[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games


Thread archived.
You cannot reply anymore.


[Advertise on 4chan]


File: Yor SRPGG.jpg (409 KB, 569x997)
409 KB JPG
Briarthorn edition.

This thread is dedicated to all kinds of solo games, systems, tools, and campaigns.

TQ: Let's keep it simple. What's your go-to system for solo RPGs?

> Last Thread: >>98029236

Resources:
https://rentry.org/srpgg
https://infinityweavers.link/re-up/solo-rp-toolkit

More threads:
https://archive.4plebs.org/tg/search/subject/%2Fsrpgg%2F/
or
https://desuarchive.org/tg/search/subject/%2Fsrpgg%2F/type/op/
>>
File: IMG_9790.jpg (1.22 MB, 1290x755)
1.22 MB JPG
>>98138737
>TQ
I usually do a variation of Ironsworn, though i don’t think I’ve done vanilla IS. Did one starforged and one sundered isles, havent concluded either campaign. I like how simple it is while keepingvsoke back and forth in combat.

Currently cyberpunk red single playering as I got a non solo cyberpunk red game starting. Single player has some great rules and others that I’m less crazy for, but is fun as hell still.

I also have the scarlet heroes book but have yet to play it. I think I’ve been taking a break from fantasy stuff.
>>
>TQ
As of now it is Clash of Steel 2E.
>>
>>98138737
>TQ: Let's keep it simple. What's your go-to system for solo RPGs?

B/X or AD&D derivated games most of the time, thought these days the one I am enjoying quite a lot is 4AD. The former are just absurdly easy to solo and the object-oriented design rather than narrative simulation is a huge plus.
>>
Wonder what happened with the anon last thread that was making the module/OSR/Scarlet Heroes variant that included rules for getting bitches and other power fantasy stuff. It seemed like a cool project.
>>
>>98138737
>TQ: Let's keep it simple. What's your go-to system for solo RPGs?
I like to play Castles and Crusades
>>
>>98138737
Newbie here, but what would be a good solo RPG to start with?
I've only played 5E
>>
>>98142110
5e can be a pretty good one to start with, actually. Look up a book called "GM Yourself" (It talks about how to run 5e as a solo game, mostly by adjusting it's action economy.)
When I was a kid I would play D&D by myself and it would be fun for a little while, but ultimately get boring. But back in 2017 I looked into playing solo again, and 5e was actually the game that I started with. Ever since, I've played some sort of solo RPG about four or five times a week. It's really opened the door for me to try and experiment with different systems and RPGs. So, start with what you know... Then gradually expand.
>>
>>98142110
If you want a more structured,CYOA-style experience there's the Avalon Solo Adventure System. It's essentially a gamebook that supports a party of 4, complete with time and reputation tracking, side quests and plotlines. The main quest, for one, has a sprawling line of books. There are also other books for different faction quests. It's also a lot of bookkeeping but it completely removes the burden of creating new content.
>>
File: 1753786117105.jpg (520 KB, 1920x2160)
520 KB JPG
>>98138737
>Briarthorn edition.
Forgerthorn edition
>>
File: Spoiler Image (122 KB, 562x680)
122 KB
122 KB PNG
hey i made a __LEWD__ activities add-on for Ironsworn-like games over here. please let me know what you think and how it plays.
https://files.catbox.moe/1n9uab.pdf
>>98143850
>>
>>98138883
How's Single Player Mode as an oracle? It's one of the ones I'm considering to get started on solo RPGs since cyberpunk is closer to the sort of modern day action I want to play.
>>
On the rentry, https://silaslima.github.io/simplefun-tests/ is dead and I think https://mythic-gme-adventures.idispatch.ovh/ should be added
>>
>>98147040
Ok I'll fix that later, when I get home.
>>
>>98138737
>TQ
WFRP 4e with Mythic GME, but someday I'll play some AD&D 2e to fuck around literally
>>
>>98145081
Ah hello fellow anon who posts on both threads
>>
you are never solo when you have yourself
>>
>>98138737
>What's your go-to system for solo RPGs?
I'm trying D6 stuff lately, and today I got the feeling of revisiting FATE for solo, I loved the char customization.
>>
File: 1708279438852788.jpg (3.88 MB, 4021x2919)
3.88 MB JPG
>>98138737
>tq
DragonBane, it have the things I want. A decent open-ish class that is mostly focused on skills and a few defining feats, currency, the right amount of crunch, not too complicated monster stats, relatively static HP pool, not Vancian spells, "mana" for special ability. I've skimmed through a bunch of systems, and I wanted something that was like Swade, but not Swade, DB fits that pretty well
>>
>>98138737
Eh, I tried some solo rpgs a few times and it always felt like masturbating. It's just not the same without your homies you can jerk off.
>>
>>98150758
Try Barbarian Prince, it might give you a peek into what solo can be.
>>
>>98150758
Masturbating feels pretty good though.
>>
File: hq720.jpg (67 KB, 686x386)
67 KB JPG
>>98138737
I am still trying to pin down my main character's special mechanical ability. I really want them to be good at doing non damaging maneuvers in combat. But also still being able to do normal combat things. I am thinking something along the lines of:
>Mind and body: You can make an intel check, if you succeed, your next physical action this turn can have a bonus situationally applicable non damaging effect, if you fail, your next physical action this turn is reduced in effectiveness.
It sounds very broad though. Primarily, the down side is that a failure reduces damage that round by half, but If I am doing something non damaging, like climbing rock, I have to roll that at disadvantage. SO this is a character that thrives on clear awareness, but is rather handicapped if his perception is obfuscated, like by darkness or by a good pokerfaced.
>>
>>98152058
What ruleset/system are you using?
>>
Imagine playing this SOCIAL activity alone.

lol. That's it, not even an lmao
>>
>>98152992
I am going between barbarians of lemuria and mini 6.

first for fantasy, second for sci fi.
>>
Has anyone seriously tried AI for creating random tables? Worth?
>>
>>98153504
not random tables, But I have used it for coming up with special abilities to spice up combat and stuff. I like to use AI more for Auxiliary functions rather than primary.
>>
>>98138737
>TQ
One Page Solo Engine. I've never found anything I liked better.
>>
>>98153289
Ok bump-kun, thanks.
>>
File: CQC.png (5 KB, 160x283)
5 KB PNG
>>98153298
I like Mini Six, hadn't touched Barbarians of Lemuria yet, but had seen it mentioned everywhere I should give it a try soon.

Last sci-fi character I did in Mini-Six had CQC as Skill, then specializations were melee and unarmed. Mini Six is great and easily hackable.
>>
File: claude_vonnegut.jpg (50 KB, 666x579)
50 KB JPG
>>98153504
I've done this, it is good if you know how to wrangle the tard with the right prompt-fu.
In my experience, Claude is the best at this for now, it is not as retarded as others, too bad it is not as cheap as Gemini.
>>
>>98146336
I like it a fair bit. The oracles are all really good and it has a few systems I like a lot such as a countdown clock by rolling a pool of dice and taking out any 1s, or doing cyberpunks beat charts with dice rolls. You have cyberpunks usual list of beats (scenes) and you can just roll em and keep it going with them till it makes sense to complete the gig. I had one where I snuck into a warehouse to save an important person, rolled an oracle for whats next and got FIST FIGHT so one of the kidnappers confronted my dude and they got into a fist fight with a countdown to how quick everyone else could respond. Felt great.

I’m not sure how sold I am on its “quick and dirty combat mode” for when you don’t want to play out fights as i think its just a “lmao roll to win” vs a lot of other solo systems that have back and forth, but I don’t know how else they could have. That’s my only real complaint though.
>>
>>98153902
>specializations were melee and unarmed
hmm, thats one way to take the specialization rule. I kind of assumed you couldnt do that for any offensive skill, but now that I think about it, I think it just said weapons. though that might be taking the letter of the law instead of the spirit as far as combat balancing goes.

but then again, you dont get the bonus die to damage for using weapons if you go unarmed, so it might balance out.
>>
>>98154600
Yes, you are right, better keep things clean.
>>
>>98140850
underrated game
>TQ
Well right now all I do is play Choir of Flesh, but previously when I had more time to screw around I used a lot of cepheus engine
>>
File: worldsmith.png (84 KB, 375x525)
84 KB PNG
https://starforged-asset-workbench.vercel.app/
this is kinda fun
>>
>>98154829
>https://starforged-asset-workbench.vercel.app/
neat!
>>
>>98153504
Yeah, some simple ones for coming up with physical features for characters, and some of their personality traits
>>
File: images (8).jpg (21 KB, 617x324)
21 KB JPG
>>98152058
>>98153902
Ok, refined the ability a bit
>Offhand specialist: When you have a free hand you can take a penalty to an action to preform a secondary action with that free hand.

For the fantasy campaign at least, I think my character will specialize with one handed weapons and having the other hand free to do grappling and hand signaling. Kind of what you see in a lot of smallsword treatises.
>>
File: herediascopy.jpg (23 KB, 630x184)
23 KB JPG
>>98157037
Eventually I might try to get an offhand gauntlet, kind of acting like a offhand dagger in that it increases defence against melee, but not against ranged.
>>
>>98157037
>Offhand specialist: When you have a free hand you can take a penalty to an action to preform a secondary action with that free hand.
That's quite good.

>>98157044
yeah, make it a sort of +Parry bonus
>>
Anyone play Sword world 2.0 or 2.5 solo?
>>
>>98154829
Can this be fed into the nboughton journal thingy?
>>
>>98160349
Oh, wait. Pocketforge is better. Neat.
>>
Why isn't Pocketforge in the rentry? This is way superior than nboughton's.
>>
>>98160397
Got a url for that?
>>
>>98160943
pocketforge(dot)rockpaperstory(dot)com
>>
How do people work with such small random tables? Mythic, the gold standard, has only 100 words per table even on the generic tables. That feels like a laughable amount
>>
>>98161740
If you need more than 100 words per table you just want to be spoonfed the answer. Even then, having more kinds of tables is better than making each one a dictionary
>>
>>98161740
I can often get by with just the VERB ADJECTIVE NOUN tables a lot of rpgs have. Roll a couple words and extrapolate an answer with your ImAgInAtioN! I sometimes like my tables more vague as it gives me more room to make shit up. A table with too many words would tell me the whole story where ad a table that just gives me a couple WEIRD WORDS can do wonders.
“Avoid Wealthy Stranger”
Shit, maybe theres some rich merchant looking for you and you gotta avoid him.
>>
>>98153504
>>98153933
Free version of Gemini is actually pretty decent. You just need to prep it similar to when you're running it as a GM. ChatGPT is better and less prone to small inconsistencies. Claude is overkill and the reason it's not cheap is because of the insanely detailed prompt injector they have. Grok is only good for short advisories because of the ridiculous limit it has now.

