>What is /awg/?A thread to talk about minis and games which fall between the cracks, or peoples' homebrew wargames.The >>>/tg/hwg thread doesn't entertain fantasy (for good reason) and the other threads are locked to more specific games.This thread isn't tied to a game, a publisher, or a genre. Let's just talk about fun wargames. Any scale, any company, any miniatures.>Examples of games that qualify.A Song of Ice and Fire, Argatoria, Batman Miniature Game, Carnevale, Conquest: The Last Argument of Kings,Deadzone, Dragon Rampant, Dropfleet and Dropzone Commander, Freebooter's Fate, Frostgrave, Full Spectrum Dominance,Gaslands, HeroClix, Kings of War, Maelstrom's Edge, Malifaux, Marvel Crisis Protocol, Masters of the Universe: Battleground, Moonstone,Oathmark, OnePageRules, Open Combat, RelicBlade, Rumbleslam, SAGA, StarCraft, Stargrave, Sludge, Urban War, Void Admiral,Warcaster, Warmachine, Xenos Rampant, Xenotactics......and anything else that doesn't necessarily have a dedicated thread.>Examples of companies providing rules and/or miniatures for alternative wargames.Archon Studio, Atomic Mass Games, Black Site Studios, CMON, Goblin King Games, Lucid Eye, Mantic,North Star Military Figures, OnePageRules, Osprey, Para Bellum, Seb Games, Spellcrow, TTCombat,Victrix, Wargames Atlantic, Warlord Games......and many other publishers.>Places to get minis; Updates to the minis list are welcome.https://docs.google.com/document/d/1D2DbNJ2mYAUxh5P9Pq9NZqS5tXHGn0i2JhZchEwbA2I/edithttps://www.dakkadakka.com/dakkaforum/posts/list/373197.page>Novice Troves, meant to serve as a sampler of available systems. Check out the Share Thread for up-to-date troves.https://pastebin.com/MjtsC8AXhttps://mega.nz/#F!zSYW0I4a!vXh8-UPi_tWXpJES_-p4zgPrevious Thread:>>98084209>Thread QuestionWhat is the most popular alternative wargame in your area?
I just scooped up a huge box of Test of Honor for peanuts at a flea market, including rules and funny dice. Is it a decent system worth learning or should I just use the minis for generic weeb adventure shit?
>>98116295Game is super fun and easy to learn. Definitely worth to learn.
Some random dude posted a Bushido day at my FLGS. I always thought the minis looked good, so I browsed around and saw they were releasing a not!Tang Chinese faction box. I got it and another box of terracotta dudes.What resources exist to learn how to play? I got a set of tokens for cheap. Are the rules free online somewhere? Any good video explanations? I saw the company put out some YouTube videos years ago, are they still good sources of info?
>>98115655duncan rhodes finally put some information for his new game, apparently 32mm fantasy skirmish game. what are the chances this actually takes off? I figured no chance but ive seen some retailers stock 2 thin coats so
>>98115131I'd say it works, and in some armies, it may be seen as a disadvantage, since going first leaves you open for the counter-attack, since the ranges are so low.
>>98116420Who gives a shit.He wasn't ever a games designer, why the fuck should I care about YET ANOTHER fantasy 32mm skirmish game. They are everywhere now. If it's anything like his paints, it will be extremely overpriced for the little bit you actually get.
>>98116420>I figured no chanceHe has a very large follower base, so everything is possible.i expect it to sell well initially, but staying power comes from good support and if its generally fun to play.And of course, it should be reasonably priced.Is there anything known about the miniatures yet? Plastic? Resin? STL?
>>98116420It doesn't need to do well, his fellow hyper left leaning hugbox youtubers will do all the marketing needed for it to be profitable to him
>>98116429Hard plastic main kits, resin for some other stuff. Still vague for anything past the release. nights vs skeletons for the first box. honestly, pretty disappointing with resin(maybe 3d printing). I'd take metal over that.>>98116427well, he's not even designing it, its his camera man. and this one has...event decks? i'm annoyed with this slow drawn out. No kickstarter though, so i respect that
>>98116427>He wasn't ever a games designer,So? If someone wasn't ever a games designer, he is not allowed to release a game? What bullshit opinion is this?
Wanted to get into 10mm wargames recently, main fantasy ones seem to be Argatoria and Warmaster Revolution, is there any consensus on either of them? And is there any other games that would fit the mark?
>>98116328Excellent, thanks. I'm swimming in bandits and monks so presumably I can make some funny little scenarios
>>98116295>huge box of Test of Honor for peanuts at a flea marketactually jelly, that game looks pretty fun and the minis great
>>98116447>cameramandude has like 2 decades at games workshop>>98116451a bad one. even if they're not games designers. working at a wargame company for that long you're bound to learn some stuff
>>98116563If the game company is GW, you're more likely to pick up bad habits than good.
>>98116577Time will tell. Even if the rules suck, new plastic miniatures are always a good thing.
>>98116451>>98116563> His camera man/editor is the writer> I'm sure he picked up some things while working at GW> GW> The company of extremely competent rules design> GW> The company so fucking compartmentalized you have the SDS studio and main studio releasing their own marauder resculpts within 8 months of each other> Where the rules team gets thrown random shot from the sculptors without any input on what's coming> Where different departments are literally locked behind seperate key card doorsSome stupid fucking niggas in this thread. Jesus can you simply any harder for 'le funny (ex) GW paint man?'
