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File: j5.jpg (212 KB, 1800x2329)
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Previous thread: >>97983586

GURPS is a modular, adaptable system, capable of running a wide range of characters, settings, and play styles, with a level of detail varying from lightweight to completely autistic.
Optional rules allow you to emulate different genres with a single system, or even switch genres within a single game.

A nearly complete archive of GURPS books can be found by using the image. Never post direct links to the archive anywhere in plain text.

If you're wondering where to start:
- The Basic Set covers everything, including a lot of optional rules you probably won't use.
- A genre guide can be found in the archive, under Unofficial/GURPSgen. It tells you what extra books and articles you may find useful for many common genres.
- How To Be a GURPS GM is a good read even for players.
- GCS (gurpscharactersheet.com) is an excellent character-builder software, with page references to all the books and the option to export to both Foundry and Fantasy Grounds.

GURPS Basic Set 4th Edition Revised is supposed to come out on July 31st 2026.

TQ: As the GM, do you adapt the speed of your combat encounters up and down according to roleplay context? If so what are your ways?
>>
Steve Jackson is a nigger for not opening up the GURPS license and making it so if you wanna monetize any sort of GURPS content be it a sourcebook or an adventure, you have to go through them and will basically only go through if yoou are a SJG employee.
>>
olympusrpg is streaming GURPS Star Wars right now on Twitch
>>
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Last session I unironically rolled Aerobatics for something. It was probably the first time anyone in my group ever used it.
>>
>>98097853
I don't think I've ever seen a character take aerobatics in the entire time I've been playing this
>>
>>98098257
There have been lots of rules and skills that are used for the first time ever in my recent sessions
>>
>>98098257
I took it recently, its quite good for sci fi campaigns with the Felicia template. You can do some zero-g bullshit with it.
>>
>>98098257
I had to default it from Acrobatics but I succeeded both times. The wizard had cast Flight on me, and I was being shot by archers so I needed all the bonuses to Dodge I could find.
>>
The combat resolution cheat sheet that has been floating around has wrong disarm and aiming at weapon to damage it values for the modifiers.
>>
>read a bunch of GURPS books
>it's all the same, no actual flavor

I get that it's supposed to be universal but it seems like it's too universal. What am I missing?
>>
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>>98100449
Interesting, any particular supplement you are thinking of?
>>
>>98100608
I read through a bunch of the magic books and it's all "If you want to do divine magic, use mana with the name changed! If you want animism, use "talking to spirits" instead of "magery"!
>>
>>98100648
>no examples, no references
The state of the Internet in 2026
>>
>>98100449
>What am I missing?
Good bait, for starters
>>
Some interesting GURPS Ring of Fire/1632 marketing
https://www.sjgames.com/ill/archive/2026-05-25
>>
>>98102442
This is a better move for GURPS than doing 4e Vehicles? Really?
>>
>>98102922
>https://www.sjgames.com/ill/archive/2026-05-25
fresh new adventure and setting guy, featuring Johnny Cash
house rules galore
>>
>>98102442
Pretty shit they're making early access to the revised basic set tied into the kickstarter for ring of fire
>>
>>98102922
If and only if they do more Baen turd tie-ins
>>
Combat Resolution cheat sheet v.15

fixed definition of consequences of reaching 0HP or less
fixed melee modifiers to target a weapon to break or disarm it
>>
>>98106407
Holy shit this is grotesque
>>
>>98106866
well that's constructive criticism!
>>98106407
give up you're not going to fit 300 pages onto one sheet of paper
>>
>>98107097
It's not your sheet that's the problem, it's the ruleset.
>>
>>98106407
Combat Resolution cheat sheet v.15
(revised lol)

it would appear I messed up again, new fix for definition of Reeling (being below 1/3xHP)
so here is the updated one

>>98108279
amusingly enough your comment got me thinking how the ruleset really wasn't that bad at all and how you were exaggerating a bit and then started daydreaming about playtesting, then I go to the injury rules to reread, ready to pat myself on the back for finally having it all correct and wondering how many times I had to rewrite that section (dozens of times) and I notice reeling and get a sudden urge to double check in Basic Messy Set if it's accurate, turns out it wasn't
bro wtf!
\blog
>>
>>98106407
Needs page references
>>
>>98108499
Where are the rules for forced sex?
>>
>>98108670
Sex and Pregnancy supplement
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>>98108732
Could I get combat cards for those?
>>
is the lewd rpg thread leaking posters into GURPSgen or something?

>>98108750
if you can make them, you can get them
>>
>>98108801
I wish there were good rules for sex combat in GURPS, would be better than dealing with the peculiarities of the homebrew systems in that general.
Cinematic, Furious Fists stuff and some way to dispatch/weaken targets through gratuitous Erotic Art rolls and techniques leaning on it. Maybe it's just a question of refluffing flying tackles, triangle chokes and that kind of technique, but then you're just rolling Karate and Judo, and there's not that much distinguishing your rampaging fuck-machine from a clean martial artist.
>>
>>98108889
>sex combat
>tfw when everyone is expecting a regular combat and you bust out the sex combat rules
>>
>>98108889

a turbo alpha who lives and breathes by turbofucking soon brings upon themselves contenders to the harem, therefore the PC will first need to have good mastery of hand-to-hand combat, just saying
Evading Authorities
Social Engineering
Business (to be able to pay bills)
>>
Fresh outta ideas. Last session of my DF-esque game my players tried to kill a vampire who escaped, and the PCs didn't pursue because one of them was downed and they had to evac. Now they might want to hunt down the vampire for good. Where do I stick the bloodsucker next? I already did the vampire in a castle thing
>>
>>98110287
Is your issue coming up with a good explanation for where the vamp's next hideout would logically be? Or do you mean to say you just can't think of anything interesting?

In any case: Sun temple
>>
>>98110377
I can't think of anything logical and interesting
Although the temple does sound funny, they're currently city-based even though one of them has a phobia of crowds but city adventures come with their own problems
In this case it's me having pulled the city out of my ass and the extent to which it exists is an inn, two temples and a named slum quarter
>>
>>98110425
Slums are a great place for a supernatural blood sucker to hide out.
>>
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Posted my thoughts on Unluckiness and the old 3e disadvantage Jinxed.
https://baseds-cosmos.blogspot.com/2026/05/unluckiness-be-lady.html

>>98094907
>TQ: As the GM, do you adapt the speed of your combat encounters up and down according to roleplay context? If so what are your ways?
Occasionally, yes. I usually give players longer turns (~5 seconds) when they are all standing around waiting for stuff to happen. A good example of this was last week when players were trying to assault the Goblin Stronghold in the dungeon I am running. They were hiding around a corner and casting healing spells while the half-orc was beating a door down across the hall while the Goblins attempted to burn him to death. I did two five-second turns to let them heal someone who fell into a pit trap and almost burned to death from the aforementioned flames that the goblins were spewing from their arrow slits. I almost immediately switched back to one second turns when the half-orc busted down the door and started making Goblin jam. I do think that stuff like that makes sense in other contexts, but generally I just ignore turns before anyone is openly hostile, and when someone draws a weapon or the party starts to attack, I jump into turn order.
As for methods, just say "we are moving into 'x-length' turn order now" when needed, unless I am misunderstanding what you actually mean here. If you mean making enemies act as mooks in some situations and not in others, I have done that on occasion when we are nearing the last thirty minutes of the session and my player loot sheet for the week consists of a snickers bar, five bronze pennies, and a wish sandwich.



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