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File: Inkedcleric1-2_LI.jpg (302 KB, 840x1600)
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Welcome to Open OSR.This thread is for open OSR discussions. Including old-school D&D, retroclones, and broader OSR-adjacent games.

There is a general for those of you who prefer OSR games strictly inspired by the first decade D&D that can be found here >> 98074270

Please do not engage with trolls.

Previous thread >>98068871

Thread Question: Do you run classes as is or do you or your GM tinker with em?
>>
>>98098107
Why did you make this thread when >>98092835 is up? It's wholy unnecessary. Unless this is deliberate trolling/false flagging.
>>
>>98098134
Not my thread. I linked my thread which is now on the bottom near archival. This is the open OSR thread.
>>
>>98098107
Now to answer my own question, I like to tinker. I have been really digging swords and wizardry but still feel a desire to tinker with the classes. Currently it's revamping the theif and cleric
>>
>>98098107
>TQ
I’ve also been tinkering with S&W. The main things I’ve been thinking of swapping around are
1) fighter multi attack is changed from the “attacks against 1HD creatures attack up to your level” to just, “fighter gets an extra attack at level 5 and level 10. That’s just personal preference, I don’t want fighters being blenders too early. To make up for it tho fighter’s weapons count as being one damage die size larger, so they deal a bit more damage per hit than everyone else at all times. The other is
2) thinking of replacing thief skills with the Hyperborean d12 thief skills, so thief’s would start out being able to do things at a 40% chance then progress slowly up to 80-90% cap
>>
>>98098247
Also, changing things with the Berserker from book of options. Instead of having to roll a d100 check to start raging, you can just rage at will but takes up a full round to do it. But once you’ve started raging you MUST bee line straight to an enemy, you cannot wait around or stop to strategize. You rage for rounds = to your CON and if you want to end your rage early you have to roll on that d100 chart to stop yourself
>>
>>98098247
>>fighter multi attack
Are you still limiting to 1 HD or just allowing more attacks?

>>thinking of replacing thief skills with the Hyperborean d12 thief skills,

What I have done so far, is rolled most theif abilities into one skill "thievery" , with the exception of climbing and hear sound. Hear sounds works the same but both climbing and thievery are modified saving throws. I will have to look at Hyborea again.

>>changing things with the Berserker
That is a great change. The d100 roll thing to use your core class ability is just bad.
>>
>>98098398
No, just straight up extra attack no string attached at 5 and 10. I feel like the “attacks only against 1HD creatures” kind of forces the DM to keep throwing larger and larger hordes of goblins just so the fighter can still feel useful compared to Paladins and Rangers at higher levels. And yeah, I really didn’t like S&W take on berserkers. The bonuses aren’t worth standing still for 6 rounds in a row. I wanted it to feel more along the lines of “ok you can rage at will but you better be sure this is what you want because you’re not stopping once you’re going”. Idk if you ever played LoL but I was thinking of Briar for that change
>>
>>98098450
On multi attack, I think that works. It's kinda like the 2e attack progression from weapon mastery


Not sure what LoL is.ButbI agree, it should be able to just do it's damned class feature. The one it's velt around
>>
>>98098510
Ugh, that last part should be "the one it's built around"
>>
>>98098510
LoL is league of legends. There’s one character whose main ability is basically rage. You gain movement speed, damage, attack speed and life steal but while you’re raging you don’t really have any control of the character. So you have to be really careful of when you use it or your just killing yourself
>>
>>98098807
Ah, gotcha. That makes sense with a berserker, they attack. It's what they do, charge in and attack everyone. The whole ideas of not being able to use your core ability is just off.
>>
Let me ask you guys a serious question. No trolling, okay? Genuine question:

At this point it must be obvious to the two of you too that there are literally just two people talking ITT, just like there were literally two non-shitposters in the last one (presumably the same two of you). Do you really think this has more longevity than /todd/ or /2eg/? You could take this shit to your X DMs and nothing would be lost to either of you. And hell, you're not even talking about 2e or anything else that wouldn't fit in /osrg/, so what do you even need a thread of your own for? Sincere question. How long do you figure on this lasting?
>>
>>98098997
It was more than two but not many. Timezones alone make it more than two. I get there is not gonna be a lot of talk and I personally am cool with that. The goal isn't to troll, it's to talk about OSR without a few guys screaming x isn't OSR.