These chatbots are pretty powerful. Any time you guys are having trouble with them, just ask another chatbot for advice, tell them the other one is talking shit too so we can get this robot war started sooner.
>>
alright this is srpg-adjacent I guess, but it fits better here than bgg. Does anyone know of a 4X style solo(able) game that I really can play with sheets and a book(and or dice and or cards etc)? basically, I know of several 4X board games, but I don't want a board. i want a glorified spreadsheet. I found one guys basic project from reddit but thats about it
>>
File: fuck aqua.png (63 KB, 623x352)
63 KB PNG
FUCK useless goddesses
>>
>>98138737
>What's your go-to system for solo RPGs?
D&D 5e :^)
>>
>>98163328
I've found a good workflow for the pro version of Gemini, where you divide all the mechanics and lore dumps into their notebook, since it's better at sourcing and data retrieval, and keep the regular narrative end of things in Gemini's gem feature plugged in with your GM settings, character files, and plot developments. So far, it keeps things far more coherent; it takes some time to set up, but afterward, it's almost plug-and-play.
>>
>>98164257
Seems like she's no longer useless to you.
>>
>>98161740
I can get by with just a table of 4 (earth, fire, water, air), and just applying liberal amounts of context and implication.
>>
>>98163766
I'm interested in something like that too. Got a link to the r*ddit one?
>>
>>98164543
I have AI make token efficient versions of the documents. I only have 2 files, the prompt instructions and a campaign bible. I use Ironsworn so I don't let the AI handle the mechanics as I prefer doing that myself. It's just the storyteller and event generator to me. AI is still prone to hallucinations even with higher context window so every 30 or 40 replies I have it dump everything that happened in a text file, have another AI convert it to token efficient version and put it in my campaign bible, then create a fresh chat. It's been great so far. What's funny is if I hit the daily rate limit but still want to play I can just pack up my shit and move to another AI.
>>
>>98165583
This but unironically. Overreliance on tables is a crutch
>>
>>98165583
I go one step further and dont really use tables, just rolls to determine if my first broached answer is right or its something else more unlikely.

But If I was to reintegrate them, I might do one table for qualities, like the classical elements you said, then one for quantities like no, little, medium, high, very high.

In statistics basicly nominal variables and ordinal variables. answering the category question of “what type” and the measurement question of “how much”
>>
>>98166772
actually strike that “no” in the quantity table, because thats actually too absolute os a statement it should really be little to no, little, medium, high, very high to complete.
>>
Mechanically speaking, is Ironsworn: Starforged just a de facto replacement/superset of Ironsworn/Delve? Obviously there's the sci-fi theme but few of the actual mechanics seem especially coupled to the sci-fi fiction, so I'm wondering if most people just play Starforged and file off the theming when they play Ironsworn.
>>
>>98165775
That's a good idea, I'll have to try that. I've been playing with some crunchier systems like the Warhammer games, along with the Mythic gme so having the AI process all my rolls speeds things up immensely
>>
>>98165775
>>98164543
how do you do battles? do you tell the AI where on a map you move and how you attack? and then it decides what attacks to use? does it stick to an attack list and statblock, or make stuff up?
>>
>>98169483
I either keep it abstract or just have it create an an ascii battle map. You have to kind of handhold the AI a lot with custom instructions, such as either making a custom statblock or using a preestablished one from the core rules/supplements. Left to its own devices, it will lean towards letting you win, so you need to include that in your instructions. At least with Gemini, the gem system works as a base template for how it should act across all chats, so it's better suited to running the narrative end of things. At the same time, the notebook is better at actually citing its sources across multiple books and shows you where it's pulling stuff from, and is better geared towards the math side of things, which is where you would want to actually run combat. You could ask the regular chat for a narrative breakdown of events if you wanted to.
>>
>>98150758
This is a very homosexual post.
>>
>>98169503
awesome thanks.
Also, to you, or anyone else:
If you solo play, do you just use one character, or do you make an entire party? do you let the ai control your party members?
I imagine even a pay to use AI would have trouble keeping track of all of the characters, but doing a dnd campaign solo would also be difficult
>>
>>98172258
I use the paid version of Gemini, and I've tried ChatGPT. From my experience, you can have it track other characters and even keep stat blocks for use, but I wouldn't try it with more than one at a time, since it will eat up a lot of context very quickly. The best solution I think would be to have a party and keep your combat scenarios with your character as 1v1 with your allies in the background giving you some sort of support or are fighting their own battles which you can then help reslove. Alternatively, you can come up with on your own or collaborate with the AI for house rules on how to run the party more abstractly and keep them around for boss encounters.
>>
>>98172512
thanks that's helpful. I am considering running an AI for the narrative parts, then using a separate AI for the actual battle. I would need AI 1 to have me to ability checks and present stat blocks for the enemy, but I would have the second simpler AI run the battles
Lastly, is the AI good at coming up with enemies and stat blocks? do they make you roll ability checks and perception checks?
>>
>>98172713
nta but generating stat blocks is pretty much the only thing its good at. i used copilot and claude to build a setting but i already had all the ideas to start with, i just needed some help organizing and contextualizing things. AI requires a lot of tard-wrangling to prevent it from going completely off the rails and inserting things that don't belong. i don't think i would rely on it too heavily for narrative or even combat scenarios beyond stats, tactics and something vague like "why are these guys attacking me?" after providing it with a context prompt of significant detail. plus just from a practicality standpoint, jumping between 2 AIs, system rules and whatever else you might want to introduce sounds really cumbersome and draining.
>>
>>98154600
You're not supposed to specialise Dodge, Brawl or weapon skills RAW.
>>
>>98172713
You could make AI do anything provided your prompt-fu is good. Prepping the AI is often where you'll take your time the most. Give it context to what you're doing, how you want it to be played. Give it a sample input and output. Then tell the AI to make you a prompt and refine it some more from there until you're happy. Feed that to your AI GM.

That said, the "simpler" AI isn't gonna be the one doing the battles for you. If your giving it math, you're gonna need a model with a built-in calculator. You'll likely run Claude although it's a tad bit overkill. The tard AI is your narrative GM.

>>98173050 Anon is kinda right. Your AI GM spitting out statblocks and scenario context, plugging it into CombatAI seems might be a bit cumbersome going back and forth like that. How's your planned play flow anyways? Do you want CombatAI to keep asking you every turn what you want to do? Sounds awfully slow. If you're not a paypig, you might want a less crunchier system.
>>
Tell me about the game you guys are playing. What are you doing and where are you adventuring?
>>
>>98173050
>>98173141
thank you both for the advice

My main reason for using two AIs was to save on tokens/memory. I'm worried as soon as I have a long battle with a few different enemies, that will take up a significant amount of the narrative AI's memory. Also, it's an entire extra mechanicthat I don't need to teach to the NarrativeAI, that can focus on the story while the CombatAI (a good idea you have to name them) just does the combat. Plus, it's no problem to reset the combat AI for every combat, it doesn't need to remember past fights, just stat blocks for the current one, and I want to keep the memory/story without having to restart and summarize for the NarrativeAI as long as possible.

But I haven't done it before, perhaps I am misguided and it would be more work than help
>>
>>98173658
I'm running a custom Scarlet Heroes campaign in a Philippines-style archipelago, and I added dark elves in because I wanted choco elf pirates
>>
>>98173658
Urban fantasy urbex in a city with a rapidly dwindling population. Currently going through a giant abandoned mall complex
>>
>>98173658
Split four ways between:
>the nexus of a tear in reality that scattered the party across the realms
>a dragon lair
>a citadel populated by literal wandering souls. I presume it was built to capture and study them.
>the interior of the device that caused the rift, scaled up to be a megastructure
We're all trying to meet back up and fix the rift before it unleashes untold horrors.
>>
>>98173658
I recently found the log book for a sci-fi space adventure I was running. The party had just finished fighting a fungal parasite puppeteeting some bones on an ancient artificial hollow world that has been overrun by fungi
>>
>>98173658
My own campaign has been on hiatus, but it left off in the fire plane because we opened a portal in a last-ditch effort to escape a problem we semi-caused
>>
>>98173842
If your system's combat is crunchy, that'd be the way to go.
>>
>tfw my AI DM keeps insisting the noble's daughter has a mustache
>>
File: Ismat_al-Dawlah.jpg (887 KB, 2400x3094)
887 KB JPG
>>98179622
it would be impolite to reject her advances
>>
>>98165588
https://www.reddit.com/r/Solo_Roleplaying/comments/1dqrrdr/dominion_ascendancy_a_4x_pen_and_paper_solo_game/

I haven't played it yet but it looks to have some interesting ideas at least. just not sure if it'll scratch that 4x itch
>>
AI anons, how do you get the AI DM to understand the map that you are using? coordinates? how is your experience with this?
>>
>>98173658
Cyberpunk red, my guy just ran a hard job but forfeited the money he would have made so that he could instead keep and fence the sick car that was stolen. Now he needs another job before the month ends.
I rolled up a gig and it looks like someone from NoPR (Nomad Powered Radio) needs protection. Maybe theres a shortage of manpower and the host was told maybe just keep it off this weekend until we are sure you’re protected from those recent threats, but hes too dedicated so he hired me out. I have enough funds to bring in two more dudes to help. I got my borderline schizo solo and my naive friendly lawman. Gonna play it out by having them sit on the station each day and have a threat clock maybe counting down to a LARGE attack that may or may not happen. Still figuring out the details.
>>
>>98180031
I haven't, honestly. I don't think it's really geared toward that kind of visual analysis. If you have a rule book that clearly outlines where things are geographically with written descriptions, it can handle that, like the WFRP 4e depictions of Reikland
>>
File: nightcity2045.jpg (15 KB, 433x116)
15 KB JPG
>>98180122
That sounds fun.
One of the campaigns I'm juggling at the moment is at NC 2045, it's gorgeous, the level of detail to work with is so good, and the single player mode tools are quite decent too. I strip the pdfs from images and upload them to notebooklm and use it as my RTG CPR pokedex / A.I. wiki.
>>
>>98180031
I'd say the most advanced at multimodal right now is Gemini (to understand visuals and give feedback based on them), and even at that you have to hold its hand and wrangle the retard to make your biding. Not worth the squeeze yet.

