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File: BRS SRPGG.jpg (2.78 MB, 4096x2830)
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Black Rock Shooter edition.

This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

TQ: What's the biggest inspiration for your games? Could be books, anime, or anything else.

> Last Thread: >>97842250

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/
>>
>engaging in a social activity alone
lol
maybe even lmao
>>
>>98031065
fishfag
>>
I’ve had a weird sort if solo play paralysis for a few months now, as I’ve been busy with life and prepping for a cyberpunk red game. I did plenty of looking into solo rpgs and new oracles to use, planning trying one again as I enjoyed Starforged and Sundered Isles last uear, but for whatever reason I couldnt summon the autism.
Today however, I sat the fuck down and tried again, deciding to do Cyberpunk Singleplayer with one of my NPC fixers. Why the fuck did I ever stop. I made a new gig where I need to extract a kidnapped heiress before shes forced to sign over her rights, made her charcter stats and appearance (combining a few game tables), wrote 3 fucking pages of notes within a half hour of story where my dude managed to sneak in a choke someone until they were knocked out. I freed the gal and rolled the next thing to happen, got CLIFFHANGER and FIST FIGHT. So as I get her free and she’s still dazed from Brain dance torture, the other kidnapper comes in and we get in a fight but guns get knocked away, now we are brawling but each turn I’ll roll to see if she recovers and joins the fight.
Shits so exciting for some reason. Why did I stop.
>>
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>>98031551
>Shits so exciting for some reason.
It is, you conjured the magic back again!

>Why did I stop.
Sometimes you need a break, man.
When I couldn't summon the autism for a particular game, I do another adjacent thing, like jumping back to a previous solo game or character, or content-creation, or developing a new adventure. I usually jump across genres and moods, because too much of a genre or mood in a row for days tires me.
>>
>start a 5 Leagues game
>get into town, some farmers are offering a contract to deal with a monster that's been killing livestock and them
>money.gif
>broke so we take it
>roll up the monster, my first encounter of the campaign
>it's a Fiend (greater demon equivalent)
>>
What's your favorite ultralight system?
I'm checking Risus, Freeform Universal, PDQ, Tricube.
Still haven't decided on what to use.
>>
What do you guys reckon is a good way to playtest a solo RPG? Just upload a playtest document to itch and wait for responses? I'm working on something which I think is in a testable state and need eyes on it that aren't my own.
>>
>>98035217
If you are ok with it share it, I'll give it some proofreading.

Otherwise, there are other more comfortable ways to accept collaborations, i.e. github version control, google docs versioning, etc. You keep the highest perms and accept only the contributions you seem fits.

As they say, you can't be your own editor.
>>
>>98035296
I'm gonna spend a few days writing it up properly. Have all the rules ready, but it's written up in schizophrenic form in my notes with things like rules that don't exist anymore being referenced and keywords changing mid sentence. I'll definitely be posting it here at least, just trying to figure out the best way to do it.
>>
>>98035371
Also take in account these:
Will you publish as a HTML SRD? A PDF file?
What will be your publishing goal?

I was saying because if you want it to be an online SRD, markdown is a great format for that, and so, github and the likes are great platforms for collaborative proofreading.

It's good that you'll clean up the text, readability is part of being testable, if it's a mess it will be not very "testable" by others.
>>
>>98034920
The one i made. I haven't written up solo rules for it yet so idk if its worth linking
>>
>>98035501
if it is ultralight, then I guess it is pretty easy to run it solo.
>>
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Back with another report.

I am wondering if my combat recaps are too long. I am planning to experiment with shifting from describing everyones actions individually, to cutting them up into 3-4 ish sentences. What everyone on my sides does, what I do, what the majority of the opposition does, then what the leader of the opposition does. so to cut down on word bloat and make things go quicker.
>>
>>98035614
>I am wondering if my combat recaps are too long.
If they please you, then it is fine, some people like making those shorthand, others telegraphy it, others make full prose about them, whatever makes your boat float is fine.
>>
>>98034920
I personally feel like ultralights dont give me enough complexity to inspire me to be creative.