The fact is some of us not welcome in the other thread. It's not about 2e but this insane revisionist ideology about what OSR is.I am not gonna change what OSR is to confirm to a few guys who don't want it there and I don't see a point in charging in there to troll it.

I am not gonna convert to some fringe ideology to be "allowed" to post in a thread. That's not be trolling that's just me dealing with the situation on this site
>>
>>98099146
NTA, but fuck off back to the /osrg/.
>If you asked them
And you'd be wrong. You're demonstrably wrong in a way that's basically undebatable, which is why you elect to troll because yoi'd lose any argument where you can't just scream over all the facts that contradict you.
>That didn't stop them from collapsing
The threads you're talking about only existed to create a second-class general that no new people would go to. The clique that hijacked the /osrg/ basically came up with a plan of drive everyone who disagrees with them away (mission accomplished, with that general now down to less than half of what it used to be) and then anyone curious about OSR would then go there to be indoctrinated into their cult.
>>
>>98098997
It’s obviously more than just 2 people, the problem at this moment is there’s 2 different non general OSR threads going at the same time, so the already split OSR posters are just split even more. Idk who the dumb ass is who keeps trying to create the “OSR Thread” instead of just keeping it as “Open OSR” because his thread always ends up flooded and trolled into oblivion. Also, as for your question why I don’t go OSRG. I’m currently running a 2e campaign. It’s sandbox, no kits, and I’m going to open the table at some point so others can join and have a PC stable. Am I allowed to talk about that game over there? If not, I’ll stay here
>>
>>98099371
Not any of these anons, but fuck of back to the /osrg/.

>but i said no trolling in muh troll posts!

First, telling you to stop posting your offtopic shit isn't trolling. Anyone going into a thread and saying "uh, this thread shouldn't exist" is a waste of carbon.
Second, you should fuck off back to /osrg/. The OP clearly showed was was on topic for this thread, and you whining that you can't stop discussion of real, full OSR wasn't in there.
>>
>>98099146
I did not troll. I stated nothing but facts. Just because flate earthers believe the earth is flat doesn't mean it is. They can have Thier echo chamber, I am not fighting them over it. I just explained why I don't use it.

I will keep making these as long as I feel like talking about OSR stuff here. The other poster will keep his up as long as he wants.

I am just posting a topic man
>>
>>98099330
Op here, I didn't notice the other guy posted one honestly. I just post a new Open OSR thread as the other is within 3 rows of the bottom. On a phone so those are rows are 2 wide.
>>
>>98099078
>insane revisionist ideology about what OSR
Faggot, it's one thread on one board on one website, and you cannot stand to let other people have something that you don't enjoy?
>>
>>98099390
Wow, what an incredibly normal and well reasoned argument, certainly people take you seriously and care about what you have to say!
>>
>>98099479
Son, I don't go there and have repeatedly stated they are welcome to it. Hell I liked it in my OP.
>>
>>98099460
>Not liking 2e = "flate earth"
>Thier
>Echo chamber
>But for god sakes I just want to be left alone!

Eat sand, you subhuman ditch-shitting nogames.
>>
>>98099492
>Son
Awww the fake hillbilly no games faggot who came here 3 months ago from RPGnet?

Cute to see somebody who is a literal self-admitted immigrant from that site trying to tell people what to do in their own turf.
>>
>>98099205
>that general now down to less than half of what it used to be
Do you actually have any evidence of this?

