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Duck and Cover!

>What is Trench Crusade?
An alternate weird history 28mm/32mm tabletop skirmish game. Based on the art and lore of Mike Franchina, whose illustrations you may have seen floating around on /tg/ for a several years now, and designed by Tuomas Pirinen, one of the original creators of Mordheim. It's grimdark, it's visceral, and it's very Blanchitsu.

>What's the QRD on the background?
The Knights Templar turned heretic and opened the Gates of Hell when they took Jerusalem during the First Crusade. Over 800 years later the war is still ongoing as technology has developed to a pseudo diesel-punk WW1 standard and a third of Humanity has sided with the Infernal Princes.

>How do I get started?
All the files are free online:
https://www.trenchcrusade.com/rules/

They used to be split between the website and the discord, but no more. For posterity's sake, the old mega will still be kept active even if it's unlikely to need updating: https://mega.nz/folder/70QH0BBa#Eg-blxYQKkY_C02wErnFTQ

>third party sources for making trenchers:
https://pastebin.com/YzXPVUAc
Use these (and/or 3D printing) instead of the official plastics as their pricing contradicts the accessibility to the game (price wise) Trench Crusade was founded on.

>Trench Companion, awesome warband builder and campaign tracker
https://trench-companion.com/

>Previous Thread:
>>97942110

>Thread Question
Favorite Unit and Why
>>
New to this thread, are there any non-Chrirstian and non-Satanist factions like Muslims, Jews, Zoroastrians, etc.?
>>
>>98091773
Followup, are there Eastern Orthodox or Protestant factions? Or is it all Catholic+Satanic?
>>
>>98091773
Iron Sultanate are Muslim, and they've been pretty open about plans for Hebrew Knights as a faction if and when they figure out how to do it in a way that's not stereotyping. Tuomas talks pretty often about how doing Christians is easy for Europeans to do, but the further out you get from Eurocentric cultures the harder it is to do accurately
>>
>>98091838
Thanks anon
>>
>>98091773
>Iron Sultanate is the representatives of the Muslim world
>Hebrew Knights are a planned upcoming faction, there are mercs such as Scripture Guardians that are clearly Kabbalic/Golem magic
>The Church had a significant pivot in this setting. Most areas of Orthodox presence have been annihilated (Constantinople is in Heretic hands and/or destroyed), and while there have been internal church conflicts, there has been no mention of a Protestant Reformation. The timeline hints at a syncretic orthodox bible, so it's possible The Great Schism was put aside given the circumstances.
>>
>>98091736
>Favorite Unit and why
Anchorite Shrine, hands down. The model is chunky and heavy, it's tough as hell and makes opponents shit themselves in fear as it approaches and it explodes pretty much any other model on contact once you make it there. Mine is called Weight of your Sins, pic related
>>
>>98091838
>Iron Sultanate are Muslim
Arent they more pre-islam Persian?
>>
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Will the plastic Naval Raiders in the Carcass Front box release separately at any point?
The Shark guy is what pushed me over the edge, but I'm not sure about wanting to get the Pilgrim side.
>>
>>98091773
Muslims are in, jews somewhere in the future. Zoroastrians are most likely all dead.
>>
>>98092537
Not really. If anything, they are more ottoman in their inspiration. Because ottomans took part in ww1.
>>
>>98092537
They are a mix of Muslim Arabia, Persian, and Ottoman.
Makes sense since the Hellgate incident happened before Muslims would have had time to culturally consolidate the region.
>>
Running Infernal Ammo on Machine Gun fells so good desu.

>>98091773
For Muslims you have the Iron Sultanate. The sultanate have a sub faction called the House of Wisdom that are alchemists/mages capable of creating all sort of homunculi, and the Sultanate tolerates them because their knowledge with medicine, weapon forging and the homunculi are very useful. They also have another sub faction of Assassins with the whole Old Man of The Mountain.


Would like maybe some protestant coded subfaction based on the Salem Witch Trial tho, even if the Protestant Reform never happened.
>>
>>98092981
How did i not notice the chorister has a shark, also they will almost definitely get a box release because both warbands are formatted in the exact same way as the prussian box, 700points 2 elites, and some regular troops, also it makes sense that they're doing sultanate assassins next then because it'd be easiest with the units as it wouldnt need a more monstrous unit in the box
>>
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Companion Anon, I love you, but please fix your servers.
I know you're suffering from success rn, with too many people on your servers due to TCs success, but I have a campaign tomorrow and we were DYING last night

please fix buddy ily
>>
>>98096244
People keep talking about companion problems but i've not had any whats going wrong? like complete shutdown, account failure? also not companionanon.
>>
>>98096251
Just endlessly loading, buffering, and being slow.
>>
>>98096244
Companion anon is suffering from success. Everyone and their mother is using it, the whole thing is just so damn good.
>>
>>98091736
>trech crrusade general
Ahh my typo still remains, good work anon
>tq: favorite unit
It flip flops between the woof and the witch they're both scary nasty monsters of death and are just fun
>>
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Hey guys, mentioned it last thread but then went radio silent, so just wanted to let you know that I am in fact still working on a Trench Crusade hack for the Only War RPG
Last month has been fucking hell at work so I had much less time for nerd shit than I hoped, but I like the way it's shaping up so far. Will have more time to work on this in the second half of June, will probably post some at least a part of the first version
>>
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My 700ducats NA warband is done
>>
>>98096244
>>98096251
>>98096259
>>98096355
Its a bittersweet problem to have. Annoying we're already at the max-tier for our servers.
Currently we're doing more revisions of the API but it seems the largest issue is an uptick in bots/ai-scrapers harvesting the site - so we'll be looking into help with that but since the AI problem is so new, so are the solutions.
Any insights/ideas for solutions are certainly welcome at this stage.
On the positive side, Homebrew is going well.
>>
>>98100087
Maybe make into a downloadable version like a PWA or something that allows users to store their stuff and the app locally?
>>
>TQ
At first i was drawn in by the Artillery Witch but after playing around with the Iron Sultanate i must say that Alchemists have grown on me. I like how much value they bring.
>>
>>98091736
First for Sulanate Waifu
>>
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>>98091773
The Sultunates are Muslims except cool.
>>
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Base isn’t done in this pic, but I finished my test model for IS. Excited to paint more and get them on the table.
>>
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>>98105410
Damn it, 4chan equator-ed me
>>
>>98105422
Looks good anon. Is it gonna be the scheme for the whole warband or just for your azebs?
>>
>>98109059
Thanks! Yeah more or less the whole warband, gonna try to have unified colors where I can.
>>
>Knights of Avarice can have people who can literally bleed molten gold
>tfw you can actually turn these into gold bars, ingots, coins, and some other forms of currency.
>Start to use these as "I.O.U"s with other allied or neutral factions as signs of favors, and get them back once the favor has been done.
>Create economy of favors with other Mammon followers
>Eventually some faggot attempts to steal the blood gold.
>Eventually create goetic magic that curses the thief, essentially creating our very own hell approved dye packs.
>Tfw everything is still owned by Mammon since my currency is borrowed from the central bank, thus creating a currency that is subject to inflation but still under the ownership of the "National Bank" that is the Golden King.
Did i made Mammon proud?
Would he lower the interest rate on the mortgage of my 5t golden house chariot?
>>
>>98094266
Wouldn't that just be budget Inquisition?
>>
>>98110385
I mean, if Mammon hasn't already done such a thing, I'd accuse it of failing at being a greedy bastard.
>>
>>98110385
tfw you realize the quartermaster is most likely a Mammon supporter who sells to every faction which means the following
>The entire TC economy is centralized around Mammon
>Mammon has effectively won the setting and reached his end game, he is the bank.
>No body fucks with the Quartermaster because they cant, no Mammon no Trade no War.
>>
>>98091838
>plans for Hebrew Knights as a faction if and when they figure out how to do it in a way that's not stereotyping.
Frankly I don't think that's possible given how radioactive the topic is without turning them into Mary Sues

