Those gits at Mantic got GITS, the.
>>98157473It's Japanese for "The Ghost In The Shell, The".
>>98157473roleplaying not wargame, though. i'd be more interested in the latter
I'm interested in it. I play a lot of cyberpunk red and although I'm not, searching for the perfect cyberpunk system or anything, I'd absolutely play a system I thought was better. It's a miniature wargame company though, I think this will basically play like a miniature skirmish game. What im really hoping is that they plan on releasing a 28mm cyberpunk plastic kit if this does well. Cyberpunk miniature options are oddly sparse considering how popular the genre is, it's really just a bunch of STLs, Monster Fight Club, and scifi minis that look vaguely cyberpunkish.
>>98157479For me it's Mobile Armored Riot Police
So uhAnything else?
time to snipe out of helis
>Backerkit
>>98157505>i'd be more interested in the latterAnon, we already have ideal GITS:SAC war-game that also has Tachikomas. We call it "Infinity, but you only field hackers and spider drones"
>>98158181Why do so many cyberpunk systems suck so much, man?
>>98157473If the original artwork isn't at least passably fappable I'm writing a strongly worded letter of complaint to Masamune Shirow.
>>98167550nta, but they suck because if you want to have proper cyberpunk RPG experience, you really need to support all the sub-genre core ideas mechanically, while enabling role-play experience of favorite cyberpunk media:>nearly simulationist levels of close/ranged/vehicle combat>meaningful "modding" (chems/cyber/gene) that properly complements character leveling and all other mechanics>some way of making console jockeys viable via hacking that won't bring whole game to standstill>supporting counter-culture rebellion in oppressing corporate dystopia (refined heists, smash-and-grab, street level gang wars, high/low social encounters, espionage, ...)>make characters that should display strong individualism play nice in group>everything should support everything else in nice package with cohesive rules and nomenclatureThis is practically impossible, because there are too many mechanical, narrative, role-play and design components, that will break down when players shift from one theater to another.
>>98157473What would it do differently that you couldn't do in another game system? It's not like there is any special emphasis on the prosthetic bodies or the other bits of tech surrouding the setting.
>>98157479Nobody who speaks Japanese could be an evil man!
>>98168036When you're right, you're right. God forbid someone also throw magic into the mix like Shadowrun did.
>>98168036Take the old school pill
>>98175396Then be a brother and give me some, my pill stash is spoiled