[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor applications are now open. Apply here!


[Advertise on 4chan]


File: HI7Y5_aXwAA0MiH.jpg (158 KB, 2028x1014)
158 KB JPG
What campaigns would you run in a post terraformed Mars?
>>
>>98092346
One where we hunt down bumpfag and rape him to death.
>>
>>98092369
You're weird anon.
>>
>cyberpunk
We've done it! We've escaped the dying Earth and can start again! Turns out the people in charge will just make the same mistakes again. Fight to save humanity's second home.
>fantasy
After the collapse of advanced society, it's sci-fi tech is now regarded as magic. Society starts to rebuild itself around warlord kingdoms in the ruins of an advanced civilization.
>>
The same I would do in Earth but the twist in the end will be
>Gasp! We were on Mars all along!
Instead of
>Gasp! We were on Earth all along!
>>
>>98092346
What does the green color represent?
>>
>>98092479
In general, land above sea level. The different greens represents height. Dark green is mountains.
>>
>>98092503
Why is north pole all green and south pole all beige when the water level at their shores is the same?
>>
>>98092507
I didn't make the map, but if I had to guess one pole is flatter and the other more sharply inclined. Also, it could just be something about the map projection fucking up around the poles. A think that happens on earth maps a lot.
>>
File: 3529264_orig.gif (1.3 MB, 474x198)
1.3 MB GIF
>>98092346
I won't fall asleep on the JoJ, I'll say that much.
https://youtu.be/HfbzlG5f0WE?si=p7eLtxUjQBheMoyJ
>>
John Carter.
>>
>>98092892
This Mars is way too wet to be used for Barsoom, but based taste and Tars Tarkas is the bro of bros.
>>
>>98092346
Why are the poles flipped on that map? I'm also pretty sure a lot less of Elysium should be above water if that much of the southern regions is flooded.
What's with the "polar" landmasses as well? That map is clearly edited from the main MOLA map, which cuts off at 70ยบ N and S, so for one neither Planum Australe nor Boreum should be visible at its edges, and the latter would be entirely underwater.
>TQ
I've run Cyberpunk in an off-brand Night City, and I've wanted to run both military games with GURPS and fighter pilot merc stuff with a friend's homebrew system. More generally, Transhuman Space and Eclipse Phase are fitting for a Mars game.
>>98092507
Mars' southern hemisphere is at a higher elevation than its northern one, by about 3 km on average. It's called the martian dichotomy, and it's somewhat comparable to how oceanic crust on Earth is thinner than the continental crust.
>>98092548
Inclination has nothing to do with it, it's purely elevation. Mount Olympus is the tallest mountain in the solar system but the inclination is a gentle slope over the surface of France.
>>
File: mcrn-5a.jpg (646 KB, 747x798)
646 KB JPG
>>98092346
Rifts
>>
File: IMG_2216.jpg (1.74 MB, 3000x2218)
1.74 MB JPG
>>98092905
>>98092892
My brethren.
>>
File: HI_NKHcbcAA2NCA.jpg (214 KB, 2028x1014)
214 KB JPG
Better Map
>>
File: s-l1200 (1).jpg (121 KB, 1200x710)
121 KB JPG
>>98092917
>Why are the poles flipped
Earth's continents look like they are mostly in the northern hemisphere and "drip" down into the south. People wondered why the was for years, when the answer is just because. I bet the Mars map was flipped to make it look relatable to Earth in that way.
>>
>>98092346
apprentice gondoliers in a tourist trap replica of Venice
>>
>>98092346
I wouldn't.
I'm not interested in using fantasy versions of places that exist, when I can create my own places.
>>
>>98093612
Your original places are all based on real places.
>>
>>98093660
NTA but there's a big difference between "learning about how IRL stuff forms/functions, then using that knowledge as scaffolding to build something original by applying the same rules in different conditions" and "literally just copypasting IRL stuff directly into your setting"
>>
>>98093660
So what?
They're in different universes, subject to different forces and laws of physics.
Yeah, no shit mushrooms exist in our world, but where can you find a forest of giant mushrooms, with a kaleidoscopic mist acting as a supernatural hivemind keeping the mushroom forest safe?
Sure, castles exist in our world, even in modern day, but tell me where we have floating castles whose parts slowly orbit around the throne room?
Of course we have fucking deserts, but which desert features stone heads that make conversation with travelers or entertain them, stone heads who serve beings made of a material that simultaneously behaves like marble and flesh depending on the stimulus?
Terraformed Mars just doesn't let me do the things I want to do, that's all.
>>
>>98092437
>humanity ruined their home planet, mars, through constant warfare
>blew the atmosphere to the fucking space, nobody can breathe anymore
>humanity escapes to their zoo planet, earth (solar system was a super rare system with two habitable planets)
>fast forward hundreds of thousands of years
>humanity wants to "colonize mars" after successfully terraforming it, having no idea that they are technically returning to their home planet
>water erosion starts uncovering buried ruins
>shenanigans ensue
>>
>>98092409
>>98092437
Thousand of years after some cataclysm (solar flares, intergalactic war or whatever), Mars survived as a planet with livable atmosphere and a biosphere with its inhabitants having forgotten where they came from originally and is sadly in the slow process of turning *back* into the classic Barsoomian Mars but not yet. As times gets harsher, more and more cruel warlords and would be petty rulers struggle to enforce their rule or try to conquer new lands. Humanity's descendants have turned into various near human races with that Sword & Planet vibe, with a few truly 'alien' races being genetically engineered uplifts and weirdo mutants. Just draw a whole lot from every fantasy, scifi and post apocalyptic fiction you want, put it in a blender and just go nuts.

