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DIY Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>97965401

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MATERIALS<<

TQ: How do *we* fix the classes that need fixing?
>>
>>98048006

Psychic
>Unleash Psyche makes your first amp during it free
>Only requirement for UP is to not be stupefied
>Psyche actions can be used outside UP, reduced actions costs during UP
>Stupefied only for one round, no cooldown (tied to requirement)
>Feat to extend UP duration earlier/changed to class feature, replaced by a feat that gives more free amps or removes stupefied or w/e.
>Amps don't require a free action, amps can be used with spellshapes

Monk
>Mountain Stance repurposed into non-stance class feature for AC
>Fists get parry, parry+ (2 AC) at a certain class feature, Paragon's Guard -like feat for parry
>Mountain Stronghold changed to Martial Artist's Adamantine Body, maybe a class feature
>FoB into free action that requires your last action or activity included a Strike
>>Some tinkering with feats to restore function
>Whirling Throw no longer its own action, but an option when you Grapple, like Goading Feint and Feint
>>
Stop making your players fight overleveled single enemies, it's hurting every player except the fighter.
>>
>>98048214
Whole system is designed so that players have to fight against overleveled enemies in order to have any challenge.
>>
>>98048225
So the system is designed to make casters suck major dick and most martials just worse fighters?

Sounds about right.
>>
>>98048006
I'll swing at Inventor, fuck it
>at 3rd level all of its unstable actions have their own cooldowns, at 7th you gain a 1-per-10 minute "free" use of one unstable action, at 13th you get a second "free" use
>Overdrive success/failure effects shunted down by one step, add in some shit like "+1 circumstance bonus to first attack you make" as the new critical success
>add the ability to get a second invention, make it a level 8 feat with some prereq that makes in unpoachable
>replace the level 19 feature with bonus modifications, and the artillery CA gets legendary Class DC at this point too

Alchemist bonus round
>built in "use item as part of drawing/making it" that is unpoachable from level 1
>can also throw items at allies within 15 ft to activate them immediately
>unpoachable feat to steal level 1 features of a second subclass
>automatic crafting skill scaling, paired with automatic Efficient Advanced Alchemy boosts (remove those feats)
>let additives be added to Quick Vial bombs, and let Bomber selectively ignore allies instead of just binary "splash on/off" toggle
>>
simply make strike crits roll dice twice and not double modifiers
you have nerfed crits, nerfing fighter and the bullshit 1d8+5000 damage enemy crits
you have made damage-dealing spellcasters better by retaining spell crit doubling
>>
>>98048006
Please specify which game you are playing for your question, Op.
>>
2e
So my GM is planning on a nautical game and one of the ideas I had for a pc is a trident using Justice Champion. But I'm curious how much having 0 CHA will matter? I know I will lose out on the lvl 9 persistent damage but I'm wondering if I'm missing something else that is obvious.
>>
>>98049855
I'm playing the game that has classes that need fixing.
>>
>>98049942
Ah, so you play both editions, I see
>>
Going to be starting a Revenge of the Runelords (PF2e) new mythic character starting at level 12 after we wrapped up Seven Dooms. Current character ideas are a timelocked Automaton wizard with the Timewracked Destiny who's an old Thassilonian construct woken up by the Godsrain and a Hobgoblin Champion of Asmodeus coming from Cheliax to gain enough power to become an Archfiend.

Looking for any other ideas or suggestions since this is my first time messing with level 12+ PF2e stuff as well as the mythic system. Our GM was nice enough to let us pick a free archetype dedication at level 2 that we could swap out a mythic feat up to level 10 so we're not pigeon-holed into the more useless early mythic feats. Rest of current party seems to be Dual wielding flurry ranger who hasn't decided on a destiny, a rogue/thaumaturge or monk with Prophecised Monarch, a Druid/Inventor going either Wildspell or Eternal Legend, and a cleric going Godling/Ascended Celestial and I'm just trying to find a niche that's missing in the party composition.
>>
>>98049936
No you've pretty much got it. CHA is also your casting stat for focus spells, but just don't take any of the "Litany of" spells and you avoid that drawback entirely.
>>
>>98048006
Wizard Buffs
>4 spell slots by default. No need to have the bonus slot.
>Spell Substitution is a default feature, no longer a Thesis option. Your school lets you either recharge a spent slot OR substitute that slot with a School Spell when you Drain Bonded Item.
>Each School has ONE non-Arcane spell a part of its spell list. Unified Magical Theory gets a feat to replicate the idea.
>Schools now provide a relevant Lore that auto-scales to Legendary.
>Light Armor Training
>Arrays are expanded as a feat line that function like Bless, magic circles that only need to be sustained to expand their range. Arrays are added as a tag.
>Call Wizardry Tools is a default feature.
>Irresistible Magic is default feature. An array feat can be added to remove spell resistance for your friends.
>Wizards with Familiars can have an array start from their familiar instead of themselves.
>Scroll Adept becomes a Level 6 feat, not *10*. Arguably that's still too high but not in the mood to rewrite the feat or check what could possibly go wrong with letting you craft scrolls of your level.
>Explosive Arrival is 1d6 over 1d4.
>Featline that cribs from Thaumaturge and lets them use any Magical Item with their Spell Proficiency over the default DC.
>Feat that lets them Recall Knowledge then cast a spell.
>Feat that lets them use INT for Medicine checks and requirements.
>>
>>98050528
One other question for Champion, how is Shields of the Spirit as a focus spell? Was thinking of going for the Security feats and using FA to grab Blessed One to still have the option for Lay on Hands.
>>
>>98050656
It's fine. It always had the issue of competing against Lay on Hands but if you going Blessed One than you should be fine.
>>
>>98050481
you are just going to play Some Guy Solving The Problems The Campaign Presents so high concept character creation is pointless and you just play a character that's fun to pilot in combat
APs suck balls
>>
Hi /tg/,

Im inquiring about Pathfinder. both editions

I've only ever played D&D 5e, I finished an almost 2 year long campaign and enjoyed it mostly just because of the people in my group. The system felt kind of boring, especially at higher levels.

I keep seeing Pathfinder being presented as an alternative and Ive done a little bit of reading on both editions.

Pathfinder 1e looks more complicated to learn, but very customizable for player options and very high power fantasy.

Pathfinder 2e looks easier to run, but with more focus on balance maybe at the detriment of the power fantasy.

Am I right in these assumptions? Any advice on helping decide between the two?
>>
>>98052138
Both of those assessments are basically correct, give or take that 1e also has WAY more (quality) 3pp content that, while I wouldn't necessarily suggest taking in along with everything else because that's probably too much, really helps expand your options to even greater heights.

(I'll let someone else expound on the virtues or challenges of 2e, though from what I've seen if your only context is D&D 5e then even PF2e will feel like much more expansive in the range of options than what you're used to.)

Really though, the biggest hurdle you're going to have if your group previously ran 5e is convincing them to even do a different system at all. If you're the GM you'll have a bit more convincing power, but if you're just a player all I'll say is good luck.
>>
>>98052179

My friends are down to play anything I want to run, and my current 5e DM will assist me with whatever I pick. Most of them have a lot of TTRPG experience with 5e but some are very into games like Call of Cthulu and World of Darkness that I have never really looked at.

I like high fantasy settings. We finished playing Curse of Strahd and it was a lot of fun but too bleak for me. I want to pitch my players against Huge dragons and elemental beings. Not unlike Warcraft, which admittedly the pathfinder art reminds me a lot of
>>
>>98052217
In both systems (more or less) Pathfinder's main setting is basically a big kitchen sink where each country is roughly themed around a central idea or conflict. You've got one country where everyone is making deals with Devils, you've got another where they can never keep a government for longer than a decade because they're in a perpetual state of the French Revolution, you've got one country that's Conan the Barbarian against Space Lasers (and somehow it's not a complete wash in one direction), another country is out here collaborating with Kytons aka Hellraiser the creature type, then go south and you've got a country who's basically Castlevania. etc.

Some people get kind of turned off by having all of these wildly different places be so close to one another, personally as a fan of One Piece I see it as basically the equivalent of the countries there where many of them are supposed to be caricatures. Most of the countries won't be your bog standard Western Kingdom Where The King Needs His Daughter Rescued From a Dragon, but smaller high fantasy conflicts like that CAN easily happen just about anywhere.
>>
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>>98052263
>as a fan of One Piece
Jesus fucking Christ, that's a damning condemnation of the setting.
>>
I solemnly swear I will not start nor engage in politics.
>>
Currently playing through Kingmaker with a good aligned party, and I'm noticing that we just don't loot a lot of things that the AP clearly intends to go into wealth by level, because the AP keeps taking the adventure to places such as settlements and graves and the characters in this party take great issue with that.

I've seen this happen a few times in AP's, and I wish Paizo would do it in a manner that doesn't make players moralfag about graverobbing or stealing.
>>
>>98053890
In cases like that the GM is supposed to balance it out through regular loot and monetary rewards, though that is sort of peek-behind-the-curtain stuff that disillusions the players if gm does not keep it secret.
>>
>>98053890
the problem is the APs they write basically say "your PCs should good people that put others before themselves" in the player stuff and then expects them to play normal D&D characters that are here to rob tombs and get away with anything they can. I cannot fucking believe they wrote agents of edgewatch and actually had people playtest it in a noncombat sense. the way you're forced to just steal shit from the people you're here to protect to even hope to keep up on FUCKING FUNDAMENTAL RUNES the worldscourge is absolutely insane
every AP I've ever played has been at odds with itself except abomination vaults, except that one is at odds with itself because it's a big wide open megadungeon that you have to explore in a very specific order or you'll fucking die because pf2e's level scaling is so retarded
>>
>Level 6
>PCs are in a magical bog full of soul sludge
>Undead do not exist… Yet
What are some cool monsters I could throw at our heroes? I’ve already trained them on breath attacks, burrowing monsters and persistent effects. Some sort of horrible ambush predator haunting the mists would be slick, I’m envisioning long spindly legs like the spiders in Skull Island.
>>
>>98054045
Pull ideas from The Mist movie.
Reskin existing creatures at will.
>>
>>98054045
Weakened Frogemoth that eats something in front of them and the encounter begins
>>
>The AP about Isger opens with the PCs taking orders from a non-binary eagle knight and meeting a goblin in the nation defined by it suffering the most under the Goblinblood Wars.
The second one feels in very poor taste.
>>
>>98054874
#NotAllGoblins, they're a core player rac- er, ancestry now!
>>
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>>98054874
>playing 2e slop APs
>>
>>98054874
>non binary
Not in my campaign, mister!
>>
https://paizo.com/blog/see-you-in-hell
https://downloads.paizo.com/HellsDestinyPlayersGuide.pdf

>If your GM allows Starfinder character options—and Starfinder’s second edition is fully compatible with Pathfinder’s second edition, even if the futuristic gear isn’t a good fit for this campaign—the soldier class with the close quarters combat style could be an exciting choice for Hell’s Destiny. The soldier’s emphasis on area attacks would make them a force to be reckoned with, given troops’ weakness to area damage.

Rare acknowledgment of crossover from the Pathfinder side.
>>
Remember kids, piracy is always justified and 3pp authors are universally retarded egotistical faggots.
>>
>>98054971
>>98054945
>>98054874
Age of Ashes starts in Isger and the first major NPC you work with is a goblin. The humiliation is the point.
>>
what are some good magic items for low level casters?
>>98053272
elaborate?
>>
>>98055589
a void shard + full pouch
blood boiling pill + full pouch
dusty rose prism (cracked)
four leaf clover

otherwise the big 6 are still primordial (headband of casting stat, cloak of resistance, ring of prot)
>>
>>98048214
how many levels is overleveled exactly
>>
>>98055537
>The humiliation is the point.
All it takes to humiliate you is a goblin?
>>
>>98055836
i should have been more accurate I'm running pf2e and the casters (druid, sorcerer) are level 4
>>
>>98056094
Yes. I don’t want goblins to be major characters in the nation defined by being destroyed by goblins. Especially not characters who are upstanding members of the community.
>>
>>98048006
Fix for melee witch (still bad lol like any full caster in melee should be, but at least you can hit bosses now.)
>>
>>98052138
Pathfinder 1e is better if you want a more interesting system. The sheer wealth of choice and features that Paizo put out alone is more than enough to outdo D&D 5e. I'm generally positive on the APs despite some famous stinkers that have become memes on this board, even though I don't ever run them. The crunch behind the power fantasy is explicitly part of the charm, to me at least, I like having things modeled out so that my players don't have to play mother-may-i with me, the GM all the time. The mechanics behind the game have been 'solved' for years now, but you are not required to use build guides in microscopic detail.
>>
>>98054874
>>98054971
I want to run Sky King Tomb, but only after changing some of that shit. Sometimes is straight up embarrasing
>Highhelm dorf (male) marries another, "non-binary" dorf(male)
>his uncle, a traditionalist cleric, is suuuch a biggot and sooo mad at this
>so so mad he literally transforms into a biggotry powered monster that represents toxic masculinity
>>
>>98058175
That’s actually hilarious.
>>
>>98058175
Paizo’s real funny about adding bigotry side-plots, there are no less than two Abadarite Clerics who are revealed to be bigots in their APs.

- The Abadarite who starts a lynch mob against half-orcs in Giantslayer
- The Abadarite Cleric working for Pythareus in War for the Crown

They did get rid of the Demon Lord of Misogyny during the switch to 2e. They won’t even name him anymore, he’s a “forgotten god.”

