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Shipshape Edition

>RPG Rulebooks
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>WANG/Imperium Maledictum News
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>Bestiary, armoury, weapon quality and NPC database
http://www.40krpgtools.com/
>Dark Heresy 2e Character Creator:
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>General 40kRPG Encyclopedia
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>Offline Combined Armory (v6.48.161023)
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>Make your maps look just like FFGs
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>Homebrew
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https://mega.nz/folder/ouxCVIJD#ZdGQx36Dg4I3GfM7-kyoYw

Previous: >>97994888

Ship names you've used or stood out to you?
>>
>>98105123
I think the basic excuse is "tyrannid genetics shit" and leave it at that. The only times I can think of special attention for what a nid's weapon is made of is the bone sword and the crushing claws.
>>
>>98105279
>Ship names you've used or stood out to you?
In the Black Crusade campaign that I play in, the Slaanesh-corrupted Iconoclast-class destroyer that we travel around in is called the Parumortem. Subtle.
>>
I named a pilgrim ship the Mare Viator one time. It just sounds nice in my head.
>>
>>98105279
>TQ
My players named their ship Miseria Invicta, because it's been established that their dynasty has been around since forever, but somehow was always poor and insignificant as shit
>>
they should give Dark Angels disintegrator weapons in 40k so they keep the idea that they have exclusive weapons since everyone has an abundance of plasma weapons these days
>>
>>98105279
>Ship thread
Fuck yeah.
>TQ
Transport I looted: Grand Designs (I envisioned a fleet, of which this was the second ship. I got to four.)
Mass conveyor: Alderamin (named for a once and future pole star, intended to be the lead ship for the Polaris-class megayacht)
Starting Firestorm frigate: Fist of Navaar (40kification of the name of an RPG character I once played, who liked laser weapons)
Endgame Cardinal-class heavy cruiser: Wrath of Navaar (bought it with an STC fragment. Game died before I could fly it.)
Planned ship for a discount Jack Sparrow: Ebonstar
I've always thought the name Dawson's Testament has a good sound to it, in reference to the relevant filk song.
Mass Effect has Harbinger, and it really doesn't get better than that.
Terminus Est is peak 40k.
I'd like to give a special nod to the term 'battlestar' from the media of the same name, it just has a nice punchy feel to it, and it's an interesting abbreviation of what I assume to be battle-starship.
>>98105597
'Sea Traveler' may be a bit on the nose, but it does have a good sound to it.
>>98105788
Heh.
>>98105884
>power creep is good and cool
No.
>>
>>98105279
Hasn't happened yet but for the Only War campaign the unit that my players are a part of will include the transport ship "His Great Purpose CLXIII" as a proper name (it was made on a industrial world with a particularly pious governorship), but informally known by the veterans as "Ration Tin" for how tightly packed it gets when they're landing on a planet/taking off.
Of course this is more a troop/vehicle transport ship than a proper battleship so it's not the same.
>>
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>>98105279
>Ship names you've used or stood out to you?
One team named their ship the Windu's Saber because it was a BFG RT cruiser that I painted purple.

One peep in Deathwatch tried to name their ship the "Eye of Terra" and it took EVERYONE to convince him that it would be a terrible idea. They settled on "Blade of the Long Watch" with another player grumbling that every ship seems to be named after a sword or something.

One team (Necrons) didn't even bother naming their ship. They felt it would be more ominous if it was one of nameless many.

Many have learned to fear the Gloriana-class Titanship "Tiberian Sun" and the Gloriana-equivalent Tombship "Typhon Imperator", the two most powerful voidship-scale vessels in the area.
>>
>>98105013
All of this. People who need a "good guy" in their games should just go get into literally any other IP in the history of man, instead of ruining what makes 40k special.

>>98105123
>>i'm surprised there's no more info about genestealers.
Why would you be? When do they ever go into that much detail about a creature's natural weapons, and what does it matter? If the GM lets you make a weapon out of the claws, he does, otherwise it's moot.

Personally, I might do a Kharn the Betrayer and use its claws for the teeth of a chain weapon. Might give it razor sharp or something, although you'd think if it's that easy, this would be a super common thing to do, given how many genestealers are killed across the galaxy. I wouldn't expect the weapon to be too amazing, though, at least not without the monstrous strength of a 'stealer behind it. On the tabletop, those things are stronger than space marines.
>>
>>98105279
>Ship names you've used or stood out to you?
I like grandiose names. Some of my cruiser+-sized ships include:
The Magnum Opus
The Fire of His Vengeance
The Last Argument of Kings
The Manifest Destiny
The Benevolent Indifference
The Destroyer of Eternities
>>
>>98106434
>One peep in Deathwatch tried to name their ship the "Eye of Terra" and it took EVERYONE to convince him that it would be a terrible idea.
Reminds me of the guy who wanted to name his ship 'Horace's Revenge'.
>>
>>98104907
Thank you, Anon
>>
Two Mars Macrocannons or single Ryza Plasma Battery?
>>
Do you think reducing the size of the Imperium solve any of its problems? Governing over a million worlds over such a wide area with all those cultures might be easier if they had fewer to keep track of.
>>
>>98108120
You need to provide more context, but in a general sense, more is better. Two Mars.
If you're using Mathhammer rules, I'd advise taking the Ryza and a Jovian missile battery for shield-popping.
>>
>>98108593
The Imperium doesn't keep track of them though. Or govern them, for that matter.
>>
Anyone got a link to the W&G 3.0 core? I can only find the 2.1
>>
>>98105279
>ship names you’ve used
Emperor’s Weenis
>>
>>98106434
>another player grumbling that every ship seems to be named after a sword or something.
>I know we've got the Gladius but hear me out, what if we renamed the Hunter the Sabre and the Nova the Claymore?
>Captain of the Penetrators
>>
>>98106434
>One team (Necrons) didn't even bother naming their ship. They felt it would be more ominous if it was one of nameless many.
based and oldcronpilled
>>
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In in death, I still bump.
>>
What happens to Tau souls after they die? They have souls so dim daemons can't see them in life.
>>
>>98114239
They almost immediately dissolve
>>
I've been reading through old necron stuff, and this is the first time I caught that Gauss weapons work via teleporting the material they hit away. Where do the Necrons send all the flesh and viscera that get flayed off in raids?
>>
>>98114731
Space Arby's meat vats.
>>
..are there any RT setting conversions for 30k?
>>
>>98115312
There isn't much to convert, it'd just be a different flavor of game. Maybe make some weapons and tech more common.
>>
I’ve considered an Only War game Tyranids as the main antag.
Anyone have any tips from experience? What should I be aware of when/besides porting the deathwatch nids over to only war?
>>
>>98117922
Most Tyranid organisms larger than your basic gaunt will likely be able to solo most low-mid xp PC squads (especially since they're unlikely to actually be encountered on their own and will rather be accompanied by a bunch of smaller nids). Keep that in mind and reserve larger beasts for boss fights, monsters they're supposed to run away from or encounters they have to be smart to survive (for example by using the environment, some heavy weapon or vehicle lying around, or getting some assistance to actually take the thing down).
Your open battle scenarios will probably largely be massive, with huge hordes of nids and plenty of ally squads fighting alongside the PCs (make sure you check the rules for mass battles). Meanwhile scouting assignments and such will probably have to be very stealthy, because the second your characters alert a larger number of nids and get an entire swarm of them or a larger monster on their heads they're basically cooked.

Narratively speaking, you're running a campaign with an antagonist that's faceless and devoid of personality, so the allies will have to do most of the heavy lifting to make things memorable. Make sure to give them some distinctive NPCs from their regiment to bond with between missions. Portray how the soldiers react to facing an endless swarm of monstrous enemies and the horror of their bio-weapons. Portray the horror of the civilians whose home is literally being terraformed and devoured in real time. If you want to have some signature antagonists, you can introduce nids that are so infamously dangerous they've already became a legend of sorts among soldiers and hunting them down would bring plenty of glory.
Check out the Orpheus Salient sections in Jericho Reach and Achillus Assault, they have plenty of tips on how to run a campaign with nids as the main antagonist and much of it should be relevant for OW as well
>>
>>98117922
Nids are a horror show for IG, particularly on foot. They come in swarms unless if it is a lictor in which case someone is burning fate/dying. PCs would need a lot of backup characters or the hand of the emperor guiding everything they do. A regiment with vehicles is recommended.
On the mechanical side, there is a section in the GM chapter of the core book for porting things over from the other games.
>>
>>98106434
>it took EVERYONE to convince him that it would be a terrible idea.
How does that work?
>"it's one of the most noteworthy features in the galaxy in the lore"
>"nah you're pulling my leg"
>>
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Are areas with lots of Tech Priests dusty? Most dust is flakes of human skin. Since they are mostly metal do they not have a lot of dust in their areas?
>>
>>98119686
Most tech priests and servitors are not completely machine. Those are only the upper tier. They still use a lot of incense burners which might accumulate over time as well.
>>
If counter-grav tech are rare and valuable, how come there are so many servo-skulls?
>>
>>98120740
*is rare and valuable
>>
>>98120740
>>98120745
Counter-grav tech isn't rare and valuable. Counter-grav tech strong enough to lift anything of significance is rare and valuable.
>>
>>98117922
A single warrior would absolutely ass rape the PCs without even a courtesy finger. That's the smallest synapse creature, and you're not gonna encounter just one warrior.

