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File: gits.jpg (309 KB, 1946x649)
309 KB JPG
Those gits at Mantic got GITS, the.
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>>98157473
It's Japanese for "The Ghost In The Shell, The".
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>>98157473
roleplaying not wargame, though. i'd be more interested in the latter
>>
I'm interested in it. I play a lot of cyberpunk red and although I'm not, searching for the perfect cyberpunk system or anything, I'd absolutely play a system I thought was better.

It's a miniature wargame company though, I think this will basically play like a miniature skirmish game. What im really hoping is that they plan on releasing a 28mm cyberpunk plastic kit if this does well. Cyberpunk miniature options are oddly sparse considering how popular the genre is, it's really just a bunch of STLs, Monster Fight Club, and scifi minis that look vaguely cyberpunkish.
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>>98157479
For me it's Mobile Armored Riot Police
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So uh
Anything else?
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File: 1779327361434899.gif (2.72 MB, 545x295)
2.72 MB GIF
time to snipe out of helis
>>
File: lol lmao.png (506 KB, 1021x573)
506 KB PNG
>Backerkit
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>>98157505
>i'd be more interested in the latter
Anon, we already have ideal GITS:SAC war-game that also has Tachikomas. We call it "Infinity, but you only field hackers and spider drones"
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>>98158181
Why do so many cyberpunk systems suck so much, man?
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>>98157473
If the original artwork isn't at least passably fappable I'm writing a strongly worded letter of complaint to Masamune Shirow.
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>>98167550
nta, but they suck because if you want to have proper cyberpunk RPG experience, you really need to support all the sub-genre core ideas mechanically, while enabling role-play experience of favorite cyberpunk media:
>nearly simulationist levels of close/ranged/vehicle combat
>meaningful "modding" (chems/cyber/gene) that properly complements character leveling and all other mechanics
>some way of making console jockeys viable via hacking that won't bring whole game to standstill
>supporting counter-culture rebellion in oppressing corporate dystopia (refined heists, smash-and-grab, street level gang wars, high/low social encounters, espionage, ...)
>make characters that should display strong individualism play nice in group
>everything should support everything else in nice package with cohesive rules and nomenclature
This is practically impossible, because there are too many mechanical, narrative, role-play and design components, that will break down when players shift from one theater to another.
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>>98157473
What would it do differently that you couldn't do in another game system? It's not like there is any special emphasis on the prosthetic bodies or the other bits of tech surrouding the setting.
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>>98157479
Nobody who speaks Japanese could be an evil man!
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>>98168036
When you're right, you're right. God forbid someone also throw magic into the mix like Shadowrun did.
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>>98168036
Take the old school pill
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>>98175396
Then be a brother and give me some, my pill stash is spoiled



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