>>98116623Reason why GW is still here is because the competition keeps shooting themself in the head or best case scenario their stomach.Meanwhile GW just shoot themself on the foot.The entire industry is extremely retarded.
>>98116623Yes, we got it. You hate anything GW, because popular thing bad. If your view of the world is that simplyfied into black and white, you are completely lost. How about waiting for the actual rules of this camera guy, and then you can still explain why they suck (which is absolutely a possibility).
>>98116420>32mm generic fantasy skirmslop>starter box is good knights Vs evil skeletons, goblins coming afterwards I might actually pass away from boredom
>>98116703Their gonna suck because the writer is an ex gwfag, don't need to wait for release
>>98116707>hating on skeletons and goblinsreally?
>>98116703>You hate anything GW, because popular thing bad.Are you retarded?
>>98116420>ANOTHER alternating activation move a guy 6" and then roll 1 or more d6 then your opponent does the same fantasy skirmish sloppa
>>98116811>Hating on /awg/ on the /awg/ threadIntredasting.
>>98116420>ANOTHER alternating activation move a guy 6" and then roll 1 or more d6 then your opponent does the same fantasy skirmish kinoPeak, best timeline by far.
>>98116823>>98116811Outside of the shitpost. Is there a reason why so many games default to inches, 6" movement and d6.I can see the d6 for popularity of the dice but why not 2d6 or a pool system or anything really? Same with inches, gringo market and its kind of easier to write rules with inches than cm, but the 6" is really strange to me.
>>981168396 inches is average, anon.
>>98116839Probably just because people are used to it, and it is a practical range on your average sized gaming board.
>>98116839i think its just a good amount of movement. you can get around a board fast enough but not too fast. sits right. but lets be honest, its probably because thats the warhammer default. d6s just because every war gamer (and non war gamer) knows what a d6 is and has some. easier to convince someone to play your game if they already have everything they need.if you want a game that doesnt use 6" or only d6, i will endlessly shill space weirdos, i love it. >>98116811play Great Helm. You roll all your d6 then move 6".
>>98116707its a little sad to see it be played so safe. obviously knights, sir coates was already a character and he wants to keep that branding. something original might have been cool. but knights and skeletons will sell well, because everybody loves them and they're in every game.
>>981168396" scales are easy to get or make.
>>98116879I think playing safe for a start is good. What good would it do to start with 2 completely outlandish factions and then nobody but 5 people would buy the stuff. They can release more interesting things later, but honestly, personally i hope they cover the "generic" fantasy races for a while. There is a lack of good plastic elves in the market
>>9811683915cm movement as standard just works well on your average 60x60 or 90x90 board. If your standard movement would be 10, then slow movement would be less, and it would feel minimal. If standard movement range would be 20cm or even more, then the boards would feel small, and fast moving minis would cross the board in 2 turns.
I still have old Khador and Cygnar armies in a box somewhere. I played back when the game was new and it was fairly popular. I actually really liked it, I thought it was a good game with good models. I play 40k mostly now these days and back then as well but Warmachine was a really nice second game to mix it up. Haven't played in like a decade though. How's the game doing?
>>981169453rd edition was the time it died due to mismanagement of ridiculous level. Privateer Press, the company that created Warmachine, was full of themselves and quite sure they are too big to die. Some time ago they released the 4th edition and tried to push sales of ridiculously awful 3D printed minis. Luckily they finally went bankrupt and died for good, the only thing that is left is a sorry husk of the old company. Steam Forged Games bought their Warmachine assets and now they run the game. Rules are free as a mobile app, most old minis have rules as well. You can buy files for 3D printing, 3D printed models or a limited selection of hard plastic models.Rules are decent, game is playable, definitely worth giving it a chance.
>>98116983Which models are currently plastic and are there plans of making plastic versions of cryx, the body horror faction?
>>98116996So far only a few 2-player starter sets and super mercs have been released in plastic.
>>98116911>15cm movement as standard just works well on your average 60x60 or 90x90 boardDon't be stupid. 15cm isn't going to get you anywhere on a 5ft square let alone 8ft+
Warmachinefags when the fuck are constance and gallant coming out?
>>98117239i cant tell if youre doing a bit or you are genuinely retarded
>>98117341NTA but it's your fault for not denoting the units you meantie; 24"x24"/36"x36" or 2'x2'/3'x3'But I really coubt you're playing on a 60'x60 or 90'x90' though please post pics if I'm wrong because that'd be something to see (where would you even store all the terrain?!) So you can see why anon is assuming inches.
>>98116703Listen fag, you came to the wrong part of /tg/ to simp for Gaye's WokeslopMaybe Redd*t or >>/lgbt/ are more your speed?
>>98117567You're trying WAY too hard.
>>98117414>15cm movement as standard just works well on your average 60x60 or 90x90 boardor, try reading comprehension. if someone says 15cm then follows that with 60x60 we can use context clues to assume hes still using the same measurement. also, if we think 60"x60" is too big we can puzzle around it. 60x60 cm is 2'x2' a normal board size. wow!
doing some modern gaminganyone know where I can find 28mm or 32mm ATF miniatures?