A.I. is good as support and assistant, not yet to act as a full-fledged DM, it fails even at simple tasks like understanding a simple hex or battle map.
>>
>>98180031
>AI anons, how do you get the AI DM to understand the map that you are using? coordinates? how is your experience with this?
Personally, I've always left the AI handle distances and so on...
>>
>>98179667
Thanks, that seems pretty cool. Not sure if I'm a fan of exploring each turn, as that could make the map blow up in proportion over the course of ages, but maybe it's intended for shorter games.
>>
File: Fl_box.jpg (28 KB, 265x375)
28 KB JPG
>>98173658
Made a Starforged inspired sci-fi horror mecha game. Been playing Freelancer for a week so I thought hey why not like this but with mechas. Went to find a friend, got waylaid to a planet, blew up a mech printing network and now my dude has 2 AIs vying for control in his head. Gonna roll later where this goes.
>>
thoughts on solo map building games? what the best one to start?
>>
I'm feeling overwhelmed by all the options, tables, oracles, systems and combinations available, so I don't know what to do.
>>
>>98184763
get clash of steel, enjoy
>>98180809
the more I study it the less enthused I am about it. I'm taking some notes to start figuring out my own system.
>>
>>98173658
I might play one based on Bleach
>>
>>98184763
A) try a lighter game built for solo
B) try a game youre super familiar with and use a single die as a yes/no oracle. If you need tables, work those in over time. Personally, I opted to use a game that came with lots of tables already to help guide things a bit.
>>
>>98184763
Start with Ironsworn. It's simple. Then try something else. Just keep trying things until you figure out your personal taste. Learning what you like is part of the process.
>>
Play a game you know well, and play as both the player and the GM. When you feel like things are uncertain, us a coinflip to decide a yes/no question. Start adding more oracles and tables if you want to leave more up to chance rather than deciding directly.
>>
>>98184763
Try something that you know extremely well and ideally, something not super crunchy. If you don't know anything super well, look for a system that is simple enough for your own taste and give it a go. As for oracles, I'd highly recommend something simple like One Page Solo Engine but desu, its gonna take time to find the system, gm oracle, and style of solo play that works best for you. If something doesnt turn out to be as fun as you'd like, thats fine. Give something else a go. Best of luck friend.
>>
>>98138737
Are there any ressources for randomly generating maps for encounters? Whether it's scrambling tiles, a roll table system or something involving tossing die on the table.
Similar tools for the amount and placement of foes would also be useful. I figure that wargames might be the place to look at for modern games.
>>
>>98185646
Depends on what map you want. There's Donjon and Watabou for small, local stuff. Then there's Hexroll for big hex maps.
>>
>>98185766
I'm looking to generate encounter maps for outdoor spaces, rather than dungeon crawls or large scale travel maps which I is what Donjon offers.
Watabou has some pretty nifty generators, the house and village ones will be particularly useful for me.
>>
>>98185940
>https://ajuc.github.io/outdoorsBattlemapGenerator/
This technically fits your specifications but it's the only one I can find. At this point I would either steal an existing battlemap or slop one from Gemini.
>>
What do solo rpgs sound like? Train of thought or is it a back and forth of description and response or what?
>>
>>98190494
To me it’s roll dice, write story, roll dice anytime some shit is about to occur (combat or skill) or a question is asked (oracle or table), continue to write story. Theres also chunks of “Okay, whats the quest/gig here and whos involved?”, roll dice tables to generate a bunch of themes, places, and characters and kind of fit them together.
>>
Anyone else use the Juice oracle? I have a little printout of it on nice paper that I keep in my solo RPG book to roleplay at work in my free time
>>
>>98190647
How come you have free time at work, are you like a security guard?
>>
>>98190759
Yup
>>
>>98190767
Oh cool. Yeah I try to do everything in my head, no paper. Inevitably I end up using my phone when I need rules.
>>
>>98190494
you can do what you like:
- dialogue
- omniscient narrator
- 1st person narrator
- any of the above with audio recordings
- drawing a sketch
- "investigator" taking brief impersonal notes account of the scene

last option can be useful if it's hard to come up with things to write, whatever works for you
>>
>>98191385
Is it common to find solo RPGs boring?
>>
>>98193907
No, it's not for everyone. It's also one of those activities where it isn't fun until something clicks and you just start riding a groove.
>>
What's the best solo game for the full Sword & Sorcery open world experience? Explore wild lands, ancient ruins, defeat evil sorcerors and monsters, and collect hot bitches. Scarlet Heroes? People always praise Ironsworn but it seems too narrative-oriented.
>>
>>98194357
Kal-Arath
>>
>>98193907
a lot of people find table top games boring, solo RPGs is an step even further, depends how much you can amuse yourself with a few prompts using mostly your imagination
>>
>>98190647
I made a quick function in my notes app to roll on the action table from Usurper. if I'm bored at work I pull up the app and can play around mostly just using that. Usurper is great for this
>>
I need a way to roll dice on my Windows 11 PC. I prefer seeing the dice roll around with physics. Recommendations?
>>
File: google-search-roll-dice.jpg (82 KB, 1900x950)
82 KB JPG
>>98196493
if you google "die roll" it shows a die you can roll
>>
>>98145081
what the fuck
I mean, don't get me wrong, good job and thank you for your service. But also what the fuck?

>>98150758
There's always machine-assisted. A free, offline-locally-ran chat AI (fuck data centers and fuck tech bro CEOs) is still masturbation, but has that The Stranger effect in the same way that a fleshlight isn't your hand despite being a fancy sockpuppet.

>>98196493
>I need a way to roll dice on my Windows 11 PC.
Easy. google sheets, it will even do your math. I have the entirety of Tom Bloom's Goblin With a Fat Ass in a google sheet, just a roleplay.
>I prefer seeing the dice roll around with physics.
Nevermind
>>
>>98196493
the dice at hexroll are ok, but I don't know if there is a stand alone version of it, hexroll runs on any browser.
>>
File: CLOCKS!.jpg (291 KB, 928x1629)
291 KB JPG
>>98145081
>>98196758
CLOCKS!
>>
>>98196758
>offline-locally-ran chat AI
I don't have a rig that can run that shit unless I want it to type one letter per 3 hours.
>>
>>98197343
Shouldn't need much, just a decent CPU and graphics card. My computer is a few years old and it can run AI pretty well, especially with better software.
>>
>>98194996

Interesting. Do you have a pdf?
>>
>>98197343
perchance is pretty good and pretty simple, also versatile and everything is stored in your browser, not a data center allegedly. My laptop is old af and I run it with no problem.
>>
I'm so used to reacting to content as the way to play. Never been a GM either. This solo thing makes my brain hurt.
>>
>>98199239
Yeah, being a GM before trying solo really helps a lot with getting the right mind to it.

You could try being the GM and emulating players instead, that could show you the ropes.
>>
>>98198428
Check the pdf share thread >>98193120
>>
>>98199269
I'll try that, what I've been doing isn't working.
I feel like I don't have a creative bone in my body. I don't know. I probably just need to practice and get good.
>>
>>98199307
Try starting with stricter, more board game-like rules and spend more time imagining the places, people, and actions. The game can continue if you draw a blank, but you still get some creative exercise. Then you just need the confidence to feed your imagined details back into affecting the rules.
>>
>>98199444
To add to this, very procedure-heavy games like 5 Parsects and OSRIC is a good place to start since you can strip away the fluff and the game still functions on its own.
>>
>>98199444
It helps when I have a good mental picture of the scene so I can decide what I do/say on my turn. That helps, thanks.
>>
>>98197208
What games use clocks (other than that sex one posted earlier in the thread)?
>>
File: 505035.jpg (193 KB, 900x1273)
193 KB JPG
>>98194357
Clash of Steel 2E
It comes with solo rules.
>>
>>98203525
Anything PtbA or derivative, including BitD (which is why the sex addon uses them, because base Ironsworn does since it's a PbtA derivative).
Index Card RPG.
Goblin with a Fat Ass
>>
>>98203525
Cyberpunk singleplayer had a neat clock idea that was “Grab a pool of dice, roll them each turn/action/5 minutes, get rid of any 1s and repeat”. I kind of like it as it also allows the chance of INSTANT failure and you can supplement it with bonus rules like “subtract a dice to restore luck, add a dice if you succeed a difficult preparation check”

Clocks are probably my favourite thing for solo games, great for adding tension
>>
>>98206675
Cyberpunk RED singleplayer is quite good, I liked it lots.
>>
>>98169438
The OG Ironsworn's 2.0 version is actually in development and the current draft is available in the game's shitcord server. But yes people do use Starforged to play in a fantasy setting. There are even conversion pdfs floating around to facilitate it.
>>
>>98209612
Oh cool I didn't know there was going to be a second edition.
>>
File: 26e082c2.jpg (10 KB, 238x280)
10 KB JPG
>embark on a mission about a haunted well or something
>reach the village
>I ask some rope to the villagers and I descend the well
>as I descend, I feel wonky
>I cast detect magic then identify
>wtf there are several layers of alteration and conjuration magic imbuing the well
>it's a magical processor...in a well
>on the bottom I hear a voice
>it says it seeks a keeper
>wut
>I return above
>after investigating around I find out that around 50 years ago the well collapsed after an earthquake and they rebuilt it, however the workers they hired ran away after reporting seeing weird things like water that moves in the opposite sense of gravity and weird masonry that gave them an headache just by looking at it
>the next day I descend again to speak to whatever it's in the well
>I notice it's not aggressive, it speaks in a automaton-like fashion
>I can't make heads or tails of whatever it is
>after asking the village's oldest elders, I find a very important clue: since the old well collapsed, life has been easier here: better crops, less illnesses, longer lived, but at the same time it became weirder: people having memory issues, perceiving the same event in different ways (kinda like the dragon breaks made by the numidium, but localized there)
>that's it! it appears to be an ancient local reality warping machine, currently programmed to bring prosperity, however its functioning seems to "scramble" reality causing those weird effects
>after chatting with the elders and thinking about what to do, I call for a meeting of all villagers to decide what to do
>they vote in a slight majority to keep the machine
>I return in the well, and find out that the keeper was like an adminstrator component that got borked time ago, and it can be reprogrammed
>I reprogram the keeper to be the villagers themselves, allowing them to control the machine by majority voting
>now the village is essentially a magically enforced democracy
I expected to find a troll or something, that was wild
>>
well I finally got my first choir of flesh character to his conclusion. I think I last dropped in here when he found a legit saint and her settlement. She asked him to stay there and since he's very distrustful of people, said no. he left, ran into some people, did some things, and finally woke up in a huge thunderstorm. there was a massive landslide and he got caught up in it. he prayed to the choir for salvation and they liked him so much they took him and now he's ascended to the choir

