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Cloudelephant in the Sky Edition

>What is this?
/TG/ DEVELOPED A GAME
IT IS PLAYABLE. IT HAS BEEN PLAYED.
EXPEDITION is a ~1880s era, Jules Verne-inspired retro-futurist, underground blood soaked adventurescape.
It is a Skirmish wargame. Two players with their own expeditions, on a hexgrid map, explore & fight each other for victory and profit.

3 versions of the rules exist, 2 of which have been playtested. The main one is 2e, to be found :
>https://www.mediafire.com/folder/us7vnek39dc6k/AgarthaRules
as with maps, tokens and lore resources.

>TL;DR Doc
https://docs.google.com/document/d/1LxdaGoBlJRTMuziMDupG5TeeFwNDnsIW2pfaRAcFDgA
>Main Lore Doc, including links to anon-written short stories and additional lore in "Recommended..." section
https://docs.google.com/document/d/1bRrxdD1BMLmcMDFeszwqg2Rcjrt8DDo7tjAxoOB6KQ8
>3e Rules Doc (READY FOR MORE PLAYTESTS)
https://docs.google.com/document/d/14ZpHhEyUbjt-SCx2xuAd0lyh7Rs4J7rK5kHkljqykhk/
>Unit Spreadsheet - Currently outdated, requires an update
https://docs.google.com/spreadsheets/d/1rcleQtrT4Q0INiBW50-kq2ZXWJ-cjLOeVTLTJg_oX5E
>Unit Design Doc
https://docs.google.com/document/d/1n0X89OdMPXJKQGm6kYcOABjhjE4NZER1fvmpDmDX1JA
Wiki
>https://eadsttcoteg.miraheze.org/wiki/Main_Page
Kaiser Anon's audiodrama (now complete!)
https://www.youtube.com/watch?v=ZwfxQxrHe4M&list=PLKLbVXLsxBBw1EHR-81wTYMJkWKKiQFfH

>Expedition Agartha Descend for Tabletop Simulator
https://steamcommunity.com/sharedfiles/filedetails/?id=3570649807

>What can I do?
Shitpost, meme, get comfy. Read over the docs to settle in.
Familiarize yourself with rules and ask for an intro game or participate in playtests. If you are interested in designing a faction for a wargame, this is the place.
Contribute if you have ideas. Give feedback on contributions if you don't.

>TQ: What unit profiles need revision?

>Previous Thread
>>97917053
>>
Archived threads in suptg here.

https://suptg.thisisnotatrueending.com/archive.html?searchall=Wargame+Political+Compass
>>
Previous Thread Archived Here:

https://suptg.thisisnotatrueending.com/archive/2026/97917053/
>>
File: world.jpg (2.05 MB, 2560x1762)
2.05 MB JPG
Professors say that the earth is round and made up of layers like an onion. Fools say it is flat. But the elect knowers of the truth understand that its shape is beyond rational comprehension, and that all the popular theories entertained by the public are misunderstandings borne of their unhappy ignorance. How can the earth be a sphere help up by tiny pillars of rock? How indeed can it be flat like a disk? Gentlemen, follow not the crowd! Think beyond it! The Earth as we know it is merely a small part of a much, much larger body, whose limits we have only begun to explore! Journey with me beyond the Antarctic wastes to the New World which awaits us, free from the terrors of the underground, free from the foul demons and false-men of Agartha!
>>
>Bundt Earth
An invention of a diseased and deranged mind, nothing more.
>>
>>98093187
>Also is there anywhere that has the First Sky Empire stuff? It's not in the wiki for the Sky-Clans, and I can't find anything in my copy of the worldbook.
Much like Atlan religion, what Napoleon found beneath the pyramids, or what the fuck an "Olm-Wife" is, this lore exists mostly in the mind of a specific anon. Luckily in this instance that Anon is me, so please ask any Sky Empire questions you may have. Not about Olm-Wives though I can't help you there.
>>
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>>98092254
>>98092265
>>98092277
>>98093187
Something like this maybe? I ripped the base from Leviathan and then made it red. Replace the first line with:
>Sustained by the INNR SVN and forgotten artifice
or something like that maybe
>>
>>98096372
>Not about Olm-Wives though I can't help you there.
I wrote the original Morlock Wife lore. I will write the Olm-Wife lore.
>>
>>98096503
this cannot end well
>>
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>>98096596
I do actually sort of agree with this anon.
Anyway, though the phrase is generally rendered as Olm-Wife in English, the Atlantean term is probably closer to Olm-[Herder/Nun/Matron]. A religious function, the Olm-Wives do not marry and spend their days serving as both liasons to Olm communities and helping train Olm-Steeds. They have something of a reputation as a means for middle-class women to escape arranged marriages that they do not want, at least in the realm of Atlantean fiction, but the truth is more that your average Olm-Wife is simply a woman who trained at a temple to become one.
As part of their religious function, Olm-Wives have secret techniques to avoid the natural bloodlust of the Olm-Steeds and make frequent use of the animals in their religious duties. Of note is a ritualized drowning associated with certain sects of the Titanic Rite wherein a person (usually a new soldier, before a significant campaign) is sunken to the bottom of a city's harbor and then rescued. Olm-Steeds are used to swiftly carry the person undertaking the ritual to and from the bottom. The Olm-Wives are skilled divers and will both drive the Olm-Steed and resuscitate the soldier upon resurfacing.
Olm-Wives are largely responsible for the legal protections Olms enjoy in Atlantean society, having been responsible for championing their wards' rights in the Atlantean senate.
Olms, for their part, have their own religious significance that they ascribe to the Olm-Wives. They speak of ancient pacts between Atlantis and their ancestors, pacts which the Olm-Wives are the modern arbiters of, but have been able to offer little verifiable information. Details vary widely across Atlantean territory, but a connection to the ancient Olm society (the same that once fought Old Mu to a standstill) is a common motif.
The Olm-Wives have no records that describe the origins of their profession. It may date back to the earliest settlement of Atlantis, but that is only a theory.
>>
>>98096711
>Anon's Notes
Olm Wives in an expedition would probably be there to buff Olm-Steed cavalry, but perform poorly outside of that niche. Maybe some utility as medics.
I wanted to allude to a possibility that Altantis has secret origins as a client state of the Old Olms, maybe similarly to the relationship between Old and New Mu. I don't want to set that in stone, though. That's just something that scholars might believe and it's probably an unpopular theory in Atlantis itself.
Atlanteans probably don't really like the phrase Olm-Wife and how it makes Epigeans assume that they fuck the Olms. It's a bit like how Catholics can get real cranky at the idea of nun porn. They occupy a similar social niche for Atlantis.
The phrase Olm Wife might be used by Epigeans familiar with the Morlock Wife story as a way to invert the story, someone (especially an ally or lover) you thought you couldn't trust but who turned out to be trustworthy, but this would be a folk etymology and has no relation to the Atlantean Olm-Wives.
If there are Bad Olms, are there Bad Olm-Steeds?
>>
>>98096372
Well, I guess my main questions would be what is the First Sky Empire, what happened to it, and how do the Sky-Clans of today descend (or claim descendance) from it?

>>98096443
It's okay, but I wanted it to be a mixture of human and machine so much that you weren't sure which one was the original. More of a deus ex reference than Laputa really, I felt like making him a robot was too on the nose.
>>
File: Sky Clan Chart v.0.8.jpg (3.61 MB, 2329x2250)
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>>98096443
Changed.
>>
>>98097441
> More of a deus ex reference than Laputa really, I felt like making him a robot was too on the nose.
For what it's worth we aren't hurting for cyborgs in Agartha. France, The Golden Syndicate, Atlantis, and Hyperborea all have them to varying degrees
>>
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>>98098170
you forgot something
>>
>>98096711
>>98096723
Considering that the Olm-Wives lore was supposedly introduced in relation to Strategos Hyas, part of me wonders if he was a foundling raised by the temple, explaining how he gets to be a commoner in the cavalry because he has a special connection to the steeds compared with the average Cataphract. The (alluded in-universe) controversy then comes not from the Olm-Wives being Olm wives but from Hyas' having special lore which I can see (in-fake-universe) people getting mad about if his whole thing was supposed to be that he came from the ranks of the common people.
>>
>>98096723
>Bad Olm-Steeds
I would assume that if a steed gets loose and can survive all the way down to the 8th and the special mud then that's how you get a Wyrm, with those being the Bad-Olm equivalents.
>>
>>98097441
>First Sky Empire
The way I think of it is that it was an extremely powerful but very brief-lived polity that seems extremely old but was probably relatively recent in terms of the dead powers of Agartha (At a guess I'd place it before Atlantis had any serious influence in the 3rd layer but well after the Atlantean Deluge)

Culturally it's a midpoint situation between Atlantis and Lemuria, where the Sky People are the same people who did the first empire and not merely imitating, but they would be unrecognizable in many aspects to their forerunners.

The modern confederation is based around static cities for example, while flying cities like Laputa or proto-Errum (the ruins of which form the modern city) were what made up the First Sky Empire. Worship of the INNR SVN was also much more common compared to now where a more generalized Sky and Wind is worshiped while the INNR SVN is merely acknowledged and placated. This old religion is a good reason why most Agarthan powers have a taboo about the SVN since while the First Sky Empire was able to become unbelievably powerful in a single lifetime they also fell in the same span as a result of that same power, the INNR SVN being a spiteful and fickle force at the best of times. The modern Sky People are by and large descended those who were too poor or rural to live on the flying cities, the resting places of the urbanites now only remembered through cyclopean escarpments of rubble in strange places across the 3rd.
>>
>>98101328
The First Sky Empire used to be seen as a warning about ambition by the Sky People, greedy as they can often be, but with the arrival of Paris and especially the later fall of Irrum the context has begun shifting to be about what a single man can achieve with more and more warlords wanting to be the man behind the next Sky Empire. The Confederation meanwhile is more pragmatic about the whole thing since they have to continue sharing power amongst factions to keep together, hence the split between those who want an Empire and those who back the Yazata Assembly.
>>
I like the idea that there's several competing factions who all want to unite the Sky People, but because none of them want to kneel to any of the others, the Sky People fundamentally cannot unite.
>>
>>98101436
Gelek and Lee-Dher are both coming closer than average probably because one doesn't even want to be there and the other only wants to make friends rather than conquer.
>>
>>98101454
I don't see Gelek coming out on top of a new Sky Empire, but I could easily see him winding up in a position to decide who the new emperor is.
>>
Reposting all of the factions/units that need revision for now.

>British Empire (FACTION)
-Units need the "British" keyword.
-Proposed faction trait (Stiff Upper Lip: Replacing "Fear (Deep)" for "Hatred (Deep)") is not in the book.

>France (FACTION)
-Units need the "French" keyword.
-Proposed faction trait (Parisian Outposts: At the beginning of the game, you can deploy half of your units (rounded down) that aren't multi-hexed up to 2 hexes further from your deployment zone") is not in the book.
-Minister Eiffel: "Hidraulic Ligaments" needs to specify how much armor takes away

>Italy/Duosicilian Republic (FACTION)
-Units need the "Duosicilian" keyword.

>Tsardom (FACTION)
-Units need the "Tsardom" keyword.
-Things mentioned in >>98043269 >>98043391
-Latest updated book and tokens are not in the TTS

>Austro-Hungary (FACTION)
-Units need the "Austrian" keyword.
-Faction mercenaries marked in red, only 2 faction traits Sponsors rules in red
-PKZ0: Incomplete (special rules incomplete in red)

>German Empire (FACTION)
-Units need the "German" keyword.
-Luftkommando faction trait has no price
-Oberleutnant: Incomplete (no traits, alcohol marked red)
-Unterseeboote: Weapon incomplete (H1U torpedoe marked in red)
-Artilleriegruppe C-93: Incomplete (longitude marked in red)

>Ottoman Empire (FACTION)
-Latest updated book and tokens are not in the TTS

>United States of America (FACTION)
-Units need the "USA" keyword.
-Paulistaen and Triassic Ranch rules are incomplete
-The Officer Bubbles:
-The Skinwalker: No keyword

>Kingdom of Spain (FACTION)
-Latest updated book not in the TTS

>Holy Kingdom of Portugal(FACTION)
-Latest updated book not in the TTS
>>
>>98103438
>Kingdom of Denmark (FACTION)
-Units need the "Danish" keyword.
-The “Damn Dane”: Not in the book
-No intro, no mercenaries,
-Eider Officer: Incomplete (fluff blurb)
-The Krigsveteran: Incomplete (opt equipment in red)
-Hans Bjelke: Incomplete (opt equipment in red)
-Eugene Warming: Incomplete (opt equipment in red)
-Jutland Pastor: Incomplete (opt equipment in red)
-Bergen Correspondent: Incomplete (opt equipment in red)
-Scandinavian Sailor: Has the same icon as the NS Revanchist

>Neo-Mughal Empire (FACTION)
-Latest updated book not in the TTS

>Heavenly Kingdom of Taiping (FACTION)
-Latest updated book not in the TTS

>Satsuma Domain/Imperial Japan (FACTION)
-Latest updated book and tokens not in the TTS

>Mu (FACTION)
-Units need the "Mu" keyword.

>Atlan (FACTION)
-Units need the "Atlan" keyword.
-Atlan Battlefield Engineering: Incomplete
-Slave Soldier: Needs the "worker" keyword.
-Titanium Golem: Incomplete ("in his image" rule is not written)

>Atlantis (FACTION)
-Units need the "Atlantis" keyword.