>>98099330
>I’m currently running a 2e campaign.
Why not just start /2eg/ back up to discuss that then? Seems like the obvious answer.
>>
>>98099371
>how long will this last
I don’t know and I don’t care. Who gives a fuck. Why even ask that if you’re not trying to get people back to osrg so it’ll look alive again? Congrats, you kicked out everyone you disagree with and now it gets one post every six hours. Hope it was worth it
>>
Ah some folk's bans are up. It was nice to have actual game discussion while they were gone though
>>
>>98099529
>Noooo you can't just have a quiet calm pleasant thread, you need to beg for all of the off topic retards who don't actually play games to come back and make inane posts!!!
>>
>>98098107
Hey Anon!
poster of >>98092835 here
please search the catalog next time
we are doing the same thing, no reason to always make a new thread every time
sorry if calling it 'open OSR' is that important to you, I honestly didn't think it was a big deal, and 'OSR thread' is just as good of a thread name imo

cool OP pic btw
>>
>>98099626
Yeah I didn't think to look, my bad there. I don't really have the search function on the phone and tend to just glace though.I was using Open OSR to show a difference between it and the guy who likes to make antagonist OPs. It's a long shot, but done of the trolls leave em alone
>>
>>98099748
>I was using Open OSR to show a difference between it and the guy who likes to make antagonist OPs
You're replying to that guy, Brainiac.
>>
>>98099748
>I don't really have the search function on the phone
>ESL nogames phoneposter retard cant figure out how to use the search function on 4chan
>>
>>98099491
Of course they do. I'm correct.
>>98099479
Not the guy you're talking to, but I just don't go to that thread because their position on the OSR isn't useful to me. You should probably go over to that thread if you agree with them though. Unless your position is so fragile that you have to break board rules by trolling in any thread that has an opinion you don't like. In which case, I mean, eventually a mod will get you, who knows when.

>>98098997
I'm not any of the people you're talking to and I'm glad there's a thread without the restrictions of /osrg/. I'm sad that posters like you aren't promptly actioned for shitting it up though. The last open osr thread had a lot of good discussion, so I guess that makes you really mad.
>>
>>98099773
>so fragile that you have to break board rules
not as fragile as running crying to the mods for help lmao
>>
>>98099748
>sing Open OSR to show a difference between it and the guy who likes to make antagonistic OPs
if I understand correctly what you are talking about, that anon made like one "OSR thread" with openly antagonistic OPs
doesn't make him the king of "OSR thread"
>I don't really have the search function on the phone
why do you keep using such an inadequate tool for internet browsing then? you shouldn't punish yourself like that anon
shit's just weird
anyway, try searching next time, we want the same thread to discuss the same things
>>
>>98100015
Why didn't you just wait for the thread to get lower? There was still active discussion going on
>>
>>98098107
>Thread Question: Do you run classes as is or do you or your GM tinker with em?

I generally run most OSR games pretty close to vanilla, largely because I want to give them (along with any modules) their fair chance. Not really fair to the designers to stray too far away from what they expected would be available to the players.

Problem is, the more I've played OSR games, the more I realized just how far game design has come over the decades. While there's plenty of good ideas, too good for them to be forgotten, there's also lots of stuff where the lessons I end up learning is why games have grown away from them. Stuff like random instant death, triggered by wanting to investigate something, and other dumb ideas where the game goes far away from any "skill" and just a matter of gambling and guessing what the designer was thinking.
>>
>>98099703
>it really was all just one guy
Trollcow is real! No wonder he projects so hard about his strawman.
>>
>>98100666
And now he’s banned again LMAO
>>
>>98100309
>>generally run most OSR games pretty close to vanilla, largely because I want to give them (along with any modules) their fair chance. Not really fair to the designers to stray too far away from what they expected would be available to the players.

That is fair enough. I have run enough D&D that I don't mind tinkering out of the gate, but it's not a bad idea.

>>Problem is, the more I've played OSR games, the more I realized just how far game design has come over the decades.

This is the core issue. We have better ideas of how to do such things and "well you just die" isn't really fun for most people
>>
>>98100666
There are a few of them, one came back after a 1 day ban. We might get the other on a few hours as he seems to be on European time
>>
>>98098700
You're right that piracy of books was not piss easy in the 80s but I think you're either greatly underestimating the cost to photocopy or greatly over estimating the price of the rule books if you think a photocopy was a quarter to a third of the price. It was a lot more than that.

Moldvay Basic is 68 pages including covers. You can drop 5 of those by omitting outside covers, title page, intro page, the already filled in character sheet. You could drop 5 more as the sample dungeon isn't vital.