I hope they succeed though because the mental image of armored up chassidim with reactive armor tefillin is hilarious
>>
>>98113609
Agreed, as long as there's basically anything actually Jewish about their version of Jews some retards online will always screech about antisemitism or cultural appropriation. There's no avoiding it with this topic. However, with the current shitstorm in the Middle East and the sharp increase in anti-Israeli/antisemitic sentiments caused by it this is fortunately probably much less of an issue than it would be just a few years ago.
Remains to be seen if Factory Fortress will be too scared of losing good boy points to do anything cool and edgy with them or not
>>
>>98091838
Just have the Jews perform blod sacrifices to power golems. It'll still be less offensive than the real Jews raping, looting, torturing and murdering innocents.
>>
Are there any rumours/news about upcoming plastic kits after the carcass front?
>>
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>>98091838
>>98113698
>>98113769
I genuinely don't see any way for them to make anything with Jews for either one of two reasons:

1) Factory Fortress aren't stupid and they realize no matter what they make, the ADL and whatever other Jewish organizations (cabal) will bitch and moan at best or straight up legally attack them at worst unless they portray jews as perfect moral saints which of course would be completely out of place and retarded given the whole point of the setting is having every single faction be fucked up in some way because grimdark obviously and they know this so they would just choose to not put them in at all

2)They cuck themselves into policing their own thoughts and decide they don't want to do an ''Erm problematic antisemitism too much?'' without any external pressure from actual jews saying anything so they just scrap the whole thing before doing anything

There's no way in hell they are ever putting jews in the game, mark my words. And it's a shame because even though I hate kikes and think they all need to be slaughtered like the pigs they are, their mysticism is so schizophrenically psychotic it's actually very fascinating. There's a blood sacrifice ritual for everything, 6 million different ways of lying to god everyday, a whole list of demonic false idols and those weird black cubes they put on their body to pray which I'll admit I find kind of cool. It's a gold mine of lore and aesthetic the setting would definitely know how to use masterfully.
>>
>>98114053
I fully agree with you that their mysticism is fascinating, sadly the eternal war crimes that are happening in the middle East make it very hard to represent them without looking anti-semitic or absolutely cucked. No matter what they do they will make a lot of people angry.

It sucks because their mechanics and lore would be so interesting, just off the top of my head:

Rabbi can give blessing marker to any unit any time he kills an enemy. He can create Golems out of clay, steel, or flesh. Each has their own little bonuses, clay is an all rounder starts with a blessing marker, flesh is stronger with one more dice on melee, and steel has -2 armor.
One Golem per rabbi, they become useless if he dies.

The whole lying to god gimmick and finding retarded work arounds means they can use demonic equipment. Although they cannot buy them, they can loot them off of heretics and use them without repercussions.

Some units can use a risky action to move blood markers unto a friendly unit. Like the chicken ritual they use to transfer sins.
>>
>>98100087
We found the problem, should be resolved.
Long story short, there was someone spamming our site with some bots - we dont know if it was an AI scraper or someone mad at TC though.
>>
>>98114491
If its not AI scapers I find it funny anyone would go to these lengths, anyway God bless you companon
>>
>>98114053
They already cucked to muslims, don't know why they wouldn't just make another paragon factions.
>>
>>98114685
>cucked to muslims
You, sir, need to learn some history. The Iron sultanate are based on how westerners saw the middle east and middle-eastern mystiscism back in late 1800s and early 1900s, splashed with a big dose of Islamic Golden Age (ca 786AD to ~1350AD)
>>
>>98114685
I thought so initially too, and while they definitely colored them better than would be expected (really its just if the Golden Age never stopped), they did add enough fucked up shit to where we don’t have a WHF Cathay situation.

My favorite tidbit was a blurb on currency, and the punishment in the Sultanate for defacing currency is simultaneous disembowelment and hanging. So there’s some classic Ottoman cruel punishment, which I imagine extends to a lot of other petty crimes. The upper brass of the military being effectively brainwashed sycophants to the sultan and 90% of alchemists getting brutally fucked by their own failed creations are some other bits to give them some edge. Would like to still see some more though.
>>
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First plans on campaign, wondering if I didn't overcommit on the preator/hell knight a bit, going forward I'd add a hunter and maybe extra yoke fiend or two
>>
>>98114873
Is it your first campaign? I wouldn't worry if so. My experience is you tend to do a LOOOT more of of Reinforcing instead of exploring early in a campaign. Especially on unlucky injury rolls. You'll get bumped to 800 after your first game anyway so don't stress
>>
>>98114873
In my opinion the Musical Instrument is the best item in the game, I would try to slip it in there somewhere. Maybe on the Sorc, he doesn't need a melee weapon as he will be fireballing from afar every turn if all goes to plan.
Then I would make one Yoke Fiend and one Wretched your designated blood battery, the Fiend using a Torture Instrument on the cuck slave. If you fight against other Court players or Black Grail, you can't use their blood markers so you need this blood battery to play the game properly.
The Praetor will kill just about anything in combat but is impossible to hide, be prepared for a random Heretic Trooper to plink him out of action. Also the Pistol is useless on him because Malebranche Sword and Trench Shield take up both his hands already.
>>
>>98115752
you can still gas your own wretched with granades for blood markers right. And yeah i forgot i that the pistol is useless so that would free up some budget for musical
>>
>>98114873
I've always found the Hunter to be way more useful than the Sorcerer and benefit much more from getting some xp early on. Last time I've played as the Court was like last Autumn though, so take that with a pinch of salt, the balance probably changed somewhat since then.
Also I feel like 4 wretches is a bit too much at this stage considering that they're unlikely to actually accomplish anything other than serving as spell fuel and maybe sitting on objectives. I would consider sticking to 3 and maybe trying to squeeze another Fiend in there or replace the Fiend you have with a second Knight.
>>
>>98116009
i forgot i removed the granades to make spece for something else, nvm
>>98116052
the list originally was like 2 knights, i think 2 yokes and some wretched (and preator ofc) but i felt it was missing ranged options and the knights were kinda barebones with maul and other with flamer/heavy flamer as well as kinda lacking in pure fodder numbers for actions. Also hunter is like the only thing I kinda clash design wise and couldn't find suitable replacement for in models
>>
>>98116118
> i felt it was missing ranged options and the knights were kinda barebones with maul and other with flamer/heavy flamer as well
I ran my Knights with shotguns and mauls IIRC and it worked decently enough, but usually did take a while for them to actually get into range. My tactic was usually to just engage the most troublesome ranged enemies with Preator and Locusts ASAP and/or assassinate them with Hunter's teleporting shenanigans. But your approach sounds sensible too.
>Also hunter is like the only thing I kinda clash design wise and couldn't find suitable replacement for in models
Fair I suppose
>>
>>98114542
Honestly i take some pride in it - my site's either good enough someone wants to scrape it, or important enough someone wants to fuck with it.

Sadly this kerfuffle has delayed homebrew work, but thats still going well. I might even have time to make that custom homebrew faction of mine which should really show off what the homebrew system can do (factions, custom rules, original models, equipment, new patrons, etc, etc).
>>
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Is taking a single trench-knife wretch for my War Priest with Sacrifice Blade worth it? I know a straight heretic trooper might be better but consider that this is funny.
>>
>>98091773
On the other side - Church of Metamorphosis is technically non-Satanist because they're led by something "older than hell".
>>
>>98118188
>but consider that this is funny.
You don't need any more reason than that.

My friend who was playing Heretic Legion would always buy one wretch whenever an enemy elite rolled the "captured" result on the injury table after a battle with him, to represent the guy he had taken captive
>>
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>>98114053
>>98114332
>>
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>>98118250
>>
>>98114781
The fact that the Azebs are the actual disposable, worthless fodder of the faithful factions certainly helps darken them
Yeoman and pilgrims might not be particularly potent but they're not (always) expected to be ground into the guns without some basic equipment at least.
>>
>>98114053
>>98114332
Another reason I can't see them being a big thing in the future is that all their work on existing religions tends to tie quite heavily into existing historical nations or geographies to visually represent them.

Christianity in the art features a lot of russian orthodox symbolism and cultural features.
Islam is tied to the Sultanate, which is a blend of Ottoman, Arabian, and Asian themes and identities.

And (unless my historylet brain simply doesn't know) I can't think exactly of a country or identifiable culture during that time period that is profoundly Jewish, in the same way the others are profoundly Christian/Islam.

But also yeah, introducing ethically controversial Jews of some historical accuracy at this point in time would be MAJOR skub, as well as offending Israel.
>>
>>98119449
Poland-Lithuania was pretty close to being that, huge Jewish population with distinct communities and lots of their own art. But I don't think they intend to merge them with PLC
>>
>>98116009
You can't nade the ground anymore so no more gas chamber blood battery.