You might want to break lore a bit and need the nids a bit, and use formations for more cinematic "killing tons of aliens" battles
>>
Hello! I'm planning on running a Rogue Trader Game for my friends soon.

I was wondering if there are any books that go into the day-to-day life of an imperial citizen (to counterpoint that with the life of a rogue trader) and if there are any books that act as dictionaries for the terms in the setting.

I have ready the 10th edition rulebook and imperial guardsmen codex for the lore pieces but I'm looking for more.
>>
>>98121501
I'd recommend Warhamer Crime series. Also, Warhammer Horror series, but less so
>>
>>98121501
Read the Dark Heresy CRB's fluff segments, then read the Rogue Trader CRB's fluff segments.
>>
>>98121526
I think Inquisitor's Handbook might also be useful
>>
I have heard there has been a full leak? Any chance to get directions to said leak.
>>
>>98118081
>Most Tyranid organisms larger than your basic gaunt will likely be able to solo most low-mid xp PC squads
I dunno about that. A couple of long-las shots can take down just about anything, and nothing survives a half-decent heavy weapon salvo.
>>
>>98121501
>day-to-day life of an imperial citizen
There's no way to encapsulate that because it's going to change dramatically on a planet to planet basis.
>>
>>98121501
Whatever the fuck you like as long as it sucks. The Imperium is vast and varied, so draw from whatever sources you like.
>>
>>98106434
How's your current game going Shas?
>>
Here's some of my Tabletop Simulator Map collections and Templates to use in your 40krpg games:

FFG 40krpg Templates for TTS (Includes Spray, Blast, Suppressive Fire, etc) Templates: https://steamcommunity.com/sharedfiles/filedetails/?id=3621668271

Eleventh Hour Introductory Module - Only War Maps (Ongoing Map Collection): https://steamcommunity.com/sharedfiles/filedetails/?id=3501065592

Dark Heresy 2e Maps (Completed Map Collection):
https://steamcommunity.com/workshop/filedetails/?id=3499625189
>>
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>>98122690
We had first episode yesterday, delayed due to one peep having a flight the normal day. Team is Sky Captain, Combat Engineer, Haemonculus, Sslyth. To put it concisely...

>First Mission is a lightning raid on the capital of Old Slann power in the Solaris Expanse
>Said capital is a ringworld megastructure 30,000km in diameter
>Objective to find anything useful
>Their team is one of many, dropped on a beach by Phantomfish stealth transport
>Storm the beach, kill some skinks and saurus, establish an LZ
>Command drops Cuttlefish stealth transport support
>Team cruises around listening to taccom, decide to investigate some big tower on east edge of island
>Kill a troglodon and skink oracle guarding it, turns out tower is security node
>Capture it, disables shields around a big Old Slann Ziggurat in center of island
>Whoever raids it gets paid big money
>Ziggurat has a Conspectus Network (data archive), priority target
>Team heads in, find bodies of others who got in first...
>...ded
>Get to Conspectus Network
>Start downlinking data
>The Armigers arrive
>They start webway shunting around, hard to pin down
>Sslyth gets heavily wounded but it's okay cuz he likes it
>Get the data
>Mostly useless...
>...except for something called the "Engine of the Gods"
>Open a service access for Phantomfish exfiltration
>Accidentally activate two Old Slann Commanders who now utterly hate them
>Dip out under fire
>Get out away cleanly
>Called by the High Commander for priority reassignment...
>>
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How does someone learn to be a tech priest? Is it though books? Interactive simulations? Hypnotic indoctrination? Do they install a hard drive in someones head and just upload info into it? How is the schooling done? I want to run a game that involves someone early on the path but I don't know how the Mechanicus schooling works.
>>
>>98124699
All of the above. Just make it up.
>>
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>>98123539
Damn, good shit anon. Thanks!
>>
>>98105279
I've always thought this would be way better as the starting point to representing a Gloriana-class battleship than what they went with in BFG2. It just has that pre-Imperial look to it with the curving prow and the domes on the back rather than Gothic spires.
>>
>>98126135
They technically did. They used that ship model as the basis of the Abyss-class during the Horus Heresy.
>>
>>98124699
Most adepts across all the different Imperial departments are born into it. They'll often have a master/apprentice relationship that often lasts a normal human lifetime.
>>
>>98124699
Hypno-indoctrination and being grown into the role. Cawl, for example, was part of a batch of 1,000 vatgrown children. Most of those children were assigned as menial (left door) or as servitors (right door). Cawl was the only one to pass through the middle door and become a Techpriest, because he questioned the examiner.
>>
>>98124699
The most basic knowledge and rotes of maintenance just get grafted into the brain.
>>
Dark Heresy early Access is now available?
>>
>>98126777
Alpha was available near beginning of the year, beta is available now
sadly no time to play ;__:
>>
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>>98123890
>Sslyth gets heavily wounded but it's okay cuz he likes it
>>
>>98126784
Damn, they're working fast on this one! Granted it's mostly writing and hooking up animation sequences but that's pretty impressive.
>>
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Do we know anything about how Enslaver possession looks from the perspective of the victim?
Is it a total loss of consciousness for as long as they're enslaved, basically being a sleeping puppet?
Is their consciousness still on, but they watch everything from the passenger's sit, so to speak?
Or maybe they remain semi-conscious, but get brainwashed into thinking that they want to follow the Enslaver's orders?
>>
>>98127163
Yeah, they're turned into a giant fleshgate like the Master from fallout and exist in pure agony as a biological warp portal for more enslavers to use.
>>
>>98127195
That's just the psykers. The regular humans they get act as worker drones/cannon fodder and can be technically freed from trance if the Enslaver dies (as per Deathwatch rulebooks)
>>
>>98127283
Aren't they normally killed off anyway to prevent any potential taint or knowledge from leaking?
>>
>>98127566
Yes. You can always replace them with spare humans.
>>
>>98127566
Probably usually yeah
I'd still like to know how the mental attack actually looks like for the sake of describing it to the players whose PCs are targeted by it though
>>
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>>98127590
>I'd still like to know how the mental attack actually looks like for the sake of describing it to the players whose PCs are targeted by it though
An image is forced directly into their mind...
https://files.catbox.moe/pcavsf.mp4
>>
>>98127632
EMOTIONAL DAMAGE
>>
>>98127590
>The Enslaver's slick purple tentacles reach out and spread your buttcheeks...
>>
>>98123539
I'm actually working on an Only War game right now, so thanks a ton!
>>
What is the maximum amount of ability a psyker can have an remain sane? Isn't the Emperor the only human to live at his level and still function due to his soul being formed from the best of his era?

On a related note: What amount of warp exposure is required to negativity effect a human?
>>
>>98129022
>On a related note: What amount of warp exposure is required to negativity effect a human?
You have to remember what the words nececssary and sufficient mean. The amount required (aka Necessary) to have a negative effect would not be that much (I think more or less any C grade or higher Psycher is going to have clear and obvious flaws due to the use of the warp even if its just having access to a 'timeless/spaceless spacetime' which will make things funky/hard to explain/look like witchcraft. This includes things like
>Knowing the impossible to know
>Having access to the inaccessable
>Attracting the attention of the undesirable
>Being targetted intelligently by invisible intangible beings with some or all three of those qualities
Not to mention the social stigma.

As for the smallest sufficient amount to fuck you up, more or less any. Any amount of a nurglish pox is more or less guaranteed death (at best), the Slannesh inspirations are almost as bad. Khorne and Tzeenchian bits are slightly more discerning (It's rare to have a warrior or psycher who doesn't choose to follow that path get targetted by them).
>>
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A bunch of small updates to some books have been added to the Mega folder, most based on observations from players.
https://mega.nz/folder/ouxCVIJD#ZdGQx36Dg4I3GfM7-kyoYw

Fear and Loathing in the Eastern Fringe (v1.8.43)
Changelog
-Replaced erroneous reference to Shield Drones in the Dynamic Mirror Field relic entry.
-Added a...much-requested new talent to Deathmarks, improving their Nightmare Globe.

The Fringe is Yours (v1.13.10)
Changelog
-Fixed reference to "Dark Patron" in Druhkari chargen instead of Dark Muse
-Custom Drone Creation no longer refers to drone slots, instead referring to Drone Controller capacity.
-Air Caste Sky Captain issues now has Pilot (Spacecraft) +10 available at rank 2. Curiously, I noted a blank spot in the table, as if I intended to put it there but then forgot.

Colonies Full v5 (No Version marker
Changelog
-House Colonies can no longer build Order Base Facilities.

