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How do you handle the dynamic when a criminal rogue or thief character is in the same party as holy characters "Of the cloth" eg: Clerics and Paladins. How do you play off the tension?
>>
depends on the reason we travel together, the external dangers we gotta face and the particular dynamic between the individual characters in question

>tl:dr
it depends
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>>98099001
Does it make for good IC bants?
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>>98098995
In my last game, the holy character was himself an ex-criminal who was attempting to steer the bandit in the group into eventually joining his organization. The two bantered about when it was and wasn't acceptable to skirt around the law and how to conduct themselves in the heat of the moment, that kind of thing.
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>>98099081
That sounds like a fun dynamic adds depth and flavor.
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>>98098995
Encourage the priests/paladins to convince the thieves/rogues to repent for their past crimes and change their ways. Encourage the thieved/rogues to steal the priest's/paladin's relics and pawn them for drinking money, then encourage them to buy drinks for the priests/paladins.
.
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>>98098995
Depends on what the players do. Try playing games for once.
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>>98099118
That's retarded. The relics of a paladin are worth way more then drinking money. No self-respecting rogue would pawn them off. That's shit you bring into an auction house.
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>>98099183
Correction; that's shit you bring into an auction house three towns away while smelling suspiciously of hair dye, and leave on a very fast horse afterwards.
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>>98099081
I'm playing a Cleric in a D&D 3.5e game of a deity that's all about action. So his convincing is more about showing rather than telling, although he does evangelize if the opportunity is good.
He also isn't too much of a stick in the mud, so there isn't much conflict with the rest of the party as long as we are all working towards the same goal.
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>>98098995
Try playing literally any of the fucking fantasy RPGs out there and tell us, you fucking retard.
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>>98098995
A clever player of the thief would make sure thier character never gets caught, can at least blame someone else, or use their skills in a manner that aids the forces of Light. If they are stupid enough to commit actual crimes right in front of the Law Enforcer Cleric or Paladin, they should expect to be punished for it.
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>>98099895
>>98099132
Everyone's talking about games except you guys, go fuck yourselves.
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>>98098995
Having done that sort of thing, I chose to play something of a deeply vicious pragmatist rather than klepto McB&E. You can still be evil, just something of a bastard whispering sweet nothings on the paladin's shoulder, rather than blatantly raping and pillaging constantly. After all, you probably would rather have the holy man alive and working for you than dead and/or working against you. You can also give 'moral justification' for whatever evil things you do ("I was going to donate it to the poor!", "He was drawing a knife!", "I thought I saw a demon summoned in that house!"). If you aren't an enormous, obvious blight on the universe the paladin should deal with ASAP, then you can probably get away with being a small boil on the ass of the local community.
>>
Confessionals exist so people are able to admit to the horrible shot they've done under the understanding thaylt the Priests being confesses to won't take legal action against the person or spread word of their confessions to others.

Look how Trigun treats Vash with this parry. You have two insurance stiffs there to minimalize damage and the actual priest is more of a degenerate than the wanted outlaw himself. It just takes the PCs not being cringelords about their archtypes to make work.

Btw, Cleric/Rogue and Fighter/Wizard are the canon best pairings.
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>>98098995
I make the thief a good catholic boy. Or the setting equivalent.

... This is a puckee thread, isn't it?



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