Watch as the people who blithely defend Paizo become very quiet during this discussion.
>>
>>98058350
Paizo really wants their players to stab bigots in the face, operating under the assumption that their players are unable to stab bigots in real life without getting in trouble
>>
>>98058360
And y’know what? I’m fine with that. The Abadarite cleric in Giantslayer can be talked down and the one in WftC is a mustache-twirling caricature. But does it really have to come at the cost of everything else? Their stories suck, their characters suck, and there hasn’t been a new Arueshalae (Anewshalae?) Since… God, I can’t remember. That guy who ranted last thread really had a point about the APs becoming Whatever.
>>
>>98058350
>The Abadarite who starts a lynch mob against half-orcs in Giantslayer
>>98058380
>The Abadarite cleric in Giantslayer can be talked down
and that's why I think that is a good, cohesive character whose personality aligns with their context there's a fucking cell of hallf-orc, shapeshifting infiltrators in that same town at the same time ffs and they're the ones who facilitate the orcish attack; that town is in the middle of hostile territory and has been attacked and razed many times by orc raiders. It makes sense that there is at least one person with a half-orc prejudice in there (and he lives in the same town as a race mixing lesbian couple with a muscle mommy half-orcess, no less)
i don't mind people being themselves and some representation is aright, but Paizo's is just annoying at this point and comes as a detriment to the overall quality of their adventures
>does it really have to come at the cost of everything else?
my point exactly, thanks
>>
Monk
>Multiclass Archetype's Level 10 Flurry feat becomes Level 8, loses the 1d4 cooldown. Added wording that Flurry can't be used in a round after using it. One round is enough, F you Paizo
>Class feature to choose between Unarmored(Expert) or Unarmored/Light(Trained)
>Mountain Stance requirements changed to: You are unarmored. You are touching the ground at the end of your turn.
>Level 1 feature to choose one stance feat that you have and practice it with your daily preparations. For that day, free action(triggered by initiative) to enter that stance or have your unarmed/monk weapon attacks deal damage of one step higher during your first round
>Can change the chosen stance feat with 10 minutes of practice, can be combined with Refocus-ing if you have any qi spells
>Incredible Movement is also used for the distance you can fall without taking damage, stacks with Cat Fall
>Half of it is added the height of your leaps/jumps, stacks with stuff that doesn't explicitly say it doesn't stack (Paizo sure hates it when you can move up easily)
>Flurry gains reduced MAP at 9th level, down to -4 & -8 or -3 & -6 if the attacks have the Agile trait
>One-inch Punch increases weapon damage die to one step higher
>Mystic Strikes benefit becomes part of Powerful Fist
>Metal Strikes is gained at Level 3 (seriously, Silver/Cold Iron weapons are Item Level 2), also grants the parry trait to your Fist
>Adamantine Strikes is gained at Level 9 (Adamantine Shields are Lv 8 and they count for shield bashes, Adamantine Weapons are Lv 11)
>Feat list gets the Martial Artist's Adamantine Body feat
>>
>>98058827
Magus
>Arcane Cascade loses the stance trait and becomes a free action. Gains trigger: You used your most recent action this turn to Cast a Spell or make a Spellstrike.
>Arcane Cascade's extra damage starts at 2
>Can choose to end/expended Arcane Cascade when you Spellstrike to not trigger reactions
>Spellstrike recharging is gone. Can't use Spellstrike on the following round after using it.
>Spellstrikes with saving throw spells use the higher of Class DC or Spell DC, only against the actual target of the Strike, other enemies make saves vs the Magus spell DC

Exemplar
>the Transcendence of Barrow's Edge & Scar of the Survivor has either the Vitality or Void trait, whichever is necessary to heal the Exemplar, again F you Paizo, Dhampir with Barrow's Edge hitting mofos with vampiric blades is cool
>>
>>98048006
Sorcerer Changes (not strictly buffs, but things aren't as clean as I would prefer)
>Revert Imperial Sorcerer's initial focus spell Ancestral Memories back to granting Untrained Improvisiton+. If you are already Trained/Expert/Master/Legendary, you get a +1/2/3/4 circumstance buff. You can Recall Knowledge as a free action afterwards.
>The current version is now a metamagic for all casters. This one is just way too potent and number fixing to be locked to ONE specific bloodline on ONE class. Arguably should be more an item than a feat because it would just be a feat tax.
>Revert Crossblooded Sorcery to the Legacy edition. You can toss in the Blood Magic effect here or in the Greater Crossblooded Sorcery.
>Greater Crossblooded Sorcery is 12th Level, not *18*. You can take this feat multiple times if you have more than 3 gifted spells.
>Dangerous Sorcery/Sorcerous Potency exists as a feat in the Sorcerer MC. Again, just too potent an option to leave locked to one class, and I am unsure what about Sorcerer's fluff that would make it exclusive to such (side note: Oracle's Divine Access also returns as a Multiclass feat).
>Clarify the auto-Refocus nature of Sorcerer's Focus Points. It is a bit too vague and understated when it is a very opportunity-opening feature of them.
>Blood Magic status effects that target a foe always apply once they are targeted. No check needed, as seen with the Luminary's role debuffs. These effects last if you are successful with your attack, otherwise they immediately fade. Damage effects apply after a spell is successfully casted, to avoid cherry-tapping cheese and issues.
>Damage effects that are 1 damage per rank are now 2 per spell rank
>Tentacular Limbs' Heightening is +1, not +2
>Flurry of Claws' combines its Legacy and Remaster version. You now grant a 1d8 claw unarmed attack that lasts for 1 minute. While active, you can perform a flurry that targets two foes within 10ft of you. This ends the spell after casting this way.
>>
>>98059662
(cont.)
>Elemental Bloodline gains an additional damage type per element:
Slashing or Sonic for Air
Bludgeoning or Piercing for Earth
Fire or Cold for Fire
Piercing or Electricity for Metal
Bludgeoning or Cold for Water
Bludgeoning or Vitality for Wood
>If these are just the Kineticist's elements, duh. Kind of absurd they are still like what they are to this day.
>Hag's Retributive Spite is now:
You deal 2 mental damage per spell rank or gain 2 temporary hit points per spell rank. If you were damaged within the last turn, double the points you dealt towards the foe that damaged you or double the temporary hit points gained.
>Nymph's Token's heightened entry is now a normal part of the spell. Instead, the status bonus to their Performance Check and Will saves now scale by Heightened +2. You can grant your token to an ally within 15ft, not just within Reach.
>Blinding Beauty no longer has the Incap trait.
>Establish Ward does not contribute to your MAP, and can deal Vitality damage in addition to BPS.
>Rejuvenating Flames is 1d6, not 1d4.
>Cleansing Flames can counter all effects listed directly, not just through afflictions. All afflictions are applicable to be cured if the target is willing to be Drained.
>Dim the Light lets you teleport into any magical darkness you conjure before you Hide into it. This is a Teleportation effect that does not trigger reactions.
>Drain Life can be Vitality or Void.
>Creatures that fail Grasping Grave become Grabbed, or Restrained on a Crit Fail. It's called GRASPING Grave, not "Mildly Inconveniencing Grave"
>>
>>98048006
Investigator Buffs cause SOMEONE gotta give 'em love post-Remaster.
>Gain Medium Armor.
>You can always attack a foe with your INT, regardless of using Devise A Strategem or not. Instead, you can add your INT to your Strategic Strike damage if you use an Attack Strategem and substitute your roll.
>Takedown Expert is now a normal feature. You can use INT with Athletics.
>Strategic Strike now works with ALL weapons, not just Agile or Finesse strikes.
>You can always roll Society or a Lore associated with your active Investigation for Initiative.
>Alchemical Sciences can restore 1 Versatile Vial every 10 minutes.
>Alchemical Sciences' maximum Versatile Vials is not tied to their INT modifier. You always start with 4 and grows up to 5 at 5 and 6 at 15.
>Alchemical Sciences can make Poisons and Drugs in addition to Elixirs and Tools. Think someone that investigates deaths with alchemy should know how someone would be murdered through alchemy...
>The Skill you become Trained in with Empiricism methodology now auto-scales at 2, 7, and 15 respectively. You may choose a Lore instead of a Skill instead.
>Expeditious Inspection is Once Per Round, not Once Per 10 minutes. This can be done on targets you have already failed to Recall Knowledge.
>Palatine Detective can take the Amulet, Chalice, or Regalia Thaumaturge Implement. They cannot gain the Exploit Vulnerability for such, but they are allowed to use Mystic Aegis in addition to the buff.
>Esoteric Spellcasting scales off your INT, not CHA as an innate spell.
>Interrogation can use INT for Diplomacy if the target is part of your active Investigation.

Pardon if this makes the class rather SAD or lose a bit too much of the Rogue part. But arguably if any class is gonna be uber-INT focused, it will be this class.
>>
>1e
What do you guys think are the best mundane Craft skills? I want to play a skill monkey rogue and put most of my points into different Crafts.
>>
>>98059984
Short clarification on Palatine Detective getting Thaumaturge implements here. I focused on a small selection that would fit the theme of "you gain an occult tool that thematically fits your investigation" and bring back some of the 1e Occultist vibe. As a class archetype, it should provide more OOMPH thanks to the opportunity costs lost. I don't want to just say any Implement as some get more than a little awkward to fit in an Investigator rotation or would feel weird with the vibe of the CA. If you take an Amulet, Mystic Aegis gains all the effects of Amulet's Abeyance.

As for scaling, you gain the expected bonuses of your Implement at 7th, 9th, and 17th respectively. Anything that requires the "target of your Exploit Vulnerability" becomes "target that you have Recalled Knowledge with an Occultism or Religion check". If you need some features to rip out, take out Keen Recollection and Deductive Improvisation. Add one feat at 14th Level that lets you gain a second Implement.
>>
>>98060026
None of them, mundane Craft never comes up. The only useful "funny" skills are Profession (Cook) and Profession (Barrister) so you can make delicious treats and/or declare the legality of an operation.
>>
Why does every single p2e related video on YouTube have some guy stick a huge facecam in the corner or the middle of the screen?
I just want someone to give me an overview of certain classes I'm interested in, before I go and read up on them (I'm new to the game) and I don't care for your face
>>
>>98060678
>Why does every single p2e related video on YouTube have some guy stick a huge facecam in the corner or the middle of the screen?
The Algorithm likes it when you do that. PF2e content creators are egotistical whores by nature so of course they'll do everything to make Daddy Google broadcast them more.
>>
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>1e: "Goblins are a race of childlike creatures with a destructive and voracious nature that makes them almost universally despised. [...] Most other races view them as virulent parasites that have proved impossible to exterminate. Goblins can eat nearly anything, but prefer a diet of meat and consider the flesh of humans and gnomes a rare and difficult-to-obtain delicacy. [...] Mortality is high among young goblins, and when the adults fail to feed them or food runs low, youths learn at an early age that cannibalism is sometimes the best means of survival in a goblin tribe."

>2e: "The convoluted histories other people cling to don’t interest goblins. These small folk live in the moment, and they prefer tall tales over factual records. The wars of a few decades ago might as well be from the ancient past. Misunderstood by other people, goblins are happy how they are. Goblin virtues are about being present, creative, and honest. They strive to lead fulfilled lives, rather than worrying about how their journeys will end. [...] If you want a character who is eccentric, enthusiastic, and fun-loving, you should play a goblin."

Why
>>
>>98060818
Because Paizo are full of aged hacks and have ruined Golarion. It's sucked for years, anon. Make your own setting, you won't find any comfort in modern Golarion unless you're the type to put your pronouns in your username.
>>
>>98060026
Alchemy is your top pick as it has the most support and craftable items available. The biggest issue with all craft skills is the time investment that makes them incompatible with adventuring, but craft alchemy has the Master Alchemist feat that speeds up your progress by a factor of 10. You can also use a Hybridization Funnel for some shenanigans.
>https://aonprd.com/FeatDisplay.aspx?ItemName=Master%20Alchemist
>https://aonprd.com/MagicWondrousDisplay.aspx?FinalName=Hybridization%20Funnel

I wouldn't spread myself thin on several craft skills tho. Better to invest in skills the party might actually need like Disable Device, Sleight of Hand, or even Linguistics. A much better way to achieve your idea is with Breadth of Experience to make /any/ profession skill check untrained. Good to use a Traveler's Any-Tool as well.
>https://aonprd.com/FeatDisplay.aspx?ItemName=Breadth%20of%20Experience
>https://aonprd.com/MagicWondrousDisplay.aspx?FinalName=Traveler%27s%20Any-Tool

Craft and Profession have a lot of overlap, so with this feat you can go "I've worked as a sculptor, can I make a check to create a statue of our barbarian?" or whatever else you may need in the moment. There are ways to pump untrained skills as well.
>>
>>98060026
Put your skills into something more useful during the adventuring day, and take this for crafting during downtime
https://www.aonprd.com/FeatDisplay.aspx?ItemName=Spirit%20Ridden
>>
I'm a tiny bit confused about crafting as an alchemist or gunslinger. It says I can make a certain number of, for example, bombs and ammo per day.
It doesn't specify any requirements though, so do I just make them out of thin air for free or do I need something like a toolkit of some sorts?
>>
>>98061242
Assuming 2e, you do need an Alchemist's Toolkit to Craft them, regardless of Advanced Alchemy.
>Advanced Alchemy
>During your daily preparations, you spend some time to create alchemical items that can be used over the course of the day. You don't need to attempt a Crafting check to do this, you can use an alchemist's toolkit instead of an alchemist's lab, and you ignore both the number of days typically required to create the items and any alchemical raw materials requirements.

As Gunslinger and all other use Alchemy Benefits, and that says you do things like an alchemist, you need at least the Alchemist's Toolkit to craft your things, as well as store Versatile Vials.
>>
Always thought it's weird how useless crafting is in tabletop games even though in real life humanity has solved most of their problems with it.
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>>98061421
Crafting runs into the issue of most RPGs in general: how it effects the economy.
On top of that you can't create that wouldn't exist in the system by virtue of it being a game, the ability to create things earlier and/or sell them for higher than the resources you put into them creates a bunch of issues with maintaining a reasonable progression. Either you have to pull a MonHun and make Crafting THE way of progressing, or kneecap it and have it be niche to maintain the standard progression curve.
>>
the only changes I would make to thaumaturge are a few more implements and some sauce for some of the lamer implements. chalice is conceptually cool but is a pretty shitty version of lay on hands, for example. I think it'd be cooler if you could attempt to psychically convince enemies to drink from the chalice and have it negatively affect them or something. the one action gain-some-temp-HP thing is just super gay and lame compared to eg tactician's plant banner and draining the chalice is a strictly worse lay on hands
that and j ust some more feats. its feat options are either borderline mandatory or "you take the whole chain of feats" things almost like in-class archetype chains rather than just some individually good options to build out a character
in general I love thaumaturge. I like how it can just be anything and fill any hole in the party while being a cha-using martial so I'm not forced to sit there with my thumb up my ass while dealing with NPCs
>>
>>98061467
other scenarios where crafting abilities can be more useful:
something like a post apocalyptic game where a certain item could exist but there isn't necessarily anyone nearby who can build it.
more breakable items (damage to armor, vehicles, degradable weapons etc) and resource scarcity.
being able to adjust your equipment, not as an upgrade but as a temporary mod to prepare for an encounter.
>>
Do you bother with a homebrew setting? Golarion feels like as much of a kitchen sink fantasy setting as Forgotten Realms. That then goes double for Starfinder, which is all fantasy and all sci-fi tropes at the same time.
>>
Thoughts on Luminary? Kind of feels like half of a Bard to me.
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>>98062459
I have my own fantasy, not-so-kitchen-sink setting I'm using right now (and probably in the near future) for introductory campaigns. My true autistic goal is running PF2 with the Dragonmech setting
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>>98062464

The class feature chassis of the luminary really does not seem that good. It can achieve some decent tricks at the start (e.g. proning with the 1st-rank sports focus spell), but the buffs and debuffs lack the impact of, say, an envoy's Get 'Em!: and the envoy is not some super-strong outlier class.

Some class feats are standouts, like Character Acting Support and Hardlight Squib at 4th, Contrasting Chiaroscuro at 6th (assuming it gets past the flat check for hidden; worse otherwise), Sponsored Ad Break and Trope Deconstruction at 8th, and Chroma Key Stagehand at 10th, but the envoy has good feats, too. I think the luminary needs a more generous power budget to come close to the envoy.