There will probably be other changes coming, like boosting Burst Cannon rate of fire, but for now only errors will be updated.
>>
>>98131867
very based
thanks for your hard work Shas!
>>
>>98131867
The Deathmarks are going to put the fear of Necron into their foes, nice.
>>
>>98129022
>Isn't the Emperor the only human to live at his level and still function due to his soul being formed from the best of his era?
The Emperor was a megalomaniac who ruined the galaxy while attempting to "save" it by means of ruthless military domination and bureaucratic tyranny. Basically all the bad behavior you see from other psykers getting corrupted by their own power, just on a bigger scale. Also, did they really settle on making the stone age ritual suicide merged soul thing the official explanation for him? When that was introduced, I remember it being considered a heretical fairytale competing with several alternatives like the Emperor being some kind of genetic engineering experiment from a much more recent era. 40K had a nice balance of ambiguity in lore at one point. It's annoying how much that has been lost.
>>
>>98134124
The emperor's origin story was presented as objective fact in The Lost and the Damned in 1990.
>>
>>98134124
>Emprah was evil badguy and everything is his fault
I will never forgive the horus heresy series for being so poorly written as to give this take the slightest bit of legitimacy
>>
>>98105358
Lol that's awesome love the name, I like your guys cruise around in the worst chaos ship too.
>>
What do I put in a wave serpent, guardians or rangers?
>>
>>98135178
Neither guardians or ranger have enough damage to justify hopping in a wave serpent, put Wraiths or Fire Dragons in them
>>
>>98135178
Wrong general but like the other guy said. I like putting my dragons in them or a falcon to blitz in and blow up people. Wraiths are probably better for actual surviving it though.
>>
>>98135093
>worst chaos ship too
Yea, it's crap; but it's OUR crap and it's home.
>>
Lorewise, can Eldar casters suffer Perils of the Warp?
>>
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Dead Man's Hand recap:

The "fight" with the Transcendent C'tan shard wasn't really a fight. But the crackolytes found out their weird blank is some spooky entity beyond their comprehension, and since everyone now has [ Fearless ] they don't run away crying from seeing through the 7 Jack illusions and noticing the spooky shapeless void being.

Galen and Cellanuss focused on the heretics while Callidia squared off with Jack. She managed to land a max damage meltagun shot on him, but he quite literally laughed it off in ancient not-egyptian speak. Jack created a gravity field around Callidia, she passed the first checks even with her pitiful ST 27 and managed to not take 1d5 crushing damage that ignores armour and soak.

Just like Cadia, she fell and the "fight" was over since she couldnt even move. Jack does his whole smug bastard speech about being her best friend, bullies her with the Arbites Ringleader Handcannon- same one she gave to him just earlier as part of recruiting him - gives her the Mysterious "Evil Ass Black" Dagger and fucks off through a green portal in a wall, after saying how the crackolytes are his funniest pawns.

Note: The crackolytes had no idea what C'tan or Necrons are, all they know is that there's now a second shapeshifter cunt messing with them. One unafilliated with the Pilgrims of Hayte, the Menagerie and that bitch Sinderfell we are killing tomorrow.

The Mysterious "Evil Ass Black" Dagger is pure black with a green sheen to it and not blackstone as far as we can tell. It says "lol lmao" to any armour, shields and force fields.

The crackolytes dust off from the heretical killing and come to the conclusion the only reason something like jack would have stuck around with them, played them like damned fiddles and even helped, is because he's after their Lord Inquisitor. Otherwise the crackolytes are nobodies. What does Jack want with Lord Inquisitor Constantine? Good question indeed.

cont-
>>
>>98136225
The rules for Eldar Psykers specifically state that Perils of the Warp can still trigger, so I suppose yeah. (ex. Navis Primer, page 121, Eldtritch Mastery text box)
>>
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>>98136325
Callidia vox calls Fafnir, the noble asshole who was indeed right about Jack. She tells him he was right and because she rolled so good when he split from the part, he's willing to still work together. The man slipped way ahead while we were busy with Jack, so the crackolytes continue their dungeon crawl to meet with him further in.

The crackolytes run into yet another Cultist shrine thing, this time its the tombs being desecrated by the Pilgrims of Hayte. The bodies and bones removed from their sarcophagi, ashes poured to form the star of chaos. Some forbidden lore checks between Callidia and Cellanus makes them realize this ritual is torturing the spirits of the dead and causing the greasy and slimy "veil" around the place. Another proof how the Pilgrims of Hayte are the absolute worst and even the dead become their victims.

Callidia decides this ritual must be cleansed, thus she kicks the ashes to unmake the star of chaos and with Cellanus and Galen's help, sweep the ashes, bones and remains into a neat pile. After a prayer, she obliterates everything with the most cleansing tool she has: the meltagun.

The GM asks for a 1d100 roll, I roll an 08. The amount of great 8's and 88's Callidia rolls makes me think Khorne favours her, because it is funny. Still gm gets flabbergasted once again by her rolls. The result is that all the tortured spirits gather around the crackolytes in a spooky way, looking cloudy with menacing glowing red eyes. They say "thank you" and disappear, they have been freed from the torment and the ritual destroyed. The greasy evil veil and its effects have been lifted.

Immediately the crackolytes hear the cultists shouting about the ritual having been messed with, to unleash all the dybuks and kill the invaders at the shrine place. Seems like all the heretics are coming to us, making the killing easier. Callidia convinces Galen to brace and setup the heavy bolter, wait for the heretics to walk into his firing lane.

cont-
>>
>>98136400
Cellanus uses his witchery for Chameleon and Wall walk, choosing to stay much further ahead hanging from the ceiling and drop grenades on the incoming enemies. A tactic that worked well when we had the surprise on another group earlier. Now? A bit dubious.

Pilgrims of Hayte arrive, Dybuks instantly speed blitz into melee with Galen making the Heavy Bolter plan suboptimal. Galen proceeds to nodiff the first buffed dybuk with his annoynted thunderhammer, rendering it a flaming corpse.

[ "Priestkiller" ], seemingly the leader of this group notices the psyker hanging from the ceiling after frags were dropped upon him. He uses his [ Accursed Plasma Pistol ] to shoot Cellanus left arm off, the psyker goes unconcious from the shock and falls from the Ceiling, the fall damage explodes his left leg off and he has to burn a Fate Point to not die there and then. But after that he's all right.

6 heretics rush right after the dybuks in a neat little packed group, they get incinerated by Callidia's [ Footfall "Repentance" Hand Flamer ] which with has [Flames of Faith], Toxic and the addition of Mighty Shot. This makes the Hand Flamer have the same damage as a Heavy Flamer, really cool. The 6 heretics get wiped in one flamer squirt.

Fafnir shows up, controlled by the psyker's player so he has something to do this combat. And a trope of a ye olde English Hunter npc, making him instantly kino.

The remaining enemies get quickly disposed of after that with a note that Galen continues to nodif the Teemu daemonhosts like the Emperor's chosen that he is.

Callidia patches Cellanus up and cauterizes the amputations nicely so he can get good bionics later. However she has a Mengele moment and decides to try the Mysterious "Evil Ass Black" Dagger on the psyker, who technically isn't even human. After the player says "please don't" and the GM's "ARE YOU SURE?", she instead tests it on the severed leg.

cont-
>>
>>98136476
The results from the scientific experiment is that the dagger just ignores the skin completely while effortlessly cutting the flesh underneath. The skin is left untouched and the same results happen when stabbing the leg through the ceramite and bodysuit armour.

The dagger is as simple as it gets, no warp signature and no null effects either. Somehow it is able to identify armour and just phase through it. Most perturbatory.

However this explains how Carmilla Noventu was assassinated and how there were no visible wounds on her. 'Twas Jack all along who dunnit, the bastard. And now he gave us this super cool dagger with very tempting stats, he wants us to use it. But on who and why? The play seems to be just not using it and hand it to the Inquisition later, unless that's his real goal too, which would make the better option to toss it away or maybe have Galen try to destroy it with his thunderhammer. For now Callidia just carries it on her belt.

Cellanus meanwhile, has a nice demo of his death, becoming a shadow figure under the black sun of Komus, in this purgatory he meeds Erasmus Haarlock's former Navigator, who was abandoned by Erasmus and warns Cellanus that this is his fate. Not even the God-Emperor can save him from this agonyzing oblivion, where the psyker cant even bring his cards or gamble at all. At least it seems he will have a friend there.

