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A thread for indie games that seek old-school style play without pious adherence to the shackles of literally half-century-old-design Gygaxian D&D.
Cairn, Flail, Tunnel Goons, Into the Odd/Electric Bastionland, Mausritter, Sine Nomine _WN, Knave, Mörk Borg, DCC, Shadowdark, Basic Fantasy RPG, TROIKA!, GLoG, Index Card RPG, Mothership, White and Black Hack, Macchiato Monsters, World of Dungeons, etc. Or homebrewing your own, which also seems to be popular.
Here's some more, there's a million of them.
https://figcat.com/lists/fantasy-osr-and-nsr-games/
PASTEBIN: https://pastebin.com/0W8WmbCk (currently broken)

>does 2e count?
I know /osrg/ refuses it as not old and gygax enough, but sorry, by strict definition it shouldn't count, it's not indie and it's comparatively crunch bloated.

>these games don't share rules, seems like it would be hard to make this a unified thread
Hence the ever present bitching. Nonetheless, individually they don't have enough posters for their own general, and their rules lite nature and (outside of 4chan) relaxed take on deving means cross-pollination is rampant e.g. Flail is literally Mausritter + DCC. Cair is Into the Odd and Knave.

previous thread: >>97162687

TQ: Tell me about bases in your game. Do your players/your party ever make them? Why and what were they like? Have you ever made a base out of a dungeon you cleared?
>>
No thanks. Nobody needs or wants this thread, it's just trolling, all of these games just fall under the wide umbrella of OSR and /osrg/.
Also i very much see Basic Fantasy RPG being lumped in there sneakily, Basic Fantasy always has and will be an OSR game.
>>
>>97989049
Do ships count as small dungeons?
Our SWN campaign basically started with us taking a privateering bounty contract, then taking a mining laser cargo contract, intentionally setting out looking like a weak defenseless cargo freighter, luring pirates into boarding us, using the mining lasers as a trap to completely annihilate their forward advance (minor pay dockage from the cargo contract for delivering them slightly used, even if "we were attacked by pirates" is an extenuating circumstance) then turning the tables and boarding them to take their ship by force as our new, larger and more heavily armed privateering vessel.
>>
>>97989049
Has anyone played a Mausritter gme where they stapled a bunch of adventure sites together to form a big meadow or village for the mice to explore?
>>
>>97253301
I don't understand this constant incessant circlejerk over morkborg. I feel like it's being exclusively carried by aesthetic.
If morkborg was published as just a black arial on white page pdf none of you would even know its name.
>>
>>97989481
No but that seems like a really neat idea. Basically turns it into a whole campaign world.
>>
>>97989049
Good thread Anon, don't know what the other anon is seething about

>>97989092
>all of these games just fall under the wide umbrella of OSR and /osrg/
Nah
Very clear from /osrg/ OP they don't belong there, don't try to force things where they're not wanted
What's the drawback supposed to be of discussing these games here?
>>
>>97989049
Once again, /osrg wishes you good luck in fostering a community.

(BFRPG belongs there, though)
>>
>>97989438
>>97989481
I mentally combined these posts and imagined a Mausritter campaign set on an oceangoing (human) ship in the age of sail. The PCs are the ship's mice and adventures consist of looting the humans' valuable resources, evading the ship's cats, trading between the mouse settlements in various parts of the holds, and striking out to found new settlements.
>>
>>97989511
Like all “artpunk,” Morkborg isn’t even a game in the strictest sense. It is a vehicle to deliver overpriced hardback books with admittedly good art to people who do not play games, only set their books up on a shelf where they gather dust, artistically, forever.
>>
LMAO troll thread mods pls delete
anyone interested in anything OSR related including OSR adjacent games is free to join the discussion in the OSR thread
>>97981691

maybe wait a bit until the osrg trolls tire out =) they are doing it manually
>>
>>97989644
Fuck off fishfag.
>>
>>97989644
>Don't participate in this thread, instead post in my latest /osrg/ hijack attempt which smashed the bump limit hours ago
A new level of desperation.
>>
>>97989673
Says the guy who made this thread and is gonna probably bump it by himself for weeks. Have fun.
>>
>>97989682
>Says the guy who made this thread
Wrong again, faggotron!
>>
>>97989605
Read the Barebones Edition. While very simple, Mork Borg is only missing tactical movement and missile range rules. Beyond that, it does everything a beer-and-pretzels/pick-up-and-play TRPG needs to be.
>>
>>97989511
I remember once an anon claimed to be a Swedefag and said that the original Swedish edition was marketed and sold as an artbook themed around a grimdark RPG, and that the game being technically playable was like a gimmick/easter egg. Obviously I don't know whether that's true or not, but it made a lot of sense.
>>
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>>97989648
>>97989673
LOL
the usual suspect show up with replies, one in just a single minute
well color me not surprised
>>
Just wanted to contribute to a good thread that deserves space despite the grognards yelling at the clouds.

I’m a huge fan of ICRPG and would suggest the rulebook to anyone getting into DMing as a guidebook alone, regardless of if you are going to use it as your system. It’s got a lot of great nuggets of wisdom that would help anyone getting into the hobby. It’s my preferred ruleset, but I totally get why some people don’t like its item based approach which can also put a pretty hefty loot load on the dm

>TQ
I’m a huge fan of giving my player a battle wagon as a mobile base. You can bring it into towns, take it on the road, and there are so many fun ways you can upgrade it in either high or low fantasy settings. I especially love it for getting players who are less used to a sandbox playstyle a sense of progression and a solid leg up on any dungeon raiding since they always have a little base nearby. Give an upgradable wagon a try some time, it has served me well across systems.
>>
>>97989763
>a battle wagon
What's this supposed to be, like a vardo with a turret? I assume it's nothing like a Hussite battle wagon.
>>
>>97989772
Yeah basically a vardo. Depending on the campaign I usually start with it having reinforced walls (magically or dwarven made) and I like to give the party a small pool of options to start with as starting upgrades. Usually small stuff, like all terrain wheels or an alchemy table.

I did have one campaign where they put a turret on it and that was pretty rad. Normally though most of my players would increase its utility with things like extra storage, letting it ford rivers, or making it super durable in case of attack.

Really I call it a battle wagon because you want it to be tough to be destroyed by bandits, with your bigger concerns being theft or environmental damage
>>
>>97989049
All of those games suck ass comoared to 1e thoughbeit. Just play that you'll have a better time trust me.
>>
I have a question about Index Card effort.

I'm reading the quick start rules and I know it has to be written somewhere since PCs have hearts, but I can't seem to find it.
So you take a turn, you roll vs the scene's target. You deal X Effort based on die and any effort bonuses. If the cumulative amount of Effort dealt adds up to the total, you beat the task. Sure. Great system.

But the game presumably does damage or some other kind of consequences back sometimes. There's largely no tangible difference between "skill checks" and combat so it should. Plus if it didn't PCs would just always succeed at everything eventually once the Effort adds up, there'd be no negative consequences except a minor amount of time loss. Is it whenever you fail tests badly, like Kingdom of Ooo? Do non-enemy obstacles take turns?
>>
>>97989092
>all of these games just fall under the wide umbrella of OSR
Nice try fishfag, but it's a squares vs rectangles thing. NSR is a specific sub-type of the broader OSR.