I also do not think it is thematic at all for a luminary to want to make a single Strike each round with a two-handed ranged weapon, yet that is what we are stuck with. This playstyle is encouraged even further by the 9th-level class feature galactic superstar. I would have liked to see some built-in hardlight ranged attack.
>>
>>98062464
Is the Luminary meant to be a star in the middle of the stage, or a back up dancer supporting the real talent? I feel like it can't decide.
>>
Has anyone here played a triggerbrand gunslinger?
I feel a little lost on how to build and play one, especially on lower levels since we're most likely going to do some sort of beginner campaign that only goes until lvl 3 and looking at it so far it looks like I'm just making a worse fighter (since all the cool combination weapon effects only really come into play on higher levels)
For instance if I go with STR +3, DEX +4, CON +1, WIS +1 I end up with only 26 HP at lvl 2 (which is less then my ranged fighter I've played before who was usually safely tucked away in the backline), doing 1d6 +3 melee and 1d4 + 1d4 ranged damage.
And I'm not quite sure how to make the combination weapon thing useful beyond a fun gimmick. For example
>if your last action was a successful melee Strike against a foe using a combination weapon, you can make a ranged Strike with the combination weapon against that foe without fully swapping to the ranged weapon usage
sounds cool, but it does less damage than another melee strike and thanks to MAP I doubt I'll land a crit, which would make use of the Fatal d8 the ranged mode has.
I'm thinking of getting something like Fake Out or Cover Fire, so the range mode is more for applying debuffs on enemies, maybe that could work?
So I'm almost feeling like I'm purposefully gimping myself just to play a cool bloodborne guy.
>>98061279
Ohh, thanks a lot. The rule was hidden all the way on the alchemist's page and doesn't seem to show up in pathbuilder when you take the munitions crafter feat.
>>
Can't stand fighter, their gimmick is being better than everyone at everything that matters (because nothing but combat matters in any game)
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>>98062784
Fighter kinda suffers from being the default option. Someone wants to use a bow, but doesn't want to be a ranger. Someone wants to do magic, but doesn't want to be a paladin. If the bard is a jack-of-all-trades support class, then fighter is the jack of DPS classes.

If 3E comes out, and says fighter will be reduced to only using one-handed melee weapons, would that be an improvement?
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>>98062803
Frankly just don't make them more accurate than every other class in the game. Maybe if Paizo's pet class struggles against bosses every other class struggles with we'll get better number balance.
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>>98062784
>Can't stand fighter, their gimmick is being better than everyone at everything that matters (because nothing but combat matters in any game)
do you not roll skills to avoid combat in your games
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>>98062878
No, the point of the game is to fight shit. Why would you want to avoid the entire point of the game?
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>>98062878
This is a combat game. Social encounters are just flavor between the woke goblin dens.
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>>98062894
I like to roleplay.
>>98062900
>Social encounters are just flavor between the woke goblin dens.
Weird thing to say.
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>>98059662
>Clarify the auto-Refocus nature of Sorcerer's Focus Points. It is a bit too vague
Is this about wanting to combine Refocus activity with other exploration activities?
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>>98062907
Nah, he’s got a point. Pathfinder is built around combat, the classes are defined by their combat utility and the majority of rules, monsters and items are built around combat utility. If you want a game where 2+ sessions can go by then you want to play WHFRP or WoD.
>>
2E.
Magus vs Battle Harbinger, which does the armored melee fighter-spellcaster hybrid better and why?
Or better yet, where does each shine?
I was going to throw Warpriest into the mix, but I realized after reading the class and the feats that they aren't really melee fighters, but tanky healers, kind of like champion lite in a way.
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>>98063015
>Nah, he’s got a point. Pathfinder is built around combat, the classes are defined by their combat utility and the majority of rules, monsters and items are built around combat utility. If you want a game where 2+ sessions can go by then you want to play WHFRP or WoD.
Warhammer Fantasy RP and WoD also have numerous combat rules, so I'm not certain what the difference is here between rolling Diplomacy in Pathfinder 2e and rolling Persuasion in VtM.
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>>98063005
Yes. Sorcerers can just do that, but it somewhat tucked away and not elaborated well.
>You refill your focus pool during your daily preparations, and you can regain 1 Focus Point by spending 10 minutes using the Refocus activity. Unlike other characters, you don't need to do anything specific to Refocus, as the power flowing through your veins naturally replenishes your focus pool.
This feels a bit contradictory. If you aren't DOING anything, what are you Refocusing with? If it isn't RAW or RAI that a Sorcerer can Refocus while doing something like Treating Wounds, then that should be clarified

>>98063015
Arguably speaking, it isn't Legendary Attacks that makes Fighter "the best at combat", but the combination of early Reactive Strike, Heavy Armor training, Bravery, and Battlefield Surveyor. Even as powercreep ramps up and class chassises get pretty overloaded by comparison, Fighter always had a ridiculously high number of features so that they can be powerful at combat over any other part of the game. Compare with Gunslinger's Stubborn and Legendary Will, it doesn't seem quite as jam packed or valuable in any situation.

I think the emptiest chassis in this game at the moment is Ranger. There's beauty in simplicity, but I think they can do more than just ignore one selection of difficult terrain...

>>98063045
congrats, you found the one comparison where Magus completely dominates
I could go on a whole spiel about how scuffed a concept and execution Battle Harbinger is, but I can just simplify it with one question.
>Which one of the two get Weapon Specialization/Greater Weapon Specialization for more damage?
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>>98060160
>>98061029
>>98061095
You guys never seen McGyver? Just be smart about it.
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>>98060678
Dominicon uses AI generated image of a book as his avatar (although he recently bought an actual commission). Psy Production usually avoids putting his face on aside from "Paizo news". Mythkeeper uses artworks from Paizo books when talking about Golarion.
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>>98048006
Saying it outloud, might as well do some Ranger buffs.
>Gain Heavy Armor Training (really like the Ranger Knight kit from Baldur's Gate 3)
>You can Recall Knowledge as part of the Hunt Prey action. Monster Hunter maintains the buff and lets you RK them again even if you fail.
>Precision Edge becomes base. Instead, Precision Edge now has increased scaling and grants you a Swashbuckler Finisher to use against your Hunted Prey. The Masterful Hunter upgrade still exists.
>Flurry Edge now grants you either Hunted Shot, Twin Takedown, or Exacting Strike as a free bonus feat. If you picking the rapid-fire subclass, probaabbblyyy makes sense to just give them the rapid-fire feat for free.
>Outwit now gains Monster Hunter as a free bonus feat. The AC bonus grows from +1 to +2 at base, and grows to +3/applies to your saving throws with the Masterful Upgrade. You ignore Mental immunities, Incorporeal Immunities, precise senses that would break your Stealth, and Linguistic/Vision/Auditory differences against your Hunted Prey that would prevent or penalize the associated Outwit skill checks.
>Vindicator's Mark is now one action. A failed, but not Critically Failed, attack does not expend a focus point. If your previous action was to Hunt Prey, Vindicator's Mark becomes a free action. You can dismiss this spell as a free action instead of one action if you critically hit your prey for the bonus spirit damage.
>Add Basic/Expert/Master Cleric Spellcasting Benefits to the Vindicator Class Archetype.
>The Vindicator Dedication no longer requires you to be in a city with your god, you can do this anywhere as long as your target knows who your god is. You can use Religion to Intimidate.
>Change Nature's Edge to the following: "You always treat an enemy with a status penalty to their speeds, Immobilized, Restrained, or in and affected by Difficult Terrain as off-guard. Once Per Round, Hunt Prey becomes a free action against such a foe."
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>>98062585
Comparison is thief of joy, especially comparison with Fighter.
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>>98063053
>If you aren't DOING anything, what are you Refocusing with?
One interpretation I have is that other classes have set flavour on what characters do during Refocus activity, Druids must commune with nature, Wizards must study a book, Clerics pray, but Sorcerers can do any of that or dance robot if they so choose, but they still must commit 10 minutes on the Refocus ability.
>>
1E/2E: I played Strength of Thousands a while ago and had fun with it. Do any similar adventures exist that involve vaguely creative problem solving? I want to mine ideas for my own game.


>>98062459
It depends. I like golarion, but I adore homebrew settings more. If you have an idea you think is worth using, I'd say to at least try.
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>>98063065
MacGyver's last season was 34 years ago... I wouldn't count on it.
Yeah, that's why I recommend the feat that allows you to improvise. Pretty sure MacGyver didn't spend 4 weeks building a CR 1 trap like pathfinder expects you to.
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>>98063184
(cont.)
>Add a featline that lets you make Alchemical Elixirs with the Healing trait, Alchemical Plants, and Alchemical Poisons. Add Poison Weapon to the Ranger's feat list. You can use Survival to craft all
>Snare Crafting returns as a feat in Ranger's feat list.
>Add Dual-Weapon Reload to the Ranger feat list.
>Ranger gains a scaling Climb Speed and Combat Climber skill feat. This works alongside the Climb Speed bonus you get with Favored Terrain.
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>>98062478
>My true autistic goal is running PF2 with the Dragonmech setting
Why not Adeptus Evangelion?
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>>98062459
golarion fucking sucks ass and has no unity and is full of sparklehorse shit
I always do a homebrew setting including deities with a stripped down list of races
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>>98063552
I don't like Evangelion but I do like Dragonmech
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>>98063053
>congrats, you found the one comparison where Magus completely dominates
That bad? Fuck.

>I could go on a whole spiel about how scuffed a concept and execution Battle Harbinger is, but I can just simplify it with one question.
Go on, please.
I'd love to read that.
>>
While I was making this one I actually noticed a very particular pattern among the Imperial Dragons, specifically that each one actually inhabits a linear scale of power.

Specifically, the power level of their base Wyrmlings goes as follows:
>Underworld: 4 HD
> Sea: 5 HD
> Sky: 6 HD
> Forest: 7 HD
> Sovreign: 8 HD

Then, obviously, they each get more powerful as they age. It was an interesting bit of information to note, though it also left me in a little bit of an awkward state since I'm homebrewing in a variant that breaks the pattern. Oh well.

As always, you can find the others I've made here: https://x.com/DrumerThead/status/2056071484867514698
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File: armoured.jpg (1.41 MB, 1920x2790)
1.41 MB JPG
>>98062459
A homebrew setting is basically a necessity if you're playing 2e because of Paizo's dogshit writing these days (see >>98060818, not even to mention that minotaurs were sadistic spawn of Baphomet and now they're fucking vegetarian architects)

My world is pretty kitchen sink too but the more exotic species are extremely extremely rare. You'll hardly ever find a tiefling running a tavern, and you won't see any goblins gainfully employed at the docks, but there are oni, dragons, and trolls that haunt the wilderness waiting to be killed for loot and XP.
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>>98064107
So I do love the idea of Battle Harbinger. A warpriest more specc'd for direct combat and auras is very much right up my alley, I know I was very excited to see the announcement for them. However...
>Bounded casting still restrained to 4 slots. Was and still hoping they adjust this to 6, both for more flexibility and consistency with normal slot mechanics.
>Replacing Divine Font entirely with Battle Auras. Losing out on Heal/Harm slots entirely is a MASSIVE loss to the point of picking to play Cleric.
>The Battle Auras are wildly action-hungry. They all are still 2 action to cast and you only reduce them to 1 at LEVEL 20.
>Bane and Malediction still suffer from the fact they don't do anything to a creature that resists them. In your limited slots, half of the spells you use on them is unreliable at best. Meanwhile Dirge of Doom on Bard is right there, no save, works on anything non-mindless creature.
>Sustaining a Battle Aura have diminishing returns yet the archetype does nothing to account for this
>The focus on Legendary Class DC is neat but your scaling is just as standard as normal casters.
>All these stat changes but you still are a WIS key ability score class, not STR/DEX.
>You are outright missing a 7th Level feature.
>No Weapon Specialization, so you are just dealing less damage overall compared to other martials.
>It's a 4-feat combination between Aura Enhancement, Tandem Onslaught, Empowered Onslaught, and Tandem Auras to do what you expect the archetype to actually do: chain and combo auras with strikes.
>It's an archetype that asks you to crit-fish, but you are behind every other crit-fisher like Gunslinger no matter what you do.
>The fact that Battle Auras are just the aura spells and not a specific deal to the Harbinger means you add no actual value. You are just the same as a Warpriest that sends them out. You don't even have your own aura like a Marshal or Champion does.
>You can just play Champion for the martial Cleric Leader fantasy.
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>>98062464
It's a shittier Bard, and a more convoluted, barebones, flavor-limited Envoy. Which is impressive because I am already of the opinion that Envoy is kinda just shitty and deeply underwhelming until level 12-14? The hardlight stuff is about the only wholly unique part of the Luminary, and it's so muted and underutilized as to become pointless, and its spotlight and role stuff is just doing fidget spinner and backflip routines to affect one guy with the same effect that what Bard blasts out in an AoE for single actions.
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>>98045395
Sorry for the late reply. That does help out a lot more, thank you. I was going to try to build around a blunderbuss but Dead Shot says it doesn't work with them. Do you know any way to get around that? Also why do all the scatterguns suck? Why does a culverin knock me over, I can't find anywhere that I can buy as a stand.
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>>98062464
I fucking hate it at a conceptual/thematic level and wish it was dead and that whoever pitched it and passed it never gets to have any idea-based input again
mechanically it's kind of interesting, if kinda redundant with bard and envoy. the spin-the-wheel focus spell looks like a lot of fun
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>>98064252
I'm not trying to be reductive or dismissive just genuinely curious, but what do you actually want out of a battle harbinger that isn't covered by warpriest or champion? I think a better solution for the missing "crush them with holy might" fantasy is probably more akin to a champion archetype that scratches the defensive reaction for a smite reaction that enhances a successful strike, or just adding some "drop a huge sword made from holy light on them" style focus spells
personally what I really want already is a primal martial/caster hybrid that isn't tied to fucking animal forms. probably primal wavecasting with druidic orders. a battle harbinger for druid, I guess, that mostly just trades full casting for full martial proficiency and allows you to tie weapon strikes with some form of spellcasting. "strike to sustain a summoned animal/plant" or "metastrike that causes a mini earthquake" or whatever
focus spells and wavecasting on a martial chassis if a fine design I think, it's just that they're so damn conservative with focus spell design. to really get into it I almost think focus as a system was a minor mistake and a better alternative would be to start at 0 focus and build focus in combat by doing things. "any round in which you spend two actions making a weapon attack, gain a focus point" for the magus-likes and "any round in which you spend two actions casting a spell (including cantrips), gain a focus point" for full casters seems like it would promote more decision variety. then maybe something like psychic has a free action when you roll initiative to get a focus point automatically or something. then increase the power of focus spells because you can't just turn 1 alpha strike with them on every class
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>>98062459
Paizo has completely lost their spark and anything they write is bland and edgeless. Anything people praise came from a decade ago. To give you some context, Paizo managed to somehow make an AP set around mythological Greece boring. Nobody talks about it, there are no unique moments in it, there are no interesting NPCs from it. Imagine failing to captivate audiences with an inherently fascinating theme! This is repeated again and again in their writing - gone are the days of Reign of Winter, gone are the glories of Wrath of the Righteous. Entire plots that would otherwise be digested and ogled are announced, released and forgotten with only a cursory explanation. Every new bit of lore is approached with trepidation, not excitement. This is not what a healthy setting should be.
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>>98064552
people praise the hell out of season of ghosts but I have been extremely unimpressed with it. the paranormal investigator aspect of it is all in book 2 instead of 1, and it's extremely muted and lame. encounter design is, as paizo standard, either "this is a waste of time and none of these enemies are a threat" or "oh god we lost a PC to this completely plot-irrelevant unassuming random encounter" with no inbetween, and fighting things is still the default in what's supposed to be a horror campaign. the pacing is completely retarded in that regard and the first book/season should have been this monster-of-the-week investigations around town shit that leads into the actual events of book 1. it just makes a million times more sense to do that as fledgling adventurers
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>>98064540
I was expecting Battle Harbinger to be the Smite bot, given how Warpriest got all the "sustained heavy armor frontline support" options. I do understand that it was likely a case of the Lost Omens team not speaking with the Core Rulebook team, given how Divine Mysteries released only a couple of months after PC1. However, there is just some pretty bad ideas baked into it even more than just "I Sure Strike + Channel Smite". And the fact it is explicitly missing a class feature is actually incredibly infuriating, downright sickening when you consider that Cleric basically HAVE no class features without their Doctrine. It isn't something you can just miss like that.

