Dreamlands EditionTell us about your horror settings, games, etc. Share inspirational art, prompts, etc.>List of games:Call of Cthulhu, Chill, Cold and Dark, Degenesis, Delta Green, Don't Rest Your Head, Dread, Esoterrorists/Fear Itself+Book of Unremitting Horror, Fall of Delta Green, GORE, Into The Shadows, KULT, Little Fears, Mothership RPG, Nemesis (free on Arc Dream's website), Nights Black Agents, Silent Legions (Mostly for the tables), Stalker: The SciFi RPG, Symbaroum, Ten Candles, Trail of Cthulhu, Unisystem (All Flesh Must Be Eaten, Witchcraft, Conspiracy X, etc.), Unknown Armies, The Whispering Vault, Vaesen>Inspirational stuff:Caitlin R Kiernan, Castlevania, Carnacki the Ghost-Finder, Doom Watch, Fear & Hunger, George Romero, Ghostwatch, House of Leaves, I Am In Eskew, John Carpenter, Kolchak the Nightstalker, Laird Barron, John Langan, M.R. James, Nick Cutter, Old Gods of Appalachia, Quatermass, Ramsey Campbell, Remedy Series (Alan Wake, Control), SCP Foundation, Scarfolk Council, Shaun Hutson, Silent Hill, Stand Still Stay Silent, The Evil Dead, The Magnus Archives, The Secret World, The Stone Tapes, Anatomy, Thomas Ligotti, Twin Peaks, Vault of Evil forums, toomuchhorrorfictionOther News:Fantasy survival horror game "Of Hearth and Harrowing" releaseshttps://www.chaosium.com/bloganother-brp-release-under-the-orc-of-hearth-and-the-harrowing-fantasy-survival-roleplaying/Current Book Club Topic:"The Other Gods" by H.P. Lovecrafthttps://www.hplovecraft.com/writings/texts/fiction/og.aspxQuestions for the thread:>Have you ever incorporated the Dreamlands or a dreamscape in general into one of your adventures?>What are some scary things that can happen to PCs in a dreamworld?Previous thread:>>97833345Please try to keep arguing to a minimum. Don't respond to bait/drama/politics posts.And as usual, try and keep it alive. Make a new thread if its not in the catalog.
Book Club starter questions:>What works?>What's cool about it?>Why is it so effective?>What is the best part of it in your opinion?>Thoughts on the characters?>Is the villain effective?>If you had to pick a moment that really scared you, which would it be?>Is there anything you feel could have been expanded upon?>What would you change?>Would you use it as inspiration for a game?
I made this the news post just cause this game looks cool and I want to see if anyone has gotten it yet.
>>97997244Honestly, I'm judging the book by its cover, and I would stay away from it. It's not even what is being depicted, the artstyle is not horror at all. And if you can't even get a decent cover, how is the rest of the book going to be? The author clearly doesn't understand horror.
Best CoC edition? Should I just get 7th?
>>97999974Call of Cthulhu isn’t like most other RPGs in that editions are largely cross compatible with each other and each new one is mostly small, iterative changes. 7e is the most different from past ones but you could still run something from 2e with a minimal amount of effort. So yeah, just stick with 7e. The changes it did make are generally considered great and it adds the criminally underrated chase system.
>>98000000Thank you
>>98000000Hmmm, I'm bound to agree with you due to those great SIXs you got there.
>>98000000Based chase enjoyer
>>98000000true I was able to run Escape from innsmouth using 7e
>>97999524This.
>>97997244Two geriatrics, elf-Zoe from Firefly, and a weeaboo femboy. Spooky.
>>98000000holy digits
>>98000000Six Zeroes speak the truth, I fucking kneel.
There's people in my group sometimes saying they'd like to try CoC. I would also love to try it out, but I never pushed for it or looked too much into it because I know them, and they are too goofy and action-oriented (not necessarily in a combat way, but they do like to go around and do stuff, getting a sense of accomplishment) to give the whole thing justice. Simply put, I don't see them playing along with a serious tone for long. We all get together to play after work, so I don't blame them for just wanting to unwind.The question is: what if I used CoC as a setting and ruleset, but used it for something that's more a mix with delta green and, for lack of a better example, hot fuzz? They could go around, investigate, uncover some conspiracy, shoot a few cultists and then have a run in with a creepy monster. This is the only way I can imagine them playing this, but hopefully they might get into it. Or should I just use something else?
>>98002372Pulp Cthulhu. You want Pulp Cthulhu.Alternatively, if you want a really scary adventure to set them straight and make them understand the tone the game has, hit them with Dead Light.
>>98002372As someone who had the same issue, but tried running a serious campaign for Delta Green - lean into the pulp aspect a bit more. Try to keep a mix of seriousness but a bit of pulp to lighten things. It certainly helps out, especially after running a one shot and playing up the 1920s setting and people.
>>97999524>>98001510>>98001604To be fair, the interior art does seem better.But I may also just desperately want something like a Darkest Dungeon/Bloodborne RPG that I'm willing to try anything. And I like BRP, so it using it is a big plus.
>>98002460Also wanted to go into further detail as a warning for others - don't run a remotely serious game of Delta Green for people who aren't gonna be just as serious about it. I've found it tends to go VERY poorly.
>>98002448This really looks like what I had in mind.>>98002460Noted. Speaking of the 1920s, how difficult would it be to move the timeline forward?
>>98002464I could see some vague darkest dungeon influence in the cover art, but it's like they tried to ape it while removing everything that made the art good in the first place. Even the interior art isn't that great I'm afraid, at least it's not working for me. The palette is too bright, everything is too clean.
>>98002460>>98002467I got hit with a sheet that's just Alexander Anderson from Hellsing for Delta Green the other day.
>>98002498>Speaking of the 1920s, how difficult would it be to move the timeline forward?Very easy. Call of Cthulhu includes modern day costs for items (as well as modern-day exclusive gear) and has an alternate character sheet for modern day investigators, which includes stuff like Computer Use as a skill.
Any recommendations for spicing up Last Things Last? What's a good module to run after it? Did anyone tie in the next module using Baughman's lockbox contents?
>>98002619I had 2 different ways for spicing it up for 2 groups of 3 that I ran one after the other, before getting everyone into a call together to discuss how it went. Was a lot of fun to see them realize that it was run quite differently lol.Anyways, I had group A actually get briefed by Clyde before he goes to the restroom and blows his brains out in the bathroom, so they had to improvise when a neighbor rushed over to ask about the bang. Group B got theirs spiced up with a storm at the cabin, and having a nearby Ranger show up after seeing their cars pull up from their tower. Also I made a little bit of foreshadowing for another scenario (a slightly altered Unfriendly) in case the players wanted more, and it was tracing where Clyde got the book/knowledge for bringing Marlene back from and introduced a green box that's located in the back of an occult oddity shop/bookstore with the bookstore owner being a friendly in charge of looking out for anything unusual.