>Nobody needs or wants this thread
Well you're sure as hell not able to have basic discussion about them in br/osrg/. If they're going to draw a very technical line in the sand, I'm happy to comply, they can stay in their quarantine sucking off gygax and we can have actual talk about fun games that aren't stuck in a time before seatbelts, women as legal , or criminalized pedophilia.

And I know I at the very least have wanted to discuss these kind of games.

>>97989862
>>>/tg/osrg
get back in your hole
>>
>>97989092
You are that kid who cries and complains to his parents no matter what he gets
>>
>>97989927
this isn't what fishfag wants. he wants to /osrg/ to accept him and his 2e homebrew, which will never happen in a million years.

>why doesn't he just make a /2eg/
because he'd be the only poster. People that worship at the altar of Gygax want editions Gygax actually worked on, and everyone else recognizes it as incredibly outmoded. There's plenty to learn from the design decisions of that far back, but there's also plenty to learn from in the 5 entire decades since TTRPGs were first invented.
>>
>>97989763
>>97989909
fuck, forgot to tag reply
>>
I know there's a CC-0 SRD version of Worlds Without Number and Cities Without Number.

Is there a SRD versions of Stars and Ashes anywhere?

I'm working on a combined compendium website since they're all compatible and CC-0 so i legally can.
https://sites.google.com/view/splats-without-number
But realized copying things over that like World and Cities, there might be things in SWN and AWN's Free Rules that aren't SRD and vice versa, like how Worlds has the extra half-classes from the deluxe edition like Bard and Skinshifter, but no demihuman race lore.
I'm doing my best to remove copyrighted lore as I adapt the Stars and Ashes Free Rules, don't want to step on the toes of anyone nice enough to make most of their work public domain, but it would be a lot easier if stripped SRDs of those two already exist.
>>
I don't get why the trolls from the /osrg/ think that they can force a discussion about games they don't like when they can't even convincingly force a discussion about games they like.
>>
>The trolls
>The troooooolls
>They're in my holes and violating my souls! :(

Just talk about the things you enjoy for once instead of the people you hate.
Faggot.
>>
>>97990206
...Oh wow, you really were here.
>>
>>97990223
Are you ever planning to talk about traditional games? Yes or no?
>>
NSR is a sub genera of OSR. It's still OSR though and you put things like BFRPG in your list which are not NSR.
>>
Pirate Borg is so fucking fun. Justifies the existence of the whole game just from that.
>>
>>97989049
>TQ
>>
>>97990387
fat fingered the rest of my post.
None of the nusr or rulelite stuff I have does much for base building support and I use it for one shots or short 2-3 session family gatherings so it doesn't come up much.
What even has base building rules of any quantity in the list of stuff in the OP?
>>
>>97990399
just because it doesn't have elaborate dedicated rules doesn't mean you can't do it. "It must be written on my character sheet or in the rulebook or it's impossible" is a very 4e mindset.
>>
>>97990241
at least fishfag's bitching about the definition of osr keeps the thread bumped lol.

>>97990250
What does it have that's so unique?
>>
>>97991051
Pretty sure this is one of the osrg trolls. But who knows at this point
>>
Is RuneCairn an improvement over Cairn? Did ByOdin'sBeard cook, or did Colin just ruin it by making it "norse darksouls?"

Cause I kind of suspect he just ruined it. The delve generator seems neat at least. But it goes from being defined by your wits and what you've got taking up your encumbrance slots to a classed system, which kind of feels like a major step back.
Anyone have experience with it?
>>
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>>97991096
why would br/osrg/ trolls be insisting we close this thread and go join br/osrg/ when their primary occupation other than larping being a 65 year old grognard around for the good ol days is telling everyone that isn't from their ACKS discord to leave because they're "False OSR Enthusiasts" for liking NSR games? It would be downright schizophrenic for them to now about-face and claim NSR does truly belong in /osrg/.

No, Fishfag was always the one trying to argue that everything and it's grandmother belongs there. Which, i mean sure technically speaking if you look at a venn diagram of the two terms, but it's more that their thread is just named wrong. But we all know what they mean. Of course, being very particular about rules and terms and structured order when the intended implicit meaning is obvious to anyone with 3 braincells is kind of a known autism trait, so expected behavior from an extreme autist I suppose.
>>
After a long time running Mothership one shots I managed to convince a group to play Gradient Descent. It's my first megadungeon (or close enough if it doesn't fit your definition). I was a bit overwhelmed, I skipped some cool stuff, I had to tell them to give me a minute to re-read stuff a couple times, over all I think it could had gone much better. But it didn't go as bad as I feared. Having a consistent space to develop characters and setting to then maybe let the players loose on a universe they know understand and are deeply tied to so hypes me up a lot.
>>
Reminder to never adress ACKS or its discussion. It's a pointless task that will repeat over and over again and kill any interest in the thread because it will flood everything. There is nothing to be gained from it.
>>
>>97989438
Yeah, obviously.
I feel like I've read people describing clearly non-dungeon aspects, like social interactions, functioning like a dungeon. Like a flow chart with dead ends.
>>
>>97991238
link proof in the archive then.

because i've been getting called a FOE for literal years trying ask which games are and aren't allowed.
>>
>>97989511
It has an artless version for free, more people probably read that one.
It's fine not to like a game, I don't particularly care for the Without Numbers games, but people aren't pretending to like things to fuck with you.
>>
>>97991238
Fuck off fishfag
>>
>>97991216
I don't believe in the "fishfag" conspiracy. They call everyone, myself included fishfag. Then the other side calls them fishfag. Rinse and repeat
>>
>>97991387
>from being "broadly encouraging" the playstyle of the "first decade" to the thread being solely focussed AROUND games from said "first decade."
How long's a decade, fishfag?
And how many years does "broadly encouraging" add to it?

>multiple anons
>us
You can tell /nsrg/ all the lies you want, fishfag, but the mods could see your IP address back then. They knew perfectly well that the new consensus OP was supported by the all of actual Anons who actually talk about games, and that you were samefagging the shit in the threads in a desperate attempt to stop it.

Then you went to molest the mods themselves on the IRC chat, and they told you that /osrg/ has been the same for over 10 years, and to stop trolling /osrg/. (Picrel.)

And yet you keep doing this every single day, for tens of posts a day.
>>
>>97991238
>And, the /osrg/ included NSR games up until last October when the trolls hijacked and changed the OP.
So now you admit that NSR games don't belong in /osrg/? Weren't you trying to get us to go there and start a flame war just now?