I love that this game has mechanics for doing things like that, its very thematic. anyway time to roll up a new character
>>
I'm thinking of doing a horror anthology campaign. One setting, episodic sessions covering random stories. Horror, so if my characters fail then it's appropriate to the genre.
>>
>>98212258
That's a good adventure, and seems like you had plenty of fun with it.
>>
>>98212996
Sweet meaningful ending there.
>>
>>98180122
Finally got round to this
>rolled up the quest, NoPR Nomad Radio host hires us to fill in for his security, who are nomads who needed to answer the call for a big thing or some shit and just told him to keep the radio off the weekend while theyre out. Bly, the host dont wanna stop but the toecutters were threatening him, so we get hired.
>my dude is a simple fixer, hired his two best buds a schizo scottish solo sniper and a naive escaped clone soldier.
>use fixer contacts to get a good deal on 5 mini missles (from a girl who likes fixer from an older job who works more urbantech armaments)
>set up a combo countdown clock and yesnomaybeandbut oracle. Roll a pool of d6s in a clock and a d20 fate mill oracle, if a 1 comes up in the 6 pool remove the die, if a yes comes up do a skill check for a bonus, if a no do a cliff or dev, and if a positive and or but negate the 1 that turn, if a negative and or but remove a die. This should make it lean negative. Roll 4 times each day for the weekend.
>variety of stuff happens, toecutters try to scare us with a bag of toes, some drunk challenges main guy to a fist fight, the group has a small party, etc.
>final night on the second last check possible it finally runs out.
>ask the oracle “Is it an attack from the toecutters?” [NO AND] No it isn’t and they are infact worse.
>Roll a table of encounters, an AV flies in?
>roll random adjective noun verb and settle on sleek cyber cult trying to steal the whole NoPR radio setup for their cult
>Roll perception to see if my guys see then coming, my two dudes with good perception failed but main guy suceeded
>Since he saw the AV in the night early enough each character gets a free turn before it enters the field
>Clone shoots missle. Misses but theres an ability to flip a coin for a second hit, misses WAY harder
>Sniper does absurd damage to it
>main fixer shoots missle, crit fails and partially damages self, a second missle, and ruins his cover.
>>
>>98218142
Continued…
>clone shoots and misses with the 4th missle
>Sniper hits perfectly again doing absurd damage
>fixer shoots last missle and somehow takes the AV down
>survivors are mopped up easily
Overal job went well but I feel like the Urbantech girl needs a talking to about her equipment. I liked the dumb tension system i made though
>>
>>98218142
>>98218146
damn kind of kino sounds fun
>>
Thinking about making my own solo RPG. How hard could it be?
>>
>>98221409

What is probably hard is finding a non-already taken niche. What are you thinking as for themes/genres?
>>
>>98221409
it's easy, write about a historical time or culture that nobody has done before, then you can steal the names, that's the hardest part of doing an rpg, and call it research
>>
>>98221424
Either surrealism or speculative history, either satire or comedy.
>>98221491
You know how doctor seuss just pulls names out of his ass? I like that.
>>
One thing that's been bugging me is that I don't know how to ask Fate Questions. I'm a curious person, so I want to ask about everything. That's a lot of rolls. What are important things to ask about in a scene or what should I prioritize?
>>
File: fate_questions_chart.jpg (158 KB, 902x1057)
158 KB JPG
>>98223432
Yes, the thing is, if you ask too many questions, some of the answers will end being conflicting between each others because of the random nature of oracles. The main thing is always "Follow your expectations" (Had you seen PICREL?). Solo playing is more like daydreaming but with extra tools, but the extra tools should not surpass the daydreaming. You just got to find your own style/flow, I guess.
>>
>>98179667
Interesting. I have been working on something similar for a while now. Much simpler, and multiplayer, but making it singleplayer is achievable. Pen and paper exclusively also.
>>
File: 1781301429521866.png (185 KB, 625x604)
185 KB PNG
>>98163766
you can plausibly rig Starforged to play like a 4X game

Reskin meters or keep the correlation in your head:
>Momentum -> Political Capital (should be obvious)
>Health -> Borrowing Capacity (BC, a one-in-all debt, credit score, outstanding debt, etc meter. if you can't borrow anymore, i.e. 0, you ded. increase max BC to 10 and start the game at 5 BC if you want to simulate an economically growing empire)
>Supply -> Liquidity (immediately available assets, bank deposits, and such. this is where your money goes when you put your cash into gubmunt money market)
>Spirit -> Stability (polarization, domestic political issues, regime's credibility)
>(optional) for any of the 5-limit meters, you can set the max to 10 and start the game at 5 to simulate potential growth and smoother gradients

Reimagine stats:
>Edge = institutional adaptability, flexibility, legislative efficiency
>Heart = soft power, political credibility, cultural and linguistic dominance
>Iron = hard power, military might
>Shadow = espionage, diplomatic ability to extract concessions
>Wits = scientific and economic prowess, human capital (don't get brain-drained!)

Moves:
>reskin existing moves or just roll the appropriate +stat for the situation and interpret the result as yes-and (+1 PC) or yes-but (narrative complication) or no (pay the price)
>in addition to the Momentum (PC) mechanic, you can suffer -1 Liquidity or -1 BC to upgrade a miss to a weak hit or a weak hit to a strong hit (you're paying raw cash or issuing bonds to pay your way through)
>if it's a matching miss, you HAVE to pay the price, no upgrading allowed
>generally, try to envision moves as notable policy decisions or government-backed initiatives, each spanning a month or two (ignore timespan if undesirable)
>instead of Sojourning, you have to roll +Spirit to recover +2 (strong hit) or +1 (weak hit) of a non-PC meter
>>
Am I supposed to discover threads or set my own? I'm used to being told what to do by characters but realize that it's unnecessary.
>>
What're the best AI models to enlist as a GM for solo play?
>>
File: Spoiler Image (1.25 MB, 3870x1656)
1.25 MB
1.25 MB JPG
>>98228688
You can always roll an oracle to decide this stuff, or just pick something that makes sense. Theres’s tables out there for character motivations or tables for mission types and events and then you just go from there. Hell, you can just try “ADJECTIVE NOUN VERB” oracles too.

If you still need help here’s a set of stuff from cyberpunk red singleplayer i like.
>>
>>98229490
claude does great for a while, then since it has a smaller context window it fails.
Gemini with a gem loading notebooklms is good, but you'll eventually will run into retard shepherding.
The others aren't as good, or will want you to pay a lot for very little gain.
And those who say AI models are as good as a human at GM, they are high on dangerous doses of copium and their own farts.
>>
>>98229572
Doesn't work if I have no ideas.
>>
>>98231894
pursue conflict. that will open up additional random events and lead to new threads.
>>
>>98231894
Maybe make characters and a setting and throw your dude in the middle is my advice. I usually can’t get into solo rpgs until I generate a setting and factions. Roll em up and find a reason for them to be in conflict. Maybe give your character something they want, or make one faction try to subvert the other and need characters help.
>>
>>98232307
>>98231894
It's not that hard. Go with the classics.
You get into town at dusk. You enter a tavern. You pay for a room and take a meal before going to bed.
You hear X number of rumors while you eat.
There's a dungeon in the forest. It was discovered not long ago, but only one guy came back. They others fell prey to traps while trying to explore it. People in the village aren't adventurers, o they decided to leave it alone. Are you a bad enough dude to try your luck?
The city up north is in armed conflict with it's north-east neighbouring city. With the beginning of a plague coming from the south, things are becoming more intense and people more violent day by day. Can you use this to steal valuables? Or are you a good negociator that could help save lives by uniting the two cities in their hour of need? Or maybe you're a Druid and are just suspicious about the nature of the plague. Maybe it's not natural.
Use any random table/oracle/idea generator/AI/movie or book plot you want.
Setting isn't difficult. Go generic and detail it as you play. Like when you read a book or watch a movie. They give you info about the world one bit at a time.
A great thing about olo i that you can really lean into your PC's goals and motivations. In a group, it's mostly about the plot. In solo, your PC makes his own destiny. You don't have to seek a quest from someone else.
>>
>>98153933
Claude? Claude Hooper Bukowski? He finds that it's groovy to hide in a movie?. Pretends he's Fellini and Antonioni and also his countryman Roman Polanski all rolled into one?
One Claude Hooper Bukowski?
That Claude?
>>
Are there any places on the intarwebs to post huge ass adventure logs ?
>>
>>98235779
Start your own blog, there are many free hosts
>>
File: 1778756299874310.jpg (331 KB, 2048x1790)
331 KB JPG
I have a problem that maybe you guys can help me with.
I'm running a solo game and a mission has come up where I need to find a specific temple that has been lost to time. No one knows where it is exactly, they just know that it's not within the immediate vicinity.

What's a good way to simulate such a place being hidden on a map that isn't just "Roll on a d20, on a 1 you found it"?
>>
>>98236386
Maybe make a progress bar that fills up as you investigate, making your “Roll under this number to find it” easier each time. Maybe searching a place it isn’t in adds one to the number to roll under, finding a map adds a few more, enlisting the help of a historian adds more too. This way, it won’t take forever as you’ll be continuously building to it, but it won’t be quite as simple as “lmao just roll”
>>
>>98236386
Roll up notes about the temple in the form of keywords. When you investigate things tied to a keyword, extreme results tell you a clue as to whether its nearby.