>>98117266I think it took them until August to get the Cephalyx one out, so probably the same.
>>98117608It is known that those indoctrinated into the imperial system tend to be retarded on average.
>>98117608>60x60 cm is 2'x2'Exactly. it's not 100cm it's 2 feet.Metric can cope until the cows come home but at the end of the day you're still using SAE because your standard ruler is 1', everything you use in metric is SAE first and then the label is converted over.It's asinine.>t. a leaf
>>98116839>Outside of the shitpost. Is there a reason why so many games default to inchesBecause cm are an unsatisfying increment. >6" movement It's basically a game conceit derived from a mix of legacy equipment and ergonomics. A lot of the oldest ~28mm games use a 3-5" move for infantry and some kind of double-march/run mechanic to let the models move faster if they skip fighting. That got simplified almost across the board in the 90s to just giving everyone 5-6" of movement instead.As to why 6" works? It allows differentiating cavalry and infantry meaningfully on a comfortable table. A 24" table is too small for larger minis. On a 36", a six-inch move plus 6" deployments allows a model to roughly cross the board in about 5-6 turns, which is another standard you missed. On a 48" it means that 9"/12" cavalry and transport vehicles can cross the whole table or wheel around a flank, but infantry will struggle to push into the enemy rear without a clear gap.A 48" table happens to be the largest table that allows an average person to reach every part of it without assistance. It's roughly the size of a pool or ping-pong table, which lets you use table toppers or push two folding tables together to make a good playing surface. A 36" generally lets you stay on your side of the table for the majority of the game, and it in turn is about the size of a vintage folding card/bridge table (they usually range ~32"-40" square for exactly the same reasons). Most designers write games for the hardware they have, and most gamers have the same stuff.>and d6.Because they're cheap and common. D10s are becoming a lot more prevalent though, with the added advantage that you can use them as scatter dice
>>98117575> Tranime imagineYikes!
>>98117626not american, so i dont know what the difference between the atf and any fbi/business casual cop in a vest isim talking about in appearance, not profession.Anvil Digital Forge was what i printed to get nice moderns
>>98117841Stumbling into the entire reason that SAE is superior, it is born of everyday human use, whereas metric is the product of assholes thinking they're smarter than they actually are and pretending to need an intellectually superior system, which actually isnt because it's purpose is simplifying math due to their inability to internalize units that aren't rounded to 10.
>>98117805listen saar. the reason imperial is used, is two fold. a mass us market and the average us citizen being unable to use metric. euros can figure out inches, but not the other way around.
>>98116839Inches are bigger, and make for a more reasonable incriment for 28-32mm games.Imperial is also more easily devisible, as 12 can be divided by 2, 3, 4 and 6, while metric base 10 only 2 and 5.Also inches land better for dice, as dice are usually 6 sided, which makes inches align nicely in their values from an aesthetic point of view, and work better for random movement
>>98117898Imperial and SAE are different.An acre is Imperial, but my 1' wrench is from an SAE kit.
>>98117906And it's why 25mm is where we started, a nice 1" square base, 28/32 being the result of incremental creep in the industry.
>>98117908>1'1"
>>98117918Why did square bases defaulted to 20mm then?
>>98116703You’re in a place where anti-popular hipster mentality is ripe and rampant.Autists here will defend even the worst alternative wargame because it isn’t by gw.The behaviors and mentality drives away a lot of curious people and is part of why gw stays number one.The behaviors aren’t even gatekeeping people away they are seeing annoying hipsters being themselves and not bothering to subject themselves to such a bad flavor of autism.
>>98116623>The company so fucking compartmentalized you have the SDS studio and main studio releasing their own marauder resculpts within 8 months of each otherNgl thats a very dumb argument, GW very explicitly wants to keep their ranges separate, if you update marauders for one game, and not the other, other's game players will use the first ones, and Gw doesnt want that
>>98117890I see decimetre has too many syllables for you.
>>98118079>decimetreA 1/3rd foot ruler would be ridiculously too small, which is why you metric tards don't use it, instead you use a foot and cope by calling it 30cm.
>>98118292That and anyone using metric who wants a 4" ruler can just use their dick.
>>98118000It's extremely idiotic to have your company cannibalizing its own sales like that.
>>98118292>>98118296Why would somone using metric ever want a ruler thats a foot or 4 inches? This is only aplicable for countries where rulers use both so they need a middle ground
>>98118323>Why would somone using metric ever want a ruler thats a footAsk every metric country who all use them.You go looking to buy a ruler online and it doesn't matter what language you use or what country you search from you're going to find 1foot, 1yard and 1metre as your standard small sizes and anyone sitting down at a desk is not going to use a yard or a metre.
>>98118342Havent hold a ruler since school, but pretty sure that atleast in eastern europe they are usually 15, 20 or 50cm
>>98118366>>98118342But maybe it holds true for the ones that have both cm and inches
I want to start a Warmachine MK4 army, but I have no idea whether to collect the werewolves, or wait and collect the vampires.
>>98118483WerewolvesVampires are gay
>>98118496I'd normally agree, but FoN vampires are nosferatus, and nosferatus are cool.
