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File: Starcraft Ghost.jpg (253 KB, 1000x1433)
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Somebody Call For An Exterminator? Edition

>List Builder & Rules
https://sc.starcraft-tmg.com/

>Tactica
https://1d6chan.miraheze.org/wiki/StarCraft:_Tabletop_Miniatures_Game/Tactics

>Print-and0Play Cards and Instructions
https://starcraft-tmg.com/downloads

>Shipping/Release FAQ
https://archon-studio.us16.list-manage.com/track/click?u=da8aa21735a0c6a2565062d9e&id=be3c6fb16c&e=704bbf5f62

>How-to-Play
https://www.youtube.com/watch?v=EDBsIPVIOHw&t=3s

>Art of War Battle Report
https://www.youtube.com/watch?v=IR4tT_UTlBc

>Play On Tabletop Battle Report
https://www.youtube.com/watch?v=0fImg1-vXX8

>Previous Thread
>>97942337

Thread Question:
If you can write a narrative campaign based on a mission from the games or on a canon event for a supplement for this game, what would you base it on?
>>
>>98055681
Release timeline
>>
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>>98055690
>>
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>>98055681
>TQ
The Fall of Aiur
Would include rules for a "Defence of Aiur" force list that lets you bring SC1 Protoss and Terran units in one army but you must bring either Fenix, Zeratul, Tassadar or Jim Raynor.
Would be kino.
>>
>If you can write a narrative campaign
the guild wars and the destruction of Korhal
I would a Billion suns style of bidding units for the guild wars
The destruction of Korhal
would have a rising escalation with bigger and bigger fights until nukes started to drop
>>
>>98055681
>TQ
killing off Kerrigan, no shitty anime unlocking her bankai ending for her
>>
>>98055681
>Thread Question:
No. New sector settled by breakaway subfactions, new small scale conflicts. No hero units. Blizzards beloved OCs can eat my ass.
>>
>>98055681
>look at the lgs
>boxes are way more expensive than 40k boxes for less models
What is going on?
>>
>>98055681
>what would you base it on?
The UED's invasion. I'm sure this will be something they actually do in the future, but a campaign supplement about their incursion into the sector would be kino, maybe with an army list that lets you bring Zerg and Terrans and linked missions representing their attacks on Dominion worlds.
>>
>>98056387
>>98057814
Ok buddy.
>>
>>98057823
Elaborate.
>>98057873
>I'm sure this will be something they actually do in the future
The UED isn't kosher so you're never seeing them ever again in any context. Especially doubly so with their russian characterization. You'll have to homebrew there.
>>
>>98055700
>Raders
>>
>>98058022
>The UED isn't kosher so you're never seeing them ever again in any context. Especially doubly so with their russian characterization. You'll have to homebrew there.
They're a confirmed faction.
>>
>>98055681
Would.
>>
>>98058336
>hot
>blonde
>great figure
>wears full body skintight suit

Anyone would...
now zagara... thats one id go for.
>>
>>98058498
>>98058336
Real men go for Izsha.
>>
>>98058336
>>98058498
>>98058725
Selendis, my guys.
>>
>>98057888
>>
>>98059393
Agreed.
>>
>>98059481
I think it's the "astroturf" fag again
>>
>>98059393
That blueberry booty ain't safe from me
>>
>>98055681
We know they're doing a narrative campaign expansion for the game eventually so I'm curious what it'll be about and what it'll add to the game.
>>
>>98057814
>New sector settled by breakaway subfactions
It wouldn't matter. The whole damn backstory is that Koprulu is populated by breakaway subfactions of humanity, the mutant and freaks Earth was purging, whose ships went off course. Then when Earth shows up on their door they all have roughly identical units and tactics. I mean the whole bit was supposed to be that the genetic "impurities" that got them rounded up on Earth as part of Project Purification then sent into space by Doran Routhe is why they have the psychic potential to create Ghosts.

Create yet another breakaway and it'll just be the same shit in a different sector. It's just how Starcraft rolls.
>>
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>>98060294
After being forced to sit through heart of the swarm, nah bruh. I want a clean slate and am gonna do my own frontier conquest narrative shit. In the bin SC2 goes.
>>
>>98062234
I've yet to find a single person that cares, anon.
>I CARE!
Samefaggotry. Kys.
>>
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>>98063459
I don't care that you don't care you fucking muppet.
>Starcraft 2 my beloved how dare you reee
That's how you sound. That's you. I want free models for this thread bump by the way get on it.
>>
>>98063500
Sure thing kiddo.
>>
>>98059938
I hope it's the Fall of Tarsonis.
>>
>>98065636
Same

>>98055681
>TQ
I'd focus it on the Fall of Tarsonis.
>>
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>>98065636
>>98067471
>Fall of Tarsonis
The final mission is super-buffed Kerrigan alone on the planet surface vs a horde of zerg.
>>
Got this idea from an anon from the last thread
Here's some home brew of a reaper with flamethrowers
Inferno reaper
Core
spd 5/9 eva 5+ arm 5+ hp2 s2
squad models 1-2 3-3 4-6 pts 150/220
squad supply 0 1 2
Light, Biological, Ground
Combat Drugs
Active 1 Command Point
if this Unit is Unengaged, resolve the HEAL (1) effect.
Fire Wall
Reaction 1 command point
When an Enemy declares a Charge against a Friendly Unit Within 8", that Enemy suffers Non lethal damage 1
Jet packs
Passive
This Unit can move through IMPASSABLE TERRAIN of Size 4 or less and change elevation without using ACCESS POINTS.
Pistol Flamethrower: rng 6 tgt ground roa 2 hit 3+ surge light s.die d3 damage 1, Anti Evade 1, Locked In 1
upgrades

Pre-igniter
Passive pts 10/20
When this Unit makes a Ranged Attack with a Pistol Flamethrower that weapon’s S Dice is replaced by D3+1.
Hit and Run!
Passive pts 10/20
Treat this Unit’s Supply characteristic as increased by 1 for resolving Disengage checks.
G-4 Cluster Bomb
Active 1 Command Point pts 30
if this Unit is Unengaged, resolve a Ranged Attack with the following weapon
G-4 Cluster Bomb: rng 6 tgt ground roa 4 hit 3+ surge light s.die d6 damage 1, Locked In 4
>>
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So sideaem works when I make a shot in assault phase and a close combat attack? Goliath seems kinda busted even if handing out evades to be able to shoot underbelly machine gun and scatter missles potentially teixe in a turn especially if that’s possibly 4d3 surges into light
>>
>>98067493
Fuck that sounds like a legit kino scenario to play.
>>
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>>98058336
>>
>>98067653
it says ranged or close combat attacks
you can't use guns in the combat phase if they're not Combat Phase weapons
>>
>>98067569
Here's some home brew of the standard reapers
Reaper
Core
spd 5/9 eva 5+ arm 5+ hp2 s2
squad models 1-2 3-3 4-6 pts 140/210
squad supply 0 1 2
Light, Biological, Ground
Combat Drugs
Active 1 Command Point
if this Unit is Unengaged, resolve the HEAL (1) effect.
Jet packs
Passive
This Unit can move through IMPASSABLE TERRAIN of Size 4 or less and change elevation without using ACCESS POINTS.
Reaper Pistols: rng 6 tgt ground roa 2 hit 3+ surge light s.die d3 damage 1, Anti Evade 1, pinpoint

Upgrades
U-283 rounds
Passive pts 10/20
This Unit’s Reaper Pistols weapon Gain Long Range 10"
Hit and Run!
Passive pts 10/20
Treat this Unit’s Supply characteristic as increased by 1 for resolving Disengage checks.
G-4 Cluster Bomb
Active 1 Command Point pts 30
if this Unit is Unengaged, resolve a Ranged Attack with the following weapon
G-4 Cluster Bomb: rng 6 tgt ground roa 4 hit 3+ surge light s.die d6 damage 1, Locked In 4
>>
>>98071800
Here's some home brew of a Rhino like Zerg creature
Rhinolisk
Elite
spd 7 eva 5+ arm 4+ hp12 s3
squad models 1-1 pts 190
squad supply 2
Armored, Biological, Ground
Metabolic Boost
Active (1 BioMass)
When determining Charge Distance for this Unit, roll 2D6 instead of D6 and use the higher result to add to the Unit’s Speed characteristic.
Devastating Charge
Passive
Immediately after this Unit completes a successful Charge, resolve the IMPACT (4) 3+ effect.
Rampaging Monster
Passive
Treat this Unit’s Supply characteristic as increased by 1 for resolving Disengage checks.

