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File: IMG_7175.jpg (141 KB, 720x900)
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Animal Companion Edition

>2024 Core Rulebooks
https://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Resources:
https://pastebin.com/X1TFNxck

Previous thread: >>98124862

>TQ
What is your opinion on animal companions and other summons?
>>
>>98143158
Not enough skin showing, this general will get much less traction.

>TQ
I feel bad for the DM who now has to keep track of the extra initiatives.
Also, classes that rely on companions are kinda mid personally because my fantasy should be my character, not their sidekick
>>
>>98143158
Why does this bitch got her whole ass out in the snow? like I dont mind a bit of cheesecake art but come on this is just stupid
>>
reposting:

Base

Level 1
>destroy undead: you can damage undead with healing spells (con save)
>armor of faith: choose 1
>(a) Avenger: the first time a creature attacks you each turn, it takes Wis damage
>(b) Ascetic: you gain unarmored defense as a monk and +5 speed
>(c) Oracle: you gain advantage on dex saves and intiative

Level 2
>healing surge: you can heal 1 creature as a bonus action or up to Wis creatures as an action. the healing is 1d8 + your cleric level. you can do it a number of times equal to half your cleric level. you can also expend spell slots to regain uses equal to your level

Level 5
>sacred prayers: you learn two prayers. you can use them as an action or while healing a creature. each can be used 1/LR
>you learn another prayer at 7 and 14
>some examples:
>- cure a condition
>- gain +1d4 to saves for a minute
>- grant inspiration
>- grant a level 1 slot
>- grant a blessing from the DMG for 8 hours (can't bless yourself)

Subclasses
>CDs are all 1/SR

Life
Level 3
>Acolyte of Life: you gain spare the dying for free and proficiency with medicine
>Tenets of Life: you gain inspiration 1/day when you cure poisoned or go a combat without dealing damage

Light
Level 3
>Acolyte of Light:you gain light for free and proficiency with perception
>Tenets of Light: you gain inspiration 1/day when you dispel darkness or make an invisible creautre shed light

Trickery
Level 3
>Acolyte of Trickery: you gain prestidigitation for free and proficiency with sleight of hand
>Tenets of Trickery: you gain inspiration 1/day when you pass a sleight of hand check to steal or start a fire during combat
>Divert Suspicion: cast illusions/enchantments without components Wis/LR

War
Level 3
>Acolyte of War: you gain true strike for free, martial weapon proficiency, and medium armor and shield training
>Tenets of Trickery: you gain inspiration 1/day when you avoid compelled movement or solo an enemy with more HP than you
>warpriest lets another PC attack instead of you
>>
>>98142049
>head and shoulders above the other cantrip options available.
People already do this with firebolt, prestidigitation, and guidance though?
>>
File: GydaANWaAAEGWFp.jpg (1.67 MB, 4096x2656)
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Here's your new party members
>>
>>98143180
It looks like she has a painful wedgie. Maybe her pose is asking you to help her fix her clothes.
>>
>>98143246
>6 person party
>only one frontliner

at least it has three cute girls
>>
File: Princess.jpg (1.48 MB, 2459x3500)
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Should you use the noble statblock for a princess NPCS?
>>
>>98143264
>believing in frontliners

lol. lmao even
>>
>>98143272
every guy who has to run into melee to make his attacks is one more guy between the enemy and me.
>>
>>98143264
>three cute girls
Anon, there's only two girls...
>>
>>98143277
I'd rather create an area of difficult terrain
>>
>>98143200
good enough
>>
>>98143277
This >>98143290
Everyone in the party that can toss out a Web or a Spike Growth is another turn that the enemy wastes trying to get to anyone. Even better if you've got a Warlock to push them over and over.
>>
>>98143265
Depends on the Princess, Puckee. I’m using this artwork for a princess in my game but making her a bit more skilled than the usual noble.
>>
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>>98143289
>Anon, there's only two girls...
>>
>>98143180
She's wearing Booty Short of Cold Resistance.
>>
>>98143180
>Why does this bitch got her whole ass out in the snow?

