We continue fixing until someone else remakes the thread Edition>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<Previous Thread: >>98048006/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3>>CHECK THE SHARE THREAD FOR MATERIALS<<TQ: How do *we* fix the classes that need fixing?
>>98113913some sites for P2e are broken to me, do they work for anybody else?
Asked last thread, will ask only once this one.Can anyone help a fellow anon out? I'm looking for official stats for Hshurha, the Duchess of All Winds? One of the Elemental Lords? My googlefu is failing me now and I wonder if it's because it was printed once in an overlooked book/magazine/article or just never printed. Failing that, does anyone have any stat blocks for her that they made themselves, or even stat blocks from other creatures that would work? I'll go with the best of whatever anyone's got.
>>98114150They're busted, the link repo is another thing in need of an update.Feel free to list sites, I'll cook up a pastebin for the next thread.
Is Commander fun?Trying to think of a good setup/build/fun character to make one as.
Is solarian any good? Either in sf2e or backported into pf2e?
>bard>mystic (rhythm)>envoy (spotlight)>luminary I feel like Starfinder kneecaps itself frame one by making mystic a very blatant fusion of bard, druid, and cleric.
>>98114902I find 2e Solarian fundamentally broken without any subclasses. I would have not released it without such a major oversight.I played one back in 1e and it was fine enough. I found myself struggling with melee in a ranged focused game a lot.
Like, I get that the subclasses in the playtest sucked ass. The whole class is about balancing the lightside and darkside. So, why do the subclasses amount to lightside, darkside, and gray jedi and entirely discard that mechanic? When I get the feedback that all my subclasses suck, I would make new ones instead of just scrapping a core feature of the game's mechanics.
Is there anywhere I could find statblocks for like… Normal dudes? Heavy infantry and stuff like that.
>>98115640You should go to the Archives of Nethys (for either edition) and look for Humanoid monsters. Specifically Humans. Those tend to have the generic statblocks you might want.
>>98111690Ring of Protection right, sorry.I guess I misread it, so it doesn't work like an Amulet of Natural Armour and stacks up then?
>>98115996An AoNA gives an enhancement bonus to Natural Armor, which is why it stacks with normal natural armor and other bonuses to AC. Kinda like how the +X from armor (which are enhancement bonuses) stacks with armor, they're a different type of bonus (enhancement to natural armor vs enhancement to armor), so they stack.The Gun Tank ability and a RoP both give a deflection bonus to AC. Same type, so they don't stack, you'd use the highest of the two, which is going to be the Gun Tank ability for firearms and splash weapons, and the ring for probably everything else.Very few bonuses stack with each other, the most common one being Dodge.
>>98114902It functions. It is basically the sparkling soulknife of P/SF2e, it pays a lot for the privilege of having a slightly better sword than normal, and a kind of shitty gun that takes no hands to use. Its feats are propped up by 1-2 of them being kinda good, and its chassis is barebones enough it would make an Italian grandma faint. It genuinely needed to exist in a book that wasn't shared with 5 other classes. Baffled it just ejected the idea of having subclasses and replaced it with abso-fucking-lutely nothing. Didn't even let you pick and choose manifestations, using the wealth of ideas leftover from SF1e, no Lunar Blade? Didn't even put Brutal on its Flare, if you were going to lock it to Strength? At bare minimum Plasma Ejection could have been a core feature, if part of its identity is supposed to be "has AoE option selects".
>>98115599>>98116331I actually kind of get the loss of subclasses. While they are of course Space Jedi, they never were supposed to be so hard split between light powers and gravity. It makes more sense to let them do both and let the player customize how much they want to dip into their ideal Jedi fantasy. There's plenty of SW media where they do just "cross-class" powers like that. They just aren't like Kineticist where all the characters its aping were hardlocked into specific niches.The real issues mainly come down to the lack of DEX options and options in general. They are just a pretty vanilla beatdown class with some moderate MAD issues, which I don't think subclasses would have fixed. AT MOST, it should be like Alchemist Research Fields where there's specific buffs but all the feats are unlocked for them all, and even then you see how rough that can be. Like they said, being stuck in a book with too many classes left them with the short end of the stick, but it at least a stick that can be built upon with enough time.
>>98116278Ah, that makes a lot more sense now, thank you.
>>98116434So, like I said, I understand getting rid of the existing shitty subclasses. Why were they not replaced with good ones? You could take the mote and turn that into a subclass instead of making it default. Luke doesn't shoot magic beams out, but Palpatine does. Make the mote an optional thing, instead of a free thing for everyone to use. Now there's no framework for people to add subclasses, since they've been ripped out.
Okay, new thread. Excellent. Here's the question: PCs are going to the site of a recent (in historical terms) battle, where there's been reports of a Leukodaemon gallivanting about and causing issues. This Leukodaemon is genre-savvy, and focuses on memetic diseases such as nostalgia and doubt. To make a long story short, I want to frame the battle where a number of PCs are "in the past," so to say, and witnessing the final hours of the battle. I've got a pretty good map of "battle" and "post-battle" to reflect this, so I can have one group on one page while the others are on another. But here's my issue; a Leukodaemon and Bloom of Lamashtu (best representative of this kind of fucked up flower) are like... CR 9 and CR 10, respectively, and the PCs are Level 7. That's already an Extreme encounter, and utterly wastes the potency of a Leukodaemon's disease aesthetic. I think fighting a huge, immobile threat is really cool, but I don't think it's cool enough for the PCs to be forced into a "four dudes beat up two strong monsters." That's something you save for Dragons.What I'm thinking is... The Bloom is dormant right until the Leukodaemon dies? And until then, it's puppeting corpses it's ripped out of the soil. Pic related is cool art I found that could be used for that (there's a few "plant-infested" monsters, but I'd have to hunt for them.)I don't quite know what I'm asking from you guys. I guess it's me airing out my brain to the only people I'm comfortable discussing it with, and seeing if you have any monster recommendations, encounter angles (since there's an interesting faux-time travel going on) and so on.
>>98117298(I assume you're running 2e)So how exactly does this Leukodaemon's memetic powers manifest? Is there some kind of effect it has on the surroundings? To creatures? Perhaps one interesting effect it could have is something along the lines of battlefield warriors (whether temporally real or not) interfering with the players in some way or causing some kind of potential for like "player can spend an action to instruct the ghost of a nearby past warrior to make an attack on their behalf" or something along those lines to make the whole thing more interactive?
I will ask once again[PF2E]I want to make a mini-mecha pilot but I heard inventor sucks dick. my GM is willing to accept a few home fixes to help and I enter at Level 8. Any tips?
>>98117568That could be a very good way to make the battle more winnable, absolutely. The PCs who are hallucinating the past can order the ghost warriors to attack phantasmal roots, which cause the Bloom to lose something important (HP, armor, saves, whatever I feel the PCs need a leg-up against.)
>>98117298What about treating the past and present stuff like a Haunt. So that by disabling the haunt, it turns off some of the Leukodaemon's features / causes a backlash hurting it / making it easier to hurt. Or like you said here >>98117703 cause the Bloom to become easier to deal with.
>>98117296I think it is very valid to ask WHY would something need a subclass system, especially when you are limited by page space. Effectively splitting the design and complexity space of any given class is already something of a tough sell, even more once you start piecemealing and splitting feats between them to promote their character, role, and playstyle. This isn't 5e, you don't need subclasses to fill in the blanks of character progression.Asking the Solarian to pick between a melee weapon, a ranged weapon, or a SHIELD is kind of a silly ask (cough cough INVENTOR cough cough). And going with the idea that Palpatine or Darth Vader are so stuck in the lightning attack they can't hold things with the Force or even retrieve their saber with it is genuinely wrong, so splitting powers by subclass is a no-go. So what are you left with divide or promote with for a subclass system?Sure, Paizo has phoned-in subclass systems before, see Bard. And Solarian does need more to it; both power budget and feat selection. But I don't think putting effort into more subclasses would be the solution. Out of all the things arbitrarily cut from the playtest, I can take the loss of a subclass system that didn't need to be there.
>>98117790How did I forget about Haunts? Talk about tunnel vision! I’ve got the idea right now; the Bloom focuses on maintaining the Haunt while the Leukodaemon fights with swarms and other freaky bullshit. The PCs can either solve the Haunt or tough through it, and in doing so damages the Bloom so that when it’s time for the Bloom to fight (after the Leukodaemon can’t tard wrangle it anymore) the PCs are all together. One of those slick two-stage fight type of things.
>>98118089>>98117790By the way, I’m looking at The Fight as a possible Hazard to either use or be inspired by. A big aspect of the flashback is that one of the PC’s father died in the war, and I’m going to reveal another PC’s father was responsible.
>>98117921If subclasses don't need to be here, let's cut them. Get rid of connections, leadership styles, all of them. They aren't needed, right? This ain't 5e, right?
2eWhat is the point of Bands of Force? Since the earliest you can get one is lvl 8, a pc that has been playing for a while will already have +1 armor. Even if you are making a higher level character, Magic Armor is the same price and you can get all possible versions and not just the different Resilient versions. Plus the reaction quickly gets outpaced. Also, can you even put property runes on Bands of Force?
2eIf your ancestry feat / heritage gives you an natural armor, could you have a precious material put on it? I'm playing a Titan Nagaji who has Fortification on them and was curious if I could get Dawnsilver applied to it to override the extra bulk. Would that work?
anyone else kinda get tired of PF2e once you realize how the math workssure i can play whatever class and take whatever feats and be whatever race and even take a free archetypethe names change, i might be casting a spell or hitting with a sword or shooting a pistol, but the fundamental math and rotation behind everything is the sameit doesnt matter what the name of these things are if they all feel the sameevery combat it's the same rotation of spells/abilities/attacks it might be a ghost or goblin or dragon or orc or demon but their math's always the samethere might be some wacky thing that shakes it up every once in a while but once you get over the gimmick combat goes back to its usual flowits like playing the gambit system in FFXII but there it's fun to watch your party operate like a well oiled machinedhere it's just going through the motionsit feels like doing the same math problem over and over and over again, at first it felt fun to solve it now it's just the same shit different day
In 1e are there magic items that increase the DC of unarmed stunning fist?
>>98117571Reflavored Construct Summoner
>>98119796Headband of Wis is the obvious one. I'd consider the debuff route if you're already going unarmed though. Enforcer allows you to demoralize as a free action, and +1 Cruel Handwraps adds the sickened condition after that. Together that's a -4 penalty to their saves (and attack). Probably requires a round of setup before you use stunning fist though.>https://aonprd.com/FeatDisplay.aspx?ItemName=Enforcer>https://aonprd.com/MagicWeaponsDisplay.aspx?ItemName=Cruel
>>98117921>Asking the Solarian to pick between a melee weapon, a ranged weapon, or a SHIELD is kind of a silly askThats almost exactly what I'm asking for. Instead of shield, it would be solar armor. Learn from the Kineticist, you get a significant choice at 1st level, then can choose to either get better with your earlier choice OR branch out into other choices at 5th, 9th, etc.>Weapon, KAS STR or DEX(granted the finesse trait to your solar weapon), can get traits like Thrown and Parry>Flare, KAS Dex, choose handedness like the weapon and get different damage die/ranges>Nimbus/Armor, KAS Con, Get a damage reducting reaction
>>98121439genuinely I think Kineticist's style of subclass system would massively benefit several other classes. Alchemist research fields would probably massively benefit from it.
>>98120415I'm gonna blow my shit schmoove off
>>98121439There's a good reason why I pointed out Inventor and that is, even in a universe where it is good and you can be the Iron Man fantasy, I highly doubt a lot of people want to pick a featline option where all the benefits are not only entirely passive, but reliant on you getting hit. See also the Evil Champions for a less extreme but still pretty bad example of why this doesn't work.I'm going to skip the whole "people want to USE their powers" diatribe and focus more on the fact that, again, why do they need a subclass? Why do they need their weapons to be split? What would be a feat that only a Thrown Solar Weapon could have that a Solar Flare wouldn't also want or could use? Customization and limitations are important, but you always have to make a strong argument as to why the class needs them.
PF1e questionGunslinger - Bolt Ace specifically.If I take a Heavy Crossbow, have Rapid Reload for it and at 11th gain Inexplicable Reload I can shoot the heave xbow twice per round, correct? Is there any way to increase that to take advantage of all iterative attacks or do I have to go with a light xbow to do that?
>>98122254You're looking for Crossbow Mastery, you should be able to afford it by the time you get your third iterative.
>>98122328TY, forgot about that one.
>>98119772Isn't that just every RPG?
I could use your help, anons. I got invited to play in a friend's 2e game, but all of my previous experience is with 1e and dnd 5e. Can someone give me a quick rundown of 2e's major differences, and tips on what classes are easiest to pick up and play while I get my bearings? All I really know about it is that they somehow made fighters good this time around and that they took drow out behind the shed and shot them. Thank you for your time.
>>98122971I'd say Fighter, Barbarian, and Rogue are all pretty easy to grasp. Sorcerer and Bard are also good for beginners if you're looking to play a caster.