For instance, the temple has "pillar" "water" and "mountain". Investigating a mountain, you make a roll to see if theres a sign in the region. On a success/crit you get a minor or major clue that its nearby. If you critically fail you get a clue to the ACTUAL mountain its on. Similar sets of rolls eventually lead you to finding the temple inside a semi-submerged cave in the mountain
>>
>>98236386
Deck of cards where you want to get the Ace of Diamonds. If you draw a black card, you make no progress towards finding it. If you draw a heart card, you draw another card as you've gathered a clue about where it is. If you draw a diamond card, you draw 2.
So long as you keep the cards you drew out of the deck, longest you can go without pulling the Ace is 27 draws, which only happens if the top 26 cards are all blacks. Anything else will likely cause a cascade through the deck, which is fun.
>>
>>98236386
You can't just find hidden temples. A lost temple you can find but that takes a lot of time to search yourself. Any kind of clue or information will be necessary to begin a search.
All you really need to calculate is how much time it takes to find the temple. You will find it eventually, given that you don't give up the search. This could be weeks, months, or years.
This reminds me of a video I saw. It's about game design, but specifically the part that matters is where he talks about representing a search with a deck of cards. https://youtu.be/zyVTxGpEO30?t=676
>>
>>98236386
Unrelated but where could her genitalia be?
>>
>>98237888
Between her legs
>>
File: 1752286448820405.png (986 KB, 1700x2200)
986 KB PNG
Looking for oracles or anything which adds texture and allows you to progress whatever you are doing RIGHT NOW - be that the story or worldbuilding.
>pic exactly the kind of table I'M NOT LOOKING FOR
>>
File: images (9).jpg (32 KB, 399x501)
32 KB JPG
>>98138737
Started a little scenario with a character. A swashbukcling navel officer with a knack for reading people.

Based on Horatio Hornblower. His name henceforth will be Hawkwood the Blue!
>>
>>98240215
His specific ability is that he can make an intel check on someone before acting on them (whether that be an attack or help action). If he succusseds on that roll he correctly reads them and can add a secondary effect to that action (like attacking for damage AND Batting away their sword since he saw that they were holding it loosely). If he fails however, he reads incorrectly and his action is only half as effective (He mistoook his enemy's grip and it was actually strong, so he spends his time ineffectively beating at it and even if his attack is successful it is only a fleshwound, so half damage)

>SO far, he came across 5 ruffians in a Industrial forge looking to steal cartloads of cole. He warned them off, but when they begain comming after him he drew his matchlock pistol and downed one, seeing his disadvantge in numbers, he climbs up a nearby ladder to be in a more advantageous position.
>Two ruffians climb up his ladder, the first one sweeps at his ankle but Hawkwood pulled it back, the second one is still climbing the ladder. THe other two went further off to clim up another ladder to get to the second floor
>Hawkwood makes an intel check, and sees that the ruffian in front of him is percariously close to the edge, he bats the ruffian's cutlass to the side and delivers a kick to his chest, forcing him back over the edge and also knocking over the ruffians buddy climbing up behind him
>Hawkwood needs to be ready as the other two ruffians have finished clmibing up the further ladder and are comeing at him fast!

tbc...
>>
Is there any mecha pilot solo out there?
>>
File: pic2964283.jpg (214 KB, 654x900)
214 KB JPG
>>98241547
https://boardgamegeek.com/boardgame/198541/paper-mech/files
>>
>>98241831

Thanks, but I hate the american "wargame" take on mechas. This genre is (post-Gundam, at least) adolescent Bildungsroman, not war simulation.
>>
>>98240306
>>98240215
What ruleset are you using?
>>
>>98242015
Barbarians of Lemuria. It has been my go to over the last few months.

I Find it hits the perfect middle ground of basic enough to not be a pain to play, but complex enough for there to be some depth.
>>
>>98241845
I'm trying out beam saber right now. Maybe take a look at that if you want to run a Gundam campaign
>>
>>98242089

Could do, but there are certainly good mecha RPGs - hell, I could try to conoct a solo one for shit n' giggles myself, I guess, but I wanted something ready to use
>>
>>98242107
So far, looking at it, it's pretty rules light, so you can just import/homebrew anything you want into it, and there's room for customizing your mech.
>>
>>98241547
>>98242107
There's a mech add-on for Starforged but it was kinda ass so I made some tweaks myself. Midway through the campaign, I realized it's still ass lol.
>>
>>98240215
Based hornblower enjoyer.
>>
File: argosa.png (1.9 MB, 1373x866)
1.9 MB PNG
>>98239575
It is nothing too special, but I did find the random encounter tables of Tales of Argosa pretty decent as in they are more descriptive than average.
>>
Alright thread is at page 9 so lemme throw a shot in the dark. I have a system I'm making a solo variant of (if youre in another thread you might recognize it)

Normally, you roll 5 d6s and match the numbers into poker dice (think yahtzee) patterns to score a hand between 0 and 5 points, and compared against a target number of 1 to 5. This isn't feasible as a mechanic to use as an oracle since the numbers arent even and players can try to roll towards a higher or lower hand with rerolls.

As such, the current idea for an oracle roll for this system is to roll 5d6 against a target number of 18. Things that would make a roll more or less likely have you reroll reroll certain results (for instance, maybe a likely has you reroll any 1s and 2s once, while very likely is twice). If generating the target number of an action from the oracle roll, divide the result by 6.

I could make it so every 6 points above or below the TN changes the degree of yes/no, but part of me wants to have the poker dice hands tie in to severity and whether there are random events. Every roll will correspond to a hand no matter what, so every roll should theoretically generate a different effect. Im just unsure what to do and what becomes unnecessary bloat.
>>
>>98250038
For an oracle I'd suggest just rolling extra dice and picking the strongest "hand" of five rather than more specific rules about rerolls.
>>
>>98250861
I have a personal rule that i can use less than all 5 of the d6s, but never more.
>>
>>98240306
cont.
>As the two try to box him in he rolls an intel check and notices a hanging chain, he jumps to it and swings to an adjacent gangway. One of the two ruffians he kicked down the ladder gets up and moves towards hum and so does one of the two that got on the gangway he was previously on. the other one chucks a shovel at him and misses.
>Hawkwood takes them for a ride as he swings back to the first gangway and manages to batter the ruffian who stayed there and threw the shovel, however, his feet were steady enough that he wasnt pushed off. He attacked back, but hawkwood parried. The two that were chancing him grown and return to the first gangway to help thier buddy
>Hawkwood attempts another intel check but fails, hes distracted and can only deal half damage with no bonus action, luckily it was a good hit regardless and he takes out the third ruffian. However by that time the two other ruffians get up and start attacking him. Bafflingly, neither seem to be able to get a good hit in.
>Being outnumbered, hawkwood does another intel check and notices the gangway all three of them are on is unstable. He disengaged, hops down and kicks out the supports, sending the two ruffians crashing down with the gangway. One is out cold, Hawkwood askes the other to surrender, but He is stupidly angry and doesnt comply, unfortunately for the ruffian, he rolled snake eyes on his attack, tripped on a supporting beam, and ko'd himself. To hawkwoods drole amusement.

I liked this more dynamic, environmental playstyle! I changed it up slightly. Basicly intel check to do 1 extra enviornmental action, but on fail, my normal action is rolled at disadvantage.
>>
Is using lonelog worth it?
>>
>>98251342
Kind of, if your style of logging is telegraphing or short sentences, and you log dice rolls and oracles, then it is useful.

But If your style of logging is more literary, then I'd say NO, just write prose, or at least use "markdown".

If your style of logging is akin to (movie) script writing, then I'd say learn "Fountain" syntax.

One positive thing I've seen in lonelog is that the creator tends to take people's/users' advice and recommendations.
>>
File: 1782319304551353.jpg (537 KB, 1920x1080)
537 KB JPG
Has anyone played it? Is it any good?
>>
>>98229490
>>98230305
My advice is to separate AIs/threads for different parts.
Have one AI help you with the overall plot line of your grander story.
Have one run the missions. Reset everytime, and summarize necessary information so it doesn't sperg out because of running out of memory.
Have another AI or window to run combat that you reset after every battle. combat can theoretically take up a ton of memory and as far as the story goes the only important part is who wins and how.

By separating the different elements and resetting, you can just have the AI focus on what is necessary.

This is what I am trying as of now
>>
>>98255601
I haven't yet, my backlog / To-Play list is huge! I hope I'll skim over the book soon.
>>
File: file.png (366 KB, 644x245)
366 KB PNG
>>98255601
It looks really interesting. I was very keen to play it until I learned that it is apparently not designed for long-running campaigns. The game is designed to end after you have explored three systems. Which probably means it has tight balance and satisfying progression. I really should give it a try anyway and see how it plays.
>>
Should I learn how to write stories or is that unnecessary to play solo rp?
>>
>>98261462
there are several styles of solo rp playing.
>>
File: Aurora01.png (902 KB, 1400x4250)
902 KB PNG
>>98255750
I got curious and tried out an AI (specifically https://perchance.org/ai-character-chat) and I was pleasantly surprised at the result.

One of the more interesting features in the Lore page. By typing "/lore", you can bring up a window in which you can type facts about the game world, characters, etc that the AI will remember and apply. And in my experiment, I found it did very well at following the lore I established.

You can also edit what the AI has typed if you didn't like the direction it went, want to change a name or piece of lore, etc.

To the left, you can see about half the experimental RP. I included the Lore settings I gave it as well. The characters were all based on a Star Trek game (the old Decipher) we played back in the day.