her husband probably likes it that way
>>
I want to kill myself
>>
>>98143557
That is an option.
>>
>>98143557
after reading any official 5e material
>>
>new campaign
>that guy plays the same "damaged abrasive loner" again
>that gal plays the same "quiet wallflower"
god why do you give me your hardest battles
next time im not asking i'll just say "and I assume you guys will be playing the same character as always?"
>>
>>98143583
it's not because my mom has an unhealthy dependence on me which means my life isn't even my own to end. desu part of me wants to kill myself just to spite her for creating me and holding herself hostage to force me to keep living.

>>98143591
find a better table
>>
>>98143591
>next time im not asking i'll just say "and I assume you guys will be playing the same character as always?"


no you wont, pussy
>>
>>98143591
tell them to make characters for each other
the guy who made the loner plays the wallflower's and vice versa
You could talk to them about it
or prebuilds
>>
>>98143595
>find a better table
everytime i look for players i just get mechanicsfags
even though i explain I run a story driven campaign
they'll lie and tell me yes yes they want that
then first thing when character creation I KNOW YOU SAID NO MULTICLASSING BUT CAN I HEXADIN BECAUSE
so I just give up
my players may be bad (except for 1, and another that had to drop out unfortunately) but at least they are not mechanicsfags whom i cant stand

>inb4 mega rage from autists who cannot accept that their way of enjoying the game isnt mine and I dont want them in my game
>>
>>98143616
>or prebuilds
that's funny I made a couple oneshots with prebuilds with some personality traits, goals, even "sample things they could say"
my good players took and gave them life
that guy just played the same guy, again
>>
>>98143200
just give up and kill yourself anonyou suck at everything you care about. there's no fixing that. it's not worth it to keep trying
>>
Reminder to ignore the trolls, like the faggot above me.
>>
>>98143591
I wouldn't swear that every one of my PCs is perfectly distinct from one another, but being a player in a new game is a chance to experience a fresh type of PC.
I don't get people whose idea of fun is doing the same thing every time.
>>
>>98143591
>>98143794
At least in terms of a quiet wallflower, I would hazard a guess that it's because the player themselves is more of a wallflower. Because I've had those types of players before and it doesn't really matter what they pick out, because ultimately they're going to hang back and let the rest of the players do the talking.

Not sure what to make of the loner guy though. Those ones usually get bored of it the first time when the realize nobody is going to ask them about their backstory or jump through hoops to convince the character to tag along.
>>
Man, nu-Artificer is actually kinda nuts. You can print two pairs of plate armor for 0 gp at level 2.
>>
>>98144029
at level 6
>>
>>98143622
>no multiclassing
no wonder you're complaining about your shit group
>>
>>98144029
>>98144060
what the fuck are you talking about?
>>
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>>98144029
>>98144060
>>98144075

+1 weapons and shields can be made at 2nd, +1 armor is at 6th
>>
>>98144095
Oh, did they change infusions? Don't you need the weapon and armor to infuse it or are plans something different? Haven't had a chance to play it, and won't bother reading it until I do.
>>
>>98144101
as far as I can read, you no longer ned the item in question
>>
>>98144109
Bit early for a +1 weapon, but it's only by a level or two, and forge cleric gets it at level 1. Full plate should be available around levels 4-6 anyway, so really it's just getting the frontliner good AC a bit early.
>>
>>98143246
love those jangly staffs
>>
>>98144029
>>98144101
Looking it over, the infusions themselves are tied into the magic item plans. It's not distinct. So in all cases, you're just creating the magic item out of nothing, and the magic item is explicitly said to vanish when you create a new one over your limit (or you die).