>>98093735
That one is also good.
>>
>>98092346
I wouldn't run a campaign at all. I'd listen. Which is the one thing no one did.
>>
>>98092346
>What campaigns would you run in a post terraformed Mars?
I don't play TTRPG. But if I made a CYOA about this:

* Modern day setting, with a suddenly introduced fantasy element.
* Perhaps humans suddenly start awakening as wizards, or perhaps fairy refugees from fairy land come to earth en masse. Either way, they have powerful magic.
* Within 10, years they enable large-scale travel between Earth and Mars (teleport gates), and also terraform Mars.
* Among the wizards/fairies, there's ambitious aspiring kings or quirky social reformer types. Every ambitious enough wizard/fairy settles some region on Mars and declares it his kingdom.
* Why didn't they take over Earth instead? Because Earth is already divided between our XXI century nations, and regular armies and nukes do pose a threat to them so they won't start a big fight on Earth. Or maybe their powers just work better on Mars. Or maybe 10 years from now AI is ruling Earth and would oppose the wizards/fairys on Earth, but the AI is permissive enough that it lets them do whatever on Mars.
* How do they get a populace of plebs? Regular humans from Earth. Migration from Earth is voluntary, but they have an easy time setting incentives due to their cool magic powers.

I don't like forgotten high-tech history much, it's not all bad but I associate it with zany gonzoness which I dislike.
>>
>>
>>98092346
>be agents of United Nations of Earth of something
>gotta hunt down militant seperatist movement that wants to turn Mars into a independent nations
>surpise!
>big corpos and military factions are also involved
> and suddenly, we uncover some alien McGuffin
>>
>>98093952
>>>/qst/
>>
>>98094062
A canadian made that map. Canadian cities are the clear stand out majority.
>>
>>98094520
Absolutely disgusting
>>
>>98094062
>mediterananian is bosto-paris teir
huh, not too bad.
>Montreal
holy cold. the difference between boston and Montreal is pretty extreme.
>>
>>98094630
Just give a Canadian a bit of praise for doing something besides applying for MAID.
>>
>>98092437
>>98093808
I was planning to run a game set on a Mars that had forgotten it was Mars, a slowly degrading hive world under a permanent quarantine supplying resources for a war that was long over and an Earth long devoid of human life. Mars itself in this game was orbited by an orbital ring habitat populated by the dummocks descendants of the colonies administration staff, basically a bunch of eloi, and the actual administration done entirely by an AI.
>>
>>98092770
The time has come to make a steak.
>>
>>98093249

