What is the best AI for creating different fantasy or sci-fi settings and playing a solo rpg in them? Something I can make up a world with and adventure in with an ongoing narrative and recurring characters.It'd ideally have a good memory and the ability to integrate characters and details from events that happened long ago in the campaign.NSFW content is a plus, obvsWilling to pay reasonably for this but, as with all things, free is best.
Everything you've described are things AI is bad at and that you will not live to see it become capable of handling, certainly at a price you can affordJust take your own notes and use an oracle to run your own solo games, you lazy homosexual
>>98080980Just use your imagination, Ranjesh.
>>98080980Just roll on tables and use random name generators. Temper your expectations because you can only have 2 of the following for AI: free, fast, uncensored, and easy to use.Also, learn to be strict with the memory function. The LLM can't do everything for you.
>>98080980Learning to play the old fashioned way is far more interesting and worthwhile. (Only use AI to help organize your notes and generate key scenes/character art for you. Ding-dong.)
>>98080980Claude. Opus 4.7I use it all the time, playing through an L5R campaign right now. I uploaded all the PDFs, had claude create a master reference .json file to the PDFs, created a Game Master Persona .json file for claude to read to run the game. Created a Dice Mechanic reference .son file and uploaded it all into a chat to roleplay.Dice mechanics are handled well. Lore is handled well. Core rulebook and many splat Books added.Created a save file system to be able to transfer from old to new chats to avoid the context memory issue.Give it a try and experiment.
>>98080980Why didn't you just ask an AI this, Ranjeesh?
>>98081960can you give an example of prompt to get the .json files?
>>98082080>can't even be bothered to write a sub-paragraph prompt himself you truly are the worst kind of slopist
>>98081180>>98081982Samefag
To generate character portraits, this is quite goodhttps://perchance.org/acopygrokimgn
>>98080980>SollOP you need to take a break from staring at screens, give your eyes a break. t. Anon who keeps making tupos
>>98082080Because you asked1. Master Reference JSON (built from the rulebooks)>I've uploaded the core rulebook and splat books for [system]. Read through all of them and build me a single master reference .json file that distills the rules into a structured, queryable format. Organize it by category — character creation, core mechanics, advancement, equipment, setting/lore, etc. — and under each, capture the actual rules, numbers, and tables rather than vague summaries. The goal is a file you can load instead of the PDFs and run the game accurately from it. Flag anything ambiguous or contradictory across books in a "notes" field rather than guessing.2. Game Master Persona JSON>Create a Game Master persona .json file that I'll load at the start of every session. It should define how you run the game for me: tone and pacing, how strictly you enforce rules, when you call for rolls vs. narrate freely, how you handle NPCs, your stance on player agency, content level, and any house rules. Include a short directive section the model reads first ("you are the GM, do X, never do Y"). Make it system-agnostic enough to reuse but with a slot for the specific campaign.3. Dice Mechanics Reference JSON>Build a dice mechanics reference .json file for [system]. It should fully specify the rolling procedure: dice pools, target numbers, how successes are counted, exploding/rerolls, opposed rolls, advantage/penalty, and any subsystem rolls (initiative, damage, etc.). Include worked examples for each roll type so the resolution is unambiguous when you run it.