>Lemuria (FACTION)
-Units need the "Lemuria" keyword.
-Lady Pythivati: Incomplete (no rules)

>Sky People (FACTION)
-Units need the "Sky Clan" keyword.
-Cloduelepant mount token not in the TTS, updated cloudelephant rules not in the tts.
-Bat Berserker: Not in the book, token not in the TTS
-Silk Thrower Scout: Not in the book, token not in the TTS
-Airborne Pyroman: Not in the book, token not in the TTS
-War Cloudelephant: Not in the book, token not in the TTS

>Hyperborea (FACTION)
-Units need the "Hyperborea" keyword.
-Incomplete (hyperborean structures have no tokens; faction traits are in red)
-Oliver Cromwell: Oliver Cromwell and the Returned Noble have the same token
-Derelict Tripod: Incomplete (lacking rules)

>The Lost Men (FACTION)
-Units need the "Lost Men" keyword.
-No Faction Trait

>Amazons (FACTION)
-Units need the "Amazon" keyword.
-No Faction Trait
-Mercenaries in red
-Amazon Apprentice: No tags
>>
>>98103444
>Apemen/Neanderthals (FACTION)
-Units need the "Apemen" keyword.
-No Faction Trait
-The Knight of the Three: Incomplete (has no rules)
-Chimp Charger: TTS TOKEN DOES NOT WORK

>Morlocks (FACTION)
-Units need the "Morlock" keyword.

>Olm Men (FACTION)
-Units need the "Olm" keyword.
-Olm-Man: Has no keyword

>Deepfolk Tribes (FACTION)
-Units need the "Tribal" keyword.
-No faction traits
-Tribal Warrior: Has no keyword
-Tribal Hunter: Has no keyword

>The Whalurs (FACTION)
-Units need the "Whalur" keyword.

>MERCS
-El Tribunal Del Santo Oficio de la Inquisicion: Still needs to get stats adjusted
-The Unhusked Exile: Has the same token as the Deep Drunk Commander
-The Returned Noble: Updated profile not in the book; Oliver Cromwell and the Returned Noble have the same token
-Local Chieftain: Incomplete (FULL RED) Tribal Figure and Local Chieftain have the same token
-Aeronaut Professor: Incomplete (anomalist rule)
-Clockwork Scout: Incomplete (pre-programmed)
-Battlefield Photographer: Incomplete (unwritten rules)
-Cave Merchant: Incomplete (marked in red)
-Ethiopian Miner: needs the "ethiopian" keyword. And maybe access to shovel/pickaxe
-The Punt Gunner: Not in the book
-"El Lince", the White Lynx: Not in the book
-The Manbull: Not in the book
-The Lion Guard: Not in the book
-Ethiopian Chieftain: Not in the book
-Oromo Cavalry: Not in the book
-Abyssinian Warrior: Not in the book
-Oppressed Townsfolk: Not in the book
-Escaped Slave: Not in the book
>>
>>98103444
Deep Drunk Commander: Updated profile not in the book
>>
>>98104299
do we want to consider getting a temporary new mediafire page or making an offshoot of the TTS mod so that we can update the pdfs until such time as 2eAnon returns? Keeping the new files on the chatpit seems like a short-term solution.
>>
>>98104353
I mean, I don't know which anon has access to which book to make the appropiate updates. I think using the discord is fine for now. Making bigger changes will depend on when will 2eAnon come back.
>>
>>98103451
>Olm-Man, no keyword
This is technically fine as per the rules, right? So long as it is in the follower section of the book the follower keyword (If that is a keyword and not a definition) is assumed I thought.
>>
>>98105533
I don't know much how the olm book works, but considering the profile, it could use the "soldier" keyword.
>>
>>98105761
but why? There's nothing that works with the soldier keyword in the Olm book, and as I said keywords are not necessary beyond the basic follower/specialist/etc delineation.
>>
>>98105824
Fair enough, just seems weird to have a keywordless unit.
>>
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Thinking about the every-mythical navy mode again...
>>
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>>98108860
While doing the regular game in a 28mm scale (for humans anyways, the hex system means terrain is extremely compressed) is fairly intuitive I do wonder what scale a naval one could be in. Most eras are dominated by one scale or another so if we went with a scale that had many ironclads we'd be losing out on as many things like sailing ships or triremes for Agarthan factions.
>>
>>98103438
I always assumed when rules specify faction name, it means unit from respective book that's not a merc.
>>
>>98110331
I know, the "Units need the "faction" keyword" is a bit redundant on my part, but still, better to make sure it differenciates between the faction unit and the merc, since the merc shouldn't get the faction trait effect.
>>
>>98103451
>>98103444
So what faction trait could the Lost Men and the Apemen have?
>>
>>98110403
Then wouldn't that be solved by making "mercenaries don't benefit from faction traits" a core rule?
>>
>>98111897
don't apes already have a faction rule with that canopy thing?
>>
>>98103444
>Lost Men Faction Trait
Maybe they all treat obscurity as less than it is? Not fully ignoring it but a mild bonus.
>>
>>98111918
Probably a good idea for the book factions. Still think they should have the keyword, though.
>>
>>98103444
>>98103451
Wait, what do you even mean when you say "Faction Trait"?
>>
>>98116005
Most faction books have a "faction trait", which applies to either all or to most of the units with thr [faction] keyword. It was something that was added after the british and french books, since those did not have faction traits (hence the proposals discussed here and in the previous thread).
>>
>>98111966
Yes, I rechecked. They do have it. Nevermind, then, my bad.
>>
>>98116080
>Most faction books have a "faction trait", which applies to either all or to most of the units
Well, it's not just French and British.
Factions have gimmicks that affect their playstyle, sure, but that need not always be achieved through some overarching rule. Atlanteans have fire and poison access and Leaders that buff commoners/aristocrats - is that a "faction trait"?
Americans have a lot of units you can reserve and deploy in special ways and electric fuckery - is that a "faction trait"?
Atlans are slow and tanky - is that a "faction trait"? Titanium access may fit the definition, I guess.
You say the Amazons have no faction trait, but as someone who played against them, they clearly do have a well defined playstyle as quality over quantity glass cannons supported holistically by all of their unit rules, Leader/Hero traits and abilities, including special Armor rules - does it not fulfil the same purpose?
Likewise Apemen do have special rules that allow them to utilize Climbing and engage in literal gorilla warfare with Sticks and Stones - does it not fulfil the same purpose?
British have access to memory engines and constant Line Fire access - does it not fulfil the same purpose? Will anything be changed fundamentally by giving them the proposed "Fear to Hatred" ability?
Even the French are supposed to have a tech gimmick, but it does seem a bit underdeveloped.
My point here is that I don't necessarily understand what we're trying to achieve here other than checking boxes for the sake of checking boxes and adding more rules to an already hilariously bloated system. It's one thing if a faction truly doesn't feel like it offers a unique or fun playstyle, it's another if it doesn't fit some arbitrary quota.
>>
>>98116342
>British have access to memory engines
Kek Hyperborean slip
I meant analytical engines obviously
>>
>>98116342
I mean, the USA has the faction traits, they are the USA factions' special rules, with some special rules for each. Atlan has access to Titanium armor and weapons, Amazons have "Hatred (men)" (which, at this point is one of the best traits, considering how many units it affects). Atlantis has Orichalcum and Multifarious traits. Even Lost Men have "diplomacy of the deep" and "pact of the shadows" (another mistake of mine, I thought they had no faction trait, they do).

All books have faction traits, even if they appear as "faction special rules" (tomato, tomato). The ones that don't have are the brits and the french.
>>
>>98116534
Well, Cromwell is British. Technically.
>>
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Today and Yesterday I painted everyone's favorite character bar none.

Please excuse any lumpiness, Reaper Bones figures don't take well to zenithal priming and I forgot to write down what I did last year to resolve that. You will also not be seeing the left side of her face since there was a mold line that I removed, but in doing so I gave her a two-face level scar near her left ear.

That being said this is the first woman I've painted after 150+ figures and I am quite pleased with the results even after the slip ups. Now I just need an Illinois Jack figure and some sort of depressive kleptomaniac gentleman to represent Beauchamp and I can recreate the much-maligned Agarthan Society Love Triangle from the novels.
>>
>>98118869
Nice.
>>
By the way, it's been a while since we've discussed the geography of the world. We still have to name a ton of places in both the 3rd and the 4th layer.
>>
>>98121383
>>
>>
>>98121395
>>
>>98121383
Some colony names can double as geographic names, like with New Wellington and Franklin since those areas seem unnamed otherwise.
>>
>>98103451
>-Chimp Charger: TTS TOKEN DOES NOT WORK
As in there's no image on the token or in that it won't even show up?
>>
>>98124110
Every time I try to bring up the token, the message "Load Image failed, unsupported format: UNKNOWN", and asks me to upload one.
>>
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The Sky Janissaries:

The Southwestern peaks of the Gaian Range in Mnemosynia are isolated in the extreme. They lie beyond the reach of the Neanderthals, Mu, and even Atlan. Few Agarthans would ever make the journey there, having to choose between Atlan to the East, untamed jungles to the West, and especially vicious Amazon tribes to the North. The native inhabitants then were left largely to their own devices. Though archeological investigations into the region have been sparing, it has been roughly established that the people of The Southwestern Gaians have always lived in and around the stalagmites of the region, especially venerating the tallest. Compared with pillars, these structures are both easier to climb and less likely to contain deadly Lemurs or other such fauna. This goes some of the way to explaining why the Southwestern Gaians chose stalagmites exclusively, although their foundational myth of having literally fallen from grace certainly played into the choice as well. Their early faith seems to have placed great importance on reaching towards the ceiling, but on never actually touching it until death. At that point it was believed that the spirit would rise to the roof, their afterlife. Higher elevation was believed to result in an easier journey, flight apparently being quite taxing on the soul.

This state of affairs was shattered when traders and raiders of the Sky People arrived. Seeing an obvious opportunity these individuals immediately proclaimed themselves as roof-spirits come to raise up the worthy, taking gold and other treasures as offerings to do so. Soon, more and more Sky Clans were making the journey until it seemed as if the entire population of Gaians would be taken up to the roof. But then, the offerings ran dry. Many of the clans left as quickly as they had come with their new passengers, but those who stayed decided to begin accepting the military service of the Gaians in lieu of payment. Thus were born the Sky Janissaries.
>>
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>>98124272
In the modern era, the Sky People travel Southwest once or twice a year to take hopeful young men into heaven while they still live. None return, but those who win gold and glory are allowed to send back for their friends and family to join them. Many eventually leave the Janissaries and join the Sky People outright, though they retain their strange groundling customs. The influence of these former Janissaries on the culture of the Sky People overall has been slow but noticeable. The idea of Utter Elevation, that a Sky Person touching the ground is an impure act, is believed to have originated with them before spreading outwards to many across the roof. In battle the Jannisaries are well-known for their use of very heavy armour, an array of polearms, and most of all for their propensity to drop out of moving airships at astonishing altitudes to crush the foes of the Sky People. While their armour is specifically padded to help survive high-altitude falls, this is still an incredibly dangerous technique and often requires the physical encouragement of a Sky-Clan nobleman to undertake. Because for all of their reverence of the sky and its inhabitants, even the pious Sky Janissaries know a limit to their devotion when on the edge of an airship.

I'll put this to the wiki tomorrow after any further edits are made, feedback appreciated.
>>
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>>98124275
This is their central homeland but they're likely spread around a wider region.
>>
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>>98124272
>>98124275
>>98124277
Good shit.
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>>98124275
How do these sky janissaries fall down into combat? They are heavily armored, if they use ropes to go down, their armor's weight might snap them. They could actually be very useful in a Sky Clan vs Sky Clan scenario to take over enemy ships, something like roman galleys serving as platform for foot soldiers to fight.
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>>98125632
>How do these sky janissaries fall down into combat?
Freefall. Their armour has padding and they probably have baggy pants to act as a primitive drogue chute but that only takes a guaranteed fatal fall to a potentially fatal and guaranteed crippling fall if they miss their target. Hence the pushed around rule on the unit profile.
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Updated the Tsardom book
https://drive.google.com/file/d/13r5WDoM998-UEQ1f_DlvTOYhmTX136po/view?usp=sharing

Also during the recent game there was a lot of confusion about the Dread rules since I'm used to the older version (the activate only one Shaken model per turn deal).
It's not clear how the current Shaken status works. Does it make you lose your AP once, then allow you to regain AP and activate the model as normal?
If it gets Steady then gets Shaken again, does it lose the AP once more?
Is the underlined part about activation a carryover from the older version?
What does anyone think/know about that change in the .07 rules in general.
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>>98127383
My guess would be that this version works like previously, but now a shaken model also has to be the last you activate in a turn and the first turn it becomes shaken it loses all remaining AP. If it got steady then shaken again it would probably lose AP again.