The witch wakes up and decides he can just regenerate his limbs (Player bought the Regenerate power). He proceeds to disgust everyone as he slowly regrows an arm and a leg, except Callidia who becomes too distressed to pay attention, once she finds out all her amasec, lho-sticks and rashions have been spoiled by one of the many recent phenomena caused by the damneed witches and sorcerers.
It might just be over bros, can we even kill Sinderfell tomorrow like this?
>>
>>98136476
>Pilgrims of Hayte
I remember those guys. We had a really weird Christmas-themed adventure involving them.
>>
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>first time playing OW
>gm has companions playing like full on second PCs
>>
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What are the chances that GW will have the Tyranids be like the Buggers from Ender's Game and the whole thing will be a misunderstanding in the end?
>>
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What are some of your favorite memories in your games?
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>>98136562
I'm sorry, but no. The only way to kill Sinderfell is to run her over while drunk driving and your alcohol just went bad.
>>
>>98136562
The problem is you are not using enough plasma, all problems can be solved with the propper proper application of plasma.
>>
>>98131867
Hmmm
A hexmark destroyer using Hunter from Hyperspace can only attack with one pistol, since it only gets a half-action. Since it is a rank 7 ability and only once per deployment, would it not be alright to give the clone all its actions (maybe not reactions)?
Or an upgrade talent that does, at the same rank?
>>
>>98137536
How are they supposed to play?
>>
>>98139392
player-configured combat buffs in the background
>>
>>98139392
Gameplay-wise they're basically a set of combat buffs/special abilities attached to an NPC, they don't get their own turns or stats etc.
Narrative-wise I usually just make one or two of them throw a short comment whenever some new situation happen, sometimes they can in a short dialogue with the PCs or point out something the players didn't think of. Nothing that'd steal spotlight though, just to signify they're there and give them some personality
>>
>>98138255
Fuuuuuuuuuuuuuuuuckkkkkk maaaaannnn
Gotta go back to the hovercar to acquire alcohol and the hovercar.
>>98138472
[Priestkiller] just dropped and Accursed Plasma pistol, but that is either getting destroyed or turned in as evidence later.
Accursed does +1dmg and pen based on your CP bonus, Callidia has a CP bonus of zero and the other crackolytes of 1. But morally we shall not used tainted wargear.
>>
>>98134250
>I will never forgive the horus heresy series for being so poorly written as to give this take the slightest bit of legitimacy
I've never read any of them. This setting isn't supposed to have actual good guys. There are just lots of ignorant, misguided, and/or delusional people who are all extremely self-righteous and violent. The actions they regard as just and necessary inevitably turn out to be monstrous and self-defeating and lead to even more conflict rather than fixing anything. This is the basic theme of the setting. The Emperor wasn't the only one causing problems, but was also not an exception and was probably the biggest single contributor.
>>
>>98139814
The plasma, so close yet so far away.
(but good call, never use use tainted gear, only heretics do that)
>>
>>98105279
I will always include the "Risqué Venture" in any setting that has space ships.
>>
>>98141038
>"Risqué Venture"
Not in 40K, but in another RPG we inherited a ship called the Reckless Endeavor. We decided that the attached shuttle should have a name as well, so we called it the Poor Life Decision.
>>
>>98139814
You could get the corruption bonus, for a price...
>>
>>98105279
Tq
Honestly a ship that is just letters and numbers would stand out to me.
Or a ship that isn’t pseudo Latin.
But that’s just the hipster in my talking.
>>
>>98105279
Naming a ship "Light of Oppenheimer" sends a massage
>>
>>98144566
Does that massage have a happy ending?
>>
>>98144566
For me
>>
>>98144566
I didn't see the movie; did he have a favorite flashlight or something?
>>
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>>98140939
A Plasma pistol seems less effective atm than Callidia's current [Scar of Faith ] and twin-linked Hecuter. However since the gm allows the alternative rule of Maximal mode, it becomes quite interesting.
I can see it being paired with the Bolt Pistol and used with Dual Shot to absolutely obliterate someone.
(Yes, we stay puritan in this game.)
>>98142871
The price being losing [ Pure faith ] and almost 4.000 in xp worth of Faith Talents. Gaining corruption to use accursed weapons of the enemy is selling herself for nothing.
But maybe one day I'll play a heretic to have fun with all the cool Chaos toys.
>>
>>98146065
Somthing like that.
>>
>>98146080
A twin-linked Hecuter is pretty nice, if only there was a way to make a plasma wapon in the same manner.....
Twin-linked and arm-mounted.
>>
Running a Rogue Trader Game currently, I have been using screenshots of various Warhammer games top down for battle maps but I've been wondering if anyone uses anything else and if they are willing to share.
>>
>>98147551
My group usually used tabletop simulator. I've seen others make good use of roll20, which has pretty decent support for RT.
>>
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>>98147551
I usually just draw a quick sketch of the situation on a dry-erase map. But occasionally when I want to run a more complex or important encounter. I make a quick battlemap by pasting together some textures and images I can find online via Gimp, pic rel are two that I used for a recent session, among a few others. I usually print them on A3 format.
It's not beautiful, but it gets the job done and can be thrown together fairly quickly if you're familiar with the software
>>
>>98114731
It was part of a harvesting process. They'd suck up all the life, and then take it back to their C'Tan master who was too fat and lazy to feed themselves, and they'd spew it all out into them.
>>
So, for any given game, how much do you introduce a diversity of factions to shoot at?
>Black Crusade
>basic premise is to take this system for the Warmaster
>start out fighting PDF on a prison planet to recruit the prisoners for meat shields
>next planet in the system is a training facility for sanctioned psykers, basically a shrine world heavily guarded by SoBs
>objective is to crack their fortress and start making psyker heads to pop to summon demons
>just as they're about to move on the hive world at the heart of the system, warband finds out that the Space Marines are en route
>there's no way they could have reacted to the invasion this fast
>turns out they're being chased by a huge ork wagh and fled to the nearest defensible space
>entire system turns into a blood orgy
>turns out the Eldar are here too trying to keep a Khorne Greater Daemon they've imprisoned from waking up and turning it into an even BIGGER blood orgy
>PCs either win the system fast enough to keep the daemon's bloodlust in check and become its rulers or the drag it out and let the daemon wake up and make them his bitches
Does this sound like I'm forcing too many sides to the war or nah?
>>
>>98148189
Sounds like Dawn of War which makes me say yeah it checks out. Only thing I'd change is don't have it be "Enslave the demon or be the slave" type of fail state. It can be that the demon is strong enough to force obedience but give them chances to slip the leash if they want, or appease and please it too if they're pushing khorne alignment instead.
>>
>>98148189
>Does this sound like I'm forcing too many sides to the war or nah?
Nah, the campaign I play in is pretty eclectic like that. I think the only things we haven't gotten to kill yet are Grey Knights, Sisters of Battle, and Tau (and I'm pretty sure we'll be killing Tau within the next few sessions).
>>
>>98148287
I misspoke. I what I meant they either keep it sleeping, secure whatever place they've sealed it in, and rule the system as the sole controllers of the "fuck everyone" button, or they wake it up (accidentally or otherwise) and continue being grunts. I know at least one player is 110% going to be Khorne aligned but I actually don't know what he would want when ht party learns this.
>>
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>>98147551
I use Inkscape to generate a map with a rough idea of the cover and obstacles I want, and ask the AIs to embellish them and add thematic textures
>>
>>98148652
Oooh, which AI? I've been using Stable Diffusion for character art and backgrounds but never tried actual battle maps.
>>
>>98148189
I like to introduce plenty of different factions over the course of the campaign, but I usually keep to only one or two per scenario/mission/planet
Sometimes I feel that making the entire campaign focused on one enemy faction only would probably make the whole thing much more focused and distinct narratively, but I'm afraid it would become too monotonous
>>
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>>98147551
I use a bunch of things for mass combat maps, like random googled images, zoomed in planet maps from Star Wars Galaxies, images from our satellite archives, and even kludged together mspaint pictures. For space combat maps I intend to use Homeworld skyboxes.

>>98148189
I enjoy throwing in as many factions as I can, but if you're running a series about a specific enemy, then an ideal is to have them appear ~60% of the time. This gives enough them enough focus while keeping variety in.
>>
When describing an Adeptus Mechanics ship, or even sketching it out for players, how clean and how messy should it be? I have a few ideas on simple, geometric shapes that will form a rib- or vertebrae-like spine to which various compartments are attached, but I don't want to overly clutter it with boxes, cylinders, and raygun gothic dishes. At the same time, I don't want it to look like something out of Mass Effect.
>>
In honor of John Blanche, do you like how his art was used in the RPG books?
>>
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>>98158994
I didn't think they looked that much different from Imperial ships.
>>
>>98158994
Look up the battlefleet gothic armada. Generally speaking, keep to the same conventions as other imperial vessels, but replace the armored brow with a more brunt nose.
>>
>>98159122
>>98159129
My idea is that non-military ships would look distinctively different though, depending on their purposes. Or, if it's constructed by a powerful enough magos it would look custom.
>>
>>98158994
If you're talking interior, that could be anything from a laboratory to an industrial revolution era factory. As a general rule, the cogboys like their incense, and they can usually see in spectrums the unaugmented can't, so dim and sooty is a decent default. I'd also watch a few videos of steel plants, hydroelectric dam internals (including steam tunnels), and other large-scale industrial processes.
>>
Oddly specific question but do armored Space Marines use catheters? I know their bodies don't expel waste often but given how long their missions can last do they have catheters?
>>
>>98159715
Begone, slopbeast.
>>
>>98159721
I'm writing a game about relic hunters finding and selling Space Marine armor on the black market and wonder what they are like on the inside.
>>
>>98159288
No, not really.
>>
>>98159288
>>98158994
Well, you've got a problem with AdMech ships in that there is an "official" look to them in terms of miniatures, but then the actual lore pretty much completely contradicts that.