Whatever man, shut up and talk about NSR games here. Or don't, but either way fuck off with this private army shit.
>>
>>97991431
NTA, but considering that we can see the other posters and know there's more than just one of us, saying the mods condone what you did just makes us lose faith in the mods, not put any faith in what you say.
>>
Reminder to report fishfag posts. While yelling at the retard can be fun, in the end he is literally insane and so it doesn't really accomplish anything other than to make you feel good for the moment.
>>
>>97991387
Can you fucking stop seething about /osrg/ for one second, you massive faggot? This is not You Malding About /osrg/ General. Even if you were right about everything – which we all know you aren't, there are years and years and years worth of threads in the archive where /osrg/ tells NSR anons to fuck off – your crying about it would STILL not be on topic for this thread! Shut up and either talk about games or fuck off.
>>
>>97991486
Nigger if that screencap is real (which I assume it is) the mod literally just told you/the complaintfag that they're aware that /osrg/ has been largely the same for a decade and by implication that the recentish OP change was a minor detail, a clarification of vague wording and nothing more, and yet you just keep repeating this shit about "changed to your personal views" like you didn't even hear what he said? Are you literally autistic? OCD? Tourette's Syndrome, so you know it's dumb but you can't help it? Just plain stupid? What is going on here, bro? What the mod told you/Anon in that screencap is absolutely crystal clear, I don't undertsand what sort of contorted mental gymnastics you have to get into to think it means anything else.
>>
>>97991499
> the recentish OP change was a minor detail, a clarification of vague wording and nothing more
If it were so trivial, why would you have an issue with it getting changed back, faggot? Surely if its so trivial it could've never needed a change.
>>
>>97991486
Can you not read, retard? It D O E S N ' T M A T T E R, your whining is not on topic for this thread! Talk about Knave, Mork Borg, Shadowdark and others HERE or S H U T U P, this is not Your Retard Crusade General!
>>
>>97991512
Then why did it need to change? Surely if it didn't matter, it could've stayed the same. Why do you care so much about it maintaining said change?
>>
>>97991512
you're the one who doesn't get it.
They'll reply to you and you'll reply to them and any interesting discussion gets drown out. Yelling at the retards only makes them yell more.

This discussion has happened hundreds of times. There is nothing to be gained. Don't engage.
>>
>>97991521
Put it this way: announcing a report is a bannable offense, but it's theoretically possible for someone to both tell a retard to fuck off and to report his posts for being off-topic or trolling. Presumably the more people report, the more likely it is to be effective.
>>
>>97991521
Yes, now let's talk about walls. Stay on topic, thin or thick walls? What thickness? Organic walls?
>>
>>97991516
Why do YOU think shitposting this almost entirely uninvolved thread will do a FUCKING THING about the change? Leave us out of this.
>>
>>97991535
Please answer.
And i'm not trolling, just asking questions.
Questions likebwhy we need this thread when /osrg/ covered all of those games? Why is BFRPG getting purity spiralled here?
>>
>>97991552
Fuck off fishfag
>>
>>97991552
>Please answer.
We've told you a million times already, why should we keep repeating it again?

We're not an autism support group, fishfag. It's clear to everybody at this point that you need psychiatric help. No one will ever engage with you again except in mockery and to insult you.
>>
>>97991552
>Please answer.
Why, when you haven't answered a single one of our questions? You just keep dodging them and latching on to a single phrase to keep your whine combo going. If you want good faith replies to your questions, you can start by answering every question in this post clearly, first: >>97991499
>>
>>97991499
NTA, but it seems that either the mod is unaware of just how big a change occurred, considering "removing several dozen games from the discussion" is a fairly big change, assuming he's acting in good faith.

Changing just a few words can make a pretty big difference. Like saying you broadly encourage people to be quiet in a library, versus shooting anyone that speaks.

You changed a few words, and the thread is not largely the same, which is why you changed those words in the first place, and tried to pretend you had some kind of consensus to make that change despite considerable protest that is ongoing. That mod literally said "It's typically a bad idea to change a General's text for not reason", and that's what you did.
>>
>>97991573
>NTA
>Proceeds to repeat the exact same schizo bullshit, word for word.
Kill yourself, fishfag.
>>
>>97991572
>answer
Don't do that. Don't engage with anything he says except to insult and tell him to fuck off.
>>
>>97991576
>word for word
Was it?
Are you just boldly lying now?
If not, it just means that more than one person recognizes what you did, and there's really not too many other ways to describe it.
>>
>>97991576
>says bs
>gives an articulate answer
>dismisses it "fuck you fishfag"
Are you going tonkeep this circular loop of stubbornness up forever buddy?
>>
>>97991532
Organic walls is one of those things that sound so creepy and badass in your head, but I'm sure 75% are still imagining regular walls and look at you confused if you say they are bleeding after they shoot them.
>>
>>97991573
>it seems that either
Either... or what? You left out the second alternative, moron.

>Like saying you broadly encourage people to be quiet in a library
This means that noise does not belong in the library, not that you can still yell if you want to.

>You changed a few words
Are you actually retarded? I had nothing to do with that, you dumb fag. I had to follow your own links to even see what was being discussed.

>the thread is not largely the same
>That mod literally said "It's typically a bad idea to change a General's text for not reason"
Okay, so you genuinely have no reading comprehension. What the mod is saying is that he, like the /osrg/ posters evidently, considers the change minor and/or well motivated (thus not done "for no reason"), and that the thread nevertheless remains largely the same. At no time does the mod suggest he's ignorant of the OP change that IRC anon (you?) are complaining about. The anon got flatly told that he was in the wrong and should not fuck with the OP, his personal opinion does not matter, and he should knock it off. This is very straightforward. I am telling you this as an outsider, Tardanon.

Also, fuck off with your offtopic complaining and talk about the games delineated in OP instead, or leave this thread which has nothing to do with your asshurt and malding.
>>
>>97991387
That has nothing to do with being called a Fake OSR Enthusiast for asking about DCC and WWN.

They've been the way they are for years. Nothing has changed and I don't know why you're so insistent on trying to get them to change now.

They don't want people like me. And I don't particularly want to be in a thread with them. The only person bothered by this arrangement is you, and bitching about it is not on topic for the thread and you probably don't have very long before people start reporting you for it.
>>
>>97991552
>why we need this thread when /osrg/ covered all of those games?

>>97991216
>sure technically speaking if you look at a venn diagram of the two terms, but it's more that their thread is just named wrong. But we all know what they mean. Of course, being very particular about rules and terms and structured order when the intended implicit meaning is obvious to anyone with 3 braincells is kind of a known autism trait, so expected behavior from an extreme autist I suppose.
>>
>>97991595
You just have to be more graphic with your descriptions.
>>97991271
I mean I have too, runecairns dungeon system is a flowchart instead of a dungeon as is index card's.
But you can't really defeat a conversation and try to make it your new base despite what fishfag keeps trying lol so that kind of feels tangential to the thread question anon was replying to.
>>
>>97989909
After 10,000 years I return to answer a question probably abandoned. The answer is that ICRPG has multiple ways for non-combat checks to “fight back”. The first and most important is that ICRPG as a system and as general advice always recommends the use of a public timer die in addition to the public target die. So for example you are trying to lock pick a door (which obviously can’t fight back), successes bring you closer to completion but failures and turns tick down when the guard patrol will find you. Certain actions can then move the timer(creating a distraction for the guards), or make certain actions might move the target itself (you used your last lock pick, so now the target is higher). There is a fixed number of times a target can be raised or lowered in any encounter so it’s still possible to plan around even before things get easier or harder.