I'm starting to count any game that has the rules in an "app" as a negative, especially if it's actually just a website. Halo Flashpoint as the best example, since they use that as an excuse to not have a single rulebook and chop stuff up around different boxes X-Wing style.
>>98118731NTA but they get monotonous fast.
>>98118744Apps are gay, but are less gay than haviing cards all over the table
>>98118731nosferatus are just jews, and jews are not cool.
>>98118822I like apps for convience and low cost of entry (assuming its free ala OPR or kill team) but i do hate apps loathe them. Cards all over the table is superior. Maybe i just hate devices at the table
>>98118864wut
>>98118744I couldn't care less about official physical rulebooks as long as a printer-friendly digital version is provided. OPR does it right.
>>98118932Bald pointy eared hook nosed vampires are a very old depiction of jews centered around the idea that they prey on non-jews and particularly the flesh and blood of the young.
>>98118292Oh shit you actually don't know about folding rulers. lol Or check this shit out, measuring tape!
>>98118967>folding rulers.Those are retarded, wooden rulers are already bad enough for warping over short periods of time due to heat and humidity but now you're going to put rotating joints into the equation which will wear?>tape measureYeah show me pictures of kids bringing tape measures to school.
>>98118945F. W. Murray was very prosemitic, Orlok was just based off of rodents to form the fear of the Other. Any subtext you pull from it is your own prejudices.
>>98118988>Murnau Fucking auto-correct.
>>98118988The meme is older than film by centuries.
>>98116420I think it looks good.
>>98117918I'm wondering how many years out we are from 40mm becoming the new scale creep standard.
>>98118985Are you playing games with kids at school? Pretty sure that conflicts with your restraining order.
>>98119036>everyday human useI see you have insufficient RAM to parse the entire comment chain in context.
>>98119033Eventually we'll loop back around to 54mm, as H.G. Wells intended.
>>98119055>we'llNope, I rescale everything to 25mm as I have the tools at home to refuse scale creep.
>>98119025Eh, looks very basic, the game will probably feel the same
>>98119025i really dig the bone lord. dont get a ton of skeleton lords, i feel like they are mostly relegated to minions
>>98119020"I don't like you, so I drew you as a rat" is the meme, which can apply to many, many different peoples over history. The actual vampire stuff is a mish-mash of various culture's myths, include Jewish myths. The only kind of codification wasn't a thing until the 19th century, with Dracula, which Nosferatu was an adaptation of, adding in the rat imagery to create the fear of the Other, like said "I don't like you, so I'm going to draw you as a rat" meme. It was left vague enough that it could include anyone that was non-German, but seeing as the director defended Jews during his lifetime, it was most likely not directed at Jews.
>>98119236Finally got to play a game of Conquest. It was pretty fun. It's pretty deadly, at least the way we played.
>>98119055There's already that John Blanche duelist Inquisitor thing being funded, and I'm sure Conquest will eventually scalecreep themselves out of their ridiculous bespoke scale.
>>98119236I love Conquests meatball minotaurs.
>>98119025Kinda like it. I wish GW wouldn't lock stuff like this behind FOMO boxes and then 4-gang "deals"
>>98119025basic, but pretty nice. Especially the skelly.
>>98119025Not a fan of the generic fantasy knight, but at least there are no WOW-style shoulderpads. The skeleton is very cool, and while i dont care for the game itself, i would rather buy a box of those, when compared to Oathmark or Mantic ones.
>>98116420>oh neat, those look good, id probably change the knights head for something else th->fantasy skirmish game>32mmOh, never mind. They made the game to sell models, thats the most obvious sign that it hasnt got legs when its a skirmish game where the only thing people know about it is the models. Just use the models for something else and pay GW prices to do so I guess.
>>98119025Sadly it will be 100% monopose stuff
>>98119049>doesn't play games every day I see you're a nogames who can't count to 10.
>>98119220> No response Lmao got that rat fuck.Thanks for the break down, /tg/ always surprises me with random trivia like this.Have a great day
>>98120297Getting flashbacks
>>98120297are we cursed to forever monopose now? this is just the future?
>>98120400Models that look and posed like they are legos minifigures are modern and gay, monopose is the traditional grog metal way
>>98120400Luckily there are still enough companies who ignore that trend and whose releases seem to be successful enough, so they can continue to exist for the forseeable future.
>>98120329>everyday human useNot your specific use or my specific use.CONTEXT you fucking nigger.
>>98120414calling that trend "modern" is extremely groggy. putting versatile joints in injection molded plastic kits has been a thing since the mid 90s.
>>98117872That's manga you utter spastic
>>98119025The unabashed "generic fantasy" aesthetic and lack of obnoxious over detailing ironically makes them more appealing.
>>98121063I was mostly joking about grog complaints about monopose, not to be taken seriously
>>98121099To each their own i suppose, but theres so many options for a "Fantasy knight guy" that you inevitebly ask yourself, whats even the point?
>>98121154the point is you like this knight, its hard plastic and thats nice. more options isnt a bad thing.and not like i tihnk itll actually compete, but anyone in the space will hopefully spread more around
>>98119025Man, we could have got a peaceful farming skelingtons vs. roving bully knights game so easily, they could have even used the same minis.