Like, the model for the Ark Mechanicus >>98159122 just looks like an Imperial battleship with a different prow and bridge, but then we get descriptions of Cawl's Ark Mechanicus as being something many times larger, with a shipyard built into it, and a detachable prow that can carry whole armies to the surface of a planet.
>>
>>98160133
Begone, whizzard.
>>98159090
One of the reasons why 1e of DH is better.
>>
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>>98159715
Realistically they need to have some form of waste disposal system that doesn't require taking the armour off, but it's probably more akin to the solutions astronauts use than a catheter.
>>
When did the Imperium find out the Emperor needed psyker sacrifices to stay alive?
>>
>>98162048
When he stepped off the golden throne to deal with Horus before he arrived at terra, they needed something to fuel the throne to keep the daemon-infested webway portal beneath it closed. So they started feeding it psykers. The first victim was an eight year old girl.
>>
>>98162048
The Emperor told Dorn how to construct the life support systems and inter him in the Golden Throne, how to fuel it all was probably part of those instructions.
>>
>>98162100
>>98162111
Oh, is that all in Siege of Terra? I haven't read past the first book yet.
>>
Are Navigators and other Rogue Trader-level NPCs too powerful to have in a Dark Heresy game as enemies/foes?
>>
>>98162156
theyre dangerous but very killable
>>
>>98162100
Has the demon portal under the palace always been a thing or was it added later? I've often thought it was a weird plot point
>>
>>98162115
The bit about him being able to communicate somewhat for a while after the end of the HH and directing the construction of the Golden Throne is old Rogue Trader era lore. The bits about the Golden Throne being relevant before that is probably new HH crap.
>>
>>98162115
It's in Master of Mankind.
>>
>>98162191
The Emperor was always going for the webway so he could sheperd mankind into a psychic species, until Magnus did nothing wrong. The HH series only clarified that it was the Golden Throne which was the portal to the webway he used, Old One tech discovered when Big E was Alexander the great, and Magnus's phone call caused daemons to flood it. Thus, it was adding a "lock/gate" function to the Golden Throne which was originally just a "life support" thing.
>>
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>>98162340
>There's no time to lose Rogal! Before I die and my soul dissolves into the warp you must put me on the Golden Throne so that its ancient life support systems can sustain my consciousness! Hurry, or all will be lost!
>Life support? But father, wasn't it the machine that opens inter-dimensional gates?
>>
How fucking retarded is this channel? I wanna listen to stuff in the background without hearing
>maybe
>could it be that
>possibly
>it could very well be that
>>
>>98162759
Yep, that is basically how it goes in End and the Death 3. Big E doesn't explicitly say it, but his corpse is pointing to the Throne tarot card nearby. Dorn is wondering why he should be put on the interdimensional gate machine, but they reason that it can preserve him (as it was meant to preserve magnus) while they figure out something better.
>>
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We've never been closer to killing Sinderfell tonight than tonight anons...

Even if we kill her tomorrow again, we're about to walk into highborn pleasure party and kill a fuckload of people. Blood for the Emperor and skulls for the Golden Throne style.

Goddamn I'm hype for some good 'ol mass murder.
>>
>>98162874
Anyone who makes lore videos is retarded because the fluff is what you choose to make of it.
>>
>>98163526
There's a difference between doing something retarded and doing something retardedly.
Also, i dont have time to read every single book, loreblurb and white dwarf issue ever. I like having lore about stuff I care about condensed.
>>
>>98163619
So just read about the lore of things you care about? The fuck kind of problem is this?
>>
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>>98163180
>Crackolytes finally reach the same battlemap with sinderfell's token
>Your Host starts yapping his gay little plans
>skip dialogue by callidia casting Divine Guidance + [Scar of Faith] + didnt care + didnt ask + called shot to the head
>gm makes it an autohit as a suprise attack
>Sinderfell still succeeds a dodge and farms aura by tilting her head and avoid an inferno shell from over 80m at mach fuck you
>trash talk
>Your Host summons all the props from John Carpenter's the thing to fight us and a Chaos Spawn
>fight begins and callidia casts Hand of the Emperor + The Passion so Galen becomes a killing machine
>Galen nodiffs the chaos spawn into giblets for the golden throne
>Sinderfell says this is boring and decides to leave
>Callidia stacks The Passion + Sprint
>sandevistans across the map with 96m of movement
>teleports behind sinderfell
>dodges her evil ass dagger of sadistic torture
>gets nicked by it on the second stab
>Sinderfell dodges FOOTFALL REPENTANCE HANDFLAMER
>SINDERFELL DODGES INFERNO BOLT SHELL TO THE HEAD AT POINT BLANK
>Galen player gets very sleepy on the next turn so we are picking up next session

HOLY SHT WE ARE INDEED KILLING SINDERFELL TOMORROW

UNTIL NEXT SESSION WE EXIST IN A QUANTUM STATE OF CALLIDIA GETS DONE WORSE THAN CELLANUS BY HER, AND CALLIDIA KILLS HER FUCKING DEAD

picrel is Sinderfell's pov
>>
>>98164429
>Surprised characters explicitly cannot act
>The Dodge reaction is a form of action
your GM cucked you
>>
>>98164429
You know, you should draw the cigar "nah you look tuff" meme but with callidia
>>
>>98164429
>What are we going to do tonight, Inquisitor?
>The same thing we do every night, Crackolytes: TRY TO KILL SINDERFELL!
>>
>>98164482
It's ok, they like it.
>>
>>98163526
I like hearing other people's deep dives into headcanon and theory crafting. Too bad no one fucking does that because it's easier to lazily summarize and just read off a wiki.
>>
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>picrel (Imperium Maledictum - p.159)
I thought Soul Binding is for Astropaths only, but this IM bit seems to imply even other kinds of Sanctioned Psykers undergo Soul Binding
>>
>>98164482
They were not Surprised. Callidia simply decided to shoot the villain while they were monologuing. I counted it as an auto-hit because she caught Sinderfell monologuing.
>>
>>98164482
So far, this is the second time their GM messed up the rules, it's just not in the players' favor this time.
>>
>>98166309
Wasn't a mess-up, it was deliberate. See >>98166260
>>
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>>98166109
You are correct. Non-Astropath psykers only have to undergo "sanctioning," a less involved process that doesn't cause blindness like soul binding does.

Pic related is from the Rogue Trader core book.
>>
>>98166315
It's still a mess-up because the rules weren't followed, intentional or not.
>>
>>98166454
A GM isn't RAW input RAW output.
>>
>>98166489
If he doesn't follow the rules, then how am I supposed to relate to the story? If a GM decides that certain core rules just don't apply, then we're not playing the same game.
>>
>>98166509
Ohhh you're the resident schizo! Mister "no xenos PCs"!
>>
>>98163841
A big part of that involves finding specific things to read. Some lore bits with major lore implications can be buried in minor or unrelated sources, for example.
>>
>>98166516
Since you can't address the argument, I accept your concession.
>>
>every Armageddon box sold out in seconds

damn I didn't realize people wanted this one so bad.
>>
>>
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>>98166509
Bait used to be believable
>>
>>98165934
The deeper you go, the more things start to diverge and become unfamiliar to other people. I track stuff back to the creation of the planet, but detail to that level tends to be irrelevant to immediate problems. When peeps do learn of such things, however, it usually causes a big burst of Insanity points.
>>
Are there any rogue trader modules good for a beginner crew? I wanted to do ark of lost souls with RT instead of DW bit figured I should ease them into it because it's a newer group
>>
>>98167388
the one in the core book is designed for exactly that. you could also try adapting some of the DH adventures. i like house of dust and ashes.
>>
>>98167388
Either the one from core rulebook or Forsaken Bounty -> Dark Frontier
Either way you should probably expand and modify them somewhat, the premises and some of the ideas they have are fine, but as a whole they're somewhat lackluster
>>
>>98163841
"Just find everything."
How. Just tell me where all the stuff is that I want to know.
"to read"
I want to listen to this stuff in the background. Like when painting or driving or etc.
>>
>>98167775
Simple. Read everything and become so familiar with it that you can recite it in your head. Then you can simply think it over when you paint.
>>
>>98167775
Go to the wiki page of [thing] and skip to the sources, then get those and read them. Audiobooks are available. It's not hard, you're just not trying.
>>
>>98167049
>Spoiler
que?
>>
>>98168424
He's gonna pull out a fucking Unicron situation with his players where it accreted around a giant doom robot. Duh.
>>
>>98168424
The gist is that Terra was once an insignificant minor field outpost of the Old Slann. For a bunch of skitarii who learned this, it basically broke their minds that the center of their universe was just one point of light among many in an intergalactic war dating before their ancestors had evolved past rodent.

A bunch of Necrons then learned more ...from one of the Slann who made the planet. Terra was meant to produce saurian soldiers for a battle that would occur billions of years later. However, the one who shaped the planet was bad at math, and fucked up the proportions. A second Slann had to crash another planet into it that one day would have had lithoid life of its own (Theia) into the nascent Terra to correct the imbalance. After things calmed down, a third Slann tried his hand at life but fucked up (Ediacara), requiring multiple glaciations until the three got things on the right path (Cambrian explosion). They seeded Terra with life from the Test Environment (LMC) and got it to saurian stage. Then the Necrons struck back (KT Extinction). All Slann then died in the War in Heaven, but their souls continued through their constructs. As humanity came to be, multiple cultures of Terra were influenced by the initial three after their deaths, like Mesoamerica (Warrior-Servant), Mesopotamia (Juridicial), and Indus Valley (Lifeshaper), which were arrayed against Egypt (influenced by Necrons). There is a disagreement between the three, and the Lifeshaper leaves via a Webway system in the Himalayas, locking the door behind him, isolating the other two on Earth for a time.
>>
>>98168612
At this time, the Emperor is born. He sees how his species are future proxy warriors for the War in Heaven, and goes enraged scorched earth. He later leads the Bronze Age Collapse, exterminating many of the cultures affected by the Old Slann. He pushes eastward as Alexander the Great to try to purge more alien influence, but finds the webway system (the Golden Throne) they used to arrive in the first place. As time goes on, he manages to push the other Slann off Earth, realizes that he can't waste time because the War in Heaven is STILL ONGOING, and starts his grand plans. The Necrons took this whole story better than the humans.
>>
>>98168612
>>
>>98168633
Exactly.
>>
>>98168612
>>98168621
>>98168646
This is the real schizoposting hours I come to this site for
>>
I have a bunch of updates to books based on player observations and feedback. They are in the Mega folder as usual.
https://mega.nz/folder/ouxCVIJD#ZdGQx36Dg4I3GfM7-kyoYw