The underlined thing is probably a holdover though
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Finally finished yesterday's battle report.
----------

The fall of the British Raj in 1858 gave way to a new period in the Indian subcontinent. With the long-standing british presence and influence gone, the hundreds of fiefdoms, princedoms and other miniature nations began struggling to recover their lost authority, all the while the Neo-Mughal emperor tried to keep them all in line. This convulsing period was rife with crime, as authorities were busy elsewhere to keep an eye on local matters. Out of all of the groups that rose from this period, the most infamous of them all is the Thuggee Cult. Active from centuries, these criminals were believed to be a sect of Kali worshipers, whose modus operandi centered around attacking passersby and small groups in the less guarded roads. Once they had targeted their prey, they would rob them blind, and then sacrifice them to their deity in strange rituals, to then disperse in the countryside or the jungle to avoid the authorities. The british had been pursuing these cells for many decades, and in the 1830s they launched a massive anti-thuggee campaign, with the East India Company creating the Thuggee Department solely to pursue and neutralize these murderers. Despite claiming that the cult had been wiped out by the end of the 1840s, the fall of the Raj and the consequent chaos in the subcontinent allowed the survivors of the cult to rise once again. While the Neo-Mughal authorities pursue thuggee hunts with great vigor, many with grudges against the Mughal lords have been known to host and hide thuggees within their territories to disrupt the Mughal’s authority in the eyes of the population.
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Am I the only one with issues posting? I keep getting error messages.
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>>98129642
Let's see.
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Added the Janny section to the wiki. Here's hoping Map Anon can return to posting the batrep. Worst case scenario he can relay what he wants posted via secret and terrible channels and I can put it up
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However, the thuggees’ action do result in more than just problems for local authorities. Thuggee raids have been known to target foreign trade, especially in areas far from the control of the Emperor’s protection. After all, disappearances in such a big nation are hardly surprising, and whatever wares that became lost often become part of the Thuggee’s offerings to their god. Such was the case in the 1872’s thuggee assaults in the Chintral region. Bordering south of the Kingdom of Afghanistan, the area was a known trade route with the Tsardom, using the Wakhan Corridor to bring western goods across the mountains. Throughout the year, multiple tsardom caravans had been lost when crossing the region, something the military governor could not allow. The relatively young Fergana Oblast was still taking root in the region, and the numerous reports of attacks arriving at the Governor’s Palace in Margilan could not be ignored. As such, a military operation was organized to catch these criminals and bring them to justice. Disguising themselves as a merchant caravan, they crossed the Wakhan passes, while a small detachment of the Imperial Army followed in secret. However, the jagged and narrow passes forced the unit to split across different gaps, and as a snowstorm forced the caravan to stop, that was when the thuggee assault began.
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>>98134633
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Initial Deployment
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>>98134704
As the trap was sprung against the cultists, the cossack in the eastern pass quickly move to break the lines of footsoldiers, clashing with the Thuggee’s camelry. Surprised by the assault, the thuggees are stopped in their tracks, though the cossack’s charge is likewise stopped by the ranks of thuggees. Then the tsarist infantry got to shoot them from afar, falling down one of the cultists. On the western side, the rugged terrain meant that both sides were moving slowly across the snow.
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>>98134709
Finally, both sides were close enough to launch their initial attack. Like in the eastern pass, the Tsardom’s cossacks charged at the line of thuggees, whereas the cultists unleashed their lemurian abomination. Taking hits that could have felled multiple men, the faceless abomination managed to cut down multiple infantrymen, with the remaining of the tsarist forces kept shooting at it.
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>>98134718
After the initial clashes, the numbers of the thuggees began eroding the ranks of the tsarist infantry. Many of the shots from their ranks missed the cultists, whereas the thuggees began rushing down the enemy cavalry, bringing them to the ground one by one. With the lemurian abomination causing havoc at the western pass, the rest of the tsarist infantry could not safely pass, though the monster eventually fell, its body riddled with bullets. On the eastern pass, the thuggee lord managed to keep the growing anxiety of his men at ease, while slowly pushing their opponents back where they had come from. Meanwhile, while the tsarist officer was also pushing his men to continue the fight, his rallies could not be heard across the entire battlefield, and thus the forces at the eastern side of the pass began faltering and retreating. Sensing that the cultists’ forces could begin an enveloping maneuver, he ordered a withdrawal, hoping to regroup his forces in a safer point.
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>>98134728
Tsardom: 41 Silver, 4 Dread

Neo-Mughal: 60 Silver, 3 Dread

Victory for Neo-Mughal

While the Thuggee were victorious, the fruits of their triumph were bitter, as they discovered the caravan was a decoy, being completely void of anything of value. With their hands empty, they began going back to their hideouts south of the mountains. Meanwhile, the reports of thuggee’s numbers being much higher than initially expected forced the Tsardom authorities to reinforce the roads connecting trade between Central Asia and the Indian Subcontinent. For now, the threat of the road stranglers continues unabated, marking a mounting threat to the region’s stability, one of the many growing pains suffered by the Neo-Mughal Empire in its quest to finally reach stability.
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>>98134740
This was a fun game, sorry for being a bit rusty with some of the rules. The thuggees do need a bit of a nerf, taking the saber for a sword and limiting their max number to 8 instead of 10 should be enough for now.
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>>98134763
Honestly, I think the thugees were fine. I lost due to poor Dread management, otherwise it was a pretty fair matchup.
That said, I think Crits straight up causing Dread gain might be a bit excessive. I suggest making Crits trigger a Discipline test, giving Dread on failure.
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>>98135305
I would still take their saber for a sword. The point of the thuggees is that they increase their stats by finishing off units, so their stats at their start should be slightly below average. I hadn't realized the saber gave them +1 accuracy.
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>>98135305
Crits triggering a discipline test seems like it would be excessive for the amount of effort. Maybe making it so that a only crit which kills gives 2 dread? Or 1, or some other number.
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>>98137581
If there's ever a 3rd ed., I'd still want to make like pic related so it visually clarify the more common situations.
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>>98121875
Any more examples of this?
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>>98118869
Awesome. Great job anon.

>>98121383
I feel like the straights in pic related need a name. It would be quite a strategic area to hold, we should probably add a British or French outpost there too. Maybe name that bay, The Bay of Lost Ships, the peninsula to the North-west the Olm's Tooth, and the northern coast on the other side the Storm Wall. And the pillar in the middle something like the Obsidian Spear.
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>>98138943
Anon, there is 3e, there's a link to it in the OP. The "editions" have always been a way for people to make their own version of the rules if they wanted.
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>>98142625
>we should probably add a British or French outpost there too
I don't think we should expand their holds that much, considering they haven't had the time to consolidate most of their holdings, plus they'd still be exploring most areas.
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>>98142625
So which straits do you mean? Also, I've added numbers to the possible nameable bodies of water, so it's better to name them.
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>>98145295
Where is Errum also? I've been confused as to that before
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>>98147633
I think Errum is here.
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>>98145295
Hell, thought I attached the image, sorry about that.
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>>98142625
>>98145295
So 12 would be the Bay of Lost Ships?

>And the pillar in the middle something like the Obsidian Spear.
Good point, we haven't named the pillars. Weird oversight that.
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This way we can start naming the pillars.
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>>98151214
I like the idea of "The Polar Walls" for the top and the bottom but I am unsure of how to differentiate them
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>>98154470
I've always thought that there should be something hidden behind the pillars at the north and south, especially since they're so much larger than the rest, but I'm not sure what it should be. The ruins of some mythical kingdom perhaps, or an unblemished, idyllic land, or perhaps even THE INNER SVN
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>>98151214
One, obviously, must be named Autumn. For no particular reason at all.
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>>98154821
I imagine they are the ones mostly holding up each layer. All layers below the 2nd have massive polar pillars.
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>>98157255
And, if we go with the theory that the firmament is toroidal, it would overlap the rough positions of the polar pillars (and perhaps even extend into them)
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>>98151214
In a similar vein to the colonies thing, any pillar with an entrance can be named after that entrance. 5 on layer 3 would be the Mammoth Pillar for example, while 38 on 4 would be the Clearwater (Or Sarawak) pillar
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Adding the 5th pillar map to name the pillars.
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>>98103451
For the Clockwork Scout and the Cave Merchant, I was never quite sure as to what about them was incomplete. I provided full rules (albeit extremely overwritten) when posting the units so my working idea is that 2e wanted them simpler to understand, but that may not be the case.
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Here's an image from the Leviathan threads.
But for us, he is a MalcOLMite.
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>>98151221
The Atlan central pillar with a large valley could be named "Jaws of Kronos".
>>98160584
The eastern long Pillar could be named "Ophion's Spine".
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>>98160584
I vote the Polar pillars be called Olympus and Tartarus.
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So if one of the origins of Atlan was the contact with Spansh Conquistadors, wouldn't their leniency towards the Austro-Hungarians in Maximiliana stem from the ties from the old Spanish Habsburgs? And everyone but Atlan kinda forgot that?
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>>98166013
I don't think current Atlan would be keen on bringing this detail up, if they remember it at all, and would take any insinuation of them having Epigean ties as a deadly insult.
>their leniency towards the Austro-Hungarians in Maximiliana
Is a dumb idea and I will never pretend like it isn't.
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>>98167318
Not to mention that that contact resulted mostly in war and plague save that one group of defecrors from the writeup iirc.
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BUMP

In the summer of 1881, a 22-year-old Prince Wilhelm of Prussia (later Kaiser Wilhelm II) met British composer Arthur Sullivan aboard the H.M.S. Hercules. As the formal meeting concluded and Sullivan departed, the prince sang the iconic lyric, "He polished up the handle of the big front door," from H.M.S. Pinafore to Sullivan's utter delight.

https://www.youtube.com/watch?v=kCBxI9yKLgw
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Gave the abominable intelligence something to chew on. It replicates the style well enough, but trying to get it to define the colonial and national borders would be a headache.
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>>98168154
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>>98167318
I think it's pretty SOVL, and that the Habsburg idea is interesting, but it's best left as a nervous detente where the Austrians are never quite sure why this is happening while the Atlan refuse to explain.
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>>98169045
>and that the Habsburg idea is interesting
It really isn't and another exercise at getting water from a stone, trying to make this xenophobic war obsessed empire with transgenerational apocalyptic PTSD into literally anything but what they were written as. Yeah, what if we make them love Habsburgs for no reason lol. This is exactly the critical element they were missing. We needed this. Somebody asked for this.
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>>98169327
While we're on the topic do you have any insight into the wall church? I'm still in the dark here after years as to why there are so many subfaction units and what their differences are.
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>>98169332
I'm also in the dark, seeing as how it was Atlan Anon's idea and his mind works in ways that are mysterious even to him.
As far as I'm concerned Atlan religion (Firmic Rite, I believe is the term that was coined in the end, though I dislike the idea of making everything in it about muh Wall) would function perfectly well with like two branches. The more orthodox and sane one, represented by the Sages, who function as lorekeepers and engineer-priests venerating the Titans through old school rituals and prayer and the more recent insane branch represented by the Mystics who actually try to become like their gods by infusing themselves with Titanium and resonating with the psychic echoes within. It's tighter, clearer and it's been years and I've yet to see anything concrete emerge from all that Liquid Wall business that does not hinge on one being able to read the author's mind to find it interesting or appealing.
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>>98169045
The mystery is probably the best.
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Saw this a while ago but never bothered to look into it despite the setting being up my alley. Reading the lore book and it's all pretty cool. I especially and unironically like the parts where it blatantly seems to be ripping off (inspired by?) fallen london/sunless sea (among other things), because the parts it rips off are cool as fuck and ripping things off in this way is reminiscent of many other tabletop games.
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>>98171080
If you mean either the lore doc or the worldbook, do note that some of it may be outdated and you should check out the wiki.
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>>98171245
Now that we mention the worldbook, shouldn't we update it with the new lore and maps?
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>>98171080
As the proud owner of a hellworm, I can tell you that a lot of the parallels emerged accidentally while some of them didn't.

>>98169538
They came to mind largely because of your comments the Atlan apocalyptic PTSD and how that would work given that it has been (at minimum) 4-5 thousand years since the Atlantean deluge. Having the Wall Church be the ones keeping that knowledge definitely knots together that idea with the concept of a more recent Atlan revolution. Part of me wants there to be some kind of "crystal vision" thing they can do to get glimpses of the fall to keep that paranoia alive while the other part of me thinks that's stupid and their dogma alone could keep them xenophobic and paranoid for as long as needed.
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>>98174356
>Having the Wall Church be the ones keeping that knowledge definitely knots together that idea with the concept of a more recent Atlan revolution. Part of me wants there to be some kind of "crystal vision" thing they can do to get glimpses of the fall to keep that paranoia alive
I think it makes sense. Atlan at the start of the war and now are quite different and the revolt began for fairly mundane reasons boiling down to their dissatisfaction with the metropole.
During this period the mainstream Atlantis doctrine need not be much different from the Titanic Rite in Atlantis, other than being free of Epigean elements and maybe having more elaborate myths of Hyperborea, the Fall and heavier emphasis on Wall/Firmament symbolism.
But xenophobia and paranoia would grow over time as the Atlan society becomes more and more defined by their conflict with their "corrupted" counterpart and Mu, who, after their severing of links to Atlantis, would become an even greater threat. This desperation and gradual decay of the Republic could be what pushes Atlantis to experiment more with ingesting/infusing/grafting Titanium, leading to the people having wacky psychic experiences and visions of Deluge or some distorted version of it cobbled together from fractured Titan memories and the emergence of first Mystics acting as doomsday prophets. Which in itself provides a good ideological backdrop for Titking's coup and push for absolute power and total militarization of society, regardless of his possible thoughts on the matter.
So basically xenophobia, paranoia and desperation could lead to "crystal visions" also becoming a factor and creating a feedback loop.
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>>98172789
Think 2e anon was producer of the worldbook, unless I'm getting anons mixed up. Could try doing a new edition though, it was very rough in its original state.
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Finally finished the Paris part of the Tourist Guide. Procrastination is going to be the end of me.
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>>98177761
>Procrastination is going to be the end of me.
You're in good company at least. I finally started putting paint to the Hakapalii yesterday after literal months of having it sit on my desk alongside other projects.
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>>98103438
Thoughts on replacing the PKZ with the Austrian balloon bombs used on Venice in 1849 OTL? They would fit the timeline better while still being a flying unit.