The wrench in this is that to make a suit of full plate at level 2, you're only getting it via choosing the plan for a common magic item that can be a suit of armor. Picking out Armor of Gleaming and making full plate with that is an option.
Though all considered, it's not really that much better than the 2014 Artificer. You could already upgrade armor and shields to +1 with the 2014 version, and that works regardless of the party's armor proficiency.
We're talking 1 extra AC for a heavy armor character with the 2024 version, and that's only if the party is also too poor to afford Splint mail.
>>
>>98143264
>Muh party composition
Just play what you want and let the GM take care of the rest
>>
>>98144176
I don't like making more work for the DM because I appreciate the time he spends making the game
>>
>>98144176
If I was the GM I wouldn’t do shit to change the rules. Not my problem if your party composition is shit, enjoy dying until you get your shit together with the next lot.

You might think
>Gee anon that’s just you being a keyboard warrior
No in my first dungeon over half the party died because their party composition was garbage. They fixed things quickly after that.
>>
>>98144062
Multiclassing is kind of cringe, and it's an optional rule in 2014 which isn't well balanced. I've never not allowed it, nor has any table I've played at, but I wouldn't think twice if a DM didn't.
>>
>>98144197
same

Sometimes you want one cool thing from the class, like a thief's bonus action utilize and the only way to get it is 3 levels in rogue.

I don't want cunning action
I don't want sneak attack
I don't even want bonus action magic action to use magic items

we just need more robust feats and more feats
>>
>>98144149
Yeah, seems like a nothingburger to me. There's only real problem with 2014 was the two bag of holdings at level 2, but only shitters did that and I never had a player try it.
>>
>>98144149
On paper, it's damn great for a Barbarian. Gleaming, Cast-off, or Smoldering Half-plate armor with a +1 Shield puts them at 20 AC on top of their normal Barbarian front-lining capabilities. Now whether or not your Artificer would be willing to do that for you is another question.

Anyway, I figured out about this because I'd like to play a Musket-wielding fem-Dragonborn Artillerist Lawful Evil Mercenary in my buddy's mini-campaign over the summer while work is slow and we're not getting so much OT. I'm choosing some Gleaming Half-Plate Armor and a Repeating Light Crossbow among some other miscellaneous items to start, before exchanging that plan for a Repeating Musket whenever I actually unlock the subclass at level 3 to completely bypass the ammunition and action economies for that weapon's usage.

All of this synergizes extremely well with the new True Strike cantrip, and the Eldritch Cannon from the subclass, which I'm going to frame as being a shoulder-mounted magi-tech "launcher," because I'm cringe and a sucker for this kind of thing. The Eldritch Cannon requires a bonus action to fire each turn, while normally, reloading the Musket requires a bonus action; "Repeating Musket" does not. That lets me conserve all of my spell slots for maintaining the Eldritch Cannon while relying on it and my True Strike Repeating Musket to deal all of my damage.

At level 5, the Musket even starts to scale pretty well. Get an extra 1d8 Force damage from my level 5 subclass feature in addition to the True Strike getting the level 5 cantrip scaling, which is an extra 1d6 Radiant. Sadly, I still haven't figured out what I want to do for my level 5 feat yet. Not too many of the feats are useful for this kind of thing, since anything that affects my gunnery capabilities will affect a physical stat, so I might be stuck with a +3 INT modifier for a while.

Thanks for reading my blog.
>>
>>98143213
>there is a problem
>instead of addressing the causes of that problem, let’s add more
You missed your calling as a Pathfinder designer
>>
>>98143246
Me sitting in the front of the ethereal elk
>>
>>98143616
>tell them to make characters for each other
I'm downloading this idea and you can't stop me
>>
> Be level 16 Wizard
> Need to choose feat
> Have Shadow Touched + Skill Expert

Con Resilient, War caster, or lucky?
>>
>>98145876
resilient con would give you +16 max hp which is pretty nice
>>
>>98144304
Okay, except in 2024, the Artificer could just infuse a shield while the Barbarian buys some Scale Mail, and you still end up at 19 AC. And then they can still have an infusion free to enhance someone else.
The only advantage of the 2024 version is that you can use the same infusion multiple times, which is the only thing that prevents the 2014 version from using Enhanced Defense on both a weapon and armor and matching the 20 AC.