Fear and Loathing in the Eastern Fringe (v1.9.0)
Changelog
>Grav-Inhibitor Drones now use the drone's reaction instead of the owner's reaction, preventing interference with the For the Greater Good talent
>Some "drones" in Fear and Loathing are updated based on Drone Creation rules. As "vehicles", they do not have XP costs to purchase. They must be purchased through standard Acquisition means. This may change in the future.
>-Remote Sensor Towers now count as two drones for the purpose of drone controller capacity.
>-Drone Sentry Turrets now count as three drones for the purpose of drone controller capacity.
>-Remora Stealth Drones now count as four drones for the purpose of drone controller capacity.
>MV5 Stealth Drones now work properly with the XV-22 Stalker Stealth Battlesuit
>MV5 Stealth Drone modes slightly changed to address instances of mixed battlesuit-infantry squads. The bearer of the drone must now focus on augmenting battlesuit systems or supporting allies with passive/active stealth modes.
>Added the MV15 Gun Drone (2x Pulse Blaster)
>Added the MV44 Oversight Drone (ally boost)
>Added the MV75 Marker Drone (Markerlight / stealth field)
>Added XV-26 Stealth Suit and special issue systems.
>Added Warmaker Battlesuit, weapons, and special issue systems.
>Slight changes to Riptide Ion Accelerator and Ghostkeel Cyclic Ion Raker to fit in the Warmaker Ion Scattercannon.
>Duke of Deathmarks Hunters from Hyperspace clone can now perform a Full Action per turn. This not only keeps the kayfabe but helps resolve annoying problems like if a Deathmark goes Destroyer and needs to trigger certain abilities. It is still limited from performing reactions. This talent is a goddamn curse but everyone loves it, why did I do this to myself.
>>
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>>98169033
The Fringe is Yours (v1.13.18)
Changelog
>Firesight Marksman Firesight Controller drone capacity reduced from Int Bonus to half Int Bonus. This keeps him as a support drone user, but does not overshadow the Combat Engineer.
>Custom Drone Basic and Immobile Propulsion better integrated with Heavy Frame. It now properly inherits vehicle traits.
>Boosted Thrusters upgrade updated to address basic propulsion / heavy frame interaction.
>Seismic Fibrillator Node changed to Half Action. This may be changed in the future if data shows it bothersome.
>Seismic Fibrillator Node clarified to not affect enemies that aren't on the ground, and begins its recharge even if manually disabled.
>TFiY drones now have xp costs like F&L drones
>Added the CL-31 Technical Drone for Air Caste pilots
>>
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>>98165196
And this time we're gonna makee sure she stays dead!
>>98164491
that's a good idea
>>98166309
maybe, perhaps, perchance. But he gives me good ideas like this drawing with Callidia and Sinderfell like the timestamp:
https://youtu.be/k5SBV_QmzA0?si=leP-45qqptQXGYWa&t=19

so he remains a better gm than (You)
>>
>>98168612
>>98168621
I can only aspire to this level of creative insanity for eventually working on my own games.
>>
Is there a dreadnought chassis that can be used by a Primarch?
>>
>>98169617
Meant to write:
In a game I'm including a tech priest making one as a back up for Gilliman in case the Armor of Fate breaks. But would a normal one work too?
>>
>>98169151
That's so damn cool .
>>
>>98169033
>This talent is a goddamn curse but everyone loves it, why did I do this to myself.
>>
>>98169617
>>98169621
Primarchs are huge so unless if the gillman is reduced to just his head, he'd need a custom made one.
>>
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Have any of you used alternate rulesets for 40k roleplaying?

I've had this idea percolating in the back of my head lately, I've read Pawns of Chaos, and Daemonworld, and enjoyed the ideas it put forward, how different a world can look while still sitting squarely within the same setting as the rest of 40k. The fact that some worlds have fallen entirely out of contact to the point to where they devolve technologically has me wondering if you could pull off a campaign where the PCs themselves don't realize they're in the 40k universe; they only know the world they were born into, until they uncover things that don't really match up with what they know about their world.

The only real snag is that I can't really use the 40k rulesets without tipping them off.
>>
>>98169725
Thanks. Thats what I thought. The Tech Priest in question is just starting out on his studies and doesn't know much, just wanted to impress his teacher. I wanted something funny for a one off background character to do.
>>
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played some sevens yesterday. Skaven fouls a dwarven player, gets sent off the field and the following kick off event has the dwarven fans storm the field and pummel the Skavens. Dwarf grudges are no joke.
>>
>>98169862
Wrong thread, but you are spiritually my brother.
>>
>>98169745
There's a Dark Heresy hack for Genesys system (the one with funny dice), so you can start with basic fantasy world and introduce stuff from the hack as you go.

Although the bigger problem is that your players will recognise it's Warhammer the moment you say "in this world the price of magic is exploding into demons rather than playing an accountant."
>>
>>98169745
For sake of an experiment, I once ran a Dark Heresy scenario using Storyteller system (it's the one World of Darkness uses). It actually worked really great and helped the players immerse themselves in their characters a lot.
I haven't actually wrote a full hack though, just made some premade characters. I might do it one day however. It's a great system for investigation and social scenes, also for writing well developed PCs who are strongly anchored to the game's world. It kinda sucks for combat though, so I'd mostly use it for investigation/exploration focused scenarios
>>
I don't have the books on me right now, are the marines malevolent in deathwatch?
>>
>>98170777
No. Closest one are the Minotaurs.
>>
>>98169033
The XV-26 Stealth Suits are missing the ability to take mount a Focused Markerlight and the EMP bomb and Homing Beacon are missing. The MV15 Gun Drone is also missing its grenade launcher.
>>
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>>98171093
>Focused Markerlight
I don't see a Focused Markerlight in the Kill Team document. I'm guessing you mean what the Designator can do? I can look into this.
>EMP bomb
I figured existing EMP grenades were sufficient.
>The MV15 Gun Drone is also missing its grenade launcher.
So, I was actually having a discussion with my players about this. There are two types of MV-15 Gun Drone. One is identical to the MV1, with 2 Pulse Carbines and Grenade Launchers. The other belongs to the Twin Lance, and has 2 Pulse Blasters. I chose to use the Twin Lance one as the MV15, as it was a legitimate new configuration.
>>
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>>98171253
Makes sense
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>>98171093
I added in the missing wargear based on its abilities in Kill Team Stealth suits. It is in the Mega folder.
https://mega.nz/folder/ouxCVIJD#ZdGQx36Dg4I3GfM7-kyoYw

Fear and Loathing in the Eastern Fringe (v1.9.2)
Changelog
-Added the Homing Beacon to XV-25 and XV-26 Stealth Teams, which can assist in calling in strategic assets and grants a chance of bonus Fate Points in a battle
-Added the Focused Markerlight Designator, which lets the XV-26 use a markerlight as well as its attack action.
>>
Starting a new campaign in Dark Heresy. It's my first time running it...was gonna start with the adventure in the core rulebook. Any advice?
>>
>>98172914
Have your player characters be kissed once per session to keep player engagement.
>>
>>98172914
I haven't really read the premade adventures for DH since I tend to run other FFG systems, but the overall tendency for vast majority of premade scenarios from this line is that they usually have pretty good premises and some neat ideas, but the execution tends to be at least somewhat flawed and lacking in content. So make sure to expand the scenario at least a little bit, think about what works about it and what may not work, think about what kinds of encounters or challenges it seems to lack, adjust it somewhat to the PCs you'll have etc.

As for more general tips, keep in mind that rank 1 characters in DH are a bunch of incompetent retards who can barely succeed at anything. Make sure to give them some positive modifiers to any tests that don't really pose a substantial challenge, especially if you think it's important for them to succeed at said tests.
If some of your players aren't well familiar with 40k, make sure to give them a quick rundown of the most important lore (just do keep it brief, don't drown them in loredumps). You should especially focus on making sure they understand how they should roleplay their characters and how could those characters realistically react to various situations, especially when it comes to more unusual archetypes like tech-priests or psykers. I find that many newbies struggle with that and can feel a bit overwhelmed.
>>
Is The Great Horned Rat a cannon Chaos God in 40K? I remember something about him being there but I can't remember when/where I heard that. Is he or Malal cannon at this point?
>>
>>98173326
Yes, but they call him the God-Emperor of Man in the 40k setting.
>>
>>98172914
1e or 2e?
>>
>>98168621
>s. America god, Quetzalcoatl
Quetzalcoatl is not south american and thats literally the same image as the one on the bottom left
>>
>>98173326
The Realm of Chaos is the Realm of Chaos. The GHR is there, just less important and therefore less powerful in this universe. Being a god of skaven in a setting without skaven will do that to you. And no, the hrud don't count. If you're asking for a canon source that explicitly confirms him, I don't think you'll find anything.
>>
>>98173326
>>98173514
I think one of the named Verminlords from WHF End Times showed up in the Siege of Terra books, but it was like a one word blink and you miss it sort of thing.
>>
>>98173497
It's also an Olmec carving, not Aztec. Literally one-to-two thousand years before the Aztec arrived to Central Mexico(which is another region of Mesoamerica)
>>
>>98172538
Nice
>>
any horrifying encounters with genestealers?
>>
>>98174056
Yeah, one broke into my house and took all of my pants.
>>
>>98174156
And I'll never give them back.
>>
>TQ
Every time I play a Retribution class, I name it Inculpable Bigotry. For carrier vessels I have a naming scheme of calling them an angel's dwelling, such as Tenement of Ophanim or Dominion's Wing.
>>
>>98105279
Oath of Olympia
Seven Columns
God-Wrought
Sesanaga
Foehammer
>>
>>98169784
>The Tech Priest in question is just starting out on his studies
But he's capable of building a dreadnought?
>>
>>98166109
>Bored freelancers don't actually know the lore and write whatever they feel like
40k in a nutshell
>>
>>98164429
>Using called shot
>Ever
For what purpose?
>>
>>98174261
>>98105279
What do they need the big plows for?
>>
>>98169621
Sounds like some tech-heresy, brother in crimson. Attempting to create rather than trusting the wisdom of the Omnissiah?