What are we working on /awg/?
>>98121554Currently, I'm trying to convert the abilities of the characters from the CMON He-man game so I can make proper cards for them in Heroscape. However, I keep being distracted doing one-off custom units, so work has been slow. Otherwise, just working on my Grey Tide.
>>98121554I'm not sure. Yeah I'm painting up hellenized Gauls but they have no purpose beyond "me like painting things in shitty gaudy colors".
>>98121554Making some buildings for Frostgrave, I keep getting into it and then I lose interest cause I don't have enough terrain for a decent table.
>>98121719I printed and painted a dense table of terrain inside a week while busy with long workdays at that.Well a few pieces are just standard styrfoam with toilet paper mache'd on top for texture, so you can even do without printing.You can do it
>>98121554Waiting on more models to arrive so I can paint them poorly.
>>98121800Yeah, I got tons of XPS foam and a million popsicle sticks, I just need to push through the point where it's 80% done and I give up cause it doesn't look how I imagined it. Thanks.
>>98121554working on my dark elf hero for gdf Star Questive been avoiding doing terrain after i worked on a different set last week
>>98121885I personally find making the terrain bland helps with it not looking right, base black, heavy (but incomplete) coat of grey and drybrush white.Leave the colour for your miniatures so the terrain is background noise.my foam bits are literally just blocks in 1 inch and 2 inch heights, some square, some rectangle, some round.my printed stuff is super generic modular brick walls and corners, add in a few basic brown scatter barrels and treasure chests for the tokens and it's done.Over time you can add a higher detail specific piece here and there like a statue, a tower or a crypt, etc...
>>98121910I've definitely seen people go overboard with that stuff, I just want a couple boring farm houses. Tall stuff is fun too, makes climbing and Leap more interesting.
>>98122021if you're playing more than just a couple games infrequently you will be wanting a 3 dimensional board, at least two distinct height layers above the ground level with line-of-sight blocks to prevent those becoming full-board sniping positions.
>>98117890Americans are always putting their dick in an anus and insisting it makes more sense and is more accessible. It's why Brits dominate wargaming
>>98117981>hipster mentality is ripe and rampantI did this
>>98121910thisit's a bit easier with sci-fi because you can make pieces by sticking random trash together
>>98120488I accept your concession.
>>98121554Alternating Battletech and skeletons.
>>98121554Unfucking my printer after making a zine that was toooooooo biiiiigggggg.
>>98122033I'm relying on wall of fog and a tame bear to deal with annoying archer lists, but I do like the 2 level boards we've been able to make at the lgs.>>98122052Handsome>>98122162>not IGOUGO Battletech and skeletons
>>98121889>gdf Star QuestSell me, I looked into it once and never returned
>>98121885>>98121910>>98122052Magnetic toys, painted with random stuff on them is also great.
>>98122271Or go for a simple black and grey. Easier to put away when there is less stuff sticking out from each piece.
>>98121554Still working on my meme wargame. Kind of stuck though, but mostly because I've had too much work and can't dedicate too much time into finding a solution and playtesting it.
>>98122271>>98122283a coherent style definitely goes far
>>98122325Borderslands: Coffee Table.
Dear anons wiser than I, can I get a TLDR on Oathmark? I hear it's decent, but Osprey games typically do something crap like "You need to roll 6 on 2d6 in order to merely move this units." etcHow is it?Many thanks.
>>98117981>You’re in a place where anti-popular hipster mentality is ripe and rampant.Autists here will defend even the worst alternative wargame because it isn’t by gw.The behaviors and mentality drives away a lot of curious people and is part of why gw stays number one.The behaviors aren’t even gatekeeping people away they are seeing annoying hipsters being themselves and not bothering to subject themselves to such a bad flavor of autism.Literally none of that is why GW is big, not even a small part. GW is big because they spent alot of money and effort to be THE wargame. When someone who hasn't ever touched a wargame before decides to play a wargame it is likely Warhammer that pops into their head and people typically buy the first thing that pops into their head for a given product. That's really all it is.
>don't want to collect a Japanese styled army >they have the best terrainFuck.
>>98122468Just gotta think outside of the box. Malifaux City is supposed to be a random hodge podge of construction styles that have no business being where they are, which means you can have cowboys and gremlins and zombies fighting in a randomly placed patch of Little Tokyo. Also any cyberpunk setting could have a zaibatsu build their own Japanese garden just to make a statement even though it's outside of their processing plant in Ohio.