I'm the anon who originally suggested the PKZ too if that is worth anything.
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>>98182193
I mean, it's wacky sci-fi, I don't mind anachronisms like the PKZ, especially the retarded experimental anachronisms that shouldn't work but then Agartha happened.
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>>98184915
powered heavier-than-air flight, even with an external and grounded power source, is the kind of thing that pushes even anachronistic boundaries in my mind. I'm not overly invested either way though.
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Cave Merchant: REDUX REDUX REDUX (20 Silver)
Diplomat, Mercenary, Elite
AP: 2
Movement: 3
Accuracy: 2
Strength: 3
Discipline: 3
Evasion: 6
Labour: 3
Awareness: 5

>Health:
2 Box.
>Armour:
None

>General Rules:
-Noncombatant
>Special Rules:
-Opportunist:
The player who recruited this model may only move it, otherwise this unit operates as a neutral NPC.
-Buy Low:
Any items with silver value given (“Sold”) to this unit are instantly converted into their silver value minus two or 25% (rounding up) silver of their overall value, whichever is higher. These items may no longer be used for scoring or given to other units by the player who sold each respective item.
-Sell High:
On recruitment, 20 silver worth of equipment available to the recruiting faction may be equipped to this unit for free. This equipment, and any items acquired through the Buy Low ability, may be purchased by any unit adjacent to this model, the controlling player paying silver equal to the item's cost plus two or 25% (rounding up) silver of its overall value.

>Equipment
This model comes equipped with a lantern. It may take a faction mount.

>Recruitment
This model may be recruited as a mercenary or encountered in the world as a neutral NPC.
This unit is available as a mercenary to all factions EXCEPT Hyperborea, Lemuria, and Husked Ottoman lists (others?)

>COMMENTARY: (NEW)
Tried streamlining the rules and reworking them somewhat. This unit is intended for long-run campaign games or games between economic lists where player cooperation is more of a possibility. In casual matches it can also serve as a way to cash out loot early or an emergency option to get access to important things which might have been forgotten like medkits or light sources. Not available to Lemuria because they already have a merchant.

The selling and buying markups might need to be adjusted somewhat.
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>>98188745
>It may take a faction mount.
It needs a donkey as a mount. Maybe a good ol' cart where he can sell his snake oil.

Also, if we are thinking of units for long-term campaigns, maybe an effect akin to "every time one of your units destroys another, instead of adding its equipment's silver equivalent to your own silver, it adds it to the [unit]. At any point, you can buy any compatible equipment for any model from this [unit] so long as it has the silver (plus 1-2 silver extra per item bought)".
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>>98185277
Are we not kinda sorta past that point as is? I think as long as these kind of units are rare, expensive, prone to some random malfunctions and based on experimental/obscure designs instead of just copying actual mainstream future tech and rely on Agarthan materials (Neptunium for fuel, Orichalcum for light and heat resistant material in case or aircraft) to be functional, it should be fine.
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Anyhow, I was thinking of writing my own edition (5e) with simplified mechanics. It will also take place in an alternate timeline where I retcon all the things I don't like. Metanarratively it will be the controversial modern edition that seemingly nobody asked for. I will keep posting it here at a glacial pace while ignoring all feedback. Might get a trip for that too. Thoughts? Prayers?
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>>98190389
> It will also take place in an alternate timeline where I retcon all the things I don't like.
Such as? (please say Italy)
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>>98190448
>WEAAAAAHLLL
>So we been breaking Danes here for, mmm, 'bout 3 generations.
>Mos'a time the breakin' sticks. The Dane don't give ya any kin'e uh problems.
>But sometimes, sometimes... WEEEEEAAAHLL sometimes you get a PECULIAR Dane.
>This one Dane, WEAHLLLL he was the peculiar type, he would act up but he wouldn't hide it.
>It seemed every decade he pretend to have full control over the straits (with one aheye open, all angler like), or he'd take extra sovereignty over Schleswig-Holstein or... Healll, he'd sit his minor power ass on Doggerland
>Every week he'd do somethin' downright rascally in plain sight of the Great Powers
>So Great Powers would call out to the Dane to get to da breakin' conference. Thean this Dane's eyes would light up and befo' you could burn down Copenhagen he'd be in that there conference
>This Dane would run into the conference like t'was the signin' of a new Kalmar Union
>HEAAHLLLL it would git so bad the Dane would TEALL you what kine o' mischief he'd get his irrelevant ass into, he didn' evan do anythin' yet.
>Heah'd skip ovah to that conference and call out, "C'MON BRITAIN, I DEHSERVE COMPENSATION FOR THAT THERE SEIZURE, Y'HEAR?!"
>Just downright peculiar.
Also I love Italy, it's not their fault they got so flanderized.
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>>98189174
How does looting equipment work currently? Is it impossible?
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>>98190541
In general, the only thing that happens to the equipment of the defeated unit is that it adds silver gained to the winning player, and the items themselves are lost. Some units do have rules for looting, such as Oppressed Townsfolk, but in general, that's about it.
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>>98190541
Ambitious Evzone and Atlantean Sharpshooter have mechanics for it.
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>>98185277
>>98190123
What's the PKZ again? I'd love to chime in, but I have no idea what it does or looks like.

>>98190389
This is why the Lemurians don't like the Fateless, they get so many peculiar ideas in their heads...
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>>98190824
It's an experimental Austrian helicopter-esque WW1 wunderwaffe. It's in the Austrian book, but the rules are in red.
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>>98191582
Would the epigeans try to copy the Yazata gliders? They seem to work well.
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>>98193046
They do require launching from a quite high altitude to work properly (the "one way trip" rule) so the use case for groundlings is a bit limited.

That said, the French Apaches absolutely have their own they launch from the tower to evade the police and annoy the indigenous riders.
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>>98191582
Oh, that's what was meant by heavier than air. Some kind of glider-thing I'd be okay with, but a helicopter I'm iffy on. At least in a deployable state for the current timeline year. I think it would need more to set it apart if you do want to go for it, maybe some unstable agarthan material is used for it like anon said or something else that prevents it from being widely adopted.

That being said, the state of Epigean aircraft development is something we might want to look at in greater depth, depending on how far we want to push the envelope. I remember there was the Sky-Captain's Flying Castle, and pic related is something I brought up before, can't remember if anyone wrote any rules for it. And then there's the Sky-clans in the picture. I wonder if they have any prohibitions on certain kinds of flight after they attached themselves to the pillars?
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>>98108860
Good to see my initial suggestions of studying Devastation five years ago are being looked into to this day. None too many settings cover the dawn of the battleship.
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>>98196113
The real-life PKZ was reliant on an external power source on the ground, meaning that it was tethered to a certain point on the ground. Picrel

As for the other countries, USA is still happy with unpowered Balloons. Solomon Andrews is dead by this point so I doubt the Aereon would be expanded on but T.S.C Lowe is still alive and a millionaire so he could have pushed balloon usage on the military more after his private efforts during the ACW. Given that some Muans fly I can see them being somewhat receptive.

France has been established (somewhere) to have at least one airship in the style of the Sky People, but with engines instead of an attitude-based system. It may just be the OTL "La France"

Germany has Zepps, but the early kind with wooden frames and a propensity to crash. This is still incredibly impressive.

Austria OTL used unmanned small balloons to bomb Venice in 1849 and it is not impossible that those have been expanded on now.

Italy also used some balloons to drop leaflets during their unification OTL but I don't think they would be that interested in continuing that after vulcanism.

Ottos are Ottos. The British used some balloons in the region around this time OTL for one of the wars and Egypt probably has a few for observation but that's about it.

The Tsardom has rockets, but not just the murderous kind. Rocketry is outside my area of knowledge so ask Tsardom Anon about this one.

Denmark is alluded to have free balloons they used to observe Doggerland IIRC.
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>>98196937
Now, for the real weirdos:

The Outlanders are using a salvaged ship they found in the side of a mountain, and the flying stoneworks of the Sky People are all relics from the First Sky Empire and not anything they can build right now.

>Sky Clan Prohibitions
The only one I can imagine would be using solar sails to interact with the INNR SVN. Atlantis does this on ships because hubris is their thing, but the Sky People live a lot closer to it and have had bad, very bad, experiences trying to use the power of the INNR SVN before. Some probably still do it since in an airborne culture that can't construct engines anything to get a speed advantage is worth considering, but it would be frowned upon.
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>>98196113
>I wonder if they have any prohibitions on certain kinds of flight after they attached themselves to the pillars?
Rather than prohibiting certain types, I imagine that they would give greater esteem to certain kinds. Anything is better than nothing, but a pterodactyl or bat is better than a glider and an airship is better than any kind of animal bar cloudelleafints; cloudelleafints are probably a special case due to their religious significance, being much more prestigious than anything short of “just able to float around under your own power somehow” or something.
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>>98196937
>*ADDENDUM
When I say the early sort of airship using wooden frames I was actually referring to the Schütte-Lanz airships built from 1909-1917 while the first zeppelin was built with an Aluminum frame in 1900. Given that industrialized Aluminum production did not occur until 1886 and German inventions are supposed to have a theme of design compromise to achieve advanced results, I think going with wooden frames makes more sense to show this than the traditional duralumin alloy. (Or we could go completely batty and have their zepps use steel frames like the R101 but that's a design so poor that even desperate German inventors trying to bend to the will of their admiral would hesitate to try it)
>>
>>98196937
>Rocketry is outside my area of knowledge so ask Tsardom Anon about this one.
You assume it's particularly within mine. As of right now, the only non-murderous thing they have working is a prototype rocket pack that is less for flying and more for launching oneself, represented by the Rocket Infantry. The other rocket propulsion projects are in the very early stages.
>>
>>98094608
TL;DR?
Is this a campaign setting or a board game?
>>
>>98198124
It's a mostly playable skirmish wargame about 1880's colonization of the Inner Earth designed almost entirely by people shitposting ideas and gradually making them into actual rules. Same applies to the setting.
>>
>>98198124
It's a way of life
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>>98198124
>Is this a campaign setting or a board game?
It's mostly a wargame. We've had a few forays into developing a TTRPG with it, but everyone just kept playing the wargame (It rocks) so that never coalesced.
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>>98168154
Acceptable use of AI. Looks great.
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>>98196937
>rocketry
didn’t the ottoman empire OTL have some early experiments with rockets? we could probably do something with that
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>>98200280
>ottoman empire OTL have some early experiments with rockets
I think those were from the 17th century?
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>>98196937
>Denmark is alluded to have free balloons they used to observe Doggerland IIRC.
Is that in its rulebook?
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>>98204037
>(even in more recent years, german zeppelins hired to do air recognizance from above have ended up disappearing, even when flying above the fog)
I think my mind twisted it into being free balloons because Zepps don't get hired and if one was and got lost that would be something you heard more about than a footnote.

I may touch up that part of the wiki article for my own sanity.
>>
>>98205835
Is it represented in the tabletop? Denmark could use more unit variety.
>>
Do we have any lore on the Indian mutiny? I could have sworn someone wrote something ages ago, but I can't find it, if they did. Anyway, I want to write some more lore about the British army and the loss of India, the various units involved, battle honours etc. Just checking if there's anything I need to stick to.
>>
>>98208518
It's in the Neo Mughal empire page.
https://eadsttcoteg.miraheze.org/wiki/Neo-Mughal_Empire
>>
What area of the lore needs more love right now?
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>>98211822
I would say Old Mu, but there is the worry that exploring them could lessen their impact.

That said, looking at how they show up and involve themselves on non 7th layers would be good.
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>>98212130
>there is the worry that exploring them could lessen their impact.
I agree with that. If I had to say, probably we could use more development for minor societies (amazonian tribes, iron age city states...) beyond the big players.
>>
>>98209314
Ah excellent, thank you anon. Looking through and it seems it's vague on most of the war outside the Siege of Delhi, which suits me just fine. Going to do a writeup on the British army during and after the mutiny, and how that leads into the rest of the setting.
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>>98213986
Establishing how many British government troops participated compared against EIC private soldiers is probably important. I doubt that they outnumbered the EIC until the very last few days of the war given that the Eastern War and Taiping were contemporaneous
>>
https://wargamesatlantic.com/blogs/news/the-dawn-of-colonial-suns

>Wargames Atlantic is starting a Victorian Sci-Fi Wargame project where the point of divergence is Napoleon and his old Guard travelling to a fantastical world in 1815
On one hand, more plastic kits to work with, but on the other hand this makes a third time a project reminiscent of Agartha in one way or another has come out.

They seem to be going more Space 1889 than Journey to the Center of the Earth at least.
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>>98216726
Yeah, I'm trying to find some documents on what actually was deployed in India OTL, but failing that I'm thinking there's definitely reinforcements sent either from Britain or organised from the neighbouring colonies and sent over, probably when they realised that all the rebellions were organised, which was too late. Taiping I hadn't thought of actually, did we ever decide what the level of colonial involvement in that was? I feel like they wouldn't have gotten involved too much except when it comes to the defence of Shanghai and other concession cities.
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Alright, 2eanon here, took some very prolonged and unannounced vacation, but now I'm gonna get back at it. I got months of threads to go through so it might take a little while before I start posting on anything current. Probably just going to be uploading stuff on the TTS for the next day or so.
Finally got my hands on the models necessary to finish my Atlan Expedition, got the Baron, 3 Immortals, 3 Heroes (2 could be either flavor), 2x Springgunners (replaced the old ones I had), 5x Slave soldiers and a few models that could be either Reclaimers or Reconquerers or whatever.
Finishing my France Expedition as well, not nearly well painted enough, that blue really sucks right until it doesn't.
Got some Mu in the works as well. Not enough hex bases for those however, so it'll be a bit longer.
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>>98218225
Holy shit, welcome back.
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>>98103438
Thank you for that list
When I left I was fairly close to finishing an update to Mercs, my guess is that its where I should pick up.
>>98110331
>>98110403
>>98111918
In regards to this, I only recently realized some wordings definitely are less obvious than what I had intended.
The intent was as >>98110331 stated. A faction model is any model found directly in the faction book. Any ability that targets friendly faction models skips over Mercs.
>>98116342
>>98116547
The section for Faction Special Rules at the beginning of the Faction books shifted from having rules only that faction had access to to having both that and rules that applies to all models in it.
French and Italians give the impression they don't have one because its in a "spell list" format. Neither are any different to the British in that they have access to a whole bunch of special effects but must purchase specific models to do it.
>>
>>98218551
>When I left I was fairly close to finishing an update to Mercs, my guess is that its where I should pick up.
Have you checked the mercenaries faction book? It's in the Discord, if you want to take a look.