At, best estimate of early 80s prices, 58 or 63 pages at 10 cents per page is $5.80 or $6.30. MSRP of the rule book alone was $6.00.

The inside cover used to be black but it was later blue, not non-repro blue but still harder for photocopiers to pick up. Even without that being blue there was a fair chance you either wasted a page or two adjusting the darkness settings from the last person who used the machine or you accepted that you were stuck with a couple of really bad pages.

To photocopy just 58 pages of Moldvay and make it a quarter to a third of the MSRP it would have been 2.5 to 3.5 cents per page. I don't know any print shop or library doing it for that of which could have done that. Bought in bulk paper was 1 cent per page and toner was 1 to 3 cents per page depending on how much writing and illustration. Charging 2.5 cents per page when it costs around 3 cents just on paper and toner let alone maintenance costs is not a great business model even as a loss leader.

Realistically, places would often charge more than 10 cents per page. You could easily have to pay 20 cents per page. That's $11.60 to $12.60 when the entire box set cost $9.95 brand new with adventure module, dice, and crayon.

AD&D PHB was around $12 in the early 80s. At about 130 pages you're looking at $13 to $26. It just didn't make sense.
>>
>>98101015
>$12 in the early 80s
You could buy a 3 bedroom house for that much back then.
>>
>>98102440
No, I did not. I stated me and the poster of the other thread up at the time had different goals
>>
>>98101015
https://www.reddit.com/r/DnD/comments/py71d9/dungeons_and_dragons_prices_through_the_years/

This reddit thread claims that B/X was 8.99 at launch, but notes it was hard to get a definitive number. Do you have a good source for six bucks? That honestly seems really low.

I could get a better deal than 10 cents a page without too much trouble in the 90s, but maybe it was actually more expensive back then. In which case it would be more like saving 30% off the retail cost, which makes it even more likely that no one was pirating it. I found the claim that B/X was easy to pirate to be very convenient and frankly stupid, as the other poster had made it up when faced (unexpectedly) with my claim about piracy today being widespread, instant, and easy- meaning that some players of modern games simply have never purchased a book or paid a dime. Which was almost never true back then.
>>
Not involed in this do far but.

Something to think on, not everyone had easy em access to a printer. Outside magir cities you had a lot more limited options. So how easy and how much it cost could vary wildly. That's if you even could get it scanned to copy, I know I couldn't have. So they idea you could just copy the books really depends on access and honestly would have been far harder than just finding the box,which wasn't easy here either
>>
>>98105104
>the /osrg/, where the OSR has traditionally been discussed on 4chan (including open homebrew/2e discussion and some degree of NuSR discussion).
This is a lie though, there was absolutely no 2e discussion in /osrg/ except occasionally to tell 2e posters to fuck off. I don't understand what the point is of pushing this lie, even if you're the most diehard 2efag of all time it's just an obvious falsehood.
>>
>>98104243
Every government building has a printer, including town halls and libraries.
So anyone with a brick and some courage had access to a printer.
>>
>>98105222
Now days, I am pretty sure my library didn't have one back in the 90s. Hell the court house had a dot matrix printer back then.The one with the ribbons and the tear away hole punch sides
>>
>>98105222
Yea well they didn't do that to photocopy fliers to promote politics that would have reduced the power of big corporations, which everyone is already mad at and has been for decades. They sure as heck wouldn't risk jail time to avoid spending 9 bucks.

So, speaking of old books, did anyone ever use Swords and Spells (the mass combat addition to OD&D) as a baseline for anything? Some of the rules in there struck me as the sort of thing you wouldn't have unless you playtested a bunch (like the rules involving movements, attacks halfway through moves, switching back and forth between teams on each turn), whereas other things just seem like I have no idea where they would be from.

I'm sure some people have actually ran combats with it, both back in the day and today to check on it, but has anyone taken it and tried to patch the things they didn't like (like a version that uses dice or whatever, etc.)?
>>
>>98105314
>>Swords and Spells (the mass combat addition to OD&D)

Never even heard of it honestly. I went and looked it up and while it looks interesting from a historical view, I don't think I would ever use it simply because their are better ways to do what it's trying to do.

