiny skittery tanks, and cut down rifles; cheap skirmishing troops that make good use of cover , but lack heavy support elements, and their cut down weapons have inferior range.
They also use hunting salamander things, and lay traps.

Tollyn-Maeryn: These are the Home Guard of the nation of Maer-Braech, and the remains of their pre-crusader army, they use green conscripts that are unskilled, lead by experienced commanders who buffs them that almost compensates, and they get rifle grenades, confused grandmas.
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>>97990461
Coftyr*
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Well dropped $380 at ZS. Here's to hoping some demo games will get me some opponents.
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>>97990461
Fidwogs are so fat they have to use tractors to move, truly a accurate representation of royalist quars
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>>97990718
What did you get?
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>>97990718
Dope, I'm a UKfag, so .y options are limited.

However, Sarissa do a deal where they will sell you a standard cofty or crusader box, plus the conversion parts for Gwynt or Toulmore respectively, pans out about £37.50 for an infantry set.

Hoping they do something similar for the Hoblyn Valley Rangers and the FOD.
>>
>>97991500
>Crusader Rhyflers box
>Crusader Command box
>Crusader Specialists box
>Ailthean tractor
>Coftyrans Rhyflers box
>Coftyrans Command box
>Coftyrans Specialists box
>Chyweethl tractor
>Hardbound/PDF Rulebook
Should be all I need to play and demo.
>>
>>97992818
>Should be all I need to play and demo.
More than enough. Two Rhyfler boxes are enough.
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>>97992818
Dope.
I've been making do with the starter box so far, was quite adequate.

Expecting my 'Wogs and my hardback rules to arrive tomorrow or the day after.
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>>97992956
Gives me a good selection to mix and match to escalate/introduce things into demo's.

Unless I'm completely misunderstanding what the end goal is I want to play the mid sized game mode when all is said and done.
>clash of rhyfles = 6-12 model skirmish
>this quars war = 20-100 model battle
>this quars war: the long war = 20-200 model 15mm mass combat
I swear Qualtieri said in a video or two that This Quars War 2.0 was in late play testing. I could just be misunderstanding and the mid game is just upscaling the 15'ns to 28's. I probably need to swallow my pride and make a Discord account to get into the Quar Discord. It probably has much more information than what's out there publicly.
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What's the difference between a tractor and a contraption?
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>>97993604
Same as the difference between an IFV and a tank

Part design intention, part semantics.
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Do you think Quar have teeth at all?
Or just a long tongue like an Aardvark?
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>>97994375
They bake breads and pastries so it's likely they have teeth. Unless they just tear off small pieces and let it soak in their mouths until it can be swallowed.
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Western Arnyarans might be low-key stronk if you abuse their "Onslaught" ability.
It allows commanders to ignore their command action limit for number of troops, when making a "fire and advance" group command, and lets advancing units swap their advance for a charge attack for I think, a pluck point?

Combine that with the melee bonuses on their sword armed troops, Western Arnyarans might be a competitor for best shock infantry army, in a tactical sense, despite their nomadic mechanized nature.
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>>97986273
Is the links section broken for anyone else? I'm trying to find the quar discord.
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>>97995234
Yes, Qualtieri is rebuilding the thread. Discord invite links are banned on 4chan, aren't they?
You can go to zombiesmith dot com, scroll down and there's a "Join the Discord" button on the left
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>>97995283
>rebuilding the thread
*the site, kek
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>>97995234
There's a invite almost at the bottom of zombiesmith(.)com.
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I'm a full crusader supporter but I really like all the options Coftyr gets. I may need to get a squad of them
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>>97995655
>>97995283
Thanks, dudes.
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>>97995995
Doru my beloved... Also their uniform is great.
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It's somehow so charming that some guy's full-blown setting autism became this delightful wargame.
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If you have 30 points left in a patrol what's better to get, a rhyfler or one of the specialists like cook or musician?
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>>97997013
Well, the main difference is the ability; the cook and medic can still shoot, and you have to pay pluck for supporting fire; which is a good ability, but also can only be depended on when you have excess Pluck.
The musician allows you to un gobsmack all units in a fairly large area, and the cook allows you to check wounded in a slightly smaller area.
Both are kinda good, but I think the cook can get you pluck from recovering wounded, so he might have the edge.
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Looking forward to making and reading some narrative battle reports in the near future lads.
Don't let me down.
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>>97993604
In The Long War you didn't pay for fielding individual models but for formations of a particular type.
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How do specialist yawdryls work? Are they supposed to lead their respective specialist team, or can I use them as rhyfler squad leaders and vice versa?
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How is the 15mm game? I'm still undecided but I think I'm leaning more 15mm for company building autism. Does 28mm clash of rhyfles support company level yet or is it still like 20 guys max a side and we're still waiting for the large game update?
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>>97998708
>Does 28mm clash of rhyfles support company level yet
no
>or is it still like 20 guys max a side and we're still waiting for the large game update?
yes
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>>97993604
From what I see tractor is the generic name for tanks. The word tank historically was the Bongs secret code word for their new vehicle to hide it from the Germans. It's just the code word stuck as the name for the vehicle. Qualtieri wanted to not use the code word tank for his game. A contraption is what a vehicle is call when it's a WTF design that doesn't fit a normal design. Basically vehicles are a Jeep, Car, Truck, Tank, or Contraption.
>>97998562
>Are they supposed to lead their respective specialist team
This is definitely rules as intended. The regular and specialist profiles are different tables.
>can I use them as rhyfler squad leaders and vice versa
This might be under RAW if there is nothing that says you can't. Then again I only acquired the full rules yesterday so I still reading/absorbing them. The game as intended is bent more towards historicals play than herohammer, Qualtieri encourages (but doesn't fully rule enforce) building to TO&E.
>>
>>97998562
>>97998871
Everyone is for their specific type except Command models, those can lead anyone.
Profiles doc:
>Standard Rhyflers include two Leader types; Yawdryls and Milwers. These Leaders may only issue Group Moves and influence rhyflers under their direct command.

>Specialist rhyflers are equipped with weapons or skill above those of the basic rhyfler. Specialists receive Group Move Tasks from a Specialist Leader of the same role; i.e. Trench Raiders can take part in a Group Move performed by a Trench Raider Yawdryl.

>Command rhyflers may exert their control and influence upon any friendly rhyfler on the battlefield. Examples include, an is-Caerten may issue a Group Move to both standard rhyflers and specialists, and a Cook’s ability extends to all
rhyflers within their influence.

I really dislike that special abilities and weapon properties are in the Rulebook, but the profiles that tell you which dude has those abilities and weapons are in a separate Profiles PDF. Except a handful, because they are newer and the profiles PDF is the one that gets updated eventually.
So why put those abilities and weapons(that might need changing later) in the Rulebook that goes to print, I don't know.
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>>97999060
>Profiles doc:
wow, now I feel stupid. I only ever opened profiles pdf to check the numbers. Thanks.
>>
>Qualtieri makes a video about pronounciation
>he pronounces Rhyfler as "rifler", not "Khriv'ler"
so far so good, but riddle me this Mr Quar, how the fuck am I supposed to say CHYWEETHL while playing the game without sounding like a massive autist
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>>97999223
cheesewheel
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>>97999223
I say it like "ky-wee-thil"
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>>97999191
The profile doc allows for living changes without forcing a full Codex merry-go-round. Some of historical changes I know of was adding loaders to H-11a's and Splagen Torpedo's. Also some people got mad that he limited Ryshi rifles to 3. Apparently when the plastics came out since there were enough to do it some people built all their regular Crusader with Ryshi rifles.
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>>97999060
Darn, here I was hoping to use a sharpshooter Yawdryl as my patrol commander , the points worked out so well too
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>>97986273
So if I wanted toget the guys involved to play full sized quar war for fidwog against crusaders, how big of an army do you actually need? I like the itty bityy infantry tanks
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>>98000637
If your opponent is fine with it I see no problem. That's one of the main mantras about the game.