However they buffed the torture instrument a lot, basically it deals 2 blood markers on the first use, and 4 blood markers on subsequent uses. Just don't be like me and miss what feels like every ~80% chance to hit, or roll a 1 on the injury roll.
>>
>>98119265
Yeah, and the captains are fully okay with civilian casualties since by their logic they get to heaven regardless.

They’ve definitely been slowly adding more edge to Sultanate which is good.
>>
>>98114781
The fact that most of what the IS does to survive is EXPLICITLY Haram is lost to Americans who, while religiously policed, are profoundly ignorant about all religions, including the ones in their own nation.
It's tiring hearing the braying of the ignorant, even when these threads have repeatedly discussed the religious aspects of the game as they apply to real life.
>>
Evening all, a quick few questions from an ignorant anon:

What happens in Scandinavia, and Sweden in particular?

Which 3d sculptor makes the best looking miniatures?

Is the setting large enough for a bunch of homebrew factions and units, or is that discouraged?
>>
>>98120345
Scandinavia is split between followers of New Antioch, devotees to the old asatru fooled by demons disguised as olden gods, and actual heretics and demons pouring out from the northern hellgate.
>>
>>98120345
>Is the setting large enough for a bunch of homebrew factions and units, or is that discouraged?
There are a bunch of semi-official warbands that started out as homebrews.
As for Your Dudes(tm) the setting is pretty open for interpretation. For example the Chorister for my Naval Raiding Party heretics uses a ghost mini even though they are described as usually having headless undead or drowned preachers. I fluff it as she's the ghost of the Heretic Priest's wife brought back from hell as a deal he struck with a demon lord.
>>
>>98120345
Scandinavia is the Kalmar Union, ruled by some mythic king. They're doing their best to keep hordes from northern hellgate at bay. Hot shot demon called Ziminiar wants to conquer northern europe, and ascend to the title of serpent's head of pride.
>>
>>98105422
looks good
>>
>>98091736
I know that in this setting, Muslims all live behind a giant wall sent by Allah. What happened to the Jews?
>>
>>98091773
What’s happening in Asia and the Americas?
>>
>>98123247
America never got colonized. You have a few Faithful trading posts here and there. Heretics raid the Atlantic and try to disrupt trade. Maybe they will officially touch on it more in the future after they get their stuff right about pre-colombian cultures.

Asia there is a few things, most of it is that there are mercenaries coming to fight in the Eternal War. The Mongol Empire still exists.

>>98123240
Jew got diaspored again and now are here and there. There are plans for a future Jewish faction.

>>98120345
There are tons of stuff for Homebrew, my current Campaing has half of the armies playing homebrew factions.
>>
Making up models for Dirge soon. Liking the idea of 2x knights with infested rifle+2hammer+plagueblade, standard armour and compound eyes + fly companion to get to +2D ranged, with a pair of putrid shotgun bayonet -3 armour corpse guard. The thing that's niggling is that I'm looking at spending 30pts on each knight for shooting that blocks them from charging. Do I swap the eye helmets to the guards and just give the knights gas grenades?
>>
>>98091736
For favourite unit I really like the new Leper-Pilgrims. Not the biggest fan of their paint scheme in the promo pics though, too bright.

Pre ordered the carcass front box as my entry into trench crusade.
>>
Thinking of doing some Trench Ghost Heretics with some German bodies and skeleton heads.
Have a bunch of evil skellymen with guns.
>>
>>98127501
Spooky skeletons in military gear has always been a good idea
>>
>>98129102
Yeah, I think it'll be easy to do Troopers and Legionaries.
The harder ones will be Anointed. Need a good base model.
>>
>>98129631
You could probably kitbash the torso of a regular anointed with 32mm skeleton parts and some greenstuff to make something cool.
Or grab something like one of the larger Ossiarch Bonereapers minis form Age of Sigmar and Trench Crusade-ify it with correct weapons and armor
>>
>>98129792
Oh man the Bonereapers line, I forgot about them.
Their skulls look more warped and weird, I like it, I might use those heads for the regular troops too.
Good idea, anon, thanks!
>>
>>98129829
No probs, always good to help out a fellow kitbasher
>>
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I made a dog because a janny died and I'm low on funds. It's a bit wonky but it's the first time I sculpt anything, pretty fun overall.
>>
>>98131562
Really cute
>>
Mezo Amercia Schizo Anon I call to thee

What do you think about a hell aligned factions based on underworld gods/entities based around Aztec, Inca and maybe some Mayan gods? Like, Camazotl saw a hell portal opening in the Atacama Desert and decided to make it's attempt to overthrow creating with a few help from the demons and heretics from the other side of the sea? This way you could have both the Inca and Aztec as "faithful" aligned factions.
>>
Had my eye on TC for a long time but it never really felt like there was enough tangible stuff outside articles on the website to get started, or at least work my way to a clear starting point.

Faction lore and shit I can find on YT, but what would be my best intro point into minis and all the stuff I'd need to get started?
>>
>>98133112
Depends on your experience with other miniature games. You can buy the resin models or print them yourself. Resin is on average harder to work with than plastic.

Otherwise you can either buy the limited amount of plastic models that are available or wait for the new carcass front to release.
>>
Any house rules or tips for Campaign? I'm weirded out by the Reinforcements rule. If I get this right I just go to full power (fill up full threshold value) if I choose to reinforce (tho you forgo Exploring). I find that I'd generally actually rather go reinforce than gamble on the exploration table. But I find the exploring to be more fun. Anyone try playing without reinforcing or have some sorta cap you gotta hit before you reinforce (like <30% army destroyed before you can reinforce or you lose leader or something similar?)
>>
Is there a beginner retard guide for selecting an army? None of the ones from the book really attracted me from a cursory glance other than the papal one
>>
>>98134007
Depends on the playstyle you want, and the models you like.
Whats yur poison?
>>
>>98134034
I want something with a few big guys and some chaff around them or like one REALLY big guy
>>
>>98134054
Court of 7 Serperts, Black Grail are the go to for that.
Could go madlad and get 1-3 Brazen Bulls with Iron Sultanate, or Trench Pilgrim formation that allows 2 shrine anchorites.
>>
>>98133807
Reinforcement is just a way of catching up for players who lost so much shit that they can't bounce back with the gold in their stash and what they can likely get via exploring. In our campaigns I was usually lucky enough to very rarely get major losses, so I basically always explored (and even when I did get my ass kicked, I had enough money in my stash from exploring to just buy my things back instead of having to reinforce).
>>98134054
That's the Court. Black Grail and Pilgrims can be also played like that to a lesser degree
>>
>>98134072
>>98134095
If its a Muslim or arab I dont want to play it i should have. Nothing racist or religious, just dont care asthetically for them
>>
>>98134139
Muslims are the Sultanate, they're mostly a shooty faction with heavily specialised units
>>
>>98134054
Black Grail has the Lord of Tumors that it's one of the best Melee units in the game. Give a horde of thralls and other ranged chaff to tie enemies down.

Dirge of the Great Hegemon is a Grail sub faction, you can have up to 3 Plague Knights with heavy armor and heavy weapons and a bunch of thralls running around. You Knights can issue order to give additional actions to your Thralls.

For a really big guy I would say Court of the 7. Praetor can easily use up 1/3 of your starting army budget if not more. Add a sorcerer, a few wretched and yoke fiends and you are good to go.