I think some of the ideas likely got folded into other things, but D&D moved away from the war game approach faily fast
>>
>>98105692
>I think some of the ideas likely got folded into other things, but D&D moved away from the war game approach faily fast
It held onto it DEEP into 3.0.
They just kept trying with different attempts, and I think every version of the game had one (or several) attempts to establish some formalized war game/mass combat system.

BECMI had War Machine, AD&D had Battle System (with several modules specifically designed for it) along with Birthright's own system, and 3rd edition had Heroes of Battle along with trying to bring back Chainmail as a stand alone wargame, which changed into the D&D Miniatures Game, which then changed into D&D Heroclix.
>>
>>98105787
Yeah the company kept trying to push it and it failed every time, because the RPG fan base moved away from it.
>>
>>98098107
I'm always looking for cool monsters, but I think I've started to lose sight of what actually makes a monster cool.

I've been re-reading the Displacer Beast entry for a while now, just over and over again, and I don't know if it's cool or very stupid.
>>
Why no just make a 2e thread.
>>
>>98106908
Most other OSR material is compatible with 2e and 2e material is compatible with most other OSR games. The pre-modern editions are also so closely connected that discussion naturally flows from similar games.
2e may not be the most popular OSR system, but that's not a reason to exclude it, and excluding it also warps what the OSR is about.
>>
>>98106855
It's stolen from a sci-fi book IIRC. I think it's cool, kinda deadly and spooky. It's not where you think it is, but you can see it
>>
>>98106908
Why? 2e stuff is just normally talked about with other OSR stuff. It doesn't need its own thread
>>
>>98106951
They clearly don't want to talk about the type of play that 2e has though. Trying to force it into their thread seems like a bad idea no? It would just cause further arguments in the threads.
>>
>>98106855
I've always thought it was too "space alien" for a fantasy game.
>>
>>98106951
>excluding it also warps what the OSR is about
Oh my god, what if people got the idea that the OSR is about player-directed dungeon and wilderness exploration instead of plot railroad storyshitting!!!
>>
>>98107007
I mean, science fiction and fantasy are effectively the same genre, anon. It is why adventures like "Expedition to the Barrier Peaks" is a thing. Hell, Arneson was playing in a Roman-vs-Britons wargame once and had a druid pull out a phaser to destroy a war elephant, and his group just rolled with it.
>>
>>98104243
>Outside magir cities you had a lot more limited options
Kinko's was founded in fucking 1970. And yes, it had franchises in small towns so don't try THAT canard.
>>
>>98106951
Really fascinated by this cover
>>
>>98107023
>I mean, science fiction and fantasy are effectively the same genre, anon

There's a right way and a wrong way to mix them, and EttBP may be the genuine worse way to go about it.

Mixing genres successfully is a skill that requires a fairly comprehensive understanding of the various elements relative to and in contrast with each other. If the goal is comedic absurdity, you can go ahead and just slam a flying saucer into a fantasy world and call it a job well done. But, it becomes that much harder to take the rest of the setting seriously once you've done that.
>>
>>98106988
>2e stuff is just normally talked about with other OSR stuff.
Not really.
>>
>>98107057
>may be the genuine worse way to go about it
Worse than what?
>>
>>98107035
Dude there still isn't a kinko with a 100 miles or me. That's in 2026, much less on the 90s. There is a staples 30 miles away now though
>>
>>98103982
>I could get a better deal than 10 cents a page without too much trouble in the 90s.
I don't doubt it but if go back a few posts you'll see the topic is piracy in the '80s not the '90s. The '90s are a lot later in terms of photocopying.

A smallish increase in paper price from 1980 to 1990 was more than offset by photocopiers maturing as a technology. Cost to buy/lease, maintenance contracts, and toner prices all dropped, like actual sticker prices went down by 25%. Even today the price nominal price for toner is about half of the 1980 price. Uptake of photocopying meant competition between copy shops worked in the consumer's favour too.

The net result is that from 1980 to 1990 photocopying prices dropped, easily down to 5 c per sheet though as you experienced paying 10 c per sheet in the 90s was not unheard of.