>>98000713
Pic rel is the basic squad composition for Crusader and Fidwog in fluff and sort of a reference for Clash of Rhyfles
Crusader is 278 pts and Fidwog is 235 pts. 300 is the standard game size, so you can fiddle around a bit still.
Quar has been added to newrecruit.eu if you want to click around there to see the points.
The rules and stats for armies are on https://rhyfler.com/rulebooks/
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>>98000777
How do you pronounce the fidwog tank name?
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>>98001421
Findmydad.
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>>98001421
Fin-ree-dad
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>>98001421
Fin-rid-had.
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My group is doing a Kriegsspiel game set in the Quar setting
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>>98002184
Very based? I myself was thinking about some kind of quar rpg so I can show my non-wargame friends and how such a game could work
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>>98002237
>quar rpg
A Quarpg?
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>>98002237
Adapt the resolution mechanic to cover a broader suite of skills?
3d6 roll under is pretty versatile.
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>>98002569
You made the image of a quar gurps supplement appear inside my brain.
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>>98000713
This Quar's War in theory supports 20-100 model battles, but I'm afraid going on the low end with a Clash of Rhyfles force like >>98000777 suggests isn't the intended experience. Scenarios in the rulebook are either platoon vs platoon or company vs company so you should probably aim to have a platoon plus some attached squads at minimum.
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Anybody knows when the second fluff PDF - Eastern Steel will be coming?
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>>98003299
Is This Quar's War the one that's getting a new update for 28mm mass battles? I think I heard the dev mentioning new mass battles rules soon
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>>97986797
You actually showed that to me, not that other guy, in the last thread, the one with the derail about Trench Crusade. Anyway, this game looks like it has a lot of charm.
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>>98003647
Last time it was mentioned in Discord was a year ago, so probably never. However,
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>>98003673
So I guess nothing will happen untill they are done with Western Iron factions, meaning we need to wait until Easky and Toulmore have plastics?
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>>98003299
Right, I >>98000777 thought anon is asking about CoR

>>98003652
I personally wouldn't bother preparing specifically for the new mass battle rules yet with all the delays and uncertainty about how it is going to look and WHEN.
In the old rules(TQW) you didn't have list building. Armies were suggested for each scenario. Model count was around 40-60 iirc, so like 3 squads and attachments.
That's like plastic 2 infantry boxes and 1-1 specialists/command I think. Maybe?
This is what the main rules guy said about lists btw:
>Yeah, sorry, we don’t really do “list building”. Never goes well in my opinion.

>>98003730
I don't think Toulmore will ever have plastics. Apart from specialist models, they are just heads on Crusader bodies.
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>>98003830
>I don't think Toulmore will ever have plastics. Apart from specialist models, they are just heads on Crusader bodies.
There's a part of me that thinks that WAY down the road he might release a box of Toulmore specific specialists with a conversion head frame. Depends how much the game might grow in popularity over time. I know he likes conversion bits and adding some on any empty frame space, and the bits offered for sale. Grant you I would expect that once all the major factions are in plastic. Hell by that time it would be silly not to just rework the Crusader frame for Toulmore at that point.
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>>98003830
Toulmorese also have their own tractor.
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>>98003647
I wouldn't hold your breath. Quar stuff started being released in 2012ish and Western Iron in 2022. I don't think there's any real plans to release factions for the eastern theatre.
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>>98003963
True, but an incomplete picture; much of that timespan was spent experimenting wid other systems, like Flying Lead, then the mass battle 15mm games, and the lore slowly coalesced over that time before being compiled as Western iron.
Or so I believe.
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>>98003918
I doubt it, but who knows.

>>98003946
So? I don't know what you are trying to say with that.
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>>98004001
That they could at least get it in plastic just like Gwynt could get their distinct one. Also, if there are plans for Partisans then why not for Toulmore etc.?
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>>98004015
Partisans are sorta more universal, and will probably comprise by volume, a larger part of the game than the Toulmorese alone, to be fair.

I would 200% play Partisans, because I could fluff them as whatever the fuck I want and the kitbash opportunities are endless, and I feel a lotta people would feel the same way.
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>>98003830
Nta's
>Yeah, sorry, we don’t really do “list building”. Never goes well in my opinion.
My historical gaming background doesn't have a problem with no list. Any unit that had a combat encounter is never full strength and you reorganize to level out. In addition a unit tends to over time aquire things they're not supposed to have on paper. Also lessons learned makes you change loadout and tactics based on what is currently happening. Units become a hodgepodge. I do like that they did implement limits on the number of certain units/items. It's the thing that has been ticking me off about 40k with it spamming non-basic specials. In Quar I shouldn't be facing a opponent with nothing but LMGs, torpedo launchers, and snipers.
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>>98003971
That's what I'm saying, Western Iron came out at the end of all of that. Every faction in that book already was represented with models in the 15mm game. Plus, as Tok has been talked up as being heavily reliant on its air units, we definitely won't see Eastern Iron until rules for aerial units and combat has been ironed out.
>>
Imagine the WGA's constraints are:
>1. Clash of Rhyfles ruleset has to be kept alive for another year - all new models have to be usable and viable in CoR
>2. you cannot introduce any new faction
are there any metal kits left that Qualtieri can release in plastic? Unarmored vehicles? Fidwog miners?
>>
>>98002237
>>98002569
>>98002184
So what TTRPG would work best for Quar?
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>>98005412
The story being told is Creevin and Western Arnyara are getting a hard plastic release. Crusaders, Coftyr, Fidwog, Creevin, and Western Arnyara have cavalry plastic releases in the works though Arnyara will be on their motorcycles. They already have the mount frame done from the Fidwog command release. It comes to Qualtieri getting the mounted/dismounted figs sculpted. Any plan beyond that I'm not sure.
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>>98005544
Definitely would be a homebrew. If I would do it I would be tempted to use the FFG 40k RPG mechanics. People bitch about the percentile roll failure rate (silly), some of it works on stacked feat powers (that you can flavor silly), and its action based. I don't think I've encountered a system that you can bolt onto Quar and get the Grimsical feel it should have.
>>
>>98004015
I still don't understand how getting a plastic release is relevant to a faction having a tractor.
FOD has a tractor, but it's not in plastic. They could make it I suppose but then they'd have to remove the STL version and that's something they don't really like to do.
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>>98005745
Is the stuff being sold on the Zombiesmith site not in plastic? The material isn't listed in the description.
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>>98006470
only stuff made by Wargames Atlantic is plastic. If no material is specified, then it's metal.
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>>98005544
White Lies
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>>98006470
>>98006523
I thought the 28mm stuff was resin, I think they ditched metals except for the 15mm which are resin tractors with a mix of metal parts and metal miniatures
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Discord members: please tell Mr.Quar to create solo rules.
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>>98006860
I'm also under the impression that he is ditch metal for hard plastic and 3d printing. There's a video he made were he said when he started out pewter was like $5/lb and as of the video (5 years ago) it was $20/lb. I can't remember the exact number but with the Strange Plastic company he made he has at least 60+ 3d printers.

Just for fun a second channel from Qualtieri popped up on my feed. It's from 14 years ago and he is showing his Quar production area, as in spare bedroom and home made spin casting equipment.
https://www.youtube.com/watch?app=desktop&v=IYVIVzCmH10&t=3s
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>>98006860
Zombiesmith/StrangePlastic have slowed production of their pewter minis some years back due to rising costs. They recently did a limited (and possibly final) run of their Kryst minis. They did some 3D printables and scanned some of their old stuff but the scans look a bit rough to me.
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>>98007152
That's what Kryst looks like? I hope they get plastics one day, I like them
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>>98006860
whaat. i had no idea he ever did resin.
>>
As far as I know, other than the current limited and final run of some metals, ZS does everything in resin now apart from the bits he can source from WGA.
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>>98007069
That's dope as fuck desu.
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>>98007542
Yeah, I hope so too. I think the hand sculpts have a certain character to them that's lost from plastic and 3D printing, but I'd still pick some up
>>
>>97990461
>Tollyn-Maeryn: These are the Home Guard of the nation of Maer-Braech
wait the royalists remain even in the heart of the crusade?
>>
>>98005678
I know there are WW1 RPGs, so that'd be where I'd start. It'd be cool if someone homebrewed something, though.
>>
>>98009106
They're not royalists, but you can use them to represent Maer Braech's pre-Crusade army.
>>
>>98009106
They're the former army of the royalist state, and use the old equipment to fulfil the role of a militia/home guard.
They are staffed by part time soldiers and green recruits, with the veterans from the last iteration of the army forming the officer and NCO corps.
Maer Braech fought against The Crusade, and lost, but came back mad at their own leadership rather than their enemies, and more or less overthrew it's own government.
Some cadres of the Tollyn-Maeryn may still harbour pro-royalist loyalties, hence why they are often deployed with a Crusader officer in an "Advisory" role.
>>
I hope my parcel arrives today.
I dunno what to paint my Fidwogs mind.
Their standard scheme is fine, but I already have standard crusader and cofty forces.