So yeah basically, in an ideal ICRPG non-combat encounter, there would also be a temporal element to act as a consequence and ways to slightly modulate the target to make it more accessible. It’s a weird concept to get in the habit of and a the public timer is a bit gamey, but once you get in the habit of it it really helps to make each encounter matter (combat or otherwise) and having a public timer your players can plan around is far better than increasing their immersion at the cost of tactical options
>>
>>97991045
>just because it doesn't have elaborate dedicated rules doesn't mean you can't do it.
No shit. So what has done it?
>>
>>97992407
NTAYRT
>None of the nusr or rulelite stuff I have does much for base building
I don't know any. It just obviously isn't the focus of NSR / ruleslite. It's POSSIBLE that there's something out there, but I'd be surprised.
>>
>>97991602
>no reading comprehension
was it years of talmudian interpretations of the DMG or were you always delusional in the most schizophrenic sense?
you are obviously implying things that are just not there
and what it actually looks like is the mod is just generally unaware of what has happened to the osrg, probably never read it
>>
What's the new Tunnels & Trolls like?
>>
>>97991051
Not the troll, but it's so much more better explained than Mork Borg and therefore actually quick and fun as a rules-lite NSR.
>>
>>97992840
Same, which is why it seemed weird to even be the thread question. So off base it shows they have no god damn idea what they're talking about while making a general.
>>
>>97993705
Could you elaborate though? I often see people praise Pirate Borg but there are never any specifics, so it's hard to know whether there's any substance worth getting the game for. What are some rules that make it stand out? Ideally pirate-specific if there are any.
>>
>>97994014
The core is that it's better at being MB than MBwith a jauntier tone.
Pirate-wise, the carousing rules are fun, classes squeeze several different archtypes out of pirate without stepping on each other's toys, gunpowder is an integrated alternative to hitting things and pirates naturally seek out loot.
Naval rules can be taken or left depending on how you can handle hex grids.
>>
>>97994916
Cool, so it has less of a grimderp metalhead vibe? Any particularly good rules for piratey stuff, like ships or scabby Tortuga-type pirate towns?
>>
>>97993988
Base building is classic part of old-school d&d.
>>
>>97997204
Trouble is, the rules add crunch and NSR seems to have very strong opinions about having too many rules. Which confuses me a little, shouldn't a hypothetical OSRetroclone of BECMI or either AD&Ds be kosher?
>>
>>97997222
Those would be OSR games, not NSR. Most NSR games start conceptually in B/X and then begin to remove things.
>>
>>97995097
Random port generation is on the patreon which means a future book.
>>
>>97997204
Too bad this is the nusr thread waxing on about various rules lites and the question was what of any of those even has base building as part of the game.
>>
>>97989511
It used to be carried by its art, now it's carried by third party content (the consensus I've seen in every thread was that pirate is better). In that sense, it isn't much different from Roblox, but for scenefags instead of kids.
>>
>>97989049
the fuck is that Kiel Chiener ass art?
i like unique styles (e.g. Erol Otus) but you Pork Borg morons could at least learn to draw.

Cavegirl and Zak S. weren't being clever and artistic, they were tricking you.
>>
>>97989511
thing is, that's just called 'typesetting' and it's basically a solved problem. of course something looks like it's made in Microsoft Word if it was actually made in Microsoft Word.
you either do what Kevin Crawford did and learn how to use Adobe InDesign properly and professionally, or you do what Greg Gillespie did and hire a designer.

if you want examples of good GRAPHIC design, look at 90s game magazines. that isn't some 'zomg it's art!!!1' exceptionalism, that was just the baseline. they had a lot of information to communicate visually and attractively, so they did exactly that.
>>
What happened with Zak S
Maze of the Blue Medusa was great. Now he's the most hated man alive
>>
>>98005848
>Maze of the Blue Medusa was great.
it's an unreadable mess. i know it was a painting turned into a dungeon, but there are just scales on the sides instead of squares. the rooms don't show what's inside them, it's an abstract watercolour of a flower or some Rorschach blots.

every room is just a nonsense high-concept idea, it goes BEYOND a 'funhouse dungeon'. i know it's not Lamentations of the Flame Princess, but those dudes in general have a serious problem with writing nonsense like
>Anyone looking into this mirror is cursed to wander The Between-Space. They'll find themselves teleported d1000 miles away, and every 6 years 1d12 square inches of their skin will be replaced by glass. Once their skin is entirely translucent, the Space consumes their soul forever.
ok cool schizo gibberish there. what does that mean in the game i'm playing? you know, with dungeoneers exploring in turns and shit?

for the record i do own the book, i have TRIED to run it, and i felt deeply embarrassed. it is not 'hyperfunctional', that's a meaningless marketing term (area mini-maps and highlighting are nice, sure).

at some point, it's a matter of taste: i like X music, you prefer Y music. but how do you...run these games? if you follow the rules, and the information in the book, and use your own improvisational skills. i am very convinced by the people who say 'artpunks' are just collecting these for their bookshelves.
>>
>>98004748
I actually recently downloaded a bunch of old 90s/00s gaming mags to rip random pages of and use for my project. I intend to make a simple game about mascot platformers, ideally point-crawl and based on a lot of movement. I had it in mind to get pages that were formatted in aesthetically pleasant ways, and just blur their original text while putting text boxes with my game's rules over them. A lot of gen1-3 pokemon stuff made into my cut because they always nailed the feel, also sonic adventure, several mario games, kirby, klonoa and even some interesting jrpg ads and fightan pages.
>>
>>98004694
>Cavegirl and Zak S. weren't being clever and artistic, they were tricking you.
Never been a fan of Zak's stuff, but I think Cavegreg did a couple good things. I like both Gardens of Ynn and the Stygian Library.
>>
>>97992919
Incredible how you can offer absolutely no refutation of what was said, just insults.
>>
>>98010544
i've liked her books/writings. i actually used to read her blog.
i also REALLY liked the revised Death Frost Doom (going by the original version, a lot of it was probably Zak).

i mean their illustrations. apologies if that wasn't clear. also i just realised i may be confusing her with Scrap Princess who did the scribbles for Veins of the Earth, a book where you REALLY FUCKING NEED to understand the monsters.
>>
>>98015139
>her
That's a MAN, baby!
>>
>>98015139
His. Greg is a man.
>>
>>98004694
>the fuck is that Kiel Chiener ass art?
Tunnel Goons.
https://natetreme.itch.io/tunnelgoons
>>
>>98004694
>Kiel Chiener
the guy that wrote the blueberry inflation rape adventure?
>>
>>98015541
Scrap is a man too, t b h

>>98015719
That's the guy!
>>
Yooo, have been looking into games, and I was wondering how people felt about Knave? I have heard good things, but I was wondering if anyone had some thoughts about what was good/bad about it and things to look out for while running.
Thinking about trying it out here soon.

Other than that, is this the place to ask about C&C? I was curious if their new reforged Adventurers Backpack had better editing and dodged the polearm chapter.
>>
>>98016940
Knave is great if you're looking for a ruleslite game. Is that what you want? I'm asking because that's at odds with your question about C&C.