>>98133112
Before buying/printing minis you could get a few games on Table Top simulator to see which factions and warband better fit your play style
>>
>>98135048
>Before buying/printing minis you could get a few games on Table Top simulator to see which factions and warband better fit your play style
Either that or play a few regular physical games with placeholder minis or tokens, that's what my group did
>>
>>98091773
Its a game for trannys and faggots. You will also never see the game played anywhere. Dont waste your time.
>>
>98135072
Bitch please.
>>
>>98135184
>>
>>98135188
>>98135184
Forgot my bloody pic.
>>
What is going on in spain in the lore? I'm new and want to base a christian warband on spanish folklore, but I've read the country is kinda fucked up (lore wise and irl)
>>
>>98131562
Really? If that's your first attempt at sculpting, then it is damn good.
>>
>>98135209
Heretics took Gibraltar and most of the southern Iberian coast and presumably keep launching raids from there, but most of the Penisula is still Christian. Toledo seems to be the main centre of civilisation. Not sure if we know anything besides that honestly, unless I've missed some lore blurb
>>
>>98132812
I like Aztecs as much as the next guy, but I'm not really sure I can justify American civs as a full-on faction, they're too far away geographically and theologically from the other Abrahamic factions.
I do think that they would make good mercenaries, nahuals and jaguar warriors could probably fit in the upcoming furry faction.
>>
homebrew coming soon to the companion, just writing some basic posts on how to use/create it now.
>>
>https://trench-companion.com/blog/introducing-homebrew-part-a-using-homebrew
>https://trench-companion.com/blog/introducing-homebrew-part-b-creating-homebrew
It's here
>>
>>98137121
You're a good bean, compandium anon
>>
>>98135209
IIRC spain is mainly Trench Pilgrim area with some New Antioch holds. Just imagine pic related with late ww1 guns and you'd be pretty on point.
>>
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>>98136091
>upcoming furry faction

I beg your pardon?
>>
>>98137121
Very cool update, you've just nuked my free time plans for the next couple of days.
>>
>>98135184
>>98135194
Amusingly, 40k urban terrain and ruins is pretty on brand for a heretic city.
>>
>>98138095
Most likely he means Path of the Beast faction
>>
>>98138095
Path of The Beast.
>>
>>98138383
Most wargamers at the gaming club plays necromunda sp we have a cubic shitload of urband/underhive type terrain. I did start to make trench terrain to add to it but i haven't been in the mood for terrain building lately.
I have two raised trench blocks ready and six more waiting to be finished.
>>
Any anons also from Boston?
If so, where's the TC community here? What shop should I be going to?
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>>98137121
The example homebrews are breaking containment when installed. Pic related, Fangs of Seething goetic powers turning up in a non-Fang Greed Sorc's power selection list. IDK why yet, sorry.
>>
Let's get some action going in here. Which one of the seven sins is your go-to for running a Court warband?

Mine is Lust, mainly because i've always been a Slaanesh player back when i played 40K and i like the Lust goetic powers
>>
>>98135072
Heads up, it's trannies, "trannys" is incorrect grammar. Also, you should redirect your hatred towards real trannies in the future, not imaginary ones.
>>
>>98144131
Pride is my go-to, because I feel like every single one of its powers is pretty universally useful regardless of situation and it also gives you an excuse to roleplay as a turbo-arrogant prick
Few other sins have cool stuff as well though
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>>98138684
>>98138924
Unironically excited for this faction, the gnarly tick-covered mutants look awesome
>>
>>98146112
It's cool, but honestly not very distinct from Black Grail, at least on this art
>>
>>98091736
>Favorite Unit and Why
Anchorite Shrine.

Because St.Meth was my first list for my first campaign and getting one of the bois to elite and rolling good ranged skills was extremely fun.
AMR with ignore armor, ignore long range, ignore cover and +2 to the ranged attack was epic.
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>>98146225
There’s a couple other pieces that definitely set it apart, seems to be a more werewolf kind of faction. Judging by the one scenario in the book, the ticks themselves might be things you can take too.
>>
Second hand info so take with a pinch of salt, and it's still kind of vague. But a friend of mine chatted with one of the devs at the UKGE and did manage to get a bit of info as to the upcoming Court rework.
Aside from the expected expansion of each sin to have bespoke powers, items and abilities. The way that goetic powers work is going to be changed.
Instead of being powered by spending blood on non-demonic/BG models, they're going to be powered by "sin markers" with each sin having differing ways to generate them.
The one example that he was given was that Sloth could generate one by changing a non-risky action into a risky one.
No word on what the reworked powers are going to be, or how similar they'll be to the current ones.
Only other tidbits he managed to get was that Envy is the Hell Knight focused sin with not having to take Praetor/Sorc as a leader similar to Dirge BG. And that Wrath is going to benefit Pit Locusts the most.
>>
>>98146112
Path of the beast and crusading knights. I want more about these two factions.
>>
Well, shit. John Blanche passed away today. RIP
>>
>>98150438
Really hope thats the next versus boxset they do, would be so rad. Especially if there’s a subfaction for the shitty crusaders who didn’t go through their trials.
>>
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>>98150533
Rest in peace to a real one.
>>
>>98150533
Fuck, didn't he just get involved in a new project like a month ago or so?
Rest in peace master, easily one of the best and most distinctive artists of /tg/ media
>>
>>98150993
I’m sure Tuomas will finish it for him, they were working together on it
>>
>>98150533
RIP
>>
>>98141936
Ah, not really breaking containment as much as me writing it wrong. I forgot that unless I specify a sin goetics are considered "for all"
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>>98137121
Damn son. What’s your vibecoding methods to make this?
Also when will you make this a working software downloadable program in case something happens like cloudfront goes down?
>>
Finished first game even as a dirty tts fag, playing as Court with Pride patron and holy shit can Light of Samael snipe and rape infantry, burning inferno too vs Pilgrim's deathball with communicant
>>
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>>98156704
>burning inferno too vs Pilgrim's deathball with communicant
Ah yes, the Pilgrim Noob Trap
Every new TP player in our campaigns always tries to pull this off and it never ends well
>>
>>98155040
Assuming this is a real question, no vibecoding here. Instead of trains I got really into data systems design and am easily motivated by people online liking my stuff.
>>
>https://youtube.com/watch?v=OE_QWbmkTns
I don’t play trench crusade but started looking into it.
Thought to ask her if any one knows where the “sorcerer” model comes from in this video.
Basically looks like a mimic that grew out of an Iron Maiden.
Seems to be a leadership model.
>>
>>98137121
>laymen just discovered the game
>use this site
>in real time update by maker
Wow. great work btw. Love seeing the models in their stat cards on such smooth pages
>>
>>98158008
It's from Goetia Miniatures, the Bronze Maiden.
>>
>>98135338
Don’t know much about Spain's military traditions but it would be neat imo if they got a subfaction that utilized “converts” from reconquered lands. Even cheaper or sometimes bull headed meat missile units from the serpent line for example, + arquebus’ as an option for weaponry. Then conversely let any non-convert models take reinforced armor.
If the subfaction is Antioch based, maybe give them the option to take more mechs too, to reflect a veteran heavy foot infantry tradition ported into the trench crusade setting.
>>
>>98157828
It was a real question. Sorry if I came off as rude.
Thanks for answering though.
>>
>>98091736
>TQ
good ole trench pilgrims.
>>
>>98156704
reviewing my experience later i think i liked it enough to get a print of the band but I need something nice for non-standard praetor, one for each sin starting with Pride
>>
>>98158076
F-fast, and Ty. Very cool!
>>
>>98158110
Haha no worries, vibecoding can be an odd topic. I dont have any useful specifics (combination of formal education and being a hobbyist) but the actual tech used for the site itself is React and Typescript written with Visual Studio Code.
>>
>>98091736
>TQ
Either Janissary equipped with Siege Jezzail, or Faris aka House of Wisdom Janissary equipped with Halberd Gun.
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>>98092537
Can't have the muslim be To muslim, anon. That would be racist an phobic and show the world what an inbred retard deathcult that so called religion is.
>>
>>98150438
>>98150832
Don't hold your breath, at UKGE the dev said that any new faction wasn't going to be released for at least another 12 months.
The next boxed sets are going to be the updated Assassins and presumably Court to coincide with their full rules revamp that's happening in October.
After that BG is the only overall faction that won't have had a box set. So maybe some modular thralls for Dirge as well some more Plague Knight sculpts?
>>
>>98160910
I haven't really played since right after the beta ended and "complete" rulebook dropped, but honestly I think the game wasn't in a particularly good place balance- and content-wise back then. So I think it's a good call to properly polish and flesh out what they already have before pumping out big new releases. Though I imagine many people won't be happy about this
Hope I'll finaly be able to get my group back together this summer
>>
>>98161286
With implementing all of the changes in current previews, as well as the changes/errata that have already been made. The game is in a noticeably better state than from the 1.0 release.
Only glaring issues are Assassins and Court that are getting comprehensive reworks/new units reasonably soon.
And to be fair Court do still work, but they just lean very heavily on the big three of Praetor/Sorc/Hunter. And the sins don't give all that much difference, which is something the rework is going to address by making each of them equivalent to about 2/3rds of what a sub-faction would have.
>>
>>98161836
>The game is in a noticeably better state than from the 1.0 release.
Great to hear that, I was honestly quite bewildered when 1.0 dropped because it seemed like after all of that open beta testing they basically fixed none of the glaring issues and mostly just repackaged what we already had in nicer formatting. Glad they are actually doing something now.
>And to be fair Court do still work, but they just lean very heavily on the big three of Praetor/Sorc/Hunter.
I mean, that's kinda the point of Court, it's supposed to be an Elite focused faction, I actually did main it in our last campaign and had great fun with it and it honestly felt overpowered.
>And the sins don't give all that much difference,
Yeah, that's fair
>>
>>98091773
They’re pretty run of the mill leftists and so can put as many crosses in bottles of piss as they want, but won’t touch other religions.
Example: the entire game from start to finish exists doing just that, needlessly and at every turn, and then the sultanate release and is the defacto noble bright faction with not a hint of any disrespect.
They won’t release the small hats until the ADL and 1000 rav write and review it for them. So on and so fourth. Given the state of the isles where this is made, you’re more likely to get a guy fawkes Reddit atheist and “holy” Sikh or voodoo Jamaican factions first.
>>
>>98162200
I'd hardly call Iron Sultanate noble bright.
Their forces consist of kidnapped, brainwashed super soldiers.Mad scientists literally playing God, and their unholy creations that kill them half the time. But are quite useful on the battlefield so a blind eye is taken towards them.
Weird death cultists that even God didn't bother to protect with its magic wall.
And the rest are in indentured servitude to varying degrees.
Admittedly life behind the wall does seem better than a good portion of Europe. But then again if the butthurt Christians didn't open a gate to hell, they wouldn't be in this mess.
>>
>>98162307
>the full cope to gloat gambit in one post
Poor old nigger can’t help itself
>>
>>98160346
>inbred retard deathcult
But enough about christianity
>>
>>98162815
You do you. I'm going to enjoy the 16 strong campaign I'm in.
>>
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>>98163521
Case in point. KoA tried to bum rush the central objective and got the pain train of the Bull and Faris.
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>>98163597
The models are looking a little chintzier than usual. Matches the board.
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What do we think the four STLs will be alongside the Carcass Front release? Two for sacred affliction and two for naval raiders?
>>
>>98163837
Probably either the leaders or the basic troopers
There's also a possiblity that it will be something unique, but this way they'd piss off both the printerfags and the plasticfags by not giving either of them access to everything, so it'd be a pretty dumb move
>>
>>98163521
>concedes and reaffirms every point in tldr fashion
>w-well you do you!
Don’t hurt yourself
>>
>>98160910
>The next boxed sets are going to be the updated Assassins and presumably Court
God that sounds like gorgeous set.
>>
>>98135072
>Its a game for trannys and faggots.
...so?
>>98162200
bro i'm just here for cool factions
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Can you play the Irish? Is Ireland a faction in this game?
>>
>>98156809
>>98156704
Whats the Pilgrims Deathball?
>>
I won't lie frens, I am sometimes deeply saddened by the discourse online about Trench Crusade.
Like, its obviously successful, I love playing it with my friends and local hobby shop, but then I see 99% of the discussion online is negative bait, especially compared to WH which is both large and has many corners compared to how small we are currently.