More seriously, making something like that and for such a high profile person, outright saying you'll invent primarch level dreadnought is grounds for a schism or worse.
>>
>>98174726
The front is armoured because the back is never turned toward the enemy.
>>
>>98174714
People tend to die faster if you shoot them in the head, anon,.
>>
>>98174777
Not in the 40k systems, they don't. Well, maybe it takes one less point of critical damage to cause death, but that's not worth taking a -30 to hit and giving up movement and full auto for.
>>
>>98174726
For added armor for attacking things head on and ramming into stuff
>>
>>98169953
ah, shit.
>>
>>98169745
I've ran a Rogue Trader campaign once using the Unisystem. I've told the players that we were going to play a fantasy game and then midway through a raid on their village by chaos the dragon riders arrived to tell one of the PCs that they are the heir to a Rogue Trader house.
Everyone but one player loved it. The one player who hated it, had put all his skill points in bow shooting and was salty that now he has to use a bow in a setting where bolters and plasma guns exist.
>>
>>98174956
>The one player who hated it, had put all his skill points in bow shooting and was salty that now he has to use a bow in a setting where bolters and plasma guns exist.
Should have gotten him some muscle implants and let him shoot roughrider spears from a giga-bow.
>>
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>>98174729
>manifests guy haley to rewrite your thoughts and beliefs into approving of it
Nothing personnel
>>
>>98174956
>salty bowman
It's like he's never even heard of purgatus stake-bolts.
>>
>>98176363
If he was tricked into playing a game he didn't sign up for, then yes, salt would be the least of the problems.
>>
>>98176374
Go grow some reading comprehension, the salt was explicitly because he'd invested in a skill that sucked in the changed context, which can be remedied by picking a weapon that fits that skill from said wider context.
>>
>>98174726
Standard imperial navy doctrine is to charge into the enemy soaking up fire with armored prows and putting the enemy formations in disarray with torpedo volleys and blasting whatever's left with broadsides. It also helps with ramming
>>
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>>98174799
DH 1e is -20. Deadeye shot makes it -10, divine guidance 0+. And even without divine guidance a red-dot laser sight gives a +10 to all single shots.
Yeah I love full auto but blowing someone's head clean off is awesome. Even more because it's easier to get the top critical wound result where they become mist.

But also it becomes extra lethal with Dual Shot.
>>
I wish they hadn't standardized the Imperial Navy's ship designs between the Heresy and the Fall of Cadia. I really liked the older explanation that ships like the Repulsive or Avenger represented an older doctrine that evolved over 10,000 years rather than having the writers now claim they are the products of back-engineering Dark Mechanicus designs.
>>
>>98178843
Thay changed that? That's how it was presented in BFG that chaos ships represented heresy and post heresy era designs which gave way to the grand cruisers and then to the current armored prow designs
>>
>>98178843
Wasn't there something about the designs being more inherently chaos aligned or am I confusing that with something else.
>>
>>98178843
They kinda didn't. The "official" lineup of Imperial ships that you usually see is basically just the Battlefleet Gothic lineup, as in the ships of the fleet of the Gothic sector. Back in the early 2000s, they introduced Battlefleet Armageddon as an expansion of the BFG game, from the Armageddon sector, that had a number of different ships, including totally different hull types for light cruiser and escorts.

While some ships like the Lunar-class cruiser are ubiquitous across the Imperium, it's safe to assume that most sectors have some ships that are unique to them. And it's also worth remembering that the idea of a "class" in Imperial terminology is pretty loose and is used to refer to anything with an equivalent armament and general stats. Within a class, you've got loads of different patterns that vary between forge worlds, so you could have visually distinct Lunar-class ships from different parts of the galaxy, as long as they all had six torp tubes up front, along with broadside lance turrets and gun batteries.
>>
>>98178878
It's hinted at for specific classes, like the Repulsive. But that's an exception. Most of the Chaos ships are just old Imperial ships.
>>
>>98178939
>so you could have visually distinct Lunar-class ships from different parts of the galaxy, as long as they all had six torp tubes up front, along with broadside lance turrets and gun batteries.
That's a good point. That's why there are "patterns" of weapon rather than a specific model or manufacturer. It's just like the pre-modern British system.
>>
Rogue Trader question: how do you treat unused hull space in a ship? Just low quality, not particularly useful storage space?
>>
>>98179211
Ghost decks that have been abandoned for decades or centuries. Battle or warp-storm damaged spaces sealed up and never re-opened because there wasn't time, need, or money. Makeshift shanty decks for the non-crew inhabitants of the ship that get recruited to replace manpower losses. Or just convert it to religious bas-relief spaces to bless the ship.
>>
>Play deathwatch
>Go Dark Angel
>See what the other players are doing
>Angel of Absolution
>Consecrator
>Guardian of the Covenant
>Pretty sure GM is going to reuse a dark angel watchmaster from the last game
I anticipate this killteam fighting a lot of "xenos"
>>
>>98179486
Sounds like a good time. Share stories when you can
>>
>>98179486
For the Lion.
>>
Any pdfs of the Eldar W&G book going around? It's not in the archive, that just has the small pages for NPCs
>>
>>98105279
>TQ
My Rogue Trader party has a whole bird theme going with everything their dynasty touched.
Their planetbound estate house is called the Gilded Cage, while the two ships the dynasty runs, one a small Iconoclast the players currently control, and the other the custom-built flagship sitting in drydock after coming out of the Warp a ghost ship, are respectively called the Falcon's Folly and the Gilded Talon

In a previous campaign of mine, that party had a ridiculously decked out Grand Cruiser they named Ultima Ratio Regum, that was pretty cool too
>>
>>98164429
Good to see that no matter what narrative Sinderfell shows up in, she is the most hateable cunt to ever walk Calixis. We had a three-party OW campaign that culminated in shoving a frag grenade in her mouth and pulling a pin
>>
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>>98182170
>shoving a frag grenade in her mouth and pulling a pin
It seems that between that and Callidia detonating one while within blast(4), frags really are sinderfell's biggest weakness.

The funny thing is that she started as a one-off enemy who got away, then we got the =][= missive to go kill her, easy simple job. Then that turned into "we're killing sinderfell" tomorrow as every session we walked into new bullshit and conspiracies that kept pushing it to the next tomorrow.