Your map isn't better. It still has the poles flipped, and has made up fold-belt looking nonsense for a planet with no active plate tectonics.
>>
File: OlympianPass.png (3.34 MB, 1080x1920)
3.34 MB PNG
>>98092346
I've played one. Mars was partially terraformed (breathable, some liquid water, but not very green), and had been cut off from the rest of humanity following the collapse of Earth. We were a group of mercenaries with a desert crawler, taking odd jobs. Pic related, map from that game.
>>
File: 1779447774102975.gif (66 KB, 900x600)
66 KB GIF
>>98092346
I want to run or play a Cowboy Bebop style game where the players are mercenaries, bounty hunters and troubleshooters getting into trouble across the Solar System
>Sci-fi game with minimal superscience (only whats needed for casual travel between planets and fast terraforming)
>Set in the Solar System centuries in the future
>The Earth, Mars, Venus and the Moons of Jupiter are the four great powers in the system. >Lots of independent space stations and excavated asteroids
>Mars and Venus are fully terraformed (see >>98087946 and >>98087954), while the main moons of Jupiter are full of domed cities with artificial habitats
>Each one of the four powers has a different government and ideology
>Game is set years after a major interplanetary war, and the four planets are still fighting small conflicts but there is trade and travel bewteen them
>>
>>98092346
I'd rather do Venus
>>
File: Terraformed Venus.png (2.96 MB, 4010x2010)
2.96 MB PNG
None, because the gravity on Mars is too low it would be terrible for human health. Personally, I think terraforming Venus would be better. I think it'd prove much easier to remove Atmosphere than to introduce it, and Venus' gravity is 90% that of Earth, which I think might be close enough to workable for humans.
>>
>>98096241
My man!

Also, Venus was basically the goddess of crazy hot chicks in Rome. I think you could use sci-fi to expand on the theme of "don't stick your dick in crazy".
>>
File: Untitled.png (429 KB, 1535x2047)
429 KB PNG
>>98096326
i am a professional astrophysicist (credentials: X4 and Solar Expanse) and i think "we have an absolute ton of stuff and anchorages in orbit" is a more realistic approach to space colonization and a trpg setting. Because by the time we have the tech to do colonize any planets, the same level of advanced tech will basically let us live long-term in space habitats with negligible health impact. Building a big ass bitch in orbit that spins for artificial gravity is much more doable than the whole planetary colonization nonsense.

Just think about it in terms of delta-v alone. You're spending an assload of propellant to escape Earth's gravity well, spending even more to fly to a whole ass different planet, and then nullify all of that by getting sucked into another planet's gravity well. That's gravitational cucking. You have to take that same route for any supplies or human crew trying to get there. Utterly wasteful and dangerously short transit windows. How are you gonna send emergency resupply to Mars or Venus when it's on the opposite end of the sun? We only get like a 3 month window per year when we can send ANYTHING to Mars IIRC. I don't know about Venus. Are we gonna have an absolute ton of supplies orbiting Mars/Venus just in case something goes wrong? What if that gets wiped out by random space debris or gets used up because Earth missed the launch window due to issues? That's basically a mass death event right there.

I think, as stupid as it sounds, orbital tech is the way forward. Optionally manned orbital infrastructure that can act as springboards for future missions. Anything launched from orbit can have much bigger payload than any terrestrial launches. It lets us naturally develop better and better tech that eventually allows for long term human habitation in space, and the hard-to-quantify institutional expertise in space logistics. I do not support the computing-in-orbit or orbital silicon fabs nonsense though. They're just as stupid.
>>
>>98096504
Wouldn't living in and supplying a population in a completely artificial habitat in the harshness of space be kind of pointless? I've never understood really why space habitats would be a thing. Besides, the value of settling on another planet is that, ideally, you have atmosphere, gravity, and systems that provide and replenished things required for life, like food and water.
>>
File: 1732425352886472.jpg (861 KB, 1920x2813)
861 KB JPG
>>98092346
>>
>>98096504
I'd broadly agree, the industrialization of space and extensive orbital habs are a pre-requisite for serious attempts at colonization, much less terraforming.
>>
>>98096504
That may be true, but it's also fucking gay. I want to walk on planets, but live in subsidized stations above them.
>>
>>98096818
not live in subsidized stations above them.*