Horns rng e tgt ground roa 4 hit 3+ surge Armored s.die d3 damage 1, Pierce Armored 1

upgrades
Living Battering Ram
Reaction (1 BioMass) 20pts
After this Unit resolves a successful Charge action, it may declare a second Charge action against a different Enemy Unit, ignoring the restriction on Charging while Engaged. The Devastating Charge ability does not trigger a second time.
Ancillary Carapace
Passive pts 40
This Unit gains tough 1 on the first Armor Roll of each Activation.
Serrated blades
Passive pts 10
When this Unit makes a Close Combat attack with Horns that weapon’s S Dice is replaced by D3+1.
>>
>>98071841
>>98071800
>>98067569
cringe
>>
>>98069859
Ahh good catch. Raynor was pretty lethal getting to shoot that pistol against my zerglings twice
>>
>>98072596
what did you expect from the Starcraft TTG thread you cunt
>>
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>>98069209
we got one, bros
>>
Any tips on using Kerrigan? She's strong but feels a little fragile. Is she just a glass cannon or is there a way she's meant to be played?
>>
>>98073123
Worm play... not that way get your head out if the gutter
Summon worm, if your opponents move fodder units close, take out zerglings.
If they're high value targets send out the crazy bitch and boom that entire area now has to focus on her otherwise that entire zone is now denied.
>>
>>98073123
She has a nice threat range and her leap is good for bouncing around terrain. Typical assassin play to flood a zone with multiple threats. Zerg would insanely benefit from an ability like marines barracks
>>
>>98073123
use the Evolution Chamber for tough 1
try to keep her in line of sight of only one unit when you pop Mutating Carapace
>>
>>98073123
Never bring Kerrigan anywhere without her pet worm.
>>
>>98071841
>Zerg with a 12 HP unit
Archon studio wouldn't let this happen unless Terrans got a 16 HP unit and Protoss got a 6 Shield 10 HP unit that could be taken in squads of 2 models
their interpretation of "Zerg lots of weak models, Protoss few Good models and Terran in the middle ground" is all over the place
>>
>>98076360
Protoss and Zerg may get that in the next wave with siege tanks and immortals for all we know
There can still be big Zerg models and fit that theme. You’re crazy if uiu don’t think ultralisks won’t eventually be in the game. I wouldn’t be surprised if the Protoss interceptors weren’t a cheapy salable flyer unit for Protoss at some point either
>>
>>98076360
Zerg are getting a big tough unit in the Ravager
>>
>>98077994
>>98078746
zerg are still going to be out class in terms of hp that's the point I'm making
>>
>>98055681
Buy it this game is cool and fun
>>
>>98077994
The Ultras might not have super high HP (if the larger models don't already get a special rule) and might come with tough stock
the Ultras are coming because the Tarrasque were announced and it would be weird not to have Ultralisks
The siege tank was never really that tough to begin with if it was taking any amount of damage, you've already misplayed it
you take the siege tank for the gun not the armor
the Immortals gimmick were their shields so I could see them having either really strong shields (higher number than their HP)
or an ability to make them better (probably removes surge Armor from enemy attacks)
I don't see Archon giving models really high HP as it feels like they want units to kill more than they can tank
>I wouldn’t be surprised if the Protoss interceptors weren’t a cheapy salable flyer unit for Protoss
IDK I have strong feeling they are going to be like the point defense drones or as a Tactical card
you would need to swarm them to properly have them function like interceptors possibly giving them a respawn
which sounds like something that could deal more volume of shots than anything else the Protoss could have
>>
>>98078746
Ravagers are probably going to be just roach stats with a long range gun
>>
>>98079868
if it's as good as your English no thanks
>>
>>98080176
>IDK I have strong feeling they are going to be like the point defense drones or as a Tactical card
I half agree they could do this
but I have a feeling they are going to make up something to give the Protoss a PDS
and the Carrier itself would be an easy Tactical card to add
though it could have a generic set of abilities that has nothing to do with Interceptors
>>
>>98080196
You try too hard saar.
>>
Another AMA is slated for friday 19:00 GMT
>>
>>98080280
I would say not adding the Interceptors would be like not adding the Scourges
But then I remembered they add the Pylons but not the Bunkers
>Making units cards and not models in a miniature game
uggh this is why I no faith in longevity of the game
they could claim "insert unit here" is coming to the game to drum up hype and then release a card
>>
It wouldn't be the starcraft general without dumb poles getting btfo by randos.
>>
>>98080661
>release a card
yeah I want my Overlords to loom over the battlefield, not tap a card like MTG
and I want to shoot down dropships like in the Ghost CGI Trailer
>>
>>98080885
I don't mind dropships being cards since in canon those are fucking massive but I do really, rrrrreeeeaaalllllyyyy want a plastic Overlord model :(
>>
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>>98082418
>>
>>98069625
Canon nigger fucker
>>
>>98083430
Based desu
>>
>>98055681
>where we'll be in a year
https://youtu.be/i746yVpd7VY?t=52
>>
>>98083430
Nigs are disgusting but Tosh is king. Strange how that works.
>>
>>98085054
>Tosh is Kang
FTFY
>>
>>98084621
It was DOA just based on the absolute subhuman untermensch they paid to promote it. Absolutely fucking wild, I can't believe Archon is a real company that actually allocated money for this.
>>
>>98085054
>bestiality is disgusting but this type of bestiality is okay

Lol, lmao

The shartcraft IP has just been fundamentally corrupted, as is metzens fetish.
>>
>>98086601
Trying Too Hard.
>>
File: OH BOY.png (2.42 MB, 1200x1848)
2.42 MB PNG
OH BOY OH BOY OH BOY
>>
>>98089160
Hyped and fear. I hope they deliver on what they've promised :(
>>
>>98089160
Now we see if they actually deliver...
>>
>>98090646
>>98092794
Course they will! Right? Right...
>>
So, considering that Amon is super-duper dead now, can the Protoss start regrowing their nerve cords and start doing khala shit again?
And, if so, could a Terran teach them how to make them into an afro?
>no protoss gf with a big afro and bell-bottoms
>>
>>98093348
They've moved beyond the Khala and don't seem likely to return to it.
>>
>>98093348
>i will never have a protoss disco babe gf with full afro to be groovy with during Saturday night fever