As for C&C. I don't believe that there's ever been many people who actually play it. It's more of a historical curiosity than anything at this point. It was a big disappointment when it came out and it's been superseded by... well, pretty much all of the OSR for the last 20 years.
>>
>>98016940
>Yooo, have been looking into games, and I was wondering how people felt about Knave? I have heard good things, but I was wondering if anyone had some thoughts about what was good/bad about it and things to look out for while running.
Knave 1e is a seven-page quasi-ruleset which is woefully incomplete. If you don't already know how to run B/X it's basically unplayable, so it's a lot less rules-ight than advertised.

Knave 2e is a massive honking book with nice production values and good art, but unfortunately the game itself isn't any less incomplete, he just added a bunch of optional rules and random tables instead of actually completing the set of core procedures, which is why most reviewers were lukewarm on it at best and it hasn't made much noise since its release. You can read a review here, if you like reviews to be extremely in-depth: https://rancourt.substack.com/p/analysis-knave-2e (If you *don't* want to read like 15 000 words on one game you could also use the sidebar to skip directly to his conclusions.)
>>
>>98016940
Not my go to ruleslite.
Maze Rats was his good one, or at least the original zine, although it has the usual ultralight problems and still isn't my go to. But at least the tables are functional and the magical spells one is neat.
>>
Gonna run some pirate borg tonight as a backup game for our as-yet-to-be-started main game, I'll try to remember to post a play report after.
>>
>>98017313
Actually a bunch of people in my area play C&C
and if you get under all C&Cs autism it is ruleslite, they apparently just let a bunch of people add random crap on top of it
Been thinking about picking up the reforged spellbook and adventurers backpack, but wanted to see if the editing was still shit from them.

>>98017900
noted, thanks!

>>98018445
what is your go to ruleslite? Trying to feel out a system thats simple for the players but can be stacked on easy in many ways
>>
>>98016940
>I was curious if their new reforged Adventurers Backpack had better editing and dodged the polearm chapter.
I have the reforged edition and the format is easy for me to read and understand. What's wrong with the older version with the polearm chapter?
>>
>>98017313
>As for C&C. I don't believe that there's ever been many people who actually play it.
I play C&C more than Shadowdark or BFRPG
>>
>>98016940
You should just play BX instead of these garbage retard games
>>
>>98018772
Alright, so I ran the first chunk of the adventure in the starter box, up until they got the portion of the map. It was a little shakey to start, one of my players rolled really, really badly and was kind of pissy for the first couple of encounters. Also, I hadn't really planned on running it until this morning, so I wasn't as prepared as I would've like to be. The map for the hanging ship was also kind of shit, but the encounter ended up being a lot of fun, and random chance allowed me to introduce the pirate zombie-trap maker and the island in the north where they are harvesting Ash. I had to call it there because I got called into work tomorrow, wish we could have had some ash-smoking shenanigans.
I forgot about the NPCs for the first combat and I was forgetting some of the modifiers, need to read through the book again before I run a second game. Everyone had fun though, they were down to play it again, everyone liked how simple the -Borg system was. Might pick up Cy-borg or Mörk Borg at some point, it was a pretty fun light session.
PCs where a brute, buccaneer, and Sorcerer. Sorcerer seems very, very hit or miss depending on what class feature you roll. The brute rolled the machete that glows near undead, ended up being very useful. The brute who was the only one who ended up taking any damage.
>>
>>97989049
>2e isn't indie
I opened this thread up thinking it sounded retarded, and as I was reading the OP this confirmed it. What the fuck does "indie" even mean at this point if it doesn't include the managerial clusterfuck that was 1989's TSR?

>>97989511
>I don't understand this constant incessant circlejerk over morkborg.
There isn't any. It's just bait. In reality no-one actually cares about Morbork, as it is a coffee table art project, not a game. And everyone knows this, so pretending it is not is an easy way to farm people pointing it out.
>>
>>98021196
Well, other than the tons of editing errors, they have many, many weapons in the book, and instead of giving all those weapons a description, they made a chapter completely about various types of polearms and nothing else. Its very informative.

>>98021210
nah, that old shit has shitty editing, bad armor systems and scaling for some classes, and those "classic" modules are usually terribly made. Like, when running a module you always have to fill in the gaps as a DM, but if I am going to cut into a cheese block I rather use a knife instead of a stick personally.
C&C has a lot of flaws, don't get me wrong. Still better IMO.
>>
I've been out of the hobby since 2018-2020 LotFP and Black Hack and stuff. Anything new happen in 10 years?
>>
>>98021720
>What the fuck does "indie" even mean at this point if it doesn't include the managerial clusterfuck that was 1989's TSR?
Kek

For real though it's pretty clear that no edition of D&D can be considered indie pretty much by definition, since D&D has always been the largest roleplaying game.
>>
>>98018898
>what is your go to ruleslite?
I like Into the Odd, the reprint isn't even that obnoxious, but that might just be compared to all the other reprints.
Very fast to play, keeps the themes and tones, you can still use a lot of osr material. Still benefits from doing a decent amount of reading in the various blogs on osr play.
>>
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>>98016940
>I was curious if their new reforged Adventurers Backpack had better editing and dodged the polearm chapter.
I can confirm that the polearm "chapter" (it's really just two pages) is still there. If you're looking for other weapons I would get the Adventurer's Armory which goes in depth for the other weapons, including different styles and variations.
>>
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>>98021782
>the last 10 years
This nigger from the future.
But a bunch of stuff.
Did you miss the Zakening? That was basically the end of LotFP as a mainstay, Exalted Funeral took over the niche but made the edgy parts very rounded and soft for better market saturation. Most of their stuff suck.
Mothership got really big, buckets of content, not really my thing but there's a lot of it and people seem to like it.
Ultra Violet Grasslands was peak artfag concept module. Then they reprinted it. The entire artpunk side has been off the rails and doing whatever cashgrabs they can for a while now with decreasing interesting content in direct proportion to increased popularity.
Mythic Bastionland and the Disneywood (Dolmenwood but again, softer corners) came out.
The X Without Number series is starting to scrape the bottom of the barrel, might get fish without numbers soon or something similarly inane.
Mork Borg was the yellow trve cvlt flavbour of the month for a bit. They tried shilling here and got their twitter screencapped posting on the nazi bad place site so they fucked off.
New flavour of the month is Shadowdark. I shit you not, that's its real name. Its meh and gimmicky but got astroturfed hard and is an even less offensive version of 'dark souls ripoff aesthetic' than mork borg so its selling decently well. Seems like its petering out though.
An entire side genre of fake reto video games that are osr and snes inspired happened. They're not actual games, so at least they're a bit more honest about being just a coffee table book.
Lots of little things getting rereleases and second editions that don't do much but have nicer pictures, lots of very light itch.io indi games. More solo stuff happened during covid and that hasn't worn off.
Expose on the various backbiting and shitflinging internal politics of the indi/osr happened from a few sources. Nothing really came of it.
>>
>>98022458
Noted, and thanks!