You have killed your Sinderfell tomorrow anon, but have (You)?
>>
What if she's just named Sinderfell-Tomorrow?
>>
Are there people here interested in a deathwatch game on saturdays at 8pm GMT+3?
>>
>>98183304
i can give you one of our deathwatch players that falls asleep half way through the session.
>>
How come chaos always answers prayers and the emperor never does
>>
>>98183679
Absent father vs friendly drug dealer.
>>
>>98183675
We have that one at home too. I'll wait until ours dies from some untreated illness first.
>>
>>98183304
I'm too much of an introvert to play with people I don't personally know and already have a number of campaigns ongoing, but I'd gladly drop by and have a listen every now and then if you allow for spectators
>GMT+3
Baltics, Balkans or Ukraine/Russia?
>>
>>98184049
Russia
>>
>>98179486
You're not playing Deathwatch, you're just playing Deathwing lmao
>>
Are there any good ork novels from BL? I was recommended and read Helsreach, but while orks are there they're barely present and could honestly be replaced by any other faction.
>>
How "Alive" is the Emproer? Is his body alive at all or is it just his mind/soul?
>>
>>98183679
Sounds like heretic talk to me
>>
Has there ever been a cannon event where a Space Marine commits suicide? I'm getting a game together where an Inquisitor talks to a historian and need something different to work with.
>>
>>98183304
What do people even do in Deathwatch?
>>
>>98186029
Roll dice at things, primarily. Say BROTHER a lot. Sometimes everyone gets in the showers and thinks about how many alien children they've orphaned.
>>
>>98185859
A suicidal attack or blowing themselves up to destroy a valuable target when they have little other options, most certainly. Straight up suicide due to despair, I highly doubt it - they're too strongly conditioned against such things, they will rather just grow increasingly reckless or indifferent and keep on fighting until something finally kills them
>>98186029
Mostly very high power level, heavily combat/action focused missions, although stuff like scouting, retrieving valuable assets, chases, hunting down targets, exploration of dangerous environments etc. are all on the table, it doesn't have to be straight up combat all the way
However, more investigation focused missions are also possible, since DW works closely with the Inquisition, often deals with more mysterious or ill understood threats or tries to stop shit preemptively. Plenty of official published campaigns for Deathwatch are surprisingly investigation heavy
>>
Does anyone have any of the sourcebooks for IM? They add anything good?
>>
Rate the concept for my Deathwatch Campaign: thr Tau are trying to bring several minor eastern fringe races below the atte lion of the Imperium to absorb their technology. The party had several missions to infiltrate and assault their politicians and research labs to cripple the Tau's efforts. We ran for 4 month and the party absolutely wrecked a bunch of research facilities. I let them approach the missions however they wanted and on each planet they mostly targeted research facilities and massacred scientists and stole data for the Admech.
>>
>>98186868
I am laughing at all the errors in your post. You must have used shitty speech to text software. It is a fairly unique idea, its not what I would have done for a Deathwatch campaign. My only Deathwatch game was the PCs killing the leadership of a Ork Waaagh!
>>
>>98186868
Based.
>>
>>98186029
>>98186411
It's kinda sad how much deathwatch is underrated. I mean, I can understand your character can have a hard time going beyond what an Astarte is but there is so much more beyond just shoot ayys. Though that is a huge plus.
>>
>>98187536
>there is so much more beyond just shoot ayys
You can also shoot demons!
>>
>>98187536
Yeah, the plot-hooks scattered all over the sourcebooks actually do a pretty good job at presenting how diverse the array of various assignments Deathwatch Kill-Teams may receive can be, but people still perceive it as just "arrive at location and shoot things - the game". I even had some people in this general claiming that "this is not something the Deathwatch would be involved in" when I've posted literal scenario ideas straight from the books.

Also, actual mission content aside, there's plenty of potential for character drama and interesting stories in exploring the difference the differences in culture and mentality between various chapters and how these philosphies can come into conflict either with each other or the mission objectives; in exploring the messed up psyche of the Astartes and how they compare, interact and are perceived by regular humans; in exploring what things like duty and comradeship mean for each of the characters; in exploring the politics and scheming between various Imperial organisations and the Deathwatch as well as the shady plans of the Inquisitors they work with etc. But of course truly making use of this potential requires good players who understand how Astartes are supposed to think and act
>>
>>98187536
Well, if Owlcat is adapting all the games, their experience with the investigation mechanics in Dark heresy can expand on the gameplay there.
>>
>>98188537
I doubt they will, I mean, there's probably a limit to how many of those they can make before both their team and the audience loses interest - they've only made 2 Pathfinder games as well despite supposedly infinite demand for high fantasy slop after all
But I do really hope they will at least adapt Black Crusade too
>>
Hey Lads, little question, I recently got into the Ciaphas Cain books only to find out that the second (and probably third) Omnibus is out of print and isn't being sold for any reasonable amount of money. I thought about buying some e-reader (but those seem way expensive) or maybe just a pdf but I'm kind of lost in what to do and what feels the best when reading if I'm going to spend money.
>>
>>98189862
Just pirate it then. Otherwise look up used book stores online.
>>
>>98189862
I imagine an e-reader is probably somewhat more comfortable (don't know, never tried one), but honestly in recent years I've been doing most of my novel reading simply with pdfs on my phone and this method works perfectly fine for me
>>
>excuse me commander, but it seems like a waste to keep re-combining and then de-combining our regiments
>what if we kept all the regiments with synergistic capabilities under a single organization, and our field commanders can decided force composition
>we can call these reinforced regiments, and it would allow for self-organizing units in combat
>this would result in almost no loss of control over our units because this is already how they defacto are organized in practice, we would just extend this to outside of combat so our guardsmen could realistically train with and fraternize with armor and artillery units year round
>>
>>98190492
>gets blammed because the point of the regiments being so specialized is that they can't be so effective if they turn traitor
>>
Given that the Chaos Gods are made from the emotions of all living things and were twisted by the amount of carnage that happened in the War in Heaven, would killing them like the Emperor wanted to lobadimize every life form (by removing those emotions) or would it reset the universe to what it was like before the War in Heaven?
>>
>>98191003
A few key misconceptions here.
Firstly, don't fall for the first and greatest lie of chaos - that they're more powerful than they really are. They're coalescences of raw emotion aggregated together into galactic masses, but the key factor here is that this makes them a byproduct, not a source. If there were no sapients in the galaxy, there would be no emotion and thus no fuel for them - they'd starve and diminish to nothing.
Secondly, think on galactic history. First, there are the Old Ones, and the Immaterium is calm enough that a civilization using it as their primary form of technology can safely arise. Then, the Necrons led by the C'tan fight a galactic apocalypse of a war, which is so violent it shreds the barrier between Materium and Immaterium, giving rise to the Enslaver plague and whipping things up enough for thought/emotion storms flavored War, Plots, and Decay to sustain themselves (see the Maelstrom). Third, after somewhere between sixty million and ten or twenty thousand years, things have calmed down enough that humanity can begin to walk the paths of their forbears. Fourth, the Eldar do a murderfuck and rip the galaxy's anus open once again (see the Eye of Terror). Five to ten thousand years after that, things have calmed enough that the Great Crusade can begin.
We can thus infer that the default state of the warp is calm, and that chaos, being a disruption of that state, is ephemeral. They only exist because sapients keep having galactic apocalypses, the fallout of which sustains them for a time. They try to inflate the galactic predisposition toward things that will feed them, but this is overall a losing game.
Having determined the above, stilling the warp and thus 'killing' chaos would not have any deleterious effect on material lifeforms, and would in fact have many immediate beneficial effects.
>>
>>98191074
huh. I'd better rethink my story then.
>>
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Has a tech priest ever fallen in love? I need something funny to happen in a game. My regulars need a "filler episode" due to someone needing to miss few sessions so nothing important can happen and I want to have tech priest fall in love with someone outside of the cult but not sure how to do it. Ideas?
>>
>>98191116
Tech-priests are still humans that like to pretend they're not. Unless they actually went and got rid of the emotive parts of their brain, they still feel emotions like normal. They'll just usually interpret them in hyper-autistic ways.
>>
>>98191116
It's been a while since I've read it, but IIRC the two tech-priests in "Know no Fear" (or whatever that novel about the fall of Calth was called) were strongly implied to have some romantic attraction towards each other
>>
>>98191176
Rite of Pure Thought, isn't it?
>>
>>98191116
Some tech priest remove their emotional centers, or some of them. Others don't, which means they get to experience normal human emotions, if warped by the cult mechanicus and all their augments
>>
>>98191074
If there was no sapience in the galaxy, the chaos gods would find a new galaxy. If there was no sapience in the universe, the chaos gods would flip the metaphysical table to destroy everything, and find a new universe, just like they did to WHF.
>>
>>98194041
Go find a universe where chaos lives up to their hype.
>>
>>98194067
Universes that the chaos gods lived up to the hype are are all dead husks long abandoned.
>>
>>98194073
Then dance in the ashes.
>>
>>98191116
There was an AdMech lady in one of the Caiaphas Cain stories who was pretty much a normal woman aside from her bionics, and was implied to have shagged Cain at some point. While that's not necessarily the same thing as love, it's safe to assume that the younger, less heavily-augmented techpriests are absolutely able to have a normal range of human emotions and relationships.
>>
>>98194160
She does get better and goes full toaster eventually
>>
>>98191116
>>98194160
In the original Dark Heresy there were specialized tech priests called 'factors' whose job it was to act as representatives of the Mechanicus among other Imperial personnel. They were augmented, but had natural-looking limbs and detachable mechadendrite; and were generally more human-like than other tech priests.
>>
>>98191074
The biggest truth of Chaos is that they're infinitely weaker than they claim because they need mortal champions to do near everything for them in the first place.
>>
>>98194643
Except when they choose to manifest directly and cause instantaneous mass destruction and reality redefinition.
>>
>>98194737
Yeah it's so weird that they never do that for their biggest victories and instead need to in many cases try to steer mortals into doing things for them. It's almost like they're not nearly as powerful as they like to claim.
>>
>>98194741
Because it's a game to them, and them manifesting is when the game stops being fun and they get mad enough to tableflip. As long as there's struggle, they don't care who wins or loses, they're laughing their asses off.
>>
>>98194761
So they say.
>>
>>98194761
>he fell for the great lie
>>
Anons, don't tell anyone, but today they're gonna kill Sinderfell.
>>
>>98195117
I thought they are killing her tomorrow?
>>
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>>98195117
You just beat me to posting it anon, I even had a funny drawing of how Callidia drinks water done.

Alas we are killing Sinderfell Tomorrow TODAY!
unless Callidia fails to fromsoft roll dodge sinderfell's lightning attacks.
>>
>>98195317
It's important to stay hydrated when killing your nemesis.
>>
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;_;7
https://www.youtube.com/watch?v=_4jErJLq6fM
>>
Man, where do you guys even find games? I haven't played a 40krpg in years but it was like a curse when I did, every single group I managed to find petered out or broke up within a month of the game starting
>>
NEW
>>98197362
>>98197362
>>98197362



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