>>98002669Just to clarify, the extra foreshadowing for another scenario was for both groups and the scenario mentioned is this one (though I had it go either with the serpent man route OR with Ghouls via Ghoul Manuscript): http://fairfieldproject.wikidot.com/unfriendly
>>98000000
>>98002464Lamentations of the Flame Princess
>>98003436I dislike the actual system behind LotFP and think the creator’s kind of an asshole but I would be lying if I said that that specific piece of art and some of the adventures weren’t dope as hell.
>>98002598That's great, thank you
>>98003896NTA but after doing that stuff, the only thing to really do is update cases to include things like cellphones and modern technology. As Sandy Petersen himself said: Cultists have access to the same technology as the players. High Priests have The Necronomicon saved as a PDF. The King in Yellow is going around on TikTok and Youtube.
>>98003909>The Necronomicon saved as a PDFThat sounds even more dangerous than having a copy in a public library.
>>98004036I mean, realistically, if someone posted the real necronomicon online 99% of people would just think its some prank or larp or arg or whatever. A thousand year old leather bound tome might be a bit more convincing to people, even if just barely
>>98003909Do you think if YouTube starts to auto-play the second act of The King in Yellow, you’re compelled to finish watching it? Like how if you start reading the second half, you HAVE to finish it?
>>98004036why did you think they stopped letting us post pdfs on here?
>>98003909We seriously need an actual exploration of the consequences of that, like what if The Necronomicon somehow reached a shadow library or this idea i read a while ago of a rogue ai chatbot which was accidentally trained on passages of the KiY
>>98004361What happens if someone puts Family Guy clips and Subway Surfers footage beneath The King in Yellow
>>98005235>Hey Lois, remember that time we went to Carcosa?
>>98004036>>98005185No joke. Always found kinda surreal that in CT the answer is "oh but we have antipiracy software".Dude, ANYONE on the interwebs since like 1994 wouldn't believe that could stop people.
Do you guys use music during ur games? like to set a mood or for ambiance?I remember years ago, playing a Call Of Cthulhu campaign, and the keeper had a really good playlist. Like a weird mix of old jazz and like erie ambience stuff.
>>98004469Deepest lore
>>98007285I think the idea has a lot of potential but lately I've been playing mostly no screens for convenience, so I never tried it.
This is kind of far out, but you guys know any sources of inspirations for people being victims of something like gangstalking or an organized conspiracy? Like there's this one episode of the x files I saw ages ago where mulder and scully enter this small town and iirc the kids start acting crazy, and it all gets traced back to the local meat supply being tampered with by some mysterious organization. I'm planning out a game where something like that will happen to the players so I'm looking for inspiration and ideas of what to do, how to clue them in, and such. Not that I want to go with tainted meat or crazy people, but that's just the one thing I can remember having the vibe I'm trying to go for.
>>98007285I use tracks from Tabletopaudio for my Delta Green games. I have a Bluetooth speaker that doubles as a faux flickering torch light in the middle of the table.
>>98004096>argWhich means a bunch of zoomers would obsess over it and even the Great Old Ones would blink
>>98003909It's still not quite as dire as Sandy makes it out though. Miskatonic U. would likely never allow the Necronomicon manuscripts to be digitized. IRL in AD 2026 there are still many grimoires that can only be accessed by academics at institutions or by convincing private collectors. Whateley would still have to go to the library even if he was a zoomer. Now those translated, but incomplete, print editions would absolutely be available as pdfs and widely distributed on archive and gutenberg...
>>98002669Both great ideas, I'll be using the ranger when I run it.>>98007285I really like the OST for Alien and feel like it has some good use when I run horror themed games.
>>98003800Its def my favorite iteration of D&D B/X. I like Raggi. He's a bit of an edgelord, but he sticks to his guns and pays his creators well.
>>98007285My go to music for CoC are the soundtracks of Bloodborne, Darkest Dungeon and this guy:https://youtu.be/n8Na1oEh0-I?si=l97ANSVyeTRIN6eQ
>>98009584I've never understood why people think Raggi is an asshole. He's a funny little goblin metalhead who, like you say, pays his freelancers incredibly well, puts out a product that he gives a shit about, and is obviously an incredibly loyal friend. The industry would be a better place if we had more Raggis in the field.
>>98009100There is a shitton of canonical cthulhu grimoires in COC that circulated in print. THOSE would probably be on anna archive.
>>98013083I'll add that personally I prefer TOC approach to grimoires anyway (which give you no automatic SAN/STA loss). No sure if the "spell diffusion" angle will be touched in the modern campaign frame for second edition, I would suggest that you don't simply get the first Magic skill point just from reading shit.
>>98011861Honestly, I think people tend to just parrot other people's opinions. Raggi got shit for the Jordan Peterson picture and being associated with Zak S, so delicate smol-bean autists threw him and LotFP under the bus.
>>98003909Always found it funny how Sandy believes Cthulhu Modern is the "correct" way to play CoC.The 1920s default setting is one of the highlights of the game for me, though I do play in the other timelines every so often (Invictus especially appeals to me).
>>9801496480s can be fun with stuff like limited technology and shit like the satanic panic and cold war/nuclear scare affecting everything, but i do agree that 1920s is the best era to play in. 90s and early 2000s could be fun too maybe with the start of the internet, Y2K and conspiracy theories getting more traction.
>>98014964Never understood this. Lovecraft seems to me the kind of guy who, when used as inspo, can work basically the same from the enlightenment to at very least the seventies, but almost surely to, well, nowdays. And this is not considering that he did have stories set in the classical period.Granted, you have to adapt the tech: he did write about cutting edge shit for his times, which are not ours. Radio was a thing then (see The Whisperer), it's not now, shit like that. But the basics? Almost absurdly universal, really, it's hard not to imagine his stories in... basically any other modern country.
>>98015468To me, it's the fact that when I'm playing an RPG, I don't want to be playing real life. I'm one fo those people who never likes to "play themselves," and I always try to make my characters as different from me as possible. On similar levels, I like the setting to NOT be modern day.The 1920s appeals to me as a setting because, frankly, not a lot of other RPGs use that time period. It feels like CoC really staked out its niche there and claimed it as its own.Again, not saying I refuse to play Modern, but it's just not my preferred.
In CoC 7th, can we just start with the core book, or are the player/master handbooks also required? Looking around for second hand stuff and I want to only get the bare necessary until I'm sure we're playing more than a couple of flings.
>>98016783The only thing you need to start the game is the Keeper’s Handbook. The Investigator’s Handbook is worth getting at some point, because it has more career options and expanded equipment choices. But it most exists to let your players have a rulebook in front of them without risking spoilers from stuff like monster stats, how arcane artifacts work or the contents of ancient tomes. It otherwise has little in the way of rules that the Keeper’s Guide doesn’t already have.
Just snapped up Cthulhu by Gaslight after based seth reminded me it was out. At this point is Colonial America the only setting book they announced in the 2010's we haven't got yet?and has anyone tried the scouts book yet? is it just call of kidthulhu expanded to a setting guide?