>>98122971There's not a great QRD to give because the editions are so different. We would be here all day if we had to point them all out. Can at least give you a link to the AoN Beginner's Guide so you can pick up on the differences.https://2e.aonprd.com/PlayersGuide.aspxGenerally, the most core differences are>Proficiency and Skill Trainings aren't point-based but a tier system that provides Level+2/4/6/8 to your roll.>Critical Hits/Fumbles on everything is codified, nearly everything has additional effects if you crit them.>Succeeding/Failing a check by +/-10 changes your "Degree of Success".>The combination of the above creates a semi-bounded accuracy system where everything is expected to be within 0-4 levels up or down from you, and breaking past such on your own is near-impossible.>Emphasis on "on your own", teamwork is key to such.>Weapon and Critical Specializations from Starfinder1e are imported in.>4 types of feats: Class, Skill, General, and Ancestry, granted at different levels.>Archetypes are now a universal system, not class-based. You buy them with your class feats.>Multiclassing is by the above, no dip levels or such. As such your base class matters heavily, as you can't customize their proficiency, competencies, or features nearly as easily.As for starter classes>Fighter>Rogue>Barbarian>Champion>Guardian>Ranger>Bard>Sorcerer>WitchAll make for good beginner-to-intermediate-friendly options.
>>98122989>>98123015Thank you both very much, I appreciate the info!
>>98122971>>98123015Also you get 3 actions per turn rather than "movement phase then one action," with moving as an action, and instead of BAB ratings for additional attacks, each additional Strike in a turn is -5 and -10 for the second and third, with feats for certain classes reducing that. Depending on the specific spell casting times may take multiple actions, Heal for example can be cast as 1 action as a touch spell, 2 as a ranged single target, and 3 as an AoE.You missed Cleric.
>>98124145The 3-action system is definitely one of the more major points and strengths of 2e but I was mainly focusing on Pathfinder-isms that would feel distinctly different from someone that's a big 1e-head.I also avoided Cleric because of some of the nuances, such as Doctrines splitting features, deity spell lists, and the Divine list being situational and "lacking" damaging options if you don't know where to search. It's easy to healslut, but you can probably just play Sorcerer or Witch. And I don't consider healing to be a beginner role.
>>98118635>Since the earliest you can get one is lvl 8The GM book outright tells you to give treasure whose level is higher than the party's.>The guidelines for awarding treasure, meanwhile, have you give the party items 1 level higher than the PCs. This means the items found on adventures are more powerful than those a PC could make (which are capped at the PC's level). (GM Core, Treasure, p.58)
>>98119772try playing with a GM that makes you do other things during fights or let you resolve fights in different waysthe map also tends to be very important
>>98122971the most important thing during combat is figuring out how to make the enemy's number smaller while your number big by using a ton of actions you don't use all the time that might be good against that enemy. Learn to recall knowledge and target saves
>LEGACY OF THE FORGE Another gear book similar to Treasure Vault for all us loot gremlins. It will include new rules for Relics that are far less restrictive in terms of flavor and form, allowing us to customize them and have more items that can grow with our characters, and be more easily utilized by the GM to tie important items into campaigns or character backstories.>LOST OMENS: UNSEEN WORLD They're still being pretty cagey about what we're actually going to be seeing here. What's been confirmed is that it will dive into spiritual and religious practices in Golarion, so probably a more ground-level version of a lot of the stuff we saw in Divine Mysteries? We will also have 2 new Animist Apparitions and a few new feats, a new Druid Order based on the floral traditions of Vudra and Jalmeray, and a few more unannounced class options.>CHRONICLES OF THE PATHFINDER SOCIETY Basically a Best Of reprinting of Paizo's best PFS Scenarios, including many from 1st edition which are getting reprinted. Mike said that they're doing this because they felt a lot of the hard work and storytelling that was put into 1st edition PFS was being forgotten and wanted to bring it back for people to enjoy, which is great.>ADVENTURE PATH: WAKING TIGERS This is definitely one of the weirder concepts for a 1-11 AP I've seen and I'm certainly interested. You play a bunch of investigators in the Tian Xia nation of Hwanggot who have been framed for a crime and need to go on an adventure to prove your innocence. The cover implies you're going to the Darklands of Tian Xia. What's weird is that you will be adventuring, then frequently, repeatedly cutting to a courtroom scene of your trial already in progress, pleading your case while being defended by a kitsune lawyer. And yes, they confirmed that, if you die, YOUR CHARACTER WILL STILL BE PRESENT AT THE TRIAL! They confirmed there was a bit of Phoenix Wright inspiration here, which is good because I love those games.
Asking for feedback on Thaumaturge's part, feel free to also point out feats in need of a touch up or that the class should have. https://scribe.pf2.tools/v/M89l6Vvf
>>98125816The PFS Society collection is long overdue and the AP sounds interesting, I hope Paizo doesn't fuck everything up too bad
Is there any spellcasting archetype that would notably benefit thaumaturge in a meaningful way?
>>98126689How often do you find yourself having two spare actions in a turn that you can use for spellcasting?
>>98126689Preremaster Infinite Eye Psychic for Guidance-as-a-Reaction
So, uh, apparently paizo nuked all of their product discussion threads and reviews half a year ago or so. Was this saved anywhere? This was not only people discussing the books but also direct input by the content designers to clarify intent and answer questions. Is all of it just gone?
>>98126689I'm currently playing a Thaumaturge with Bard dedication. But I have taken none of the spellcasting feats and hard focused on Courageous Anthem and social feats. Current I am lvl 12 and so far I have grabbed Polymath Muse for Versatile Performance, Multifarious Muse (Maestro), Antemic Performance, Counter Perform, Dirge of Doom. With the idea of grabbing Fortissimo Composition and Multifarious Muse (Warrior) to have 3 focus points for Fortissimo and so long as I hit on the turn I do it, I will extend it to 2 rounds. While not grabbing any of the spellcasting feats, I still have access to wands and scrolls of Occult nature. But it does mean my first turn usually consists of Exploit Vulnerability, Courageous Anthem / Dirge of Doom + Lingering Composition and one action to play with. The party loves how much I bring to the table and the Bomber Alchemist really gets to shine knowing what bombs to proc weakness.
1E questionHow do I not provoke AOOs while using a ranged weapon? Just always rely on 5 foot step or...? This is for a level 11 Bolt Ace archetyped Gunslinger.
>>98127991Point Blank Master is what you're looking for, which is unfortunately gated behind Weapon Specialization, which itself is gated behind 4 levels of Fighter (or an equivalent class like Swashbuckler which counts as fighter for the purpose of things like feats). Outside of this, basically the only way to cheat out getting to qualify for stuff relegated to Fighter is if you're not currently in a campaign and can respec your race as a Ganzi, since they have an a racial quality via the Weaponplay racial trait.If, however, you're currently in an ongoing campaign and not just starting at level 11, your next best bet is to take Empty Quiver Style, which lets you use your ranged weapon as a bludgeoning tool as well as use melee and ranged combat interchangeably within the same turn during your full attacks. It ALSO lets you qualify for Stabbing Shot, a feat where you take a piece of ammo, stab it into an enemy, and force THEM to 5ft back from you so long as you hit. Not exactly what you were asking for, I know, but it's technically an option if you're not fighting creatures with reach that are getting right on top of you.
>2019.>Bad breakup with the old group, decide to take up PFS.>First couple sessions are hectic, but settle in once the rurus get hammered in.>Decide the restrictions are actually pretty nice, encourages creativity to get around problems that crafting a +6 Belt of Perfection or stealing a mitral full plate at level four would just ignore.>Play a disgraced Taldan wrestler who was framed in a drug ring, got beaten half to death after saving up enough money to start an investigation, end up taking sanctuary in the Grand Lodge, picking up work out of gratitude.>2020, start hearing whispers about China.>Ironically stop hearing whispers from the suprising amount of Chinese friends from the old fandom days.>New guy joins a month in.>Makes a Gunslinger.>"My character has no name, but a direction, and only in his dreams.">DM gives him a look.>"You...need to give him a name if you want xp.">"...Oh.">Names are his weak spot.>Give him one of my older ones to help him along.>"My name is Gang Bangington, I'm a Funslinger and good Lord, do I love to kill.">DM gives me a look.>"I just gave him the name, man.">Gang Bangington starts problems in our first fight by pulling out at least a dozen guns, one after another, all at level one.>Turns out they're all improvised guns and the DM couldn't think of a ruling against specific improvisation.>Gives him a free gun and a pity Rapid Reload, warns him to shape up.>Session goes by well all things considered; Gang Bangington manages to get four crits in a row at one point.>Hit a few more sessions, news breaks.>March, lockdowns hit.>Never hear from any of them again.> Discover years after the fact that the fucker named all of his guns after school shootings .
>>98113913what the fuck is up with the Lost Omens: Rival Academies book?it's like the entire thing is written by lmao so randum xD millenials, nobody takes anything seriously, everything is so wacky and light heartedthis is what i'll point to, when people ask why I don't like the direction of pf2e's lore
>>98128417>book about school aged adventures>written by adults half remembering their own youth through a fog cloud of toxic nostalgia >WTF, why is it written like a TikTok obsessed kid?Not everything in a whole world needs to be the same tone.
>>98128249Truly Pathfinder is a game for all different sorts
>>98117921>Sure, Paizo has phoned-in subclass systems before, see Bardsee every caster class
>>98128417>it's like the entire thing is written by lmao so randum xD millenials, nobody takes anything seriously, everything is so wacky and light heartedwelcome to PF2E. selectively ignoring the cringe parts of the setting is a necessary skill for playing in Golarion.
How fun is Animist out of curiosity and what sort of free archetypes go well with it? I've seen an example of it in play as well as class guides, but it seems to be one of, if not the most complex of the spellcasters, at least to someone who usually plays martials (though I did start playing a 2/3rds done Abomination Vaults at lvl 9 as a legally distinct Fleshwarped Mentalist Wizard recently that has been fun so far.)
>>98130760Paizo dropped the ball in making Liturgist one of the subclasses instead of making its features part of the chassis, otherwise it's a really fun class.Elf for Elf Step (coincidentally at the same level as Liturgist's Dancing Invocation) and Guardian dedication's Guarded Advance at 12th level (especially with Cleric's Raise Symbol) makes for very flexible and efficient turns.
>>98130760You are still a caster, so standard caster fuckery will apply. There's a massive difference between Lithurgist and all other subclasses. Namely being able to engage with your signature class mechanic or being taxed all the way to fucking hell and back with sustains. If you are a Lithurgist you will also be mandated to join the Master Race, Elf (or Stryx) for double stepping.The class has a lot of Gish-sounding feats and spells wihch you can't realistically use competently because you don't have the proficiencies or saves to not die if you do. Which means there's a graveyard of choices to be baited by. Despite all of that its probably the least depressing/most fun caster. The spell progression is retarded (1 spontaneous and 2 prepared per spell level until randomly you retroactively get 2 spontaneous for all levels below the max one out of nowhere at 10) but being able to pair divine with daily choice of grab bag is nice. Lores are entirely dependent on your DM or his hatred for you (and you will earn this when your list will be perma-stuck on Volcano and Farm lore if your party ever looks at your choices of focus spells).Any casting archetype will pair nicely with it. Cleric and Druid going off Wis means you don't even have to pay taxes to get into them. Bard for the Composition Cantrips to abuse for even more sustained abuse (at the cost of having to invest in Charisma) are the main choices.
>>98122219>I highly doubt a lot of people want to pick a featline option where all the benefits are not only entirely passive, but reliant on you getting hit.People seem pleased with Guardian. Also, as the default melee guy, you will be attacked.>See also the Evil Champions for a less extreme but still pretty bad example of why this doesn't work.The evil champs are bad because paizo doesn't wanna make evil the selfish & cool choice that it easily could/should be>why do they need a subclass? Why do they need their weapons to be split?1. They are the only player core class without one. You can grant special stuff when its semi gated within a "subclass".2. The totally not a Jedi really should've had a level of effort similar to the kineticist, who was THE class of their book>Why do they need their weapons to be split?They are MAD as shit otherwise.
I may have mentioned this before, but there's vanishingly little content revolving around radiation that's not specifically relegated to specific individuals in specific campaigns. That said, there's not NOTHING, so while Radia here is walking around with some ridiculously expensive body mods for a creature her level (I think between everything it's almost 70K in gold to purchase, plus they permanently take up equipment slots), the actual obtained value isn't obscenely high because for some reason Paizo just really overvalued many of these mods, especially when the drawbacks are taken into account.As always, you can find the others I've done here: https://x.com/DrumerThead/status/2060822541065724079
>>98128417>what the fuck is up with the Lost Omens: Rival Academies book?Paizo doubled down on the Kool-Aid back in 2018 and never recovered. Multi-post explanations have been given on how shitty the setting has become, but I will try and condense it into as succinct as a sentence as possible; Paizo is full of sad old men desperate to feel connected to a culture that looks increasingly foreign to them, and so they do this through hiring and elevating as many gutter-budget writers as they can. There used to be something worthwhile with the setting, there isn't anymore. Just make your own world and ignore the Lost Omens books.
>>98117571I was looking up how to make my build, and I'm going for a Construct Inventor Catfolk. My GM allowed one plead: I can get Increased Size for free to allow for the mecha fantasy more easily while still letting me take another initial modification. This is huge since now I can take the Projectile Launcher AND Turret Configuration on at level 7
>>98126613>I hope Paizo doesn't fuck everything up too badThey managed to fuck up the War against Cheliax APs and turn what is likely the biggest build-up for a metaplot into something bland and tasteless. Even War for the Crown did a better job at resolving a long-hyped piece of lore, and that was still infamous.
