A nice thread for 2d6 systems like Classic Traveller and Cepheus Engine.I just bought some Modern War and a supplement. I also looking at the CE SRD to make my own military surrealism game around mercs.Have you much experience or do you have any games going on anon?
Has anyone done much miniature combat with these systems?My last MGT campaign didn't really involve much and I quite like mini combat. I've seen some Classic Traveller minis on ebay but never seen examples of people playing on Youtube or anything.
>>98140967>Has anyone done much miniature combat with these systems?No, I figured a big part of Traveller was that you didn't use minis with it really.
Comfy travelling. Imagine loading some cargo at the starport, imagine wandering off while the rest of the crew loads, imagine smelling some street food and thinking "no one's going to mind if I get a little nibble before we take off", imagine seeing something that sets you off on your next adventure while you're chowing down on space noodles. Comfy.No travelling for me because we're stuck on a cyberpunk world but plenty of killing and espionage. Tomorrow they will protect the least likeable politician in the world during a political rally, and I have a long list of shenanigans the audience are going to get up to. It's gonna be good.
Is there anything to it besides rolling 2d6? Sell me on it.
How do you guys interpret Scouts by 1977 rules before the Imperium and all?Can't have an IISS without an Imperium after all, but like surely Miller and all had something in mind and it meant something.I somehow doubt it was meant to be boy scouts and girl scouts selling cookies to afford starships and base, but who knows.>>98140967>>98142046There's Striker, Snapshot and Azhanti High Lightning and stuff.
>>98140967Modern War doesn't use minis. The designer specifically says it's a military RPG, not a war game. Yes you play soldiers but a big part of its combat system is that most of the time you can't even see the enemy due to cover and concealment. If you can't directly detect them you're basically firing towards the area you think they're in and whether or not any of them were hit or not is uncertain until they're either incapacitated, retreat, or a bit of both.
>>98144991It's literally the scouts from the Jack Vance series collected as Planet of Adventure.
>>98145033Oh, cheers mate. I'll check that out. So much stuff marked as Traveller inspiration, I haven't gotten around to checking out everything yet, and the last Vance book I read didn't really make me want to read more tbf.
>>98145066It's mainly the Poul Anderson technic civilization stuff, Dumarest, and Vance's Demon Princes and Planet of Adventure stories (and more generally his sci-fi). Which was the last Vance book you read? Your answer will determine how I view you as a human being.
>>98142046It had a nice (pic related) 15mm mini line so seems unlikely. I wonder where that comes from? Some (most?) people play in a shorthand kinda of way that the books suggest, so maybe it naturally leads to treating combat in the same way.>>98143332On Traveller? It's pretty good man. Eh travels in space and doesn't afraid of anything.>>98145029That's interesting, I've been reading through the book, slowly. Some historical war games have a similar thing going on where you indirectly engage with infantry and you're really just rolling to pin/suppress rather than rolling to kill or remove models.>If you can't directly detect them you're basically firing towards the area you think they're in and whether or not any of them were hit or not is uncertain until they're either incapacitated, retreat, or a bit of both.I think you could represent that with miniatures of the right scale.>>98142655My last game died on a cliffhanger. We were coop DMing as a trio. We had been flying around in a ship that belonged to a criminal element. We totally wrecked the hull and had to drag ourselves back to beg after we missed payment and got sent to assassinate a union leader causing mass worker rallies that had begun to spiral into revolution.
>>98147246>My last game died on a cliffhanger.Shameful, cus it sounds pretty fun. Always fun to be the bad guys against your better judgement.
>>98147380Yeah I was excited for our best laid plans to go tits up and for everything to go horribly wrong.
I've got to say, Traveller might be the best system for running Star Wars I've ever played.It's the only system I've ever used for it where it truly felt like Jedi & Non-Jedi could exist in the same party without it being the adventures of PC man and associates.
>>98147476I mean, FFG Star Wars does that even better because the smuggler and diplomat have the same kind of tools that the Jedi has, and anything the Jedi has that would be perceived as a power advantage is held in check by various game mechanics. But we can't talk about that one because icky funny dice or something.
>>98147246>On Traveller? It's pretty good man. Eh travels in space and doesn't afraid of anything.On this ce4pheus system.
>>98144991>How do you guys interpret Scouts by 1977 rules before the Imperium and all?Another anon already mentioned Vance's Planet of Adventure. His various Gaean Reach books also have scouts called "locators".The 1977 rules Scouts before the Imperium are easily explained. They're still working for some sort of organization, just not the 3I. Could be a government, a corporation, a university, whatever. Some group big or small has handed them a ship. pointed them in a direction, and told them to go explore, survey, spy, patrol, deliver messages, etc.
>>98140967>Has anyone done much miniature combat with these systems?GDW were wargamers. Their RPGs get all the attention but the first thing they published was a wargame, the last thing the published was a wargame, and they published wargames even when Trav and Twilight were their big sellers. There are specific minis rules released for Trav and there are parts of Trav that lend themselves very easily to minis. Snapshot and AHL can use minis just as easily as chits. LBB:2 combat can use minis with range bands and you can use the LBB:4 campaign system to set up encounters you then play out with Striker or LBB:2. Hell, most of the ship combat rules are minis friendly too thanks to vector movement.
>>98149265Yeah, I didn't want to influence opinions and posts before getting some answers, but my thinking was, some sort of merger of multiple Pony Express type companies over time (for the "Courier" part), coupled with subsidies from planetary governments to keep maps updated (since we already know some of them subsidise merchants and couriers would be travelling a lot, why not), and somehow the scouts themselves wrestled control of everything and not remote non-scout administrators or corps or shareholders. As for the big payouts, well, it's them playing Travellers and heroes on the job, I figure.