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File: AD&D-MM.jpg (1.1 MB, 1709x2177)
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Welcome to the Old School Renaissance General, the thread dedicated to first-decade, Gygaxian D&D, its faithful modern clones, and content created for use with them. Later editions (2e and newer) should be discussed elsewhere.

Broadly, OSR games encourage a tonal and mechanical fidelity to Dungeons & Dragons played as intended by its creators from 1974 to 1983 — less emphasis on linear adventures and overarching metaplots and a greater emphasis on player agency.

If you are new to the OSR, welcome! Ask us whatever you're curious about: we'll be happy to help you get started. We also have two excellent beginner guides created by Anons with feedback from the thread that you can check for help:

>n00b DM's Guide
https://pastebin.com/EVvt6P0B
>n00b Player's Handbook
https://pastebin.com/XALkXkV0

>Troves, Resources, Blogs, etc:
http://pastebin.com/9fzM6128

>Need a starter dungeon? Here's a curated collection:
https://archive.4plebs.org/tg/thread/94994969/#95006768

>Previous thread:
>>98074270

>Thread Question:
What's the highest level that's been reached at your table?
>>
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>>98123600
>>98124593
>>98124616
The Dragonsfoot thread that was promised:
https://www.dragonsfoot.org/forums/viewtopic.php?t=94237

The post is excellent but a bit scant on the explanations, the interesting tables are in the second half of the thread.

For treasures, see picrel. Something Justin didn't explain or comment on is how the percentages for non-magic treasure on each row add up to 100%,so you can convert those back to a single d20 roll in the style of appendix A, so you could do
>1–5: copper
>6–10: silver
>11–13: electrum
>14–16: gold
>17–18: platinum
>19: gems
>20: jewels
Plus an additional role specifically for magic items.

The tables toward the end of the post are also interesting: You have single-roll tables for monsters by level, with numbers appearing scaling according to Justin's own scaling law, basically doubling every two levels.

Both treasures and numbers appearing double every two dungeon levels on Justin's tables.
>>
>>98125246
>Plus an additional ROLL
kill me please
>>
>>98125250
You're allowed to roll more than one set at once and colour code them. Its not rocket surgery.
>>
>>98125266
Sure, I was referring to my spelling mistake (role instead of roll)
>>
>>98125277
My bad, proceed to your preferred sphere of annihilation or grimtooth outlet.
>>
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>>98125282
>>
>>98125206
>What's the highest level that's been reached at your table?
8. Oddly enough not a Thief.
>>
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Disaster!
Ruin!
I need advice anons.
Mistakes were made and bad die rolls happened.
We encountered some bandits in the dungeon and attempted to negotiate, the party was split up, the negotiations were going nowhere and the decision was made to attack treacherously to take them off guard. Bad rolls happened, the surprise was wasted and we killed almost no one. The bandits are lead by basically a chaotic adventuring party who have a room full of zombies we didn't know about and we didn't see the thief hiding in corner who managed to interrupt the casting of important spells and take down our mage and witch.
The short version of where we stopped for the night is 2 PCs and 2 henchmen down, the dwarf and elf PCs are surrounded and cut off from my PC and a henchman who are engaged by a few zombies but have the two of us could flee towards the reinforcement party.
The henchmen waiting outside made short work of the door guards but were held up several rounds bashing the door in. Once the got through the door they made short work of the opposition left behind and a pack of armored war dogs is making best speed towards where the PCs are.

My question is once my PC makes to the henchmen should I rally them to grind out the fight where I think we would be at a disadvantage or have them cut our losses and flee with what little gold we found so far and leave behind our fallen comrades and thier magic items?
>>
>>98125246
Thanks for the responses
>>
>>98125837
Run!
>>
>>98125246
Sweet, thanks anon.
>>
>>98125837
If you have to ask, it's time to retreat.
>>
>>98125206
>What's the highest level that's been reached at your table?
Currently the fuck-ass druid
>>
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>>98125880
>>98126195
>Leave behind the other 4 PCs
>Leave behind 2 magic weapons, a magic shield and possibly a staff
It is probably the correct call but I am having difficulty accepting it.
Hmm...if I feed the other PCs henchmen into the meat grinder and it doesn't work then the treasure and xp split after is more favorable. Since they will mostly leave anyway.
>>
>>98125206
>What's the highest level that's been reached at your table?
7th for MUs, 5th for fighting men.
No clerics in the game so it's impressive they even got to that.



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