Why live?
>>
>>98093523
What is beyond the khala? Is this not what made the Protoss species great?
>>
>>98093711
>>98093348
SC2 LoV showed they can live without it more or less fine and don't need it
>>
>>98094472
It's been established since brood war that protoss can indeed live without the khala - the darktoss.
I just don't see the entire protoss abandoning their heritage just like that. Poor writing but I guess par for the course with blizzard.
That's one fewer thing that differentiates them from darktoss and the niggertoss.
>>
>>98094521
>>98093711
>>98093348
Read "One People, One Purpose"
>>
>>98094649
>Written by Alex A-CK!
>>
The entire protoss species is goofy once you realize it's just a group of niggas who decided to cut all their braids and dreadlocks off
>>
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Sneak peak of the defiler. Grizzly looking bugger
>>
>>98094833
If this really is the Defiler he's going to look gross. I approve!
>>
>>98094833
They show this off in an ama?
>>
>>98098185
Yes, briefly. They don’t want to spoil too much yet
>>
>>98099305
Neat. Looking forward to it.
>>
>>98094833
Looks like he'll be pretty big, I wonder if he's going to be a spell caster-only unit or if he'll have a basic attack since in SC1/2 he's no basic attack and relies on his abilities,
>>
>People i play with decided they dont wanna play the game anymore because 40k is coming out

>im stuck with all this terran now and no way to sell locally

Never buy into the hype...
>>
>>98102131
Sure thing buddy. Whatever you say.
>>
>>98102107
Everything has at least a very weak basic attack as evidenced by the medics
>>
>>98103389
I see. In SC2 High Templar got a weak af basic attack + their spells right? That's probably how they'll be in this.
>>
>>98104397
>I see. In SC2 High Templar got a weak af basic attack + their spells right?
Yeah, they were still useless though lmao
>>
>>98071800
Here's a home brew attempt of a Protross variant of the Adepts that has two guns and can make holograms of terrain to hid friendlies or block LoS
Possibly a Dark templar unit
Wayfarer
Core
shld 2 spd 5/8 eva 5+ arm 5+ hp3 s2
squad models 1-2 3-4 pts 150
squad supply 0 1
Light, Biological, Ground
Movement Phase
Hidden Paths active (1 Psionic Energy)
Set a Hologram (either a grass or wall piece with a faction marker next to it) Wholly Within 12" of any model in this Unit. The Hologram is treated as Grass Terrain
Assualt phase
Glaive Demi-cannon Right Hand rng 8 tgt all roa 2 hit 3+ surge Light s.die d3+1 damage 1, Anti Evade 1
Glaive Demi-cannon Left Hand rng 8 tgt all roa 2 hit 3+ surge Light s.die d3+1 damage 1, Anti Evade 1, Sidearm
Combat phase
Strike rng e tgt ground roa 1 hit 4+ surge - s.die - damage 1

upgrades
Resonating Glaives
Active pts 30 (1 Psionic Energy)
This Unit's Glaive Demi-Cannon gains BUFF RoA (1)
Guidance
Passive pts15
This Unit's Glaive Demi-Cannons Ranged weapon gains ANTI-EVADE (2)
Glaive Strike rng e tgt ground roa 1 hit 4+ surge light s.die d3 damage 1, Pierce light (2)
For Strike
>>
>>98108085
home brew of a Protoss Land Speeder
Mistral
Elite
shld 3 spd 9 eva 6+ arm 5+ hp5 s3
squad models 1-1 pts 180
squad supply 2
Armored, Mechanical, Ground
Any phase
Hovering
Passive
This Unit can move through IMPASSABLE TERRAIN of Size 4 or less and change elevation without using ACCESS POINTS.
Movement Phase
Riders of the Wind
Active (1 Psionic Energy)
This Unit is always eligible to make an Evade Roll against any Close Combat Attack targeting it and any Damage from an Enemy Special Ability.
Assault phase
Indomitable
Passive
While Engaged, this Unit may target and be targeted by Unengaged Enemy Units. In both cases, the defending Unit gains an Evade Roll against those attacks.
Devastating Charge
Passive Immediately after this Unit completes a successful Charge, resolve the IMPACT (2) 4+ effect.

Photon Blaster rng 10 tgt ground roa 6 hit 3+ surge - s.die - damage 1, Pinpoint, Long range 16"(maybe make one of these rules an upgrade)
Flak Cannon rng 12 tgt flying roa 6 hit 3+ surge Light s.die d3+1 damage 1, Anit Evade 1, Sidearm

upgrades
Movement Phase
Grav Thruster Shift
active pts 30 (1 Psionic Energy)
This Unit performs a 2" Move action. This does not count towards its action limit.
Observer Network
Passive pts 10
when placing your faction Indicator with the Surveillance ability within 12" of this unit do not exhaust your Observer Tactical card
Assault phase
Swift Strike
Passive pts 30
When this Unit attacks an Enemy Unit that has already been Activated during this Phase, its Photon Blaster gain INSTANT for that attack.
>>
Do the Protoss and Zerg need more squad upgrade like the Terrans have?
like the special weapons, pistols, and grenades
>>
>>98108042
>they were still useless though lmao
Everyrhing was useless compared to Immortal Warp Prism spam.
>>
>>98109222
>>98108042
>t.Never played SC2
>>
>>98109222
Protoss are likely to catch a nerd in some way soon. I don’t feel. Zerg need any upgrades to units because they simply got other units instead. Multiple roach and Zergling variants is basically the same thing
>>
>>98055690
any hopes for next year?

>wave 1
Dark templar, lurkers, ghosts
>wave 2
Infestors, Reavers, vultures (for the love god be the sc1 design)
>wave 3
overlords, Observer, SCV & missile turret
>wave 4
Vipers, oracles, widow mines
>wave 5 *i believe they said they'll only be doing every three months after this year (but after the success who knows might get more or less)
ultralisk, thor, colossus
>wave 6
corruptors, disruptors, liberators
>>
>>98114499
We know Stukov and Infested Terrans are coming and I really hope they release within the first year. I need 'em!
>>
>>98114499
I hope we get Ghosts and Firebats within year 1 or 2. It just ain't Starcraft without them!
>>
File: unnamed.png (1.88 MB, 1200x1326)
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YOOOOO!!!
>>
Havent touched the game yet
Is it easier than warhammer? Kill team?
Because those are just too rules heavy and committal for my casual ass
>>
>>98116236
>sprues are way lower quality than the promotional ones at adepticon and sent to bribe youtubers with
>Pollocks deliver in full
Starting the betting pool here. 200 euro monopoly moneys that the femboy and neckbeard duo hit a mid ground at best.
>>
>>98114675
It'll probably never happen but I really hope we get Aberrations and the Infested units from the Nova DLC and/or Stukov's multiplayer faction plus maybe the exploding IT from SC1. I want to play an entire Infested Terran army.
>>
>>98117547
Yes it’s easier than kill team and less tokens to track. The card system will be the hardest thing to learn
>>
>>98055681
>If you can write a narrative campaign based on a mission from the games or on a canon event for a supplement for this game, what would you base it on?
None. I would try and do a "Resident Evil but in Starcraft" campaign. The players are leading a squad-sized Terran or Protoss team to investigate recent Zerg infections on a planet specifically made for that campaign. As the campaign goes on the roster of the squad shifts and changes depending on what happens in previous missions while the units within the squad "level up" with unit and tasks/objective achieving upgrades specific upgrades.
>>98055700
I'm honestly waiting on the generic ghosts and banshees to come out before getting into this game. And if I like it I would probably do a second army with Protoss. Do we know when Alarak is supposed to come out? Next year?
>>
>>98119640
I would kill for an "Oops all infested" army list
>>
>>98117547
Similar, but the most complexity frontloaded onto you are the cards you buy with a secondary set of points during list building, represented by Vespene Gas. They unlock what are basically FOC slots to let you access certain units and also give you expendable rules or resources during the game. The sort of thing that clicks better after a few games.