>>98016783Honestly you can get the 20 dollar starter and be good for hundreds of hours. The core book is for the keeper mostly and for the sickos at that. The investigoators book is for the turbo sickos that want the nitty gritty of how to RP a 1920's university chemistry professor.At the end of the day you really want Alone Against the flame to act as your player creation tutorial and Paper Chase to teach the basics. Stuff like gun combat, car chases and magic can come later. For a beginner group just run it like an episode of Columba as written by RL Stine. You get all the basics from the starter and theres tons of free scenarios online so you only get the big books when you are certain you like the game and are going to join us in the sicko pool. Its a great game in general but its also great because theres a very very low cost of entry.This youtube channel is recommended by chaosium in the rules for how to start and he breaks down the starter here:https://www.youtube.com/watch?v=KoVuwcAlTqQ
>>98017924I got it but haven’t run it yet. It’s much expansive than Kidthulhu. For example, it has rules for taking your kid characters and growing them up to adults, which can be good for carrying the characters forward. In addition, the merit badges your scouts earn give mechanical benefits, which is neat. >Colonial AmericaOh hell yeah, I’ve been wanting a horror game set in that time period ever since I saw The VVitch.
>>98018622Colonial America was announced in the back of Down Darker Trails if memory serves but they had a big reshuffle of production plans just before covid. I could be wrong but want to say Dark Ages Cthulhu swapped release dates with it but then i think the author get seriously ill.
>>98018622There is Colonial Gothic and the Zweihander version of it, Flames of Freedom.
>>98017924>and has anyone tried the scouts book yet?Read it.The adventures are astonishingly bad, even for Chaosium; any decent GM would come up with something at least marginally more entertaining. Some vaguely interesting rulings. Also, non-segregated and apparently going out innawoods with mixed genders (12 yo) in the twenties. No, COC h as not to be a commentary on contemporary politics, neither does it need to be grindless spot on on historical discrimination, but come the fuck on.
>>98018768You sound like you cried when the onion won infowars.
>>98018817Nobody cried anon.Nobody laughed either.
>>98018817I'm a leftist, probably one the most leftist here. It simply is maaaaaybe a tiny bit cheap, isn't it? To be fair the racial angle can be ignored with no consequences, but it is pretty funny.
>>98000000Yep, you're correct and the numbers confirms it.
>>98018857>I'm a leftist, probably the best leftists, they did tests on me and they were very impressed, they thought they had never seen someone as leftist as me
>>98018969Definitely think I am not "the best" by any metrics.
Ocean Game tomorrow.
>>98017924Colonial America is kino but what to put in there specifically that isn't, you know, 1920s shit?
>>98017608>>98017992Thank you anons
Whats the last real world thing you have used in a game setting wise?
>>98020032The London Necropolis Company. In the 1800's england was transitioning from burying people at their local church to modern graveyards and London was exploding in population so for that -and hygeine reasons- they moved all burials to out of the city.But they couldnt shift that many dying out 25 miles away by carriage so a company was founded with its own private rail lines and trains that pulled up right in the cemeteries outside of london with train cars full of the dead. Still separated by class of course because the toffs complained. This continued till the trainyard and core line were destroyed by the nazis during the blitz and it was better to write it off than repair it and it was quickly forgotten by the general public but those lines are, shocker, considered super super haunted.I think Cthulhu by Gaslight actually uses it in an official scenario but i used it in a Promethean campaign as a frankenstein type was doing train robberies for parts and it was pretty kino.
I want to be honest.The cosmic horror stuff intrigues me, CoC sounds cool as hell with the right people, and there's even a pulp supplement. But I don't know shit about the 20s and I wouldn't know how to nail it. Where do I even start looking into it?
>>98022709Chaosium is very good about their books including a primer. Down Darker Trails has a large chunk about the history of the americas in the 1800's, Dark Ages is written by two historians and breaks down everything down to "heres the male and female naming conentions of 900's england". They aren't like say D&D which is largely "fuck you figure it out" because its a melange of random ideas from different periods smashed together. Each setting is intentionally curated to be that setting. Did something not exist then? then it doesn't exist. How much was money worth then? heres a table. Its specifically designed to teach you enough about the setting with recommendations for other media you can quickly get a grasp on the important stuff.Still doesn't stop "that guy" going "uhhh i have a sword cane and a bunch of dynamite and guns i saved from WW1".
>>98022738That's reassuring, good to know.
>>98022709I've found that people far overthink this aspect of the game. You're group probably isn't going to care if the game is more or less modern times but with less phones and cars and more jazz. You can work on introducing neat/weird era specific stuff per session (oh, this area's phones are all on a party line so we have to be careful about making calls, oh we need to use a clipping agency to get some information, etc.). The investigator's handbook has more setting info on the twenties, alongside what's in the core book.If you still find it an impediment, you can always just run games in the 80'/90's/00's/201X, there's nothing that ties the game hyper specifically down to the 1920s.
>>98022772Yeah, I probably am overthinking it, it's just that I'm used to come up with stuff on the fly in fantasy and sci fi because most of the time you can do almost whatever, but in a real historical situation that's not as vague as the middle ages or antiquity, I don't want to come up with stuff and then have someone look at me like I fucked up because he knows otherwise.
>>98022772The thing is some players really struggle with the disconnects no matter how minor. Like the old saying goes "theres a reason shampoo bottles include instructions".But it goes both ways. I always remember listening to Modern Mythos, the podcast one of the devs and Seth Skorkowsky do, and Seth talked about how people play so much 1920's they mentally struggle with modern day "because i can get my cell phone out and call the cops at any time" and his rebuttal for that was elegant and perfect: Okay you ring up and call the cops and they say okay [player name] we are sending a squad car over. Maybe you notice that you never gave them your name maybe you dont and the keeper goes from there.The settings are really just a tool box for the keeper to arrange shit around the players for the story. Its all low tier theatre kids shit at the end of the day. I remember running Paper Chase for friends who never played before and the moment the book says "make them roll to look for a path from the house to the cemetery" i had the player that made an extreme success find something in a bush on the path and i handed them a screwed up ball of paper they unfurled and it was a list of books. Because its the 20's and how else is an older man going to keep track of what select books he wants to steal? an app on a smartphone? no its the 20's its paper or nothing. Which gives the players a key on what sort of entity they are setting themselves up for and also by handing them a piece of paper they found ads this level of immersion without breaking the illusion of the setting.You just gotta hope a turbo autist can still flow with you adding stuff to remind them "yo this isn't 19XX" which in tabletop gatherings can always struggle with one mouthbreathing dumbass.
>>98022738My character had a sword cane :(I just think they look cool....
>>98022825Paper Chase came with a map?
>>98022843No i took a map from another module and loaded it up in CSP and redrew some of it. For beginners they might find just a character sheet and 'theatre of the mind' a bit overwhelming. But you give them a map that grounds and defines the scenarios setting and it really gets them into it. Its consistently been the way i've had beginners go from that nervous "haha this is so silly and i'm worried i'll be cringe" to going "okay okay hang on lets check the map" and it gamify's it more.Also if you want to be brave practice accents as a keeper, nothing breaks the ice like putting on a 20's new england accent for an npc and letting them know they can go hog wild.
>>98022857Oooh, solid advice. I'm running for a bunch of newbs soon, I will keep this in mind.