At the very least, I expected the class to actually boost the effects of the Battle Aura spells to be competitive with the likes of Courageous Anthem and other support options. I actually like them as early game boost spells and feel a little bad with how sharply they fall off in relevance. The idea that the class whose WHOLE PURPOSE is to swing these powers around have to wait until Level 12, on a critical hit, that burns a reaction and goes against the Reactive Strike you just got a few levels ago, just to amp up the spell by 1 point is just absurd and misses the entire appeal of being the literal aura farmer.

And yeah, would love a Primal Champion-esque idea too. Again, why I suggested giving Ranger Heavy Armor and was slightly disappointed Slayer is going Occult. Wyldheart Archetype kind of tackles the fantasy but I need more than just that. I would be fine even them mashing it in with Shifter or Hunter if it needs more bite to it (though Shifter I would prefer just having them as the Legendary Unarmed candidate)
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>>98064252
>No Weapon Specialization,
Doesn't it get weapon specialization for the deity's favorite weapon?
Anyhow. Thanks. That's a lot.
I think
>The fact that Battle Auras are just the aura spells and not a specific deal to the Harbinger means you add no actual value. You are just the same as a Warpriest that sends them out. You don't even have your own aura like a Marshal or Champion does.
is the most important point.
Maybe trying to graft this onto the Cleric was a bad idea.
Do you think Magus + Witch Archetype (divine spellcasting) would be a better approximation of a melee capable/competent warpriest type?
The idea is to have a worthwhile warrior with access to "full spellcasting".
>>
>>98064221
Doing gods' work
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>>98064819
>Doesn't it get weapon specialization for the deity's favorite weapon?
It gets CRIT specialization, not WEAPON specialization. Weapon Specialization is the feature that gives you flat damage on your strikes. Every martial gets them, even gishes, EXCEPT Battle Harbinger.
>Do you think Magus + Witch Archetype (divine spellcasting) would be a better approximation of a melee capable/competent warpriest type?
Ehhhhhhh? This runs more into Magus' own issues, where they just don't got the action economy in their rotation for buffing spells like that. I wouldn't say it is impossible to work with, but will definitely be pretty awkward. Though I say this when Magus + Champion MC is still one of the best combinations in the game, Fire Ray is just a really good pickup for them.

You can try Bloodrager Barbarian if you want more of a beefier divine gish. They get access to Divine spellcasting and Spelldrinker gives them some interesting versatility, depending on your combat scenario.
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>>98064288
Early firearms with scatter suck by design since AoE dmg is traditionally the purview of blaster casters. That's why neither Dead Shot or Vital Strike works with scatter weapons. The blunderbuss is especially bad since it has low dmg dice for a two-handed firearm, the worst crit profile, and way too short range. The culverin is superior in all aspects, but in return it can't use Alchemical Cartridges so even a Musket Master can't full-attack with it. (The trick to using a culverin is positioning, like standing next to a tree/wall, or to build around being prone since you then have the floor as your support). The one exception to all scatter firearms sucking is the Paddle-Foot Pistol which came in a later splat book.

If you are interested in scatter firearms then I propose the Gun Scavenger archetype which allows you to temporarily add the Scatter property to any firearm (either the Double Hackbut or the D-B Musket). This archetype is compatible with Black Powder Vaulter as well. It's a bit complex with an increasing misfire value, but scatter weapons are uniquely suited to take advantage of it since all attack rolls needs to be misfires for it to misfire. Then you can also easily segue into other strategies at later levels when single target dmg becomes more important.
https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Gunslinger%20Gun%20Scavenger

I will say that archer builds also deal similar dmg or better, and are a lot less complex since you don't need to worry about misfires.
>>
>>98048006 here, thanks to everyone who has contributed to TQ so far, I'm writing everything down and will try to implement them into my compilation https://scribe.pf2.tools/v/M89l6Vvf
>>
I wish fleshwarp had a heritage or something to have a graft of an item level equal to their level for free
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>>98064867
>It gets CRIT specialization, not WEAPON specialization. Weapon Specialization
Oh. Right.
Fuck.

>Ehhhhhhh? This runs more into Magus' own issues, where they just don't got the action economy in their rotation
From reading the class it does look like they have a lot of things they want to do, at least if you want to spell strike all the time, but I could see myself not trying to do that and leaning more into the buffing+strike style of gameplay.

>Magus + Champion MC is still one of the best combinations in the game, Fire Ray is just a really good pickup for them.
That sounds juicy. Gonna think about that one.

>Bloodrager Barbarian
>Divine spellcasting and Spelldrinker
Interesting. I totally missed that one
Thanks anon. Lots of things for me to think about.
>>
I still do not know what the fucking point of 2e Bloodrager is. Do you just never use your cantrips, ignore CHA, and only take evergreen buff/no-roll spells like Tailwind and MAYBE a Sure Strike? And then just Drink Blood all the time as a 3rd action for the temp HP? The casting stuff seems so tacked on and stupid and shitty for combat purposes. I j ust don't know why you would bother Draining yourself to do a shitty spell attack roll gouging claw, or even to throw on Shield.
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>>98065054
That is pretty interesting but sorry, I just noticed something.
https://www.aonprd.com/EquipmentWeaponsDisplay.aspx?ItemName=Double%20hackbut
>Unlike other two-handed firearms, you must fire the double hackbut while it is mounted, or else firing it imparts a –4 penalty on attack rolls and the recoil knocks you prone.
>A Large or larger creature can fire a double hackbut one size smaller than itself without the gun’s mounting as a normal two-handed weapon and without the danger of being knocked prone, but takes the normal penalty for firing an inappropriately sized weapon.
>T
Do you think a medium creature can do the same thing with a small hackbut and not get thrown?
...A small culverin?
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114 KB JPG
Help me Anons, I've been browsing Battlezoo: Dragons and I have a question; is it possible to build an unarmed (claws, bite, tail) Dragon Monk that does not suck?
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>>98065211
Yeah I am not a fan of the subclass myself for this issue? It really does feel like they completely over-complicated the whole appeal with this vampirism aspect and the spellcasting does just feels wrong. It feels like they let a freelancer go too unsupervised and made an entirely stupid concept that they didn't even bother giving a proper combo tool.

Hematocritical is at least a very interesting option that tries its damnest to connect the disparate pieces together, but it isn't enough to justify the awkwardness baked into Bloodrager. I still suggest it because it is at least worth looking into, it is far from the worst option out there. If you already looking to scuff up Magus' rotation, I don't think you can get too upset at what Bloodrager trying to pull off.

They really should have just made this a normal class. War of Immortals really is the worst of the post-Remaster books so far...
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>>98065055
Thanks for making this
I always felt like some of the classes were lacking
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>>98065054
Wait a second.
>If a black powder vaulter has at least 1 grit point, she can reload a firearm as part of a move action to move, provided that the action to reload that firearm with that type of ammunition would normally take only a move action or swift action.
You can't reload while moving, really? On the side, is the Firebrand any good, it seems silly.
>>
2e
So got a question for something coming up in my next session. So we are playing Prey for Death, our group's champion is stunned 4. She is early in the turn order so she will next her turn stunned 1. I'm a commander who will be going some time after her. I have Quickening Banner, so I can give her a quickened action which would remove her stunned 1. Would I then be able to give her a reaction and have her Strike Hard or does the stunned/quickened interaction only happen when it is her next turn? Since stunned removes your reaction, I'm trying to figure out if me doing Quickening Banner into Strike Hard is possible. Also, the champion is my only ally I am near to affect with my tactics. I had to miss last session and the party decided to spread super far out for reasons.
>>
>>98065054
>Paddle-foot pistol.
>20 foot cone.
The fuck, how does that even work, what does that look like.
>>
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>>98066513
They were also called duckfoot pistols
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>>98066546
Jesus fuck just give us a revolver Paizo.
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>>98048006
I know champion doesn't technically "need fixing", so I won't go into all the bitching I want to do about it

but I still think the Mercy feat shouldn't require me to take it three times to cover everything, while also not giving me another focus point, on a class who only actually has two good focus spells. Focus spells that are mutually exclusive with eachother unless you archetype out to blessed one. What the fuck is wrong with you, paizo.
>>
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>>98066552
I think that was invented before the revolver, not that Golarion gives a shit about historical accuracy anyway
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>>98066546
No, what does a twenty-foot cone look like? And since you're loading four separate barrels, you're using up four paper cartridges for a scatter. This fucker sounds like a trap.

The Scatter Gunner can make it fire a forty-foot cone, so that's something at least.
>>
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>>98066829
>>98066546
>>98066513
This is fucking stupid.
>>
>>98066829
>you're using up four paper cartridges for a scatter
You'd think so, but it does not say that anywhere. Meaning you can fire scatter shots four separate times rather than just once with its 4 capacity.
>>
>>98066940
The double-barrel musket and pistol both say you need two pips of ammunition for a full reload, so why wouldn't it take four to reload the four barrels of the paddle-foot?
>>
>>98067001
Because it does not say so?
>>
>>98066573
I just think it's a bummer that justice is so much clearly better than the other causes
I tried grandeur but a whole-ass strike is just so much and it triggers more than AoO does sometimes
>>
>>98067334
Ehhhh, I think Justice is definitely the way more the fun one just because "more strikes" is fun, but Redemption and Liberator both have strong cases imo. There's been a couple times where, had I had Redemption or Liberator instead of Justice, I probably could have prevented way WAY more damage from hitting an ally (either from fucking up an enemy's rolls, or by just telling the ally to... Leave.). Now granted, while I could see arguments of viability between those three-the rest... Not so much. Its feats and other features, on the other hand, are just kinda fucked up though. I still cannot believe they didn't make Expand Aura just an automatic function of the class.
>>
>>98062585
>>98064107
It does baffle me how Paizo often completely misunderstands player psychology/desires and will release a wave caster archetype for cleric after years of people begging for them to staple the magus chassis onto war priest to let them lean into smites/font, and then completely mangle its KAS, font, weapon spec. Harbinger doesn't even have the grace to be a good support archetype after all that either, with Bless' shit action economy and lack of heightened effect.
Combination weapons, too, have the selling point of "these weapons kinda suck because their REAL benefit isn't 'being good' but that you save money on runes," when I think people would have been fine if they were actually strong but access was gated behind a low-level archetype dedication or something similar.

>>98065963
It's been a while since I've looked at BZ:D but from what I remember you might want to take the special option for ravager that makes the unarmed attacks stronger in exchange for restricting hand usage. Off the top of my head, the monk chassis should be Fine with ravager archetype feats stapled onto it but given that a lot of it is meta-strikes incompatible with flurry, something like dragon barbarian might broaden your choices. That said, you can also take ki feats and the like and do pretty well without stances, I think.

>>98067360
I think Grandeur at least deserves honorable mention in the later levels for letting you constantly spam Dazzled on every enemy in the encounter with Expand Aura, but it does take a bit longer to really come into its own.
>>
is there a guide or something for monks in 1e that lists everything they have access to? GM only plays with the cores, ultimates and the advanced manuals but allows us to pick one (1) something from outside those manuals as a treat. Thing is I don't know much and starting to look into manuals and manuals feels like hell
>>
>>98065055 here again, thinking of changing all the class archetypes to be like subclasses. The first thing to do would probably be to axe the archetype and dedication traits from the feats and renaming the "[CA] dedication" feats to "Dedicated [CA]" or similar.
I don't think there are any bigger consequences except that you're not limited by the "only one dedication at a time" thing anymore. Are there some blind spots that I'm missing?
>>98066091
My pleasure, and thank YOU for giving me the ammo to go on. Many eyes better than two, and so on.
>>
>>98065949
Medium creature with a small hackbut? Technically no but logically yes. Just be upfront with your GM ahead of time. Small culverin? No such exception in the description for culverin unfortunately.

>>98066199
No you can't, that's why I've been shilling the Black Powder Vaulter. And also because you no longer provoke for firing or reloading at lv 7 which is really useful.
>On the side, is the Firebrand any good, it seems silly.
Well not really. It eats grit like nobodies business, loses Dex-to-Dmg, and Dragon's Breath cartridges are really expensive and pretty bad beyond lv 4. There's also a much better way to deal elemental dmg as a gunslinger.

>>98066513
Better than the 15 ft blunderbuss cone, that's for sure. This is also why I'm pointing at the Gun Scavenger archetype because then you can Scatter in a 40 or 50 ft cone. The best options come from splat book designers who weren't explicitly told to nerf their content into the ground because it deals with firearms.

>>98066829
>>98067001
The double-barreled weapons have special rules for firing both barrels at once and attacking (the same target) twice. The Paddle-Foot Pistol however has no such rules for unloading all four barrels at once (which would have been awesome). Instead you explicitly fire each barrel one at a time. Which is why you can load each separate barrel with pellets and fire 4 scatter shots before reloading. A scatter shot is not 4 bullets going in different directions, but a multitude of pellets. It is the type of ammunition loaded that decides if you're firing a scatter shot or not.

Look, I'll make two example builds at lv 7. One focused on scatter/big firearm and another on small firearms and single target dmg.
>>
>>98067516
Paizo seems to believe versatility at the character building level takes up the same power budget as versatility at the in-encounter level.

Or maybe they just hate casters. It’s not like magus is better than fighter, people are just desperate for gishes.
>>
>>98067894
>Gun Scavenger Black Powder Vaulter
Feats: Point-Blank Shot, Precise Shot, Improved Unarmed Strike, Monkey Style, +1 Feat
Magic Items: Beneficial Bandolier, Snakeskin Tunic, Double Hackbut +1 and a nonmagical spare.
Spend a grit point to apply the Scatter property to your Double Hackbut, granting it scatter 50 ft (defaults to its normal range afaik), and load it up with normal pellets so that you start fights with both barrels loaded. If your GM agrees that you can use an undersized Double Hackbut you won't need Monkey Style.
>https://aonprd.com/FeatDisplay.aspx?ItemName=Monkey%20Style

Round 1:
Enter Monkey Style as a swift action. Move into a position where you're not blasting your team in the back, draw your weapon as part of this movement if you weren't prepared, and fire once getting knocked prone. Monkey Style removes the penalties for being prone and you don't provoke from firing so no need to move. You'll target every enemy in the cone for ~2d12+7 dmg. Your misfire value increases by 1 (M2->M3) due to Gun Scavenger.