I tried risus for a while and it felt like an exercise in how I could rules lawyer myself into making a trope applicable
>>
>>98034920
Risus is cool.
>>
>>98035625
>If they please you
yah, thats what I am wondering. if it might be more fun on my end if I compartmentalize things a bit more. I do want some granular action, but at the same time I want to be able to play out a more protracted engagement in a more manageable timeframe/pace. Its a balancing act and I am trying to figure out where I stand on the matter.
>>
I'm running a basic solo sandbox hex crawl. It's been kinda uneventful but I did find an ancient castle that was being occupied by a collective of troubadours and then an abandoned hut filled with skulls that the paladin lit on fire.
>>
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>>98035735
And here's a close up
>>
>>98035735
just a little something I do with wilderness exploration. I roll for encounters only half as often in already treaded territory compared to fresh territory. It both serves to narratively illustrate familiarity with the land, and gameplay wise speeds up backtracking.
>>
>>98035889
If I backtrack I will sometimes roll to see if there's another feature if the hex doesn't currently have one rather than doing another monster roll. I like your idea as well to cut down on the slog.
>>
>>98035735
>>98035745
>>98035889
>>98036018
I like how you tailored the rates for your liking.
>>
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>>98035632
>>98035634
>Risus both liked and disliked.
I guess I should try them all and see what fits my personality, or go back to something more crunchy. (I somehow regard FATE and/or FUDGE as a crunchier Risus)
>>
>>98034920
Tricube Tales, especially with the Tricube Tactics expansion. I'm also eyeing Luke Gearing's Violence system.

>>98035217
Play a session with player emulators just to check if the systems run.

>>98036375
IMO, a crunchier Risus would be something like Tricube Tactics or Open Versatile Anime 2e.
>>
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In my most recent session, my character and his girlfriend stormed a ranch that was being used as a base of operations for a mad scientist and his goons. Upon clearing it out and bringing the mad scientist to justice (for kidnapping a couple people and making a magical serum that turns people into plants,) I was about to move on to the next mission, when I decided to have a follow up conversation with my companions about it. Then it dawned on me that one of my character's companions would likely mention that we should use their hideout as a base of operations. I decided that this was actually a really good idea because up until now my character had been staying in motels and "safehouses"

Now I'm plotting out what I want to do with the new property I've commandeered. Tell me if you all have any suggestions.
>>
>>98036991
I've done something similar with a BBEG's lair in my Vaults of Vaarn campaign, I just made the base safer, more secure, thought about upgrades and such.
>>
>>98037248
>>98036991
In my fantasy campaign, I forced the BBEG to give me their Lodge, the deal was even formalized with a lawyer and such, now I have a place to stay and it even gives me some profit. No upgrades to it tho, not yet.
>>
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Working on a solo game that's compatible with OSR rulesets. I noticed that I kept falling back on certain homebrew rules over and over again, so I just decided to compile them in a list and now I'll write out a little document actually explaining them. It's a setting/genre agnostic game about being a big, burly warrior (or mage, or psychic,) man who goes around killing shit, taking loot, and fucking women... Lots and lots of fucking women.

On the right you can see the table of contents for the game. Tell me if you think there's anything that I missed.
>>
>>98037413
I guess I should mention that this game will be completely free. It's just a fun project that I'm doing and will upload somewhere for you all to download free of cost. Just tired of flip-flopping between six different books when I could have my whole ruleset in one place.
>>
>>98037421
That looks cool. Yeah, I'll read it when it's available.
>>
>>98037413
lol ok I'll bite, are there tables for banging?
>>
>>98035555
I hate that pdfs are dead, since the even briefer version of the game rules are a 2-page pdf instead of a 1-page image. I guess i could remake the shortest version and add it to the itch page once the pretty version is there.
https://scribblegs.itch.io/cogs

Tldr, yahtzee hands valued 0 to 5, traits and items allow you to get rerolls, characters have a metacurrency to either raise rolls or use abilities (theres a special ability creation system), combat is contested rolls

Theres some things ive figured out running it over the years that arent in that main doc but id recommend to keep in mind:

If you want something quick, make all techniques cost 1, 3, or 5 focus based on how big you want them to be. Techniques CAN be made as complex as something like dnd but dont have to

The original rules left advancement up to the gm and plot but one gamey method i added since was: add a list of boxes to your sheet with each hand type; fill them when you roll the hand. When all hands are filled, gain 1 maximum focus. Gaining traits is more dependent on story, but you can reduce your max focus by 2 to gain a new trait at -2 or raise a trait's modifier
>>
>>98037636
Yes. Tables for:
>Seduction
>Enslavement
>Sexual acts
>Relieving sexual tension
>Impregnation
>Rules for obtaining and maintaining harems
>Generating Babes
As well as general advice on how to run/play sex scenes.
>>
Imagine playing this SOCIAL activity alone.

