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>>98105123I think the basic excuse is "tyrannid genetics shit" and leave it at that. The only times I can think of special attention for what a nid's weapon is made of is the bone sword and the crushing claws.
>>98105279>Ship names you've used or stood out to you?In the Black Crusade campaign that I play in, the Slaanesh-corrupted Iconoclast-class destroyer that we travel around in is called the Parumortem. Subtle.
I named a pilgrim ship the Mare Viator one time. It just sounds nice in my head.
>>98105279>TQMy players named their ship Miseria Invicta, because it's been established that their dynasty has been around since forever, but somehow was always poor and insignificant as shit
they should give Dark Angels disintegrator weapons in 40k so they keep the idea that they have exclusive weapons since everyone has an abundance of plasma weapons these days
>>98105279>Ship threadFuck yeah.>TQTransport I looted: Grand Designs (I envisioned a fleet, of which this was the second ship. I got to four.)Mass conveyor: Alderamin (named for a once and future pole star, intended to be the lead ship for the Polaris-class megayacht)Starting Firestorm frigate: Fist of Navaar (40kification of the name of an RPG character I once played, who liked laser weapons)Endgame Cardinal-class heavy cruiser: Wrath of Navaar (bought it with an STC fragment. Game died before I could fly it.)Planned ship for a discount Jack Sparrow: EbonstarI've always thought the name Dawson's Testament has a good sound to it, in reference to the relevant filk song.Mass Effect has Harbinger, and it really doesn't get better than that.Terminus Est is peak 40k.I'd like to give a special nod to the term 'battlestar' from the media of the same name, it just has a nice punchy feel to it, and it's an interesting abbreviation of what I assume to be battle-starship.>>98105597'Sea Traveler' may be a bit on the nose, but it does have a good sound to it.>>98105788Heh.>>98105884>power creep is good and coolNo.
>>98105279Hasn't happened yet but for the Only War campaign the unit that my players are a part of will include the transport ship "His Great Purpose CLXIII" as a proper name (it was made on a industrial world with a particularly pious governorship), but informally known by the veterans as "Ration Tin" for how tightly packed it gets when they're landing on a planet/taking off.Of course this is more a troop/vehicle transport ship than a proper battleship so it's not the same.
>>98105279>Ship names you've used or stood out to you?One team named their ship the Windu's Saber because it was a BFG RT cruiser that I painted purple.One peep in Deathwatch tried to name their ship the "Eye of Terra" and it took EVERYONE to convince him that it would be a terrible idea. They settled on "Blade of the Long Watch" with another player grumbling that every ship seems to be named after a sword or something.One team (Necrons) didn't even bother naming their ship. They felt it would be more ominous if it was one of nameless many.Many have learned to fear the Gloriana-class Titanship "Tiberian Sun" and the Gloriana-equivalent Tombship "Typhon Imperator", the two most powerful voidship-scale vessels in the area.
>>98105013All of this. People who need a "good guy" in their games should just go get into literally any other IP in the history of man, instead of ruining what makes 40k special.>>98105123>>i'm surprised there's no more info about genestealers. Why would you be? When do they ever go into that much detail about a creature's natural weapons, and what does it matter? If the GM lets you make a weapon out of the claws, he does, otherwise it's moot. Personally, I might do a Kharn the Betrayer and use its claws for the teeth of a chain weapon. Might give it razor sharp or something, although you'd think if it's that easy, this would be a super common thing to do, given how many genestealers are killed across the galaxy. I wouldn't expect the weapon to be too amazing, though, at least not without the monstrous strength of a 'stealer behind it. On the tabletop, those things are stronger than space marines.
>>98105279>Ship names you've used or stood out to you?I like grandiose names. Some of my cruiser+-sized ships include:The Magnum OpusThe Fire of His VengeanceThe Last Argument of KingsThe Manifest DestinyThe Benevolent IndifferenceThe Destroyer of Eternities
>>98106434>One peep in Deathwatch tried to name their ship the "Eye of Terra" and it took EVERYONE to convince him that it would be a terrible idea.Reminds me of the guy who wanted to name his ship 'Horace's Revenge'.
>>98104907Thank you, Anon
Two Mars Macrocannons or single Ryza Plasma Battery?
Do you think reducing the size of the Imperium solve any of its problems? Governing over a million worlds over such a wide area with all those cultures might be easier if they had fewer to keep track of.
>>98108120You need to provide more context, but in a general sense, more is better. Two Mars.If you're using Mathhammer rules, I'd advise taking the Ryza and a Jovian missile battery for shield-popping.
>>98108593The Imperium doesn't keep track of them though. Or govern them, for that matter.
Anyone got a link to the W&G 3.0 core? I can only find the 2.1
>>98105279>ship names you’ve usedEmperor’s Weenis
>>98106434>another player grumbling that every ship seems to be named after a sword or something.>I know we've got the Gladius but hear me out, what if we renamed the Hunter the Sabre and the Nova the Claymore? >Captain of the Penetrators