>>98022814If you have a history buff in your group, utilize them! It's great.
>>98022828Even Spoony looked down on sword cane sammys. Fucking Spoony.
>>98023262I funnily enough have a player using a sword cane in my Orient Express campaign and only recently did he really get a chance to use it (It was during the cultist ambush in the caves outside of Trieste).Our most capable fighter in the party thus far has been the Cemetery Keeper, who has a damage bonus and carries a shovel around with them.
>>98023504>most capable fighter has been the Cementery Keeper
>>98023504>Our most capable fighter in the party thus far has been the Cemetery KeeperAs it should be. People that play soldiers and the like expecting their Dungeons and Dragons power fantasy are often the idiots that get merked and dont even have a follow up character planned and get pissy and quit. The real shit kick is always the gravedigger, sailor or bum because they have to know how to fight dirty.
>>98023536>>98023682The best part was in the second chapter of Horror on the Orient Express when the Cemetery Keeper used their shovel to stab and throw a pseudo-ghost out of a train located in an astral pocket dimension and the ghost faded into nothingness in the void that lay beyond.
>>98023928>"No ticket."
>>98022709Just do it nowdays. Or, in reverse, watch some noir movies set in the period. Hell, just rewatch Indiana Jones and set in it your mind with a down to earth power level for the MC.The possibility of COC adventures having problems because of players not knowing how thing X went back in the 20-30s is basically nonexhistant, for better or for worse.
I always laugh when I think about the fact that Arthur Machen has a horror story called The White People.
>>98026559I really need to read more Machine. I’ve read The Great God Pan but nothing else by him. Course, I’m busy with Hodgson at the moment.
>>98020032Teddy Rosevelt once wrote about being stuck in a cabin and surviving a seige by sasquatch and you better believe i lifted that idea for a Down Darker Trails scenario.
>>98027534Great God Pan is probably his best work. If you read one Machen work, it should be that one.However, The White People is really good if a bit hard to parse. It's in the style of a little girl's journal which can make it hard for some people to really get. Three Impostors is also good if you can get past the frame story. It's an anthology but wrapped up inside a novel. If you can get past that, it has some great stories.
Happy Mother's Day!How have YOU used Shub-Niggurath in your adventures?
>>98019023It was out to backers(and pirates) for a while. I downloaded the PDF months ago.Should ask what happened to the allsop art.
>>98003800>I would be lying if I said that that specific piece of art and some of the adventures weren’t dope as hell.Which ones were the good ones again?I was thinking of seeing if some of these good OSR modules can be remade in a different setting/system.
>>98026559And an astonishingly good story at that. I'd even say it's the best "weird tale" ever. Yes, better than The Colour Out of Space or The Willows. Wish more author back then would've tried the subjective POV terror way.Contrariwise I don't get much Great God Pan's vague vaguesy vagueness, yes, I know HPL would clobber me but for example The Terror is way higher up.
Guys, how would you do a naval scenario?Biggest problem to seems hierarchy. While in a land war the local commander is not really gonna decide everything, the captain of a ship kinda will.
>>98029684One of the GMs in my group ran a naval scenario recently. Catch was we were passengers, not sailors on staff, so it was more "help out where we can" than needing to follow specific orders.I would check out the works of William Hope Hodgson for inspiration as well.
I was recommended Symbaroum because it was superficially similar to a setting I'm working on.Is >You bleed from every orifice because you ate genetically-modified barley loltruly horror?
I'm looking to do a campaign about happy little forest critters facing terrible existential threats to their sleepy town, kinda like a horror version of ROOT. I like the idea of something so innocent, and unable to comprehend the horrors of monsters they face, having to save people who will never thank them, due to their own ignorance. I was looking at Vaesen, since I like the mythological aspect, and feels like it could offer some monster-of-the-week vibes. Has anyone given it a shot? Any other system suggestions?
>>98029684depends on the kind of scenario and the size of the boat, doesn't it?
Degenesis was a b it wanky for my taste, but now it's done, can anyone give me a rundown on how the setting ended? What the basic story of its ending was, if there was one?
>>98030119>>98032113Yeah, problem is that we're talking two ideas and both are navy (first is an u-boot, the other is more vague but we're talking napoleonic era maturin-aubrey sheaninigans).
>>98031118Vaesen is great art and some really cool ideas but ultimately the system is quite broken in some fundamental ways that would require a new edition to fix. For one thing it has like a dozen skills but the game is mostly investigation or talking so investigation and manipulation are the only skills that matter for 99% of the player experience. famously one of the scenarios in the core book lists every single skill check as a manipulation roll.This mostly seems to be because FL just slapped the mutant ruleset onto a new IP without changing anything. But that ruleset was made for a post apocalyptic combat heavy game. Every vaesen can't be killed and fighting them is more fruitless than fighting any mythos creature in CoC and in general its very much a "coffee table book" where you thumb through it and go "ooh thats lovely art" but playing it kind of blows and its a damn shame.Honestly if you want a basic bitch horror game scenario and you just want a core ruleset to use then go with Call of Cthulhu. There is a reason 7th edition has been around forever and doesn't need to change. You have skills that range from 1-100 and roll a d100 to see if you clear the skill check. Thats fine for most of it. My FLGS owner ran a short campaign using it where everyone played animals based on an indie comic book about cats set during a mass rabies outbreak and it did the job fine.Maybe try the scouts or call of kidthulhu rules if you want to simplify it.
>>98031118Mausritter, very light system and easy to learn
I'm looking at running a one-shot with some friends and wanted to know if you guys could help me find a good setting. Looking for something like Stand Still Stay Silent in tone or as close as possible, preferrably with a system attached. Doesn't have to be post apocalyptic - just with civilization barely clinging on or contained to small enclaves in a world of deadly terrors.
>>98032978Rabid animals you say?>https://www.youtube.com/shorts/XjKYoSPmzWA
>>98032978>CoC 7thYeahhhhh, its hard for CoC to miss. I originally was drawn to Little Fears, but decided after flipping through both editions I wanted a little more crunch, and investigation, so I just ripped out a bunch of monster ideas from the first ED. CoC is just rock solid and polished for what you ask it to do.Funny enough I was actually just recommended Feral even though I was going for more Root style of things, I need to give it a read.Shame about Vaesen, I thought the idea of dealing with myths that you had to learn about, and outsmart through their own rules sounded rad. Shame it isnt that.>>98032998Will read, thanks.
>>98033007Unironically DND.
>>98034253Yeah Vaesen is a lovely thing from a distance but you look close and its such a failure mechanically. Still the home base stuff is a great idea for other systems to steal.
>>98034598>Home base stuffAlright you sonofabitch you got me. It'll probably be worth the pick up for the art, and monsters, but home base rules sounds exactly what I wanted. I have spent more on less.
>>97997233>OP picI didn't know there was another version of this, neat.
>>98035468I like the black and white version
Stupid sexy... Nightgaunt?
So across all the Call of Cthulhu books Chaosium sells which do you own and which would you recommend after playing them?
