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File: tv table.jpg (1.66 MB, 3024x4032)
1.66 MB JPG
Can we come up with some good tables, /tg/? I'll start:

1d8 Things to See at the City Docks:
>1. A crew of sailors are looking to sell meat they harvested from a sea monster. Although it's relatively cheap here, it can be resold for a higher price further inland away from the coast, if you can find a way to preserve it along the journey.
>2. A ship captain approaches your adventurers and asks if they'll clear the "barnacles" from the underside of his ship. The barnacles are actually monsters that will breach the hull and sink the ship in 1d6 days if not attended to.
>3. A hanged pirate's corpse wakes up every afternoon and screams for 10 minutes, greatly annoying the sailors and dock workers.
>4. Seagull poop has tainted an ornate chest some sailors were planning to bring to the city ruler/council. For some reason, no matter what, they seem unable to clean it. They'll split the payment with the players if they help clean and deliver it.
>5. A fisherman was tasked with procuring an exotic fish (possibly a sea monster) for a nobleman's holiday feast, but he can't possibly obtain the monster on his own. If the PCs finish the job, the nobleman invites them to partake in the feast, potentially granting them a powerful ally - if they maintain their social graces during dinner.
>6. A dead whale has been floating in the area's waters for some time, severely impeding ships entering and leaving the area. If it isn't dealt with soon, it may explode and shower the area in viscera, requiring extensive and expensive cleanup and preventing the PCs from traveling by sea indefinitely.
>>
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>>98140802
Had to compress the post because the field was too long. It was meant to be 1d10.
>7. A foreign royal envoy has arrived, bringing gifts and treasures for the local nobility and the country's king. However, he elected to bring a cast of flashy, colourful, and flamboyant pampered dandies instead of a full retinue of guards (though he still has a few). With that in mind, it wouldn't be too hard to get onto the ship and steal a thing or two...
>8. A massive shipment of wine, rum, beer, or other alcohol was disrupted and spilled into the harbor, killing several fish in the area and leaving their stinking bodies in the dock waters. The taverns will surely be serving beer-flavoured fish for the next several weeks. PCs can participate in harvesting the fish for a modest labourer's pay.
>9. A military vessel has caught fire! If it isn't handled soon, the gunpowder will ignite and explode the whole thing, causing massive damage to the docks and potentially killing several innocent people.
>10. Some crab fishers accidentally caught a locked, corroded, and barnacle-crusted safe while out to sea. They haven't been able to open it, decided it was useless, and leave it with the PCs.
>>
>>98140802
I knew of a guy with a screentable once. He was immensely proud of it, boasted constantly at our wargaming club. Ended up having a massive public chimpout because one of his RPG players spilt a soda on it and fried the whole thing lol.

That's what you get for being a poofter who doesn't draw physical maps.
>>
>>98140913
Dumbass should have waterproofed it since accidents like that are common
>>
divorced dad purchase
>>
there has to be about an inch of space between the image on that screen and the top of the glass on the table. trying to line up your minis with their correct position on the grid would be such a chore compared to just using a paper map or a neoprene mat and a ruler or whatever. playing on this table would be unpleasant at best.
>>
>>98140802
How about, let's do it this way:
Suggest a theme for a table, and write the table that another anon suggested.
I'll start:
>>98143913
>1d6 divorced dad purchase
>1. A home cinema
>2. A Harley Davidson
>3. Gym equipment
>4. A speed boat
>5. 5000 points worth of 40k Primaris
>6. Rice and beans, because he got divorce raped
>>
>>98144962
Shit, I forgot my suggested theme:
Drinks at an alien bar
>>
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>>98140974
Can't imagine not protecting a fucking TV embedded in a table with a sheet of transparent polymer. Those things ain't cheap! I mean look at OP's table, that big lip sure looks nice but I know my clumsy ass is going to pour litres of soda and entire stew pots of chili down into it so it becomes a vile pool. Clumsyproof your assets, my friends, always.

At any rate

1d6 Cyberpunk tm armour clothing style if you buy it sight unseen

Kevlar
1- Military Surplus
2- Value-brand
3- Arms Company Branding (eg. Kevlar by MiliTech)
4- Punk
5- Generic Chic
6- Businesswear (or beneficial style)

Armourjack
1- Military Surplus
2- Value-brand
3- Arms Company Branding (eg. Armourjack by MiliTech)
4- Nomad Leathers
5- High Vis
6- Corporate Uniform (or beneficial style)

Flak
1- Military Surplus
2- Value-brand
3- Arms Company Branding (eg. Flak by MiliTech)
4- Nomad Leathers
5- High Vis
6- Corporate Uniform (or beneficial style)

Metalgear
1- Military Surplus
2- Value-brand
3- Arms Company Branding (eg. Metalgear by MiliTech)
4- Punk
5- High Vis
6- Corporate Uniform (or beneficial style)
>>
>>98140802
That carpentry and finish work is so bad. Dude should've just painted it. Looks like shit.
>>
>>98144962
>>98144975
d6 alien drinks
>1. glurger's glorf - oily and translucent drink that has a mild mdma type effect
>2. order no. 66 - typical drink of thegalaxtic empire, made from distilling cheap biomass
>3. Zenit - color changing liquid, very sweet, a type of seltzer
>4. Bud Light - ... just bud light, very expensive too
>5. HX-III - origi ally used as an industrial solvent, worrkers soon found out you could get drunk from it
>6. Space Milk - milk from a type of bipedal alien lifefrom, called the barwench

For the next anon
>non combat dark forest encounters
>>
>>98145464
>1. A thick unnatural fog, giving an eerie feeling of being touched or caressed while in it.
>2.Dozens of crows appear to be watching the party from the trees. They keep following the party from a certain distance but run away when approached by the party.
>3.A massive circle of felled trees, all rotten and crumbling.
>4.Disembodied screams start echoing around you
>5.You find an ancient oak with a small door etched and carved on it's side
>6.A dark cave bellow the roots of a gnarled tree. A pile of rusted weapons and rotted bones are found near the entrance
>7.A pond in a clearing. It is very still and looks clean. No animals or insects are found near it.
>8.A warm wind smelling of flowers pushes through the trees. Anyone who breathes it for more than a minute is subject to strange illusions



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