>>98131498anon you fucking idiot if you're at level 7 and you pick advanced construct you get large size for your construct for free
Stat him
>>98131700Size/Type: Large Magical BeastHit Dice: 5d10+25 (52 hp)Initiative: +1Speed: 30 ft. (6 squares)Armor Class: 15 (-1 size, +1 Dex, +5 natural), touch 10, flat-footed 14Base Attack/Grapple: +5/+14Attack: Claw +9 melee (1d6+5)Full Attack: 2 claws +9 melee (1d6+5) and bite +4 melee (1d8+2)Space/Reach: 10 ft./5 ft.Special Attacks: Improved grabSpecial Qualities: ScentSaves: Fort +9, Ref +5, Will +2Abilities: Str 21, Dex 12, Con 21, Int 2, Wis 12, Cha 10Skills: Listen +8, Spot +8Feats: Alertness, TrackEnvironment: Temperate forestsOrganization: Solitary, pair, or pack (3-8)Challenge Rating: 4Treasure: NoneAlignment: Always neutralAdvancement: 6-8 HD (Large); 9-15 HD (Huge)Level Adjustment: —
>>98131035>People seem pleased with Guardian. Also, as the default melee guy, you will be attacked.Getting hit is the point of Guardian, and even then 2/3 of its core features are active/reactive features. Taunt and Intercept Attack are things you choose to do, it isn't something you hope you get to benefit with. Solarian is neither a tank class nor something you can just slap in a reaction on the Nimbus to have it do Tank things. It isn't something you can turn into a Tank with a subclass, not without adding more core features.Furthermore, a good Defender isn't one that just waits for their powers to be useful. It is why Fighter is not a Defender despite being the "default melee guy". The expectation of being on the frontlines and being hit does not a mean you WANT to be that, compared to a Guardian who job is to body-block. >They are the only player core class without one. You can grant special stuff when its semi gated within a "subclass".I'd argue having a class that DOESN'T have a subclass or a far less restrictive option is valuable design space. While limitation breeds creativity, a subclass is a very easy place to fuck up and leave nothing good for them. Outwit Ranger, Mastermind Rogue, Vanguard Gunslinger, Unfurling Brocade Magus, Wand Thaumaturge. There's a lot of ways a subclass can go wrong, in ways that feel worse than just a bad feat or option. They shouldn't MAKE bad options or subclasses, but when it DOES happen, it leaves a lot more high-and-dry than they normally would thanks to opportunity costs. That's why if a class can get away without subclasses and put potent options as something any build could take, I'm fine with that. And Solarian is just a design and idea I don't see needing to segregate themselves for the hope of stronger tools.Solarian needs help but I don't see how making an Only Weapon/Flare/Nimbus subclass would help.
>>98131005>The class has a lot of Gish-sounding feats and spells wihch you can't realistically use competently because you don't have the proficiencies or saves to not die if you do.Why. Why must Paizo continue to mock me.Are these options at least decent on an actual martial character with the animist archetype?
>>98132082Something anon left out is that Animist has the Embodiment of Battle focus spell. This trades out -2 of their spell proficiency for +2 (status) bonus for their attacks and martial weapon training. It's why they have more gish feats than normal.The point about the defenses is valid, but with Liturgist being able to sustain the spell and move at Level 9, combined with Embodiment of Battle, makes them one of the best bases for a caster gish build.
>>98125816>>ADVENTURE PATH: WAKING TIGERS This is definitely one of the weirder concepts for a 1-11 AP I've seen and I'm certainly interested. You play a bunch of investigators in the Tian Xia nation of Hwanggot who have been framed for a crime and need to go on an adventure to prove your innocence. The cover implies you're going to the Darklands of Tian Xia. What's weird is that you will be adventuring, then frequently, repeatedly cutting to a courtroom scene of your trial already in progress, pleading your case while being defended by a kitsune lawyer. And yes, they confirmed that, if you die, YOUR CHARACTER WILL STILL BE PRESENT AT THE TRIAL! They confirmed there was a bit of Phoenix Wright inspiration here, which is good because I love those games.It us incredible how dogshit 2e APs areCant possibly write a decent fucking darklands AP it has to be a gay gimmick
>>98132316https://store.paizo.com/pathfinder-adventure-path-vaultlines/cough
>>98132319Serpent Skull was unpopular why would anyone care about Serpent Skull 2
>>98130789>>98131005I see. How is Animist as an archetype? Is it worth picking up for other classes?
Piggybacking off the other guy asking about Animist, any opinions on Bloodrager? Everything I've seen about it online elsewhere has people shitting on it, and nobody ever posts about it here, but it's thematically quite cool. I'm sorely tempted to roll one for an underdark campaign I'm joining, despite everything.
>>98132961Butchered the original 1e concept for a pseudovampire larp and the features are shit outside of Hemocritical. Persuade your GM to let you use a homebrew that fixes it.>>98132882You get a scaling lore (up to master) you can switch and two cantrips, no vessel spells or wandering feats EVER. Skip it.
>>98132082Animist archetype is pretty good but not for this. The martial feats are all wandering. The spells for offense are all Focus Spells. You can't get either via archetype. What it DOES do is give you more spells than any other spellcasting can, access to a list and a smidgen simultaneously and access to 2 lores per day. You aren't getting much if anything from feats because Animist feats all apply to things you can't poach via archetype. But you ARE getting a truckload of stuff from the weird bag you can poach from.>>98132108You are still behind in terms of proficiency (this at best brings you to almost par on SOME levels with non-Fighter classes) and its also a status bonus and therefore does not stack with all of the most common buffs. You do not get a KAS to damage or to-hit and your defences are still all behind. Your armor and saves are not something you want to be in the frontline eating shit with. There ARE combos but Circle of Spirits shuffling means that setup is a bitch. Impostor in Hidden Places and Reveler in Lost Glee can make you an actual living cancer for the DM. But that's all 3 of your apparitions locked down and the DCs are lower (which even for full casters without the -2 aren't going to be anything impressive).Also lithurgist sustain is not on a move. Its on a step, leap or a tumble through. While you CAN tumble through without going through anything its not the same as a move because you can't use it for things that specially call out stride. This is a problem for things like Haste for example which explicitly restrict to Stride.Granted the Gish space is so completely and utterly dogshit and things like Harbinger exist so comparatively Animist is pretty decent. But Gishing is already a losing proposition when it requires bending a class that doesn't have the raw inbuilt chasis (or is the living slot machine known as Magus).Embodiment gives you reactive strike but you still need to find other feats.
>>98133831Gishing wouldn't be as unfixably dogshit as it is if there were more(any) one-action spells.Or if any casters were allowed to have any accuracy on weapons.
...contWhat animist CAN uniquely do with a Guardian or Champion archetype is become the most disgusting toxic piece of shit tank in the game.You don't even bother getting a martial weapon. Animist has WAAAAY too many options that let you be a living war crime against the DM sanity by forcing saves and roll twice take worse on approaching you. You have access to the divine list on half your slots and Custodian of Groves and Gardens for the other half. Champion and Guardian both have ways of stepping on shield raise so that combos with lithurgist.You can't end combats but you can keep them going for months if you wanted. Specially because your focus spells are double sustainable by elf-step or the stryx feat. And one of them is the best healing spell in the game in terms of healing per cast. >>98132882It is unique. It is the only casting archetype that lets you get even more slots than any other (though restricted to the apparition spells). It grants you the divine list plus your apparition (though they have to be prepared) and you can change apparitions (1 day downtime) so its a smidgen on top of the divine list that you get access to (though some apparitions have EXTREMELY good lists to rob for martials on top of divine access).Druids have literally no reason not to pilfer it instead of cleric unless they need some VERY SPECIFIC cleric feat (or a specific cleric focus spell???). Most classes will get somethign out of it simply because of divine list and at least one apparition being nice to peruse their list. At the worst you still get 2 lores and the divine list out of it.
>>98133836Most focus spells are one-action. They just have no synergy with literally anything. Prebuff auras exist but then it immediately becomes "just buff the better character". If there were any spells that were personal only and did anything relevant without being hilarious action waste for uncircumcised baby dick damage and casters had a fucking BASELINE of accuracy then Gishing would be interesting. If you get baseline accuracy then the spells become secondary but then you are just playing a Fighter with Wizard archetype.Embodiment of Battle is fucked in 3 senses. It requires sustain (which is an issue even for lithurgist because if for ANY REASON you have a turn where you need to do a 3 action something or all your actions are spoken for you need to recast and that might even require a Circle of Spirits shuffle in between).Its a status bonus so it doesn't stack with Bless or Heroism or 90% of the buffs in the game which you can already provide for the entire party. It cucks your DCs which sounds w/e since you aren't offensive casting, but is BAD because you have more than a few DEFENSIVE options that have Save DCs. And those DO get completely cratered. Embodiment is a Suck Less spell not a Become Mediocre/Good. The sustain itself also does nothing so only Lithuhrgist can even think of using it.
>>98132316>>98132319Wait, they’re doing two Darklands APs back to back? Good lord these people suck.>>98132334Serpent’s Skull would be considered high literature compared to the drek Paizo releases now, what a fall from grace.
>>98131990NTA but what I want isn't to only have one manifestation, that was one of the shittiest parts of 1e Solarian, fuck that noise. What I want is just have even the tiniest bit of flex on the base chassis for manifestations. It's probably not even right to call it "subclasses", but "let me pick between Str and Dex" and "just give me more base profiles for the weapon and flare, and make them share core crystals" aren't even majorly transformative. Make those the level 1 choices that can't be toggled every time you make daily prep/manifest or whatever. My opinion that Plasma Ejection should be a core feature would arguably be a bigger deal.I dunno man. Is it too much to think it reasonable to have a choice between the current melee and a 1h d6 finesse one; and then between the current flare and a profile that actually takes up a hand so it can have some more default range, or an extra trait? If I could trade full str mod for propulsive+brutal on Flare I'd do it in a heartbeat.
>>98133876>did anything relevant without being hilarious action waste for uncircumcised baby dick damage and casters had a fucking BASELINE of accuracy then Gishing would be interesting.So here's a genuine question here: if baseline accuracy was what matters, why did gishing work more in 1e?Obviously the cavalcade of buffs and debuff types means you can stat-swing pretty much everything, but it isn't like you can't stat-swing in 2e. And arguably the average caster chassis is beefier in 2e than in 1e. The way BAB is that you needed a bare minimum of 3/4th BAB to actually get anywhere. While Expert Strikes in 2e is closer to 1/2th than 3/4th BAB, especially if you don't have STR/DEX Key Ability Score (more people should bitch about how bad a mechanic it is), I don't think it is that impossible to work with, especially if you have access to a buffing spell like Courageous Anthem/Dirge of Doom or Heroism.In my mind, what makes gishing feel really bad in 2e is not just the default accuracy issues, but the "Vanilla Beater" experience. Using Wildshape Druid for example, the numbers and defenses when using battle forms are there. They are a more viable way of swinging for physical damage compared to summons. What makes it pretty lackluster is that there's nothing to actually DO with that form. Meanwhile the opposite end of this would be Battle Oracle where there ARE unique things they can do through Cursebound feats, but the numbers aren't there because lol lmao Weapon Trance is a fucking insult (EVEN POST-ERRATA).I think the big question when it comes to non-gish-class gish opportunities in 2e isn't that it is statistically impossible, but what are the incentives to get in the frontlines and not just use a bow?and of course obvious action economy issues with spellcasting and attacking but logistically speaking the old Move > Standard > Swift economy ran into the same problems so not really a core issue for the discussion.
>>98134525I can't disagree with more options. That's just the big complaint there with Solarian, it just a class concept that shouldn't have been squished with 5 other classes and a whole book of rules. There's just plenty of things you can do with the Jedi class that you need space to elaborate on that being a core class can't give you, even if arguably it HAS to be a core class in a Space Fantasy setting.
Did anyone have a power rankings that some guy posted here once?
I'm planning an Abomination Vaults run with my group of friends as the GM. Any tips or shit I should know beforehand? I want to modify the story and lore a bit but without fucking up the Vaults too much, does anyone know some important points to know?
>>98136704double the map size.This campaign is infamous for how squished it is. Do yourself a favor and double either the map or the grid size.
>>98137000Would it be possible if I went through the route of remaking the maps myself? I got a lot of experience in dungeondraft and I could try just redoing the maps for my campaign
>>98137072Not really, that is a lot of maps to redo for one person.If you on a VTT already, just double the grid size in the map settings.
Anyone have any luck using AI to generate battle maps?
>>98137000Different guy, but the issue I had with that is doubling the size broke all the walls and lighting effects (I'm using a pirated official module). But yeah, the rooms are small as shit
>>98139029No, they always come out as shit. I've tried for months using all the usual suspects. I've given them reference material, I've given them precise orders. It always comes out as slop.
>>98139033There's some modules that will auto-adjust the walls and lights for you if you move them. Check Monk's Wall Enhancements out.
>2eBest options for a character focused on non-combat utility and versatility?
Is there any class that wouldn’t immediately break if they got a class feat that let them be in 2 stances at once?
>>98140020Witch and Alchemist are my picks. Cauldron and Ceremonial Knife are really strong magic item creation feats and Alchemist can make plenty of non-combat tools and gear.>>98140033No class breaks with having access to Fuse Stance. But most stances aren't really designed to be used together anyway. They have pretty specific purposes that can clash pretty regularly, like say Mobile Shot Stance and Disarming Stance. Hell, Fuse Stance itself doesn't remove attack restrictions and outright just says the GM can say no if they can't figure out how they would go together.It's one of those things that sounds more freeing than it actually is.
