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File: b11.jpg (99 KB, 1366x768)
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What kind of shopkeepers exist in your worldbuilding setting?
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My world still operates through bartering
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>>98149181
Whatever needs to exist according to my players’ actions
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It's a guild based system.
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I doesn't matter, because players never ask what's the shopkeeper like - looks, personality, even name, none of that matters, they just care what's on the offer and if they can haggle down the price.
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>>98149181
It is impressive, how spam threads templatrs evolved into gibberish like "worldbuilding setting". I wonder if it is just to add salt to the injury, or to bypass anons filters, or AI-bot just generate text from fragments this way.
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>>98149181
The more natural the better, GMs love to create shops that cater to certain adventurers where everything is adventurer or combat oriented. You have convenient blacksmiths who also repair and make swords and other metal weapons how convenient for a swordsman, a magic shop that sells wizard stuff, wow how convenient we just happen to have a wizard in our group. It just feels like the whole thing exists around the group. It just becomes background a set with props for the characters instead of a living world that existed before the group got there and will exist after.
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>>98149647
What kind of guild?
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A normal market would have all sorts of things, not just stuff specific to members of the party or things to give the group a power up fighting the next enemy, people selling fish, vegetables, places to eat, sellers selling trinkets and baubles. make it natural.
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>>98149833
Noticed that too. Pretty sure someone's just training a bot.
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>>98149635
>>98149643
>>98149822
>>98149647
>>98149833
>>98149845
>>98149856
>>98149859
Does the worldsetting sales barter guild have a silly name?
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>>98149181
Potion sellers.
Especially when you need the strongest potions to go to battle.
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>>98149859
Also maybe celebrations, feasts etc with their own customs in markets in certain places like a harvest festival or something. I'm just so tired of markets being generic background sets like they have in movies for players to repair their armor, have a new sword made, buy a new wand before moving on to the next background set.
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>>98149181
we're gonna be talking about SNEED
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>>98149910
Magnus the Great's Such & Sundry (Formerly Bingus's)
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>>98149181
everyone fights eachother with abruot, short-lived violence like an mdickie game and you have to try to reason with the shopkeeps inbetween their compulsive waves of violent behavior
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>>98150069
What was it formerly called?
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>>98149181
Lots of bazaars. This is how the unnatural adventurer-shops >>98149845 mentions are avoided without massively inconveniencing the process of buying stuff. The bazaar probably has whatever goods or services players are looking for, but everything is distributed out. Creates nice opportunities for social play and light investigation to find things in a controlled environment.
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>>98150118
Bingus the Great's Singus & Singus.
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>>98149181
Stacked!
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>>98149181
The shopkeeper is a talking skeleton that commands other skeletonss, and wheels around a large trailer full of random bits and pieces of interest. The premise is on a shopkeeper showing a record keeper artifacts and things they found in relation to a recently bygone war, and the record keeper is cataloguing and writing the history of the event and wants details of each artifact. He collects these things to sell normally, and the record keeper has decided to try and buy anything worthwhile for keeping if the story is important enough.

People pick what artifact they want in the context that their characters have already died(or dissapeared) and are now having that characters story told to them by the shop keeper as theyre playing and making the story of their character, and their artifact. This is how everyone makes a character, the whole narrative is being told in the past tense and the shopkeeper is the narrator/DM.
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>>98149181
Spooky.
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>>98149181
what kind of retarded question is this? are you seriously asking if GMs have one generic template for this reoccurring NPC? do all town guards have the same character in your setting? all rulers, all mages, all farmers are just acting like everyone else with their profession?
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>>98149181
What worldbuilding?
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File: sneed of chuck.gif (3.04 MB, 368x368)
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the kind you find everywhere, mostly, as we play horror
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>>98151244
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Just the same inscrutable gnome in a red hat, with a backpack three times larger than he is.
He appears at key junctions and after major battles to scavenge, and will barter you items or information.

The setting is an infinite dungeon, probably similar in nature to the pocket dimension you are sent to by the D&D spell "Maze", but permanent, and far bigger.
Nothing is truly native to this artificial plane, anything here was placed there by the mad wizard, who is functionally the God of this domain.

The Mad Wizard is Me
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>>98151957
Shopkeeper vs city slicker.
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>>98149181
Depends on the settlement they'er trying to trade in; size, importance within its region, trade connections, available items,etc.
I have a recurring character in the form of a peddler with a rickety old wagon that seems to be larger on the inside than the outside. Players can get interesting stuff if they give me some good roleplay and interesting questions or answerts. Current part got a vial of wyvern poison and a scroll of heal from him
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>>98152167
What type of settlements are in your setting?
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>>98152341
Settled ones.
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>>98152049
What are gnone hats made of in your setting?
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How do I join the secret cabal of shitposters trying to destroy the board?
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>>98149181
Rubber was such a good villain in a shit movie. Gary Oldman hammed it up hard.
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A significant portion of shopkeepers and tavern owners coerce its workers into sex work as a hustle even if prostitution is illegal. This is pretty common in survival economies. The crown knows it, so either it tolerates it, or prosecutes the owners when convenient. The sex workers themselves can be prosecuted too, technically, but the state cares more about taxes and social order so it rarely does it, and they can defend their honour, which the state uses to keep the exploiters under a leash.
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>>98154198
Never play games. Games are chud coded and elitist. Worldforging and story weaving is the higher calling.
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>>98149181
The good kind that are out to make a profit and fuck over the customer because it is a cyberpunk setting.

>>98154713
Drinking water is also chud coded too because chuds drink water.
That’s why I drink my pee. It is self sufficiency too.



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