If people are interested in seeing the rest and hearing more thoughts about it, I can post the rest.
>>
What's the best kind of magic system to support a wandering mage type character?
>>
>>98261486
Really that's surprising.
>>
>>98266308
Why? There area several styles of group roleplay games, and solo isn't constrained by having to accommodate other people. You can change the game as and when you like without even informing anyone, let alone asking permission.
>>
>>98261462
It's unnecessary. You're doing it for yourself. As long as you get the detail you want out of your story, you can write it any way you want.
>>
>>98266380
I just want to know how to make it good.
>>
>>98267184
I don't know how you expected anyone to get that from what you wrote.
You get good at it the same way as everything else: practise. Fortunately the nature of it means that no one has to know how stupid your practise is.
I suggest using a purely mechanical game like 4 Against Darkness or a similar dungeon crawler, but stopping to add details to rooms, creatures, events, and so on using spark tables or the like. That way your game isn't derailed if you fail to think of something. If you think of something cool let it affect the rules where that seems appropriate.
Once you're comfortable doing that just do it more, and try less rigid systems.
>>
>>98267334
You spelled practice wrong.
>>
>>98267489
https://www.dictionary.com/articles/practice-vs-practise
>>
>>98267550
It's basically a whole other language, innit?
>>
>>98161740
Picture the apple anon
>>
I am going to get back into it. Notes killed it for me last time. I am no good at bullet points and narrative writing kills the pace. I am going to try speech to text dictation instead.
>>
>>98268220
Sounds good(no pun intended lol), what software will you use?
>>
>>98268895
I use Obsidian for my note taking and PDF readan. I will probably use google keyboard on my tablet for STT. I had a quick look for android open source software for it but didn't see anything. My accent is notoriously difficult for speech recognition but it should pick up most stuff okay.
>>
>>98268220
Yeah I can type faster than I can write so I need to use my keyboard or else writing slows the game way down.
>>
I can type way faster also, at 55 words per minute, it's not pro-level but good enough above average.
>>
>>98273131
I can touch type but it still slows my game down, more so because I write in prose. I also want to play in my gaming room rather than at my computer.
>>
I tried playing a solo RPG for the first time today and my hunter went into a cave and got raped by a giant bat. Is this what you sick freaks get up to in your spare time?
>>
>>98274632
Yes except the bat is a bandit and the rape is a fight to the death.
>>
File: merlinus.jpg (87 KB, 539x569)
87 KB JPG
>>98262962
I haven't actually played it but the more I learn about Ars Magica the more I feel it's magic mechanics and its troupe system is kind of perfect for a solo campaign starring one central Magi and however many Companion extra characters I feel like rotating between. Not quite 'wandering' though as the premise of AM is more 'stubborn NEET wizards get dragged into adventures when all they really want is to stay locked in their dungeon/tower and be nerds.'
>>
>>98274632
You know, I think solo rpgs are similar to Rorschach test.
>>
>>98274632
kek
>>
>>98274632
nah. I play as the bat
>>
Am I "playing" if all I'm doing at the moment is world building my homebrew?
>>
>>98278108
If you're rolling dice or drawing cards, it's still a game. otherwise, it's just journaling
>>
>>98278108
Prep is play, but it's not the game. Do it because you're enjoying it, not because you feel you're "not ready". That's procrastination.
>>
>>98278108
Let's call that prep to not confuse it with gameplay.
>>
What if: using an Ouija as an oracle?
>>
So I'm currently playing my first ever game of Down Crawl on solo mode. There is very little information about economics in this 160 page pdf. There's just half a page that says "hey, money is weird sometimes" and then one page of of tables to invent new currencies with dice rolls.

But I feel like this entire optional system basically requires homebrewing for any level of functionality, and it's kinda just annoying that the creator didnt even try to into economy a tiny bit. My current plot is aimed at a secret bazaar, so I kinda need some amount of economy for stuff to make sense.

I am attempting a home brew system with some dynamic options. im just curious if anyone else has ever tried to home brew their own dynamic economies before
>>
>>98283431
Well it really depends on what kind of economic mechanics you're looking for. But maybe you could find a supplement, something system agnostic that you could add onto your game.
>>
What if: using a revolver with one bullet as an oracle?
>>
File: doo_eet.jpg (14 KB, 344x276)
14 KB JPG
>>98287549
>>
>>98261620
This is great. I've been using something a bit similar myself for some solo RPG stuff (Perchance's AI RPG to be specific). I've even managed to implement a simple d6 and d20 mechanics with AI RPG for skill usage and combat. Please post more stuff.
>>
>>98287549
do it so
>>98283369
can do his thing
>>
>>98283816
I just want to replace Tack(primary resource for exploration) as the default reward for fucking everything, and the main way to pay for stuff. Just feels kinda repetitive and boring instead of getting hyped for a reward

The thing about Down Crawl is that it's a setting where every area you travel to kinda functions a bit like a self contained region/nation, with tenuous connections to other areas. So they probably all use their own currencies, and don't have permanent trade routes.

I was thinking something like having a 3 tier system for the economy(Gold standard[2], Silver standard[1], Copper standard[0.5]). With each area having 3 unique currencies. They will also accept Gold Standard currencies of neighboring areas at the Silver standard(half as much as it's worth in it's place of origin). So this kind of creates a slight bleed over effect, where money isn't completely worthless once you leave an area, but it will be worth less.

Might seem like a bit much to ask a group of players to keep track of. But for a solo game, I dont care what they think.

I was also thinking up an ENTIRELY OPTIONAL rule about market fluctuations, so whenever you re-visit a place, there is a chance the values change. If a fluctuation is triggered, it can shift gold to silver, and reshuffle the other 2 (so the copper can possibly become gold). It can shift everything down one level and generate a new currency or randomly select a deprecated currency as the new gold. Or everything shifts down one level, and a gold from a neighboring area becomes the new gold. This kinda creates a slight bit of a gambling mechanic, where you might still bounce back from rock bottom
>>
Almost done slopping together my own solo roleplaying toolkit together via Claude. I want something that I can run both on my phone and on my laptop. It has a dice roller, a bunch of oracles taken from OGME, and even a rudimentary VTT. It should be ready in a couple of days.
>>
>>98296927
>Claude
You mean Fable, right?
Right?
>>
File: Matthias_StoryLog.png (88 KB, 256x256)
88 KB PNG
>>98297952
Oh no, I've been slopping it with Sonnet since the start of the month, even before I realized Fable was an option.

I don't need some stupid crutch like that Opus crap. I just pulled as much focus as I can into my methodology and prompted the entire project one conversation at a time, and overpowered pesky bugs no problem.

No, really, with the right development strategy you can tackle big projects with just Sonnet.
>>
https://trolllord.com/product/amazing-adventures-two-five-zero/

Free adventure if anyone solo plays Amazing Adventures.
>>
File: Aurora Part02.png (631 KB, 800x3280)
631 KB PNG
>>98288916

Here's the other half of the Star Trek bit.

Generally speaking, I found the scenario/encounter the AI came up with pretty good, and on brand for Star Trek. It maintained the optimistic feel of Trek and added some things like tricorders and warp cores that showed it understood the universe.

I have tried two other RP's to test out the system and get an idea of how well it shifts genres. I tried an RP with a tramp freighter captain in a traveler style universe that was more gritty. The AI came up with some pretty good smuggling bits, interesting npcs and places. It was also surprisingly good at picking up on hints I would drop.I did a third with a medieval fantasy adventure about a rogue pulling a heist with a more comedic tone, and the AI did a good job of following along and picking up on the comedy beats.

As I noted before, you can delete a post or rewrite it in part on whole if it moves in a direction you don't want, or adds elements outside the lore you want. (It added Krogan to my Traveler adventure, for instance). It will accept what you write as canon and move on from there. You ca lead the AI by typing "/ai <instructions>" if you want to point its next response in a certain direction.

It isn't quite solo tabletop rp, but maybe more like an interactive freeform game.

I'm curious how >>98288916 has implemented dice rolling into Perchance's AI. With that, and the Lore page giving statistics for the character, I could see this becoming a pretty good solo alternative.
>>
I had an idea for a project a long time ago, and I even tried it. But I didn't have a lot of success.

I wanted to do Player Emulation to run a solo game of MAID. But I played solo games in one specific way for so long, it actually became hard to simulate players rather than the GM. But it was also years ago, when I first learned how to even play solo games. So I'm gonna give it another shot.
>>
When you guys play, do you skip time or do you play through every moment; how do you pace your games?
>>
>>98306714
How do you do it in your non-solo games
>>
>>98306714
Travel is described, dialogue happens in real time, fighting is second by second turns. Oh and shopping is done without dialogue we just handle that out of character.

But my question was about you.
>>
File: IMG_0595.jpg (30 KB, 400x325)
30 KB JPG
>>98306714
Mixed bag usually.
If I’m in downtime between adventures its either “roll for a single large task that passes time” or “do a set amount of npc interactions in the downtime to get to the next major event”.
If I’m travelling or waiting/defending from something I usually either do a small yes no check or countdown clock check for each leg of the journey, depending on whether trouble is likely or inevitable. If the check says nothing happens, I get to the next phase, if something does happen I roll to see what it is. Sometimes its not much, sometimes the whole journey is upended.
>>98288916
One day I may try to wrangle a simple solo rpg system in perchance but I don’t know if I have the patience for it and the results I’ve had don’t match up my dice tables and imagination.
>>
>>98309144
I should add that to ensure stuff continues to happen I usually have some form of inevitable issue coming on the horizon, either a war happening soon, a calamity, a deadline, or just the fucking rent. That way I have a reason things continue to happen if I get comfortable
>>
>>98138737
So I am trying to lay out a more intuitive play it by ear way of party management. Instead of bothering with specific measurements I just estimate proportiona out of 1 representing no exhaustion/ how many basic supplies I have/how much carring capacity I have left. Supplies means anything the characters would have on them due to thier trade, arrows and poison for thiefs, scrolls and spell material for wizards, sharpening stones and throwing axes for fighters, as well as basic rations. Equiptment refers to both on person money and anything that would need to be specifically stipulated, like when you get a particularly valuable or heavy items (here "large tools" is encompassing of shovels, pickaxes, and 10 foot poles). WHen I pick something up I estimate its relitive weight and add that to the total. 10 pounds of decorative candelabras might add .1 to my equiptment total.
I seperated suppl;ies from eqiptment because I didnt want to track every small consumable thing, but I believe larger things require specifics for resource management to feel important.