>>98140020Regardless of what you choose, the system is devoted to combat. Everything else is an afterthought. Even if you are focusing on non-combat utility and versatility, if you don't have combat tools you are not going to have a fun time.
https://www.reddit.com/r/Pathfinder2e/comments/1tu506q/i_thought_investigator_inventor_was_supposed_to/Currently a bit of discourse going on in r/Pathfinder2e concerning the value of an investigator + inventor archetype as the main damage-dealer of a party, given a fatal d12 firearm.
>>98142208You can get even more damage with an Incestigator + Magus. Critting is always going to do big numbers on anything that isn't actively cucking itself to not do damage. Critting with a firearm in particular is almost always going to look impressive. The issue is the rest of the time ain't as hot and reload will sodomize your overall dpr.Also archetyping to Inventor to rob the garbage can for its last usable dregs is very different from living inside said garbage can main classing it and archetyping out to ask for alms from the passerbys.
>>98142208https://www.reddit.com/r/Pathfinder2e/comments/1tu506q/i_thought_investigator_inventor_was_supposed_to/op8rdif/?context=2They are using a custom weapon, apparently, a super-gun.
I have a silly PFS question and a general level-up question.Let's say I'm allowed to play an orc for no good reason, with the 20-point buy am I allowed to give my orc a starting 22 Strength?Second one, when would I generally try to get my first +1 to my weapon?1e
>>98143241Would it be better to invest first in a Belt of ability, armour, or the weapon? Let's say level four at the very least, please.
>>98143241Yes you could start with 22 STR. It's a huge waste of points if you're using point buy though. >>98143260Weapon. That allows you to beat DR/magic and hurt ghosts. Affordable by lv 4. With standard wealth by level a belt is too expensive before lv 6.
>>98143429Weapon, alright that's good. So armour would be next and the belt would be last, I guess? What about muscle casters, like the Prerrata Scarred Witch?
Complaining about WOKE PAIZO is old hat and all, especially during Pride Month, but IF THIS SHIT GONNA BE DROPPING IN MY EMAIL, Y'ALL GONNA BE HAUNTED TOO.
>>98144139>Weapon, alright that's good. So armour would be next and the belt would be last, I guess?Yeah exactly. You also want to squeeze in a Cloak of Resistance to boost your saves and some AC boosters (Amulet of Natural Armor, Ring of Protection) if you're a frontliner.>What about muscle casters, like the Prerrata Scarred Witch?As a full caster you're mainly concerned with improving your casting stat, getting a cloak of resistance, and consumables/Metamagic Rods. A headband/belt is essentially your "weapon" and should be your focus. If you're playing a gish I'd get a +1 weapon first. >>98144666Oh shit it's pride already. Last year I accidentally went to a lesbian club and essentially lived through that simpsons meme.
The occult list was a mistake. It started as the bard list, then got psychic stapled to it, and now it’s gonna have necromancer stapled to that, turning into ‘Arcane but with Soothe’
>>98144666You get emails from paizo? I couldn't even get them to respond to my LGS' owner's pleas for free PFS shit to advertise their crap.
>>98145324It's just the weekly newsletter. I like to keep track of product releases and the like.Just...NOT FUCKING THAT.>>98145131I respect the explanation they gave for why Necromancer is Occult: it is the in-between of Arcane and Divine. It goes back to the original lore as to the components of magic. If Arcane deals with Matter & Mind, Divine works with Life & Spirit, the one list that shares components between them is Occult -- Mind & Spirit. Between that and how there's 4 different "universal" necromancer options for Arcane and Divine casters to indulge in, I can't help but respect it, even if it would just make sense to let them pick Arcane, Occult, or Divine casting. Even moreso with Starfinder2e just letting Pick-A-List classes not have access to all lists.The PaizoCon stream did seem to also give them ideas to let Primal Necromancers be a thing, just rob Circle of Spores Druid from 5e, so we likely gonna see them follow that up down the line.
1d4 weapon with reach, grapple and free hand, is this worth using by anything?
>>98145487Depending on if you rule that you can Grapple with it while that same hand is occupied with an item, kind of a goofy weapon there. You basically have the Spider-Man Web Shooter there, that kind of have to be uncommon else you will bring out some degenerate shit right there.
>>98145528Free hand means you can hold things while wearing it, but I believe the ruling is that a hand has to be empty to wield a free hand weapon
>>98143429>R. It's a huge waste of points if you're using point buy though. Why's that? Shouldn't Fighters or Barbarians completely overload their Strength, isn't that the point?
>>98145969You should focus on your main stat, absolutely. But combat is more than just a +1 accuracy and +1/+2 dmg. As a STR martial you need all 3 physical stats which means you're dumping your mental stats in that case. An Orc with 22 STR would have a statline looking like 22/14/14/5/9/5. Which means your barbarian now has 1 skill rank per level and -3 to all charisma checks. You lack any mechanical way to interact with the story except "big weapon" and have just created two giant weaknesses to ability score dmg. Want to scale the caste walls? Nope.Want to swim across the river? Nope.Want to intimidate the guards? Nope.Want to jump over the ravine? Nope. Want to find the path in the wilds? NopeAnd as for the roleplaying aspect, every time you come up with a battle plan or figure out a clever solution, someone will side-eye you and ask if your INT 5 character could come up with that. In most cases it will be the GM. The extra +1 accuracy and +1/+2 dmg is not worth the hassle of playing an actual invalid who needs to be fed dinner because they don't understand how fire works. There are a thousand ways to optimize in PF1 and choosing a strong archetype, good feats, and class features are way more important than squeezing out an extra +2 strength.
>>98147035Funny enough, I went with 22/12/14/5/10/5 on my orc Fighter, you were really close.What would you go for then, 21/12/14/10/10/5, or just stop at 20 Str and have a disgusting 13 for Int?
>>98147464Probably 20/14/14/10/10/5, although I'd much prefer to just be a half orc even though my STR would be 18 since they (as a core race) have a lot better alternate racial traits.
>>98147035>>98147464>>98147753Ok Ok Ok, full stop. Right now I'm jigging around on the prerrata Scarred Witch Doctor, just curious about just how much HP I can pull out of this thing while comparing it with an orc Fighter for proper scaling. PFS rules as a laboratory condition, so 20-point buy, level twelve cap, 108k gp.What would you suggest I go for for stats on both of them, I currently have >20/14/17/5/8/5or>14/12/18/10/8/5for the Witch, and >20/14/14/10/10/5for the Fighter. I'm ignoring the half-orc or gestalt right now because that will just spread me too thin. Build idea for Witch if I decide to put feats in would focus on healing or buffs; fuck talking. I lost my dog on Saturday, I'm trying to find anything to avoid thinking about him or looking at his empty bed beside my bed .
>>98147035>Want to scale the caste walls? Nope.>Want to swim across the river? Nope.>Want to intimidate the guards? Nope.>Want to jump over the ravine? Nope. >Want to find the path in the wilds? Nopewho gives a shit about any of thisif you wanted to do any of those things you should have been a caster
>>98147900I'd actually dump your strength fully down to 11 as a witch doctor. You're a full caster (with hexes) so you shouldn't really need a high strength score. 11/14/18/10/8/8. And at this lv, as a full caster, it wouldn't be odd to splurge on a +6 belt. So about ~140 HP.The fighter however, if they truly want to HP tank, would spend their feats on a familiar with the protector archetype so they can effectively double their HP as dmg is split between between the master and the familiar. If they're rocking a belt of physical perfection it ends up at ~105 HP or 210 effective HP.>>98147905Spell don't grow on trees mate
>>98148099>d actually dump your strength fully down to 11 as a witchBut I want him to wade into a fight. That's the whole point of an archetype that has Con casting and scaling natural armour, isn't it?
>>98148380You'd think so, but you're still half BAB with no bonus feats. Although the archetype makes you incredibly durable it still doesn't make you better with a sword.
Is there any reason to cast spells with basic saves? Because if the math expects the target of a save to make that save, then they’re just a waste of a spell slot or focus point, right?
>>98151838I'm very confused by this question because you are excising every form of context but math. Even the spell you want to use as there's plenty of spells with good effects even on a successful save, like Slow.Feel free to take a risk in the game about randomness, my dude.
>>98152092NTA, but I always read things like> there's plenty of spells with good effects even on a successful saveSlow is the only example given.What are the others?Ideally, without the incapacitation trait.
>>98152156Focusing on just Ranks 1-3 and spell list options...>Fear>Charitable Urge>Boneshaker>Laughing Fit>Stupefy>Roaring Applause>Shockwave>Blood Vendetta>Lose the Path>Cutting Insult>Warrior's Regret>Agonizing Despair>Vampiric Feast>Croak Voice>Leaden Steps>Schadenfreude>Ignite Fireworks>Shadow Projectile
Flurry ranger with the wrestler archetype, is this a bad idea? Or workable?
>>98152896Gimmicky, but workable. The main problem is that if you have to Hunt Prey before combat starts, you don't really have the action econ to grab AND do damage in the same turn. But successive turns or Haste should let you benefit from such.
>>98152979>Hunt Prey AFTER combat startsslight correction.
>>98152896I don't know how much Wrestler gets you as a Flurry ranger specifically. The thing about Flurry Edge is that it's the Edge you pick when you want to make as many Attack actions per turn as possible. The more attacks you make, the more value you squeeze from your edge. The only way that Flurry Edge keeps up with Precision Edge offensively is if you're regularly taking four Attack actions per turn. Otherwise, you might as well just go Precision and take the free damage on your first Strike--it's more damage in total. What does this mean? This means that, as a melee Flurry ranger, you absolutely, positively, 100% want to take Twin Takedown at level 1 in order to get your four attacks in, and you want to use it as much as humanly possible.So, what's the problem? The problem is Twin Takedown requires that you be dual wielding, but every single one of Wrestler's feats that include a Strike require that it be, specifically, an unarmed Strike. What's worse, there's no easy way to share runes between weapon Strikes and unarmed Strikes (unless you multiclass Spirit Warrior as well, which makes for a messy build even with Free Archetype), so you really have no practical way to both maximize the benefit of your Flurry Edge and use any of Wrestler's special attacks. They are mutually exclusive.The only combo I can really think of for Flurry+Wrestler is to dip Wrestler (or even multiclass Fighter, since as a STR-based ranger you'll easily qualify for it) just to get Combat Grab. Use whatever weapon you want alongside a Free-Hand weapon like a gauntlet or knuckle dusters, which allows you to both qualify for Twin Takedown and have a hand free for Combat Grab. Your attack rotation would be Twin Takedown > Combat Grab x2 which, all things considered, isn't a bad round. That's four Strikes and up to two grapple attempts. You do, of course, miss out on all of Wrestler's fun stuff entirely, but at least you're still a grappler. It's something I guess.
>>98152312That's quite a few.Guess people really are complaining for no reason.
>>98153605To be fair, I do value some of these spells a bit more than the others here would, especially with some of them being single-target non-damage debuffs. Which is a fairly uneconomical use of a spell slot, even if you can get something good out of it. And this is about 7 years worth of content, there were some time back when the game began when the "ONLY SIX GOOD SPELLS" complaint held a lot more water. However, when I had to actively start cutting down on possible options like Cave Fangs, 500 Toads, Coral Eruption, Chromatic Ray, Ooze Form, Dinosaur Form, Life-Draining Roots, Weapon Storm, Synesthesia, Helpful Wood Spirits, Mad Monkeys, Horde of Underlings, the Walls spells, so on and so forth, because I wanted to keep it as close to the spirit of the question of "save-based disruption".Being a cheerleader is probably still the best role a caster can be in the party, but the gap between being a heal/buffslut and genuine crowd control and disruption is not that large. As long your spell isn't STRICTLY focused on raw damage on a single target, there is some value you can extract even out of some Incapacitation spells like Paralyze.
>>98152312>Charitable UrgeIncap> Boneshaker Uncommon, requires 3 action version for success to matter. Otherwise sure.>Stupefy Stupefied is worthless on 90% of enemies, on the 10% its not worthless their highest save is Will. Stupefied until start of your next turn makes it useless to you.> Lose the PathNo. Doesn't even do anything on a success.> Cutting InsultUncommon, stuck on Occult only.> Warrior's RegretRange: Touch. Things where this shines are not things a caster wants to stand next to.> Agonizing DespairFear but with damage at the cost of higher slots.> Vampiric Feast Touch. The healing is minuscule because the damage is as well.> Croak VoiceWhy? How often are you fighting things using auditory trait attacks or Cast a Spell? Most monsters have their abilities inbuilt not as spell casting. Prepared casters might have a reason to remember it exists if they know the day ahead I guess.> SchadenfreudeIf you are crit failing a saving throw giving the enemy a perception and will save penalty next turn is not going to do shit since you are going to be removing yourself from the brink of death unless you are fighting shit so below your level you might as well just kill it with cantrips.D
>>98153605Some of those spells there are ok. Quite a few are "nice to have if you find something relevant that day" but aren't guaranteed to be useful on a random day. Most depend on what you are fighting and whether what they do on a success/fail is even an impediment to the enemy type. If you are high level, filling the lower level slots with that stuff is not a bad idea but it doesn't change that spell choices are lackluster despite the number of years of content which basically have only made it harder to look for the non-garbage stuff. You could just cram them with Fear and you'd probably equally if not more effective in comparison at that point.In contrast Slow and Synthesia are just guaranteed to be useful in every combat even when saved against. If by the end of the day you have a slot with them prepped or a spell level where you could have used it, you will undoubtedly remember a turn in combat where casting them would have been the best move. The bigger problem is that basic save spells are all spells anyway. Theres borderline nothing that is save-less or AC (and spell attacks are even worse). So your options are "things that have a decent success effect" and "95% of the garbage printed".