Maybe I should keep their main crimson, but give them a unique regimental trim.

Part of me thinks they'd look good in dark blue with orange trim, but my Coftys are already dark blue, and I feel like some variance.
>>
Get this feeling it would be one hell of a fight on this board.
>>
>>98010714
that board is ace
I can already taste the mothcakes and feel the mud in me boots just looking at it
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>>98010049
I always thought they'd look good in a drab brown with red trim. The only real note about Fidwog uniforms is that blue trim denotes that the regiment is led by a noble.
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>>98007069
cursed video, do not click.
anyway i love Qualtieri's little mannerisms, you can tell he's not a professional camera-trained content monkey, just a fun guy talking about fun stuff he likes doing.
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>>98010945
The goofy thing is he has a actor credit for Monster Inc. Pixar had a thing were they would have their employees VA small bit lines. Normally they would NEVER be selected or used but Qualtieri Trailer Kid recording was used in the film.
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Always wondered what this game was when a friend sent me pic related. Now I know what it is. Really need to look into this more.
>>
If you guys like QUAR then I’d recommend checking out Anyaral: The World of Twilight
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Any info when new starter hits? Also, cavalry when?
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>>98012474
Fidwog command set is the only way to get cavalry in plastic so far; however, the gun-cadier is more of a mobile fire support platform role-wise.

I'd expect to see releases this year, optimistically over summer, but at worst in time for Christmas.
If the starter box contains Arnyarans, then their bikers will either be included or following on shortly, since they are already a part of their print range, and comprise a fair share of their presently limited unit lineup on their own.
And the Creevish trench watch who seem arrayed against them do have Cadiery as part of their standard platoon formation table.
>>
>>98011644
Dinosaurs huh?
Neat.
>>
>>98011644
Brother I haven't even BEEN properly into quar yet and you tell me to check another thing
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>>98012474
>starter
No
>cavalry
Boxes are printing.
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>>98013075
Consume, consume and consume.
>>
How do you think the clan system works with the Quar? It's seemingly very large groups as an individual will have a surname as well as clan name. Do you think clans extend beyond nations?
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>>98014301
Well the War of The Tall Hats blurb indicates that the Maebwysh, inhabiting south-eastern Easky, have cultural connections with the Krysters across the border.

This indicates that there are broad cultural groups within Alwyd, which may be contained within one, or encompass multiple nations.

The most obvious example of a particular Quar ethnicity are the Fidwog, who are diminiutive; it isunclear if the quar of Achon, a peninsular that only connects to the mainland via Fidwog, but is politically separate, is also inhabited by such dwarf Quar, or if it ever was, but it would be worth asking Qualtieri.
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>Lanky Guinea-Pig
>Mounted high volume automatic weapon

This is a Braphog
>>
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>Narrative reasons to use "War of the Tall hats factions against mainline armies"

The Ergydiwr are Diehard Crusaders, and it's not unreasonable to imagine them raiding Royalist coastal towns and shipping, since they are islanders, and probably have a maritime tradition.

The Maebwysh are connected to the Krysters, and tend Royalist in loyalty, also though their host-nation is Crusader aligned, they are under the Western fraction of the Crusade, so it's not unlikely that Maebwysh would be involved in smuggling guns and providing aid to Kryst's royalist guerillas.
>>
>>98015034
*Addendum
The reason I think the Maebwysh could get away with this is because I believe the subjugation of Kryst was a Tokish and Eastern Heartland Crusade project, and that the occupying forces would mostly have fallen under Eastern Crusade command.
>>
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If every Quar were to come together and join hands, we could end the Long War.
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Is the auld buck veteran worth it for the Tollyn Maeryn? "Like this!!" seems funny but it's a bit pricey.
Same with the home dyna, is the medic ability worth taking over another leader?
>>
>>98015034
It's much easier to imagine Ergydiwrans joining the rest of the Easkovites in their offensive into Creevin. The only coastal raiding they could really easily do is along the northern Creevish coast, and Loeck does not want Crusaders attacking there as that's the core of Mauvn's support base. Though with how everything else is going to shit with the Creevin offensive that could be just another fun straw for the camel.
Maebwyshian mercenaries could probably easily make their way up the Aeritini River and join the FOD defensive.
>>
>>98015298
You save a lotta points since they have cheap (but questionably reliable) troops; you could just field an over-strength formation, the old woman is questionable, but the Auld Buck is interesting because he -can- shoot straight, unlike his men, and his single-action revolver counts as a bolt-action weapon, which weirdly, allows him to make attacks ignoring range bands.
Revolver Sniper is a pretty cool gimmick; he can also snap-shoot pretty well, and is the best close combatant you have available.
The only downside really is that he has to take an action to cock his single-action revolver.
I agree however, that he is overcosted in the points department for what he does, considering the cost/utility of the Crusader "Advisor".

>>98015343
They probably send plenty of men to join the regular army; by their nature, these chaps represent either a more localized, privately equipped and trained force, which may indeed coordinate with the regular army on defense, but I can also see them being able enough seamen to sail up past Invevenverta, or even conduct global maritime piracy against Royalist shipping; certainly, the American Civil War saw Union and Confederate vessels exchanging broadsides in the English Channel.

Hell, you could have some Ergydirwan marines disembarked while their ship takes on supplies in a "Neutral" port, clashing with Fidwogger sailors in a taberna shootout.
>>
Coftyr- France
Maer Braech- Germany
Toulmore- Italy
Creevin- Poland
Easky- Russia
Kryst- Saudi Arabia
Fidwog- Britian
Aber- Roma if they actually came from Romania
This interpretation is based on absolutely nothing, just vibes.
>>
>>98016652
Fidwog is definitely Scotland which makes Coftyr England. The Gaefen are called as such because they carry a liquid unit called a gaefen of scotch on their backs
>>
>>98016751
Naw, the Coftyrans have a Frencch vibe.
The Gwynts, their subsidiaries however, are literally bicorne wearing redcoats with superior rifle discipline.

Also, my hardback rulebook arrived at last.

Nice print and bind, and the additional rules seem easy enough to use at a glance.
>>
>>98016831
>Also, my hardback rulebook arrived at last.

I did a order from Zombiesmith, does anyone know what their shipping time frame is like currently? For reference it was WGA plastics and a rule book so nothing they need to cast/print.
>>
>>98017007
Mine was ordered from WGA UK and came in just under a week.
Zombiesmith is Qualtieri's personal site though, and I think he mostly handles it himself, or with a small staff.
Allow one or two weeks I reckon.
>>
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Give it to me straight. If a guy came to your game and took out paper terrain pieces coloured with crayons would you think he is retarded and look for a pretext to leave? I thought these would look whimsical but after making the first sheet I don't know anymore.
>>
>>98017772
My man, my formative wargaming experiences were played on a kitchen table.
It took me a long while to even have the inclination to build terrain or buy a sheet of a acryllic felt for grass.

My advice is that you laminate them, paper terrain gets dirty and ripped with handling.

They look nice.
>>
>>98017772
I think they look nice. Effort and skill make it more fun and you're putting in both. What kinda douche-bag is gonna complain about that?
>>
>>98017836
>>98017838
thanks, I will persevere then. I might spend too much time on the internet and too little making stuff, but It just seemed to me everyone uses nice realistic terrain these days, and those who can't craft either 3d print or buy it.
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>>98017910
Start of this year I'd never made a piece of terrain in my life.
I started hoarding polystyrene and plastic tubs, and old sprue for a while, watching youtube tutorials, then I started and it was just a matter of applying the proper technique.

If you can drybrush a skeleton, you can drybrush a wall.

If you can flock a base, you can put moss round the base of a well.