>>98022884
Sad about the polearms, they should just consolidate it all to the Armory IMO
How is the editing? Did they go back and clean it up at all, or just add the filled out classes and other stretch goals?
>>
>>98025886
I knew about the Zackening (and good fuck that guy) and I heard of Murk Borg but otherwise very useful summary, thank you.
>>
bimp?
>>
>>98025886
>The X Without Number series is starting to scrape the bottom of the barrel, might get fish without numbers soon or something similarly inane.
He's done space opera, fantasy, cyberpunk, and post Apoc, how the fuck is that "scraping the bottom of the barrel?"
>>
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>>98030356
he needs to do a XWN version of silent legions next and godbound
>>
>>98025886
where do they get the money to astroturf as much as they do? i don't get it. it's some random indie niche and yet every place talking about rpgs gets run over by hype trains
>dolmenwood
>shadowdark
>vaesen
>vagabond
>mork bork
the ones i remember
>>
>>97989582
This is a great idea for a campaign or a childrens book. I want to read a story with this premise to my kid if I ever have one
>>
>>98016940
I don't understand the point of Knave over BX or OSE.
>>
>>98030356
Worlds was already a downgrade from stars and it got less useful with each iteration. There were some funny tells in Worlds & Cities though.
>>
>>98032926
Nah, disagree. You have shit taste.
>>
>>98030356
Because post-apocalyptic is an incoherent mess. The default setting of the book doesn't even know what it wants to be.

Stars is just Traveler made OSR and with his commit effort system.
Cities is just Shadowrun made OSR and with his commit effort system.
Worlds is just... I'm a little too uncultured to know actually, it's clearly recognizable as a rip of something, but I don't know pulp fantasy well enough. But whatever Latter Earth is based on, made OSR and with his commit effort system.
And Ashes is... Confused about whether it's Zombies or Fallout New Vegas or Climate Catastrophe / Alien Invasion / Robot Revolution.

And what's next? What other genres are TTRPGs even set in?

>>98031780
Silent Legions and Spears of Dawn are already XWN compatible splats according to Crawford.
Tack them onto AWN's more grounded After the Fall or WWN's low magic rules.
>>
>>98032954
The addition of half-only classes and semi-vancian spellcasting, especially when layered on top of the preexisting effort system, ruins the efficient simplicity of Sine Nomine.

And Edges, especially Mutant and the spellcaster edges from Cities, add a completely unforgivable amount of WotC-ass build optimizer crunch bullshit, while simultaneously causing balance issues if you try to use it with the previous class-based XWN systems.
>>
>>98033556
Worlds seems to be based on the Book of the New Sun novels, but in vague way which disregards the most unique aspects of that setting.
>>
>>98033631
Is it? Looking at summaries I don't see anything about lovecraftian alien beings ruling earth with humans as chattle slaves and meat animals, often cursed or genetically altered to fit certain roles better, and that's definitely a major part of the setting, it's mentioned probably 30 damn times in the free rules alone and is foundational to the creation of the Legacy/magic.
>>
>>98032145
I don't ether yet, hence why I asked about it
>>
>>98033556
Worlds is Vancian/Dying Earth fantasy. I'm pretty sure it says that in the book. It has some tools to make it a more generalist style of fantasy if that's what you want, but it's obviously cribbing from Eyes of the Overworld and Book of the New Sun. If you haven't read those, I recommend them. They are good.

And Ashes isn't confused, it's trying to do both those things. Again, it's a generalist toolkit. I think the zombie/disaster side was a little undercooked (it's obvious that he wanted to do a more Gamma World type of thing) but these are generalist systems. I'll agree that Ashes is the one I find least interesting (mcc and caves of qud fill my post Apoc niche in a far better way.) but it's still a long way from scraping the bottom of the barrel.
>>
>>98033623
>This game gives me more than 3 options, it's literally 3.pf d&d.

Nah, that's stupid. There's a spectrum between white box and role master, and -WN are waaaaaay closer to white box.
>>
>>98038687
>And Ashes isn't confused, it's trying to do both those things.
I mean, is it really better if it's confused on purpose?
>>
My favorite NSR is The Electrum Archive.
I have no idea where Troika! would be classified but I am a huge fan of that as well... I like how each combat test results in damage, regardless of who initiated it.
>>
>>98046191
>The Electrum Archive
Isn't that a tranny game? It's not the one in your pic at any rate.
>>
I'm running a DCC campaign in the Warhammer Fantasy setting. Anybody have good resources for random encounters? I have built a hexcrawl system, just need ways to populate the map
>>
>osrgtards necrobumping the artificial thread no one is interested in literally before it is archived to astroturf their nsr bullshit
lol
>>
>>98047999
Oh yeah, and bumpfagging astroturfed troll threads is the worst thing you know, right. KEK
>>
>>98047945
Its not explicitly WHF but Hubris is a great hex crawl and random encounter builder resource for DCC.
There are a few other more specific whf osrish things like the Chaos Hordes beastiary and A Small But Vicious Dog. There was a midenhime city pamphlet someone made ages ago I forget what its called. Warband! is chaos warbands in rogue trader but its got tables you might like too.
>>
>>98048849
Thanks, I will check those out
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>>98046877
wdym? for both??
>>
>>98047999
>necrobumping
>4chan newfag doesnt understand that you can post in a thread until it 404s
>>
>>98047999
getting jealous that people are posting here and not in your little tantrum thread >>98053154 fishfag?
>>
Low magic (sword & sorcery) 'crawl across a tropical archipelago. Need it or keep it?
>>
>>98054488
play X1
>>
Picked up the Mausritter boxed set, gonna run it for some rpg newbies tomorrow, if the thread is still up I'll have a play report. I'm pretty impressed by this set, dude managed to pack quite a bit into a very small package. As befits the subject matter, I suppose.
>>
>>98033556
>What other genres are TTRPGs even set in?
Capeshit. Get ready for Spandex Underwear Without Number
>>
>>98046877
>Isn't that a tranny game?
as in made by one, no. https://youtu.be/GOrvL7RxCIs?t=373
the setting itself has the same sort of "progressive values" as you see in most artist created NSR works.
>>
>>98057626
>Emiel Boven
>he/they
>and Ava Islam, who is a known NuSR tranny
Sorry, how is it not a trannygame?
>>
>>98057609
I believe he's said that he isn't going to tackle supes because the principle characters aren't proactive enough. It's probably also the reason he won't redo silent legions.
>>
>>98057609
>>98058431
Capeshit is really hard to do with OSR vibes. It's not just that capes and cape settings are pretty much inherently reactive not proactive, thus their gameplay would be more like Lancer sitreps than hex/dungeon-crawling, it's also that level 1 B/X-OSR characters are basically normal humans and a level 1 capeshit character needs to be... capeshit. Something on par with a level 1 psychic or level 1 mage is not enough to actually fulfill the fantasy. Not in strength, not in survivability.
>>
>>98058431
>>98060153
He already did Godbound, which is about as close as it would get.
If you really wanted to, I would not but, you could do something with the Scarlet Heroes Frey Dice for when a cape is bashing a bunch of goons. Making a city crawling patrol setup is a way to make it proactive, basically finding criminals and super villains in the wilderness, their lairs and breaking into them to defeat them. Again, not a system I'd use for capes, not racist just don't like em.
>>
>>98057381
Ran the little adventure site in the core book, Stumpville. It was a lot of fun, they ended up releasing the snake to chase off the rats, stole all the cheese and treasure, took a rat hostage and used him to bargain with the snake to escape. The players had a good time, no character deaths but it came close. I like the mausritter system, they seemed to grasp everything pretty quickly. It's been a long time since I've played with people who haven't played before, it was a lot of fun. I got The Estate Boxed set too, and they seemed interested, so hopefully we can get an actual campaign going for the summer. I'm interested to try some of the more campaign focused rules.