If you ever feel sad about it, I want to say spaces like these give me hope. A lot of the discussion here is fun and cool, and its nice to see people enjoy a game I love. One day we will reach Heaven
>>
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>>98163597
RIP KOA, I love them but they don’t play the game how it wants to be played (efficiently costed infantrymen).

Good to see more campaigns being played anon
>>
>>98169853
To be fair Wretched with shotguns can be pretty decent as cheap chaff that still hits on flat dice at long range to fill out activations.
And if they do get taken out, you can stack even further on your already stacked elites with the blessing markers.
And if you get the patron skill to bring them back for free you can play pretty fast and loose with them.
>>
>>98169778

Yes. Eire Rangers.
>>
>>98169788
That is true.
TC is objectively epic, and more /tg/ than most current fa/tg/uys are.

Still, if it gets you down too much, I like to remind myself that this was always meant to be a small game made for the love of those who like these types of games, and who like grimdark horror and metal.
It not taking off into a new GW, or getting negative reception on fucking facebook or twatter because some irl political hegemon said in a youtube video it's Sneed and not Bane or Pro Skub not Anti Skub, isn't a bad thing.
The communities who actually play it are all moisturized, in their lanes, and flourishing.
>>
>>98169788
Maybe the creators shouldn't have been massive corpo dickheads who screwed over their own customers. All criticism and negativity is well deserved.People who still enioy this game are cucks frankly.
>>
>>98170087
It was kind of a shitty "rugpull". But then again it's like closing the door after the horse has bolted.
There's shitloads of 3rd party printers with 1000s of STLs, so getting access to cheap non-plastic stuff is pretty easy. And if you've got direct access to a printer it's even easier.
Also it's a campaign/narrative focused game. So it's not like any official model policy can be enforced like they are at GW tournaments.
>>
>>98169788
Same. TC is actually what allowed me to finally convince a number of my friends to properly get into wargaming and we had tonnes of fun with our games. Sadly there's a number of crazies online who made it their mission to shit up discussion about this game and I've seen few of them even outright admit it once. Best you can do really is just ignore them and stay on topic, people engaging with their shitty baits is exactly what they come here for
>>
>>98169780
The Communicant is a big bulky dude who can tank hits for nearby units, so a very instinctive strategy many new Pilgrim players go for is to just concentrate most of their units around the Communicant so that he can bodyguard them while they advance through the battlefield and shoot shit.
I've seen some players also trying to combine this with War Prophet's Loudspeakers ability to make the whole group move faster.
The problems with this strategy are that
>Any sort of area of effect attack will now fuck up most of your warband in a single shot
>Concentrating most of your force in one part of the battlefield prevents you from effectively claiming objectives in most scenarios
>The Communicant isn't really that hard to put down if the Pilgrims' opponent has at least a small amount of experience with the game
>Due to alternating activation it can be hard to effectively move the deathball through the battlefield in a way that makes most of the models actually stay in range of the Communicant's protection, especially if the terrain gets in the way or somebody gets knocked down or fails their dash roll
>Campaign-wise the Communicant is an elite with good melee bonuses and some nice keywords. It;s probably the best melee fighter Pilgrims have aside from the Shrine. The Bodyguard ability has its uses, but you generally want this dude to get some good melee advances and become a living tank who can charge into enemies and fuck up their day, not a babysitter for shitty cannon fodder who will accumulate injuries every battle.
>This last point is no longer relevant, but the Loudspeakers ability used to require line of sight with the enemy and I've seen some new players deploy their entire deatball in some safe spot behind cover where they'd be safe from early game shots only to realise this makes them unable to use part of the strat
>>
>>98165326
They said they would be different from whats in the box. I’m hoping its stuff like a themed artillery witch (sea hag) and such.
>>
>>98170168
I don’t even personally understand why people whine about this game selling out. They still sell the STLs do they not?