Otherwise the turn structure is alternating activations by phase, you only need to remember three armies, and you move squads by moving just one model and everyone else groups around them. The big boxes make 1000pt armies by themselves, but the model range is very basic for everyone at the moment.
>>
>>98119640
I'd rather have the infested faction be expanded than get the Primal Zerg tbhon
>>
>>98121122
I kind of hope they're allowed some of the alternate universe stuff. Let me use Infested Tychus in the Army...
>>
>>98122317
>I kind of hope they're allowed some of the alternate universe stuff.
The multiplayer reformed Heaven's Devils are coming to the game so they're already using AU stuff. Infested Tychus will come some day, believe!
>>
>>98122536
>The multiplayer reformed Heaven's Devils are coming to the game
Confirmed?
>>
>>98108544
yeah there's not much room for making YOURDUDES with the Zerglings and Zealots options
>Zerglings 3 upgrades 3 variants
Zerglings get 2 damage upgrades and a deploy ability
you can theme them to be more sneaky and more killy
>Zealots 4 upgrades 1 variant
Zealots get a charge bonus, a move action, a damage buff if near friendlies, and a defense ability
you can theme as being better at head butting enemies, guys who never skipped leg day, zealots with a social life, and tankyer elite unit
>Marines 6 upgrades 1 variant
Marines get 3 weapons options, 2 buffs to their guns and a defense ability
can you theme them as fire support with the AGG and rocket launchers, as either aggressive midrange combatants or line holders with the bayonets, slug throwers and grenades, and guys who don't trust their basic armor to protect them
The marines can also have more flavor with armor decals and trinkets that wouldn't be out of place in a Vietnam movie
>>
>>98123431
>YOURDUDES
kys
>>
Gonna be at ukge all weekend, will be taking pics of any sc display unless they are the same as salute.
>>
>>98124424
King
>>
>>98124424
>>98125289
So today was scout day, looking around for spicy stuff. Stopped by archon momentarily. No wave 2 stuff and their displays are the same as salute.
I can still take pics tommorow if people still want them
>>
>>98062234
Based
>>
>>98124352
https://www.youtube.com/watch?v=w3nFWbRSYn8
>>
>>98122315
>than get the Primal Zerg tbhon
Bitch fuck you I love the Primal Zerg and can't wait for their release >:(
>>
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>>98126758
I doth hope we get the original “bootleg swarm Zerg” designs. The multiplayer/coop primal Zerg skins were a bit underwhelming with it all being greenish gray with stegosaur plates
>>
>>98127512
I just hope their playstyle is fun and reflects their ever mutating nature.
>>
>>98055681
>TQ
The Broodwar. A campaign focused on the Zerg Civil War. Introduces rules for Cerebrates, Nydus Canals and Hunter Killers plus has a number of "mass battle" missions between Zerg armies on a 6x4 table.
>>
>>98128978
kino
>>
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Here are some pics from ukge but its mostly repeats of the salute
>>
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Sorry for delay, on the move
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Again, mostly repeats from salute and no wave 2, still picked up an extra unit of marines, roaches and adepts.
>>
>>98130418
>>98130418
Fucking Hell that board is cool! I hope we get those Spawning Pools as terrain at some point.
>>
>>98130407
I really wish they went with the SC1 designs for some of these models. The SC2 Goliath has always looked unnecessary blocky and stubby
>>
>>98130411
>>98130418
Is this our first look at the "Lost Temple" terrain set they said >>98055690 they'll be releasing?
>>
>>98133577
Seems like it, terrain looks nice

>>98133529
I'd buy it
>>
>>98133483
Zerg Hive terrain would be kino af
>>
>>98130388
White/blue haired Jim? No one else notice that?
>>
>>98138007
Its lighting, hair was grey with highlights
>>
Rulebook just went live.
https://starcraft-tmg.com/files/downloads/StarCraft-TMG_EN.pdf?utm_source=SC&utm_campaign=9868635bed-EMAIL_CAMPAIGN_2024_01_09_01_34_COPY_02&utm_medium=email&utm_term=0_-e7389e9cb4-447769952&mc_cid=9868635bed&mc_eid=7dbc384f29
>>
>>98139436
Rulebook has images of Firebat (red Marauder), Ravager and a bit of Siege Tank
>>
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>>98140140
I wonder how big this tank is.
>>
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Ravager from the Rulebook. Looks pretty cool (and big).
>>
>>98140156
What is that tiny looking siege tank thing?
>>
>>98140195
looks like a siege mode marker
>>
>>98140184
The Zerg Siege Tank looks pretty cool.
>>
>>98140195
You see, when two siege tanks love each other very much, they create a siege tank baby together.
>>
>>98140184
I don't care for the unit but I'll admit that looks so cool I might actually pick it up.
>>
>>98140184
Looks bitchin'
>>
>>98140184
Looks straight up like a Tyranid with that paint scheme.
>>
What is the smallest official game format? I always had a soft spot for smaller variants of the main game but not the skirmish-sized spin-offs.
>>
>>98145629
1k, but you could probably divide everything down in scale easy enough. I actually kind of wish they'd just dumpster the turrbocringe mineral/vespene bullshit so stuff like this would be less work. The narrative campaign stuff actually uses it in a way that makes sense and it'll only lead to confusion anyways.
>>
>>98140156
Fucker's going to be massive, god damn!
>>
>>98135304
I'd CONSUME tf
>>
Rulebook seems well put together, if the models are as good as they've shown so far the game will be quite fun.
>>
>>98151904
Do we have an idea what the total cash outlay is gonna look like for a full army? Are we talking gw level prices?
>>
>>98153133
Starter box is around 1000 points if you take upgrades (and you should take upgrades). This is already playable in a smaller game, you can buy 2 additional boxes of other units and you are good to go. So over all it's not even close to GW level
>>
>>98153133
Cheaper than 40k but still a wargame in 2026 so there's some money involved. Around Konflict 47 or Bolt Action cost to get into.
>>
>>98153635
>Around Konflict 47 or Bolt Action cost to get into
Eh, that's not great but not exactly terrible either I guess.
>>
>>98153133
You can get a full 2000 point army for under 300 dollars with the starter sets.
>>
>>98153133
2000 or so points for roughly a few hundred. Not bad for a licensed game desu
>>
>>98153133
I would consider it higher because you have limited unit selection in first and second wave, and this concept of 'living rules' just seems like a gimmick to sell more models analogue with the balance spin cycle omnipresent in vidya, especially Blizzardo vidya. It would be supremely wise to avoid putting together a 2k army until more waves of units come out to avoid planned obsolescense dicking you over. If you want all the models anyway though it doesn't matter. I'll be waiting to see what the air units are like myself.
>>
I want Ghosts. Until Ghosts release me know buy.
>>
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Will the Thor get a model? Sexy af unit! I feel like the Thor, Colossus and Ultralisk would be obvious choices to make into units if Archon want this game to have Imperial Knight equivalents.
>>
>>98165011
Ultralisks are already confirmed, they said they are thinking about Colossus so Thor is pretty much given somewhere down the line
>>
>>98165011
Hybrid seem like they'll play as the game's "Knight Faction" so each faction will need a Knight-equivalent to deal with them. Ergo, the Thor is an obvious unit to give the Terrans.
>>
>>98165575
>Hybrid seem like they'll play as the game's "Knight Faction"
This confirmed?
>>
>>98169757
Not at all. Anon is just wishful.
>>
Rules look genuinely really good, but I hate this Warmachine like focus on hero models you build the armies around and don't really want to get into it if its going to be that.
>>
>>98170972
It’s seems less to me that the army is built around the heroes and more like the heroes augment the army desu. Like Kerrigan for example does not demand that you take a specific troop combination to support her. They’re no doubt strong, but not so strong that you would be stupid not to take them desu. It’s pretty well designed to me that it seems like all units are strong enough be effective. Like the opportunity cost of say picking another squad of hydralisks over Kerrigan isn’t that bad.
>>
>>98171059
I don't know, the way subfactions are literally named after their hero unit and a big portion of the preview for new releases is just listing heroes that are coming later makes me feel the whole game is going to revolve around them and you'd be retarded not to take one even if you can technically play without them, which would kill all of my hype. We'll see how it plays out, since I'm going to wait for the Brood War release anyway before I decide whether to buy in.
>>
>>98169757
No, but it makes sense given what they are/how strong each is in game. Them not being a Knight-equivalent force would be dumb.
>>
>>98170972
>>98171152
>I can't engage in Waacfaggotry!
You will not be missed.
>>
>>98170972
I think the hero stuff can fuck right off as well but it was probably a licensing stipulation Blizzard added in, that it has to be 'iconically starcraft' meaning the hero nonsense and shoehorned in mineral/vespene system that's just annoying and unnecessary.