>>98038239>Call of Cthlhu core rules - I'm the default keeper sicko so mandatory>Investigators Handbook - neat but honestly my friends never get in depth enough to need it but it nice to crack open if they want some varied premades>Regency Cthulhu - fun alternative if you want to mix things up but if you have no tolerance for austin era lords and ladies horseshit will just make you feel like a murderhobo in a noblebright party>Dark Ages Cthulhu - excellent book, easily the best of the pre 1800's setting guides. Full of info and that blend of pre industrial and societal collapse idea really gels with the mythos>Down Darker Trails - great if you love wierd westerns but it is dense with historical stuff. If you want to know about the Dine' and how much a horse was worth in silver circa june 1883 you will love it, if not its a bit much>Deadlights and other tales - This should be your go to as a beginner after the starter box>Petersons Abominations - mixed bag but a good foot in the door to get your table into modern day setting rules>The Dare - the og "kidthulhu" darling where you play as kids and has simpler less intense rules to play with younger players if its a family game night well worth the price in drivethru>French Revolution one i forget the name of - Less a setting guide and more a very frontended scenario from someone with a lot of free time. Its neat and maybe you can work it into a regency game if you fuck about but not a recommended purchase>The starter box absolutely mandatory, three updated versions of some of the best early edition scenarios and the best way to teach beginners the rules with Alone Against the Flames.Also got the scouts and gaslight books this week but not played them yet so cant speak to them.
I feel like using Pulp Cthulhu to run Sutra of Pale Leaves would tempt me into going full Yakuza 0 which would ruin the whole thing but at the same time, it's SO tempting
>>98038268The French Revolution one is called Reign of Terror, and it’s important to note that the adventure in it ties into Horror on the Orient Express (but is best run AFTER doing that campaign, due to major spoilers therein).
>>98038239Not a book per say, but the Keepers screen comes with two very good adventures, and it's a good screen, if you're into that kind of thing.
>>98038370"Ruins" is about perspective. The chad Howardian Yakuza will react very differently to cosmic horror than the virgin Lovecraftian Waseda professor.
>>98038370Honestly you either do it very purist (so yeah, weapons optional) or very pulpy. Not much middle ground in cthulhian shit.
>>98038239>Keeper’s Guide>Investigator’s Handbook>Keeper Screen>Malleus Monstorum>Grand Grimoire of Mythos Magic>Pulp CthulhuAbove are all what I’d consider to be the core books. Yeah Monstorum and the Grimoire are mostly just “nice to haves,” but they actually rework some spells and monsters, and I like having a separate book to reference in case the main rulebook is being used for something else. And Pulp can be used for any time period and is a great way to break up standard games and do something different every once in a while. As for adventures:>Starter Box>Deadlight and Other Stops>Quickstart Guide (for The Haunting)>Gateways to Terror>No Time to Scream>Mansions of Madness>Horror on the Orient Express
>>98038268Any other source books that are good?I have quite a few already but I like them the most.
>>98043653DDT, Regency and Dark Ages are considered the best. Theres been rumblings of a 1990's book but you gotta wonder how different they make it to delta green. Like its doable since DG is feelbad misery porn about glowies but do they make it feel more like a world of darkness or savage worlds kind of 1990's? who knows.
>>98043653I would go to bat for Invictus, which isn't done by Chaosium but the company that does do it (Golden Goblin Press) basically got their blessing to take it over. I honestly found it better than the Chaosium source books, which I find are a little too dense with their historical content, much of which isn't always relevant to running a game. Not that they're bad, just that sometimes I feel like I'm reading a history textbook.
Why is Hastur/The King in Yellow by far the most popular non-Lovecraft mythos entity?I was just thinking the other day that, behind Cthulhu and Nyarlathotep, Hastur feels like one of the "main" mythos entities that everyone makes games and scenarios around. This felt a little weird because Chambers wasn't part of Lovecraft's circle and there's limited fiction to pull from for Hastur in terms of the originals.Why not the creation of someone closer to Lovecraft? Why not Tsathoggua by Clark Ashton Smith or Chaugnar Faugn by Frank Belknap Long? What makes Hastur the obvious favorite?
>>98046948Visual aesthetic. Lovecraftian entities mostly look like kaijus. While Hastur and Nyarlathotep look like a person you can communicate with.
>>98046948Writers are into it, and True Detective.
>>98046948I think a large part of it is how evocative Cassildas Song, descriptions of Carcossa and thew excerpts of the play we get are.As an aside does anyone else like to differentiate Hastur, the King in Yellow and Hastur, the kindly god of Shepard's?I don't give The King in Yellow the name Hastur and reserve that solely for a more benevolent god of the Dream lands.
>>98046948simple and more evocative than the others
>>98046948Because he feels different from the rest of the Mythos, he scratches a different itch, but still fits in nicely with the whole unknowable cosmic horrors motiff.
>>98046948More visually and thematically appealing i guess. A tall, lanky, mysterious tentacle man that infects your mind is probably more appealing to many than a fat lazy chud frog who sleeps all day and gives magic for free which sucks cause i fucking love Tsathoggua
>>98046948More human, but not really personified. Most mythos deity-level entities are "correctly" non-anthropocentric but a a tiny bit too uninteresting not to be "oh look, ANOTHER hyperpowered thing without a theme".
>>98047828>>98050568This makes me wonder what we could do to make the other deities more interesting. Maybe try to give each of them more a niche.>>98049238What do you like about Tsathoggua?
>>98052083>what do you like about TsathogguaIdk there is something just so fascinating about what he represents, he is basicly the embodiment of hedonism, the lowest of low in terms of human need. His apathy mixed with his infamous sloth makes him the greatest enabler of all time, as long as you feed him he will give you whatever you want (usually magic). His followers depend on him as much as he (somewhat) depends on them, creating an endless cycle of need that will never be satisfied. He is well spoken, he can even be jovial, but it's all part of his ruse to seem aproachable, agreeable, and to make you like him and need him. He is a total jackass, he even rejected the sacrifice in The Seven Geases cause he was already full (the god that is known to be always hungry nonetheless), he truly doesnt give a shit, but also has a "caring" (with all the quotes in the world) side, in The Door to Saturn he gives Eibon (his most loyal follower) a portal to escape, having sensed the wizard was next in the choping block. He is unpredictable, even in a meta way since CAS and Lovecraft wrote him very differently, CAS making him a lazy fuck with magic powers, and Lovecraft making him yet another vicious monster. Such contrasting ideas make him a truly enigma: How should you write him? How should he act? Yet in the end one fact stays true: He sleeps, he eats, and he gives, never moving, always waiting for the next meal, cause he knows no matter how much he has to wait it will come, an endless cycle of death, violence and dependency, all while he looks at his victims with those eternal sleepy eyes.Tl;dr He's funny
>>98052135Fair enough. I’m actually personally a big fan of Gla’aki. I like how much more active he is in his cult and the fact he has a unique monster associated with him. Plus, a slug covered in silver spines is such an original design compared to a lot of the deities.