Or is it because the switch to plastic is preventing STLs? In which case its a bunch of people stamping their foot over a non-issue.
>>
>>98170594
ttps://www.youtube.com/watch?v=C4t9tJSYloo
>>
>>98170594
They still sell their own badly made and unreliable STLs. They clamped down on others selling STLs unless they're ideologically compliant etc. It's people doing the same thing of getting worked up over copyright statements as with GW etc, but in this case it's from a company that was throwing shade over that kind of corpo behaviour before, and against a litany of other issues in the past, so it gets magnified beyond its normal dimensions. And the normal dimensions of copyright pissbabying are hysterical anyway, so...
>>
>>98170594
Not to mention you can get third party models. Sometimes for free.
>>
>>98170594
Most of this is legit manufactured outrage spammed by mentally unwell spergs with a hateboner for this game
The remainder is mostly people who really bought into a narrative that TC is going to be some ultimate anti-estabilishment game (which was prevalent around the time of Kickstarter) and now get mad whenever Factory Fortress does the same kinds of things pretty much any other company in this business does. Or 3D printing fanatics who feel betrayed because they convinced themselves that everything post Kickstarter will forever be available as STLs despite the devs never claiming that
The gist of the problem are communication and community management issues really and this is in my opinion the primary fuckup on the side of the devs. Lots of folks wrongly got hyped for something this project never intended nor claimed to be and now they need to be MAD online.
>Faulty STLs
A fuckup, but a fuckup that has been quickly apologised for and fixed. I can vouch for that, my group printed everything from the Kickstarter save for terrain with 0 issues
>No STL sales for new sculpts
I understand why this upsets some people, but they never claimed they are going to sell stls for things outside of KS and in digital era I doubt they'd be able to stay afloat for long if they did that. Plus the game allows for third party models, so printer people can just use something else. Or buy the plastic if they REALLY want some of the official sculpts. It's a non-issue for anyone reasonable.
>Copyright stuff
They're still far more lenient that most other companies when it comes to enforcing this stuff, there are lots of 3D sculpts floating around that are very clearly 3rd party TC stuff, they only go after the stuff that's an extremely blatant rip-off of their sculpts which is again quite reasonable if they want to stay afloat
1/2
>>
>>98170732
>No STLs for Carcass Front
Now THAT is an absolute asshole move on their part in my opinion because they did claim or at least very strongly imply that backers would receive those. Sure, they didn't say they would receive *all* of them, but come the fuck on!
>Botched up 1.0. release
Lots of mistakes, very little change compared to the beta, some questionable decisions. That was a big show of incompetence on the devs' part imo and did leave some bad taste in my mouth. Good thing they at least started fixing shit fairly quickly.
>Not catering to /pol/tards larping as muh Deus vult crusaders
I'm not even going to indulge this retardation with a comment.

Not going to comment or reply to any of that bullshit anymore because I don't want the thread to be shitted up with it yet again. Bottom line is: FF ain't perfect, they did fuck some things up, but most of the butthurt people are utterly unreasonable
>>
>>98170741
>no STLs for Carcass Front
There are. Four STLs compatible with the warbands in the box.
>>
>>98170784
Yeah, but not for all the models from the campaign despite CF being one of the Kickstarter Strech goals, with the description claiming:
>All backers will receive the digital version of this campaign including an HD version of the map, the STL files for the minis, and anything else.
>For full disclosure we do intend to sell this later as a physical and digital product. As mentioned above everyone backing at the Observer pledge and above will get this for free digitally.
So they will send some STLs to the backers making the claim technically correct, but they won't really give them a digital version of everything released as part of the campaign, which is what the description implied.
I have more important issues in life and way too many minis waiting to be painted already to get mad over that, but I do think it's a dick move
>>
>>98169778
Eire Rangers are a variant of the New Antioch faction that relies on hit and run tactics
>>
Fix your website Trench Companion anon FUCKKKKKK
>>
>>98163715
>>98165784
Post models/games faggot.
>>
>>98170818
>too busy to be mad about being scammed
>not too busy to spend your hard earned money on TC which you then assemble, paint, and play
>>
>>98170594
Tench Crusade is ip squatting done by the same subhumans who brought you modern slophammer. Many love the aesthetic and theme but its “game” and execution is rancid.
Almost seems like a conspiracy. Controlled op, poison pilling etc.
>>
>>98169788
>>98170600
>slavnigger accent
>first minute cites a retarded tranny, confirmed pronoun respecter
Couldn’t have had a better representation of the absolute state. They did this to themselves.
>>
>>98173299
Nigga, TC is the perfect example of a potential game
>0 gamebooks
>0 deliveries
>7 months worth of delays
Give me concept art
Give me none answers
Give me broken game pieces
Or I retire
>>
>>98150533
Good, fuck that faggot
>>
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Does anyone else think that sometimes rules are just, too limiting?
Like for instance, if you start an activation in combat, kill them, you are ALLOWED to charge someone else but you can't do another fight action? And apparently, you can not shoot any weapon without an automatic? It makes no sense
>>
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Trying to come up with a Vlad the Impaler, Trench Pilgrim themed, Vampire hombrew. Notes so far?

>Bloodless
Blood Markers can not be used to Debuff the Success or Hit rolls of Pilgrim Units and gain Undead Fortitude on all Units

>Impale Them
Pilgrims have Access to a one-handed melee for 15 ducats : Impaler
Choose to either do +1 Injury (Represented as Stabbing them) or Armor Pierce (Represented as Impaling them)
Gain +2 Injury dice against Ghouls, Demonic Units, or Black Grail units
Impale: After OOA an Enemy OR Friendly unit, This weapon gains the Heavy and FEAR keywords.

>Vampric Boon
For every 2 Blood spent, choose one Unit from within 6 inches of the Model having Blood Spent to Gain 1 blessing marker.
Pilgrims that OOA an Enemy Gain the following effects for the Next turn, losing them next turn. Does not Stack
1 Blood Marker
STRONG
+1 to Melee and +1 to Range
Negate Fear

>Vampric Curse
If an Enemy model has 3+ Blood Markers, any Pilgrim within 6 inches is forced to charge (If Able). Models with 3+ Blood Pilgrims cannot retreat from

>Ghouls (Blood Sucked Victims, but not Vampires)
Prisoners are Changed to Ghouls
Ghouls are Changed to Demonic Keyword
Ghouls can not equip Armor
Ghouls can equip any weapons or equipment that are 15 or Less Ducats

>Unholy
Stigmatic Nuns refuse to take part in this Warband.

>Scared of the Sun
Enemy Units with the Ability to cause FiRE damage (EX. Having Incidary Ammo) cause FEAR

>Leech
Attacking an enemy Model in Melee, if they already have a Blood marker, consume their Blood to remove blood to yourself if you choose (EX. they have 3 blood and you have 2, you consume 2, they now have 1 and you have Zero)
>>
>>98174155
Also maybe
>Weak to Sunlight
>All Pilgrim units are required to wear Standard Armor or Above
>>
>>98091773
These are all satanist factions though anon...
Except the Zoroastrians maybe.
>>
>>98150533
>And so, another of the Elves left, to their land in the west.
>And a little more magic was gone from the land.
>>
Do we know anything about the suggested/maximum player count of Carcass Front?
Or whether any factions other than the 2 variants that got new minis will receive some unique narrative content for it?
>>
>>98174306
>>98177378
Who cares? There's still no gamebook
>>
>>98098400
metallics look good!
>>
>>98169788
You gotta understand something about every hobby in 2026. There are going to be a contingent of people where the only way the engage with the hobby is discussing it on social media. Due to that they cling to and dredge up any drama or news they can to drive discussion and make "content".