Though I'd also question the value of doing that. Barbarians are already very durable, and I'd much rather give the Barbarian a +1 Greatsword so the entire party can live longer thanks to enemies being dead sooner.
By the 2014 rules, even if one of the items has to be a +1 Shield for 19 AC, a returning weapon is a great second, since that can give the Barbarian a +1 Javelin which will be a lot more flexible than 1 extra AC.


All that being said, the Repeating Shot infusion magically generates free ammo. The only reason to wait until level 3 to make one is because you only get Martial Ranged proficiency from the subclass. And even then Repeating Shot also makes it a +1 weapon, so you could probably get away with the slightly lower accuracy for one level.
>>
Anybody got early access to Ravenloft?
>>
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Weird looking tiefling
>>
>Party are about to go to the Lost Caverns from Gygax
>I repeatedly told them there are rumours the main city is falling apart
>Literal refugees from the city showing up in other towns
>Someone from the town scries to talk to them and says they should return to speak to his leader
>Still fucking off to a dungeon that's potentially too high level for them
It's a sandbox so I'm not doing anything else to suggest they return. The city will fall apart in a few days. If they go to the lost caverns I'd be shocked if at least a few of them don't die. They have enough money for resurrection spells though and scrolls of gentle repose so I imagine the death won't be permanent. I can see their logic in a way, they're looking for an ancient weapon that will help solve the overarching issues they're facing. Maybe they're thinking by dealing with that they can solve the city issues too.
>>
>>98147376
or the caverns just sounds more fun than your city plot
>>
>>98143557
I've been feeling that lately.
>>
>>98147397
Quite possibly. I'm looking forward to running the caverns so don't mind them not returning to the city. They're the ones who set up a bunch of stuff for the city though. They made a base, worked with nobles, even impersonated a noble they found dead. I see the city situation as more of something they set up in many ways and are now neglecting.

If they do return to the city I have another dungeon planned to help them get their own candidate onto the throne. I try to play to D&D's strengths.
>>
I want to play a character based around being a mage hunter since my dm likes to include . Ranger, Rogue, Monk, Eldritch Knight, or dex Paladin? Or some mix of them. Idea is someone who is mobile, can be sneaky if needed, and can fuck over mages/casting npcs somehow. Any recommendations?
>Just play a wizard lol
I played a bladesinger to 15 last campaign I don't want to
>>
>>
>>98147609
I think you could use a few more than none
>>
>>98147596
>Idea is someone who is mobile, can be sneaky if needed, and can fuck over mages/casting npcs somehow
Rogue with mage slayer feat. Spell thief was a class in 3.5, I'm sure someone has turned it into a subclass by now if you want to ask to use shitbrew.
>>
>>98147341
PF1E went all-in on weird Tieflings based on various evil-plane parentage.
>>
>>98147341
Not a Tiefling.
>>
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>>98147596
Gloomstalker ranger. Being unseen is a massive buff against casters. if you can convicne your DM to update teh old drow high magic feat, (make it a half feat, +1 mental, the spells can be cast with spell slots, they use the modifier chosen for this feat) choosing the 2024 elf (drow) you can a slew of neat spells.

>>dancing light
normally, it's garbage since it requires concentration but as a gloomstalker with pic-related, each 10 ft. radius of dim light you create is a zone you can hide in as a bonus action
>detect magic
you can cast it as a ritual, so a free rotual spell
>faerie fire
again, each enemy that fails the save is cloaked in dim light, which lets you hide right in their face with pic realted
>darkness
moveable and sealable fog clouds. It's a great spell.
>levitate
raise yourself out of the light and you become an invisible turret or force lift an enemy mage to trap them in the air
>dispel
this is the neat part, you can take Drow high magic at 4th level and now have access to a 3rd level spell before even a wizard has it and 5 levels before you'd have access to it. Very handy for mage hunter

and the range has access to nick, so you can make a bunch of attacks to try and break concentration
>>
>>98147596
I'd say Paladin. Ancients if you want to double down on helping the party survive spells, although that's more for 2014 rules.
>>
>>98147754
forgot to say, 180 ft darkvision allows for fantastic sniping possiblilities
>>
>>98143180