Also, if you need a token done, tell me and I'll see what I can do.
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>>98219226
>Have you checked the mercenaries faction book? It's in the Discord, if you want to take a look.
Yes, looking at it right now! I was afraid for a moment there you had decided to re-write the entire merc book, I'm glad it's just the subfaction headings.
They look very clean this way as well, I'll definitely be using them.
>>
Looking back through the threads right now for units to add to the Merc book.
Would it bother anyone too much if we added the Time-Stranded Contractor somewhere in there? I know time travel rubs some folks the wrong way, but there is at least one piece of lore I'm working on that requires it. Not as a plot device per say, which is what I think people often hate, the easy "gotcha" of time travel logic solving any problems, but rather as something one stumbles upon and it destroys their view of the world...?
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>>98220856
>Time-Stranded Contractor
What do you have in mind?
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>>98218225
HE LIVES!
>>98220856
He's a chart unit, and his name is literally "contractor", so I think he fits all requisite categories to get into the merc book. As long as he has a cool Tommy Gun I won't complain.
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>>98208222
the Aeronaut professor pretty much fills that role.
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>>98220856
I, for one, despise the people who try to write 1e and all its classic lore out of existence, so go right ahead. If the gorgs can survive so can the contractor!
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>>98221315
The OG profile that got reposted 3 threads back, perhaps just with a Complex Health Profile, Paradox of Fate might be very harsh, but that's a choice you made when you decided to bring the assault rifle-wielding dude to an 1880 fight.
In the story I'm writing its one character stumbling upon a crashed Vietnam war heli crew fighting a Lemur horde, and not an prohibition-era gangster, but the gist is the same.
>>98221348
>HE LIVES!
Indeed, indeed. Thank you from the core of my soul for your patience and understanding, and most of all, for keeping the thread alive and posting batreps. That's as much a balm as any other medicine.
>>98222540
>If the gorgs can survive so can the contractor!
Alright, he'll be added in! Not too sure how to "unlock" him or who to attribute him to for the subfactions, any ideas? Another "all civilized factions"?
> picrel
Start of a French Expedition!
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>>98218225
HOLY SHIT WE'RE SO FUCKING BACK
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>>98223167
>In the story I'm writing its one character stumbling upon a crashed Vietnam war heli crew fighting a Lemur horde, and not an prohibition-era gangster, but the gist is the same.
I'm already headcanoning it that more modern versions of the Time-Stranded date to editions before the Deluge was nailed down, which would also make sense with the in-universe theory of mine that Agartha started as an excuse for one guy with a Colonials collection and one guy with an Ancients collection to have fights in the 80s, the Time-Stranded resulting from someone bringing then contemporary soldier figures into the mix.
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Adding the Ethiopians to the Merc book, is this alright for the Chieftain rule's wording? I'm fairly sure it ends up having exactly the same effect.
Also
> Crescent Moon Formation
Right now it reads as a buff to the attacker, that can't be it, right? Its meant to be -1 Strength, not +1?
I guess I do see the "advantage" in having a 'faction' keyword like Ethiopian, might make some rules less clunky-sounding. And I am changing the format so adding them now wouldn't be too much of a time drain.
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>>98223782
>Right now it reads as a buff to the attacker, that can't be it, right? Its meant to be -1 Strength, not +1?

Yes, sorry. Force of habit.
>>
So was this an escaped creature of the deep or a devious lemurian ploy?

https://en.wikipedia.org/wiki/Spring-heeled_Jack
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>>98224830
It could also simply be a British Criminal, a more dastardly version of Jump-Man?
> General physical fitness of the population is so low, people see some dude doing a bit of parkour and immediately think "OH THAT'S A DEVIL".
Also, what's the mystery here, why would someone jump over some horse at a man that clearly has him in both his pistol's sights?
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>>98226135
He’s sure to win because his speed is superior.
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>>98226194
9 evasion and the dodge action go a long way.
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>>98224830
A few ideas, each contradictory
>actually a Lemur
A lemur that ascended, reevolved sentience, and now wears snazzy outfits because monkey see monkey do. Effectively infiltration units.
>experiment in deep drunk mutation
A distinguished doctor experimented on themselves and is now a Jekyll and Hyde abomination. Reliant on Made in Abyss style mutation, although looks normal at a distance.
>Leather apron
It is the leather apron. The leather came from the deep to the streets, and remembers its old hunts. The leather calls for blood. (full Jack the Ripper reference)
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I did make these a while ago, I didn't get much further than just the tokens and a template book, but I thought, since they were a playable faction in 1e, it might be fun to have them be a mini-faction beyond the Hostile NPCs (these wouldn't invalidate the entries in the NPC books, at least I see no reason to.) I'm not necessarily too attached to it, at least, not like I am to Gorgs.
Didn't have as much time as I wanted today to work on the Merc book, but I did add in the Cave Merchant (new), the Slave and the Townsfolk, and the new version will also have a few more sections at its end for the spell lists that can be accessed to through Mercs, so that its more or less sufficient in itself.
Except for the Battlefield Photographer I think I'm down to the special units, so I shouldn't keep you waiting much longer before its ready.
With the new format, it should be about 70 pages.
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>>98228488
Was meant as a reply to >>98228261, we could have him be a really really weird Lemur.
> picrel
I believe someone had mentioned wanting to work on an Agarthan Academic Hero, I'd really like one, its absence is haunting me. I did not see one in going over the last threads, is someone still working on it?
Oh I miss the punt gunner I think. If someone has the profile close by, I'll add it in quickly, otherwise I can dig in the threads tomorrow.
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>>98228488
Neat. Though are lemurs social enough to work as an unified force, rather than individual NPCs? We haven't described them much.

Anyway, if you need tokens for these, I can cook something up.
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>>98228513
>We haven't described them much.
True, I wrote a small bit at the end of the Worldbook, but its mostly to describe them as simply, the most horrible thing in Agartha. I think the pitch was similar to troglodytes from Bone Tomahawk, but more beastial (if that's possible, Jesus Christ, that scene... ). Someone suggested them as swarmy, very prone to cannibalism.
Like the Gorgs and Morlocks, it wasn't exactly clear at the start what they looked like, Gugs from Lovecraft were suggested as well as more regular (larger) lemur-looking beasts. I wrote it as the lemur-looking ones being the tiny swarmy ones, and the four-arms split headed Gugs ones as the mature specimen.
in 1e, they were referred to as Lemur Chieftain, Lemur Warrior, Lemur Hunter, etc, suggesting they had a tribal structure of some sort, even if that's something that's completely missed by the Epigeans who get horribly murdered by them.
I was thinking some sort of rule like Morlock Constitution, except upon failing the Strength test you trigger all nearby Lemurs into Frenzy, or something like that.
I'd imagine they'd be into Stealth and ambushes, with a lot of Dual Attacks and Quickstrikes. Looking at the Cunning Lemur's image I really wanted to give him Secret Passages.
Beside their inclusion in 1e, I've been looking at "AI" systems like the latest one in Battletech for the Against the Horde scenario, to finally get it done, and I needed more than the 2(~3) Lemur variants to make that work, so I'll have to make profiles anyways, we might as well make a faction if player wants to play a "solo" against the horde...
Once the Merc book is done, it'll probably have to be the main rulebook, so I'll touch more on the scenarios I've worked on, but I'll be adding the siege scenario you (I think, right) have been working on to them in some way.
> picrel
Illinois Jack, an Olm-Herder (/Husband, now?) and 2 Olm-men joins the ranks of the badly-painted French Expedition.
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>>98228618
>Someone suggested them as swarmy
I would argue against that. I envisioned the lemurs as the boogeyman of the deep. Something that, when it settles in some area, it begins causing mayhem in the region, probably cunning and vicious (much more intelligent than mere beasts), as well as being able to tank massive amounts of damage. The people then need to launch massive hunts, get a great hero to slain the monster, or just flee. If you add a social element to that, you open some way of domestication or negotiation, which would take away from their fear factor.

>Cannibalism
Sure, makes sense. If they are very individualistic entities, they probably fight their rivals to the death. Cannibalism seems a logical next step.
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>>98228649
>I would argue against that.
I can see the validity in that. Perhaps I was trying too hard to tie different things together. Also, just from the design space point-of-view, we already have the Apemen as a swarmy, self-destructive faction. It could be a fun challenge to make a low model count faction that needs to avoid stepping on its own toes. Also, if we cut the "swarm" angle, keep the semi-Frenzy in and keep them around 3~8 models, we could probably get away with making them monsters in stats.
If you want to make tokens from the more recent edits and upload them to the vile app, I'll make sure to find a use for them, even if we don't end up doing a faction, it can be a specific campaign, or for the aforementioned Against the Horde scenario.
Anyways, sleep now. Regardless of how much I advance the Merc book tomorrow, I'll get on at least uploading some of the missing books and tokens. Hopefully before work.
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>>98228692
Are you down to clown on the 22nd or the 25th, midnight GMT+3 or later?
I wanted to try Austria vs Tsardom, 150, either side works for me. My TTS works now.
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>>98228488
>>98228513
>>98228618
>>98228649
>>98228692
>On Lemurs:
Coincidentally, I had also been thinking about Lemurs as a faction, since in the early threads there were those jokes about tricycle lemurs and explosive ones and young ones.

My view is that since Morlocks have swarming covered the thing we could do with Lemurs is to have them be infinite. What I mean by that is the idea that they're the parallel of Hyperborea, and thus sort of an endless force instead of something that could be defeated. So instead of having 30 Morlock Grunts a Lemur list would have ~10 or so varieties, but when one model is killed another can be placed down. Also, they would all spawn in from pits and have the ability to make more to tie into that idea of there being an entire layer of the damnned things and them all crawling up from the 8th.

As for their individual strength, I think that having something known as a True Lemur (or maybe just a Lemur with a capital L while the rest are lowercase) and then several smaller varieties would be a good way to deal with it.

As for the explosive Lemurs, those could be a unit as described originally. For the tricycle Lemurs I had the idea of a "lemur hijacker" unit that would be able to attack mechanical units and force them to either make an attack on themselves or move at full speed in a direction. So they could leap onto a mech or a car or Eiffel and cause an artillery explosion on the spot or force them to run into a pit or other chaotic things. Lemurs focusing down technology and machines kind of fits into the concept of them being de-evolved while Hyperborea has the whole Machine-Men subfaction.

There was also the idea of a "Linksman" unit which would be what happens when a Lost Man gets even more lost, or when a Deep Drunkard gets to Churchill levels of Deep Drunkenness. They'd be some sort of NPC that would advance around the lemurs to scavenge and dread pump the enemy, or something. The lemur player could ignore or kill them
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>>98228510
>Agarthan Academic Hero
Can do. Having the hero traits be Agarthan academic specialties is what I'm thinking. Not spellcasting but more like counters to certain underground things like higher AP for an Atlan-focused one or a tax dodge for Mu or a Saur taming technique
>>
>>98230400
Can't confirm 100% yet, but it'd be likely good for the 22nd, I should be able to tell later on tonight.
I quickly uploaded the Satsuma part of Imperial Japan & Satsuma to the TTS, as well as the combined book, will finish the rest later on tonight.
>>
>The Agarthan Society Academian: (? Silver)
Hero, Academic
AP: 2
Movement: 3
Accuracy: 3
Strength: 3
Discipline: 4
Labour: 4
Evasion: 5
Awareness: 3

>Armour:
0 in all

>Health:
1 Limbs
2 Body
1 Head

>General Abilities:


>Special Abilities:

Agarthan Society Member : This model gains Diplomat when fielded against French or British Expeditions

Traits (Select a maximum of 2 of 5 of these traits):
-Gano-Ducksworth Hardliner: (5 Silver)
Before deployment, select any units with fear[Deep]. This rule may be exchanged between units. For example, a British Army Private with fear[Deep] could give it to The Heiress Explorer for the remainder of the game, removing it from his own profile. This model may be given fear[Deep] multiple times, lowering its discipline by 2 for each after the first instead of stacking the rule.

-Antediluvean Archeologist: (7 Silver)
This unit gains the “This was carved by men!” ability.
“This was carved by men!” (1 AP):
Attempt an awareness check targeting an adjacent non-pit, non-lava hex without a structure in it. On a critical success, replace that hex’s terrain with either a fortified wall, barricade, or a bridge. On a failure (Critical failure?), gain 1 dread as the Academian realizes the terrain was carved by something much older than men.

-Publish or Perish: (5 Silver)
All academics in this model’s expedition gain Tough. If any unit in the expedition is holding a Fragment of Forgotten Lore, all academics gain +1 to all stats, including AP.

-Seven-Layer Survivor: (3 Silver)
This model gains Dogged, Cook, and may spend 1 LP to automatically succeed any test resulting from anomalies, terrain, or traps!.

-Founding Member: (6 Silver)
This unit gains the Aristocrat and Diplomat keywords. If this unit is not the Expedition’s leader, it may replace the list’s original leader in the event of their removal from the game, gaining 5 LP when this occurs.
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>>98233064
>Equipment:
-Any Colonial Handgun, Rifle, or Melee weapon, alcohol, rations, material, first aid kit, torch lantern.