>>98153862Yeah I wouldn't say these spells are gonna beat out Slow any day (except Laughing Fit, any reaction-denying spell is basically mandatory. Slow doesn't do JACKSHIT to Reactive Strike). But I never NEEDED the spells to beat out the staple ones, just be good enough to worth casting at least twice in a campaign. Yeah, much what I said are pretty situational, locked away, more for gishes than straight casters, or comes with some strong caveats that stuff like Slow and Wall of Stone don't. But that's not necessarily the point. Sometimes it is about having strong effects that make it worth the risk and opportunity cost to slot and cast, especially not every caster is built the same or excels in every situation.Cave Fangs is a spell that gets worse the more cramped the arena is, it becomes more and more just "vanilla damage". Mist and the fog spells are pretty useless if you aren't fighting against ranged opponents. Even Wall of Stone becomes a lot less useful if your foe can teleport or fly. But I think what makes for a bad spell or slot filler requires more study than just "is not Slow".>Theres borderline nothing that is save-less or AC (and spell attacks are even worse)Save-less offensive spells can be pretty iffy to design around. See like how other games make Sleep really on Hit Dice and how weird that has to be. But I wouldn't mind seeing "AC-Save" spells. Paizo the ones that made AC the kind of derived stat as the saving throws, so why not experiment with that?
how big are you dungeons anons?
>>98154196148 squares exactly
So, next beginner box is set in Irrisen?
thinking about the impossible spells, I'm thinking they might be either of two things:1: something like rituals without the fiddly bits. you get to do a big magic thing that breaks the usual rules, but only once2: something like blighted boons or deviant feats, i.e. dumb plot things that are there just to be given out by the gm, aren't even good anyway and will be quickly forgotten
>>98154736>a 74x2 tunnel paizo styleCongrats anon
>>98148600I...emphatically disagree, you can shore up the differences one or another. Give yourself enough strength and +1s, you can do some damage. Hell, the Transformation spell by itself would give you full BAB for a good minute, and until then you can fall back on Rage or fucking Blood Bath of all things. Fuck, take the Transformation Patron and turn into a bear or whatever.
isn't there a module or something from foundry that automatically adds images and shit to the bestiary for FoundryVTT?
Do you think a 'shrunk the kids' adventure would be something fun?Has that been done yet, like in Starfinder?
>>98156991Yes, there's an official module for each bestiary release, but they're paid content. The stats are free but the art will cost you.>https://foundryvtt.com/packages/pf2e-tokens-monster-core>https://foundryvtt.com/packages/pf2e-tokens-monster-core-2>https://foundryvtt.com/packages/pf2e-tokens-npc-core
>>98157224fuck. know anywhere where they're free?
>>98157277Check the Share Threadside note: anyone feel like updating the Team+ PDF sections? Some of them have the Foundry and Pathbuilder support updates done but never updated there.
>>98156723Yeah ofc you can just stack +1s on each other until the optimization pile reaches the melee damage of a martial. I'm not contesting that. But the "point" of the archetype is still not to swing away in melee because you're getting any melee boosters. Compare it to the Scrollmaster wizard archetype which actually gives you a sword and shield.
https://2e.aonsrd.com/treasure/186-mindshutter-stoneReally not that bad an item for just 550 credits (55 gp).
PF2E https://2e.aonprd.com/Monsters.aspx?ID=158For the Whirlwind of Hooks ability, are those attacks made considering MAP? Like first strike has no MAP, second has the first MAP, third has the second MAP? And does the improved grab trigger on every attack?
>>98159560All attacks consider MAP, nothing says it avoids it.All attacks would trigger Improved Grab, yes. Definitely a monster more dangerous before the universal monster ability nerfs.
2ePlaying a STR Weapon Thaumaturge and we are planning on going to 20. Was planning on getting a STR Apex item to keep me at -1 of the curve but was curious if there were any reasons to get a CHA Apex item instead? I've been using bard dedication to keep me at least on par with other martials.
>>98159653What changed with the universal monster ability nerfs? Did the grabs used to be automatic?
>>98159683Yeah, there was no checks to abilities like Grab, Constrict, etc. Now they all still need to do Athletics checks with no MAP.
/PF2eAfterJan23 really needs to get updated, especially the SF2E section. It's missing Tales from the Vast and most of the SFS scenarios. And most of this year's PFS scenarios are nowhere to be seen, either.
I'm doing an abomination vaults campaign with my friends and I'm doing it with a lot of alterations in the world, including it taking place on a winter/cold place, so I'm redoing the maps a bit. It's very fun so far and dungeondraft's auto battlemap importer is saving my ass
>>98159681Not really, the Failure effect of Exploit Vulnerability is acceptable, and the automatic scaling of the universal Lore skill means that you critically fail only on natural 1 if you remember to boost Charisma on 5/10/15/20 level.
Would you make the Plinian/Herodotian races like the Blemmyae, Sciapods or the Cynocephali into human heratiges or their own ancestries?>Sciapods/Monopods: one leg with a massive foot>Blemmyae: have no head, so their face is on their chest>Cynocephali: wolf headed men likely inspired by fucked up descriptions of baboons>Arimaspoi: cyclops, but normal human size instead of giant sized.
>>98159684But now it can crit succeed. Which anything with Grab is likely to do given they have the stats for it. Restrained is FAR FAR worse than Grappled.
Hell's Destiny stuff is on demiplane, and while I'm not going to comb through that dogshit to find all the feats and class options scattershot through, there is an easily found archetype that is... Honestly pretty cool? The dedication is basically only useful for the specific campaign, but the rest of it genuinely feels like a fantastic template for future archetypes that I know will never be used for anything else because why would paizo reuse and iterate on a good idea or homebrewing your own campaign archetypes.
>give players consumables and magic items >they forget they exist I'm starting to get annoyed. If it's not a healing potion then it's just invisible to them, even after a whole set of dungeons where they were able to fuck up the local creatures with flares n' stuff due to light sensitivity. Outside of that one example they just don't use them.Someone even nabbed a magic item from another party member and still forgot about it.
>>98161599Yeah, I've run into that problem a few times before. That's why when we got healing potions or other consumables/magical items in the party stash or I know one of the party has them, I remind them out of character that its an option. Same goes for the folks in PF2e that think its a great idea to attack a 3rd time at MAP -10 or even worse just ending their turn after 2 attacks instead of literally doing anything else like aiding, demoralizing or even just stepping to force the enemy to move to them etc to help out the rest of the party. Is it metagamey? Yes. But when someone like the summoner has a bunch of bullshit in his inventory due to being the only caster in the group and forgets all of it in favor of having his eidolon punch a guy 3 times while he boosts repeatedly and complains when he whiffs all 3 hits, I don't know how else to go about it.
Ayo what a fucking baddie
>>98161204Are you talking about how it's kind of a choose-your-own-benefits archetype based on the noble house? Because if so, I'm a big fan of that too. We've seen similar things a couple of times. Magaambyan Attendant does something where the feats you get at level 6 and 10 differ based on your Harry Potter house. They also did something cool that archetype, which they repeated in the expanded Eagle Knight feats in Hellfire Dispatches, where you have one low-level archetype (Magaambyan Attendant) designed to lead into another higher-level one (Halcyon Speaker), so they ignore the anti-dipping requirement of needing to take 2 feats from the first archetype in order to qualify to take a second. Both of those are very cool tech, and it seems like Paizo's been feeling a little bit more experimental with archetypes in these Cheliax books, which is good news as far as I'm concerned. I hope it becomes a trend. Halcyon Speaker and the Eagle Knight options are some of my favorite archetypes.
>>98161709If you have a caster, try giving them scrolls of utility spells then immediately having those spells solve a very specific and custom-tailored problem.Or give them them wands of level 2 tailwind and tell them they can cast it every day for free
>>98160032I'm not making any race for PF2e, because thinking of dozen or more feats for a race defined by one gimmick is a chore.
https://www.aonprd.com/DruidCompanions.aspx?ItemName=Ant,%20GiantThese girls should have wings.I demand the power to give her wing attacks.
>>98162875If a dragonfly companion takes Superior Wings or whatever it's called, do they get four wing attacks?
I have been thinking about the limitations caused by Paizo wanting to enforce a certain metaplot.Generally, if an Adventure Path does not have to worry about a metaplot, then the PCs are allowed to score a total victory by the end, and really reshape the face of the setting.Paizo knows this. Back during the 3.5 Dragon magazine days, PCs could secure a 100% total victory by the endings of Age of Worms and Savage Tide, and make a huge impact on the setting. To use a non-Paizo example, the third act of the Zeitgeist adventure series is specifically about vastly reshaping the setting.On the other hand, an Adventure Path that does have to worry about a metaplot tends to be more conservative. Sometimes, PCs are thrown a bone and allowed to, for example, close the Worldwound. At other times, most notably in Tyrant's Grasp, they are allowed only a partial victory, because X or Y villain is supposed to serve as a major threat in the wider metaplot.I feel as though Hell's Destiny falls into this same syndrome. Yes, if the PCs are victorious, then they prevent a huge swath of the Inner Sea from becoming Hell. However, the PCs can only ever score a partial victory, because Paizo wants archdevil-Abrogail and Hell-Cheliax to be a big deal in the wider metaplot. Yes, an individual GM could theoretically allow the PCs to earn a total victory, but it would require significant homebrew alterations and additional encounters.What do you personally think of this contrivance?
>>98164821>The IP owner needs to have canon endings for their products so they can dictate where the story goes and it's easier to make more productsNo way
>>98164891There is no "And the party just plain wins" ending even offered in Hell's Destiny, though. A GM who wants to do that would have to homebrew in an entire chapter's worth of additional encounters and subplots.I feel as though it should play out based on what actually happens at the table, you know?Maybe the PCs score a total victory. Perhaps only a partial victory. Or they could simply lose, straight-up.Meanwhile, when Paizo decides that the metaplot must preserve and feature X or Y antagonist going forward, the total victory is taken off the table, leaving only a partial victory and a loss as the outcomes.20th-level Adventure Paths' conclusions feel a little hollow and artificial when the "You see? This is how we are moving the metaplot forward, so please accept the ending we are giving you" effect becomes a little too obvious.
>>98165074So do you want an option for a total victory in the book (just like they gave a total defeat option) or do you want Paizo to write different timelines going forward, entertaining every possible way an AP could end?
>>98165198>So do you want an option for a total victory in the book (just like they gave a total defeat option)This, more or less.Paizo has virtually never done this for Pathfinder, though (e.g. "The PCs cannot defeat the Whispering Tyrant for good").
>>98165198>muh metaplot>muh story>muh precious npcseat my fucking shit
>>98165884But anon, everyone cares deeply about Ameiko Kaijitsu.
>>98165074The ending to Ruby Phoenix being that Hao Jin was just about to save herself (in a matter of years or decades) and tells you as much after you've already gone on the entire third act rescue mission did make me laugh though.
>>98165198How about not bothering with a metaplot at all, since they're basically always detrimental to any RPG franchise that tries one.
>>98166060Metaplots are alluring to failed writers and the freelancers they hire.
I don't like anime waifuposters that much but I do genuinely think Paizo would be swimming in fucking money if they completely swapped their "artstyle" into being more anime japanese fantasy rather than just copying everything DnD does with generic realistic fantasy art. It's not like the community isn't full of weebs, and anime won the culture war anyways.
It's out
>>98165884>>98166060>>98166070I am a fan of the Eberron approach. Eberron locks the setting into one year (998 YK) and never, ever advances any metaplot canonically.>>98166075I do think that the Paizo community is sufficiently "primed," for lack of a better term, towards anime-style artwork. We see it even in r/Pathfinder2e at times:https://www.reddit.com/r/Pathfinder2e/comments/1tyh5zv/kitsune_monk_pinna/https://www.reddit.com/r/Pathfinder2e/comments/1ty2tf2/oc_abomination_vaults_party_portrait/https://www.reddit.com/r/Pathfinder2e/comments/1txz473/my_anadi_oracle_from_age_of_ashes/https://www.reddit.com/r/Pathfinder2e/comments/1tw1lq2/starlit_sentinel_kuroki_ame_art_by_my_friend/https://www.reddit.com/r/Pathfinder2e/comments/1tvxbok/bianca_notte_rising_star_of_hells_rebels/https://www.reddit.com/r/Pathfinder2e/comments/1tuwxr7/my_friends_character_for_age_of_ashes/ (this one is straight-up Nina Kosaka from Nijisanji EN)However, I do not think Paizo would ever do this, because it would mean displeasing all of the artists they currently have working for them.
>>98166070I'm a sucker for metaplots. Especially as Golarion is such a hodgepodge of every fantasy trope whatsoever, it being stuck in one point of time would be a waste of potential. I appreciate some forward momentum, and I think one of the cool things about 2e is moving the story forward with canonizing various APs. I even complained about how when 2e launched, there wasn't anything happening despite how big an idea the death of Aroden would be, and how despite the Godsrain, very little has been done to showcase how that would up-end the entire cosmology of the verse. I love that firearms are becoming more commonplace around, various countries' cold wars are growing hot, entire lands falling.I know that there's pretty much no GOOD ones in any part of nerd culture. At BEST you get Marvel's Civil War where the whole thing taking place in a parking lot was an IMPROVEMENT to the original idea. But I also think when you have so many different storylines and ideas and stuff people like, maintaining a frozen state of time is just too much an easy answer. Without some form of change, settings end up stagnant and artificial. And I mean actual, meaningful change, not just we reset the magic system again or killed off some gal no one actually gave a shit about.I know I am valuing the attempt too much than the actual results. But attempts are just needed. They SHOULD have more alternate endings in their APs though, I think the disaster-a-thon bad end souffle they gave at the end of Wrath of the Righteous is genuinely its coolest part.>>98166790granted, even I would be upset if lolipope ever actually aged up. Eberron is cool and I don't mind it being frozen or want it to change. Like Dark Sun, it's good to have some small, self-contained settings that knows what it wants to be alongside large-scale living worlds.