Round 2:
Teleport fresh pellets into one of the barrels as a swift action. Full-attack, firing twice, for ~4d12+14 dmg to everyone in the cone. Your misfire increases M3->M4->M5

Round 3:
Teleport a bullet into one of the barrels as a swift action and Dead Shot for ~4d12+7 dmg to one target. M5->M6. You are unlikely to actually suffer any misfire since both Scatter and Dead Shot requires you to misfire ALL attacks, but misfire is an automatic miss so if combat continues beyond this point it's a good idea to draw a spare weapon to reset the misfire value.
>>
>>98067894
>Kobold, Blatherskite Bushwhacker
Feats: Point-Blank Shot, Precise Shot, Rapid Reload (D-B Pistol), Equipment Trick: Smokestick
Magic Items: +2 Dex belt, Shadow armor, Double-Barreled Pistol +1 and two spares.
Character traits: Smoke Resistant, Roving Range
>https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Gunslinger%20Blatherskite
>https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Gunslinger%20Bushwhacker

Surprise Round:
Unload both barrels into an unsuspecting foe for ~2d6+14+6d6 dmg (misfire 2) as a standard action. Reload with Alchemical Cartridges as free actions.

Round 1:
Move into a favorable position. Either target someone who has yet to act or create total concealment with your smokestick as a swift action which you can see through with Smoke Resistant. Your kobold prehensile tail allows you to shuffle around the smokestick and still keep a hand free for reloading. Unload both barrels for ~2d6+14+4d6 dmg (M3) as a standard action.

Round 2+:
Either unload both barrels if you need to move, or full-attack. Misfire will stay at 3. If you misfire, draw another gun.

==

At lv 9 you can take Rapid Shot on the small firearm build, which combined with a Haste effect would grant you 4 attacks while full-attacking for ~4d6+32+12d6 dmg. It will keep scaling into higher levels as you get more attacks and more sneak attack. The two-handed firearm build has another peak at lv 11 when you can use Lightning Reload to reload two times in a round.
>>
Is Hellbreakers AP any good?
>>
>>98067714
What do you mean 'access to', exactly?
What is a 'manual', you mean the little companion magazines, Blood of Angels and that?
>>
>>98068976
yeah splats, adventure guides, companions, etc my GM never allows those so this is an unique situation but the problem is my lack of knowledge and also the vast amount of sources out there for me to start checking one by one. And by access I meant stuff like feats, ki powers, magic items, etc. For example, does something like extra rage power exists but like for monk? like extra ki power?

I've seen monk guides but they always seem to have the most common stuff from core and ultimates
>>
>>98069000
There is Archives of Nethys, that pretty much has everything you need in one website.
I can try to help you, I have an hour, but I will warn you my knowledge extends entirely on Chain'd Monks.
May I ask what playstyle you're looking to do, do you want to grapple or trip, or focus on style feats?
>>
>>98068258
>>98068216
I have a question of my own, real quick.
When you craft or buy alchemical cartridges, can you pay extra for silver or adamantine bullets?
What would the price be for the whole thing, I have never been able to find an answer.
>>
>>98069198
There are a number of different alchemical cartridges, the base paper one is the one you would put an adamantine or silver bullet into
An adamantine bullet costs 61 gp, and a silver bullet costs 25 gp, so you add that to the base cost of the alchemical cartridge (12 gp)
>>
Cheliax (or rather most of it) turns into the 10th Circle of Hell, with Abrogail Thrune as its ruling archdevil.
I wonder what other conflicts/developments we'll see down the line.
>>
>>98068258
I personally go for an intimidate build with my Bushwacker, doubling up with Mysterious Stranger.
>Kobold Bushwhacker/Mysterious Stranger, level seven.
>ART: Prehensile tail.
>Ability score 3/19/12/10/11/14, +1 Dex level four, +2 Cha (Headband).
>Traits: Larger Than Life, Fiery Glare (Adopted)
>Feats: Equipment Trick (cloak), Dazzling Display (pistol), Weapon Focus (pistol).
>Equipment: +1 double-barrel pistol, Beneficial Bandolier, Headband of Alluring Charisma (+2), Muleback Cords, Some other stuff.
Just with this setup, you have a passive +26 intimidate check with a Dazzling Display against medium targets, and then for 1d4 rounds afterwards you can (Focused Aim) pop them in the mouth twice for 3d6+4 damage, and after that trade swift actions between reloading your pistol or getting an extra +3 damage.
After that, you can put more work into DPS, take two pistols and use the tail to reload them in your hands, rapid shot for another shot or two (fiat), just do whatever.
>>
>>98069747
Forgot Shatter Defences (pistol), rah.
>>
>>98067984
>Paizo seems to believe versatility at the character building level takes up the same power budget as versatility at the in-encounter level.
Arguably that isn't the wrong idea. A lot of the time that isn't much a difference. Like, the ability to use wands and scrolls and magic items without needing something like Trick Magic Item does open a lot of options. Think how that's one of the few things a Champion *can't do* at base, or why it the gap in 1e classes that had spell slots compared to those that didn't was so wide.

For 2e, the problem isn't considering the vast potential of a class in powerbudget. The problem is more what those side-options can do to begin with. So many magic items and non-combat problem solvers are not that powerful at all. So a class that can do a lot like Magus or even Thaumaturge to a lesser degree isn't really doing much compared to the power budget expended. Or why people don't like going through the Alchemical Item list (beyond ugggh bookwork) despite it being actually pretty potent. The game doesn't lend itself well to rewarding outside-the-Strike-box thinking beyond combat maneuvers.
>>
>>98069245
So a paper cartridge with an adamantine bullet would be...72gp, then?
Silver would be 26 gp by that logic, this actually helps a lot, thanks dude.
>>
>>98069745
The idea of Cheliax going "IM NOT OWNED! IM NOT OWNED!" and actually sinking into Hell to be a whole ass new circle is probably the most metal way to resolve that conflict while also technically "wrapping up" the "ewww evil nazi land" issues for the Raped!

Sure, it is just Worldwound 2 now, but that's a fun issue to throw into the 2e-verse.
>>
1e
Im circling mongoose what he fuck does this "and can’t exceed your maximum number of attacks in a round" mean?
>>
>>98069198
Other anon is right, just replace the bullet cost (1 gp) of the alchemical cartridge with the more expensive bullet. Essentially adding 11 to the bullet cost. Don't forget that there are weapon blanches if you just want to pierce DR for cheap. Each dose can coat 10 bullets so the /bullet cost is 22 instead of 72 when you but actual adamantine bullets.
>https://www.aonprd.com/EquipmentMiscDisplay.aspx?ItemName=Weapon%20blanch%20(adamantine)

>>98069747
>>98069794
Hope you'll allow for some constructive criticism. Shatter Defenses does not pair well with Bushwhacker as it is very feat intensive on an archetype that trades away all of its bonus combat feats. Not to mention that it is very slow during actual combat as you spend the entire first turn using Dazzling Display. And then you need to first hit a foe to actually trigger Shatter Defenses. Over three rounds, if we disregard reloading and say Focused Aim is always active, your total average dmg would be 10d6+16.

If you just dropped both archetypes and played a conventional gunslinger with Deadly Aim and fired twice every round, you'd deal 6d6+66 dmg. But more likely you'd fire three times at this level. You are effectively spending all of this effort to deal half of the dmg a conventional build does, but yours is also gimped against undead or anything else you can't demoralize.

Even if you manage to recover at later levels, you are spending way too many levels underperforming. As a full BAB martial you are supposed to be dealing consistent dmg by lv 3 at the latest.
>>
>>98070437
It's just clarifying that you're still limited by your normal number of attacks. So if you're a hasted rogue with Improved TWF and +8 BAB you can make five attacks, moving 5 ft before each of them. If that restriction wasn't there, some dude with 120 ft movement would argue that he could make 24 attacks while circling around.
>>
>>98070502
I thought that was so obvious that made me wonder if it didn't work with haste or extra attack with ki, etc
>>
>>98070851
Keep in mind that these systems are made so legalistic that you'll often have some chud that will argue that "by RAW" you can get infinite energy from some obscure rule interaction even if that's obviously not the intention.
>>
>>98070451
Nah, it's good dude, I understand your concern.
This setup takes a while to get its act together if you're not using Elephant or using Flaws/Drawbacks.
This was a rush job anyways, but the proper build honestly comes online at level nine or so.
>>
2e
What’s a good starting strength and dex for a caster with light armor?
>>
>>98071928
You want 4 in your casting stat, 3 in dex, 1 in Con. If Wis is your cast stat you can put the other in Str or Cha or Int, doesnt matter, but if Wis aint your cast stat, put it in Wis.

Pick a light armor with 2 item bonus, 3 dex. Even with 0 STR it doesnt matter, not meeting minimum str doesnt mean shit for light armor. At 5th level get Dex to 4, switch to normal leather and never look back.

Str is worthless for a light armor caster, just raise your casting stat, and the three save stats (dex, con, wis). If your casting stat is wis you can splash out for whatever, but STR isnt ever going to be useful. But then neither are Int or Cha, in the grand scheme of things, so...
>>
>>98070351
>for the Raped!
for the what now? you get that turn of phrase from a streamer or something, boy?
>>
in 1e is pretty fucking sad and annoying fly potion is so fucking cost efficient to deal with flying creatures as martial. Its like why even have other options that are either more expensive of literally don't work? tanglebolt? fucking lol why? a single fly potion is cheaper than 5 arrows that won't do shit even if you hit with all of them. Ballista with a net? literally nothing will fail against those DCs. Bolas? sorry, you can't trip a flying creature
>>
Barnes & Nobles spoils what I guess is the Pathfinder team's Gen Con announcements, lmao.
>Lost Omens: The Unseen World -- Spirit World-focused book
>Legacy of the Forge -- New item-focused book
>Waking Tigers -- 1 - 11 AP set in Hwangot, ripping off Chrono Cross with the dual-timeline setup.
>Chronicles of the Pathfinder Society Adventure Anthology -- 6 different Pathfinder Society modules from 1e and 2e bundled and remade into one book

https://www.barnesandnoble.com/w/pathfinder-waking-tigers-adventure-path-sen-hhs/1150131837?ean=9781640788589
https://www.barnesandnoble.com/w/pathfinder-adventure-pathfinder-narrative-team/1150131838?ean=9781640788565
https://www.barnesandnoble.com/w/pathfinder-legacy-of-the-forge-pathfinder-rules-lore-team/1150131839?ean=9781640788527
https://www.barnesandnoble.com/w/pathfinder-lost-omens-the-unseen-world-pathfinder-rules-lore-team/1150131840?ean=9781640788497
>>
>1e
What is the damage you could you do with a large creature you grapple, using Body Bludgeon? Small creatures are 1d8, medium is 1d10, so would a large be 2d8 or 1d12? What about huge creatures if you can figure out some shenanigans for it? Would the Titan Mauler work for this? I yearn.
>>
>>98073514
buy yourself some fly jordans bro
>>
>>98074342
According to the weapon damage size conversion table, if small is 1d8 and medium is 1d10, then large is 2d8 and huge is 3d8.

Titan Mauler could work I think, if you find a way to grapple with one hand effectively. But it doesnt help with the Body Bludgeon restriction that an opponent must be smaller than you in order for you to whack people with them.
>>
>>98074342
Other anon is correct. Also, if you want some inspiration then consider Racial Heritage (Goblin) for Feral Gnasher on a medium creature. Prob best to pay for a permanent Enlarge Person after that. A good way to speed up your combat routine to start the first round of combat with a pinned foe would be through Bushwhack.
>https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Barbarian%20Feral%20Gnasher
>https://aonprd.com/FeatDisplay.aspx?ItemName=Bushwhack

For extreme silliness, you can take Improvisational Focus->Weapon Versatility->Hamatula Strike to impale another enemy with the guy you're using as a weapon. Probably too many feats used though.
>>
>>98074664
that's exactly the problem, that fly is so fucking cheap and easy to get compared to literally any other option I wonder why other options exist. Pure ivory tower game design but is not even rewarding discovering it because is so fucking obvious
>>
>>98074715
Grabbing Style would give you one-hand grapple, wouldn't it?
>>
>>98073653
Give us an AP set in Japan or China you COWARDS.
Hwanggot is fine because I think SEA is fascinating but still.
>>
>>98073514
>>98075257
The core issue is that all consumables have shit saves. I understand why they wouldn't want peasants to dab on the final boss by using a 1k consumable, but surely there are better ways than to make them all worthless beyond a certain level. They should have just introduced a way for consumable and magic item DCs to scale with character level, maybe through some sort of attunement.

Anywho, if you've got a spellcaster and downtime you can use Full Pouch to create alchemical items with boosted save DCs. Like a Tangleshot Arrow (just 20 gp, normally DC 10) with an inflated DC equal to the spell save DC.
>>
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>>98075387
I wanted to see a story where you play characters with the Young template. Or even something like Homeward Bound, where you play common animals.
>>
>>98075504
Paizo knows their audience can’t be trusted with kids or animals.
>>
hollllly shit i hate obligatory subclass spells just let me choose whatever i want FUCK
>>
>>98075387
We've at least got Ruby Phoenix, which is set in Goka, one of the several China-flavored Tian Xia countries previously a part of Evil Ancient China (Imperial Lung Wa). Season of Ghosts is set in Shenmen, which is a fantasy China/Japan horror mash-up (not to be confused with Minkai, which is regular fantasy-Japan, or Jinin, which is fantasy-japan-but-with-Elves, or the Forest of Spirits, which is a Studio Ghibli movie).
>>
>>98075945
I mean, I guess. I'd post somebody crossing their arms in a huff if I had my shitpost folder. I really want them to rediscover their balls and give us a proper campaign built around being Dynasty Warriors with the guys who do terracotta soldiers, or let us work with Ameekooo Kaijootsoo and fight some fools with falcuttahs. I'm tired of these frankly ponderous Asiatic stereotype campaigns (this is the Kung Fu one and this is the one you want to play when you discover Yokai for the first time, oooooooooo~)
>>
>>98076611
A Dynasty Warriors campaign feels more like a 2028 deal, making sure both they advance Tian Xia's storyline to a more "epic" crisis that would necessitate large armies, and that they get their Skirmish and Army rules finalized. What Battlecry! gives is nice, but I think Hell's Destiny was the first real test of them.
>>
https://www.youtube.com/watch?v=dMVKfnbUMJo

Interesting to see how even this content creator recognizes that the Starfinder 2e luminary has an underbaked power budget, with no real game plan and not enough strength in its class features.
>>
>>98048006
> Be GM
> look for a cool daemon boss fight
> see the leukodaemon
> didnt read that hard on what it does
> party finally arrives for boss fight
> begin to run it
> finally understand what it does
> be in denial its not that broken
> party dropping like flies
> holy fucking shit that quicken pestillence is broken
> end up killing everyone but the wizard who is now traumatized
Wtf...wtf was paizo thinking!?
>>
pf2 players literally don't even read what they put in their games kek
>>
>>98054032
it's so odd to me that Paizo rarely playtests their APs. You don't even have to run actual sessions, you can just speedrun an AP by creating player archetypes and then seeing if a particular player type might fuck up the adventure, such as not wanting to be a murder hobo.
>>
>>98058350
>Don't like Lawful Neutral City God because he's a CHUD
>Don't like Lawful Good Farm God because he's a old-fashioned CHUD
Paizo's going to ruin Cheliax, Isger, and Nidal.