Also I may be being negative but I'm also bumping your deadass thread so fuck off other guys.
>>
>>98171295
Retarded trollpost that doesn't even make sense.

>>98172178
>and shoehorned in mineral/vespene system that's just annoying and unnecessary
I actually like that part and don't mind it at all, it's not like it affects gameplay the way heroes do, it's just a little bit of flavor to have points called "minerals".
>>
>>98172178
>Also I may be being negative but I'm also bumping your deadass thread so fuck off other guys.
Angry widdle ZoomZoom ain't ya?
>>
>>98172346
>it's not like it affects gameplay the way heroes do
Yeah but it could be simpler so as to not conflict with the narrative rules use of the same terms, where it actually makes sense for them to be used. It could've been consolidated into a single resource system.
>>98172690
Don't you have toilets to clean, little femboy maid?
>>
>>98172945
>Immediately jumps to little femboy maid fantasies
Holy mother of projection
>>
>>98069625
Fuck that's hot. Chicks with long hair are just so hot. It should be illegal for women to ever cut their hair. You just know some catty bitch would pretend to be Nova's friend and tell her that she should totally re-invent herself with a fresh hairdo and just chop it all of because it's just so much work to take care of. Presumably Nova is a mind reader though and would know the bitch is trying to ruin her and then just cloak snipe her.
>>
>>98102131
>because 40k is coming out
But 40k came out over 30 years ago. That's a shitty excuse.
>>
>>98130411
>>98130418
40k fans would look at the terrain and complain about how unbalance it is
>>
>>98179765
KEK
>>
I watched a youtube video about this game. It looked like it's just copying a bunch of things from Star Wars Legion. I have mixed feelings about that.
Also, how am I supposed to get someone to play this with me instead of playing, well, Starcraft?
>>
>>98184721
Well, starcraft is about as enjoyable to play as a hybrid cerebral palsy and loading bar simulator. Its about twenty years behind much better rts games, even the sequel. NuBlizzard is not known for their generosity, good will, competence, charisma, integrity, expertise, literary talent, aesthetic sense, experience or game design. It would be an absolute miracle if some toilet scrubbers like Archon can afford the probably exorbitantly expensive license long enough to fulfill phase 2 let alone 3. I guess you just have to like the models and want to paint them, your ambitions of actually playing it will be limited to tabletop sim as approximately zero(0) people who weren't paid to play it are posting battle reports.
>>
>>98184883
Trying Too Hard.
>>
I don't know how you lot can say the Starcraft 2 designs suck when every single moment of this trailer (using SC2 designs) is pure, unfiltered KINO

https://www.youtube.com/watch?v=MVbeoSPqRs4
>>
>>98108425
home brew of a Ghost squad tried to make them more sniper support than just super accurate marines
Ghost
Elite
spd 4/7 eva 5+ arm 4+ hp4 s2
squad models 1-1 2-2 pts 180/240
squad supply 1 2
Light, Biological, Ground, Psionic
Any phase
Ghost Cloak
Active (1 Command Point)
This Unit gains Hidden Status until it performs another action
Movement Phase
EMP Shot
Active (2 Command Point)
Select one Enemy Unit within 12' its Special Abilities BM, CP or PE costs are increased by 1 until the end of the round
assault phase
Targeting Laser
Active (2 Command Point)
place a faction marker within 12" use the Nuclear launch ability of either the command center with nuclear silo, ghost academy or shadow ops
at the end of the round

C-10 Rifle rng 18 tgt all roa 1 hit 3+ surge - s.die - damage 1, Pinpoint, Long range 24, "Concentrated Fire 2, Bulky, Locked in 2, Pierce Biological 3

upgrades
Any Phase
Ocular Implants
Passive pts 10/20
increase the range of this units special abilities by 2"
Moebius Reactor
Passive pts 20/40
Once per round this unit may resolve its special ability with the CP cost reduced by 1
Crius Suit (for Ghost Cloak)
Passive pts 30/60
Active (1 Command Point)
Movement Phase
This Unit gains Hidden Status with stay in play
Lock Down
Active 30/60 (2 Command Point)
Select one Enemy Unit within 12' That unit counts as Activated in this Phase
BOSUN FN92 (for C-10)
pts 20
rng 18 tgt all roa 1 hit 3+ surge - s.die - damage 1, Pinpoint, Long range 24, "Concentrated Fire 2, Bulky, Locked in 2, Pierce Armored 3
Marksman Rifle (for C-10)
pts 20
rng 18 tgt all roa 1 hit 3+ surge - s.die - damage 1, Pinpoint, Long range 24, "Concentrated Fire 2, Locked in 2, Pierce Light 2


I think the nuclear missiles ability should involve the tactical cards command center with nuclear silo, ghost academy or shadow ops
roughly once per game select the faction marker place by the Targeting Laser Ability and deal 30 damage to every unit within 12" and then remove the marker
>>
>>98188929
To be fair, there's never been a Starcraft trailer that wasn't pure kino
>>
>>98190992
>I think the nuclear missiles ability should involve the tactical cards command center with nuclear silo, ghost academy or shadow ops
>roughly once per game select the faction marker place by the Targeting Laser Ability and deal 30 damage to every unit within 12" and then remove the marker
I've actually no idea how they intend to/could handle the nuke in this game in a way that's fun but balanced.
>>
>>98195274
I genuinely don't think they can.
>>
>>98195274
>>98197046
>Nuke card
>Carryover full turn designation on a ten inch template from the ghost
Wow that was so fucking hard I'm sweating from the effort here. God tabletop is sooo much work I think I'm gonna fucking die help me gygaxman!
>>
>>98055681
What is starcraft even about? I've heard the name and think their marine armor is cool but know very little outside of that
>>
>>98198675
Earth sends some colony ships full of prisoners to settle new worlds. Shit goes wrong, the ships crash on different worlds, and the survivors scrap together a new existence. Hundreds of years later, by using the computers in the ships to help with science and tech development, the descendents of the survivors all meet up, some form a government called the Confederacy, other their own smaller factions, and colonize more worlds and get into political unease as befits humanity.

Civil wars, starships, big tanks, space marines, yes really, space jets, psychic snipers that call nukes down. And all with the flavor of American Redneck Space Truckers. All this lore comes from a booklet that was included in the big box set of starcraft 1 + expansion. Eventually, they run into 2 alien races.

The Protoss - A race with strong psychic powers and very advanced tech. They have no mouths, communicate telepathically and basically warp around and glass planets with lazers and photon cannons if they are infested with...