>>98166910>I think one of the cool things about 2e is moving the story forward with canonizing various APs.One of my issues with this is that the setting now has to explain why all of the parties who completed the Adventure Paths have not been doing anything more significant since then.I have seen many rationalizations for this, and none sit all that well with me.
>>98166929It is a bit of a specific problem to Pathfinder thanks to all the APs being Lv 1-20, so there just a lot of genuinely godlike entities sort of roaming around doing nothing. I can at least rationalize it as "the planet is just too big with too many problems for any ONE group to just band together and fix it" but it doesn't really answer where is everyone now. I wouldn't know how to answer that question satisfyingly either, so I guess I get why they haven't said anything themselves. Best one I can say is just they got caught up in the Starfinder Gap for whatever reason.I do find it funny that Seven Dooms for Sandpoint have the "hey play this 1e Adventure and then transfer the party over *13 years later* to justify why they would be the same level as you ended it," blurb in the Player's Guide. That one cracks me up for how unreasonable an idea that is.
>>98166961>I do find it funny that Seven Dooms for Sandpoint have the "hey play this 1e Adventure and then transfer the party over *13 years later* to justify why they would be the same level as you ended it," blurb in the Player's Guide. That one cracks me up for how unreasonable an idea that is.What is the context?
>>98166991excuse me*17 year retirement*
>>98167003Okay this is laughable, but would also be a hysterical campaign premise to run with solely in the context having the entire party be elves or something. I can see four elves settling down for 17 years, only to go "wait, that shit we dealt with is back, ungh fine".
>>98166075>>98166790If paizo went full anime art it would be a suicide by shotgun to the face , dont get me wrong i like anime but if you look at RPG history they dont translate well into sales for the pen and paper or they fade into irrelevancy after 2 or 4 books , the best ones that i know that are still alive and/or sold enough books are BESM , Exalted 1e and 2e and Somnus Domina.The main problem is that anime removes the seriousness of the game with goofy artstyle , over sexy art and kinda jokey atmosfere . Ironically that is not a problem if the game was already anime art from the start since people expect that artstyle , sexy appeal and atmosfere that comes with it , but translating a realistic (kinda) RPG like pathfinder , D&D etc will only alienate your audience. The examples you showed on the image are video games and mangas not RPGS (My god , how i hate nintendo for not releasing their Fire Emblem games on pc and steam.)BESM is good but kinda irrelevant.Exalted 1e and 2e were peak anime rpg in its day , had everything that made anime good , sexy characters , power fantasy , serious and joke atmosfere ...but whitewolf/OPP killed it and 3e ditched the anime artstyle for the most souless generic slop i have seen.Somnus domina is a D&D 5e third party , while its sucessfull its just a third party not the main game itself.From what i obseved the anime is very sucessfull in media , games and manga but RPG is lacking and kinda weak. If paizo and/or WoTC turned their IP into anime would be good ? no i dont think so , it would be the death of the game since anime has a lot of rabbit holes that would steer their audience away from it while a anime RPG doesnt have this problems since its expected from anime in the first place , maybe it would work ...kinda but i find that hard to believe.
>>98167655The big thing about the bait posts about Anime-Finder is the fact that Paizo are already very weeby. They are closer to Riot Games than Wizards of the Coasts when it comes to making "generic western fantasy that tries and fails to hide their anime influences" (makes it funny that it was 5e that got a Runeterra crossover while Paizo only got Warframe for whatever reason). Kitsunes are a very popular race with loads of content that the fans strongarmed Owlcat into putting into WotR, Tian Xia was popular enough a continent to warrant 2 books and a year dedicated to it, Samurai and Ninja were dedicated classes in 1e (not starting this debate), Monk got shit like Qi Form and Godbreaker, so on and so forth. It's not like 5e where they either dabble in it or get caught up in their own cliches like Tiefling Bards or Not-Evil Gnolls. Pathfinder and its audience are much more receptive to weeaboos and anime-concepts, especially nowadays as many grognards and psuedo-fa/tg/uys got pushed away by other modernisms like their pandering to the WOKE crowds.I don't think the problem would be nearly as bad as you put it. But it would push out their diehard artists like Wayne Reynolds who very much is more on the side of the western fantasy, compared to some of the freelancers that kinda fucked up on the Catfolk and made them not-Khajit.\>My god , how i hate nintendo for not releasing their Fire Emblem games on pc and steam.I don't think I have to explain the concept of "console-maker make exclusives for their console and refuse to compete with themselves" but I will at least say that they treat their gachas and F2P game fucking strangely. Dragalia Lost would have had at least another year of service if it was actually on the Switch, Google Play would love it if FE Heroes was at least compatible with their emulation layer, and Pokemon never gave a fuck about Nintendo's limitations so where is PC Unite and Champions already??
>>98167655>Pathfinder is a very serious system with serious themes and charactersYou can’t be serious. Their writing is childish and filled with cartoon morality. Their clever references are ancient memes like “absolute unit.” Paizo is somehow more man-child than anime. The only people that would be pissed are the freaks who drink the Paizo kool-aid.
>>98167655It's always a pleasant reminder of my superiority as a tendieGOD and the objective truth that Nintendo makes the best games in the industry, watching the PC mustard race constantly beg and salivate over Nintendo games and scramble to assemble emulators whenever the newest Nintendo platform drops.
>>98167728>Pathfinder and its audience are much more receptive to weeaboos and anime-concepts, especially nowadays as many grognards and psuedo-fa/tg/uys got pushed away by other modernisms like their pandering to the WOKE crowds.Again, you can’t be serious. You’re not fooling anyone saying fuckin’ *Pathfinder* is the “based refuge” for people who think WotC got too woke. I’ve seen the streams that get posted here, I’ve seen the art and the writing. There’s more top scars than Double Ds in this system. The anime conventions are purely surface level. Their admiration of Tian Xia and eastern influences are solely the result of them realizing how nobody gave a fuck about their push for epic Africa adventures.
>>98167787>Again, you can’t be serious. You’re not fooling anyone saying fuckin’ *Pathfinder* is the “based refuge” for people who think WotC got too woke. You misread me, anon. Pathfinder does cater to the WOKE crowd more than their hardcore fanbase. Do I need to tell you to scroll up to their Starfinder Pride Month collab pic? That's why they are ditching the system. The point is more that those hardcore grognards are NOT the same as weebs. There isn't that much overlap to 3.X fags and otaku. Compared to more modern fans who tend to be both Kamala Harris-dickriding liberals AND (regretful) anime fans.Paizo ARE weebs, just not the kind that go on /a/ or /jp/. They align closer to Hoodweebs or the "the oversexualization and pedophile-catering of isekai and gacha is perpetuating female oppression but I will NEVER stop playing Genshin! I'm a Critical Consoomer TM!". It just that to the average grognard, there is no difference. Anime is for fags, Japan needs another nuke, Book of Weeaboo Fightan Magick, etc. etc. I think a lot of people need a strong reminder that modern culture war-isms is more like the Stonetoss Tug of War comic where various niches are working to fight a common enemy more than they are actual allies with one another.
>>98167849>"the oversexualization and pedophile-catering of isekai and gacha is perpetuating female oppression but I will NEVER stop playing Genshin! I'm a Critical Consoomer TM!"Absolutely and unfathomably based, a few of the Starfinder devs admit to playing Genshin and HSR.
>>98167728For sure i agree with you that paizo is very "weeby" and that the current crownd likes anime and is receptive to it , its just that going 100% anime ARTSTYLE would not only push the their artist kinda away like you said but also that it would be too much of a shock maybe , it would definitly push me away but it would be funny as hell to see how those faggots at paizo would react to the full anime lolis , big boobs sexy look characters and skimpy outfits , that alone would be gold to see ..... i just dont think it would be good too much of 180º (granted that the woke faggotry at paizo in my opinion is worse than anime and i wish they return to their sexy women art from 2010)>>98167743Never said that they have serious themes or characters ( 2010 they had some) but that going anime artstyle would be too much of a 180º , i hate the wokeness at paizo but the artstyle allow me to at least sanitize the setting homebrew something serious with my group , something that i cannot do with anime and yes i know and agree that paizo writing has been dogshit for a fucking long time . i agree with you that it would hilarious to see paizo freak out with the influx of lolis , sexy characters with big boobs and etc just like i said to the anon above.
>>98167922Mind you, I wasn't even thinking of stuff like isekaislop or harem series or anything left where you can find women with a chest size above "'roided-out bodybuilder" with a facial structure to match. I was thinking more Heroic Legend of Arslan, Witch Hat Atelier, Dungeon Meshi, and other "safe" fantasy anime shows and artsyles. Hell, they would more likely shift to something like Solo Leveling or other manhua/manhwa if they did wanted to copy an "anime" artstyle, since they wouldn't be catering to THAT kind of weeb. It will be more for lefty hoodweebs and other hypocrites who think they are above pandering moreso than those that do like giga-tiddies, lolipopes, ninjas, and other longstanding aspects of otakudom.It just *wouldn't differ* to the old-school crowd. They like big tits and edgy content too, that what Pathfinder sold itself for the longest. But the "anime artstyle" is a no-go. It's not that it is a system shock so much as an ontological distaste for the idea. It has to be WESTERN. It has to mimic the coloring and grotesqueness of classical pulp fantasy, Lord of the Rings, MtG, that stuff. The kind of exaggerated features and appeals that is endemic to anime artstyles (especially if you are bundling every style into one because you are that much a midwit) still is a massive turn-off for this kind of gamer. Read old Bioware interviews, especially for Baldur's Gate and Mass Effect and the like, about how they talk about anime and see the outright disgust for the style and ideas, despite RIPPING THEM OFF WHOLESALE. The very idea that something could be for the Asian market is verboten (does make it funny how Monk always slip past these kinds of discussions).Ultimately, all this is taking the bait seriously. We know why they wouldn't shift, it just more comes down to their own art designers than their modern playerbase, imo.
>>98166790>I am a fan of the Eberron approach. Eberron locks the setting into one year (998 YK) and never, ever advances any metaplot canonically.That is what i liked 1e paizo , all the APs were a "what if" and not canon , they were making "campaign setting books" about each nation and deeping the lore of each , now that they made all APs canon and moved the time of the world they will have to make all those books again (doubt that very much) or wose they will make books that touch all various regions with a piss puddle level of lore , man how i wished we got a book about the north and south americans equivalent of golarion (but i doubt that is going to happen since paizo hates colonization and doesnt want anything "problematic").
>>98168073>now that they made all APs canon and moved the time of the world they will have to make all those books again (doubt that very much)The whole Lost Omens line is about doing the campaign/nation setting books again. They been doing that since 2e launched. We are getting 2 of them dedicated to Cheliax pre- and post-Hellfire Crisis Andoran War. > man how i wished we got a book about the north and south americans equivalent of golarion (but i doubt that is going to happen since paizo hates colonization and doesnt want anything "problematic").Arcadia has already been mentioned a number of times throughout various books, only reason they haven't really tackled it is because the same WOKE devs are fascinated with other non-American cultures. But it is more a matter of time, they already tackled pretty much every major continent and country already. Think it says something they are doing a book on the Spirit World and a sourcebook on the Feywilds before Arcadia.
>>98168102I dont know man , i feel like they will fall on the same mistake WoTC did , they release a new edtion , make some books and after a few years release a new edition again and focus on the same previous books released but now on a "new " edition , rinse and repeat , lets see if paizo will remake all nations previously released again.I really dont have my hopes up and with more time passes the lore and focus gets even more dogshit just like the horse drawing meme.
>>98168102>>98168162I'm surprised that Paizo has not done anything with Casmaron, the biggest continent in the setting. Or how they did a single AP in the Mwangi Expanse and dropped it like a sack of rocks.
>>98168269Again, they wanted to focus, especially early on 2e's life, on the more forgotten parts of the setting from 1e. Plus we did got Myth-Speaker, which takes place in Ilbydos. So there is Casmaron content.>Or how they did a single AP in the Mwangi Expanse and dropped it like a sack of rocks.Nah, they did went back for Rival Academies and a bit of Revenge of the Runelords starts there. Strength of Thousands was a success but I do think that Mwangi didn't hit as hard as they were hoping.
>>98165074>There is no "And the party just plain wins" ending even offered in Hell's Destiny, though.Okay. Yeah. That's not how the story ends, that's not one of the options. So that no matter the outcome, it still gels with the overall setting and what the next AP will do. Everything will be consistent. There doesn't have to be an outcome of overwhelming success, that isn't a requirement of a story.> A GM who wants to do that would have to homebrew in an entire chapter's worth of additional encounters and subplots.A GM that wants to do that shouldn't run an AP where the outcomes don't fit with the kind of story they want to tell, then. Either find a pre-written adventure that does, or make your own.
Fact: Filipino's are the MOST POWERFUL race in the WORLD
>>98167849If you think the cute kid characters are there to be sexualized, I have bad news about you and what you're into, anon.
>>98167849Horseshoe theory is 100% real.
>>98169451"Horseshoe theory" is bullshit.