>reddit thread claims that B/X was 8.99
>$6 honestly seems really low.
Please read more carefully as you're comparing apples and oranges. I said "MSRP of the rule book alone was $6.00" and that's kind of high for a single book small. That reddit guy says he doesn't know if $8.99 was for the box set or just the rule book and that he was just guessing anyway. He attached the same footnote to Menzer Basic which he priced at $12.

1983 catalogues list Mentzer box at $8.99 not $12. 1981 catalogues list Moldvay box at $7.99 and $10.99. $8.99 is plausible for Moldvay even though I've never seen that. These aren't "at launch prices" but they're in the same year, even if $10.99 would have been a stupid price to pay considering what other stores were charging.

In 1981 GW sold the Moldvay box set for £7.50 and the book for £3.50, that's a price ratio of 2.14:1. If TSR sold the items in the same price ratio, $7.99 to $9.99 for the box means $3.73 to $4.66 for the book. If the book cost less than $6 that amplifies my point that photocopying wasn't a practical option.
>>
>>98107066
Yeah, it is. That's the normal place to talk about it outside a few spaces devoted to settings. It's normally all over OSR communities.
>>
>>98107051
It's the weird sword, right?
>>
>>98107132
NTA, but the "10 SECRETS YOUR DM DOESN'T WANT YOU TO KNOW" definitely has caught my attention.
>>
>>98107110
>It's normally all over OSR communities.
Nah, not really.
>>
>>98107141
https://archive.org/details/DragonMagazine260_201801/DragonMagazine275/page/62/mode/2up

Disappointing.
>>
>>98107110
Ignore that troll.
>>
>>98107051
>>98107132
He's a cutie.
>>
File: IMG_20260525_213742965.jpg (3.99 MB, 4080x3072)
3.99 MB JPG
>>98107157
>Robin D. Laws
Neat.
>>
File: Black Destroyer.jpg (119 KB, 578x721)
119 KB JPG
>>98106982
Based A E van Vogt enjoyer. (You're probably not, not many are, but you're right that it comes from a scifi story.)

>It was then Coeurl recognized suddenly that he was on familiar ground.
>
>He stopped short. Tenseness flamed along his nerves. His muscles pressed with sudden, unrelenting strength against his bones. His great forelegs — twice as long as his hindlegs — twitched with a shuddering movement that arched every razor-sharp claw. The thick tentacles that sprouted from his shoulders ceased their weaving undulation, and grew taut with anxious alertness.

Gygax just copied the appearance. The displacement effect isn't from the story. Instead the creature communicates with electromagnetic waves and can use this power to disintegrate or at least instantly severely weaken interatomic bonds in super strong metal that even human disintegration rays would take a minute on. Unlike D&D, it's also intelligent.
>>
>>98107141
I may still have that one somewhere

>>98107169
Half orc paladin sounds fun
>>
>>98107184
>Wow that displacer beast looks fami
>It was then Coeurl recognized he was not alone
>Coeurl
Well goddamn.
>>
>>98107184
The appearance is nice. It's a proud gamer tradition, stealing looks and ideas and reading them. Although the beast does sound cool.

>>98107224
What game is this from?
>>
>>98107141
>>98107157
This is something DMs would want their players to know.
>>
>>98107339
Final Fantasy 14, but Coeurls have been in the game since FF2. Always figured they were just displacer beast expies. Never knew the name was a reference.
>>
>>98107110
>It's normally all over OSR communities.
Where? People in OSR communities just talk about 1e retroclones and stuff derived from that, not 2e.
>>
Man, this troll is THIRSTY.
>>
>>98107715
I recall Paizo published it once under some deal they made with the estate. It's PF 1e stats but seems like they kept it closer to the source material
https://www.aonprd.com/MonsterDisplay.aspx?ItemName=Coeurl
>>
>>98107161
>>98107731
>NYOOOOO you can't just disagree with meeeeee
>what do you think this is, a discussion board?!
kys tbqh
>>
What 2e "OSR" content is there? Everything is 1e/clones, tips on running 1e/clones, and adventures for 1e and its clones.
>>
>>98107927
>What 2e "OSR" content is there?
You're correct, there isn't any.
>>
>>98107927
1e and 2e are pretty much the same system. Folks just run 1e stuff or bx stuff. 1e stuff runs with zero changes needed. Mostly in OSR circles you mix and match stuff. There was one guy in a OSE topic talking about using the 2e DMG with it.