To be totally fair, when Frazetta had Conan in the snow with a thong, no one batted an eye
>>
>>98143180
>>98147801
I just wasn't paying attention to the snow, sounds like a goonskill issue to me
>>
>>98147596
>>Just play a wizard lol
A sorcerer is a better anti mage than a wizard
>>
>>98147866
is subtle magic counterspell the still the best way to shut down enemy casters?
>>
Is this too many features for level 3? It already had 3 and I added one more
>>
>>98147601
>Reanimator (Artificer)
Not only is this lame and gay, it's especially lame and gay that it's being printed before Necromancer (Wizard)
>>
>>98147889
Yes, but you already know that.
>>
>>98147601
Gimme dem warlock rules
>>
>>98147601
Anybody gonna post it?
>>
>>98147889
>burn your ships
Why is this limited to your actions, rather than forced movement enacted against you? I also don't get the reference for the name; is it like "we can't retreat"?
>fight with honor
This is also garbage; it's so limited that you're probably never going to get a use out of it.
>they both 1/long rest
they're terrible
>war cry
should only restore 1 use on a short rest if you're going to allow yourself the ability to command others to attack. That's going to skew the action economy way too much

>removing shield of faith and giving it shield
>removing spiritual weapon

soulless.
>>
>>98148193
some clarity

>Why is this limited to your actions, rather than forced movement enacted against you? I also don't get the reference for the name; is it like "we can't retreat"?
yes, that's the reference. It applies specifically to those situations to represent you not retreating, as opposed to being pushed

>This is also garbage; it's so limited that you're probably never going to get a use out of it.
>they're terrible
that's actually intentional. I didn't want to give clerics extra power they didn't need. level 3 is already fully loaded for them since it's two levels worth of subclass features crammed into one. These are fully intended to be ribbons

>should only restore 1 use on a short rest if you're going to allow yourself the ability to command others to attack. That's going to skew the action economy way too much
>soulless
fair enough, I'll listen to these
>>
>>98148238
>These are fully intended to be ribbons
They're absolutely terrible as ribbons. Ribbons should be things that are flavorful, but don't require diligent tracking. This is something that could come up in any combat, but not every combat, so you'll be halfway between "forgetting you even have it" and "not being able to remember if you already used it today"
>>
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Ideal party!
>Human fighter
>Big titty tiefling bard
>Svelte elf mage
>Shortstack halfling rogue
>Muscle mum half-orc paladin
>>
>>98148238
>that's actually intentional. I didn't want to give clerics extra power they didn't need. level 3 is already fully loaded for them since it's two levels worth of subclass features crammed into one. These are fully intended to be ribbons

might as well remove them; they're so niche that in actual play, they'll probably be forgotten. Some non combat realted benefits would be more flavorful

>war clerics can their wisdom score to any history check made related to related to famous battles, military commanders, and the strategic movements of regional armies.
>when using augury to recieve an omen realted to an upcomming battle you will participate in, the cumulative chance for each casting after the first that you get no answer is reduced to 13% (roll a d8 instead of a d4)
>>
>>98144192
>>98144184
Just don't play something harmful and stupid like a bard with high STR and low CHA, and you'll be fine.
The GM can fix it by creating another NPC to help the party.
>>
>>98148446
>Human fighter
Very good
>Big titty tieflling bard
Freakshit
>Svelte elf mage
Acceptable
>Shortstack halfling rogue
Good
>Muscle mom half-orc paladin
Orcs are vile disgusting creatures. The idea of a half-orc being a paladin is offensive to me. The muscle mom part even more so. The ultimate freakshit. You are a piece of shit.
>>
>>98149163
>Orcs are vile disgusting creatures. The idea of a half-orc being a paladin is offensive to me. The muscle mom part even more so. The ultimate freakshit. You are a piece of shit.
I've actually had a game fall apart before it even begins, because one player wanted to play a half-orc paladin of Sune, and the DM was like "Uh, no, half-orcs are disgusting, ugly creatures that Sune would never accept".
>>
>>98149179
Based and truth pilled DM
>>
>>98149179
The player constantly played some weird shit, BTW. When I've first met him, we were playing as fantasy infantry, and he made a fist-fighting berserker dwarf who threw away his sword and put on brass knuckles at every opportunity.
When we've played VtM, he tried to play a nosferatu with leathery membrane in his armpits that would allow him to use the gargoyle flying discipline. When the DM vetoed the idea, he pivoted to playing a Samedi (a walking masquerade violation, who looks like a zombie).