The Zerg - a swarm race thats basically a tyranid ripoff, with a more buggy look, and led by a literal giant brain and they want to eat everything, duh.

War ensues between the 3 races. Main characters of each race (human main characters are not Confederates but a rebel group) run into each other, some are friends, some are foes, some switch sides etc etc, shit gets blown up. In the expansion Earth forces arrived at some point, do shady shit, then gets fucked on and leave, a zergified human replaced the giant brain as leader, and theres some uneasy truce between Humans and the Protoss, but everyone still fights eachother because fuck it.

StarCraft 2 does the stupid thing of introducing a prophecy and a dark god and another dimension so I basically disregard a lot of that part. The best parts of Starcraft are "how do these 3 races interact with eachother in normal war?" and not some prophesized "all according to ancient plan "shenanigans.
>>
>>98198518
Trying Too Hard
>>
>>98199268
>StarCraft 2 does the stupid thing of introducing a prophecy and a dark god and another dimension so I basically disregard a lot of that part. The best parts of Starcraft are "how do these 3 races interact with eachother in normal war?" and not some prophesized "all according to ancient plan "shenanigans.
SC2's story is quite good and only sexless grogs complain about it. KYS, sexless grog.
>>
>>98198675
Play the games, cuntshit.
>>
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>>98199730
>>98199952
Where's the models you fucking slavshits? Why are niggas getting single kits before the pre-order starter sets? Have another bump for your zombie marketing thread faggots.
>>
>>98200557
>Where's the models you fucking slavshits?
On the way, shipping started last month as you can see here >>98116236 anon :)
>>
>>98200557
>Have another bump for your zombie marketing thread faggots.
Thank you! We at Archon value your help, don't forget to keep an eye out for the shipping email!
>>
>>98199952
trying too hard
>>
>>98201211
>t.Sexless Grog
>>
>>98062234
fwiw I'm fairly confident unless someone at Blizzard wants to do a deep dive rework of existing canon that dragons out shit like Doran Routhe then it's been basically retconned since the Brood War. Doran himself wasn't supposed to know where the ships he sent out were going once the navs fucked up and went rogue from ATLAS but the UED not only shows up but has technological parity? Hell, they even have Ghost units despite psionic abilities were supposedly cultivated in the people sent from Earth, as Earth itself was busy purging its mutations instead of encouraging them.

Checking the Starcraft wiki, Metzer says that after Doran lost the colony ships he was disgraced and died in obscurity, that's how little he matters to the story. I'm surprised they'd bother to mention him at all since he only appeared in the damn instruction booklet.

Personally I wish Starcraft II had involved some damage control cleaning up the backstory, but they were busy making all new idiotic mistakes.
>>
>>98200673
>On the way, shipping started last month as you can see here >>98116236 anon :)
Fuck I just want my models T_T hurry the fuck up!
>>
Has anyone found a cheap printing service that'll let me print out the rulebook and cards both cheaply and in good quality?
>>
>>98199952
SC2s story is kinda bad though?
WoL - Jimmy longs for his evil mass murdering sadistic ex girl friend who's currently leading the Zerg. Embarks on a quest to dezergify her.
Hots - upon getting the opportunity Kerrigan immediately joins up with the Zerg again to fuck up Mengsk, billions die.
LotV - Kerrigan is actually space Jesus. At least the gameplay is good.
>>
>>98211057
>kinda bad
Understatement. Its hideously deformed and retarded. Like looking at the story equivalent of chernobyl babies. The TMG needs to not just distance itself from SC2, but run screaming from it if they want more interest. Anyone that actually likes SC2 will just be playing that. They need the wargaming crowd.
>>
>>98211057
Cope
>>98211092
Seethe
>>
>>98211144
Just bump your marketing thread instead of ragebaiting every hour of every day retard. You might actually manage to get people talking about it besides the hideous troglodyte youtubers and that one tranny you bribed to.
>>
>>98210931
I'd recommend doxzoo
>>
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>>98199268
You forgot to mention how SC2 fucks up the lore of both the Protoss and the Zerg in all kinds of retarded ways. It basically retcons the origins of the Zerg entirely from small parasitic worms that infested creatures and took them over into magic space dinosaurs, and the protoss in legacy of the void lose basically all of their interesting cultural traits. They lose khala, they lose their caste system, and Artanis basically just becomes a stock standard liberal in terms of his values and world view. The only "interesting" addition to protoss lore in Legacy of the Void are the Tal'darim and they barely get a pass for me solely on the charisma of Alarak who is both entertaining and kind of fun as a villain protoss.

Also fucking everything to do with Kerrigan in SC2 is just pure unsalvageable garbage.
>>
>>98199268
>StarCraft 2 does the stupid thing of introducing a prophecy and a dark god and another dimension
The Hybrid plot being a thing and having a bigger-scope backer is Brood War Secret Mission. Literally the entire Amon plot is just following up on that mission as a Xel'naga thing. The Void being a place is just leaning slightly harder into the Protoss's fantasy-isms, assuming there's not some weird little side-mention in pre-2010 material.

>>98211057
>WoL - Jimmy longs for his evil mass murdering sadistic ex girl friend who's currently leading the Zerg.
Zeratul mission cutscenes. He is longing for "Serrah Kerrigan", his ex that was mind-fucked by Infestation, but still WANTS her dead until Zeratul's information convinces him the universe needs her alive, to his very obvious anger.

>Hots - upon getting the opportunity Kerrigan immediately joins up with the Zerg again to fuck up Mengsk, billions die.
The fuck else she gonna do to get back at him for the "under new management" rug-pull?

>LotV - Kerrigan is actually space Jesus.
Per Zeratul's impetus for Jimmy ceasing to try to kill "The Queen Of Blades", in keeping with why the Xel'naga worked on both Zerg and Protoss.

>>98212396
>It basically retcons the origins of the Zerg entirely from small parasitic worms that infested creatures and took them over into magic space dinosaurs
Unless you insist the ENTIRE assimilation process turning consumed creatures into Zerg strains was invented by the Xel'naga from scratch, the Primal Zerg work perfectly fine as just diverging from what it was developed from. We even get a mission with a sequence revolving around exactly this behavior.

>and the protoss in legacy of the void lose basically all of their interesting cultural traits. They lose khala, they lose their caste system
...The very first fucking game's plot for them revolves around the caste system backfiring horribly necessitating their asses be bailed out by anti-khala exiles.
>>
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>>98212738
SC1 and Broodwar didn't dismantle the identity of the protoss entirely like SC2 did. There is fucking nothing unique left about the actual protoss culture in that game. Nothing. They no longer have the Khala, they no longer have castes. The main Aiur protoss have lost fucking everything that made them distinct while the splinter factions like the Dark Templar and the retarded robots or hell, even the Tal'darim still have dsitinct cultural traits.

Khala was THE thing of the fucking protoss. It is what made them fucking unique as a race. Losing it without even giving anything remotely as interesting as a replacement was complete dogshit writing on Blizzard's part.

By the end of legacy of the Void the Aiur protoss are basically fucking empty in terms of what actually remains of their culture and society. All they have left is just the aesthetics.
>>
>>98212786
>SC1 and Broodwar didn't dismantle the identity of the protoss entirely like SC2 did. There is fucking nothing unique left about the actual protoss culture in that game. Nothing. They no longer have the Khala, they no longer have castes. The main Aiur protoss have lost fucking everything that made them distinct while the splinter factions like the Dark Templar and the retarded robots or hell, even the Tal'darim still have dsitinct cultural traits.
Again, the Fall of Aiur is explicitly causally reliant on the Conclave being a detached ruling class of rigid assholes about the caste system. One of the two "unique" things you are pedestalizing as mandatory for "the Protoss" is engaged with by the plot almost exclusively as a source of problems, frequently due to its puritanism over the other.
>>
>>98212786
But the Khala didn't actually go anywhere, they just used the xel'naga keystone mcguffin to suck out Amon from affected protoss on Aiur, then cut their nerve cords to stop him from being able to come back in and re-possess them. Destroying a few khaydarin crystals in the missions prior isn't going to affect it, it just fucks with their power grid so that the possessed golden armada can't instantly teleport back in to rape artanis' ass.