I can only hope for an Owlcat Pathfinder Game to become popular with the masses and make Abadar and Erastil look sane while making Paizo's pet deities look absolutely retarded
>>
>>98078138
I hate Pharasma because I want good necromancy, and I hate Shelyn because an asshole played a follower of one once and everything associated with him pisses me off.

I have no strong feelings about any other deity besides Uragotha (who is based)
>>
>>98078248
>I want good necromancy
No such thing in the setting, you're corrupting flesh so it can't decay normally, and preventing souls from entering the River of Souls.

>Thinks a straight up evil deity is based
OK, I get how your brain is broken now.
>>
>>98078290
>Preventing souls from entering the river of souls
That’s one setting’s lore set up by a few guys for one specific purpose, it’s not an inherent facet of necromancy in every game and setting.
>>
>>98078326
That's the as-written lore of Golarion and its universe. Anything else is homebrew.
>>
>>98078138
Too bad, you’re going to get more Arazni and you’re going to like it.
>>
>>98078138
>Owlcat Pathfinder Game
Brother they are gone and they are never coming back. Probably tried of dealing with the freakshow that is Paizo. I wish them all the success in the world and I hope the Expanse game is such a hit that they never come back to Pathfinder -ever-.
>>
>>98078248
When 2e first launched, they did actually said Heal was a Necromancy spell, since anything revolving the stitching of flesh back to a point IS just necromancy. Between that and the Hallowed Necromancers, Pathfinder does have room for "good necromancy". Just probably not the corruption of innocent souls.

>>98078904
Owlcat has actually said they are interested in returning to Pathfinder, for either 1e or 2e. They have nothing against it, they just want to do other games and establish their brand more, since it is still a relatively small group of Russian nerds.
>>
>>98078248
>>98078290
I don't have a problem with Necromancy being evil. I'm perfectly fine with moral relativism, especially seeing as how we're moving away from the alignment axis to begin with. I like Geb better than Nex.

>I have no strong feelings about any other deity besides Uragotha (who is based)
Based. Plus she's female, so you know Paizo's not going to kill her off. (Gorum was always lame)

>>98078904
Like the other guy said, they like Pathfinder, they just don't want to be a one-trick-pony. The only thing they've said negative about it is that they don't want to do Reign of Winter. I assume that RoW is one of those things where Westerners think it's cool, but the people who are actually close to the subject thinks it's fucking retarded.

>>98078946
Do you have any knowledge as to why Pathfinder is popular in Russia specifically? I always find these details interesting, like how World of Darkness is popular in Mexico, King of Fighters in Brazil, Tekken in Pakistan, etc.
>>
>>98080457
>Do you have any knowledge as to why Pathfinder is popular in Russia specifically?
Wizards of the Coast stopped localization support for 5e in 2022, and then companies like Hobby World started an aggressive localization campaign for Pathfinder products. Before 2022, 5e was more popular.
>>
>>98080581
Ah okay. I understand that WotC pulled out due to the war, but both Owlcat games came out before 2022. How did PF become popular enough in Russia to attract attention from Russian devs in the first place? Is there a WotC mandate that demands all products be made with the newest 5e ruleset?
>>
>>98048006
You make feat prog at every level, with the even levelled feats being non-combat non-caster only.

You give every class more skill points because there's enough skills required that you are basically never going to have room for fluff skills unless your GM hands out extra skill points even above Background Skills.

Every retarded "You can now do [Thing] with [Skill]" feat is changed to make you better at the thing, and all the shit they unlocked is available for people to do with an appropriate check.

You sanely apply limitations on how archetypes can stack because going purely by RAW on it is fucking stupid because a lot of them just suck and could reasonably be combined without issue.

You steal the entire 2e Conditions system and port it over to replace the existing one.

You steal the 2e Crit system and port it, too.
>>
>>98055589
One Piece is dogshit and among the worst manga to have ever been written, the only reason that it's successful is because it was marketed to niggers and retards, who love it because they can see themselves in the retarded cast of niggers.
>>
>>98048006
Thaumaturge
>EV now uses RK so it works with feats that interact with it
>Feat for IV to apply effects of all implements
>Implement advancement more open, can go 3x Adept or even take the third implement to Paragon instead of the first or second
>>Relevant feat changed to upgrade one of your implements
>Bell IV and Adept swap places; remove the part after the semicolon in Paragon
>Chalice Paragon gives a damage amp to healed targets; condition cleanse distributed between Initiate, Adept, and Paragon
>Wand is Ostilli Host's Spit Ambient Magic copy, benefits from MW/PA, keep the range, axe the empower
>>IV increases die size and improves Adept effects
>>Paragon stays the same, i.e., gives an option to 2-action 20-foot burst
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>>98080457
>I don't have a problem with Necromancy being evil.
Even with Remaster where "good/evil" are out as player-interacting strict concepts, the god of undeath is a Must Choose Unholy deity for Clerics and Champions.
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>>98080581
There's also likely the fact that except for APs everything is on AoN so the players can access the game without needing to try to get around book shipping/translated edition etc., issues.
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>>98078946
>Pathfinder does have room for "good necromancy"
I'm glad spell school are gone so no one can use this dogshit argument to say "see your a necromancer because youre casting a spell that says 'necromancy' on it even though it's got nothing to do with death :)"
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>>98081337
>the god of undeath is a Must Choose Unholy deity for Clerics and Champions.
I assume you mean if you went the necromancer path, because you can clearly go Evil/Unholy worshipping Asmodeus or Lamashtu. Or do you mean if you choose to play as undead and go unholy cleric/champ?
>>
I think Paizo’s writing has gotten incredibly childish over the years. I genuinely think they were more mature while writing about rape ogres and ninja vikings.
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>>98083162
that was writing for a game
what we have now is writing for internet good boy (gender neutral term) points
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>>98081101
That would still not make the Bell a good, or rather not laughably bad, option.
All implements have a hoop to jump through which is EV roll+action.
Bell slaps two more: your target needs to fail a save AND it needs to roll just enough that the -1 actually changes the outcome.

Until you fix this issue of doing literally nothing ~80% of the time, it'll remain the ugly duckling of the implements.
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>>98083598
What if, instead, the thaum rolled, like they were making a ranged attack, and could give an enemy a -1, -2, or -3 based on how well they rolled?
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>>98082283
If you choose to be a Cleric/Champion of Urgathoa you have to take the Unholy sanctification.
>>
the fix to bell is making it just an action you can do on your turn to force the target of your exploit vuln to make a save or take a debuff of the thaum's choice
it being a reaction actually kind of just sucks
as an action you could use it to set up much better, lowering relevant defenses rather than defensively lowering their offense that's probably just going to work anyway
>>
I'm assuming reactions happen after the action that trigger them, not before.
So for example if I have Retributive Strike on my Champion I can't kill the enemy that triggers it before he does damage yo my buddy
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>>98084315
It's case by case, for example Spellstrike doesn't go off before the Reactive Strike crit that disrupts it/kills the Magus.
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>>98084315
depends on the trigger of the reaction
the trigger for retributive strike is "ally takes damage," so the damage to your ally occurs, and is then reduced by the resistance you grant them as you make your retributive strike
attack of opportunity's trigger is "manipulate/move action" and goes off before their action occurs
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>>98083818
No, just drop the saving throw altogether.
If you make the base thing actually usable, you no longer need to shuffle around Adept/Paragon bonuses.
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>>98078138
>while making Paizo's pet deities look absolutely retarded
I mean, Paizo did that themselves for Iomedae with Trumpet Trivia Hour.
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>>98086550
Iomedae isn't a pet deity. If anything, she's one of the rare examples of a female butt-monkey in the lore because she's a Lawful Good Joan of Arc expy. She is regularly portrayed as petulant and short-tempered, with Hell's Vengeance being an entire AP centered around fucking with her crusade and desecrating their remains. Hell, her second pet nation (Lastwall) got trounced in PF2e and exists as an army without a nation.

Arazni and Sarenrae are the pet deities. There was a short period where somebody had a hard-on for Milani, but the most consistently glazed deities are Sarenrae and Arazni.
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>>98086637
>Hell, her second pet nation (Lastwall) got trounced in PF2e and exists as an army without a nation.
That's also pretty critically dependent on the aid of Pharasmin teams of undead slayers to contain the Gravelands.
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Why aren't you playing in the pen and paper and making your own screenplays with Savage Pathfinder?
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Savage Pathfinder is the only way we have to talk about these war crimes that happened in Bosnia. Our neighbor was in one of these united nations pictures of the psychopath sniping civilians in Sarajevo, apparently he's living at Avenida Rouxinol 900. There's another sniper at the Roberto Marinho favela near Cobasi and another one near the monorail. (He's rich, he's probably reading this or owns the company)

Thanks Paizo!
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>>98088610
Brother your handwriting is terrible.
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Could I ask for some help with this archetype, I do not know where to even start with.
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>>98088904
>Didn't you post this in another thread?
Shut up.
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>>98088904
>>98088910
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>>98088904
>>98088910
>>98088921
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>>98088904
>>98088910
>>98088921
>>98088923
Like am I supposed to unironically build this as a muscle Witch?
Does this even look fun?
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>>98088683
Practice makes perfect.
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>>98087277
Orcs and Pharasma are doing a better job guarding the Gravelands than Iomedae ever did. Same with the Worldwound. She has a poor track record of containing demons and undead, even though her lore would insist otherwise.
>But anon, a story needs the evil triumphing over good before heroes rise up to push them back
True, and arguably Iomedae being a shitter means she’s the better goddess in the pantheon. I personally believe that, it means you have a reason to actually give a damn about her and her people.

But the question wasn’t which goddess is better. It’s which goddess is the pet. Iomedae is most certainly not a pet, she’s given too many moments of vulnerability and weakness. Too many flaws.

Sarenrae, on the other hand, is portrayed universally good. Paizo stood by the trumpet scene and defended it, but the Cult of the Dawnflower was immediately retconned with heavy apologies. That’s a sign Paizo desperately wants you to love their black lesbian female Jesus, aka, she’s their pet.
>>
What trumpet scene? Google spews non-pathfinder nonsense.
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>>98089369
wrath of the righteous
she summons you and gives you an Objective Morality Quiz Time Gameshow and if you answer wrong (disagree with her or say "this is bogus") she honks at you and kills you
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Evasion should force you to move outside of the AoE or be [Su], makes no sense you can survive the temperature of the sun and stay there no problem and still not be a supernatural feature
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>>98062900
>woke goblin dens.
This would make a great parody if you don't boomer it.
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>>98089601
It’s just spot-dodging like in smash bros
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>>98089282
I always saw Sarenrae as more North African/Arab, rather than Black. I attribute the darker skin tone more to designing around the fire theme more than anything.
I hated how they retconned the Cult of the Dawnflower. The cult was a perfect representative of the extremism in that region like what happened with Rahadoum. They could have easily solved it narratively by having an AP eventually going to Qadira and wiping them out due to the cult going too far. Or fuck it, make an Evil AP where the Cult of the Dawnflower becomes an acceptable "good guy" loss like the Glorious Reclamation cucks in Hell's Vengeance.

I'm not the biggest fan in how involved the gods are in the Pathfinder setting personally, but that's just my taste. I can see the previously mortal gods like Iomedae and Cayden getting horned up and trying to have a dalliance with certain gods, but I never cared much for the triple female poly relationship Paizo wants to push. Isn't Desna not-so-secretly an "Old one" that happened to be nice? Why would these gods bother with each other?

>>98089514
Maybe it's because I'm a GM and not a player, but I don't mind that sequence in WotR. She is a god, and gods don't like being interrupted or having smartass players chime in so she deafens you and then restores your hearing again. Kinda like how the Greek gods used to fuck with mortals for fun. But yeah, I suppose players always hate being told what to do.
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>>98054874
Joining a game into a party with a lack of party buffs and healing.
Trying to think what I wanna play, what do you guys think is FUN in that role?
I've played Cleric pre-Remaster and hated it but willing to give it a shot if it's fun now. But I'm not sure what other classes fit into that roll in a nice way.
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>>98091036
If you can handle the complexity, I like Animist as an option. Their wide variety of spells means you always have one option available.
Witch is also a good pick too, you don't even need to go Divine/Primal as Life Boost is a generic Hex.
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>>98091056
Thanks! Animist does look interesting, but I haven't looked at too much of the stuff added post-remaster so I'll have to have a deeper look at it. The party already has a Witch (debuffer) and I don't wanna step on their toes too much, but the class DOES look pretty fun.
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Does Commander provide more offensively than being the 2nd fighter or champion in a party?
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>>98090521
I disagree, Iomedae is a LAWFUL GOOD god, and she is abducting the party mid-transit to the Abyss to warn them about the Abyss's corruption. The honking shit is retarded because she is behaving like a LAWFUL EVIL god (if not chaotic) that punishes the players for simply interrupting her even though they didn't ask or want to talk with her. If you want to see how a good interaction with Iomedae would be, I recommend that you play or look for the "Owlcat" Wrath of the Righteous game version, it's totally different and makes sense for her alignment.

If you disagree with her or cuss at her in the Owlcat game, she is just very disappointed, and that is it, but that is because she knows she is the one who butted in and broke the rules by interacting with the mortals (players).

Obs: It also doesn't help that the one who wrote the "honking" scene was James Jacobs, who is an incredible retard regarding the lawful alignment. If he sees 'lawful' in the alignment, it's automatically evil to the point of being chaotic. Hence the dogshit interaction that the vast majority of players complain about (and therefore have to rewrite it, believe me; I had to do that and almost all the AP), and so Owlcat rewrote that dogshit scene.
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> get invited by friend to play online
> setup foundry and GM introduces himself
> play a wizard
> everyone seems to be passive aggressive
> realized everyone is playing fighter
> GM subtly telling me to change
> party mocks me for being not optimized in IC
> combat balanced around them and I dont get enough rest
> do not get thanked for CC or buffs at all
> party never appreciates my cozy cabin or liminal doorway, me crafting there gear or even the alchemy shit I provide
> I do all the recall knowledges even fucking diplomacy
> absolute fighter niggatry to say I dont provide anything to the table
> leave and my friend does apologize to me atleast
I left but holy shit what causes fighter brain to get a massive tumor to think they are coolest dudes ever? fuck this class getting an ego boost in 2e
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>>98092535
At leat they didn't try yo actively outclass you. When I played a monk the two fighters made their goal literally be a better martial artist than me
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>>98083598
Alright, how about:
>Bell is a Redemption Champion reaction-like
>>"Repent" is pulling back, doesn't cost the spell slot or increase MAP for the enemy
>>"Refuse" applies or increases Frightened that applies before the triggering spell or Strike and deals damage equal to X times Frightened value
>Adept applies persistent damage if Frightened
>IV doesn't allow reduction of Frightened (below 1 or at all), applies to all enemies withing 30 feet if you have Paragon
>Paragon doesn't have increased value or duration reduction, "only" allows you to affect everyone, not just your EV target
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>>98092505
I have played both Owlcat games and I still disagree with you. I don't love James Jacobs, but I agree with Iomedae's portrayal and actions here. Her alignment is fine here as people do not need to act like their alignment all the time. You mentioned the Owlcat games, so let's use that as an example. One act in the game doesn't automatically change your alignment, it takes several decisions to change. Deafening a group of mortals for interrupting you means nothing since she reverses it immediately anyway. The argument that she's a god and can't act outside of her alignment doesn't hold water as we literally have Nocticula in the same adventure. A literal demon made of Chaotic Evil energy turning good and becoming a full goddess.