Take three roughly equal long spars of sprue, and braid them together over the heat of a candle, tease out the ends, and melt the ends of offcuts and jam them on to make forks in the branches, and you got a tree for nothin'
>>
>>98017772
I like that it matches the box art.
>>
>>98016652
Creeven wear ushanka hats so clearly they are orcs.
>>
I've heard that Gwynt is a bit overpowered on the table. Has this been anyone's experience here? I like how they look, but if my goal is to get two starters and get my friends hooked, I don't want to sour them by unintentionally setting up a bad match up.
>>
>>98017772
Not really, but they start stacking on a bunch of behaviors that put me off, I probably would. I've done papercraft terrain before, but they don't hold up great, even with cardstock. They can look pretty nice too.
>>
>>98018771
Their main faction ability is strong; basically allows you to perform the "Supporting fire" action with their regular rhyflers at no pluck cost.
Each unit providing supporting fire makes a shooting test two easier.
Normally this action costs one pluck per supporting unit.

However, rhyflers providing supporting fire count as having used their combat action in the given card/turn.

Also, units providing supporting fire to one another must be within four inches, encouraging them to clump, which of course, makes them vulnerable to template attacks.

Their other specialties are grenadiers, scattergunners, and their signature heavy tractor, the Aerfen, none of which are terribly overtuned.

I think the real threat are the Toulmorese with their 13 skill Rhyflers, and their mortar teams with indirect fire.
>>
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One thing that is evident from my reading of the hardback rules, is that after the Creevish and Arnyarans get a plastic release, they will be followed by Easky, probably released in a similar format to the Fidwog FOD - as the third option to the starter set factions, and if I had to guess, the box might mirror the FOD in containing twelve infantry and two light vehicles as opposed to the 24 infantry; in this case, the Snokyr Autoped seems a likely candidate.
>>
>Arnyaran infantry mold is finished and ready to roll, but they are waiting on the Creevish
>Creevish infantry is "on hold for game"
>Creevish cavalry is being tooled
>Crusader cavalry is in production
>Coftyr cavalry is in production
>Partisans are in layout
>Creevish Anfyr tank was teased
So this is what I'm getting as the current state of things.
>>
>>98020286
Partisans will provide a great base to use all the spare arms and heads one might accrue.
>>
Thinkgen of alternate Fidwog colour schemes.
Mustard Yellow with grey Tractors?
>>
>>98020286
Creevish are done long time. On Mish Mash! YT there is a video about building one model from their sprue.
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>>98021687
Yeah, and he'd had those models for a while.
WGA is taking their sweet time with something.

Hell, they still haven't restocked their giant spider set.

I need more spoders for my haunted wood.
>>
>>98022639
>WGA is taking their sweet time with something
Old rumor was they were going to be part of the new starter and were waiting on the updated rules. Current rumor is they are having coordination issues between the US and UK facilities. I wish company's would be like old FFG and openly publish the current status of their products.
>>
>>98022945
Eh, I can also see why you might not.
Public announcement of a mundane cockup can easily spiral into investment flight.
>>
I picked up some resin quar from zombiesmith not too long ago. They're a little bit thicker than the pewter, maybe a tiny bit taller. I'm speculating it's a bit to compensate for the difference in material properties. They mix together okay, but the proportional difference is noticeable.
>>
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Me first Fynrydhad.
I'mma basecoat 'm after the glue cures.
>>
>>98024543
nice tonk
>>
Trying to decide what should be my first for the past week. Gwynt seems cool but so does toulmore
>>
>>98025672
Join the royalist cause brother. C*usaders are a rabid hored of degenerates trying to destroy the natural order and fabric of quar society.
>>
How do specialists organize? Specifically, trench raiders have very different tactics from the normal ten quar squads, it's hard to imagine they just get attached on to one. Do they form their own squads? How many would be in said squad?
>>
>>98025672
I'd go for Gwynt because their hats are cooler for my tastes, however, the Twaenhyr is the better Tractor by far, and the Toulmorese Mortars look to be pretty beastly; Gwyntish Grenadiers can perform similarly, in terms of template spam, but that's at ten inches flat, not range bands of ten inches; Mortars have the potential to be oppressive, and in larger points games their indiscriminate fire can cause a lot of incidentals just by figure density per square foot.
>>
>>98025771
Eh, seconding a specialist to your command from elsewhere in the formation doesn't sound so wacky if you phrase it right.

The troop types available, if limited are usually outlined in the mission profile or else, consider it free choice.

As for fluff, I would guess a trench raider unit would be attached to a catrawd engaged in trench or u rban warfare probably assembled on an ad-hoc basis from volunteers, as it is a dangerous job.

Support weapons and vehicles may be part of the defenses of a strongpoint, or assigned from headquarters as tactical assets, and distributed to units with relevant duties, like directly engaging opposing armour and fortifications.

Crusaders have the rep for being more tactically flexible like that, but the Royalists have been forced to emulate their methodologies.

If your Is-Caerten is smart, he will have QM fulfil reasonable requests for ordinance and personnel, if the resoutces can reasonably be requisitioned.

Royalist officers, being frequently of the hereditary martial nobility, might also privately equip their regiment, so have opportunity to add a personal touch to the kit or furnish their rhyflers with extra ordinance.

I'm going to paint my 'Wogs yellow, because they're privately outfitted by some vain Baron.
>>
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>>98024480
>>
>>98025928
That chap on the left looks like he could do with a feeding.
He looks positively feral.
>>
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>>97986273
Drew me some Fidders recently
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>>98025771
From the information presented as a whole and my semi-professional opinion.
>trench raider
On paper organized as a three Quar team (1x Radier Yawdril + 2x Radiers). They are a attachment to a unit for infiltration work.
>Pathfinders
On paper organized as a three Quar team (1x Pathfinder Yawdril + 2x Pathfinders). They can be also be formed as a squad (1x Pathfinder Is-Caerten 1x Pathfinder Yawdril + 9x Radiers). They are a scouting unit. Their presence attached to a unit can be as a scouting in force situation.
>Sharpshooter
On paper organized as a two Quar team (1x Sharpshooter + 1x Observer). They can be also be formed as a detactchment (1x Sharpshooter Yawdril + [not currently sure]). They are an attachment to a unit for sniper capability. Crusaders have designated marksman as a squad option Coftyr the DM is an attachment.
>heavy weapons
Are part of the weapons squad or section. Normally they are piecemeal attached to other formations as mission/tactics need.

It comes to they like organizing in three's and the specialist leadership can only be taken as the third minimally. Plus applying IRL role organization.
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>>98027233
That's tight.
You do good mountains,
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>>98027811
Thank you! This property's been a wellspring of inspiration for my art- I want to try emulating Qualtieri's watercolor style by making a good piece of each faction. I did up some gloamers recently, too
>>
>>98027845
I believe Qualtieri himself does the pencils, and Anthony Brown is the colourist.
Your work is good.
I actually saw it already when I passed by r/Quar, and it stood out.
>>
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>Huge Maebwysh Balls
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>Ergydwir Big Bong
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>>98029471
Everything I see about the Ergydwir I love, and this thing is no exception, I gotta bother my designated 3d printing
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>>98029586
*friend to make these once I finish my backlog
>>
>>98029586
Just tell him you need him to print out some massive dongers, and send him an unlabelled STL.
>>
Should I wait for Arnyara to get a starter set deal before ordering a squad?
>>
>>98030793
Well, the plastics will be cheaper, and they should be coming down the pipeline sooner rather than later.
Might be worth a wait if you're dead set on Arnyarans.
The first starter set deal was arguably less of a bargain than a standard rhyfler box unless you place a particular value on dice, punch-out card terrain, and the little rulebook (since rendered obsolescent), so if you really just want Arnyarans, and already have a few pieces of scatter terrain, you might just wanna buy the Arnyaran infantry box when it comes out.

Though having some Creevish to square off against will really help you drum up interest with Demo games.

Speaking of which, I just finished one that's been sitting on my table for a week, and I'll post a narrative batrep based on it after I've slept.