>Recruitment:
Agarthan Society, France, UK

>COMMENTARY:
Took the base stats and equipment options from the image provided. Swapped Aristocrat for Academic to keep it closer to the other Agarthan Society members already in the rules. Went with a somewhat scattershot approach to hero traits. The joke with the Gano-Ducksworth rule is that anyone who was afraid of the deep is reassured by the semi-scientific ramblings while anyone who is a bit more in the know is left confused and existentially terrified by the implications. The Archeologist rule is a riff on Illinois Jack’s, where you get to make the secret passages in-game structures. Finding lost ruins and cyclopean structures seems appropriate. Publish or Perish is an excuse for expeditions to go heavier on support units than usual since the Agarthan Society is intended as a low model count faction so the ones you do have should be stronger to compensate. Seven-Layer (2nd-8th) lets you use the Academian as a scout/flanker/cook. Founding member brings back the Aristocrat idea and lets you have a backup leader, the idea being that the founding member is mentoring the expeditions original one, taking over when they’re incapacitated (“And they had such promise too…”).
Prices probably need some tweaking. Let me know what you all think.
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>>98233064
Perfect. Some abilities seems a bit OP or unbalanced, for example "This was carved by men!", a fortified wall is a much better structure than a barricade in pretty much every case, it being on a crit however means the wall isn't much of an issue. I might change it to fit the Survey Tool rules, so every success that isn't a crit drops a token, you can't repeat the action within a certain range of the token, but outside, you gain an additional dice (so, crit chances builds up as you explore around), or perhaps have the cheaper structures drop on a success and the heavier ones drop on a crit?
All of them seems useful, I'd expect him to find a spot in a lot of Expeditions.
>>
>>98233069
>>98233064
Wouldn't the academian be available to all epigeans with agarthan colonies? They must all have agarthan academies in one form or another.
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>>98233844
Thoughts on if failing should give dread or if only critfails should do that?
>>98235723
This unit is specifically for the Agarthan Society faction, who are focused on the UK and France with some US crossover as well.
>>
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>>98235867
>Thoughts on if failing should give dread or if only critfails should do that?
If it gives a Dread for each failed test, it should probably reward somewhat each succesful ones as well, not just the Crits, so unless you want to add something to it, we'd be better off putting it on crit fails (10s).
Wont be able to on the 22nd for a game, still confirming for the 25th, its flooding season in Mtl so work hours are fluid right now. We'lI get to play before then, but I do have a week of vacation coming on the 5th of June and I'd like to play as much as I can during that time.
>>
>>98228618
>Illinois Jack
>2 Olm-Men
>French Expedition
Weird parallel, but I have painted the Heiress Explorer, 2 Morlocks, and a British expedition.
>>
>>98240144
No worries. I'm on vacation myself 1 through 15 of July.
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>>98235867
>focused on the UK and France with some US crossover as well.
Should the USA get access to the unit, then?
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>>98242812
Maybe? It's unclear to me if Illinois Jack is a one-off for the faction and most Americans stay away or if they have outposts there too. The official rule only applies to the UK and France.
>>
>>
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Here's a more Froggy morlock design than we might otherwise be used to.
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>>98247443
I like that, it should make a nice token.
>>98243169
>Maybe? It's unclear to me if Illinois Jack is a one-off for the faction and most Americans stay away or if they have outposts there too.
It hasn't been addressed directly, I'd say Americans aren't barred from the Société (I don't think there would really be a "barred" list, just a very old boy's club understanding of who belongs and who doesn't, and who is enough in the gray zone to not matter letting in... ), but since the Société has only one or two satellite offices State-side, probably with only enough staff to maintain some communications with the Miskatonic, there are very few American members.
>>
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>>98247443
It has only just now occurred to me that there are probably stuffed Morlocks in the British Museum. And rich people's houses. Agarthan taxidermy must be a lucrative industry.
>>
>>98248736
>Agarthan taxidermy must be a lucrative industry.
It sure is. The hunting of agarthan critters alone is making agarthan taxidermist a fortune.
>>
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One question, regarding the danish book, I wanted to add a diplomat unit called the "Folklorist", something that could do diplomatic actions towards the monsters of the deep (or Doggerland in Denmark's case). But I cannot really come up with a decent effect. Any suggestions?
>>
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>>98248135
>I don't think there would really be a "barred" list, just a very old boy's club understanding of who belongs and who doesn't, and who is enough in the gray zone to not matter letting in...
I can already see the scene in my head of Illinois Jack getting withering stares from members as he strolls through the drawing room covered in dirt, only for Professor Lidenbrock himself to stand up and greet him like picrel to the shock of all others.
>>
>>98249845
Something that makes it so the creature in question cannot attack units in a radius of the Folklorist, but the Folklorist must remain still or pay a randomized item cost or something?
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>>98249845
>something that could do diplomatic actions towards the monsters of the deep
Do you mean NPCs, or Player models?
This would be a different angle, but he could have a "list" of NPCs tied to each faction, the Parley could be targeting an opponent model (probably a Leader/Hero/Character), with these
> Folklorist Crit wins, Opponent fails
Spawn the NPC. The Denmark player gains control of him this Hostile phase and the next. (The Tale is True!)
> Folklorist wins, Opponent fails
Opponent takes 1 Dread.
> Folklorist wins, Opponent succeeds
Target model gains Fear [Listed NPC]
> Folklorist succeeds, Opponent wins.
Gain 1 Silver (Target enjoyed the Folklorist's tale), the target model may test Discipline to attempt to lose Fear [Deep] if he has it(?).
> Opponent succeeds, Folklorist fails
The next attack the target model would take against the listed NPC gains Deadly, this carries over to other games in campaigns, until used (the model figured out the beast's weakness from the Folklorist tale, instead of being terrified by it.)
> Both fails
The Folklorist, the target and all adjacent player models to each must test Discipline, or consume Alcohol. Record the number of failed Discipline test. Once you reach 5, Spawn the NPC, and roll for control as usual.
> Oh no that's way too much rules!
I was going to say it was the full spread of parley action result, but as I write this I realize that's not even true. I could put at least 3 more layers in there.
I started spitballing this without thinking much, if you prefer something that directly targets the monsters, let me know, I'll think of something, probably along the same lines as >>98252667
or at least it being one result.
>>
>>98253274
Reading this, I came up with the folklorist being able to use its ability to earn silver by recording these myths, and if it has both the "deep" and "monster" keywords, you get a special bonus of creating a shadow unit for a turn.

Also, since most monsters have "terror", the folklorist would be immune to it.
>>
>>98253511
Since most matches this unit will not be able to do anything, we could also add something to roll to spawn "deep" NPCs at the beginning of the game, like the torero and the bullsaurs. Though that could be overkill.
>>
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By the way, since we are talking about units with leadership. I had a discussion regarding how the leadership pool works. Rules as written, all the LD of a team comes from the leader, and any "diplomat" or "specialist" that can do LD actions draws from the leader's pool only.

However, I propose that this kinda adds too much weight to the leader. Considering it often is one of the most expensive unit, it generates the most dread and is the only one who can dispell it for the most part, making it the only source of leadership points is a bit overkill. It is too big of a target, and they often just stay in the back of the army for the entire game, which is a shame.

Thus, I'd like to discuss changing it so all the units can use their own leadership pool BUT if it is empty, they can draw from the leader as well. I think it's more balanced as well and allows for more variety of action. Thoughts?
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Also, since we are doing danish units, here's another one.
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>>98254221
Checking this again, "Hark" is probably too strong to be just 1Ld. 2-3Ld is probably best.
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>>98253559
Wasn't this already possible using that one hero trait that gives LP but not the leader keyword?

Clarifying it so it works like that for sure would be good.

>>98254221
I vote for having the keeper be Danish-exclusive but the letting the Lighthouse structure be built by anyone, and replacing the Guardian in the guiding light rule with any unit having the engineer keyword. Mostly because it's really thematic and I would like to see it in other lists.

Also, Immune[Dread] is more commonly known as the Immune to Morale Rule. Really strong but it does come with a high price tag. The lighthouse should have a cost even if it comes with the unit since if it is destroyed separately that silver value needs to be accounted for. Does the lighthouse have an internal capacity like tents or cabins? It does have a house.
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Was invited to try a board game called Deep Regrets today. It's about fishing strange creatures. Imagine my surprise when picrel showed up. Doubly so when cards like "Amulet of Agartha" and "Child of the inner world" started to be drawn too. The game itself was alright if a little odd with how becoming more insane was almost always the correct choice up to a certain point.
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>>98257755
Bombastic? It's explicitly Leader only, you need to take it with Born to Lead.
>>98253559
At any rate, my main problem with the proposal is that most of the rules are already written around shared LP. With all due respect, whatever merits this proposal may have, it is secondary to the fact that you're essentially asking to rewrite the system to fit your (assuming you're MapAnon) misreading of the rules and the units you made based on it, which doesn't strike me as fair to the other contributors to 2e.
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>>98257755
>Wasn't this already possible using that one hero trait that gives LP but not the leader keyword?
I hadn't thought of that one, but I was talking about the many specialists and diplomats, those cannot get hero traits, thus cannot become leaders

>>98257899
>At any rate, my main problem with the proposal is that most of the rules are already written around shared LP.
>It would need to rewrite the sstem
That is fair. Maybe we could tweak these kinds of units by indicating "specialist/diplomat units with LP add X amount of LP to the leader when added to the list"? Though I still think the leader is way too big of a target in any game.

>>98257755
>I vote for having the keeper be Danish-exclusive but the letting the Lighthouse structure be built by anyone
Sure. And as for price, maybe the structure could be 20 silver?
>Does the lighthouse have an internal capacity like tents or cabins? It does have a house.
I imagine 3-4 single hex units (not counting cavalry, monsters, artillery and other such cases) could get within the lighthouse.
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>>98258575
>Also, Immune[Dread] is more commonly known as the Immune to Morale Rule
For >>98253511 the thing is, I wanted this unit to be immune to the "Terror" ability in particular, not dread in general.
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>>98258582
Surely Immune[Terror] would be the correct title then, right?
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>>98259605
Oh wait, I thought you meant the folklorist. You mean the effects of "hark!", right? If so, yeah, Immune[Terror] is the correct one. I do need to rewrite both the lighthouse and the lighthouse guardian a bit.

Also, if we are going to allow everyone to make the lighthouse structure, is the "guiding light" effect exclusive to the danish? Kinda weird to have a lighthouse and not have some effect like that.
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>>98258575
I mean, there seems to be a 'let's gas HALF the Jews' solution here between independent LP pools and Leader only LP pool. You could set some amount of LP (like 3 maybe) as something the expedition has by default and have Leaders and some other units add to it (and you lose it when they die).
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>>98260653
Like I said, if the lighthouse is made a general structure the "watchtower guardian" keyword used in that subrule would be replaced with "-as long as an engineer unit is-"
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>>98262499
Fair. Maybe the engineer gives the light area 2 brightened hexes from the chosen space, and the lighthouse guardian gives it 3 brightened hexes?
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>>98261511
those Brits have the same facings that mine do.
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>>98253559
>>98257899
>>98258575
This is appropriate timing.
I've pretty much finished the new Merc book, formating, fixes and confirming a few thing are all that's left.
So, on the subject of LP, Mapanon's book already include a few units that have an LP pool despite not being Leaders, none of which breaks the game in any way by their inclusion. Doing this over a few profiles would also help justify building a Character/Specialist heavy list without necessarily forcing you to spend even more points on an expensive Leader, and some Profile's could justify it.
I'd keep it at Characters/Specialists.
This way we could do away completely with Rally.
I don't know readily if this would break any list altogether, LP seems to be the kind of thing one is very reluctant to spend on anything that isn't a "feat" as per WarMachine (for those unfamiliar, every WM Leader had a one time OP effect that could generally win you the game if you applied it remotely well, a large part of the game was trying to play around your opponent's Feat...).
I like that it could somewhat push the idea that you are trying to build a functional Expedition, with all the necessary part figured out.
Putting +5 LP on Julius V. probably justifies removing or reworking his Helpful Tale rule, which I always thought a bit lame anyways.
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>>98268544
I've had issues with the way the Clockwork Scout's rule was worded for a long time, in part because it was so restrictive and would require us to either spell out the direction of the Moves/Targets, it was unclear if you had to predict the hex you shot at, the rewinding would probably only ever happen once a game, and also, for the cost listed, it wasn't really any good at all.
This works the other way, you gradually write up the action on the scout's spool, and can Activate it once per turn to resolve all Actions recorded. If used consistently, by the end of the game, you could have him be an absolute monster.
If we wanted to add a few layers to it, we could have the Academics & Engineers have an action to change the order, or reset the spool...
Its a rather big change from the initial one but I am convinced it needs it (or something)
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>>98268621
Also, I see the NSR merc list absent from the ones MapAnon posted, is that intentional, now that we have a Denmark book?
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>98268544
>Mapanon's book already include a few units that have an LP pool despite not being Leaders none of which breaks the game in any way by their inclusion
You're doing that thing again, where you're so happy somebody wrote something for the game you just unconditionally support whatever they do. As it stands now they do, in fact, break the game by upsetting the LP economy and breaking rule cohesion simply by the virtue of having independent pools while others don't. If it wasn't so, there wouldn't even be a need to make any adjustments, would there? As it stands, the solution is either to redesign EVERY unit with LP around the independent pool model or redesign three books in line with the rules of the system they were written for. You tell me what makes more sense.
Like do we cut down Leader LP to compensate? Or should everyone just get more LP through updated profiles now?
>This way we could do away completely with Rally
What exactly do you mean by that?
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>>98269461
>You're doing that thing again, where you're so happy somebody wrote something for the game you just unconditionally support whatever they do
I was going to take offense to that, but really, what's more upsetting is being denied my (You). Where's my (Youuuuuuuuuuu).
Sorry. I'm a child.
Although, there is a precedent before MapAnon's, the Deepfolk's Son of the Chief has a trait that gives him his own LP. And I remember thinking about suggesting adding something to the Jesuit Missionary more or less to this effect to further justify his inclusion a very long time ago, at the very least. Anyways, that's much after the fact, but its not something I've never thought about before.
>As it stands now they do, in fact, break the game by upsetting the LP economy
I find it much too tight, but that is my opinion.
In regards to balance, introducing these to Mercenary Specialists would go a long way to even the field with MapAnon's books, if not completely do so.
>>98269461
>As it stands, the solution is either to redesign EVERY unit with LP around the independent pool model
That doesn't really sound that much trouble given I do want to bring every book to the new format.
>What exactly do you mean by that?
Remove it as a special action altogether.
Dread could only be lowered by dumping Leadership, no more AP action to do so completely. Although that's not necessary, its just I find Rally a sort of crutch, and the wrong kind. Alcohol should be doing that. Rally as an AP action is weird from a design point of view because its just spending AP to be allowed to spend AP. Alcohol make you spend Silver, at least.
>Like do we cut down Leader LP to compensate?
I don't think LP is such a finely tuned resource as it is that we couldn't simply at least try to inflate its availability. We'd have to check a few Leaders, Lemurians & Tsardom may be the most obvious ones that comes to mind. Cunningham as well.
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>>98269561
Although, all that said, it isn't at all something I'm attached to. At worst I can file that under "things for 4e".
New 1-horn and 2-horn Gorg tokens?
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>>98269561
>Remove it as a special action altogether.
Dread could only be lowered by dumping Leadership, no more AP action to do so completely. Although that's not necessary, its just I find Rally a sort of crutch, and the wrong kind.
So you just take it off anyone's LP pool outside of activation then?
At any rate, the idea that Leaders may be too burdened with Dread management isn't like bad or wrong, I just take issue with our general lack of scrutiny and think keeping LP as a shared pool is better for both continuity and simplicity as most LP abilities were written for that. Which is why I proposed maybe having base LP decoupled from any model, which the Leaders and select units would simply add to while in play >>98262005
But it's your edition at the end of the day.
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>>98269624
>as most LP abilities were written for that
For example, everything about regaining LP (Show Leadership and some others) does not really work with individual pools.
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If the individual LP causes too much problem, then I withdraw the suggestion. Maybe just adding a "common rule" for them that goes "when in your army, this unit adds X amount of LP to the leader". They would still be able to do their stuff while not disrupting the leadership mechanics.
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Just to clarify, I'm not mad not do I mean to start shit, but there's only so many ways of saying 'I think this messes with the established mechanics and you're overlooking the issue' without coming across as at least a little bit confrontational. It's just my opinion,could be right, could be wrong. At any rate, if you want to try things this or that way, that's fine, that's what the playtests are for anyway.
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>>98270713
Don't worry, I take no offense. I should have remembered that particular point of the rules when I made these profiles.
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>>98268621
>Clockwork Scout
Thank you for cleaning up my mess there. With the scout and the cave merchant on firmer ground there's only a couple of my classically overlong unit profiles left to look at. And the CYOAux, but what fixing that will require of me may be too much. Time will tell.