Last time I've heard about him, he either tried to play, or has actually played a jew werepouch. That is, a jew that turned into a pouch of money.
>>
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>>98149203
>>
>>98149228
Oh, and I suppose I should talk about this one time he DMed. I wasn't around for that, I knew better than to join, but I was told that the first session took place in a circus.
Suddenly, a clown took off his hat, and a bunch of other clowns started climbing from it and stabbing everyone with syringes that caused them to hallucinate more clowns. He clearly didn't know the rules and was just freeforming the combat. There was no second session.
>>
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>>98149258
>Suddenly, a clown took off his hat, and a bunch of other clowns started climbing from it and stabbing everyone with syringes that caused them to hallucinate more clowns.
I like this. Maybe something like mirror image with a con save to avoid getting affected by the hallucinations.

>He clearly didn't know the rules and was just freeforming the combat.
Most people are at least subtle about it. I freeformed a fight in my last session in terms of the slimes' abilities but I based it off what oozes normally do. I imagine if he fucked it up that badly he just hadn't read the rules or lacked the DM ability for it.
>>
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>>98149179
based DM
>>
>>98147869
Distant counterspell is better but yeah.

Unless you're gay and play 2024, in which case it goes like this: the enemy casts meteor swarm, you cast counterspell, the enemy uses legendary resistance, you die.
>>
>>98149449
>Distant counterspell is better but yeah.

RAW, it doesn't work because the reaction specifically calls out the target being in 60ft instead of "within range."

personally, thats stupid, and i'd allow distant counterspell.
>>
>>98149457
Yeah that sounds like an error to fix with an errata.

I allow it. I make counterspells/dispels even stronger with another houserule too: upcasting also adds +1 to the dispel check per level above 3rd. Meaning against higher level spells it's still worth upcasting even without meeting the target spell level, just to increase the odds of it working.
>>
>>98149494
>Yeah that sounds like an error to fix with an errata.

It's not an error; it's intentional design that prevents a player from having exclusive access to a mechanic with no counterplay.

Which makes sense, but is dumb.

>I allow it.
Yeah, most Dms should.
>>
>>98149449
>Unless you're gay and play 2024, in which case it goes like this
In my 2024 games as DM and player, each table has independently decided to run Counterspell like it was in 2014.
>>
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Do you like my fighting man character portrait 5eg?
>>
>>98149978
bretteh good, subclass and setting?
>>
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Which darklord is this?
>>
>>98150148
>Subclass
Champion

>Setting
Mystara, the DM has told us it's going to be a Hollow World game but we'll be from the surface.
>>
>>98149179
Holy based
>>
There's a Strahd funko pop doll incoming because we're living in the current year
>>
>>98150726
There already was a strahd funko, why does it matter that he’s getting a second?
>>
Hexbloods look like a cross between gith and tieflings. Githlings? Tith?
>>
>Arcane Necrosis. Necrotic damage from your attacks, Warlock spells, and Warlock features ignores Resistance to Necrotic damage. Once per turn when you cast a spell that deals damage, you can change that spell's damage type to Necrotic.
Neat. We love necrotic damage, don't we.
>>
>>98149228
>Patrick drinking tea.gif
>Clearly Spongebob drinking tea



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