Spoiler: My coftyrans got their snouts pushed in.
>>
>>98029586
What Quar faction/country are they from?
>>
>>97986273
>World War One with colourful anteater muppets
so /hwg/ but for furries?
>>
>look up quar on e621
>there's a single pic of Dowager Mauvn
>tags include "clothing lift" and "holding objects in mouth"
she's lifting her dress so it doesn't get wet from the puddle of water she's crossing, only ankles are visible
the object she's holding in her mouth is an envelope
faith in humanity: restored, even furfags respect the quar
>>
>>98031893
it'd be rude to sexualize loeck's wife
>>
>>98032110
Ex-wife. The love is gone after his horrid handling of the Creevin situation.
>>
>>98032155
The Gypsies (Western Arnyarans) were the big turd in the punch bowl with that one.
>>
>>98031785
They're a Clan (as in sub-national) force from Easky, Ergydwir are an island clan of bellmakers, and are crusader loyalists.

They have a long-running feud with another Easkovite clan, the Maebwysh, over a historical greivance over the size of their hats, another historical insult involving the commission of a great bell, and the current political state where the Maebwysh are a royalist aligned faction in the south-east of Easky.
>>
>>98031785
They're an Easky-based Island city-state, famous for their bell-forging and traditionalist ways. Personally I'm a big fan of their sweaters and maritime look.
>>
>>98032947
>>98032965
So they are like Gwynt, side faction that will likely never be in plastic?
>>
>>98032993
Probably not, but Gwynt and Toulmore are pretty easy to get the resin spare parts for in the US, and are only slightly harder to find in the UK, as they are modifications of plastic kits.

The Maebwysh and Ergydwir are all-resin, so being entirely 3d printed, are sorta premium.

You can order them off Qualtieri's personal site Zombiesmith, particularly if you are in The Americas.

They already have support weapons available (Cannon for Ergys, Splagens for Maebs), and as you saw above; 3d prints for their tractors are here.

Both factions have great drip imo.
>>
>>98033093
Wait, aren't Splagens Crusade weapons, and Maebs Royalists?
>>
>>98033129
Yes, they inhabit the remote south-east of Easky, a Crusader state aligned with Loeck in The West, but are currently politically disfavoured, due to their Royalist leanings, though they also still have their clan holdings, and a degree of trade and manufacturing, both within and outside their territories.
Culturally they have ties to the Krysters across the border, which is a nation conquered by the Crusader earlier, that is slowly falling into revanchism as the backcountry tribesquar were never quite pacified or ameliorated.

The Maebwysh are apparently still active in the internal politics of Easky, but their position is probably tenuous at best.

They are in a constant state of low-level internal warfare with their traditional enemies; the Ergydwir, and are probably performing clandestine activities across the Kryst border, as Kryst's crusader occupiers are governed out of the East, who's Crusaders are currently in a state of division, both from the Western crusade under Loeck, and from each-other in the wake of Alykinder's death.

The Maebwysh are an interesting faction with a lot of potential.
>>
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>>98033093
Oh and here are those Marebwysh Splagens.
I shoulda attached them.

They are the Easky Splagen variant, which apparently is an improved model with a longer reach, achieved by enlarging the "Blast bell".
>>
>>98033471
Fukken
meant to be an extension to >>98033435
Raggle fraggle.
>>
>>98033093
kinda feeling the fomo not subscribing to the quar MMF tribe and missing out on Ergy and Maeb starters that are alone like triple of a month's price
>>
>>98031893
>check his other stuff
>it's all gay airplanes
Why were you looking for Quar on the furry website?
>>
>>98035155
It was supposed to be a reply to >>98031834 but I fucked up and didn't bother editing it.
>>
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Gloamer Simpson
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Fripple was trying to enjoy the last of his tinned grubloaf in the dugout when a shout went up over the hill that there were Maerbs in the bushes.
Crusaders from Maer-Braech that is, but familiarity breeds casual contempt.
He stumped up the embankment and into the round concrete pillbox where Prypp was already feeding the cryfen.
"Maerbs in the bushes Prypp?"
"Aye Yawdril, they think I carnt see 'em rustlin in them bushes"
He swung the barrel over the ledge of the window slit; below, Milwer Dougie was marshalling Rhyflers Nodd and Ingle to take up position along the broken wall sections below the bunker.
"Did they have to attack during lunchtime?" bemoaned Ingle, but almost immediately a loose knot of three Crusaders made a bolt for the tree line from behind the hillock where their forces were no doubt encamped.
Prypp lit them up.
Two scattered, one falling, the third returned fire with shocking promptness, and sent a spray of concrete fragments and rubble into Prypp's face, forcing him to duck beneath the window.

The Crusaders regrouped and dragged their wounded man into the tree cover; their Milwer, a stout Quar named Raybym sprawled himself at the trunk of a tree.
"Told you it were mad"
Said one of his Rhyflers, Yim, or maybe Yam; they were hard to tell apart, and holding his wounded side in agony it was hard to recall which had said it either.
"Right you louts" he grimaced "Take all the grenades, and make it loud in yon pillbox" and threw down his laden belt.
And they made it rain; the Coftyrans were flushed out of the pillbox dazed and battered, and those manning the walls came under similar assault from behind the nearby hill.

Rifle fire was breaking out from both sides, but the defenders were overwhelmed by the shock, and the numbers, pinned under cover or dazed and reeling from the steady rain of explosives, as the crusaders ran up to cover behind the same walls, as the defenders were suppressed by the deluge of whizzing shrapnel and deafening bangs.
>>
>>98036199
Ingle shot a Crusader on the side where the grenades had come from, ran to the other side of the bunker, and threw himself flat on his belly and sighted two Crusaders behind a wall on the other side; "They're flanking us!" he yelled and squeezed off a shot; he missed, they fired back, missing, but another grenade landed in the grass near him, and the world inverted itself and became very bouncy for a moment.

Towes and Mych came running from where they'd been smoking and playing dice behind the depot; Mych pulled ahead and his boots his into the turf as he ascended the rear of the bunker hill; he met a Crusader coming the other way; a young-ish Quar, Green like a meadow, he started defensively as Mych rounded the bunker, but the butt of Mych's Harlech rifle came upwards in an arc, and conked him on the snout; the young quar was knocked senseless; Mych raised the butt of his gun again, and brought it down; flecks of red spattered his white cuffs and purple hands, and he strode over the prone figure.

Towes, following swiftly behind, stopped to assist the wounded; Yawdril Fripple was propped up facing the door of the bunker, his eyes half closed and his Doru cocked.
He made a slight motion as if he were about to shoot, but instead croaked out "Attention!"
"Aye Yawdril!" Towes snapped to
"Get Prypp out of here Soldier, he's been shot to pieces", gesturing to a shape visible on the ground just outside the door, shaking quietly, which was almost recognizable as the gunner.

Another shape moved at the foot of the wall; the Crusader Yawdril, Purple, like himself, Mych saw him too, and they locked eyes for a moment.
Mych charged; his bloody gun still unfired; gripped by the barrel like a barbarian war-club, the Yawdril waited until he was five foot or so away, and shot him neatly through the middle, and stepped over his lookalike.
>>
>>98036287
The ill fated platoon's two stragglers were returning from town, and came upon the scene.

The highly persistent grenade-lobbers swarming up from the forests on the left, and shouts of approaching infanteers on the right; they barely had time to register what had happened in their absence, Byrd and Twyll fired at the grenadiers, and one of them was felled by their combined salvo.

Meanwhile, Ingle found himself surrounded by popping hissing things and for a moment considered that he was being attacked by a swarm of bees, before he realised that half a rhyfle section of Maerbs was taking pot-shots at him.
Miraculously, he was unscathed.

He saw Dougie's blue cap through the haze of dust, and crawled towards it.
The Milwer was propped against the wall, with his chin resting on his chest; his breath was shallow, and he did not respond to touch.
"We'll get you home for lunch Dougie" murmured Ingle, as he tried to haul Dougie onto his shoulder.

But a shadow fell over them, and a gunshot rang out over the field.

Towes dragged Prypp back to the dugout, away from the fighting.
But he knew there was nowhere to run.
No point without his squad.
He handed ingle to a frightened looking mechanic, as well as his personal first aid supplies, and turned back to the fight.