lol. That's it, not even an lmao
>>
>>98038725
Nta but can I impregnate men?
I'd like to have a harem of them from the places I conquered.
>>
>>98038807
If that's what you're into, I guess. (I once found a machine that swapped the gender of anyone that was put inside. So I'd put my enemies in it, turn them into women, and then made them my slaves.)
>>
>>98036991
>>98037248
>>98037262
Things keep looking up! Right after my character moved in, he was given a new mission to investigate arson cases that involved a fire-spirit.
I chased the spirit to a local chemical plant. Upon killing the spirit and completing the mission, the owner of the chemical plant send me a reward of enough money to put me in the "Wealthy" category. (I guess it makes sense. My character has advanced quite a bit.)
>>
Anyone tried Blade Runner with the new solo mode? I'm very interested, but I did try Free League's previous solo mode for an investigative game (Vaesen) and I really did not care for it.
>>
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I need help!
I've ran a few Solo RPGs myself using settings + adventures in different game systems.
However, this time around I decided to take a chance and play setting only, which is hard for me, because I prefer taking my characters on pre-established adventures rather than creating my own for my characters to go on.
For reference I am playing The Mechanoids, 1980s Palladium RPG TTRPG.
In my adventure I haven't even reached the climax of the story of the first 1/3 of the setting.

In this story the characters have united the Tribes. The reason doing this is that there is a planetary threat that one of the Tribes has created. This tribe has been using another big badass warband tribe as a puppet and running things behind the scenes. Ultimately the "good" guys won the war with their created Tribal alliance. However, an evil Tribe still remains, and the artifact they are using to threaten the planet with destruction is still being used. Ultimately they are still going to destroy the planet's surface to establish their dominance.

They are a mountainous tribe and because of various reasons, can survive this (extremely powerful psionic users, intricate underground mountain networks, leader is the strongest psionic on the planet and an elite fighter, high council consists of great leaders and psionic users, etc.). They are roughly a population of 600.

So how do I actually win this? The tribal alliance is a population of about 20,000 and have agreed to help take down the mountainous tribe as repayment for uniting them and beating up the big bad tribe that was causing a lot of problems. However, if we try to invade, the psionics would just kill many of them as their mountain complex is very defendable. If I used my own sci-fi tech to bomb the mountain to dust, they would just escape and flee. We have no knowledge of their tunnels or mountain complex. I've thought of starving them out, but we have no way to know how much of their food stores are left.

WWYD?
>>
>>98039909
That's just a siege with a countdown to armageddon. Depending on how much time you have it might be worth scouting to find as many entrances as possible. Then you could try something like blocking them and smoking them out.
Otherwise bombing the mountain might at least mean they weren't safe from their own attack.
>>
>>98039091
Based
>>
>>98038725
Alright, so do these add actual gameplay bonuses, or is this just to get off
>>
>>98035217
>>98035371
Halfway through creating a clean playtest version of the game. Shaping up to be ~45 pages, which is without a majority of the flavour text and non-essential random tables. Is that too long for a playtest? Would people here be willing to read something that long?
>>
>>98041748
They're in-game purpose of sex is to lower your character's Stress level. As your character is damaged, exposed to the supernatural, and witnesses heinous atrocities, their stress level slowly raises. You can lower stress a little by leveling up, meditating, or relaxing. But the best way to level up is to seek out "Babes" to have sex with. Seeking out new sexual partners and sexual acts you haven't performed with them before lowers your stress by up to d8. So it actually benefits your character to collect a harem of partners (which is actually limited by your level and amount of influence you've achieved.)
>>
>>98041866
And the impregnation mechanics are there to act as a limit or something?
>>
>>98034920
PDQ and particularly its Jaws of Six Serpents incarnation is one of my favorite systems ever. It is really flexible and excellent for games with strong PCs. It is also definitely the meatiest of those systems, while still really light.
>>
Is Pendragon good for solo play? I was thinking of doing the Great Campaign solo as a way of teaching myself the game and getting acquainted with it.
>>
>>98042009
They're there in case you want your character to have kids or you're into impregnation.
You can't have a harem of daughter-wives if you don't have daughters... Duh!



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