>>98166075RE: this conversationI've noticed as I work on this project that an increasing number of mid-size streamers, and especially Vtubers, are starting to get into tabletop. A small, egotistical part of me wonders if I may have had any influence on that, but the pessimist squashes that pretty quickly. Regardless, with each anime avatar that plays a campaign online for their viewers, the more these two worlds will start to collide even more than you all have mentioned/implied, to the point where (if I'm not the one that ends up doing it) I wouldn't be shocked if there's some full on adventure path that ends up getting made at some point based on them. If/when that happens the "anime-ification" of tabletop will only accelerate.Now then, as for me personally, I finished another sheet, this time of a streamer that only just recently debuted. Crafting her stats was relatively easy thanks to not one, but TWO lore videos that detailed everything quite well. I did end up using a fusion of the Gargoyle stats in the "sample racial point buy" section of pfsrd while keeping the Freeze ability (alongside one extra homebrew ability), if only because having a Gargoyle that doesn't Freeze just feels wrong, plus it's really not that strong of a combat ability so its inclusion doesn't feel super broken.
>>98166075Aside from what other anon said, your examples are too "white" for Paizo.
>>98166790>I do think that the Paizo community is sufficiently "primed," for lack of a better term, towards anime-style artwork. We see it even in r/Pathfinder2e at times:Except what you're seeing has an extreme selection bias.You only see a fraction of community that bothers to talk about the game online.On reddit.Then you slash that demographic by 98% by cutting out lurkers and commenters and leave only "content creators".Then you slash it further by excluding content creators who make homebrews or maths analyses.Once you sieve through like this, you do get a handful of artists who try to copy anime style (and largely fail), but it's a fraction of a fraction of a fraction of a fraction etc.
Is there any info on the new beginner box?>>98170174Sorry for butting in, but I remember a time when this general was anime pic central, the OP always featuring an anime pic of some sort. But that ended, I think, pre covid?
>>98170931Secrets of the Unlit Star is in the repo.
>>98170931"Anime website."
>>98170931>but I remember a time when this general was anime pic central, the OP always featuring an anime pic of some sort. But that ended, I think, pre covid?yea, when all those posters self-contained to discord
>>98170130>your examples are too "white" for Paizo.White people are okay if they're villains, gay, or explicitly eye candy for the "female" audience. There are only two prominent white male characters in PF2e who aren't total jokes and their write-ups explicitly talk about how "available" they are.
>my players made a ratman fighter, frogman swashbuckler, gnome wizard and a leshy monk Amazing fun. Little Guy Melee Crew. What's everyone else's group composition?
May have been asked in previous threads, but I'm curious how Impossible Magic for PF2e will go about changing Summoner since I've been hesitant with trying the class ever since IM was announced. What are some of the class's main flaws and how do you think Paizo will go about addressing them or changing things?
>>98172877We don't know too much about changes, just that it isn't going to be big rework like Oracle got. Seems like they will mostly just be the same, barring some additions like additional spell slots and Eidolon choices.Summoner's core flaw is mostly that the Summoner doesn't get to participate much. Between the limited spell slots and how their feat taxed the Eidolon is, the Summoner can feel somewhat vestigial to an encounter. They don't tend to be great cheerleaders for their Eidolons either. But otherwise, their kit is still good enough to ignore these flaws for the most part, you really can't go super wrong with playing a Summoner now, at least compared to Magus.
The new Adventurous Outfitter skill feat makes mid-adventure Crafting actually decent and viable, right?https://2e.aonprd.com/Feats.aspx?ID=8980
>>98173102Oh look a skill feat to let you do what the skill should already let you do, if you want it to be useful at all. Sick.
>>98173102>Level 7>UncommonMy brother in christ it's literally not even making stuff you couldn't buy already
>>98173102I already let my current party do this, basically. I just say they get a 'unit' of crafting time while they're piddling around camp during the evening.
>>98173102I wonder how PF2 would work if every single feat that says "you can now do this mundane thing that it seems like you should already be able to do" simply became innate to the game's system mechanics and free to all characters (who meet its stat prereqs and whatnot, at least, similar to the Elephant in the Room feat tax fixes) I don't know what compelled them to turn PF2 into an even bigger Mother-may-I feat tax game than 1e was, but I certainly don't recall in 1e there being so many feats or features giving you the ability to do such basic shit
>>981737901e was a game designed around the concept that the game was descriptive, all it was meant to do was give explanations for how things worked.2e, meanwhile, is proscriptive. The devs languished hearing all the GMs cry going "waahhh my players keep breaking the game by scry and frying my boss!" despite that not actually being nearly as big or widespread of a deal as they made it sound, and so the entire game is designed to gatekeep cool things from the players to "make the GM's life easier".
>>98173832There was also the fact that Paizo management kept coming into work and bitching about how creative players kept finding unsanctioned solutions to shit in their PFS games and making them actually think instead of just following the script.
>>98173102I try to think what this could be useful for, but the GM restriction here just makes me believe it is the exact same as Crafting by RAW. Honestly this feels more like the AP writer didn't know how Crafting works more than trying to fix it.>>98173790>but I certainly don't recall in 1e there being so many feats or features giving you the ability to do such basic shitThis is more a result of the rearranging of things compared to 1e being "descriptive". Skill Feats aren't a thing in 1e, it was strictly all combat feats or class feats. While this sounds better, this means the Mother May I-concepts were FAR more in the way. If you want to grapple someone without eating shit, that's a feat. Plenty of feats where about letting you do the thing the game said you should without horrific penalty (not that 2e doesn't have such issues, see Intimidating Glare). Furthermore, there was a lot more skills you had to invest in to be competent in that area, so any potential Skill Feat analogue is much weaker by comparison.Paizo views Pathfinder, both editions, as a game where feats "open up opportunities". They increase the number of options a character could do, even if it is mundane or another game would build into the Heroic Fantasy and rules itself. You could make everyone hyper-competent crafters that had no limits as long as they have a bit of stat investment, or you can piecemeal the options and opportunities through the feat system. And you see what Paizo chose, for good and ill.
>>98173832At the same time, though, those cool things only being a feat or two away from re-opening the gate means that the GM might be less prepared for mechanics that in another system would be understood options properly explained in the rules somewhere and not buried in the prolific feat lists. I guess from this angle it prevents the GM necessarily HAVING to be aware of every single combat option, in a hypothetical system where we removed the surface taxes and just let things like Feint/Disarm/Bon Mot be default options>>98173914Yeah, I don't think the 3.x legacy of feat taxing the ability to do things competently is a good fix either, but since my one PF2 campaign involved me playing an Antipaladin I had a pretty good taste of trying to balance martial feats with all the other cool shit I wanted to be doing too/instead. It gets me wondering what a PF2-tier tax elimination would end up looking like, but I imagine PF2 is so much more bloated now than it was when we played (AFAIK only the original CRB for 2e was out at that time) that it'd be a fucking huge undertaking just to figure out what even is taxed in the first place, let alone how to do things that aren't going to fuck the "balance" of the gameAlso, thanks for the sincere replies, anons. Always an unfortunately uncommon sight on 4chin and frankly most /tg/ non-generals these days, I usually only peek into generals like /pgg/ on rare occasion
>>98169514Felt inspired to do her channel mascot as well, I don't often do so but I figured why not, you know?>>98173981Honestly I still don't know how much I appreciate (or, more accurately, don't) how with class building PF2 stripped away so many class abilities just to sell them back to you as feats you had to unlock over the course of many, many levels. It gets to the point where a level ONE PF1 character could often be more capable and broad in scope than their level 5 PF2 cousin going by the same name, and all because many of the PF1 classes were extremely front-loaded in their first few levels and apparently Paizo wanted very, very few "applies to every instance of this class" abilities to exist so they could replicate the feel of PF1's archetypes.
>>98173981Yeah, awkward as it is to say, something like Elephant in the Room really only works when a game is near the end of its life, not so much in the midst of it. And being blunt, I wouldn't necessarily trust /pgg/ to dictate what is and isn't a feat tax, it is already a pretty subjective flame bait.It's not impossible to sort things out, I know there's the Legendary Pathfinder 2e (not to be confused with Legendary Games) effort to try and change how PF2e plays. And Starfinder2e even have its own variant rule with the Skill Paragon idea. But ehh, I do think a lot of the time the complaints are overblown or more interesting to play around with than people will give credit.>AFAIK only the original CRB for 2e was out at that timeIf you were playing Antipaladin (oof...), the APG would have been released with the original Swashbuckler, Investigator, Witch, and Oracle releases. Which does line up a bit more on my point about the game still being in active development, pretty much everything from the APG has been overhauled or redone or even deprecated (Eldritch Trickster my beloved, where are you...!!?) with the Remaster Project.>>98174031>Honestly I still don't know how much I appreciate (or, more accurately, don't) how with class building PF2 stripped away so many class abilities just to sell them back to you as feats you had to unlock over the course of many, many levels.Again, I find this one overblown. The most egregious case would probably be Paladin/Champion's Divine Health or Reactive Strike, but most classes are still complete enough or never had that equivalent feature core in 1e to begin with; was always a class feat. A lot of the issues with class feats in 2e, at least post-Remaster, don't really have much to do with having classes being limited compared to the extreme frontloading (for dip purposes), so much as missing specific functions that smooths out their routines that those feat wouldn't fix to begin with.
>>98174346>And Starfinder2e even have its own variant rule with the Skill Paragon idea.Skill Paragon bugs me because it feels like it's too far in the other direction? Automatically getting every skill feat feels like way too fucking much, on top of making certain skills (Athletics and Medicine offhand, probably 2 others) just comically superior to some shit like thievery or arcana?Personally the best skill feat-related rule I've played with was that being trained in a skill gets you a level 1 skill feat for it.>Class feat shitMy angle is that even if it isn't "really the case", the feeling of your class being stripped away and resold is always going to linger, not helped by Class Feats being so cartoonishly broad and poorly weighed against each other, exacerbated by archetypes and their dedications being inconsistent messes. Seriously, Sentinel vs Guardian and Champion, Martial Artist vs Monk and Spirit Warrior, Duelist vs Aldori Duelist and... I guess the new Chelaxian one?
Either every martial gets reactive strike at level 1 or they all get it at level 6Fighters don’t deserve to be the best martial
>>98175326Reparations are due.
>>98175326All martials get RS at 1, Fighters get extra reaction at 6, other martials get extra function for their RS (Barbarian includes Cleave into RS, Rogues get Opportune Backstap, etc.)
>>98172705Elf thaumaturge, minotaur fighter, kitsune summonner, goblin ranger, elf druid, catfolk bard.We thought the summoner was human at first.
Starfinder/general question: What's a good resource for just scifi textures for battlemaps? A friend is starting a starfinder game and I'm sharing my bookmarks for how I run pf2e and realizing all the images are fantasy, dirt, barrels, shit like that. I'm looking for things like polished metal floors, alien tech floors, just any repeating textures he can use to fill in a grid on a VTT when the party isnt landing on a stone temple ancient planet type thing.
What is the current trove for 2e?
>>98178725Lurk more.
>>98175368I want to see the AP set in Vidrian which is about getting the Chelish colonials to pay reparations to the natives.
2eI want to play with gun and melee weapon style, you need a free hand to reload, as far as I can tell, the only way to do this is to pick Gunslinger Way of the Drifter and if there's no enemy next to you or you can't melee attack for some reason, LOL get fucked nerd, or pick Dual-Weapon Warrior, which gives you a totally useless Double Slice, and literally all the other feats are only for two melee weapons, except for one at fucking level 16What kind of shitty design is this?
https://paizo.com/blog/paizo-restructuring-a-difficult-update-about-our-future
>>98178725/PF2eAfterJan23 but hasn't been updated for a while
>>98178769Happy Pride Month.
>>98178769Happy Pride Month!
>>98178769>book handler goes bankrupt>$10 million in physical good stolen >can't even get a new handler because the zombie company is still gnawing at your legs Damn, that's some bullshit.
>>98178801nah, they just havent put up hell's destiny yet. its up to date otherwise with the new beginner box and troubles in grayce
>>98178769>Diamond’s exclusive contract prevented us from immediately moving to a new distributor, even after they stopped selling our books. A judge terminated that contract earlier this year, but Diamond has appealed, delaying resolution. What the actual fuck man.
>>98179052Doesn't have most of the season 7 society modules
>>98178962Why did it get stolen?
>>98179208> JP Morgan Chase claimed a lien on all products stored in Diamond’s warehouse, including nearly $10 million in Paizo inventory. We cannot currently access this inventory, pending ongoing litigation.
>>98179263That's just a company doing rightful things.
>>98179271But Diamond don't own the books so placing a lien on them doesn't seem right, they were in Diamond's warehouse on consignment
>>98178962>>98179057I bet the idea Diamond's lawyers came up with is to keep applying pressure on their previous customers until those customers fold or go bankrupt. If they fold and pay a settlement for "breaking" their contracts then Diamond gets cash to pay off their creditors. If they go bankrupt then even better! Because then those court cases to reclaim the products fizzle out and Diamond can repay their creditors with the warehouse products that aren't theirs. >>98179208Their distributor, Diamond, declared bankruptcy. Now Diamond owes a lot of money to their investors, the creditors. So the creditors go to court and demand everything in Diamond's warehouse as a guarantee on the unpaid debts so that Diamond doesn't just skedaddle and leave them with the bill. But the warehouse is not filled with Diamond's own shit. It's filled with the books of all their customers, like Paizo. Their contract stipulates that Paizo is paid for the books first when they get sold and shipped out from Diamond, so the $10 million in physical goods are technically the property of Diamond and haven't provided ANY income for Paizo yet because they're still in the warehouse. Now, the judges must unravel the contracts and decide who is actually the owner of the physical goods. It's like if your buddy told you he'd flip your car for profit and pay you after it was sold. But then a guy he owes money demands the car as payment or he'll bust his knees. So your buddy gives the car away and says "hey, I didn't SELL it did I? The deal is off."