>>98122197honestly, if you left you probably won't be sold. Its One Page Rules take on coop hero wargaming. Everybody takes one hero and plays through missions, facing waves of baddies while you do objectives. The game is pretty bare bones, as OPR tends to be, but with some nice level up tables for improvement, a bunch of /classes/ for your hero combined with races to get a lot of different options. The shop is pretty lacking minus the consumables, but thats OPR for you. The dice rolling is simple and easy to follow, roll against your quality, they roll their defence. While i generally dislike apps, the app is pretty nice. You set up your heroes into a coop mode, then build a list with all of your enemies. Each wave, it picks a random assortment of your villain collection to send at you with the number based on your heroes' point totals then factored by difficulty (i.e. your heroes are worth 400 points, difficulty 3[75%] means 300 points of enemies). It adds a nice randomness to each wave. Is it 12 grunts? or a juiced up prime warrior? Now, you do have to either write your own scenarios or pay for theirs. Their narrative campaign is decent, in a game play sense. Each mission has a little story bit where you can roll to get a bonus or negative, then the missions are decently fleshed out, custom objective(ish) some special rules written for the mission. You're not getting max tactical depth, even on high difficulty. The AI is really simple, which is fine for the goons, i wish at least their bosses had a proper or more complex set up. Pic rel is the /AI/ chart. For the campaign my table wrote, we had some different AI charts / cards. They are just releasing a new campaign we are going to play next. I like the cowgirl ratOverall, its a fun beer and pretzels kind of wargame. Toss up a board to play on, crack a pint, and push your hero around the map. Level up and make a little story through the game and the dice. OPR is sold on its simplicity.
>>98122468>make jungle terrain>add nippon terrain>welcome to the rice fields mother fuckerEven if you do not go for a jungle terrain making it more green could help. As it would be easier to add more random crap later. Just throw some grass to the base of the new terrain
>>98122271>>98122283That's how I did my current Sci-fi table.
>>98122572In close ups they can look surprisingly good even when they are just painted
>>98122283a little more goes a long way. this just looks unfinished, fitting with the grey plastic running around in it >>98122271 pops a lot with just silver and some yellow/red>>98122325 with just line art makes it pull
>>98122612>grey plastic running around in itI always forget those are unpainted till I use them.That said outside of adding random grim, blood splatters and maybe some numerals. No idea what to add to them.Easy storage and transport was the goal for this, since I have proper terrain that does not move around for games or demos.
>>98121910Most of my terrain is MDF kits that are painted, alongside plastic accessories, that's for skirmish games. For larger scale war games most of my terrain is store bought Gale Force Nine terrain. It's heavy duty, pre-painted and fits thematically .
>>98122678Sorry, there's some generic resin terrain pieces in there too that I picked up off ebay and painted.
>>98122645oh that makes it a lot trickier yeah. grime, blood splatters and randoms numbers are all great options. graffiti, posters, hazardmarkers, blocked windows maybe? definitely a lot more forgiving if its designed for quick and distant play.
>>98121086> Nooooo muh jap cartoons!!!Lmao at your tranny cartoons weeb
>He's herePositively deranged. Aren't you happy that you schizo'd until you killed /hwg/?? Actually, don't answer.
>>98122706The other tricky part is that grime and splatter should be neutral as possible since an upside down character would be obvious, but the upside down grime you might only notice mid game or during a picture.Not horrible but is something to consider for autistic reason than anything else.
How did this ugly bastard never get his own character titan
>>98122796PP hated him, same reason we never got an epic version of him on the back of a mammoth.
>>98121910I'm off the opposite opinion. I'd rather see a nice board with nice painted terrain and unpainted minis than the reverse.
>>98122796>>98122810At least we get a spiritual successor in vampire form.
>>98123006That is the fattest elf I've ever seen.
>>98116996They're releasing a cadre of about 6 or 7 models and a monster/warjack in HIPS for each faction. Everything else is 3d printed resin, but the newer stuff is really good. The older prints are kind of disappointing, but my Khador Old Umbrey are some of the best 3d prints I've ever seen, out of a harder dark resin than you usually see.
>>98122418TLDR: ranky-flanky fantasy with a Dark Age/LotR vibe>gimmicksArmy lists are built out of a "kingdom". Selecting different territories changes what units you can recruit. As long as you have space you can splash in multiple races but they don't trust each other's leadersMagic is a major part of race/faction flavorHybrid alternating action system (leaders can coordinate several units at once) Unit activation rolls. Failure means partial activation, but it's not crippling. Units that haven't activated yet have a substantial defensive bonus, and getting attacked counts as your activation. Makes for some interesting priority decisions, especially with Undead and Goblins.Combat maxes out at 5 dice, though very good results do more than one wound per dieOn that note, it's extremely difficult to slaughter large units outright. You normally take them out by making them Shaken and then breaking their morale with a subsequent attack. There are reinforcement and recovery mechanics. Which makes leaders much more valuable than they first appear (both for coordinating a string of attacks, and for recovering morale)Designed for longer multiplayer campaigns rather than pickup games. It can handle pickups all right. Definitely not a "tournament" game
Frostgrave was certainly interesting today. Made off with plenty of loot but uh...I am now lacking a Wizard ..
>>98123347how appropriate
>>98123347It's the circle of life
>>98119308they're ugly in an endearing way
WGA Damned army box is up for sale and it's less than 80€. I'm actually surprised. I expected them to go for a higher price, especially after that ridiculously high price for the barons war command set.
>>98124160They don't have to share the earnings with a third party, so it makes sense they can put it out for cheaper.
>>98124160Kudos to WGA for finally delivering. I've heard that range is really, really good. Fingers crossed for warring states miniatures!The mauler is a bit pricier than I thought, but it's not significantly more expensive than a 1/48 scale model APC. Most likely it's also better suited for wargaming due to being more robust. Can you build it without the hull-mounted gun?
