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Once upon a time, being the official tabletop game of some property could be good business. Some licensed games practically became legendary (Call of Cthulhu is arguably the biggest reason the Cthulhu mythos had the cultural impact it did over time).

1. What property (TV show, video game, book series, movie, whatever) would you like to see a tabletop game for?
2. Who would you like in charge of making it?
>>
>>98102833
idk, but I like WEG's dice system.

But to your question, I think the cause is the erosion of compartmentalized fan spheres. It use to be that everything required a good amount of mental buy in to get invested in, but with the internet, streaming, and other modern conviences, fandoms are less proprietary and and there is a greater will towards standardization and interconnectivity. (d20 everything for example rather than Star trek having its own system and star wars having its own system, etc). THis ironically causes less bulk diversity (most star wars fans playing one system, most star trek fans playing a different system), but does allow more niche diversities (little shit brews like 5 tourches deep, blades in the dark, Apocolypse engine) that arent attached to anything in particular.
>>
>>98102833
>Once upon a time, being the official tabletop game of some property could be good business
Right? That's why West End became such a publishing powerhouse and D&D's most-profitable line is buckaroo banzai.

Bro it's a tiny ass niche market with huge material and licensing cost run on shoe-string budgets by people who simply love doing it. Always has been.

>1. What property (TV show, video game, book series, movie, whatever) would you like to see a tabletop game for?
The Black Company. The guys who did Delta Green currently have the rights and are publishing it.
>2. Who would you like in charge of making it?
The author if someone could convince him to sit down w/ art directors and cartographers. But he's about three-hundred and eighty-four years old, so it seems unlikely.
>>
>>98111689
West End Games did very well. They collapsed because their parent company, which was tied to importing Italian shoes of all things, made a series of bad decisions that dragged down everything under it.
>>
>>98112613
"Doing very well" in TTRPGs, unless you're D&D or VtM in the mid 90s, is still peanuts. Even D&D needs to rely heavily on cross-sales to make it as a real corporation. It's not a big market. Even for the biggest names there are, it's not a big market. There just isn't that much money to be made at it.
>>
>>98112678
big is relitive. current DnD is still peanuts compared to Lockheed-Matrin
>>
>>98112613
>They collapsed because their parent company, which was tied to importing Italian shoes of all things
It's not at all weird that a retail and import company imports things for retail. What starts to get weird is when people claim WEG failed because of the O J Simpson murder trial. It's weird because sales of the type of imported Italian boot whose prints were found at the murder scene drove sales up. There weren't that many sold but if sales go up that's usually good. If they had been selling a lot and negative publicity made sales go down I'd see the connection but as small volume, not very big price, and sales improved I don't get it.
>>
>>98111689
>>98112678
You sound like the type of autist to get mad at phrases like "tall as a tree"
>um he's not even half the height of an oak tree???
Shit like Star Wars and the Ghostbusters RPG still raked in money, or do you think it was a better business move to not fucking get two big 80's movie IP's?
Is a local burger join not doing well just because it's not as big as mcdonalds? Classic /tg/ autism and pedantry and missing the point.
>>
I never played it but I was always fascinated by the claim that almost all of the EU lore stemmed from an 80's RPG, even a lot of the stuff in the prequels
>>
>>98102833
>>98111635
In the 90s in my hometown, nobody owned the actual D&D books. (We were in a remote town in appalachia. So instead, someone had homebrewed the Star Wars WEG RPG into a medieval fantasy setting. The first campaign I ever played in was using these rules.
Shamefully we ditched them when 3rd edition came around to the new local comic book store. I would absolutely LOVE to have a copy of those original homebrew rules that we had back then. I remember it was like a photo-copy of a photo-copy. And it was barely legible in some pages. And it also had hand-doodled art done by some local nerds. The only two pictures I can remember were a badass elf with a crystal sword, and a bikini-clad barbarian chick fighting... Goblins maybe?
>>
>>98102833
>1. Sectaurs & Dinoriders warband skirmish game with narrative and rpg elements
>2. Me.
>>
>>98114183
>even a lot of the stuff in the prequels
Very little made it into Lucasfilm canon as far as I can tell. What did make it in was often trivial, extremely trivial.

WEG invented the alien species names Twilek, Rodian, Aqualish. The named the Rim the Outer Rim. If you have some things WEG did invent that made it into the prequel movies, please tell because that's as far as I got.

>almost all of the EU lore stemmed from an 80's RPG,
These things made it outside the RPG I think

The funny jedi code
There is no emotion, there is peace.
There is no ignorance, there is knowledge.
There is no passion, there is serenity.
There is no chaos, there is harmony.
There is no death, there is the Force.

The rpg made model number for Han's space ship, like they did for other ships, weapons, vehicles, and pieces of tech.

Names for some aliens, like Walrusman got a name.

The BBY/ABY dating system.

There are/were big things in Star Wars lore that have nothing to do with the rpg. Thrawn was not made by WEG. Zahn was told to read the rpg books, and the rpg books later added Thrawn to their sourcebooks, but that's not lore stemming from the rpg. The rpg also made at least one sourcebook for the comic books by Dark Horse. The Marvel comics started before The Empire Strikes Back was even released, let alone the rpg.
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>>98102833
I just pulled out Rogue Squadron for the N64 for the first time in decades today. The main theme hit me like a ton of bricks. It hurts so bad what's happened to this series.
>>
>>98111635
>idk, but I like WEG's dice system.
Me too man, me too.
For me it's still as alive as it was back then.
>>
>>98118435
Fascinating
That's still quite a bit of influence on the franchise
>>
>>98111635
>(d20 everything for example rather than Star trek having its own system and star wars having its own system, etc)
NGL, IMHO the OGL allowing for a "d20 everything" back in the day was a good thing.
>>
>>98117915
>So instead, someone had homebrewed the Star Wars WEG RPG into a medieval fantasy setting
That sounds interesting, though that makes me wounder how that would exactly work. to my memory, the WEG system functions much more on a modern-sh skirmish assumption of cover, diving and stuff, and there was less of the pre modern style grinding out in the open melee with supporting fire. Meaning that people could die quick, but cover gave massive bonuses in weg to promote flanking and stuff, while (at least higher level) dnd stuff allowed a bit of tanking and hitting people even in cover.
>Shamefully we ditched them when 3rd edition came
think there are a number of d6 system rpgs out there and a few do medieval fantasy. I know that Mini 6 did, but I have only used it for sci fi because I already had a medieval fantasy system, so IDK how it works. Would be cool to see how you guys adapted different genres and general combat styles to a different level of tech and warfare.
>>
>>98102833
>What property (TV show, video game, book series, movie, whatever) would you like to see a tabletop game for?
New and up to date Warcraft stuff that wontbe riddled with stupid bullshit like making the MMO scale of the setting canon, finds interesting ways to flesh out societies, finds elegant ways to make some nonsense lore actually cool and gives the setting scale and size. Like no, if a place like Arathi has 3000 years of history and a glorious past as an empire on its back, it wonst just consist of 1 (one) single city and a few farms.
>Who would you like in charge of making it?
i have absolutely no idea and the chances of me ever getting the kind of treatment i wish for are even worse than winning the jackpot in the lottery
>>
>>98102833
It's really amazing if you think about it how Chaosium managed to not be any more successful with the kind of properties they had in their hands. Call of Cthulhu, Elric, Known Universe (why make the game just about the Ringworld?), they were even technically involved with WEG's Star Wars and Ghostbusters games. Like, don't get me wrong, Chaosium is super successful for a TTRPG creator but you'd think they'd be much more.



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