Iomedae comes from a military background and WotR takes place during wartime in the middle of a crusade. A private does not interrupt when an NCO/CO speaks to them. Even if she wasn't a god, she still wouldn't tolerate that. Hell you might not even be her follower, you could be a Hellknight in the service of Asmodeus. Whether she is a god or a higher rank than you, it's not a good idea to be rude to her in the first place. There's nothing stopping the party from simply being polite and professional, while in front of a god.

Let's go even deeper here. She worshiped Aroden as a mortal. Aroden is a Lawful Neutral god. Iomedae is no stranger to how a LN god behaves and was even okay enough with it to worship him. If anything, she might even believe that LN is better and that she is simply more LG. Further, Aroden has actually defeated Deskari in the past. All the more reason to behave more like her hero.

And lastly, Lawful Good doesn't mean nice. She's trying to warn you about the Abyss. Nobody questions an adult for yelling at kids to pay attention before they cross a busy street in order to keep them safe.

Now why anyone involved in this war would be ignorant to demonic/abyssal corruption, that's a different story.
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>>98093252
>Her alignment is fine here as people do not need to act like their alignment all the time
Deities are not people, and going against their own aligment should have consequences for them.
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>>98093272
Based Socrates poster
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>>98093252
Not the other Anon, but the interaction written in the WoTR AP is retarded because it goes against every piece of characterisation we've gotten for Iomedae before or since. She's supposed to be the epitome of chivalry, fierce and relentless in war but courteous and unflappable in peace.

Herald of the Ivory Labyrinth presents her instead as a conceited, entitled brat:

>She whisks the PCs away to play fucking "Iomedae Trivial Pursuit" to see if they're "capable" of going into the Abyss (as if the previous three goddam volumes of adventuring weren't enough). This makes no fucking sense, and it makes less sense for people who don't even fucking worship her.
>Not getting questions right in this shitty Trivial Pursuit game has her literally damage you because she's annoyed. This is not LG behavior.
>Any kind of backtalk or mockery to this completely retarded charade is met with instant, absolutely dumb retribution, rather than chiding the PCs as a LG Goddess who completely outclasses them should.
>She then has the gall to ask them to go save her herald because she, a fucking goddess, can't.

So as I said, a brat who needs the PCs help and acts nothing like a lawful good deity would. The videogame version of this scene is much better written, especially when you consider the context of how the PCs gained mythic power.

To use your own analogy, this is a schoolteacher slapping her students when they get history questions wrong, and then slapping them again even harder when they talk back. That's not Lawful Good, under any fucking metric
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>>98093026
The concept behind the Bell implement doesn't need fixing, it's good and simple: you distract the enemy so they get debuffed, something like a versatile Feint/Bon Mot.
What's lacking is effectiveness, what you get is too little and too unreliable for the cost.
Especially when you consider opportunity cost of Weapon Implement (goes off more often, when it does, the effect is better and much more visible to the player, saves you a hand).
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>>98093448
Some of the questions fly contrary to the themes of the game, don’t they? One of her questions denies the struggles of Arueshalae entirely, for example.

I wouldn’t waste more time with this conversation, anon. We’ve chewed this bone to splinters. Iomedae is a good goddess. She was written poorly by creepy old men with agendas. The trumpet scene was fixed by the more popular memory of the AP. That’s all we really need to say. The writing sucks and does Iomedae dirty.

Still a better goddess than the lesbian threesome, though. Paizo were so eager to make all three of them “gold star lesbians” that they removed any mention of Desna or Sarenrae having male lovers.
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>>98093746
is paizo denying that they ever had sex with the male gods? fucking hell are they gonna deny iomedae ever had relations with apsu and had an implied son aswell?
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>>98093798
The big things I’m referencing are that Sarenrae’s herald is no longer described as “her consort” and Kurgess was scrubbed of any implication that he’s the love-child of Desna and Cayden Cailean.
>Dragonfucking
Why would they change it? Dragonfucking is “funny” to them and Iomedae being a designated “breeder” keeps the heat off Paizo being accused of turning all their goddesses into lesbians. It’s a classic tactic for these weirdos; there’s always one designated breeder couple in a gay story.
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>>98093746
Tangential, but this got me thinking about something.

It was a common blurb during NPC writeups that somebody would be described as “fuckable.” The writing would use more flowery terms like, “open to romance” or “seek companionship” but the writers were really saying, “you can kiss this girl.” Reign of Winter had almost a dozen of these NPCs, WotC had Arueshalae, the Queen and even Noticula. This continued even into NuPaizo where War for the Crown had the Black Swan and Eupraxia’s friend as potential love interests.

Has any AP in PF2e carried this trend? Are the writeups actually just sexless? I know you can say “who cares” but going from “here’s a little something for the lads” to complete chastity is very strange.
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>>98093252
>>98093252
>>98093272
>>98093746

As the other anons said, she is not human or a demigod , she is a god. She is not supposed to act outside her alignment without heavy consequences. Even from time to time, a god changing alignment would have mythic repercussions for the whole universe, just like Aroden's death fucked up prophecy for everyone else , besides if getting punched in the face when you answer a question wrong or talk back by a "lawful good" goddess who just abducted you and your party is lawful "GOOD" to you, then I don't want to see your lawful evil.

The last anon is right , this topic was done to the bone in its day. The vast majority agreed that it was dogshit , paizo defended the "honking" because james jacobs is a higher-up in the company and will not admit that he fucked up.

A writer (james jacob) who, when looking at the lawful column of the alignment table, sees only "lawful evil" cannot write "lawful good" if his life depended on it.

>>98093831

Well , its paizo , sadly retconing straight characters for woke points is down their alley , i am more curious to see what they will do to ruin cheliax in the coming AP .
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>>98091841
On their own, not particularly? Of course they are using the old "I hit you with my Barbarian" adage, but strictly speaking about their own offensive prowess, it is fairly average martial stuff. It is more their supportive qualities with the banner auras and feats like Officer Medical Training that provides value to them.
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>>98094075
>How they’ll ruin Cheliax in the upcoming AP
You didn’t hear the spoilers? Cheliax becomes the tenth ring of Hell and sinks into the ground as a new Worldwound. Ravounel grabs a bunch more territory on the west coast and becomes Gothic California. Andoran grabs a bunch of eastern territory before this happens. Oh my god, it only just clicked that what happens is “the Chelish flyover states go to hell while the east and west coast are saved.
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>>98094558
Very least, the bad ending of the AP just have the entire country and half of Avistan plus Vidrian taken down with them.
Arguably that sounds like a cooler outcome for fan APs and adventures to take place then the real one.
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>>98094558
>That spoiler
Oh my GOD FUCKING DO SOMETHING WITH TAR-BAPHON YOU BASTARDS. THIS ISN’T A NEW “BBEG” THIS IS A WHOLE NEW EXISTENTIAL THREAT.
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>>98094641
Tar Baphon is too strong for the Balance of PF2 to handle, anon, there's no conceivable scenario they could realistically put up that would allow for any players to ever challenge what is essentially a CR 30 lichlord when the most comfortably strong enemy a Level 20 party could ever hope to beat is MAYBE a CR 23 if they're lucky, and MAYBE a CR 25 if they're also Mythic.
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>>98094669
tbf It's their game and story, nothing is saying they can't write a "here's a ritual that is able to bring him down to player-level, kick his ass".

>>98094641
Tar-Baphon is arguably too passive yet too powerful a threat. A "new" existential threat (since yeah, it is just Worldwound 2: Hell Boogaloo) is something 2e needs, especially since the Godsrain or Aroden's Death didn't really have direct effects on the stability of the world like it should.
Tar to me is like Rovagug, an entity so devastating you can't really write a plot around it itself. Tyrant's Grasp already powerscaled the hell out of him so high, I see why they are hesitant to just directly deal with him, even with my above suggestion. It's not that they can't just BS a reason you can beat him, it is the fact that whatever he has to do to be a villain in a story will just be so extreme, there's not much an adventure behind it so much as a big plot event.
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>>98094705
>>98094669
I’m not even asking for the PCs to fight Tar-Baphon directly, I’m saying his nation could make a move through one of his underlings and the PCs rise up to stop them.
>>
Thinking about running either Curse of the Crimson Throne or Ruins of Azlant for my group. Any pointers or suggestions, especially if I need to implement sweeping narrative changes?
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>>98094705
They literally wrote a six book AP whose ultimate conclusion is, “you die, your soul is erased and everyone forgets you - but you manage to stop Tar-Baphon from… Uhh…”

These people suck at campaigns, man. Name the last campaign that was worth running.
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>>98095008
I've played an (admittedly GM altered) Curse of the Crimson Throne and am currently in the starting stages of a Ruins campaign. Curse is considered to be one of the best APs in 1e, while Ruins involves the much maligned water combat rules.

If you're already a PF expert either campaign could serve you well enough, but if you don't want to have to learn about buoyancy and Swim DCs and all that, probably stick to Curse.
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>have a ton of physical 1e books taking up space
>have a bunch of legitimately purchased and pirated 3rd party books waiting to be used
>have never gotten past the first session of a campaign because people are flaky and scheduling is hard
>most people online nowadays seem to prefer PF 2e or DND 5e
>the ones that prefer 1e have much better system mastery than me and like optimizing more than I do
Feels bad man
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>>98094558
I heard about it, but I thought it was just speculation , sad that is confirmed, one of the best evil nations down the drain , i liked when all APs were a "what if" instead of "canon".

So...they are doing a bootleg version of "Descent into Avernus" but with almost a whole nation and that ends with a hell version of the "worldwound". Guess they need to keep Andoren occupied, or those hypocrites will attack other kingdoms for not being democracies.

>>98095008
>>98095020

Assuming you are running 1e, I recommend that you look for "Alluria Publishing." They are the best for water rules, it's third-party, I used it before and I do recommend it.
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Someone mentioned Inventors+ in the last thread. Looks decent at first glance. If I use that plus changing Overdrive and Unstable to be less random, would that make the class less infuriating to play?
>>
I don't know how people DM this on paper. I am on foundry and I feel like I am pulled in every direction trying to DM this.
>>
Why do so many ancestries need dark vision? Why do Izalguun, who evolved in a permanently bright triple star system, need dark vision? I hate how common it is. Has it ever been useful besides as an excuse to ignore the restrictions of low light levels.
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>>98097804
Casting (an having a slot for) Light is too high of an ordeal.
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>>98097830
Behold! The horrors of another world!
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>>98096614
Physical reminders of modifiers and persistent effects.
You offload some of the work on the players.
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>>98095666
That sucks man. I feel for you. I too prefer 1e
Also if you have low system mastery you could try dming
And I am always looking for online people now that all my irl friends are busy
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>friend organising a pathfinder 2e game so I can play for the first time
>invited a bunch of his other friends to play too
>excited to play, made my character and watched a bunch of videos
>everyone has confirmed they'll be there for the game
>fast forward couple days to now
>it's been 2 hours since we were supposed to start
>just me and my dm friend still waiting
>no one has said anything in the group chat
>>
>>98097804
the absolute lack of darkness in this game means it is not suitable for dungeon crawling
do not play dungeon crawling games in pathfinder unless you're willing to ban darkvision/LLV and light as a cantrip
>>
>claws with finesse, agile
>claws with finesse, agile
>claws with finesse, agile, as far as the eye can see
but what if I want to play a claw dragon barbarian
why can't I just have a d6 claw with a different property
where are the strength claws (that aren't animal instinct)
hell, why can't I just invest feats in going up to a d8 backswing claw or something? investing feats in unarmed racial attacks should put them on par with martial weapons
why does 2e fight against you every step of the way unless you're following the prescribed way a class works
>>
>>98098635
You do understand what claws are, right?
They are like knives on your fingers. They don't gather power through size and leverage, their strength comes from speed and the power to cut through flesh. You can't backswing a claw, you outright are just hitting them with the wrong side.

Asking "where's my STR claws!!" is like asking where are DEX breath weapons. Or a CON gun. "Pathfinder sucks cause I can't use my CHA to fire a bow and arrow!!"
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>>98098635
Because go fuck yourself, have another 1d4 agile finesse claw, despite the fact that no ancestry natural attack should ever be worse than 1d6 agile finesse with multiple other profile options available to pick instead because WHAT THE FUCK IS THE POINT OF PAYING A FEAT FOR WORSE THAN THAT, LET ALONE TWO. I crash the fuck out every time I look at this shit man. Don't even get me started on Sterling Dynamo.
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>>98098678
Yeah I can at least agree them making a bunch of feats for claws WEAKER than your fist is just absurd.
Think my "favorite" bit of this one is Changeling's Hag Claws. Arbitrarily worse than every other option because it is the exact same but now you can't even retrain out of it because ??????????????????????
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>>98098667
"dexterity" never lets you hit harder unless you're specifically a thief rogue (and also makes zero sense logically) and strength applies to dagger attacks in full force so whatever garbage argument you're trying to come up with doesn't fucking work. cha to shoot a bow is a retarded strawman and you should be fucking ashamed if you're being even remotely genuine
"oh because daggers are fast >:))))) your barbarian rage damage is halved for some reason" when strength (and arm length which is not a mechanic) is still the deciding factor of a non-ambush knife fight
claws aren't even close to dexterous weapons, they're primal brute force, and a dragon(blood), typically a STRONG creature much more than a dexterous creature, could very reasonably have large claws that are d6 backswing instead of obligate agile that nerfs barbarian rage damage for some dumb reason. there's no "handling" involved in clawing at something, it's just swinging your arms. they shouldn't even be finesse weapons but that would jank up a lot of things. "choose which kind of claws you have d4 finesse/agile, d6 backswing, d6 grapple" would be a much less irritating design
>>98098678
the fact you have to buy into them for them to effectively be a simple weapon is definitely insane
>>
>>98098716
>And a dragon(blood), typically a STRONG creature much more than a dexterous creature, could very reasonably have large claws that are d6 backswing instead of obligate agile
all dragon claws on dragons are agile.
cause claws are meant to strike fast, like in a draconic frenzy

(also backswing is kind of a bad trait anyway, agile is just better in every way but for Barbarians)
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>>98088904
>>98088910
>>98088921
>>98088923
>>98088930
Reroll, genuinely curious about this archetype.
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>>98093633
I think not!redemption-with-frightened is still what you're describing.
Effective debuff to the triggering action (and longer) or basically erases it and goes off basically every round.