Anyhow, yeah, I'd give Mausritter a recommend. It's got me interested in trying the other into the odd-likes. I probably shouldn't, but I might pick up Mythic Bastionland for my other groups.
>>
>>98061683
>>98057381
Interested in how your Mausritter game went. I bought the box 4 or so years ago and ran it for some younger family and the neighbour's kid. It was alright, but I think I got stuck on the idea of it being well suited for teens when it was actually marketed at millennial who had grown up with redwall sort of stuff. I liked the idea of the spell tablets and inventory but found the little pieces overly fiddly, falling, getting lost, etc. It was fun regardless and I gave the box to the family teens.
We still regularly game when we hang out but haven't gone back to Mausritter.

Ran The Iron Coral and Into the Odd for them and their new partner this Christmas which went really well. Hanging out in a week or so and I think I'm going to run Mouth Brood and lean into
>every dungeon is an anomaly-zone hazard
as episodic play. Big gap in Mouth Brood I see so far is a lack of a rival party or otherwise negotiable inhabitants so I'll have to add those.
Trying to capture various fauna should work well enough as treasure but I'm tempted to add more direct coin value items.

The other option is Where the Wheat Grows Tall and making it more interesting by having a drawn out slavic war happening around the farm. The adventure is only okay as is but I think adding background external conflict would put some time pressure and add more to the module. Might get a bit grim so I'm inclined to skip that one, more so I don't catch shit from my inlaws about it.
>>
>>98063335
Yeah, I definitely like the idea of the all the little pieces more than the reality of it, but I think it helped with absolute newbies. Physicalizing a game mechanic always seems to help smooth some things out.
I really liked it, it sort of meshed with the philosophy I've been building as a gm. I haven't run much osr/NuSR, but I'm much of the opinion that most GMs need to make decisions more and roll less, and just give players information instead of gating them behind rolls. I really jive with the idea that players can accomplish most things if it makes sense, and rolls are reserved for situations where we truly aren't sure what the outcome would be, and failure is interesting/has a consequence.
>>
>>98063369
>I really jive with the idea that players can accomplish most things if it makes sense, and rolls are reserved for situations where we truly aren't sure what the outcome would be
Its very refreshing compared to a lot other forms of ttrpgs Side note, this isn't just an OSR style mode of play, there was a lot of parallels in design goals like that in the late 2000s-2010s between various storygames and osr, at least in getting away from WotC style gameplay. The games themselves tend to be quite different although there can be useful crossover pieces or amalgamations like Beyond the Wall.
>>
Did fishfag try yet another fake general scheme
>>
>>98067805
No, this thread's fine.
>>
>>98067805
You’re tilting at windmills
>>
Has anyone played Ashes Without Number? I see barely anything about it despite it looking pretty cool.

Is it just because apocolypse is much more niche than sine nomine's other works, sci-fi (Stars) or Fantasy (Worlds)?

I'm thinking of making a sandboxy S.T.A.L.K.E.R esque campaign where the players essentially bum around between settlements, doing odd jobs, bunker diving and dodging mutants and factions.

Essentially a more anglo reskin of stalker.
>>
>>98073793
As was pointed out up thread, AWN is kind of weird because it's trying to do both The Walking Dead/relatively grounded disaster post Apoc while also doing more gonzo, Gamma World mutants and super tech post Apoc, so it's kind of more all over the place than the previous titles. I got it and ended up selling it, it just didn't really jive with me, but you should check out the free version, I feel like it would work well for a STALKERish game.
>>
Pill me on Shadowdark, considering switching to it, tired of trying to salvage
>Five Torches Deep
>>
>>98074951
it's BX with a gay rule for light sources
>>
>>98032119
It's a microcosm. The limited handful of Youtubers that can live of this shit desperately need new stuff to talk about everytime. It's the "be excited about new thing, consume new thing" meme but times ten for them because otherwise it's back to the 9-5 wagecage.

The rest is posers flocking to the hype and snowballing it into a juggernaut but really you only have a few palms to grease at the very start.
>>
>>98021782
>>98025886
Only Mythic Bastionland was mentioned, but realistically speaking Electric Bastionland, Mausritter and Cairn are notable as Oddlikes/Mark of the Odd/Into The Odd derivatives. Most other stuff is smaller still, those 3 at least get some frequent attention in the scene. For better or worse, the dude behind Cairn runs a big/active NSR Discord.
If you like science fantasy like Ultra Violet Grasslands, it's worth bringing up Vaults of Vaarn and The Electrum Archive.
In a cookier sense, you have Troika!, officially from 2018, but it hit its stride later. Not really NSR, but difficult to place otherwise... Not sure if Spire The City Must Fall and Heart The City Beneath count, I guess they're just indie.
If you liked Black Hack, Black Sword Hack came out in 2020 and then got a artpunk version in 2023 (it does look nice).
24XX is really minimalist but was definitely a fad online/on itch.
Land of Eem is cute and I like to bring it up but a stretch to call it NSR. Premium indie I guess.

As far as what anon said, I'd mention that Mork Borg is being replaced by Pirate Borg (name on the tin). Shadowdark is alright as an intro for 5e players, also it should get a big release this year to stoke popularity.


>>98032119
>>98075734
No reason to include Vaesen desu, Free League is just doing their own thing regardless of shilling. Include Nimble and Flail instead.
>>
>>97989438
I treat it more as a vehicle/gold sink/ travel hub but if it was big enough theni dont see why not. You can do a haunted ship as a dungeon same principle id think
>>
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Is there a good system to use for FF1? Ideally it'd be something like old school Dungeons and Dragons but with cleaner language and more streamlined rules? A focus on combat and exploration would be a must but those older games don't really like it when you get involved in random encounters judging by how long it takes to heal. Personal aside I'm also just not a fan of hirelings in games, or those simulation aspects.
>>
>>98081572
FF1 kind of just is an adaptation of B/X to the limitations of the NES, to be honest. Your reservations aside, you should be able to write a FF1 shell to lay over Moldvay Basic pretty easily.
>>
>>98085603
Dang. You sure someone else hasn't done the work already? I've been told that OSR combat is more deadly than I'd like so I'd probably have to try and tweak the math somewhere and I'm not sure how well that'd work.
>>
>>98086108
If you ignore the tumblr art Break!! did it for you already.
>>
>>98067805
no, in fact he's been desperately trying to kill it.