Frankly, realistically before we attempt terraforming we'll most likely only have small oversupplied bases on the Moon and later Mars. Thost bases would be entirely for short scientific expeditions, and the actual "population" of space will likely be mining robots once we crack cheap and efficent spaceflight. Terraforming is at least centuries in the future. I just posit that terraforming Venus will be easier since its challenges are less significant than Mars' and, once terraformed (which will necessitate a lot of rotational corrections since its biggest issue is slow rotations) will be more likely to actually sustain a stable population.
>>
>>98092930
>>
File: 1663807798651905.gif (208 KB, 400x200)
208 KB GIF
>>98096839
>Venus will be easier since its challenges are less significant than Mars
>>
>>98096241
Perfect for pirate adventures.
>>
>>98092346
On Mars:
Pulp adventures in a desert, featuring princesses in metal bikinis.

>>98096326
On Venus:
Pulp adventures featuring amazons in fur string bikinis.
>>
>>98096717
>there's a town named aboleth
our kind of people
>>
File: 1700760910349117.jpg (700 KB, 1920x1488)
700 KB JPG
>>98100947
MARS PRIDE

SYSTEM WIDE

GAS THE BELTERS

SPACE WAR NOW
>>
File: 1743858010978078.jpg (300 KB, 1500x1026)
300 KB JPG
>>98092346
Ancient alien ruins
Well-meaning but overextended local government
Lawless Frontier
Megacorps!
A brewing conflict with Earth over regulations and trade and tax
>>
>>98092346
Depends on the setting
>>
>>98092346
What could you do on a "terraformed" planet that you can't just do on Earth?
>>
>>98101672
These will seem pedantic, but they do matter to some campaigns:
Alternate gravity
High tech level, but low level of development across the planet.
Make up unique locations and terrain which wouldn't fit on Earth (ie, you get to draw your own maps, geographical, political, and cultural)
>>
>>98101672
It could be defined by its connection with Earth, as it's being colonized by people from Earth. Real Earth can't be connected to itself in the same way.
>>
>>98096685
To me, it makes more sense to build the world you want/need then to try and forcefully terraform a world to have Earth like conditions.

In my mind, and any sci-fi I would make, I would have the bulk of Humanity working on creating and living in the largest O'Neil cylinders and keep planets like Mars as an industrial hab where people go done to do work and keep industrial processes where you don't have to worry about such silly things as toxic run-off and such.
>>
File: GefsyKxWUAASXGg.jpg (34 KB, 828x495)
34 KB JPG
>>98092346
Try to create a democratic Martian society for the n-th time, before it all inevitably goes tits up yet again (we will try again) (never lose hope in the immortal principles of the Arean Pancasila)
>>98101320
The setting is John Wakefield's Mars III: New Jakarta Drift. So how would you do it?
>>
>>98096241
>>98096326
For Venus I always liked the idea of it being entirely based on floating platforms and orbital stations, but then below the clouds there is a native ecosystem with native people and humans need to go 'Avatar' or use drones to explore it.
>>
>>98096685
Orbital habitats are one launch away from resupply & rescue and you don't need to worry about special launch windows besides weather. If something goes wrong in the habitat, you can have one of the prepositioned caches maneuver to dock with it. Or if you're operating utterly unprepared, you can start throwing supplies up into the orbit basically immediately. If shit goes terribly wrong, the inhabitants can hop into a reentry vehicle and let gravity guide them back to Earth.

None of those options are available to Mars or Venus. It doesn't matter whether they have the perfect soil (they don't), perfect atmosphere (they don't), perfect gravity (meh), or full of thirsty space elves pining for astronaut cock (possible). The fact that they're so far away most of the time immediately disqualifies them for long term habitation. When propellant and cargo are competing for the same space, cargo always loses. It'll require scientific advancements that aren't even on the long term horizon right now for planetary colonization to become possible, let alone economically feasible.

And even when we have the tech, the capital will probably vote in favor of the much cheaper orbital habitation or near-asteroid mining. Why play the rocket equation tyranny game in someone else's gravity well when there's nothing worth bringing back from either planets?
>>
>>98103458
>So how would you do it?
Depends on the system
>>
>>98092369
I was going to make a suggestion but this one's better.

>>98105014
>thirsty space elves pining for astronaut cock
What happened to that webcomic, anyway?



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.