>>98124297I can confirm that the miniatures are excellent. The mauler is not meant to be built without the (silly looking) hull gun. I solved this problem by just leaving it off, and covering the spot where it is meant to slot in with a armour plate taken from one of the spare gun shields from the artillery sprue (it comes with 4 gun shields per 1 gun, so you end up with lots of spares).If I remember to do so, I'll post a picture later when I'm back at home.
>>98124160I didn't know that /awg/ has it's own miniatures.
>>98123248>Leaders can group units together.Good.>Large units have staying power.Cool.>You can shake and should shake them.Great.>There's a reinforcement mechanism too.Excellent!>Unit activation roll.Uuh. I prefer when you roll for more complex formations and manoeuvers.Does this game have formations? Like closing rank for defense boost vs open order for move boost?Also I think I remember the maths behind this game were quite elegant, as in you only roll as the attacker because your target's armor was already included in the attacking roll or something?
>>98116864Oh no
>>98124160will they ever sell the stuff in separate boxes? I don't need the stupid ogres for example
>>98124426According to the announcement, over the next weeks, they will release one box after another individually.
>>98122307I'm like that because I'm an "enthusiast" type 7 enneagram personality but my wife says I have Attention Deficit. I have three new ideas a day but can't commit past the funny discovery/set-up phase.The trick is to downsize your projects. You could aim for a 120 pages and never finish it because excuses. Or you could aim for an 8 pages core gameplay and be a bit frustrated but it now exists and you can build up on it a bit more everyday.I'm beta testing a 4x A5 pages dungeon bashing project this week end with my wife and son. If all goes well I'll add post battle loot and one of those day room generation. It's not as grand and intoxicating as the Dwarvenhold: Reclaim The Mountain Home vision I had but it's something.
>>98124433oh, ok, I kinda skipped the last part of the post because it seemed like just gushing about the releasealthough that last part isn't that clear about separate releases either>There were 11 unique sets designed for The Damned and these two sets include 7 of them - so there is more Damned loveliness to come!
>>98124382Thanks. I think the mauler will be a cool APC, while the archon wolverine would pass for an IFV or even a battle tank.
>>98124405>Uuh. I prefer when you roll for more complex formations and manoeuvers.If you fail the activation roll you can't charge and can only move, maneuver, or shoot. It's mechanically demanding a Quality check to take two actions or perform complex ones while calling it something else. >Does this game have formations? Like closing rank for defense boost vs open order for move boost?Not really, it's all pushed onto unit abilities like Shielding and spells.>Also I think I remember the maths behind this game were quite elegant, as in you only roll as the attacker because your target's armor was already included in the attacking roll or something?Correct. He seems to enjoy doing that, part of his general fetish for abstracting things into single rolls or combining multiple mechanics into a single order type. I should also point out that the "snap-to" mechanics for engaging and retreating are kludgy. Make sense as a way of disambiguating combat/engagement and ensuring very clear outcomes. Practical. Still feels a bit weird.
>>98124486Does "snap-to" means your second unit joining the fight automatically gets flank/rear attack status? But also that a single unit can never ever get those bonus in a 1vs1 no matter placement?Because I honestly prefer that: carefully placing your unit so it can into a shitty corner and pretend it's a flanking charge is a waste of time and gamey as fuck. Target troops would simply shuffle for the ten second it takes you to charge and meet you properly.What's the real math behind the roll then? Unit's Attack - Target's Defense = Target Number?Shame for the formation but I can always houserule that since I play kitchen table games. I'm guessing "Morale" equivalent test for the Charge and Quality test for abilities. I could also Quality test for snap-to, now to think of it, so I get the best of both world: if unit is dumb they deserve to be flanked in their blind spot but if it's half decent it sure as Hell will wheel on the spot.
>>98124535>Does "snap-to" means your second unit joining the fight automatically gets flank/rear attack status? But also that a single unit can never ever get those bonus in a 1vs1 no matter placement?In this case, it means the two units snap together and center on the facing that makes contact. You also retreat directly away from the enemy unit's facing, so it can slew a unit around the field several inches depending on the angles you hit."Once your unit moves into combat, you must immediately place it flush with the enemy unit’s facing contacted by the attacking unit’s officer... If the unit made a move into combat against its opponent’s front arc, align the officer of the attacking unit with the officer of the enemy unit, or as near to that point as possible without moving into contact with any other units">can't flankOh, you can definitely flank. Flanking dramatically reduces the enemy's combat dice and imposes some pretty stiff penalties on them as well as giving you a bonus.>1v1All fights are sequential, so it's technically a series of 1v1s. >what's the mathThe target number is enemy Defense - attacker's Fight value with modifiers for things like Charge skill, hitting flanks, being disordered or flanked, terrain, etc. If you score TN+5 the die inflicts two wounds. TN + 10 is three wounds. Champions inflict a bonus wound if they roll a natural 10. Unit that causes the most damage forces the other one back, displacing anything in its way. One of the funnier consequences of a good flank charge is shoving a unit into one of its own allies and daisy-chaining a lateral retreat, or shoving them forwards out of their own line with a rear attack so you can dogpile them later in the turn
>>98124561Thanks, I'll watch a video to see that in action.
>>98123347There are no words for the crit system in this game except "incredibly fair".