I hope this will feel good.
>>
File: Capture.png (2.12 MB, 893x1174)
2.12 MB PNG
>>98309190
forgot pic
>>
>>98309190
could be cool, if you do supplies by indivigual, if different character types loose supplies at different rates. Wizard supplies are rarer and they need to use them to do most spells, so in an encounter where they use spells, they might loose .2 supplies, a thief doesnt use as much material, but still a good bit in arrows and worn out thieving tools, .1 per encounter, while a fighter if not using arrows, does not use much material and tends to lose no supplies in an encounter unless something specific was used like a rope or crossbow.
>>
>>98309190
>suppl;ies from eqiptment
what happened here
>>
>>98296927
>>98298071
Well it's done, I just need an easy way to share this file. I can't open catbox where I'm at.
>>
File: arathi sector.png (1.89 MB, 825x1275)
1.89 MB PNG
Now that it is out in the open (though not on itch or drivethruRPG yet), how do we like Kal-Arath in space?
I'm still in the very start of first Arathi Sector game, it feels like a nice lighter, pulpier and solo character friendlier alternative to Traveller so far. PDF not being bookmarked is bit annoying though, considering that it is longer than Kal-Arath.
>>
>>98310907
yah, maybe not best terminology. Maybe generic equipment and equptment?
>>
>>98312090
you are cute!
>>
File: IMG_0683.jpg (160 KB, 1920x620)
160 KB JPG
Have a Cyberpunk Red Singleplayer adventure log
>My fixer man gets hired by the Snake Nation nomads as part of a convoy, they’re trying to restore a rail line to an arcology in the mountains, need outriders to scout ahead that are skilled (and expendable)
>set up a YESNOANDBUT system where the trip has 8 stages, each will have a roll to see if something bad happens or good or if its a dev encounter (noncombat) or cliff (combat)
>roll dev right away and get ROMANCE so get a hitchhiker companion girl, rolled up randomly and shes some kinda skeleton marachi hunter lady who got abandoned by other hunters at a service station who wanted a bounty for themselves.
>travel with her, some uneventful rolls later get a SOMETHING BAD HAPPENS AND ITS A CLIFF
>Roll what kind (SAVAGE BEAST)
>fight a cyber bear, its dangerous but we manage to keep away from it as we whittle its health down
>camp with the nomad convoy with bear meat
>next day features a sabotaged rail and an attack while the nomads fix it, not too eventful
>then in the 6th stage theres a tunnel, roll a very very bad thing happen (yes and and), roll cliff twice.
>MINIBOSS FIGHT and AMBUSH
>Get stats for a powerful dude that should take 3 or 4 dudes to kill
>he sets yo a kill box and gets first autofire attack
>crit fails
>then crit fails initiative
>then my special mini missle that always misses hits perfectly and critical injures him so he cant walk without damaging himself
>girl crits him with a bow shot
>he’s already under half health, decide maybe I should try rolling his morale, pick a difficult to fail morale roll as he is a miniboss
>rolls under it anyway and flees in his car, damaging himself more as he goes
>get to the arcology with no further issues
Fun little adventure. Sad the miniboss i set up for success failed so badly, the bear at lease nearly destroyed the car
>>
File: Screenshot.png (155 KB, 1394x675)
155 KB PNG
>>98304782
Implementing the dice rolling mechanic was a bit tricky, but I did manage to get it to work. I managed to get it implemented by implementing rule mechanics in the top box of the AI RPG page where you add in all the relevant optional information like your character, your world settings background (geography, culture, history, deities, etc.), and also rule mechanics like random d6/d20 die rolls for skill and attribute checks, attack and damage rolls and saving throws, which you want to incorporate in your game. One thing I did that really helped (I think it would be an essential component for getting the dice rolling mechanics to function) was create a comprehensive template within the info tracker box, which includes the equivalent of a character sheet as well as an inventory and detailed NPC and reputation tracker, as well as a quest tracker, and also the ability to implement the character sheet element into tracking the status of companions/retainers/henchmen/hirelings, and I even have something similar for tracking the stats of hostile creatures for combat encounters.

Below is all of the information I have added in the info tracker that contains a detailed description of my character's stats (they're based on Swords & Wizardry: White Box and the White Box Fantastic Medieval Adventure Game, with some homebrewing thrown in)
https://files.catbox.moe/u9ry8v.txt

And below is all of the information I put in the box on the top of the AI RPG webpage where you would put in all the information like character description and background, world settings and rule mechanics.
https://files.catbox.moe/xt5fl0.txt

The blank character sheet below is the template I am using for my solo Swords & Wizardry White Box games. I can't recall where I downloaded it from, unfortunately.
https://files.catbox.moe/b52d9t.pdf
>>
>>98309144
Trying to figure out a method to implement a simple solo rpg system in perchance was very challenging, but I managed to get something working. Check my reply >>98316071 with the other person I was replying to for a rough explanation of mine in how I managed to get something resembling a solo rpg system going (which I used Swords & Wizardry: White Box as the system for my solo rpg game). Please don't be discouraged.
>>
>>98296927
>>98298071
>>98311314
>https://drive.google.com/file/d/12q6-J6Hjd6wtcXhingUVWNDr_HH_WQJ8/view?usp=sharing
Okay, since I can't do catbox let's use this link in the meantime. I don't feel like uploading this to itch.io just yet.

Features:
>Tables, generators, and oracle from OGME
>Roll20-esque dice roller, pocket notepad
>Asset manager, bootleg FeatherWiki, Virtual >Tabletop (works on mobile too)
>Total offline portability
>Export content as JSON // save a new version of the entire file
>Runs on mobile browsers and my old laptop that's running Firefox ESR on Windows 7
>Spaghetti code
>>
I can feel it bros, I'm getting close to starting my own game. Just got to read a few more books to get ready. It's going to be so cool.
>>
>>98320055
Take whatever time you gotta take, but know that once you start you may suddenly realize “Shit, I could have just like started months ago.” At least that’s how I felt about one solo game I put off forever, hell I still ended up procrastinating it by playing a different solo game now that I think about it.
>>
>>98322016
I don't feel comfortable when I've tried to play, I'm still very confused and I have to think a lot about the process. I'll be ready soon. I'm trying to make Mythic GME and GURPS work, you see.
>>
>>98324198
>Mythic GME
If you're playing digitally, I recommend the solo roleplaying toolkit in the OP (the link with infinityweavers) because it automates the boring part of using oracles (chart lookup).
>>
File: file.jpg (282 KB, 676x1201)
282 KB JPG
>>98324738
I bought these cards.
>>
>>98325661
really hope you didnt spend too much. seems like a really simplistic oracle deck
>>
>>98325749
Nah, it was a Christmas gift so I didn't buy it. It's got multiple functions so you don't need dice at all.
>>
I like vibe coding dice rolling apps that hide the numbers and only show the results.
>>
File: file.png (782 KB, 1000x563)
782 KB PNG
The company originally sent me a temporary link to this pdf and it doesn't work anymore years later.
If you do buy this game, get it on Drivethrurpg so it stays in your library.
>>
>>98330900
No thanks, it looks super gay
>>
>>98331066
You're not wrong.
>>
Hi friends I love. I have a few years of game design experience under my belt and I'm trying to introduce a role playing game system into my daily routine as a farmer and hopefully autodidact. I've been recently cured of level 1 Autism by a qualified Psychiatrist and I'm hoping to use my Neuro divergence to develop an internal school so that I might become less ignant and develop a wide knowledge so that I might volunteer and educate at risk youth and homeless men and women in my local library. Any systems or settings you like for how easily they are able to be homebrewed into... a wide variety of systematic traditional practices like, slave, farmer, mathmatician, Priest, etc? Much love from -Redacted- I hope your lives are full of joy and peace!
>>
Mines D&D5e but I havent touched it for a few years as I was a shite dm
>>
File: we just dont know.gif (998 KB, 250x251)
998 KB GIF
>>98331388
What exactly are you looking for? Some kind of system that has more in-depth mechanics for professions beyond a simple skill roll? You could pretty easily adapt the Ironsword/Starforged progress bar style gameplay to pretty much anything you want I suppose. Really I'm not sure how much a "game" can be made from traditional practices aside from a more journaling style experience.
>>
>>98331388
You might like "Ironsworn". Assets are easy to make on your own.
>>
Thank u guy! I'll give em a look! I suppose what I'm looking for is Mechanics that function as really great metaphors. I'll look there and maybe put my thoughts in a different part of /tg

First time on 4chan thx for not biting my head off :)
>>
When I posted I was kind of kicking myself. I'll work on diversifying my interests, And parsing this question myself. So that I can take bits and pieces of the problem into here, and find like minds to collaborate. sorry for being selfish!
>>
>Colostle
Currently on Bunfle of Holding, btw.
>Note: Many of our offers are hosted on DriveThruRPG, but these Colostle titles aren't available on DriveThru. Download your files from your Wizard's Cabinet here on the Bundle site.
>>
>>98331992
Bundle of Holding is a good site, I do recommend it.
>>
>>98331863
No worries, this is an anonymous image board and one of the greatest parts of it is even if you mess up a post, it doesn’t stay attached to you. Mess up as hard as you need to, everyone who posts here was a dumb fuck at one point who got called a retard by his fellow anons. Its a growing process. Don’t worry about apologizing as I am honestly not wuite sure which poster you even are and what post you’re apologizing for
>>
File: thats a penis.png (42 KB, 309x73)
42 KB PNG
>>98330900
Whoa buddy, you sure you didn't mean to post this in the lewd RPG general?
>>
>>98331844
>what I'm looking for is Mechanics that function as really great metaphors
What the heck do you mean? I really can't tell what you're expecting to find.
>>
Anon from >>98331992 here. I forgot to add the link.
>https://bundleofholding.com/presents/Colostle
>>
>>98332241
Clocks as a metaphor for time elapsing is one, right?
>>
>>98332206
I don't use Mastodon, what are those?
>>
>>98332731
I wouldn't say so, no. I wouldn't even call "clocks" a mechanic; it's just a countdown drawn in a circle.
>>
>>98334168
Do you know what a mechanic is?
>>
>>98334392
Yes. A countdown is a mechanic. Drawing that countdown as a circle is not.
>>
>>98331388
>a wide variety of systematic traditional practices like, slave, farmer, mathmatician, Priest, etc? Much love from -Redacted- I hope your lives are full of joy and peace!
>>98331412
>Really I'm not sure how much a "game" can be made from traditional practices aside from a more journaling style experience.
I don't see this working as an RPG. No one is going to want to sit down, and play and adventure game where there class is just farm slave or math nerd, and everyone else gets to have fun in a dungeon while you are stuck doing algebra or plowing a field all day. But I could see something like this working as a civ/city builder type game. You start off with a couple dudes with different skills. They do jobs to build up wealth and resources for your settlement. you get more dudes with more skills to do more jobs. etc. Kinda like Dwarf Fortess, except much much simpler

not sure if there are any core system rules that might work with that
>>
J.V West's Black Pudding stuff has plenty of stuff usable for more low-brow solo games. It is made for B/X group games but tables are easily adaptable. The Playbook also does have some oracles.
>>
>>98138737
This is a little rule of thumb I started experimenting with. Every other turn I try to make the enemy do something more situational or enviornmental rather than pure damage. I think it adds a good amount to flavor and interesting dynamics without it going too far with overly compounding status effects. Shit like knocking out support beams the characters are on, casting fire on the ground to create no go zones, and cheering on fellow ne'er-do-wells to increase their abilities.
>>
>>98337663
Ironsworn was useful for this. Creating a push and pull helped me develop the tension that kept things interesting for solo. I could really picture the scenes as they were happening and it led to some fun improvisational stuff. Just as useful for non-solo stuff too.
>>
File: 20260711_174635.jpg (2.2 MB, 4000x2136)
2.2 MB JPG
>>98138737
>TQ: Let's keep it simple. What's your go-to system for solo RPGs?