All the pre 3e stuff just works together with little effort
>>
>>98107927
>>98107932
2e is OSR because the system itself is backwards compatible with 1e. you can just use 1e content with the adnd 1e/2e system. I'm not gonna argue dragonlance modules are OSR because they're railroads, but what arguement do you have against using the setting itself to run an OSR game?
>>
>>98107986
Out of morbid curiosity, was 1e dragonlance as bad as 2e dragonlance?
>>
>>98108010
if by bad you mean railroady, then no. 2e dragonlance is a little better actually. they're plenty of forum posts that talk about it if you look a little bit. (I think the stories are fine, I'd just rather read the books then play the modules).
>>
>>98107942
But no one ever talks about running games in 2e style or using 2e rules and retroclones never bother with using 2e mechanics and they never make adventures to be run in 2e's narrtive style?
>>
>>98108033
I have no desire to dig deeper into the bullshit that is dragonlace. Fuck that setting
>>
>>98108065
can you elaborate?
>>
>>98108056
I get the feeling you're busy bsd faith arguing here. But 2e "style" isnt really a thing. And lots of folks use 2e mechanics, they just pick and choose. 2e is mechanically the same system as 1e with some common house rules added and a ton of options. It's used interchangeablely man. You need to frequent more OSR communities as it's clear you haven't been exposed to many of em.
>>
>>98108074
I thought fuck that setting was pretty easy to understand lol. I think it's a bad setting, it may work as a book but it just doesn't as a setting. I hate the races and plot and magic system. I can't think of a single thing I personally find redeeming about it. I find it amusing it was seemingly worse in 1e though.
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>>98108080
I've genuinely never seen people talk about 2e stuff out of these "Open OSR" threads. Not discord communities, not the discords for retroclones, not the blogs for osr stuff, not the adventures for osr.
>>
>>98108141
Dragonfoot has a decently active 2e form, it gets brought up regularly on reddit and gaming discords, it just depends on which ones you are on. As I said people mix and match
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>>98108080
>2e is mechanically the same system as 1e
Wrong
>>
>>98107927
The lion's share of OSR content is actually for Basic/Expert and its clones, but there's definitely a sizable 1e contingent, especially for larger projects.

If you want 2e specifically, check out the Merciless Merchants, they have a decent collection of 2e stuff of solid quality
>>
>>98108594
That's my point. The OP is trying to force discussion of 2e where people clearly don't want it.
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>>98108646
I mean there's no point rehashing that. Everyone knows this is the case except OP.
This is their weird little hill, they want to die on it and there's nothing anyone else can do except start make sure the Japanese Holdout with down syndrome doesn't do too much damage to the rest of the community when he breaks into peoples bins for dinner occasionally while screaming about the BrOSR Gaijin.
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>>98108080
>2e "style" isnt really a thing
lmao, UNreal
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>>98108203
Ignore the troll.
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>>98109175
>When somebody proves you wrong, stick your fingers in your ears and shout "lalalala I can't hear you, you're a troll".
>>
>>98108646
No, I have not done that.
>>
>if you've failed and revealed yourself as just a troll, troll harder
>>
>>98107224
>>98107339
>>98107573

The Coeurls in the actual stories are highly intelligent and can do all kinds of crazy stuff with vibrations. The import into D&D was always a pretty cheap knockoff, turning these guys into something smarter than a beast, but not usually dumber than a human. Basically the displacer beast is a coeurl if you're looking for where the concept came from, but it's just some kinda forest or fey threat that is beast-like but smart enough to plan an ambush and deliver some XP to your adventurers as written.

The final fantasy coeurl is much more honest about its inspiration, having the correct name, but it's essentially just a tiger that wants to fuck you up unless you can train it or something. In other words, it straight up is a beast, and as such is closer to the displacer beast of D&D than the actual coeurl- which makes sense, because Final Fantasy pretty much rips off D&D wholesale.



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