>>97997233I’m running a Magnus Archives RPG using the cypher system. My players are newer to tabletop roleplaying but everybody is having fun. I’m really enjoying getting to write out the investigations, it’s cool building suspense instead of just leading up to a combat encounter. Since it’s supposed to be in an alternate universe, my Magnus Institute is here in America, in a fictional city in the PNW. The players are investigating a supposed Bigfoot sighting that’s actually a conflict between two Avatars
>>98052083Quite the contrary. Go back to big L way: vague names and not much more.(well, mature L anyway, you get the idea. Less Dagon, more Whisperer)
>>98054987How is the Magnus Archives RPG? I haven't looked into it, but some friends of mine are big into the podcast.
>>98052083What do you like about Tsathoggua?I like the idea of a monsterous frog god monster. Only other setting that does it is warhammer. A squat hulking frog thing, is cool but for some reason the idea he has fur around his shoulders and back really appeals to me. I think its bnecause irl amphibians don't have fur so its a nice way to show the alien nature of him. I can see him in some lost cave in the mountain tops as a Yeti like beast, lazy and greedy but can strike lightning fast like any irl frog or toad to eat whoever woke him.What I really like about him is how soem of his alien followers presented in the Mound story. >they found living things—living things that oozed along stone channels and worshipped onyx and basalt images of Tsathoggua. But they were not toads like Tsathoggua himself. Far worse—they were amorphous lumps of viscous black slime that took temporary shapes for various purposes. Living black slime, that are mentioned once then never again, shaping their bodie just to worship, who live in the pitch black deep underground and do nothing but worship. The fact the K’n-yan can never find them again makes me think they over times sealed themselves via manipulating solid rock off to worship in the pitch black forever. Tsathoggua is the only god that has truly alien worshippers, in the sense that we don't even get a name for them or any understanding of their history or culture. I think its cool, Lovecraft making generic slime enemies a centruy before they were a thing and already innovating in what they could be.
>>98046948What even IS hastur? When I read The King in Yellow I admit, I was a little disappointed because half the stories were completely unrelated to the titular play/character.But yeah the first few stories do tell quite an atmospheric narritive that fits in well with a lot of other lovecraftian stuff
>>98059066God."It is a fearful thing, to fall into the hands of the living god"
Ran Dead Man Stomp for the first time last night and... I don't understand the hype for this adventure.It doesn't really have a strong hook to get the Investigators involved, and it's basically all on them to get involved and find stuff out. And even then, they mostly feel like helpless witnesses to events until the end.Why is this adventure so beloved?
>>98059066That's exactly why it works. Even just considering the fragments of the play, it could be a city, a god, a character.
https://x.com/Akuicia/status/2016767320820224279
>>98059998His art reminded me that with all those liminality, backrooms, and abstract-horror themes we stepped further in lovecraftianism than Lovecraft himself. It feels like... a right direction. Creatures from original mythos usually described as chimeras of animals or a mass of flesh. Something truly unexplainable should look more abstract, and truly maddening should not be only repulsive, but also somehow beautiful.
>>98059998ENU zone? I've only been to the Ghooric Zone.https://www.youtube.com/watch?v=6J6Z67elnDo&source_ve_path=OTY3MTQ&embeds_referring_euri=https%3A%2F%2Floneanimator.blogspot.com%2F
>>97997233rather appropriate that this thread is starting off with the Dreamlands as I had a new concept literally come to me in a dream last night that I'll be attaching to a Lost World setting I've been tinkering with for a while now, introducing the Yarpul and the Ailap;>The Yarpulthe human inhabitants of a fairly desolate chain of small islands(having been only formed out of the sea by volcanic activity within the last thousand years or so) on the edges of the main islands of the Lost World, due to the harsh environment of these outer islands and their low resources the tribes of the Yarpul are constantly engaging in various forms of raids and warfare with each other, ritualized torture and cannibalism is common among the Yarpul, they worship a pantheon of chimeric sea gods with frightful tastes, with their most curious and occasionally depraved traditions relating to their relations with the Ailap>The Ailapa non-human species of Hominid, short but incredibly strong with very large heads and especially jaws(their jaw and neck muscles are so overdeveloped that it makes them look like they have no neck) covered in fleshy nodules and growths, with red-brown fur on their bodies, Ailap are vicious but are raised as a semi-domesticate by the Yarpul in a role similar to dogs(of which they have similar intelligence to), the most disturbing aspect to the Yarpul/Ailap relationship is that despite how relatively distantly related Ailap are from humans they are capable of crossbreeding, both possible hybrids are sterile but considered blessed by the Yarpul's gods; the "Pale Ones"(Human Father/Aipal Mother") are leucistic Aipal that both stand taller than normal and are about as intelligent as a five year old human(including being able to speak), while the "Ashen Ones"(Aipal Father/Human Mother) are mostly human in appearance but with grey skin, extreme muscular hypertrophy(due to a myostatin mutation), and unusual teeth and nail growth
>>98052083>>98055061the obvious path is keep the hard truths to a minimum but flesh out what specific cults and occult traditions believe in, the Cthulhu cult in the swamps of the American South and the Cthulhu cult among the Inuit probably believe quite different things beyond some of the basics for example
https://x.com/sensible_dude2/status/2051005964820578522
>>98061611You know, the official Slenderman movie may not have been good by any metric, but I actually liked their design decision to have him not actually be wearing a suit, but just that his body looks like one from a distance.
>>98061671Still looks a bit dumb but i fw the "tree monster" concepr they were going for.
>Finally get my copy of Cthulhu by Gaslight>Check monster section>All the lovecraftian horrors you expect but also:>Dracula>Frankensteins Monster>Dr.Jeckyll/Mr.Hyde>Springheel Jack>The Tripods from War of the the WorldsDid Guilliermo Del Toro secretly write this?
>>98046948Iconic look that hasn't been made into a funko pop or slapped on a million shirts like Cthulhu.
>>98065227Tbf Del Toro's horror is literally lovecraft but replace the racism with horniness
>>98065310Thats why he will always be /ourguy/
Does anyone here have interest in the Japanese/Korean/Chinese take on CoC? I have been diving deep down the rabbit hole of eastern cthulhu scenarios, slowly going mad as I translate indecipherable texts from a strange land. I plan to machine translate them for personal use, but I might put some effort in assembling translated PDF versions of the adventures if there was any interest. One big roadblock is that the Japanese do not produce PDFs of the official books that we dont have in English. Its also difficult to determine which foreign scenarios are worthy of translating as the quality of various adventures seems to be very mixed. Ive just been going thru what is available for free. Im still searching for the elusive “not even horror” scenarios that always get mentioned in discussions about japanese cthulhu. The closest ive found to what that could be are SAN Recovery scenarios which seem to be like slice of life aftercare adventures meant to restore SAN points. I would really like to know if anyone else has looked into Asian Cthulhu and what they have discovered.
>>98067066I'd be interested is reading through it>Slice of life aftercare adventuresSounds cozy
>>98067066I don't respect the asiatics as a race or as a culture, especially in the way they handle or interpret western works of literature, so I'm not particularly interested, no.
>>98067066Oh that sounds hella interesting. I went to Japan earlier this year and it was fascinating seeing a game store there and how much of it was CoC related.