>>98269561
>Where's my (Youuuuuuuuuuu).
Enjoy!

Anyways, my PoV on the leadership thing is that non-leader units having some is probably fine so long as the amounts are kept relatively low (3 or less at most). I think I already did something like this with the Outlander Captain two years ago. I do continually forget that rally does not cost LP which technically means a good portion of the games' units have been designed around the upcoming state of affairs already.

Older factions would need to have this updated but if someone made a list of candidates (specialists/characters?) we could probbably figure out who got what fairly swiftly. Then it would just be formatting which I do not envy.
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>>98270441
>If the individual LP causes too much problem
I really don't think it does, but we can set aside that suggestion for later, and come back to it seriously at some point, with play test data to support either side. Leadership mechanics have not changed since it was initially set up, so on one hand, it is true its a "major" shakeup, but we've touched up many parts of the foundation getting here, so it requiring changes isn't what will stop me, its that the change is worth it in the end.
>>98269795
>For example, everything about regaining LP (Show Leadership and some others)
Some LP refueling rules might need a change, but I don't know if Show Leadership would, since it specifies the Leader regains the LP, we could probably leave it as is.
If we did change it, I'd want to keep it as simple as possible, without any "you have to spend your own LP first before the Leaders". The decoupled pool isn't at all that different from what I'm thinking. But even if its not specified to be a "pool", if cost can be paid as you wish from available LP, the only rule precision that I think would need to be added is that you can't dump the remaining LP on a model that's just been killed to cancel the Dread it generates (which is something I should add to Leaders anyways in the next book).
> More Merc fixes
The Punt Gunner. I simplified a bit the rules, keeping in line with the suggestions. Since it was going to always be dealing a lot of wounds anyways, I changed the Hunting Fowl to an LP action that can also help Friendlies target Flyers (he's taking them on a hunt). The range is pretty insane, but I guess the Setup (2), Wall placement will probably make him awkward enough to set up that its not so broken. I replaced the second attack profile by a Spray (better, potential to hit 1 more model or move unto the next behind if it misses), but I removed the Blast from both attack profiles (its good enough as it is).
Let me know if that works.
Photographer next.
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>>98209314
jesus christ, you guys managed to get to the wiki stage?! Holy shit, it's the second coming, didn't think you had the grit and determination. Guess I should finish my project up too, can't let Dagon fall behind when it is such a smaller scale project
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>>98275518
I find the Steam Release more impressive myself, but the wiki is cool too
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I've decided to just start the Japanese audio-drama, despite not even having finished the first hundred pages. Perhaps to celebrate the return of 2E. Have a SOON post. God knows I've done enough of them since I've begun contributing.
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>>98277494
Additionally, a physical German expedition is in the mail. I was able to find just one sculptor that makes period-accurate miniatures for colonial German soldiers and officers.

https://pulpfigures.com/products/

The owner is an absolutely stand-up fellow, but the lead times on production and shipping are heinous, due to him being a one-man band. They did finally arrive and are on the bench, but have taken a backseat to my 28mm Panzergrenadiere for a Chain of Command campaign I've been participating in. The fellow also does French and British, a tons of unique characters that fit quite well with the setting. If you don't mind working with metal, I'd recommend them wholeheartedly.
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>>98277566
I've had my eye on his stuff for a while, but concerns about scaling and proportions have kept me from ordering. If you have any Perry stuff to do sizecomps with when they arrive I'd be glad to see them. I'm willing to mix ranges when it comes to different armies like Warlord for Mu and Perry for the British (and AoS for Atlan) but within the same range I'm a touch more squirrely. Bad experiences in the past with the two lines of plastic Afghan kits.
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>>98275518
>jesus christ, you guys managed to get to the wiki stage
Yes, kudos to MapAnon & Kaiser (i['m fairly sure its mostly you two) for bringing that to reality.
>Guess I should finish my project up too, can't let Dagon fall behind when it is such a smaller scale project
Surviving while evolving at a geological scale is part of how we managed to get to here.
>>98277494
Sweet, that's awesome.
>>98277566
The new Pirate vs Tribals vs Lizardmen Perry game had my eye for a while, for both the pirates as mercs and the tribals for Mu Nomads, but the Mud Men... *chef's kiss*...
> picrel
A humble proposal for the Battlefield Photographer. Less complicated rules for the Photograph, less potential for a single big pay out, but with Stealth added and the fact he can snap while hidden, you can accumulate then have him run all over the battlefield taking his pictures.
He can additionally Stun those he takes pictures off, so he's not completely useless otherwise, flashes them with Light Source 10 (potential defense against the Shadows) for a very short time (only 1 1/2 activation, really), and has has a bit of a debuff aura because no one likes nosy paparazzi, even less so when you think he's just doing it for his own personal collection.
The previous version had the potential to completely reverse a match simply because he had been ignored, it seemed to me to be way too rough to lose that way (not unsimilar to our first Treasure Chest game, where my chest being so much bigger pretty much meant I would win by saving whoever held it)... At least if the upset is in terms of 10~20 silver, instead of potentially being 50+, I think it'll feel better on whoever got his victory "stolen" by the Photographer.
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>>98278235
>but with Stealth
Fuck me sideways, I'm really out of it.
Hide. I mean Hide.
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No news on the NSR?
I'll be cutting them then. If that causes issue we can bring them back in later on.
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Oh also I saw the question in an earlier thread,
> Why is King Leopold II on the Warfare Apologists list?
Purely because he didn't have one dedicated and therefore could not really be played as is. I wrote it in as I was setting up a game with him, that's all it is. We could give him a small Leopoldville Villains subfaction to justify him being there.
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>>98281261
Yeah, Denmark seems to be their successors. I didn't make either though for clarity's sake.

>>98281288
>Leopoldville Villains
That works for me
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>>98278235
Kek, I love Observation Bias.
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>>98278235
>Absolutely obliterating Old Ones by taking pictures of them while they're on holiday
Turnabout is fair play I suppose
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>>98282846
>Kek, I love Observation Bias.
Thanks, I wasn't sure if I was laying too much on it, but the idea of having media/journos reflecting the Mother's degenerative aura tickled me. Also,
> "why is the camera a weapon?"
Because it absolutely is.
>>98281935
Anything special in mind to add on to the usual "neutral~villain" merc list we have?
>>98283201
Damnit, I was trying so hard to come up with a
> "Sorry, you can't take our picture"
> "Oh, because you believe it might steal your soul?"
> "No, because you have [the lense cap on]"
joke with some Mu Nomad and I didn't even think of the Old Ones.
> picrel
Haven't done one of those in a while.
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>>98283449
>Leopoldville options?
Leaning into the third-layer theme with Apemen as mercs could be an option. Or just having Leopold be a deepfolk leader unit who lets tribal warriors equip guns.
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https://www.youtube.com/watch?v=SecHANDCIxk

It begins. Decided to split the first segment of narration into two episodes. Get my money's worth from the voice synthesizer.

>>98284863
>>98281288
As for Leopold, it might be worth fleshing him out in a bit more detail. There's an ongoing discussion in English-speaking historical circles regarding the validity of the claims made about his colonial rule, particularly in the Congo.

While Adam Hochschild's book, King Leopold's Ghost, has been held as a solid recounting of his management of the Belgian Congo for nearly thirty years, a series of studies into Hochschild's sourcing and writing itself has shown that some of the more egregious claims made about the Congo Free State might not be accurate. Naturally, we've moved away from pop-history characterizations of certain figures to better serve the narratives and the game we're creating, so it might be worth looking a little deeper.
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>>98285720
Sweet, new audiobook.

In regards to Leopold, if he travels frequently to Agartha and Leopoldville, he could be affected by a light case of deep drunkness, manifesting into something akin to "gold fever" (the lust for colonies and treasure from the deep). Either that, or he just is indifferent to the means used to make Leopoldville profitable.

>>98284863
>Or just having Leopold be a deepfolk leader unit who lets tribal warriors equip guns.
It would be weird to give an epigean monarch the "deep" keyword.
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Also, tweaked the lighthouse guardian and the lighthouse a bit. Fixed the wording and nerfed the "Hark" ability. Also changed the "guiding light" effect of the lighthouse so that every faction can do it, but it's boosted by the "lighthouse guardian".
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Another also, in regards to the Leadership discussion, if having non-leaders is out of the question, maybe adding a common rule for them to add extra LD to the leader could work instead? Something like:

>Good Advice (X)
While this unit is on the map, add X LD to your army's "leader". If this unit dies without its LD spent, these points are lost.
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>>98286787
>if having non-leaders is out of the question
Not exactly. I've said before, if the Leaders being too busy with Dread management is the problem, you could still have a shared pool, just not tied to them explicitly as outlined here >>98262005 I think LP being shared rather than individualized adds something unique and fun to the game, since any LP you use on this or that ability is LP you could use on other abilities or Dread reduction. I like this aspect of it, so I'd rather we keep that at least while addressing the actual problem you (I assume) pointed out.
What you suggest now is fairly similar, if not same.
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>>98285720
I think the current setup works fairly well. It's different from OTL while retaining a lot of the elements.
https://eadsttcoteg.miraheze.org/wiki/Leopoldville
Leopold being the thin end of the foreign elevator access wedge that ends with a German colony is something I like, it establishes a much less extreme precedent for Bismark to build off of in diplomacy. I wonder if any Landscknecht companies work for Leopoldville of if they've been instructed to keep their hands (relatively, this is still Agartha) clean