New protoss could just as easily reconnect to the khala since they'll have their nerve cords. Hell, newborn nerazim protoss could do it, but they ritualistically sever their nerve cords because of muh culture, muh individuality.
>>
Lotta SC2 hate copium in this thread today.
>>
Any ideas for transferring the rules into an RPG? I've been wanting to run a SC2 style campaign for a while now, without resorting to GURPS.
>>
>>98217629
I think the narrative campaign rules will have systems you can repurpose for an rpg. I remember seeing it had unit XP and upgrades.
>>
>>98217629
A Starcraft ttrpg would be fucking KINO and I'd consume the fuck out of it. Hell, it's a perfect setting for an rpg. Someone get on it, now
>>
>>98218914
There was one back in the days of SC1 but no one played it.
>>
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>>98220979
>>98218914
>>98217629
>>98217811
>>
>>98221216
Fuck me I remember that one. Though it used a different ruleset from proper Alternity which made it weird compared to Gamma World or Stardrive
>>
>>98221216
Holy shit it's real. I thought I hallucinated this.
>>
>>98221216
>>98221636
>>98222000
Did anyone ever play this? I'm legit interested to see how jank it is lol
>>
>>98221216
This is 100% unofficial btw
>>
>>98230589
A time before lawyers smelled lucrative retainerships.
>>
>>98230589
It is official? Or at the very least, had Blizzard's blessing.
>>
>>98231465
Well, what exactly do you think Blizzard's copyright lawyers would have done to TSR if they had used the Starcraft name, the Starcraft logo, Blizzard's name, Blizzard's logo, and Starcraft artwork (and all of that just in that one image, the rest of the book likely adds to the pile) all without Blizzard's explicit, official, and contractual approval?
>>
>>98232040
Sorry, wrong thread.
>>
>>98055690
>Scout
Oh lovely, I've been missing scouts in SC2 multiplayer. I hope they also do Corsair and Phoenix.

>Tassadar

Wait, why? This guy is dead, why are they making him?
>>
>>98233821
So you can play a scenario at a time when he is still alive.
>>
>>98232058
Silly man.

>>98233821
Because it's a game about Starcraft? Of course you've got characters from across the series?
>>
>>98233821
The game has characters from acrodd seried
>>
>>98235909
S key broken or something?
>>
Still no shipping email :/
>>
>>98239881
Someone got their email in USA, some else in Italy according to people on facebook
>>
>place pre-order from a local stores webpage
>pretty large order too, 2x of almost everything
>hear later that stores are the last ones to get their orders
>and large orders are lower on the priority lists

FFFFFUUUUUUUUUUUCCCCKKK
>>
>>98244320
>and large orders are lower on the priority lists
That still baffles me
>>
Dead thread.
Archon ought to be more proactive and open about their shipping situation, a lot of people are getting pretty impatient as to where their paid-for products are.
>>
>>98243723
I don't believe that at all.
>>
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>>98249277
I think they lied about it being fully funded. Probably went into debt with the (likely exorbitantly expensive) blizzard license counting on pre-orders to pull them out of the red and bankroll shipping/production. There's really no reason to do pre-orders like this for a tabletop game if everything was just fine financially. Just make your fucking shit before opening orders. It would've made more sense to sell the starter boxes at a big loss to build up a base and move overstock out fast, then recoup it all with the successive launches of new models sold at full price like GW did with their old Blackreach box. I'm just a curmudgeon with zero faith in humanity though and have no proof but a gut feeling of pollocks being pollocks.
>>
>No word of shipping
No like this, chuds...
>>
I got an email about shipment being on it's way!
>>
Tal'Darim are confirmed, but are we guaranteed a Nerazim faction? I would kill for an all Dark Templar army and would CONSUME like mad.
>>
>>98231465
I know that it's flavor-lore.
Not canon sadly. Should've been.
Especially with the mutates part.
>>
>>98199952
>SC2's story is quite good
Said nobody who actually played the campaigns.
They took the sci-fantasy stuff and ran with it instead of leaving it in the background to explain how the Zerg hyper-evolutionary virus works or how Protoss psychic powers work.
And mind you. Most of the SC community including the casual players hate the story and think the romance between Raynor and Kerrigan was out of place and cringe.
>>
>>98256235
>Said nobody who actually played the campaigns.
I just said it.
SC2's story is good.
There, I said it again.
>>
>>98256282
Maybe WoL until its later part.
HoTS is just garbage with a half-assed redemption arc and an unearned redemption for Kerrigan.
LoTV is only marginally better but still shit.
Thus I say it.
SC2's story is shit.
There. I said it and you cannot push your shit-taste on me.
>>
>>98256298
>>98256282
Ladies, please! You're both terrible.
>>
>>98258507
Silencium.
>>
>>98256142
They've talked about each of the Protoss factions getting support. I'm very excited for the Dark Templar faction.
>>
>>98259799
I personally would like if each faction had its own subfaction.
Like Dark Templars having the option to go full united force, or alternatively have pure tribe armies with their own rules and mechanics.
Like a Lenassa being able to have a chance to one-hit or at least very gravely injure exceptionally tough opponents while Zer-atai having additional bonuses to fighting Zerg.
Or expand the Boros tribe and have them be particularly tanky Dark Templar
>>
>>98249277
>Dead thread.
Dead game even?
>>
>>98259799
I hope the Terrans get that sort of attention, I'd love to play an Umojan Protectorate army!
>>
>>98269383
>Umojans
Exotic and unique tech that allows them to pull off some crazy stunts and which makes up for their smaller numbers.
>Dominion
Plays like Coop-Commanders Mengsk. Tons of cheap tarpit units that shield the much more powerful Honor Guard units (and which are still deadly in their own way).
>Kel-Morian
Goliaths & Goliath Accessories. Also Hercs and Warhounds.
>>
>>98269383
They will. Archon wants to sell plastic, so as long as enough people buy models they'll make new ones.

And they've mentioned on an AMA stream that aside from the previously mentioned protoss subfactions, they could do stuff like infested and primals for zerg.
>>
>>98270899
>they could do stuff like infested
I'd spend a ton on an "Oops all infested!" army.
>>
>>98055690
>Wave 2 June 26
wheres ma wave 2 archon? WHERE IS IT?

>>98270899
>>98271843
So Stukov is already a possible end of year beginning of next year along with infested.
>>
File: 7467576.gif (3.24 MB, 343x498)
3.24 MB GIF
>>98269383
>>98270163
So if we're not allowed to put confederate flags on our guys if they're Terran Confederacy, why do historical wargamers get a free pass to do it? If I am black, do I get an exemption for suspected thought crime?
>>
>>98272942
You're allowed to paint the confederate flag on your marines, and not worry about faggots screeching.