I resurrected a general because I wanted to ask some questions and talk about modern design rules lite dungeon crawlers.

>>98073793
well it's also the newest.
but i think part of it's because post-apocalypse has trouble being compelling and has the least amount of escapism, even less than cyberpunk.

What did we do today? slum around a barren wasteland scavenging for mere survival. What are we doing tomorrow? slumming around a barren wasteland scavenging for mere survival. If we're still playing in a month, what will we be doing? Slumming around a barren wasteland scavenging for mere survival.

Mmm, and what are you doing in real life right now? Drudging in a barren husk of a civilization, scavenging for mere survival.

From what I've seen, most zombie enthusiasts (and doomsday preppers, and "i own 85 guns, most semi-automatic, for home defense"ers ) are just people who really wish they could shoot people so are chomping at the bit for an excuse. But that doesn't really translate to engaging gameplay or narrative.
Nor is it really anything unique to post-apocalypse other than access to guns, they'd be just as happy if the dehumanized bloodthirsty invaders they get to mow down are goblins instead. Or carthaginians or mongols.
>>
>>98086301
nta
Post apoc can be compelling, its just cowboys and indians, especially zombies. But it doesn't do much with the osr gameplay loop unless you're doing dungeon gameplay loops so its more constrained and not as well built for it system wise. You just have to focus on dramatic impact and action instead of the scavenging part. Base building and ammo counting is already taken care of by TW2K, morrow project, etc. MYZ and Apocalypse World, 10 candles, the Don'ts, etc. already took care of the story focused side.
Its an oversaturated genre that osr/nusr gameplay doesn't add much to.
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>>98086301
>chomping at the bit for an excuse
Champing. They're champing at the bit.
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>>98086301
>What did we do today? slum around a barren wasteland scavenging for mere survival. What are we doing tomorrow? slumming around a barren wasteland scavenging for mere survival. If we're still playing in a month, what will we be doing? Slumming around a barren wasteland scavenging for mere survival.
That's not how most post Apoc sci-fi settings are. You're discounting gonzo tech, mutants, and the "we get to build our own civilization, just with blackjack, and hookers!" aspects of it. Most post Apoc is much closer to the sort of "default" d&d assumptions than you're painting.
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>>98088346
I find Ashes might be on the simpler side to TW2K which is why I'm using it as I do like the base building and faction side of it. I've not read up much on Morrow Project but I will give it a peep.

I like apoc world but I would like something a bit crunchier so I feel that Ashes might strike a good balance for what I am hoping for.

>>98089159
I should probably bring those elements more into the foreground actually.
>>
What are the best Mork Borg hacks/3pp?
Dabbled in pirate borg a bit
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>>98089159
>Most post Apoc is much closer to the sort of "default" d&d assumptions than you're painting.
True. "D&D is post-apocalyptic" kind of got reduced to a meme, but it was a good point made by a couple bloggers before that.
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>>98081572
Did you ever check out Retro Phaze? It used to be called Elegia and was available on Lulu. It seems to be dead now, but PDFs are easy to find. It was specifically designed to emulate this sort of thing.
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File: file.png (2.93 MB, 1122x1600)
2.93 MB PNG
>>98095543
Oh damn. This might actually be what I've been looking for! I've just quickly glanced at it but it looks real cool. I love that it only uses the d6.
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>>98089416
The conventional wisdom is that pirate borg is the only borg that can stand on its own legs as a TTRPG.
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Probably a long shot but does anyone have the the "Advanced" Retro Phaze stuff that John Higgins was working on? I saw that he put the files out there and washed his hands of the series.
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>>98088819
a bit is the metal pieces you put in a horse's mouth that connect to the reins. To chomp is to bite. An overeager racehorse will be biting its bit impatiently tugging at the reigns in anticipation.

Champing is what happens in showderp.
This is not showderp. We're not even on /vp/.
So who is champ?
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>>98099335
Nta but:
>"Champing at the bit" describes someone who is restlessly eager or impatient to start something. The idiom originates from horse racing, where a spirited horse chews and gnaws on its metal bit because it is highly anxious to run While "champing at the bit" is the original and historically correct phrase, "chomping at the bit" is now extremely common and fully accepted in casual use.
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>>98099335
>So who is champ?
THAT QUESTION WILL BE ANSWERED THIS SUNDAY NIGHT AT THE DOUBLE-YEW-DOUBLE-YEW-EE SOU-U-U-U-U-U-UPER SLA-A-A-A-A-A-A-A-AM
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>>98089740
Real life is post-apocalyptic

The only difference is we've long since caught up with everything that died beforehand right now.

Unless there's ruins of a breakaway civilization on mars or the moon or something, admittedly anything much older than 100,000 years on Earth would all be dust, so who knows what kind of things could have happened in prehistory, we'v only surpassed the fallen empires of recorded history. But even african and australian aboriginal oral histories only go back about 60,000. Which is a truly insane number to be remembering geological events correctly using nothing but a multigenerational game of chinese whispers, that's significantly pre-Holocene, but compared to the 300,000 total years of modern Sapiens and 1,500,000 years of word-speaking, fire and complex tool crafting various hominids, is still only a tiny sliver. Can you imagine if you only had any memories at all of the last 20% of your life, only half-way cognizant memories of the last 2%, and only semi-reliable memories of the last 0.15%? You could have been anything "in a past life" of that same life and you'd never know it.

And total undetectable erasure happens at only 2.5M years. There was crude oil deposits as early as the Carboniferous. Some undiscovered larger-brained cousin of Archaeothyris could have driven internal combustion cars to data entry office jobs in skyscrapers, then commuted back home through 2 hours of gridlock to take meager solace in the smile of his adoring lizard daughter, who's big into Arthropleura-riding even though they live in a studio apartment and she's never touched one in her life, meanwhile he secretly frets about how he's going to keep taking care of her with artificial intelligence raising their municipal bills and making his entire position obsolete in 5 years, while his lizard wife asks him what's wrong and he lies and tells her it's nothing. There's just no way to know. There's no evidence for it. But we wouldn't expect there to be.
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>>98063335
Ran Mouth Brood with Into the Odd.
2 sessions in. 3 Players, 2 characters each. 3 casualties, 3 sets of samples brought back.
Its an alright module, lots of flavour but it doesn't really hold together without a lot of hand waving due to how small the dome is. Each hex being 60' and no real rules for how the vertical ascent and descent works. I get its suppose to be a jungle so there's presumably things to climb at any location but given how much that plays into exploration a bit more on it would have helped.
Creatures are neat, not a lot of interactions with them that aren't hostile or negative. Second trip into the dome the players figured out its more about snatch and grab rather than exploration.
7/10. The vibes are strong but its missing a bit of meat, might try running it again with something else.
No idea why there's a metal pod box that launches the entire dome into space. Not sold on negadungeon traps that make the entire game pointless.
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Newbie GM here again.

For Hexcrawls, how do you guys create your region? Do you have it all figured out and prepped before you even begin or is it something you build organically as the players explore?

Or is the overland purely just travel to get to the dungeons and towns and such?

How strictly do you track food and travel rations? I feel as if they are a big part of OSR but how much overhead do they add?



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