>>98179319>>98179325Business is so complicated and breaks my brain...
Looking for the Pathfinder 2e Society modules that aren't in the /PF2eAfterJan237-06 Brastlewark at War Part 1: The Gnome Defection7-07 Draconic Folly7-08 The Haunted Corridor7-09 The Chitterwood Walks, Part 1: Scrambling the Tribes7-10 Shattered Blades7-11 The Darkness Within7-12 The Chitterwood Walks, Part 2: The Battle of Logas7-13 Ancient Beyond Imagining7-14 Brastlewark at War Part 2: The Gnome Liberation7-15 Within Antiquated Halls7-16 A Star's Journey7-17 Perch of Liberty7-18 Freedom on the Sea7-19 The Lost Legacy7-20 The Strings of HellWondering if anyone also has the convention only module6-99 Under the Eye of the MantisAlso looking for the Foundry VTT modules for the APs that aren't in the other repoHellbreakers, Stolen Fate, Wardens of Wildwood, Spore War
Has anyone ever done a more common guns campaign?How badly does it shake up things?
>>98179419It’s called Starfinder and it’s still dominated by fighters in melee
>>98179419Early Firearms of Pathfinder, not much. They are basically just souped-up crossbows (with a pretty potent crit effect, think some people don't value that enough). Unless you are a Gunslinger or Fighter, they aren't really that much better compared to any other ranged weapon, and much worse compared to a bow. There is some valuable cheese you can get that you can't do with a longbow like Pistol Twirl or Fake Out, but I wouldn't say any gun-focused build will ever outshine any other ranged build.Starfinder guns are...unique? I don't have much playtesting with them, but there is a strong variety of options that are at least interesting, and magazines change the meta much more. Especially guns with the Boost mechanic. Individually and in a vaccum none are particularly powerful compared to the CHAD-bow, but as a whole group that does change some expecatations. There are some firearms you could put into a Pathfinder campaign but I wouldn't just toss in the whole lot thanks to how much AoE damage you will be dropping in.
>>98179701oh, uh, 2e post, obviously.1e Firearms are not good even with a Gunslinger, its the Modern ones that make people go "WTF"
>>98179701>>98179722I was going with 1e guns too, sorry.
What kind of items do I give to a wizard? The martials I've got fundamental runes and stuff lined up. A staff? Anything that gives more spell slots early on?
>>98180162Scrolls for their book, wands
>>98180162StavesWandsRing of WizardryArmor RunesSleeves of StorageMagic Item FormulasGrimoiresSpellheartsCatalysts
>>98179352The important thing is the state is to blame for letting it all drag slowly through the courts instead of coming down from above to make sure businesses aren't going under
>>98178769BasedHope the company burns to the ground, late 1e and all of 2e has been a pozzed nightmare
Why is the OP 3 years out of date?
>>98178769Financial woes from diamond have ended>monthly adventure paths>regular blog posts>free gibs for Venture Captains>12+ jobs at Paizo>PATHFINDER SOCIETY AS A WHOLEYOU ARE HERE>published physical copies>lost omens books>remastered legacy content>new class support>rulebooks>pride month newslettersGod forbid these sick fucks at Diamond get what they want. You can say what you want about Paizo but you know in your heart that this is an injustice.
>>98167655Slayers absolutely had its own tabletop RPG system. It had RPG games in the video sense as well. Still agree with you that Paizo shouldn't go full anime though.
>>98181952The injustice is that any of those fucks at paizo still had jobs after how ass pf2e wasThey already stopped producing good APs and good splatbooks so why do I care if more gets cut?
>>98181952>You can say what you want about Paizo but you know in your heart that this is an injustice.Of course it's an injustice, but so were the innumerable injustices throughout the past decade where good men lost their jobs for being white or male, or for refusing a vaccine. Paizo were spiritually, if not practically, on-board with those injustices, so while I have empathy for corporate politics fucking over the common man, I can't drum up any sympathy for a company that would very happily cheer on the same thing happening to perceived non-persons.And as >>98182298 points out, the company has not been producing quality for almost a decade now. Pathfinder 2e is *okay* as a DnD alternative, but that's sitting beside a mountain of mediocre adventures and frankly onerous moral grandstanding. There was a time I would say Paizo was a good company, but I wouldn't say that anymore. If Paizo suffers over what they're going through, I'm not going to lose sleep over it.
>>98178769>>98181842>>98182298>>98182538Yep, couldn't say it better myself , fuck paizo , 1e mid to late life was full of woke shite and 2e is the full dive into it , they deserve everything they get.>book‑trade sales remain far below historical levels. While sales through Paizo.com and hobby retailers have grown over the same period, they have not been sufficient to offset these losses.Thats what you get when you cater to the lowest possible denominator of society while alienating your original fan base , the diamond shit only accelerated the "walking down the hill" to a fast fall.
The sooner Paizo dies, the sooner 2eitr can come out.
>>98182856I wouldn’t even say the woke shit is the damning issue, it’s that their writing has been shit. None of the APs are particularly compelling and their metaplots have fallen flat. I really don’t want to be stricken with Old Good New Bad but can anyone here actually say that the 2e APs are as good (or tried to be as ambitious) as CotCT, Kingmaker or Wrath of the Righteous?
>>98183120Strength of Thousands, Seasons of Ghosts, Seven Dooms For Sandpoint, and Spore War (why do they all start with S?) are my picks for quality, with Fists of the Ruby Phoenix close behind. Ambition-wise, probably Curtain Call, Stolen Fate, and the upcoming Waking Tigers one sound interesting enough.
>>98182538>>98182856>>98182298Can't even buy pocket editions and new reprints of 1e Paizo was happy to print into the 2020s because the faggots at Diamond are sitting on them.
>>98183341Don't careI buy books to support companies I like in hopes they continue to produce content for mePozzo wont so I will pirate all 1e books>>98183283Seven dooms is the only decent one, everything else is overflowing with social erp fluff content and 1 room setpieces Spore War is especially terrible, whereas the witchbole should have been a cool ass dungeon it was a handful of 1 room fights againJust complete ass
>>98183120Ambitious is the completely opposite of the ethos of 2e, is the problem. Just like how the game was built to "mother may-I?" wrangle every creative solution from the players, that also had the byproductive effect of completely mitigating any ability to implement obstacles for players that don't fit within a very specific paradigm, specifically "solve every conflict by reducing enemy HP to zero and nothing else is viable".
>>98183556Spore War really hurts because, on paper, it should be the most ambitious campaign they've written yet for PF2e, yet... It came and went and nobody seems to care. There was only mild discussion that it was the Member Berry AP which is terrible - you'd assume there'd at least be one hot woman and/or hunk - but the AP where you finally kill Treerazer seemingly didn't hit.I blame the fact they gave Telandia a fiancé.
>>98183638>I blame the fact they gave Telandia a fiancé.>Hey guys, remember one of the few hot single queens in the setting? The one that is explicitly aiming to marry a Forlorn Elf that lived among Humanity and thus understands the nature of the planet so she can better adjudicate Kyonin integrating into the greater geopolitical community?>Sorry, she found True Love among the jungle-dwelling Mwangi Elves who never interacted with fuckin' anyone.>btw, feel excited for going to Kyonin to kill Treerazer, where you can be a big-dicked hero saving the day (but have no reason to feel heroic beyond "yeah you did it.")
>>98183638Because they cant write adventures, just social encounters ad nauseum and then white room fightsBook 2 was the only thing resembling a dungeon and was still pretty shallow.
>>98183649>>98183638>Spore war sucks because...uh cause okay!Are y'all fucking retarded, it sounds like the only reason you hate it is cause there isn't a page on how to detail how your party fucks the Queen in the end as a reward. Just add it in yourself dumbass. Queen is still single looking for an elf chad in my game
>>98183638What is Member Berry?
>>98184229They throw every popular Elf character from the Pathfinder 1e APs into it. It's very much a, "I remember that guy from WotR!" Or "It's Shalelu!">>98184220Clearly yes, because me and others are noticing it.
People play APs RAW without doing tons of personalized changes or additions for you and your group's tastes? My groups had to do that shit even back in 1e.
https://www.reddit.com/r/Starfinder2e/comments/1u04jy4/someone_was_arguing_for_boost_being_too_op_so_i/oqgeliy/Absolutely crazy historical revisionism of the Pathfinder 1e arcanist allegedly being a tier 3 class, as the top comment.
>>98184186As someone that is GMing two whole parties the only shit I see in published books thats related is having like a single token non-binary NPC which you can ignore completely or rewrite since IT'S A FUCKING TTRPG. This isn't a vidya gaem and you can change what you don't like instead of insecure forum bitching
>>98184354>the TTRPG community skews a lot gayer than most media.All the more reason to have hetero content. I wasn't aware, "they're a minority so, fuck 'em" was how things should be.
>>98184361>Oh no, they aren't pandering to me like every other bit of media I'm into
>>98184369Whatever, man. If you want to be a bigot than don't be upset when people call you out on it.
>>98184376The Uno Reverse card doesn't work here. Nobody is actively trying to hurt straight people for existing, legislate them out of public life, or make their existence illegal.
>>98175326fuck it, give it to Inventor instead.
>>98179419I ran an abomination vaults game but with a shitload of alterations on a more personal setting and in it, guns are way more common but they're mostly breechloaders with paper cartridges. It's not as bad as you think, guns in PF2E are decently balanced all things considered
>>98184414>as their ineptitude and lack of understanding will make them terrible workers.Man, this statement aged like milk.
I don't think Paizo deserves being ran into the ground for "woke" or whatever but I do wish they were smarter with their business decisions and listened to other parts of their community beyond redditors on what people have been begging from the game for years. Inventor and Psychic are still dogshit.
>>98184442Holy fucking SEXO
>>98184442...and monk, and magus, and gish in general, and...
>>98184381I don't really think you have any right to browbeat me for my opinions, dude. As >>98184435 points out I really doubt you understand what it's like to be cishet in the TTRPG scene. Fuckin' Mechs have almost been entirely denied us because it's, what was the term again, "mechsploitation for puppygirls?"
>>98184369What other media isnt filled with queens?
>>98184536We aren't doing that anymore, didn't you hear? None of the big companies put up the performative decorations this month
>>98184550
>>98184572Dude, whoever's saying that to you must be seeing something about your behavior you aren't.
>>98184580>immediately proves the point
>>98184585I'm not saying you are, and I highly doubt anybody's actually pushing that on you. But more likely than not you're hearing those things for a reason you don't want to analyze.>>98184587Says only people on the far right making shit up.
>>98184607>Non-sequitur
>>98184670Weird, I never get that on the FFXIV FC channels I'm in. Maybe you should ask yourself why they think they have that commonality with you.
>>98184598Have they stopped being responsible for crime and aids?No?Crazy
>>98184689Nice propaganda.
>>98184675A+ gaslighting, surely if you neg that anon enough times they'll "see things your way" and become a complete convert, because that's totally not a completely creepy mindset in literally any other context, and yet your "side" sees as completely fine when you're the ones doing it.
>>98184738So, usual lesbian bottom stuff.
>>98184742I can't roll my eyes hard enough at this post, dude. You're proving every stereotype people "actually" have about Trans people.
>>98184776I'm mad because every issue I'm listing is being blown off by you. It's like you're not even listening to me, you're just running damage control.>You're crazy>You're lying>This isn't real>What they're doing is cool, actually>What they're saying is right, because they can't be wrong
>>98184789What do you mean that cult members can't understand viewpoints different from their own? They're always open to more people joining their community, people who have seen the real truth, of course
>>98184817>Maybe it's because your bullshit reads like the usual hatred memes.It's like talking to a brick wall, Jesus Christ.
>>98184877Maybe it's because you're just retreading the exact same ignorant bullshit all of you trot out exactly on-script.
https://paizo.com/blog/the-playtest-must-go-onThe luminary has been acknowledged as too weak at the moment, and in need of an upgrade, at least.
>>98185108Funny how quick they were to admit they undershot the power budget here. That's a rarity.
BY THE POWER OF SARENRAE I HEREBY CLEANSE THIS FAGGOTRY
Surprised by all the complaints in this thread. My group is loving our pf2e campaign
>>98185108They’re only admitting Luminary is underpowered because it doesn’t have spell slots.
>>98140636>Witch and Alchemist are my picks.What about the Wizard?
>>98188792Wizard doesn't really provide much in its feat list or class powers that provide things for the team. Yeah, you can just grab Magical Crafting or check stuff in the Arcane list, but there's little stuff in Wizard itself. It's a fairly selfish caster class in total.
>>98189206Ignoring the spells themselves seems pretty silly.
>>98189303Because outside of focus spells, classes share lists in 2e. Witch can also cast Arcane spells and have access to Cauldron and Ceremonial Knife. And can poach some additional utility spells outside the Arcane list like Hypercognition or Ring of Truth.There are plenty of utility spells in the Arcane list for sure, but when you are asking which class should you play for non-combat utility, go with the class that isn't so pigeonholed into offensive casting in their feats.
>>98189322Makes sense. Thanks.