Towes, got back to the shootout just as Byrd was shot down.
And before he could react, the Maerby Yawdril stepped out and he knew he was alone.
He saw the muzzle of the Crusader's Bogen turn towards him, he raised his rile to return fire.

The Crusaders gathered their wounded, and trekked up the hill to survey the base.
The battle was over.

From within the bunker came a hoarse yell of inarticulate rage, and a grenade thudded onto the turf near the Crusader Yawdril.

He dived, but it barely ignited.
Instead, popping and rupturing incompletely.
"Hah"
He said, bemused.

Up in the bunker, two Crusaders with bayonets fixed found Fripple, still propped up.
His Doru fired.
He recieved no Quar-ter.

End.
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>>98036199
Behold, the soul of Quar. Well done, Rhyfler.
>>
>>98036199
>>98036287
>>98036374
>total royalist destruction
Remember, the outcome of a single battle does not a war win. Instead, it is the weight, power, and purity of the ideals of the combatants. And that is why the Crusade is destined to be successful.
Nice story, anon.
>>
>>98036462
>>98036491

Thanks lads.
I may do one of these again some other time.
I get nostalgic about Battle Reports.
>>
>>98035236
oh
>>
gywnt has a right to exist
>>
>>98037881
>Kirby music intensifies
>>
What do you guys like to do with the couple extra rhyflers you end up getting with each box?
>>
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>>98038129
kitbash/greenstuff
I think toulmore/gwynt stuff wasn't out yet back then. I would've kept 10 of each box for them
>>
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>>98038201
also started making own trench raiders, maybe before the specialist boxes were even announced
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>>98038129
I used mine as reinforcements to cycle out for campaign losses, or extras for custom scenarios.
And technically, a basic patrol doesn't quite reach 300 points, so if you wanna meet the 300 point mark, use them for some extra standard Rhyflers, as the special weapons are limited.

Although having a spare special weapon team could be cool for scenarios; an extra Coftyran MG and loader would be very good for a custom game.
>>
>>98038129
In anticipation of the full big battle game being released "at some point" I'm going to build a Crusader Company. The way they set up the boxes it comes to 1x Command (all used) 1x Specialists (2 spare) 2x Rhyfles boxes (4 spare). That gives you a TO&E company with 10 extra to build into Raiders or Pathfinders. But they might play with the orginization for the finished game.
>>
>>98038456
Company scale play would be wild.
But also, a company size formation will pick up hangers on and extra kit in-theater, lose men and equipment, or absorb the remains of destroyed allied units, and in this way, your company might develop a non-standard character over the course of it's lifespan.

Of course, there are specialist formations too, like an armored company, or an airmobile or marine infantry troop.
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I'mma get one of these next month to face off against the FOD's tankettes.
The gun is a pretty good AT weapon.
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>>98037881
More so than picrel?
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>>98040510
So how does this work, i the turret it's own separate compartment, is there a little crawlspace like a B-36 linking the two ends?
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>>98040773
it's a quar vehicle, don't think too hard about it
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>>98040773
Pykpyk loaders
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>>98040773
There's one guy jammed in the front, and the two at the back communicate by a patented combination of yelling, and banging on the chassis.

The crew number used to be four, which is the number given in official lore, but it was recently revised to a 3-man crew (Cool because that means you can represent the full crew with just one 3-pack of crewmen), I choose to interpret this as the design being updated with an autoloader, thus reducing the need for a dedicated loader.
>>
>>98041200
>>98041119
How can the Royalist cause survive in the face of such Crusader innovation?
>>
>>98041222
To begin with they were just pushing them over.
Hence the hastily welded on training wheels..
>>
Does the C in RCEF stand for the Crymuster or Coftyr?
>>
>>98041435
I read it as "Royal Coftyran Expeditionary Force"
>>
>>98040603
I really like the kite.
>>
>>98041578
Might be a signal kite.
Or else he just really likes kites too.
>>
>>98041910
If I get Arnyarans I may just give one of them a kite. I was going to say they could be the standard bearer or something, but Arnyarans don't have that profile do they.
>>
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>Fourteen Basecoat Bucks, on patrol at Maer Braech!
>Short Fat two stroke tonks waiting to be popped!
>Fourteen Basecoat Bucks out to test their luck!
>Fidwogs on patrol at Maer Braech!
>Prone in cover wanting to clean crusader clocks
>FOD really rocks!
>>
>>98041970
An Arnyaran command box may follow their plastic release for the upcoming starter, which likely portends options for such.

But hey, kitbash and houserule away in the meantime.
>>
>>98040892
Those Quar vehicles are more plausible than most of 40k ones.
>>
>>98042769
Did you know that a Fynrydhad scout tractor's driver is approximately at eye-height to a Primaris Space Marine?
>>
>>98040892
>>98042769
Qualtieri has stated that Quar vehicles are inspired by construction vehicles. The Coftyr Gyb-och Gun Wagon is a boom lift with a cannon replacing the boom. Many tractors are based on excavators. It's the concept of turning plows into swords.
>>
>>98043191
Gyb-och is Creevish not Coftyran.
>>
So tractors are only playable in games bigger than 300 points, right?
>>
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>>98043191
2/2
I'm of the opinion the Crusader Krassyl was inspired by a bucket excavator from the way the big front wheel looks.

Also I'm guessing my order is delayed due to him waiting on a restock of physical rule books. He has that up on Zombiesmith and I saw WGA had the books oos for a bit too. Selling out is never a bad sign.
>>
I remember reading from somewhere that there are some rules missing in hardcover. Is PDF version complete then?
>>
>>98043252
I haven't found anything missing from the hardcover as yet, though I've yet to put the vehicle or support weapon rules into practice, so we will see.

I think the specific rules for HMG type weapons might require clarification mind; I read them last night and they referred me somewhere else in the book, but I fell asleep trying to find what it was referring me to
If anything comes up, I'll mention it.

I haven't got the complete rules pdf though; books are better for referencing.
>>
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Anyone got the war of the tall hats pdf? I saw it got posted last thread but I couldn't grab it in time
>>
>>98043571
I gotcha man.
https://limewire.com/d/RMEjP#GF2PDNdRB5
>>
>>98043584
Thank you
>>
>>98043252
Only thing I know of is the FAQ/Errata says the printed version is missing the rules for the penalty for shooting multiple targets in automatic fire.

>>98043570
>I haven't got the complete rules pdf though; books are better for referencing.
I prefer physical books myself.

I want to put out there that if someone wants to buy the rules get them through Zombiesmith. Unless you unselect it (why would you) you get a pdf copy in addition to the physical book for the same price.
>>98043571
It looks like it's in the download section on rhyfler com.
>>
What do you think Quar prosthetics look like? My cat ended up nabbing one of my Coftyran rhyflers and by the time I found him he was missing an arm. Figure I might as well commemorate it.
>>
>>98045265
Probably your bog-standard Hook-hands and Peg-legs. When I get my hands on some Gloamers I'll definitely be greenstuffing a few
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>>98045265
I'd take some greenstuff and mold him a folded over shirt sleeve, pinned in place.

Tractors coming along.
>>
>>98045265
The Tollyn Maeryn Auld Buck veteran just has a tied up sleeve
>>
>>98046735
Cordage is easier to greenstuff than a pin desu.
>>
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I hope Strange Plastic starts printing a variety of civvies and farm animals.
That would be dope.
>>
>>98048110
>name yourself Strange Plastic
>don't do plastic, only resin
JUST
>>
>>98048167
Resin -is- a sort of thermosetting plastic.
-Strange- plastic.
It sure ain't wood.
It just ain't HIPS either.
>>
>>98048110
>Strange Plastic
Do they ship from UK or what? I can't tell from their site. I don't want to order from US to EU.
>>
>>98048258
Pretty sure they have print shops in both the US and UK.
>>
WGA is really fucking with Quar releases. WA and Creevin should be there already, and we should be now waiting for Easky and Toulmore, and east Quar like Kryst and shit soon after.
>>
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>>98048282
nta, but all I can see is 'We ship from US' and international shipment cost.
>>
>>98048425
Hearsay and conjecture.
Which is to say, Google Gemini reckoned it was true two days ago, so caveat emptor.
>>
>>98048481
Addendum; it's telling me something different now.
But the consistent thing it says is that they appear to have some sort of arrangement to print them in the UK through a partner, as it claims their 3d printed items are cheaper to ship to/within the UK, than say, a merchandise item held in a US based warehouse.
>>
>>98048258
Josh is kind of bad about spreading info. As I understand it they run and print out of the US. They have a UK partner to print and ship local there but they are looking for another partner to cover the EU due to the UK not being in it. They are partnered with Northland Hobby in NZ to ship locally to New Zealand and Australia. Lots of this is social media posts instead of being plain on the website.
>>
>>98048521
Yeah. But to be sure I think I'll just write them a mail.
>>
>>98048525
What's this?
People using communication skills?
On MY /tg/?