What I'm not sure about are the traits (is it bricked/underpowered?), damage type (sonic?), and the "below 2 reduction" of Paragon IV (too much -> leave it out?).
>>
Today my party and me fought against an enemy with reactive strike for the first time (we're all quite new to TTRPG) it's honestly crazy how much control that gave him over the battlefield, especially since he also had reach.
Really fun fight though.
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>>98099599
>>98088930
>>98088923
>>98088921
>>98088910
This is basically the Blake Blade Magus archetype, but I don't see anywhere in here giving you Spellstrike or Spell Combat. I think it's going to suck if you play it, dude.
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>>98094641
Why would you care about Tar-Baphon?
The guy's been defeated 3 times already and his motivations aren't even interesting. If everyone dies, even the evil forces in the world still want to corrupt and rule over souls/mortals.
>>
How would you feel about banning fighter?
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>>98100213
Reactive Strike is one of those abilities that warps the battlefield, to the point where "how do I deal with Reactive Strike" is basically a build consideration on par with "how do I deal with flying enemies' or "how do I deal with invisibility." Once you get to be high enough level, the mere possibility of a higher-level boss monster having it is enough that you've gotta have some kind of plan for working around it. If you're melee, that means getting into your Striking range without eating one on the way in. If you're ranged, that means getting out of theirs without eating one on the way out. If you're a low-level party without any of those toys, a single dude with Reactive Strike can punch way above what you'd expect him to in terms of difficulty. I'm thinking of a particular fight with a terra-cotta warrior in Strength of Thousands, when the players are like level 4 (and all at least multiclass spellcasters to boot). That guy isn't tough on paper but boy was he a nightmare for us.
>>
News from the PaizoCon Stream about Impossible Magic:
>Necromancer got more subclasses, one being for Blood. Any time a Blood Thrall dies, you gain 1HP (scales up), even if you are down.
>Magus and Summoner received "touch ups", no major restructures like Oracle. They teased a "mechanic they shared" have been expanded (so more Bounded Spellcasting slots).
>Runesmith got a 17th-level Rune that lets them plant a large AOE rune that provides protection from magical effects. Can be detonated for a large burst of healing.
>Meld Into Eidolon appears to be unchanged and no word on a Synthesist Summoner CA...
>Grimoires, staves, and magical tattoos have been expanded.
>More ways to gain spellcasting outside of archetyping.
>Runesmith got some additional work on allowing them to plant runes on shields. Josh Birdsong was cagey about answering if they have more 2-handed weapon support, though...
>"Impossible Spells" are spells so powerful they can only be casted ONCE per character. There are multiple per rank, not just for 10th Rank.
>The book is more new content than remastered, it is not strictly a remastering of SoM. Some SoM archetypes were remastered but most are new ones.
>New Spell: "Speak With Magic". 3rd Rank. Let's you directly communicate with magical items, spells, or effects. Heightening increases the number of traditions you can speak with.
>Necromancer Feat: Anatomical Quartering -- you split into 4 beings of yourself; blood, bone, sinew, and soul. Strike a target 4 times, the last one being spirit damage. MAP doesn't increase until after your strikes finish.
>Narrative of the book is hunting down the wizard Nex. Means that we are reading from Geb's perspective.
>4 new Wizard Arcane Schools, all are studies taught in Nex. One is School of Nexian Spaces. Focuses on demiplanes.
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>>98101161
>More ways to gain spellcasting outside of archetyping.
??? I'm listening. Obviously nice for martials who have a hell of a time qualifying for spellcasting archetypes, potentially nice for spellcasters if this lets them grab more spell slots or spells from outside of their list.

>"Impossible Spells" are spells so powerful they can only be casted ONCE per character. There are multiple per rank, not just for 10th Rank.
>New Spell: "Speak With Magic". 3rd Rank. Let's you directly communicate with magical items, spells, or effects. Heightening increases the number of traditions you can speak with.
Both gimmicks, but I don't hate them. Can never have too many gimmicks.
>>
>>98101161
The biggest thing Necro wanted in terms of gishing was a lower level version of bind heroic spirit, and maybe something that would let it attack instead of a thrall when it summoned a thrall (for easy action compression and flanking)
>>
Ironically one of the rarest creature types in my project has been undead. This streamer's lore is a bit sparse, the most she gave me was that she died, she came back to life because of her doll, and she can't get too far away from it without dying again. From there I just extrapolated, as well as taking a bit of inspiration from the Unfettered Phantom to make something like an inverse of that creature (whereas that one is an offensive Outsider, this one is defensive undead).

I probably didn't HAVE to extrapolate a ton of extra rules for other variants of this creature that will probably never see a game, but at the same time, why not, you know?

Anyway, as always if you want to see the others I've made, you can find them here: https://x.com/DrumerThead/status/2058727611493159046
>>
I'm considering adding a houserule that item DCs add the difference in level between the character and item, and possibly a general feat that adds +1 to the DC if an item is 2 levels lower than you and +2 if it's 4 levels lower. The game's scaling in general is roughly +3 per 2 levels.

As an example, a level 4 demon mask lets you cast the fear spell once per day at DC 20. The level 10 greater demon mask lets you cast 3rd-rank fear once per day at DC 29. These are on par for casters of the same level, but drop off quickly as you outlevel them.
If you were level 8 and still had your demon mask, the DC would get a +4, for DC 24, which is lower than a level 8 caster's DC 26, but still respectable. If you took the general feat it'd be DC 26, on par. At level 10, the level 4 mask would have DC 26, or DC 28 with the general feat, compared to a level 10 caster's DC 29 and the level 10 mask's DC 29.

I do not like the item DC scaling making items obsolete, and I recognize that there are a lot of items that are not dependent on DCs that stay evergreen; OTOH I'm amenable to the idea that you don't want the general rule to be item DCs scaling as it would open a wider hole in items' balance than already exists with evergreen items. This is a deliberate half-measure designed to ease the pain over low level differentials while still disincentivizing a level 15 character from loading up on level 5 items with decent/good effects for their level (obviously, as with the demon mask, many effects do scale irrespective of DC as well, since 3rd-rank fear affects the entire encounter).

Thoughts?
>>
>>98101130
Oh for sure. I'm happy that I had a reach weapon myself so I didn't have to deal with face-tanking a hit every time I needed to move into striking range, but even then I did learn a very painful lessons about double and triple checking which actions trigger reactive strike. Ate at least two hits as a result.
>>
>>98101233
>MATHS MATHS MATHS MATHS
Just have them scale to character Class/Spell DC ±X
>>
>>98101233
>Thoughts
It should have been base rule. Or at least a general feat.
The low level items would still fall off because they wouldn't account for increase of proficiency and stats, but at least they wouldn't become useless after two level ups.
>>
Anyone else kinda hate +1/2/3 weapons? It just feels so... generic. A sword that shoots fire, or a bow that bends arrows around a corner, now THOSE are magic items.
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>>98102826
Automatic bonus progression fixes this at the cost of crippling non martials even further
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>>98101161
>"Impossible Spells"
sounds like an iteration on the idea of rituals. i guess we'll have to wait and see what they exactly do but I'm not bracing for anything mindblowing
>>
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>>98099997
Here's an update on Exploit Vulnerability. Did I miss anything?
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>>98101161
Considering what Paizo considers "impossible", those spells probably grant casters Fighter's proficiencies and saves for a minute.
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>>98104076
Nah, anything besides the fighter doing anything as well as the fighter isn't impossible, just illegal. They'll be things like 'the caster has fun for five minutes of the hundred hour game'
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>>98102826
Nah +1 weapons and armor fucking blow ass, and I deeply resent that the early playtesters bitched them back into the game. Kinda sucks that there's nothing specifically for casters (including kineticist) in ABP, but even casters benefit from having all basic basic runes, and a GM can just throw more scrolls/wands/staves/whatever into loot piles instead of needing to fuck about with fundamentals.
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>>98104076
>>98104128
If you're sick of fighters and want casters to be good 1e is literally right there, it never went away
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>>98104140
Unironically I kinda respect 5e Fighter for having the best balance between "Broken-Ass Unfun Meta-Warping Monster" and "Unplayable Dogshit". One of those few things Pathfinder didn't got right cribbing from D&D so much.

>>98104076
I can't help but laugh at the idea of the Wizard breaching the boundaries of the dark arts, scarring the soul and their future potential as a caster forever, just to pull a Gon Fresces and become a Fighter once in their entire lifetime.

"JAN. KEN. COMBAT GRAB".
>>
In 1e how viable are maneuvers (CMB shit) if your Dm doesn't allow almost anything outside core and a couple ultimates?
>>
>>98103697
Doesn't Critical Failure at RK give you false info? I'm a bit confused how it's supposed to be presented to the player.
>You recall that this yeti is vulnerable to cold, your attacks trigger this weakness dealing increased damage.
>>
>>98104778
You lie, like when they would gain a failure (since they have Dubious Knowledge). You don't have to tell players how much extra damage they do.
>But I play on Foundry
I assume there's an option to obfuscate it.
>>
>>98104709
Core: Strength Surge barbarian ragecycling to add +level to CMB as an immediate action.
Ultimate Magic: Magus with Wand Wielder and spam True Strike as part of spell combat.

Those two options should last you well into later levels.
>>
I'm assuming the Kingmaker adventure path follows pretty much the same story as the CRPG?
I would love to convince our GM to play it with us, but I'm not sure how well it will work if me and at least one other player already know most of the story and would have to pretend to be clueless about it in character. I think it's possible but still maybe a bit tricky
>>
>>98106028
>I'm assuming the Kingmaker adventure path follows pretty much the same story as the CRPG?
Broad strokes, details are very different
>>
>>98106028
The Kingmaker module is honestly much worse by comparison.
>>
I really like the idea of book 2 of War for the Crown. I also don't want to commit to running 6 books of an AP. Are there any other intrigue-focused adventures/AP books I can loot ideas from for my own purposes?
>>
>>98106738
Curse of the Crimson Throne is really the only other big one.
>>
>>98106028
The main difference is that the Kingmaker AP is a broad set of, essentially, a build-a-block campaign for a GM to work with and slot things in at their own pace to fill in the intentional gaps left behind by the series being a skeleton of a campaign.
The game basically decided what to fill in those gaps with from the options available from the original, which made the overall story a bit more focused.
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>>98104128
People's complaints about casters are so overblown. You hear all this shit about how they're useless and then it just turns out that "useless" is standard zoomer hyperbole for "fighter has a mildly higher chance to crit."
>>
>>98106148
>>98106170
>>98106894
I see, thanks for the info.
I think I'm mainly just a bit of a nerd for management and building games and combining aspects of that with TTRPGs sounds like a wet dream come true at least in theory
Out of curiosity, are there any other premade things that include some sort of gameplay that goes beyond the regular adventuring? I think I'd even settle for something like the party owning a vehicle.
>>
Can anyone help a fellow anon out? I'm looking for official stats for Hshurha, the Duchess of All Winds? One of the Elemental Lords? My googlefu is failing me now and I wonder if it's because it was printed once in an overlooked book/magazine/article or just never printed. Failing that, does anyone have any stat blocks for her that they made themselves? I'll go with either.
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>>98106931
But the complaints will continue because 35~45% success rate on your limited resource simply isn't enjoyable.
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>>98106931
so true sister, once i dealt a quadrillion damage to an army of level 0 skeletons with chain lightning outdamaging every martial in every game ever combined. no caster is allowed to complain now.
>>
1e.

Was reading through Kingmaker again after a couple years. Had a chuckle at the size of the hexes in Stolen Lands- 12 miles per hex, on a 7-wide, 11-tall grid.

No wonder people rarely finish the AP- they're too busy walking through one hex to get anywhere.
>>
>>98109138
Ironically, Book 1 is the only book people ever finish, and in many ways it's the best book of the AP. Wilderness exploration is very "comfortable," and the thrill of discovery alongside friends and a properly-graphiced VTT is strong. It's when you get into the later books and the kingdom is "established" that things fall apart, because kingdom building sucks ass and mass combat is even worse.
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>>98108521
Nothing? Nothing at all? I'll just ask one more time next thread
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>>98108713
Yeah, this is the weird issue.
You don't hit those low success odds often as a caster, but there are just clear level ranges, even post-remaster and their numerous monster stat changes, where it DOES sink below there.

The skill floor for casters have been lowering over the years gradually, I don't think the same complaint holds as much water. There's more magical resources, more ways to supplement your spell slots, more (good) focus spells, more spells, more power to the average caster chassis (Animist, Witch, Witchwarper, Oracle, Mystic, Sorcerer), so on and so forth. We have slipped past the era where casters are only good for Wall of Stone and Slow. But as long as item bonuses continue to be restricted from casters and monsters just have good defenses against status effects (spell resistance is bullshit), the level ranges where accuracy dips to 45% or below will ALWAYS suck and will always spearhead the conversations about caster math. It's just not a problem no martial, not even Battle Harbinger or Inventor, suffers from.

ultimately though you should always take the opinions from here specifically with a grain of salt. even if it isn't made out of contrarianism or spite, 60% of the people here are like nogames.
>>
>>98106931
>>98110715
An issue has always been that nothing has ever been as severe as the shitposters here treat it, it's a half dozen minor points of frustration that nobody will ever agree on unified solutions for, especially when individual points frustrate different differently. The weird number shit is an issue, just like caster chassis being gimped until more recent releases (Mystic my beloved); or tons of casters just getting fuckall for accessible, good focus spells; or itemization mostly just being "get more casts", or spell lists being oceans of dogshit.

A lot of it is genuinely pretty solvable just by having a consistent group that just plays the game, gets the practical hands-on experience, and talks through to figure out solutions to make it more fun for how your group actually plays. Unfortunately that's functionally anathema to open, public online discussions and PUGs, which I can't really get too mad at because the variance would just be too much to keep track of.
>>
>>98109138
>>98109143
My own group got to around...book three, I think, before we lost focus and interest.
Most of us were too passive and I kept getting too embarrassed when I get too intense with roleplaying.
Still really embarrassed my character threatened to eat the Stag Lord's eyes during that fight .
>>
>>98106931
It's general-itis. In any given general, whatever the "meta" pick is becomes the agreed-upon boogeyman. Happens on /vg/ and /vm/ as well, where higher-tier classes/loadouts/etc become the subject of such endless bitching that if you didn't know any better you'd think they were instant-win buttons. This isn't to say that every balance complaint is meritless, but these kinds of 24/7 threads just lend themselves to hysterical overreaction.
>>
Question about the Gun Tank.
https://www.aonprd.com/ArchetypeDisplay.aspx?FixedName=Gunslinger%20Gun%20Tank
>Starting at 2nd level, a gun tank wearing medium or heavy armor gains half the armor’s bonus plus the armor’s enhancement bonus (if any) as a deflection bonus against any non-siege firearm or splash weapon attack.
This doesn't...does this stack with a Ring of Deflection?
>>
I have a complicated question but I'm going to save it for the next thread, cheers.
>>
>>98111229
It stacks with the Ring of Deflection, but that is a special type of ring of spell turning. It does not stack with the Ring of Protection, because both give deflection bonuses. But the ability will likely be way higher than the ring, so you would use the ability against firearms/splash weapons, and the ring vs everything else.
>>
What's the point of solarian being able to make their weapon free hand when their weapon is already 1 handed and their alternate weapon doesn't need a hand anyway?
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>>98111871
Solarians are unable to hands-free cum.
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>>98111871
if you take Twin Weapons to wield two solar weapons at once, they can have separate traits, so presumably you would make one hands-free and agile to keep the hand free for other things, and then do whatever with your "primary" solar weapon.
The real question to ask is "where the fuck are the rest of Solarian's base hard-coded? Why isn't Plasma Ejection built in at least?"
>>
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[PF2E]
I want to make a mini-mecha pilot or a powersuit/powerarmor user but I heard inventor sucks
recommendations? we're getting in on Lv.8



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