Although at this point we desperately need a minor faction splash page since finding this stuff on the wiki is proving harder and harder.
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>>98287896
Among the many collected men of fortune who tend to the streets of Leopoldville, perhaps the strangest, if not originating from the most far-flung nation, are the Forseti-Fahne. This Landsknecht Kompanie, initially comprised of Rhenish Germans, but has now been filled out with Frisians from where the company derives their name. Leopold II became entranced by the offerings of Krupp, and while he would prefer to equip his own countrymen with the innovations that the Cannon-King's realm produces, he has satisfied himself by hiring out a group of men that operate them with a measure of discretion. It is easy enough for taxes and levies against the population of Leopoldville to increase incrementally, and the public registers to be massaged to an extent that the mechanical accompaniment that patrols the delta of the Fleuve d' Roi, and the perimeter jungles, are compensated handsomely.
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>>98285720
>It begins.
Neat.
>>98286787
>>Good Advice (X)
This is functionally identical to what I was suggesting, yes.
> picrel
The Time-Stranded Contractor. Little difference to the posted profile, only added Tough, gave it a Complex Health Profile. Hyperborean heat-gun (or its equivalent) will be worked in shortly, still have to go get the latest version of the Hyper weapons and paste it in.
I've added it to the Special Units section, along with the artillery units and the transports. The section has a disclaimer that the use of models in it should be discussed by the players before the game, and in the case of the Transports, players should allow each other to modify their lists toward their inclusion whenever appropriate.
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>>98290666
Didn't expect Satan's seal of approval on the Contractor, but apparently we have it.
> picrel
Steamboat version for the less technologically-gifted.
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This here is what I would want to put in the Merc book instead of the Hired Gun, one big ol' boomer that's definitely seen better days. There's already quite a few different versions of the Mitrailleuse across the French, Brit, US and German books, and while having more artillery units in the game may rub some folks the wrong way, having it as a Special Merc unit would perhaps even the playing field between those that do and those that don't. Not that its particularly good. But its cheap.
I wouldn't want to put the French mods on it directly, but there's ways around that, if you look for them.
> Step 1 : Recruit Gentleman Outlaw
> Step 2 : Use The Crew to Recruit a French Survivant Hero, give it Eiffel's Student & Apache Boss.
> Step 3 : ...
> Step 4 : Profit!
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>>98290968
I hope there's still a place somewhere for a gatling gun. They're emblematic.
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>>98291922
I don't see a need to add one myself, but I don't either care so much about it that I'll say no. It felt weird having a gatling before a "proper" cannon, which is why I switched the Hired Gun around halfway making it.
> picrel
Sorry if I'm dragging my feet on uploading tokens and books, I've been focusing on the Merc book, mostly formatting, which is not my strong suit. It will be done by Saturday, which is also when I'd like to get back to playing.
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>>98293116
Also, the Horde and The Monster needed a tiny bit of rework to properly work together (The Monster's Traits unlocked units it could already take) so he'll now have access to the "basic" Deep Followers through the faction's list, and get better choices through the Traits (for example, the Morlock one gives him Tall-Fins as Heroes and Morelock as Elite.). The rest of the Traits are unchanged.
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>>98293139
Seeing as The Amazon from the merc book is a character, wouldn't the basic unit for them in actuality be one from their own book?
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>>98295052
I wasn't planning on giving him any of them, the "Tribal Demigod" Trait gives him Warrioresses and Mu Nomad, I can give him the Apprentess as default models however, it won't break him any further than having access to Gorgs by default.
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>>98103438
I've downloaded an editable version of the Austrian, German, and Imperial Japanese/Satsuma books, and intend to conduct these outlined revisions. Once that's squared away, I can upload them to the vile application, so that 2E can eventually send them up to the Mediafire. No sense in loading more work onto his plate. However, I'll outline the adjustments here:

GERMANY
Luftkommando - Abseil (1 AP). A unit with this keyword may purchase grapping hooks or climbing gear, and when mounted in a flying transport, may make an abseil action to dismount the flying transport, without the transport needing to land. Place the unit adjacent to the flying transport's hex perimeter. 2 Silver seems fair, given that this is likely usually a once-per-game use, and it makes it so that German expeditions lead by an Oberleutnant can be accompanied by Luftkommando units and make use of the Zeppelin properly.

Oberleutnant - He's meant to be a generic leader. Adding 'Prone Fire', and giving him access to the Born to Lead Trait was the intention. The Schutztruppe Offizier is also going to get a make-over. A similar generic leader unit, but for the Askari death-star build.

Unterseeboote - I recall there being a discussion about having transport torpedoes, but I think writing those rules would be a nightmare. For the moment, the torpedo would be written as follows:
'Torpedo Aufladen!' - Place a 1-hex token representing the H1U Torpedo directly adjacent to the front arc of the Unterseeboote. At the start of the following turn, the player controlling the Unterseeboote may move the H1U Torpedo a distance of 10 hexes, in a straight line. The torpedo may not move outside of ocean or sea tiles. If the torpedo strikes an enemy model during the course of it's movement, the torpedo detonates. Resolve an immediate Penetration 4 , Lethality [B][B][B] hit against the enemy model. Something like that, anyway.
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>>98298668
C-93 - 2E and I went back and forth about the Long -1, and the rest of the stats on the gun. It may be my bias talking, but I do think having it have better stats is justified by the greater cost, in comparison to other colonial artillery. The game's we've tested it, namely against Tsardom/Deepfolk/French (I think we got a Germ/French game in at some point.) It doesn't seem too busted. You can only really force two of them into a list, and leave you with a minimum complement for a leader and several red-shirt Soldaten or Askari. I'd keep it as it is, and then just port the statline over to the Unterseeboote, as it features the same weapon as the deck-gun for use when surfacing.
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>>98103438
AUSTRIA

Faction Mercenaries Marked in Red - Just filling in the generic list of mercs available to other colonials will do the job for now.

Faction Traits - The two that are there seem fine. Adding some more Agarthan strangeness into them would be good, but I'm lacking creativity in that regard. Need at least three more.

PKZ - I think there was discussion of leaving it on the cutting room floor. No argument. I can't think of any use for it, other than as an observation platform for artillery, but I remember we were iffy about letting artillery fire 'indirectly'.
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>>98298668
I'll be on holiday for the next two days, but starting next week I can see about pitching in anywhere with this. I think that the neukraft rules could be made more engaging and representative for each unit rather than being simple stat consequences for one and I have a few ideas I can write up when I have the time.
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>>98298668
>>98298696
Tenative adjustments for the problems outlined above have been posted to the vile application. Happy to take additional feedback.
>>98300838
That would be excellent. Much appreciated
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>>98277494
I learned from my mistakes and decided to catch up before there's an actual physical book in the works. I loved the Mu priestess segment!
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>>98304655
Fuckin' saved.
>>98305115
Yeah, that was a bit of an acid trip to write. We didn't have a ton of material regarding their religion, by contrast to Atlan or even the Sky-clans. Sort of pulled it out of the air.
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>>98304655
Considering that OTL (to my understanding) some of the imperial German's tendencies towards civilians in their colonies/Belgium originated with their experiences against Francs-tireurs of the Franco-Prussian War, I wonder what differences there would be in the Agarthan timeline. Considering they had that whole internal conflict I assume they're still touchy about non-uniformed combatants but they'd at least have a different term for them I suppose.

Also 4chan is shitting itself for me today, posts may be slower
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>>98305923
The German aversion to partisan warfare originates farther back than that, but the 'free-shooters' phenomenon during the OTL Franco-Prussian War is the best known case. Clausewitz wrote a number of analyses of the Peninsular War, and the Russian Imperial resistance to Napoleon, and attributed a portion of the coalition success to the liaising of uniformed forces to civilian-soldiers, or what we would now describe as partisans.
Despite being applauded for his studies on formation tactics used in linear warfare, the Prussian aristocracy that dominated the officer caste disagreed with his conclusions.
The novel considers how this tendency can be developed, even in the absence of a conflict with France, and explored a situation that was more akin to the Nama and Herero Wars at the turn of the century.

https://en.wikipedia.org/wiki/Herero_uprising

Perhaps in the Agarthan timeline, the derision for partisans is more racially-oriented, and less of a concern for the honor associated with uniformed, organized combat, as it was during the Nama and Herero Wars. I think both cases still lead to a proto-Bandenbekämpfung doctrine being developed.
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Alright, I'm essentially done with the new Merc book, just trawling through the threads for art to put in. I'm looking for one specific piece for the cover, and I've been through the last year's thread at least 4 times now, I can't believe it'd be older than that, the one with the british cavalry charging toward you, with the Amazon on a Terrorsaur in the background, I believe it was called Unexpected Allies? Anyone has it saved somewhere?
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>>98309312
if you haven't seen it already, MapAnon posted a complete folder with all of his edits in one of these threads. It takes a while to scroll through but that would be your best bet.

As for Neukraft suggestions, 4chan has been kicking me ever since I got back from holiday so it might take a touch longer. I've made a start at least.
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>>98309800
If its the one in the vile app, unfortunately its not there, and the format of those isn't either something I can easily use. I'll keep digging for it a bit.
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File: Help of mercenaries v.1.jpg (1.27 MB, 1500x1162)
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>>98309312
Do you mean this one?
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>>98310880
YES! Thank you, I probably went over it a dozen time without realizing it. Well then, with that, it'll be done soon.
> picrel
Tried my hand at cutting some tokens for the ever hypothetical navy game. Map was just to have a background without the hexes.
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>>98297283
that makes sense
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Here we go!
77 pages in total, including Appendixes (ces?) for Necromancy, Muic Malediction and Prophecies (I don't think there's any source of Janara witchery in the book). I modified a bit the subfaction lists, pretty much only to find space for the models that didn't feature anywhere.
I fixed some traits on the Local Chieftain as well as added in a Hired Gun back, although a bit watered down (but cheap, it'll work well with any Engineer-heavy lists).
There are some formating glitches left to work out, as well as the Keyword part of the lists to fill up, but I don't want to wait any longer before getting to something else. Beside that, finishing the Leopoldville Villains, inserting a bit more "lore blurbs" and the Hero traits, its about as close to a "finished" product as I think we're going to get.
Anyone would be up for a game soon? I'm pretty much free until next Monday.
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>>98311279
I also found a good source of coloured topdown ~1880 ironclads, here's the Sachlen, the Victoria, the Henry IV and the Marceau.
I'd like to seriously go forward with this idea (finally), so if any anons have things they'd like to pitch, at the earliest possible stage, let me know. I have a few ideas but I don't want to settle on anything yet.
Things I'd like to explore (but again, don't want to commit to until I know where I'm going)
> Ships, but also other things like infantry, balloons, submersible, beasts and fortifications.
> The ships are the king of the battlefield (screw you Battletech, you barely-disguised naval wargame... *he says with 750 hours in MW5*), the rest is there mostly to grab land and get bullied by the naval assets, or try and support them.
> hexless map, or perhaps a mix so the ships aren't bound by the hex map, but the rest of the units are? Movement tools a la X-Wing would be pretty easy to do and use on TTS, so that's another option.
> I don't know if that's feasible, but if the tokens for the ships are large enough, perhaps we could have the turrets be "mobile" (as in, they are their own tokens sitting atop the ship?)
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>>98316011
I'm down for the next three days, GMT+3 20:00 or later.
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>>98316190
Tomorrow the 8th, 20:00 GMT+3?
Any specific lists you'd like to play against?
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>>98316488
I wanted to try Austria vs Tsardom.
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>>98316515
Damn, my luck with Austria hasn't been good at all, its going to be a rough return, I can tell. But might as well get it done.
I'll have the new version of the Tsardom book and tokens ready as well.
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>>98316621
I can play Austria if you'd like.
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>>98316676
Nah, I'm curious to see what I can do. how much, 150, 200 Silver?
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>>98316699
Let's do 150.
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>>98316746
Sold!
> picrel
> The Henry IV and Marceau are set upon by an Atlan flotilla of ram(bull?)ships and turtleships, overshadowed by a gigantic Titaniumclad. A Sky-Empire Barge and two Sky Bombers wait on the sides to pounce on any wounded prey.
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>>98316155
>>98319495
This would be a fascinating alternative game-mode. I think there might be a significant challenge in balancing colonial vessels with their Agarthan counterparts. Naval vessels of the pre-dreadnought era, especially of the premier British navy, are terrifying feats of engineering. These are weapons that fire shells weighing several hundred pounds at ranges up to 10 kilometers. There are a few naval wargaming rulesets that cover the battleship era, which might be useful for at least a tangentially-relevant reference.
It would be worth exploring things like fire-control mechanics, damage-control, optics, that sort of thing. It might be worth getting granular with it, insofar as the colonial forces are concerned.

There is a way to modify tokens in such a way that you can manipulate individual portions of the token, rather than the entire thing, but I'm not sure how this is done.
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>>98319866
>I think there might be a significant challenge in balancing colonial vessels with their Agarthan counterparts.
Yeah, we would have to lean very hard on the "weird Agarthan Science" side of things to justify giving Deep Nations something equivalent in firepower and range to the Colonial factions. Or always have them be swarm factions, which is a bit boring.
Deep Nations could have an edge over boarding actions and various other things to compensate.
> Atlantis : Highest quality of ships and crews, more survivable than other Deep Nations save Atlan's, but severely undergunned against anything that isn't made out of wood. Olm-Kataphrakt & a few submarines as well.
> New Mu : Swarm of forever-outclassed wooden warships, the worst quality crews possible, larger aquasaurs, with the occasional gigantic Old Mu Royal Navy surfacing for a snack. Morlock & Divers teams for boarding actions, skysaur knights as 2nd best Deep air support.
> Atlan : One gigantic Titaniumclad to rival the largest colonial ships, supporting a few squadrons of ram ships and turtle ships. Few units, relatively short ranges, most survivable of all Deep Nations (the Titaniumclad possibly being the most survivable unit in the game).
> Sky-Folks/Empire : Everything is in the Sky, touching the Floor is for dirty degenerates. Fragile, fast, but with small crews. Every form of air support (sky-spiders, cloudelifant, sky-divers) is a variety of the best you could wish for, but you are expected to do a lot of work with them. Sky-Bombing mechanic when you get an airship to path over the enemy's perfectly is hard to pull off but has the potential to delete smaller ships.
Alternatively, we make this one dedicated entirely to Doggerland, and bypass the need (atm, at least) to represent the Deep Nations. Maybe picrel could be the game map?
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>>98319866
What about movement tools?
Also, an idea for a "complement" mechanic.
> Only the bigger units (perhaps just ships) have a health pool like in 2e, to which you deal the same "type" of wounds (perhaps / as Scratch, X as Dent, and Grievous as Holes?).
> Infantry units and others simply have a "morale track" and an "effective/crew" stat.
> When Wounds would be dealt to units without a health track, they simply convert the Wounds into casualties : / : 1, X : 2, Grievous : D6.
> Taking hits and other things forces a Discipline check, moving the Morale track down. You remove a unit if the Morale track hits the bottom or its complement/crew stat falls to 0.
> Some amount of striving for realism means those stats could reach relatively high, I think the Henry IV had a complement of 650 and its not even a big ship for its class.
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>>98319495
I sent the list on the monstrous messenger.
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BUMP LIMIT REACHED, BAKING NEW THREAD

>>98321638
>>98321638
>>98321638
>>98321638



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