Come up with a better troll post to bump a dried up thread.
>>
>>98272942
The Confederates are practically dead with the exception of certain smaller groups.
And in all honesty I don't have any idea how they would work since their main strength was their ruthlessness and the fact they had a technological edge over everyone.
And no, you could paint a Confederate flag on your Terrans and nobody would bat an eye.
>>
>>98272942
>So if we're not allowed to put confederate flags
Stop listening to Lefties.
>>
Just got my founders box, what should I build first?
>>
>>98276458
>Just got my founders box
LIES!
>>
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>>98276525
I am tempted to start with Protoss, but Terrans seems to be more fun to paint.
>>
>>98276458
Zerg. Always Zerg. Zerg are kino. Do Zerg first. Play Zerg.
>>
>>98276899
Any color schemes? Maybe Starship Troopers style.
>>
>>98276913
I'm going with the Tiamat Brood but Leviathan will always be a safe choice.
>>
>>98277062
>Tiamat Brood
Kino

>>98276913
>Maybe Starship Troopers style.
Zerg painted up as ST Bugs would look sick as fuck. DO IT!
>>
>>98276691
Oh word! It's real?!
>>
>>98276691
>>98278955
AI image.
>>
>>98058498
I wouldn't, she's just as much of an insufferable cunt and Mary Sue as Kerrigan. DLC should have been about my nigga Tosh or something.
>>
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>>98276899
>>98277062
>>98278586
>>98278955
>>98279369
Starting with the zerglings, they are cute. Pretty easy to build and the sprues are cleverly distributed with easy to spot parts.
>>
>>98058498
>now zagara... thats one id go for.
A man of refined taste.
>>
>>98279561
These look good, what would you rate 'em out of 10 so far, in terms of detail and ease of assembly?
>>
>>98272942
>So if we're not allowed to put confederate flags on our guys if they're Terran Confederacy

Got a source for this, or just ragebaiting?

>>98274493
>The Confederates are practically dead with the exception of certain smaller groups.

This is some wargame I'm sure everything will be from different eras eventually even if it isn't at launch.

Lets see the rule that says no confederate flags, given that it's a literal part of StarCraft.
>>
>>98280898
Agreed. Let's wait and see if they will deliver Confederates.
All I know is that the UED will be playable here, but they will be a hybrid Terran/Zerg faction with Zerg units representing their Slave Broods.
On the other hand, I could also see the Dominion getting Cerberus spec-units as well as Cerberus Zerg units (which are Zerg units with installed control devices).
>>
>>98279561
Hmm, these models definitely aren't quite as good as 40k quality, but I think they'll still look sick with an above average paintjob.
>>
>>98280880
I would say a solid 9: each zergling is made of 6 pieces, all that are close to each other on the sprue and with clear indicators of numbers. They are not fiddly at all on the attachment points, rock solid after the glue settles. The details are also pretty good, clearly a work of passion for all involved.
>>
>>98281624
Why would you say that they are not as good? Having them on my hands and I cannot see how they are losing to any 40k model. Now if we are taking AOS, that is a different conversation.
>>
>>98274493
>their ruthlessness
You could have their faction tactical card inflict 2 non-lethal damage instead of using 1 command point on the active unit once per phase, and not exhausting the tactical card
Possibly with the card having a command point value of 0, encouraging you to use its ability to inflict non-lethal damage
The second ability could be to ready another Tactical card once per game
>they had a technological edge
Hmm they could have their own units like Raynor's Raiders, that come stock with upgrades at a slight discount with some sort of downside.
Like their version of Marines come stock with Slugthrowers and Grenades.
They could have some older versions of the AGG-12 and Rocket launcher as under slung weapon mounts for their C-14s instead of Bayonets
but not the Combat Shields because those are introduced in SC2 after the Confederacy falls.
>>
>>98279561
These look much better than I expected. Legit impressed.
>>
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>>98285592
All of the minis are really impressive, the zergs being the highlight. They are also a brick after assembly, made to be moved around the table with no fear.
>>
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>>98285592
She is completed, my favorite so far.
>>
>>98286179
>>98286245
Very nice! The queen is a sexy model, is the "hair" fragile? I'm worried those dreadlock things will snap if you even touch 'em.
>>
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Built my marines, got these, roaches and adepts at a convention and already built the roaches. I really like the kits real easy to follow instructions and put together.
>>
>>98288766
Visor on the middle guy throwing the grenade is upside down.
>>
>>98289109
Fixed it.
Thanks for noticing
>>
>Still recieved literally no info about my Protoss box
I'm legitimately getting anxious
>>
>>98288766
>>98286245
>>98286179
>>98279561
These look pretty good, much better than Mantic quality, which is what I expected lol
>>
>>98289693
I like what I see, and it just makes me seethe all the harder about how much SC2 fucked up the lore. I will stay mad till the end of my days about Heart of the Swarm retconning the zerg to introduce the primal zerg.
>>
>>98292902
>stay mad till the end of my days about Heart of the Swarm retconning the zerg to introduce the primal zerg.
Primal Zerg are the coolest thing in Starcraft.
>>
Update on orders

> We understand that the initial fulfilment process is taking longer than originally anticipated. This first wave was designed to be a major launch, and its scale made logistics more complex than expected. However, future waves should be easier for us to estimate, manufacture, and fulfil more efficiently.
>We already have our next releases planned, and the full reveal of the next wave is coming soon. For now, we continue to closely monitor Wave 1 pre-orders to ensure that they are dispatched as quickly as possible.
>>
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>>98069625
I kind of hope we get Queen of Ghost Kerrigan from HoTS too
>>
>>98292902
>>98292970
I don't hate the Primal Zerg as a concept, but I miss the hard worm origin. Would've been nice to explore that concept more, kind of like how they ended up splitting up the Protoss.
>>
>>98292902
>>98294542
Niadra, you retarded bitches. You are on the order of relentlessly complaining that the UED just showed up with no relation to previous statements about the situation on Earth.

There is not actually a retcon, because the lore "contradicted" is ambiguously-distant but VERY ancient origins with the CORE function behind the interest being the taking of traits from other species.

What does sticking to that even change? Pull your head out of the 1996 manual for five fucking seconds and think through what the Zerg do that's related to what the Primal Zerg do and the impacts of that on the ancestral parasitic worm state.
>>
>>98294691
Calm yourself nigger, I'm saying the opposite of your strawman. What I wanted to see, on top of everything else, is something like a world that focused on the worms and explored their freaky alternative forms. Think Cerebrates & the Overmind, they're just two forms we know they can take when organized. But we don't know how they would operate when left to themselves.
Also consider that this does not invalidate nor would it be invalidated by the primals. Zerg flavors right now come in vanilla, primal, and infested terran. Protoss have vanilla, DT, taldarim, and purifier. What's the harm in exploring a 4th zerg branch looking further into their weird 80s scifi-horror and hivemind aspects? God forbid we explore how weird hyper-intelligent, hyper-evolving aliens may have something like cultural or philosophical differences between groups across star systems in a war setting.
>>
>>98294850
That would be a pretty cool idea, not gonna lie.
>>
>>98294691
Youre one dumb nigger that just consooms rancid slop and cant stomach when people point out its disjointed garbage. Rope a dope yourself.
>>
>>98295853
A tonal mismatch is not a retcon. Filling in with something other than the bluntest possible extrapolation is not a contradiction.
>>
>>98293930
Translation from toilet cleaner;
>The license was very expensive
>>
>>98293975
Zerg Hair Kerrigan seems like a given tbhon. Hopefully she can be brought in both Terran and Zerg armies.
>>
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>>98281625
>>98286179
Thanks Anon for beta testing.
I was holding off buying until I got a first hand review of the models. Making sure they're aren't pure Chinesium.
Time to dive in.

And by that I mean wait 10,000 years for the pre-orders to end.
>>
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>>98083430
Canon nigger KILLER.

youtube.com/watch?v=0bfl9CFalyQ



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