Just enjoy in person interaction and totally remove yourself from social media.
>>
>>98179551
This game is practically stolen valor, the rules are less than worthless.
>>
>>98179755
It’s easy to enjoy the aesthetic and vibes. The “game” and “lore” are another thing entirely. Which is fine for the diehard slop consumers. You can really see the ipholders GW roots blaring through the second you peel back the wrapper.
>>
>>98173165
It’s all so tiresome. Retarded shills can’t help themselves. If only they weren’t so subhuman, they would realize they don’t have to defend a tranny flag grift and grab in discord all day.
>>
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Does anyone have advice on playing and building Grail? I have a very hard time playing them, they seem very melee focused which is what I try to play them as but I never manage to get in close range. I started a low point campaign with a friend, he's playing Defenders of the Wall, and I lost the first battle very badly. Do things get better as I get more points to spend or do I spam Heralds and Hounds and be annoying?
>>
>>98180820
You may have been hard countered, given Defenders is a very strong ranged list, against a mostly close quarters faction.
What is your list, and your opponents?
>>
Idea for a “Sea Peoples” merchant marines: Maritime Apostles of His Supplicant Multitudes
>a lay order based upon pilgrimage, which also ships and does war at sea. Members serve 40 year terms “wandering amongst the oceanic deserts”.
>rapid insertion: models can entrench themselves for cover with a risk action.
>limey impress: pilgrims all have the strong keyword. prisoners can take weaponry and equipment worth less then 10 ducats. prisoners have +1 injury on rolls against them. For every prisoner recruited, you may recruit another for 0 ducats.
>lash the carronades: punt guns can be taken without limit, and do not harm the shooter if fired while benefiting from cover.
>white lash of the cannonades: elite models must take capirotes, and may call for focused fire on a target as a risky action. If they do, all models within 8” fire any heavy blast weaponry they’re equipped with against the target.
>austere vows: units may not take any armor. Any equipment that costs more than 10 ducats also costs two glory points. May not take anchorite shrines or nuns.
>fleet reserves: martyrdom pills and incendiary ammunition are unlimited, and cost only 5 ducats. all units get Molotov cocktails upon recruitment. May not take bayonets.
>Lay Flowers of the Sea: The warband may purchase its first field shrine free of charge. This warbands fields shrines are not fielded and are untargetable. For every field shrine purchased, increase your warband capacity by 6, and you may acquire up to two punt guns without paying glory points. Each successive field shrine costs additional glory points, and you may not have more field shrines than elites currently in your warband.
>led by a christener of the line (castigator). for every castigator, may recruit up to 6 prisoners. Cannot recruit another castigator until this cap is met.
>>
>>98174178
I think between required armor and undead fort, the army would be unfun to play, and unfun to face.
Tanky dudes to the last, and too expensive for variety.
>>98174155
Should determine if Communicants and Anchorites will be a part of the force.
Add to that, a rule where you can poach a unit from another faction as 'Thralls'.
In respect to above anon, a flavorful balance would be that on Turn 3+, you roll to see if the 'Sun Rises'. If the Sun Rises, any VTP unit beginning it's turn outside a building or trench takes 1 permanent 'Burn' marker (that could possibly count as a Blood marker for purposes of debuffing you). If a unit at any point gains 2 'Burn' markers, they are automatically OoA.
Thoughts?
>>
>>98181428
This may end up being incredibly oppressive with the smart use of punt guns and focus firing, along with uncapped pills and fire ammo.
Scale it back a bit?
>>
>>98181566
It’s wide open to nerfs.
>only leader can order cannonades
>limited items become limited again and double in price
>molotovs become buy one get one free
>warband capacity increases are reduced, become more expensive
>cannonade isn’t a free activation, but a tag-along activation.
Everything was just thrown in to impart the gameplay fantasy: millions of seamen, lots of cannons.
>>
>>98181598
I am alright with the nerfs, just don't double the price.
Maybe make pills unlimited buy?
Why not crib the IS cannons at a 10% markup, crewed by the many prisoners you have available? On a 3 or less attack roll, it explodes, killing the prisoners?
>>
>>98181617
Different fantasy. Wasn’t meant to be skaven. Just scurvy. Also the cannons aren’t that strong, it’s why “carronade” was used.
Was thinking of tying the IS cannon to each shrine, but the IS cannon is too special, and so the shrine carrying ships are able to be imagined as dinkier than if they carried one. Could be an upgrade purchased on a 1:1:1 basis of elites:shrines:IS cannon though; adding its profile to cannonade calls, or being its own ability tied to the elite which enabled its purchase. upgrade example
>main gun: for each warshrine purchased, you may upgrade one elite with this ability ___
Etc
>>
>>98181617
Imagined it as one main boat with the free shrine and warband, with each additional shrine being something between a long boat and a dingy with two duck hunters mounted to set ships on fire and take shots at shorelines before dismounting and taking the guns inland.
>>
>>98181617
Third and final, I remember, was planning to add the IS cannon to an elite Antioch rendition of this idea
>war shrine is still free, but can only take 1. Its fielded as the IS cannon instead
Idea was it is basically a mini-me of the giant ship Britannia from the lore, coming on land with the crew.
otherwise otherwise identical to normal Antioch
>>
Example scribbles: Sin-Bane Apostleship of the 7 seas
>crusading order, hunts heretics on the sea(s)
> war starts with field shrine for free, but are limited to 1. This unit forms a firetime with the warbands leader, and cannot be targeted by enemies.
>warband starts with 100 fewer ducats.
>cannot take rifles
>heavy and automatic shotguns are unlimited
>>
>>98180907
I had a Lord of Tumors, Two Hounds, and a Herald against a Silahdar, Janissary, and two Azebs
Kinda got shot to shit and when I got close I just started getting kitted, maybe should focus the map objective next match
>>
>>98174155
>Dracula stuff

Okay, so, this leaves you with...
>War Prophet
>Communicant
>Castigator
>Trench Pilgrims
>Ghouls (Prisoners, with weapons)
>Anchorite Shrine

I don't like the vibes for that - I don't think it "feels like" what I would be expecting from the "Vampires against Hell" idea in the TC snippet.

I wouldn't drop nuns - maybe give them an "alternate", too, that reflavors them as more vampirey.

I would drop Shrines. Not that they can't work thematically, but it would give you more space to work.

Probably reflavor Communicants, too. Hell, maybe communicants and nuns both derive their powers here not from metachrists, but directly from blood-communion with Dracula himself?

In fact, I wouldn't have *everything* be vampires at all. Maybe the warband can take multiples of their communicant-equivalent... but those models are *very* distinctly "vampires"?

Also, I think the "Impale Them" thing is kind of meh. Maybe retool it to be more like a field shrine, but placed when you kill a model?

Just some thoughts.
>>
>>98181883
... wait, wut? Was this a 700pt game even?
>>
>>98185478
Nah we wanted a lower start at 350, next game will be at 550
>>
what's the point of supporting this gay game made by commies when you can just buy the far better, more supported gay game made by commies?
>>
>>98186034
The nature of the size means you do not have enough chaff units to block his shooting advantage.
Knowing the gear would help, but you are at a powerful disadvantage due to the price of your units and the lack of numbers.
>>
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>>98186041
HURRY THE FUCK UP FLASHGITZ
>>
>>98186041
>what's the point of supporting this gay game made by commies when you can just buy
I don't buy shit from the actual TC guys. I MIGHT get the campaign box because I'm lazy and having a hard time putting one together that I'm happy with, but my only TC purchases are from 3rd party stl sellers who are making great shit. And I guess I'll be paying for a premium thing for the companion eventually, because I like the app and want to be able to upload homebrew to it.
>>
>>98179599
Vallejo burned metal is a cheat code
>>
>>98188621
Not that anon but Vallejo's "Liquid Metal" series is a godsend for painting realistic metallics
>>
>>98187888
That’s the beauty of IP “law”, every time you say trench crusade you’re doing advertising for the faggots.
It would be funny if someone released something unrelated with the tagline “trench crusade” for them to seethe over, but until then the blues will keep shudding down anything with the tagline, and everything associated with the aesthetic will be polluted in messaging by the faggots.
>>
Tank Palanquin is gay.
I will simply take a bunch of troopers.
Now I just need to find a good shotgun bit.
>>
The new Trench Wire has a obituary for John Blanche as well as a lore piece on Heretic Naval captains
https://www.trenchcrusade.com/trench-wire/
>>
Sniper/MWJ Alch or funny Gunslinger Alch?
>>
>>98194515
Vanilla sultanate Alch or House of Wisdom Alch?
>>
>>98195106
nilla
as cool as the homunculi are, I wanted to get a bit of everything (also preview rules for HBG are insane)
>>
>>98195115
Then do the funni and go gunslinger alch for free blood stacking
>>
>>98195115
Thing is HoW actually benefits from the new HG the most. As it's now Heavy as well as Elite only and Limit 2, with the Elite Janny Faris you can start with both off the rip.
With base IS you'd have to wait until a Janny gets promoted, although the new Yuzbasi is a real bruiser with it, plus it's got the raw stats to take corrosive rather than alch ammo.
>>
Still a WIP, anyone have recommendations for a good wash? I think that's what they need to tie the gold in better
>>
>>98197867
Forgot image
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>>98197871
Depends what you're looking for. The "classic" way to wash gold is with a warm reddish brown like Seraphim Sepia or Reikland Fleshshade.
Or you can go a bit more unorthodox and use a reddish purple like Druchii Violet/Carroburg Crimson to tie in with the Takwin skin tone.
But I don't know if that'll work well with the green accents you've chosen.
>>
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These guys inspired me to start this game and I just printed a list gonna start painting soon
Hows this for baby's first papal states playing on the connection of ladybugs and Mary

>## Our Lady of the Garden ##

Faction: Papal States Intervention Force
Rating: 500 Ducats | 13 Glory
Patron: Learned Saint

>## Elites ##

Lector - Father Johnny - 115D | 3G
Battlekit: Automatic Shotgun, Supreme Pontiff ’s Crucifix, Reinforced Armour