Tell us if you get a clarifying reply, in this thread, or a later one.
>>
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>>98048673
NTA but I actually emailed WGA just for an update on the box and how much it means to the Quar fans out there.

They said "The new one is about a month or two out."

Ain't much, but it's something. At least gives me time to finish up my models and pick up a few resin boyos
>>
>>98043230
So no one could answer this?
>>
>>98043230
>>98050111
Depends on the scenario, basically.
You could easily construct a scenario at 300 pts or under based around one or more vehicles.
You could run a game entirely composed of vehicles at 300 pts.

Hell, I think the vehicle test test pdf scenario was less than 300 pts, as it was a "infantry patrol with anti-tank grenades assed on against a single large tank" type dealie, "If you and your opponent both agree" is pretty much the watchword of the game; and if you were doing say, patrol versus patrol rather than strict point-buy, going by unit organization diagrams, a standard Fidwog infantry patrol clocks in at 235 points, but includes a tractor; you get a little tankette, a Yawdril, a machinegunner, and four rhyflers, whereas the Crusaders and Coftys standard patrols are less mechanized, and both round out to ten men on foot, two of which are officers.
>>
>>98048826
Nice spots and trim.
Very dapper.
>>
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>>98051025
Thank you
Have a Dyna
>>
>>97994375
weird ass lookin cow
>>
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I just learned about the Hoblyn Valley Rangers and their Ebenezer Scrooge caps, and it's got me considering modeling them instead of the standard red fidwogs.
>>
>>98051768
She's a doll.

>>98051924
I like the flat-top helmets.
I'm going for an alternate scheme for my 'Wogs myself, and the flat tops would be cool;
Also, their Fynrydhad variant is more of a light armour hunter, which If it works like I suspect, I might take in preference to the stock MMG.
>>
>>98031834
Feels more like a less drug addled 70's underground comix/Bakshi vibe to me so I guess yeah
>>
>>98051924
quarkind should have been my business, charity, well being, kitbashing, painting, should have been my business
>>
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These guys look great. I hope they get scanned STLs too.
>>
>>98043230
>>98050111
The rules highly suggest that you build your force along the lines of the standard squad but does not mandate it. You can include a Tracker at any point level if you have the points for it. Trackters are balanced by their activation rules. Such as they need to perform a "spotting" action to designate a target so they can shoot and many of their big guns have "slow reload". The big problem would be if your opponent has NO AT capability. That's what I see, I'm digesting the rulebook while I wait for my mini's to get shipped.
>>
>>98052945
You can attempt to physically attack a vehicle via assault, apparently.
This going wrong is one of the few ways your Quar can get caught under the tractor, as otherwise, they tend to automatically move out of the way.
I believe AT grenades basically improve your assault outcome by two stages.
>>
>>98052860
More like quar-tisans
>>
>>98052860
I wanna Quar partisans plastic set, so we can do Quarheim.
>>
>>98055348
Now that's something I can get behind
>>
>>98055778
The now outdated rhyflers pocketbook from the original starter set actually had the skeleton of a character progression and xp gains over a campaign.
So the job is half done for us already.
>>
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How would you stat this in A Clash of Rhyfles?
It's an art asset from the old 15mm range.

I'm thinking range bands of ten, bolt-action, and large caliber, on a Quar with Deadeye.
>>
>>98056717
Off the top of my head:
Range N/A (so infinite), Snapshot N/A, large caliber and slow reload. It's a big threat and packs a mean punch, but its cumbersome and a bit unwieldy
>>
>>98036199
Bloomin' lovely day for a nip a' cake and a burned out crater to nap forever in.
>>
>>98056717
it should get negative modifier against close target
>>
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>>98057070
>>98057466
Sensible suggestions all.

>>98057453
Aye, our war correspondent was halfway through a termite omelette at the depot refectory, en-route to the front when the fighting broke out; it took him a day or so to get to the nearest telegraph station by hitching a ride with a family of beetle-drovers.
His spelling is terrible, but he seems to always be in the wrong place at the wrong time, which is a remarkable facility for a journalist.

Also, did you all notice the Quar fonts downloadable from Rhyfler dot com?
>>
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>>98058421
I did. It got me thinking of painting something funny like RCEF go home on a crusader tractor
>>
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>>98058735
Yeah, I've been trying to get Google Gemini to use it, gonna upload the otf file to a gem, see if it can interpret it.
Meantime, here's the best shot at a "Qwar Correspondent" I got it to shit out.
But now I am out of image generation credits, and should probably finish painting my 'Wogs.
>>
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>>98056717
After thinking on it for a bit:
>AFIR TK3 Antimaterial Rilfe R:25 Sn -3 Large Caliber, Bolt-action, Braced
>Crusader Sniper Sk:13 Mt:1d6+1 Ma:5 T:4 Equipment: AFIR TK3 Special Ability: Deadeye Infiltrate

The TK3 is described as a pintle mounted [braced] [large caliber] anti-aircraft gun that was mounted in a stock, converted to magazine fed, and charging handle operated [Bolt-action]. It has a 1500 meter range but is hand fired [range bands] It's a bit hard to judge as the Crusader Sniper was a pile of special rules rather than a figure on the table. You didn't place in on the table until spotted [Infiltrate] and you could kill PykPyk messenger squirrels [deadeye, snapfire]. When it eventually gets a release there will probably be a move or shoot special rule for it.
>>
>>98059088
Based, that sounds preddy reasonable.
>>
>>98059137
The gun is described on page 26 and Sniper page 72-73 of This Quar's War 1.0.
>>
>>98059259
Noice, good catch, I only skimmed the old materials.
>>
>Ran out of Blue painting my Coftyrans the other month and forgot to resupply

Fug

I guess putting sillhouette breaking zig-zags on me 'Wog tractors will have to wait 'til noon tomorrow when the game store opens.
>>
>>98052860
Final call on the metal minis, the pacing of the releases are killing my funds
>>
>>98061734
Metals are nice anyway; they'll last you for years.
And the ability to strip and repaint them easily is much underappreciated nowadays.
>>
>My FLGS guy has not heard of Quar

I almost gave him the elevator pitch, but there was a queue at the till.

Told him to check it out on WGA.
Who knows, maybe he'll dig it.
>>
>>98061868
I prefer the metals, though plastics are great for cutting into, but at 100ish bucks a month for metal, the pressure on my wallet is at crush depth. That they won't be produced any longer afterward is rough
>>
>>98064901
Metals are just rad.
I need to raid me mam's garage and find my old Copplestone Castings cavemen and sheep.
The weight in the hand makes moving the game piece feel like it has -gravitas-
>>
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Ziggy zaggy tonks and yellow wogs wip.
>>
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>>98069936
Ere we go
I've never done a vehicle before, and these have been fun.
>>
>>98065331

>cavemen
You just reminded me about this one game I've been meaning to look into for a while called Paleo Diet: Eat or Be Eaten
>>
>>98070497
Well if it needs Cavemen, Mark Copplestone has classically styled inexpensive metals.
>>
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There's a thread about quars, cool. Rate my coftyran musician kitbash
>>
>>98070930
Nice, I like the Gramophone from the Crusader kit too, I have yet to procure a command squad.
>>
>still no western arnyarens
pain
>>
>>98072473
should've bought the STLs while you had the chance :^)
>>
>>98072662
i hate resin, give me plastic or metal
>>
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>>98070930
>>98070993
He does slip in memes here and there.
>>
>>98072473
Soon™
>>
>>98072473
You'll have them some time this summer, God and the Texan Plastic Barons willing.
>>
Writing up some fluff for /myguys/

>Rankyl's Rhyfles
Originating from a small island barony off the coast of Fidwog, named Ynys Mynaw, the Quar of this island are known for their slow pace of life and archaic dialect; mainlanders joke that they have nothing but kelp and prawns to eat, and their family trees are circular.
The island is known for it's shellfish, and a small tin mine, the most popular pastime on the isle is Autocycle racing, and the Mynaw TT, one of the first autocycle races established on Alwyd.
Baron Rankyl, hereditary governor of the isle, and noted social climber, upended most of his personal fortune into the FOD's war chest, in order to secure the right to raise a platoon for the FOD on the standard model livery them in his own colours, and to finance his own commission as Syrnol.
After a palaver getting on spec FOD uniforms manufactured in the colours he wanted, his men shipped out to Creevin, finding that they had arrived late, and and all the good tractors were gone.
As a result, his fynrydhads are frankensteined together from fixer-uppers, and constantly breaking down, though being as they run on large two-stroke engines, Rankyl's mechanics find them mechanically similar enough to the autocycles they ride at home, that repairs are seldom an issue, although some of them appear to be held together with spit and goodwill alone.

