Why would DNDs be respected when Mercenary Adventurers caused the literal Collapse of Medieval Italy?
Might makes right.
>>98118886>the low-level party attempts to enter a large city>is immediately apprehended and hung by their entrails at the main gate as a warningTo more seriously address OP's question, it is odd that the very existence of landless wandering murderers, bandits by any other name or means, are taken as both default and tolerable in basically every major setting. I've never really figured out how to sort that out myself. It's a weird little bit of cognitive dissonance for me
>>98118904Well anon, life in North Korea is considered by the north Koreans as the default and tolerated.
>>98118866>Collapse of Medieval Italy??It was the other way around. Italy collapsed when a bunch of freemasons joined with their epic freemason army to turn the disjointed kingdoms into a single, shithole monarchy, who then turned into a fascist shithole that lost a war against fucking ethiopia of all countries.
>>98118917>ethiopiaYou mean, the most ancient christian nation on earth?
Because the setting isn't Medieval Italy, has an entire set of dangers radically different from the ones Medieval Italy faced and adventurer parties are different from mercenary armies.
>>98118904What major settings where adventurers are common, widely accepted and basically just bandits by a different name are you thinking about?
>>98118927Is an old nation, yes. But they tried to attack the country to turn it into a colony while an european army had access to better technology. If anything the fact that the guys are christians and they decided to attack them anyway makes it more shameful
>>98118904A state monopoly on violence is harder without guns
>>98119037Italy did occupy Ethopia, though. That got Italy a lot of obviously deserved international bad press, and sanctions, too, which was a part of what drove them to ally with Nazi Germany who was still cool with them. It's also why Haile Selassie gained international fame. IIRC it was the British Empire that lost a - fairly minor - war against Ethiopia earlier on in the colonization of Africa.
>>98118913And the story of how that has come to be is a point of curiosity, Anon. It seems you fully understand the intent of my post: to interrogate how that has come to be>>98118998Can't think of many modules where adventuring parties are viewed with so much widespread suspicion that it derails the capacity to live the fantasy of doing that anyway, and hence the dissonance exists: if society did try to stop it, the players would be treated as villains by default, and so it mostly only applies a little friction to the idea at most. I suppose you could use your imagination to think of some, yourself, and you're only giving the appearance of testing me to be contentious for contention's sake, hence your lack of any other content to your post much like the other anon's. I'd advise both of you stop seeking to "own" people like this; it's very social-media childish of you to act in this manner. Dare I say, even very Reddit of you>>98119091Doesn't take a centralized state with firearms, but any walled city that can afford its own defense force (especially in non-magical settings where more swords = generally better than the party, but extra-extra-especially ones in magical settings for cities that can afford their own mages) is going to have a pretty strong incentive to disallow armed traveller nobodies from coming and going. Landless knights who owe allegiance to nobody I don't think existed in the same form that the modern TTRPG party tends to assume in most fantasy RPGs, and if mages are as big a threat as they appear, other than rink-a-dink villages who have no hope of doing much but letting the party do as they please, why would settings put up with this?
>>98118866Because we're playing a fun game
>>98118866>Why would DNDs be respected when Mercenary Adventurers caused the literal Collapse of Medieval Italy?They didn't. The wars of France, Spain, and the empire caused the collapse of the Italian states as meaningfully autonomous entities and destroyed their prosperity helped in large part by Italians being garbage at geopolitics.
>>98118904Nigger thinks his town militia can take on mercenary adventurers
>>98119132>to interrogate how that has come to beMurderhobos and munchkins in TTRPG campaigns are basically the product of a "combat as sport" vs "combat as war", Murder=RP codified in the rules, PLUS either dumb or doormat DMs who can't deliver 'em consequences. So like vermin, you just deal with them by being assertive and with the right tools.So basically, is a skill issue.
Why the fuck are you faggots actually responding to this thread?
>>98119281You sound like someone who unironically would pull a Local Lord with a thousand men at arms in full harness with poleaxes.
>>98119300The fuck else are we going to do on /tg/?
>>98119037>If anything the fact that the guys are christians and they decided to attack them anyway makes it more shamefulBut the Ethiopians weren't Christians, they were Copts. They were not in and not been in communion with the Great Church since the Council of Chalcedon in AD 451 when, dirty schismatics that they were, they refused to repent of their "Christ is fully divine and fully human and of one composite nature" heresy. Every God fearing Christian knows "Christ is fully divine and fully human and of two inseparable natures".
>>98118904Cause most of them are being tard wrangled by the so-called “adventurer guilds” that basically exist to keep them pointed at the bounty hunting, monster extermination and dungeon delving jobs that the state’s military is either too busy to do themselves or otherwise treats as beneath them to take seriously. Nobody has to particularly like them, but when your village is constantly being raided by goblins and the local lord is too busy jerking himself off to send his forces to protect his own territory outside of tax collection, beggars really can’t be choosers about what group of armed thugs they beg to save them.
>>98118917This anon has history completely scrambled.
>>98118866they wouldn't, lol. They'd be heroes if they do good work for good reason, and seen as a nuisance or worse if not. Classic DND outcome is the party has a lot of NPCs who think they're a group of annoying morons who are just good at really specific task accomplishment and should be avoided except for that task for all the hijinks they cause in their presence. >Oh shit, those adventurers you hired just lit the market square on fire by accident.>Well, they did kill the dracolich that literally was threatening to invade with a massive demon horde, we'll let this slide, and calmly send them to explore the unknown regions. This is probably something they had to do with mercenaries as well.
>>98118917bro thinks the freemasons killed medieval Europe and that mercenaries were a consequence of that. Fun campaign concept, the death of the adventuring party. As things continue to become more organized under a new order, there is less need for them, until there is a great big war, and everything collapses as the flaws of that order are made obvious.
>>98120376that being said, I'd still have both systems be casualties of this effect, with adventuring parties still feeling old fashioned in this world. I'm trying to not reference autistic Elf anime that has a similar enough plot.
>>98119953Adventurer's guilds are a terrible concept in both theory and practice
>>98118866>Why would DNDs be respected when Mercenary Adventurers caused the literal Collapse of Medieval Italy?Who the fuck cares about medieval italy?
>>98123268Feel free to make your own hyper-autistic explanation for what's a better alternative, anon. Cause frankly, most of my games don't even include stupid shit like the npcs discriminating against the party for being adventurers, at least beyond whatever the players themselves are directly responsible for.
>>98118866>Why would DNDs be respectedThe fuck are you even trying to say, retard-kun?
>>98123950Just about anything is. Adventurer's guilds are just a bad idea that doesn't make sense, it's a guild organized around violent grave-robbing mercenaries. It also guarantees the presence of other adventurers in the world instead of them being a rarity, which means your audience/players will have to wonder "why doesn't someone else deal with this shit?", doubly so if there are several adventurers many levels higher than them. You don't need an adventurer's guild to justify NPCs not discriminating against them.