Sniper Priest - Brother Diego - 85D
Upgrades & Choices: Swiss Guard
Battlekit: Sniper Rifle

>## Troops ##

Mechanized Heavy Infantry - Dominic - 135D
Upgrades & Choices: Swiss Guard
Battlekit: Machine Gun, Reinforced Armour

Mechanized Heavy Infantry - Alphonsus - 115D
Upgrades & Choices: Swiss Guard
Battlekit: Heavy Shotgun, Reinforced Armour, Trench Shield

Yeoman - Lil' Bernadette - 50D
Upgrades & Choices: Swiss Guard
Battlekit: Bolt-Action Rifle, Standard Armour

>## Mercenaries ##

Observer - Irenaeus - 3G
Battlekit: Polearm, Combat Helmet, Gas Mask, Medi-Kit, Standard Armour

Mendelist Ammo Monk - Ambrose - 2G
Battlekit: Gas Mask

Communicant Anti-Tank Hunter - Carmella - 5G
Battlekit: Anti-Materiel Rifle, Trench Club, Trench Club, Combat Helmet

>## Stash ##

Stashed Ducats: 0
Unspent Glory: 1

>## Fireteams ##

New Antioch Fireteam
-Brother Diego
-Dominic
New Antioch Fireteam
-Father Johnny
-Alphonsus
>>
>>98091838
The knights of averice already exist
>>
>>98201153
Oy vey
>>
>>98201149
At first I was turned away from this game but once the idea of little ladybugs fighting the absolute black metal horror that is TC I was sold. I have always been a fan of juxtapostion of tone/genre so this has me super excited.
I mean imagine being a demon in hell and getting ko'd by a fucking ladybug. You're ass is getting laughed at for a good chunk of eternity.

The system also looks super easy to grasp and I like bell curves over more random shit
>>
>>98091736
I don't really care about the game I just kinda want to buy figures causes they're cool
>>
>>98201149
this is silly, but in a good way
>>
>>98201245
But will you get around to painting them is the real question
>>
>>98201246
exactly that I am going for. Since this game needs so few minis I want to collect 1 of each faction
2 will be silly like this guys
2 will be offical sculpts, coated in gore and horror (I'm thinking the hunger and Sultanate)
and 2 will be non-gory but genuine 3rd party like ashen armies
>>
dead gay game
>>
>>98201462
Might be for the best. I dodged it when it was pushed by every dipshit youtuber and it going out of vouge might scare off the normies and soiboiz
>>
>>98201462
Alive and heteronormative game.
>>
>>98201250
Haha...ha. no.
>>
>>98201149
Something to bear in mind is that it's very likely the Observer is going to get bumped up to 5 glory in the next rules update.
It was criminally under costed at 3, and even at 5 it's a consideration due to how disruptive Voice of God can be.
>>
>>98201719
>alive
Sure
>heteronormative
Nigger this game is creatively designed on discord and bluesky
>>
>>98114685
Why even bring up the sultanate? You know whenever you do every Reddit nigger itt is going to defend and gloat about how cucked the game is to sand niggers
>>
>>98202530
How else are people gonna collaborate online without using discord?
>>
>>98202493
Ah, another good use of my starting glory? Like is the mamluk or combat bio any good?
>>
>>98203690
Starting with an Observer & CATH is still plenty good. And you've still got 1 glory left so martyrdom pills on your Lector is a good option.
As for everything else auto shotguns are pretty ass for the cost, and if you're going for a one handed/shield combo weapon you can get -2 armour with standard armour + shield for 15 ducats less than reinforced.
And funnily enough sniper rifles aren't the best pick for Sniper Priests.
If you really want to optimise what your general composition is:
Lector: - auto shotty, reinforced armour + auto pistol, standard armour, shield, martyrdom pills
Sniper Priest: - sniper rifle, swiss guard + auto rifle
Heavy shotty MHI - shield + machine armour, trench club
Yeoman: - BAR, standard armour, swiss guard + musical instrument, grenades
>>
>>98202493
Man, I know the Observer is good on paper, but the poor dude always had such ridiculously shitty luck in all of our games that I can't take him seriously anymore. Sometimes he absolutely always gets instakilled by one of the very first attack he receives
>>
>>98204399
It's not there to be an offensive piece. Rather a fast piece that's harder than usual to get off objectives while also being a massive pain in the ass with Voice of God.
>>
>>98204399
>>98204468
People have the habit of thinking high power units also equals high durability units, and throw them recklessly in to situations.
>>
>>98203996
Will do.
Also the observes ability looks dam good if you know what you are doing but I feel like I am dumb as hell
The main benifit beyond getting a double turn I can see if forceing an opponent to push out their melee guy in the open before they can get supporting fire so I can turn it to swiss cheese

also are greatsword storm troopers worth anything? I just like the bug model I got for it
>>
>>98204575
I mean they can be both, but it's a lot of eggs in one basket. And NA particularly specialise in unfair trades with glass cannons.
>>98205331
The double activation can be good, but generally forcing your opponents hand is the better option.
As you say forcing an offensive piece to activate before fire support/buffs can be applied. Or forcing "null activations" of basic troopers when they don't want to.
It can single handedly shut down the effectiveness of a Court Hunter as they either have to activate it early, or you can make them use it at the most inopportune moment.
And it has no range/LOS requirements, so they can be tucked away on an objective and still be a major headache.
And GS Shocks aren't terrible, especially in Papal States as you can make them Fearless. But you would want to give them grenades so they're a chance of 1-2 blood on the way in.
>>
>>98205400
You are saying to take the swiss guard off some of my guys
For a campaign what should I aim for at the start and end
>>
>>98205623
You only really want it on units that you possibly want to get into melee. Even then you can somewhat mitigate that by being near the Lector. So it's the faster/more independent units like Shocks/MHI/Lt that are more likely to be away from the Lector that you want to reserve it for.
>>
>>98203304
Still no answer
>>
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753 KB JPG
I hate greenstuff so much my god...
How does this Azeb look?
>>
>>98206846
Putty work always looks a bit shit until its painted, unless you're a master sculptor.
The criticism I'd raise is it's a bit anachronistic as it were for an Azeb to have a BAR rather than a jezzail.
But at the end of the day it's a basic dude with a basic gun.
>>
>>98206846
looks quite Azebtable to me
putty modelling can be tough. i find it's mostly about getting the timing right and not being afraid of investing more than one session on working a certain part, even if it's small
>>
>>98206986
>>98206998
Thank you. Yeah several sessions is definitely the move, this is just a prototype to try and visualise what the hell I'm even supposed to be doing. As for the rifle, yeah it's not ideal. I have a box of Perry afghan tribesmen and a box of WGA ww1 germans I'm using as a base for all of the normal human-size guys (I have some stormcasts stashed away for the jannisaries and yuzbasi), and if I feel like if I use the Afghan bodies + weapons it starts looking too historical. I'll try churning out a few guys, see what feels good.
>>
Companion anon here, I'm currently working on proper documentation for the new homebrew. This will also help my other (mostly frontend/server based) codev improve the GUI elements for creating homebrew.

First one (the data structures) should be up this week and will be available on the site directly (so I dont have to worry about some google doc going defunct).

With Carcass Front an unknown time in the future I've finally got time to clean up admin and plan the Play Mode (which will be the final Major Feature for now, and let us focus on making the rules implementations perfect and the site more performant, hopefully even let us make a standalone app).
>>
>>98207231
You are doing God's work.
Even with the hiccups of AI data crawlers and what have you effectively DDoSing you. Your work makes this game that much more accessible.
>>
>>98207231
Honorable companion Poster: I kneel. And apologize for all the OC you’re encouraging upon the world.
>>
>>98206317
NTA, but why would you even expect an answer for such a retarded question?
Colaborating online can be and is done via all sorts of private communicators and group work programs (Teams, Slack etc.), it absolutely doesn't need to be specifically Discord. And even if you do want a colaboration project that is open to public, there are traditional forums, social media sites and other solutions as well. Which are honestly pretty objectively superior for properly managing the workflow, archivising the relevant files and discussions, keeping the important threads readily available etc. But Duscord is popular with zoomers, so I guess there's that
>>
>>98207477
>bought the bait
Bet you backed the kickstarter too lol (no refunds)



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