Rankyl's superiors at FOD command have been suspiciously vague regarding orders; his telegrams receiving responses to secure the coastal landing zones and the supply line up to the front, but with little indication of what battlegroup to attach himself to, suspecting one of his rivals back home is sabotaging his chance at glory, he has taken to reconnoitering the coastal hinterlands of south-eastern Creevin, anticipating an attack on the FOD's supply lines from the south-west, coming up from Maer Braech.
>>
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Big Brush
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>>98080874
What's the story behind these guys? Tractor cleaners?
>>
>>98081341
>The Battery Cleaner of Gate 14
Rhyfler Penlan has been cleaning anti-kite batteries on The Wall for six years. The work follows a predictable rhythm: Crusader airships and kites attack the Wall, the AK crews fire until the threat passes, and then Penlan arrives with his brushes and buckets to remove the soot, powder residue, and accumulated grime that builds up on the guns. The AK quar are tired after engagements, often wounded, sometimes mourning lost crewmates, and someone has to do the work that keeps their weapons operational for the next attack.

There's an almost ceremonial quality to how shifts change at Gate 14. The gunners come down from their batteries exhausted, smelling of cordite and sweat. Penlan arrives at the same time with his cleaning kit and clean rags, headed up to the positions they've just vacated. They pass each other on the narrow walkways every time, and over the years they've developed their own small ritual: a nod, a quiet "Penlan" or "Yawdryl", sometimes a brief comment about which batteries took the worst of the engagement. They never linger. The gunners need rest and Penlan needs to start work before the residue sets. The Wall demands that everyone keep moving. But they acknowledge each other. Two halves of the same job, passing in the brief moment between attacks. - Joshua Qualtieri, from his myminifactory description.
>>
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>The Rifle Cleaner
Milwer Hafren grew up working in his father's gunsmith shop in the hill country south of Coftyr, learning rifle maintenance before he learned to read properly. He knew rifles the way you know your family members. When the war came and he enlisted with the rest of his village, he expected the Crymuster to put him to work in some armory or maintenance depot where his skills would actually matter. Instead, they assigned him to a regular line infantry squad and handed him a Harlech like everyone else.

So he made his own job. Evenings, when his squadmates were eating, sleeping, or writing letters home, Hafren would find a quiet corner with his cleaning kit and work his way through everyone's rifles. Not because anyone asked him to. Not because he had to but because the rifles needed it and he couldn't bear watching them deteriorate. His squadmates noticed quickly. Their actions worked smoother, their accuracy improved, and their weapons had almost no maintenance issues. Within a few weeks the squad had quietly developed the habit of leaving rifles outside hafren's tent or dugout in the evenings, and finding them clean and properly oiled by morning.

Hafren works through them in whatever order they arrive. He pays particular attention to those struggling like the new replacement whose hands shake too much for proper field maintenance, the veteran whose grief over his lost mate has made him careless, or the young rhyfler who reminds Hafren too much of his younger brother back home. He can't fight better than the next quar, can't lead the way the Yawdryl does, can't tell stories around the fire like some of his more talkative squadmates. But he can keep their rifles clean. It's a small thing, but Hafren has come to understand that small things, done consistently and with care, matter. - Also Joshua Qualtieri, ditto for being from his myminifactory.
>>
Not a lotta Quar news on right now.
But, I feel like holding this line 'til the thread hits precisely three weeks old in approximately three days, which is a nice round number.

If there is no Quar related news during this period (Unlikely), then I shall let this sink off the board, and hold off starting a new /Quar/, until such a time as there is new material or releases to discuss.

Of course, if anybody else wants to carry the /quar/ torch in the meantime, my permission is hardly necessary.
>>
>>98084429
Apparently Mr. Q ran out of rulebooks so my orders been stuck for two weeks now.
>>
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Does aynone have Clash of Rhyfles: The Rules PDF
>>
>>98085872
I do but I don't know how to clean files ¯\_(ツ)_/¯
>>
>>98086081
you can ask guys in pdf share thread to clean a file for you
>>
i mean, i'm not the guy who asked for the file, i don't care, i have 10 more guys to paint sitting on the shelf and i don't think i can make it.
>>
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CAVALRY SOON!
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>>98088547
I like their hats
>>
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>>98088547
Noice.
However, one interesting thing is that the rules allow for riders to dismount or be dismounted.
There are sixteen figures in box, so if you want an on foot and mounted model for each of your Cadiery, that means you essentially get eight troops with two models each.

We will maybe want tokens to represent loose cadier.
Or y'know, extra cadier sprues made available.
Printfags laffin' naturally, as resin printer go brrrr.

I'm going to have to build a Gwylon lancer detachment for my 'Wogs when we get 'em.

And on that note, I have a week left of the time I allowed myself to finish my FOD box, so I should crack on.
>>
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Fod Wip fearuring ragu alla bolognese.
Metals and belts.
>>
>>98085344
>check email
>finally get a shipping notice / tracking number
>>
Anyone got images of Toulmore minis painted in their old brown scheme?
>>
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>>98056717
>>
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>>98096220
Quickly grabbed off of the interwebs, probably decent for general painting reference I think
>>
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>>98096791
Nice 15mm scale?
>>98096907
This is actually a really dope colour scheme.

Neatened yellow and blue borders some, spot checked for missing straps and cuffs, and applied canvasses.
Six days remaining. I started about a week into the month.
If I don't finish them by the 30th, I am not allowed to buy the Krassyl from Strange Plastic next month.
>>
New print this week- A hunting noble and his personal servants for the Hoblyn Valley subfaction of the FOD. Looks like a pseudo-heavy weapons team for em
>>
>>98093312
having dragoons is PEAK wargaming, I love that they can dismount, something we've lost from most other games like warhammer etc.
may have to mount my lads on bicycles and do a "count as" but this is neat and cool

quar keeps winning
>>
>>98099974
That's pretty dope.

>>98099995
I also like the idea very much, and bicycles are rad.
>>
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>>98100092
The royalist fears the bicycle
>>
>>98100206
Only if you make him ride it without a crash helmet.
Penny Farthings are terrifying.
>>
>>97986273
Do Quar exclusively eat insects and their eggs or do they eat meat from other creatures too?
>>
>>98102589
I'm not sure if it was addressed, Quar are explicitly stated as omnivores so they can eat about anything. I take it as the way Asians center their diet on rice and Americans center on beef the Quar prefer bugs.
>>
>>98102589
There are references in I think, Western Iron, to crops being burnt leading to regional famine on I think, the Arnyaran/Creevin front.
Implies ommivory.
>>
Now I've got the basic uniforms on my 'Wogs I have to decide on their skintones.
My Westerners (Coftyr, Crusaders) I painted mainly in primary colours, so maybe I'll do the 'Wogs in secondaries and pastelles, to make them more distinct.
>>
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The Shaedyn seems smaller than the other factions main tractors, maybe too small to justify a box on it's own.
Reckon we'll see a plastic release?
Will they bung in extras to fill out the kit, or leave it a resin special?

It would be a bit of an odd choice to leave one of the plastic supported factions without a proper plastic tractor kit.



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