>>98068008What about their interpretations of how a message board should be structured?
>>98068145it's ok, like a 6/10
>>98067066The most famous untranslated one is Mt. Hiei Burning, which is like Sengoku Cthulhu and I think it would be neat to see it translated.
>>98055729The cypher system is a little simplistic sometimes, because most skills and items just lower the target roll, but my players are new to tabletop rpgs so it’s kind of a bonus. As far as the Magnus archives setting, it works great. Everything is presented in the terms of your game taking place in an alternative universe, so everything is structured around adapting it to your own story. There’s a fun mechanic called horror mode. The GM switches it on when something spooky occurs, and critical failures now occur on a 1 or 2. Every subsequent critical failure increases that number, my players got it up to 9 the first time I tried it. They were completing tasks and still triggering horror mode, it was a fun GM challenge to make a successful roll trigger a nasty consequence
>>98068059Did you buy anything? I almost cried when i saw a video of someone shopping there and the rulebooks are all like $8USD.>>98068305Ill have to look into that. Right now my focus has been modern scenarios because, because Ive read that is their main focus. I am a little disappointed to learn a lot of their scenarios are just escape rooms. I didnt find the poisoned soup adventure that has been translated very compelling.
>>98068637iirc it's sort of the Regency/Dark Ages/Invictus of Japanese Call of Cthulhu. It's a sourcebook on Sengoku Era Japan with an adventure. Have you read Summit of Deities?
>>98068305The Japanese Cthulhu Codex apparently has a Heian period setting among others. I think one book has rules to play as cats. Not sure why you'd do that outside the Dreamlands... unless you want to play the Merrie Supernatural Adventures of Niggerman & Friends.
>>98068637Sadly by the time I visited the store, it was toward the end of my vacation and I was low on spending money. But I did pick up a cool art book that has anatomical drawings of Mythos monsters.
>>98065227Trail has most hammer monsters as well, pretty obvious thing to do really.>>98067066>but I might put some effort in assembling translated PDF versions of the adventures if there was any interest.Picture me as really interested. More on the adventures than the period adjustment, which are most of the time really unimportant.All I know where these ones https://heavens-feel.com/translations.html(Which, for good or bad, don't seem too exotic to me. The strangest thing is how fucking QUICK the scenario goes. Like, in a session from knowing nothing to facing a Great Old One)>>98068869>I think one book has rules to play as cats. Not sure why you'd do that outside the Dreamlands... unless you want to play the Merrie Supernatural Adventures of Niggerman & Friends.People always want to play the big guy doing heroic shit, and honestly being a cat in the Dreamlands would mean exactly being the larger than life protagonist. And Niggerman was the only one in Rats who know his shit!More of our interest, Catthulhu isn't total garbage, try to check it out.
>>98065227This is making me wonder how the War of the Worlds Martians would do against, say, the Mi-Go or the Elder Things.
>>98072304They and their tripods have official CoC stats in Ye Booke of Monstres II.
I went the route of Arkham horror the rpg for my pulp Lovecraft ttrpg fix since I already got my group into the card game, so this was a natural extension they could understand and the rules are brain dead simple and gives me more freedom as a GM to create my own ideasMy question is, does anyone happen to know a pdf repository I could check out to see if the adventure supplements are worth buying? From the free QuickStart adventure modules, I’m not entirely impressed by the writing style to warrant my dosh and will just continue homebrewing my adventures
>>98073560I don’t have a repository, but I have to say I agree with you. I got the Free RPG Day module for Arkham and it looked awful, as did those micro-adventures they did in the recent comic book.
>>98073560Sharethread, there's a trove for Cthulhu stuff
How does chronicles of darkness systems fare for a cthulhu campaign?Or is better the cthulhu d100?
>>98076027I personally way prefer Call of Cthulhu to Chronicles. Sanity is probably one of the best fear mechanics in TTRPGs, and the dice system is much more intuitive. Plus, progression is way too slow in Chronicles for my taste.
Have you guys ever had a player actually spend a long time in an asylum or take psychotherapy sessions?It's a big section in CoC, but I've never had it come up.
>>98080304Would hope you're asking about the PC more than the player anon
>>98080322Eh, little of option A, little of option B.
>>97997233A reminder the Symbaroum revision kick starter is running https://www.kickstarter.com/projects/1192053011/symbaroum-rpg-revised-core-books-and-setting-expansion
>>98007285I use Syrinscape, it's got great ambiance and tailored made music and scenes for long campaigns such as Two Headed Serpent and Masks of Nyurlathotep.On another note.Anyone willing to share any CoC scenario maps?Looking for Lovemaps in particular. Searchedthe trove but no dice.
>>98084150Does COC even need/get something out of having maps?
>>98084801Oh yeah, I use them all time. Having players explore a haunted house on a grid map, revealing it slowly room by room, is a great way to build tension. Especially as they start branching off to explore separate areas, so when a threat shows up, at least one person is running over from several rooms away. Plus, they help with chases, which is a great but underutilized mechanic.
>>98085916I guess. Seems kinda specific tough.(amusingly enough I don't think they're a bad idea per se, but they seem pretty dnd-ish - like the players would more or less subconsciouly get that now they have a battle map)
New H.P. Lovecraft Historical Society box adventure.https://store.hplhs.org/products/eternity-at-seaDid anyone get a chance to play Spark Devil yet? I got it but haven't run it.
Looking for a recommendation:I want to run a mystery based campaign, where the PCs start by investigating a relatively minor event that snowballs into a town-wide conspiracy, with some minor/subtle supernatural elements. Think 'True Detectives" by way of 'Veronica Mars'. Does anyone know any modules or adventures I can steal from or adapt? Probably gonna use Call of Cthulhu set in modern small town, but system doesn't much matter, I just need help with plotting out the...er, plot.
What's some good 1-2 player CoC/DG scenarios?I liked the Third Man Factor DG adventure.
>>98089633There's Coffin Rock for Deadlands which is interesting because it's like the only adventure for that system that makes use of the Fear Level aspect of the setting where shit gets more Evil Dead until the heroes stop it. (Savage Worlds)There's some Olde DND/OSR modules like Scenic Dunnsmouth which is randomly generated town screnario with a spider cult that might not show up2/4 of the big modules for that Liminal Horror NuOSR-PBTA-Whatever game are small town with a horror thing adventures.There's gotta be more given the popularity of the theme but I can't remember
>>98091284Just use Gumshoe one-2-one
>>98091343>gumshoeMaybe if I find a game to play in so I understand the system better.
>>98091408It's simple as fuck.
>>98091284Paper Chase is a good one for CoC. I’ve also run The Haunting as a solo adventure to good success.
>>98091408As the other anon said, Gumshoe is simple as fuck. Even if you don't want to run the system, I'd hazard a guess that reading Cthulhu Confidential might give you some insight into how to run CoC for a solo player, Robin Laws is pretty good at gming advice.
>>98091580>Paper Chase is a good one for CoCIt's not though.>>98091444It's simple on paper but actually making something interesting with it is harder (especially since last I heard the most prominent podcast fags played it wrong)
>>98091731What's wrong with Paper Chase?