>>98124297Here is a picture of the Mauler, with my solution to cover up the spot where the gun should usually go. In my opinion, it looks way better like this. I just cut apart one of the spare gun shields from an artillery sprue. I like it, generally speaking. Its a box shaped transport "tank" with wheels. Works for me, and i'm glad i have 4 of them from the campaign.But it stops working for me at 44€. I actually had hoped it will end up priced similarly with the Archon Wolverine tank. I can find that one for 25€, so even with LGS discount, the Mauler would end up around 35-40, which is just too much for my taste, considering a Leman Russ (with discount) also costs around 44€. >>98124426Agreed, the ogres are kinda meh. I had 6 sprues of them, built one sprue, and gave away the rest. Their proportions just dont work for me.Seeing the price for the army box and the Maulers indvidual price, it will be interesting to see the prices for each indvidual box eventually. If they charge as much as for the other Infantry sets (like the Grognards), then thats okay. If they ask the Maulers price for each set.. hard nope.
>>98124970Thanks for the photo. It's a nice kit for sure, plenty of options for the pintle-mounted gun. I wonder if it's compatible with the archon wolverine turret actually?The price is higher than I thought, but on the other hand, it's hard plastic and it's guns are "heroically" proportioned, so it would be a much better gaming piece compared to a resin print or a scale model with glued on sci-fi bits.
>>98125078Its a nice kit, just from a building pov. No odd gaps, no force needed to fit pieces together etc. Assembly, even without instructions (i wonder if the box includes some), is easier than the Wolverine.Turret ring diameter of the wolverine is bigger than the hatch of the mauler, with a bit of cutting, i guess you could put the wolverine turret ring in the place of the top hatches at the back of the mauler.
>>98122418I actually picked Oathmark over Dragon Rampant specifically because it has a much less obnoxious version of that. Oathmark's activation mechanic has you roll 2d10, and if either of the D10s score higher than the unit's Activation score, the unit activates normally. Humans generally have a score of 5, so you have to roll two different numbers of 4 or lower, comes out to only a .36 chance of a unit failing. If a unit does fail, it only gets to do a single simple action, which is basically move, maneuver, or shoot. If it passes, it can do two actions including charge into combat. Commanders let you roll 3 dice on this check instead of 2 for even better odds.It's way less obnoxious than the Dragon Rampant equivalent where failing not only kept that unit from activating but also ruined your whole turn.Other than that, the game's good, >>98123248 is overall correct. Also, the book recommends 2500 points for a full size battle, but I've found it's really fun at 1500. I've talked my group into doing an escalation league so we can all build up our kingdoms.
>>98125100I phrased myself poorly. I meant to ask if the pintle-mounted gun from the marauder would fit the turret of the wolverine.
>>98124436I mean the protoype is done. I'm currently looking to solution for things that I encounter during playtesting with random and not my close group of players.Too careful about doing things and never using them at the end. That's the part I'm stuck with, but the game itself is working fine.
>>98120362Eh, blood libel is still a real thing
>>98125314We don't really share the same problems but we end up the same place. I feel you anon. One warning though: I stumbled into an intriguing wargame design today and while digging for more I realized the prototype has been 6 years in the making and its website was taken down last year. Sometime you just have to launch your V1 and be open to make a V2 if/when you have feedback from a fanbase.
>>98125405True. But I really want the transformation and magic mechanic to work. Everything else is easier to adjust later.
>>98125115I think Rampant activation mechanism would have been way more powerful in a really small scale skirmish à la Greathelm, where a unit is a model, so if it refuses to act you can feel how it's panicking instead of just getting frustrated at big lump of idiots.
>>98125475>so if it refuses to act you can feel how it's panicking instead of just getting frustrated at big lump of idiotsThe Stress mechanic from Death Fields from WGA could work for that.Basically every time a model fucks up (misses, takes damage or is doing a reaction) it gains Stress, and when enough stress is accumulated it prevents it from doing things. It also add penalties to actions and movement.While doing things right (hitting and killing things) remove stress.
>>98125284Should be possible without any issues.
>>98125501Its a lot of bookkeeping, but i agree that a mechanic like this could work.
>>98125501True but I'm a troll wearing human hide so I was thinking more of an Iraqi war veterans pub brawler game where you roll for activation and if you fail you roll on a Losing It table to see how much your model loose its shit.There's a game for me and myself somewhere here.
>>98125541Well the Stress counter could also work there. It can accumulate and modify the "loose its shit" table
Outside of Xenotactics. I have not seen games (recently published) that puts front and center the way they calculate points as in the formula used for it.Any other game does it?
>>98125584Yeah but mechanism should tell a story and my story is about PTSD riddled guys flipping tables and going berserk for a *bang* slightly too loud on the corner TV above the bar. If Lossing It is something you can quantify I failed at my only task. It should be stupid and unfair and that's pretty much Rampant to a T.
>>98123248>>98125115I appreciate the input anons, I may just end up looking into this game after all
>>98125821>If Lossing It is something you can quantify if you lose it due to a fail a check is also something you can quantify anon.
>>98125846Got me there bud. Next one is on me.
>>98123006CAD flip at its finest
>>98123006Holy crap that model sucks
>>98122796>>98123006TTC did it better.