EZD6 along with index card RPG but mostly EZD6

Its super easy to get running and wasted world even includes a "mission maker" to let you roll for the various parts of your story

System is obviously rules lite but it has enough items, enchantments, and unique encounters that it doesn't feel like unfinished homework
>>
>>98338061
I looked into ironsworn, it had momentum or something as a mechanic right? I remember that particular bit of mechanics felt too formulaic imo. I did like its 3 major trackings of health mental state and supplies those, that is a good wide ranging resource management system
>>
File: the-13th-warrior-flop-1.jpg (137 KB, 1200x615)
137 KB JPG
>>98338347
Yeah, I was specifically referring to the structure of combat where you set initiative (who has overall 'control' the flow of combat) at the outset and then every move you make has a chance of maintaining that initiative if you already have it, losing it if you roll poorly and going on the defensive, or seizing it back if you lost it. Momentum does play a role and I think it more of less does what it is, i.e. lets you build off of your prior successes for more benefits but it's the binary initiative that's been helpful for me to build a mental model of fights beyond an exchange of featureless, generic blows.
>>
How do you guys handle terrain generation for dungeons, battlemaps and stuff like that?
I'm running Forbiddenlands solo and I have a good system for hexcrawl terrain.
I want something more than theatre of the mind for my battles. I do use tom for short and simple conflicts. It just feels lacking when I want to have more enviromental effects, movement and cover. I've tried just drawing small maps in my notebook, but I don't have a good system for generating stuff.
>>
File: spider-water-lava-cave.png (913 KB, 900x900)
913 KB PNG
>>98338757
Had you tried procedural generators such as in: Perilous Wilds, Scarlet Heroes, Worlds Without Number, etc.?

Also, when I'm feeling lazy or wanting something that doesn't feels as taylored, I just generate a random geomorph map like those in Dave's mapper or Anaximand's Random Geomorphs.
Then I uploaded the image to something that would give me fog of war, like Owlbear Rodeo or simply with a black GIMP layer to erase it. Then I use Muse/Oracle tables to describe stuff in them when needed...
>>
File: 1752780865929977.jpg (410 KB, 1920x1080)
410 KB JPG
Grok now supports write/read from a text file - persistent character sheets are now reliable. Is it time to go full shut in?

Also post your blogs (or >>>/qst/) with ongoing or finished playthroughs.
>>
File: 1769561194119746.png (148 KB, 617x648)
148 KB PNG
>>98337663
>Every other turn I try to make the enemy do something more situational or enviornmental rather than pure damage.
...you mean you actually allow things like "hits you for x damage" in the final prose output? As >>98338388 said, Ironsworn helps with generating good combat - with Ironsworn I have things like "an arrow zips past your head" instead of "hits you for x damage".

But I think Ironsworn has too many moves for combat. It wants you to do several moves to resolve one turn ([combat move] -> Pay The Price or other move) and the moves are not especially differentiated. I have been experimenting with homebrew modification of its framework and came with 2d12 vs DC+-adds/modifiers (you want to roll under) with 5 degrees of success.
>>
>>98339205
>you mean you actually allow things like "hits you for x damage" in the final prose output?
wasnt really talking about how I write, and more what they do. I felt like occasionally I put too much thought into how my main character can do something inventive, and not as much the enemy. But because of the often numbers imbalance and annoyance of TOO many qualitative changes, I feel like 1 situational change every round or two is more conductive to fun play then a whole bunch. Its easier to add 3 enemy attacks together and 1 trying to wrestle me down then 1 person trying to wrestle me, one trying to disarm me, and 1 trying to cut down a tree to cut off an escape route.

Im pretty happy with my use of Barbarians of lemuria, I feel like its easy to estimate on the fly what people should roll and damage is easy to estimate with some variance. I do feel like the amount of incrementality is low though in a 2d6, so its hard to illustrate dnd style gradual power gains when each +1 is a very significant consequence. I am seeing if scarlet hero's (but using worlds without number's 2d6 skills instead of its 2d8 skills) or mini six can address this lack of incrementality, but I find both less easy to estimate roll spreads in my mind and I feel like that lessens my satisfaction for some reason.
>>
File: Spoiler Image (93 KB, 1280x720)
93 KB
93 KB JPG
>>98339178
>Grok now supports write/read from a text file - persistent character sheets are now reliable. Is it time to go full shut in?
I really liked grok a lot, until they started asking me for big money to pony (yeah I'm a poorfag) and too bad it still has the worse context window size of them all, but I really like it for the initial stages, until the context window gets full and goes full retard like any other model, but faster. My hopes are in future open local models tho, I feel we'll have great ones in the months following, z.ai looks nice for being a ching chong model.
>>
>>98153504
I'm using Ai right now as my oracle and rng dice roller and narrator basically as an all in one gm. I also made her a cute smile girl so who is super snarky to comment on the fucked up things I do to the NPCs lol
>>
>>98173658
I'm an alternate future earth male human with pheromone mind control powers sent into an different alternate dimension past earth using advanced time dimensional tech from my home dimension to take over the other world. I was adaptoted and as I go through puberty more of my advanced alternate dimension human genetic memory unlocks. The point is to mind control enough women without getting caught slowly taking over the entire world as I lose my reason and fully give in to my advanced genetics.
>>
>>98193907
I found solo rpg extremely isolating and depression triggering until I used Ai as the gm. Sometimes I'm the gm and I make the Ai the player.
>>
>>98173658
Still on my long running nights dark terror campiagn i have been doing on and off for like a year in between other games.

I am playing as a scout or surveyor cleric who loves to discovering and understanding new places and peoples, a little indiana-jones "it belongs in a museum!" like, kind of like historical Jesuit or missionary. so who will love to come across the hidden civilization of the Hutarkhans when that comes up. Currently he is fascinated by the unique hutarkhan tapestry in the keep of Sukiskyn. But at the moment we are hired to find one of the locals who was captured by Goblins.
>>
>>98340214
On the topic of moduals and pre made adventures, how do people run those solo? When I tried it, it felt very awkward and not in the moment like if I am making it up as I go with an oricle. I feel like I have to keep too much shit and mind, and I am no longer suprised by the things that are suppose to suprise players, I have a hard time keeping my gm mind seperate from my player mind.
>>
>>98278108
If you're having fun then it's play. If something feels like fun play then that's called a "game". Anything can be a game even "prep".
>>
File: 1778041335362708.jpg (206 KB, 1432x1077)
206 KB JPG
>>98340116
>>98340180
The absolute state.
>>
>>98340245
>If something feels like fun play then that's called a "game".
Games are structured play defined by rules, including limitations on how you can play and some measure of how well you're doing.
>>
File: 00173-3838103129.png (1.67 MB, 1280x1024)
1.67 MB PNG
>>98340484
>>98340180
>>98340116
I've started using AI to make insert art for different locations and custom races. It's a fun break from just RPJournaling. And using AI to make game art is also a fun change of pace from using AI to make goon material
>>
>>98340163
>Time travel and a Mega-Playboy
Fun. Do you know DNA2 ?

I had a character that was a "Special Circumstances" Culture agent in a mission at a TL3 planet, pretty boy with pheromones, psionics and talent, plus a knife-missile, unlimited funds and a legend as a young Marquis. After eliminating the Idiran agents recruiting the mafia there in a secret war, then while forming an underground alliance with all the important political and religious factions, he was having a career as a pop idol, then as world-wife politician caused the singularity, had dozens of kids with different partners, died a hero, and was revived and rejuvenated by The Culture to keep doing other missions all over the galaxy. Idirans seethed to extinction.
>>
>>98340242
Had you tried emulating the players instead of the GM? And you being the GM for those emulated players? I think this works better for on-rails pre-made adventures.
>>
File: 1774401736706603.jpg (124 KB, 678x625)
124 KB JPG
Just had the genius idea of homebrewing a Pokemon TTRPG using a 2d6 system and running a solo campaign set during SuMo in an OC region based on the major US metropolitan area I live in
Guess what metropolitan area I'm basing the region on (note that NYC is already taken ofc so it's not NYC)
>>
File: black_pudding.jpg (676 KB, 1322x1710)
676 KB JPG
>>98336906
Those aesthetics look so fun!
>>
>>98340904
>Guess what metropolitan area I'm basing the region on
Commiefornia? Chudslottesville?
>>
File: 125d3973b0dd9651.png (276 KB, 382x452)
276 KB PNG
>>98340986
Wrong on both accounts.
It's Orlando, aka tourism hell
My general idea is that the fallout of the bullshit-- I mean, events of XY cause an international problem (especially the ultimate weapon shit), and given that Orlando is a place of tourism, that could be interesting, and given what shit is gonna go down in SuMo, it could get even more chaotic
>>
>>98340991
>Wrong on both accounts.
Yeah, as If I would score among the zillions of places there after you discarded NYC.
Anyway, at least we are bumping the thread with autismo banter.
>>
File: 36aac935323aba5b.png (57 KB, 826x859)
57 KB PNG
what am i doing with my life
>>
>>98341881
You write this?
>>
>>98341888
M-maybe?
>>
File: aislop.png (1 KB, 427x40)
1 KB PNG
>>
File: 43799782c9fcc73b.png (4 KB, 274x206)
4 KB PNG
Aw yeah, this is happenin'!
>>
>>98341881
>six-sided dice
stopped reading right there
>>
New thread.
>>98341984
>>98341984
>>98341984
>>
>>98340659
In narrative sandbox games the only limitations are your imagination. I do admit it's rather open ended and could end up pretty aimless but I always go in with an idea of the a beginning middle and end of a story session per session and I like the randomness of the middle parts. So when I reach the end of the story session or story arc I start a new arc seamlessly flowing together. It's just my style though. I felt too constricted when I was playing with more rigid systems.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.