>>98091927NTA. Paper chase is boring and dumb. The whole thing takes like 45 minutes. The haunting is bad like this too. Its weird to me that the most recommended coc adventures has almost zero in common with Lovecraft’s style and are really lame.
>>98092011I haven't played or ran paper chase, so I can't speak to it, but one of the best sessions I ever ran was the Haunting, so your taste in incredibly fucking suspect.
>>98092011The Haunting is fine, and the ancient, undead sorcerer is actually a fairly common trope in Lovecraft stories.Tho it is a bit overhyped, I think deadlights is a much better starter adventure.
>>98092011I think what makes Paper Chase and The Haunting so well regarded is how they prepare new players for what CoC is all about compared to most other RPGs. In both adventures, straight up action without investigation is the wrong thing to do. Attacking the ghoul at all in Paper Chase is a good way to get yourself set upon by a ghoul mob in numbers you cannot defeat, while charging straight to the haunted house in The Haunting will mean you have no idea about the evil wizard in the basement and the fact his own weapon is his weakness, meaning you’re most likely going to get tricked by the bed upstairs and flung out the window. However, if you take the time to do your due diligence and investigate every lead, both adventures are pretty easy. The ghoul just wants his books back and means no harm. Meanwhile, if you head right for the basement, Corbitt has less chances to mess with you, and you only need to hit him once with his knife to destroy him, which is simple to do with luck spending guaranteeing an Extreme Success. While the two might not be all that great for veteran CoC players, they’re the best for getting people new to the game adjusted to what they should do and expect in most investigations.
>>98086996Neat.
>>98091731>It's simple on paper but actually making something interesting with it is harder (especially since last I heard the most prominent podcast fags played it wrong)Luckily enough, 1-2-1 has neat adventures ready to use!
>>98093409The problem with paper chase is that there's basically nothing to the adventure besides "don't fight the ghouls"Haunting is a bit better but requires modification to ensure the players don't just run away.
>>98097644It doesn't require modification, if requires players who understand the point of the fucking game. If they make a character who's just going to leave the scenario, then that character leaves the scenario and they can make a character who has a reason to stick around.
>>98097999Nice trips but I just rolled a 5 on my san loss so I have to leave
Anyone here play Vaesen? I'm getting in the mood for a horror fantasy game. Especially one that's more swords and sorcery than DnD.
>>98011242I go with Cryo Chamber (the stuff that does not sound sci-fi), whatever Dark Jazz I can find that is decent (harder than one might think) and this:https://www.youtube.com/watch?v=zwsb3Dnf99wSrsly though: I find that one almost NEEDS decent Dark Jazz. Not for the pure horror sequences, but the more normal-ish moments. It suits the 1920s era well (at least in people's heads) but most importantly: it helps with the "on the surface it's a normal village/town/city, but there's something fucked up under the surface" feeling.
>>98101281Yes. It's really, really great. I don't like the back story for how your characters are part of a secret society, but that can easily be thrown away. Other than that I love it. It's got some very neat tips for GMs, for how they should set up and pace mysteries/adventures, in ways that I've not seen in any book before. Not saying that IT CHANGES everything because it's SO REVOLUTIONARY, but they're some really great ways of thinking for when running a game.>Especially one that's more swords and sorcery than DnDThis ain't it. It's a realistic-ish Swedish setting in the late 19s early 20s. It's got combat and weapons and some very rare instances of magic (the kind of stuff people believed in (like speaking with the dead etc., no fireballs)), but it discourages combat. Depending a bit on what Vaesen the players encounter. Players barely get any equipment, and they can't even keep any they find during adventures (normally).
>>98101495>late 19s early 20sI meant late 19th, early 20th century of course. On second thought: more 19th probably. Though they do emphasize that you shouldn't be to hardcore about the history and just roll with what works, as long as it fits in the heads of the players. Like how portable cameras might be pushing it, but it still fits so just roll with it.
>>98007285I have a bunch of autistically disorganized playlists.Current Highlights I can think of.Ghost Combat:Death Stranding Combat TracksEldrich Combat:Chaos Zero Nightmare (A gacha) OSTEldrich-Er CombatIn the Sky tracks from DrakengardAlso occasional appearance of random songs from certain Animu OSTs likehttps://www.youtube.com/watch?v=GRZEsr6Kq6Q&list=PLxrMiDunjx93a7gMBpCGoDSBAWLATjdfb&index=2
>>98007285Here's a question: What songs do you guys use for when a god appears? I feel like that's a big moment to hit.Here are my go-tos:https://www.youtube.com/watch?v=7mdgCnhQD2Ahttps://www.youtube.com/watch?v=3sr349qR9s8
>Chaosium announce a book thats just a massive collection of weapons up to and including mounted machine gunsOh you cane sword assholes are going to be a fuckin' nightmare with this one.
>>98101281Yes. Its sadly very much a "coffe table book" like Mork Borg thats a lot of cool imagery and ideas but mechanically it doesn't really work as intended. Or rather its full of failure points by trying to turn mutant league zeros rules into a game about immortal fae creatures who cannot die, be hurt or anything really but parleyed with.This is a very fair take on it but personally its my biggest horror disappointment in the genre.>https://www.youtube.com/watch?v=hwD4gdXyEG4
>>98092011Paper Chase is part of the starter tutorial for a reason. Its not meant to be a full length scenario experience. Its just to teach the explore and investigate basics.>Alone against the flames: how to read and use your character sheet and what dice to roll when>Paper Chase: how to move about the 'map' and interact with the world with your own decisions rather than the choose your own adventure stuff>Third one i forget the name of: now lets add combat to the mix, also the chase if you nasty>Deadmans Stomp: now heres magic and the last of all the basics.Stuff like Dead Light is the actual "congrats heres your basic bitch big boy scenario" for beginners.
>>98106293Third one is Edge of Darkness, which is the most straight horror one of the scenarios.
So at least this year chaosium is gonna give us something decent, as there is a new edition of the Encyclopedia Cthulhiana
Does Ravenloft count as a horror setting?>inb4 it's not scaryNeither is any other TTRPG setting
>>98107306I'm sure it's terrifying if you're underleveled and the DM plays up the horror.
>>98106207>Chaosium announce a book thats just a massive collection of weapons up to and including mounted machine gunsWhat's the name of the book?I've looked around and haven't found anything.
>>98108624
>>98109070Thanks!I think it will be the Chaosium version of "Investigator Weapons volume 1: 1920s & 1930s".
>>98109070That's a really shitty cover. I do hope the book is good, though.
>>98109079Kind of lame they didn't include the guy who wrote investigator weapons. That's been like the standard for a decade. I wonder if there is any reason to pick this up over that.
For those wondering, here are all the other releases Chaosium announced.
>>98109529This might be like the Grand Grimoire, in that it’s a collection of disparate info from across published modules? That’d be my guess.
>>98109529Probably they didn't want to pay him and decided to make a worse in-house product.Btw, the author is Hans-Christian Vortisch, who did a fuckton of GURPS weapon and tacticool manuals, and knows much better than them what he's talking about!