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What's the biggest number of players you have ever had at your table, and how did it go?
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>>98163043
Jesus Christ is this shit not dead yet?
>>
zero
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>>98163043
Back in high school, I had a campaign where I was a player, and there was 15 people on one table.

It was the whole goddamn D&D club at the same table, we had one DM, and he was a piece of shit, and this was the worst goddamn campaign I ever played in, which I should have known from the start.

Of course, high school D&D, so it's gonna be bad, but he was a piece of shit.

He was some sort of homebrew fuck. He didn't know what the rules were. At this point, after eight years playing with high schoolers, he didn't understand how the fuck to play D&D, and he was a homebrew fuck.

So the rules were all fucked up. Everything made no sense. It was just a homebrew universe.

And everything was railroaded as fuck. No one made a goddamn decision. The whole game was just railroaded.

We got through, I kid you not, this was a six-hour long session, and we got through three fuckin' turns of combat, and that was it. That was the whole session.

It was three turns of combat, because the DM was late. He was at Dairy Queen for two hours while everyone else was waiting on him.

And then he was here for an hour and a half, right? And everyone else was waiting, because he left and then came back for 30 minutes, and that was the session.

And that was the whole session.

So he was, this is the worst campaign. I just don't understand what the fuck happens to people who do D&D. It's just terrible.
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>>98163043
Seven. Four of them zoned out while the three strongest personalities did the things. Taught me that six players is the absolute and unquestionable maximum for me.
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>>98163043
any fun teor pridesire moments yet
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>>98163370
Depends on your definition of fun. The three tables evolved in such different directions that it was almost jarring to see them together again. Complete genre mismatch.
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>>98163043
This may strike some of you as harsh, by I believe everyone in that image deserves to die.
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>>98163043
think it was 8 or nine during college. Me, as one of the stronger personalities took control along with like 2 or 3 others while the others just had fun saying like 20 words through the whole session. was fun. Damn I love talkmogging on meekoids (they love it too).
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>>98163043
4. But the paladin left and now there are 3 of us. There's really no problem.
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>>98163107
off the back of all their ventures, no way they're closing bar industrial collapse
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>>98163043
I don't get it, can't the second row cheat by looking over the first rows' shoulders
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>>98163043
>What's the biggest number of players you have ever had at your table,
19
>and how did it go?
three survivors
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>>98163043
6, excluding me. Combat took forever.
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>>98163250
I love this actually. Unbelievably based
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>>98163043
>DM
>DM's wife
>owner of the shed we played in
>a guy and his little brother
>short guy
>me
It was awful.
We were all good friends, but the DM pulled a script from a podcast and read it pretty much verbatim as he railroaded us through hours of exposition between minutes of combat.
The combat wasn't even fun either, because he made monsters resistant/immune to my attacks while they filtered themselves into position to all be nuked by DM's wife.
Fuck D&D 5e.
>>
The largest party I GMed was 6 players. They had a tendency to split up into teams of 3 though so I really only had to handle them all at once some of the time.
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>>98163043
I was at a table where there were 10 for a one shot. I had to run off to do something for a Halloween party, gone for like an hour and a half, and when I came back it still hadn't come back around to my turn.

The most I've run for is 6, and that's mich more manageable.
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>>98163043
4. Good.
>>
67 lol
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>>98163043
I think around 8 back in highschool for Werewolf the Apocalypse. My experience did not really resemble >>98163250. We played in the Performing Arts Center during lunch and afterschool because yep: we were the theater kids. Mostly the game was roleplaying between players anyhow, so the fact that the ST couldn't handle 7 players wasn't that important.
>>
>>98163250
>He was at Dairy Queen for two hours while everyone else was waiting on him.
There's 15 of you and no one else decided to run a game instead? Deserved.
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>>98163043
> What's the biggest number of players you have ever had at your table.
7 + me

> how did it go?
Very slow, impossible to challenge.

Early 4th edition.
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>>98163043
12, from a group that was normally 5
It was absolute fucking hell
A dungeon with only 3 puzzles, one of which was a water level puzzle with only 2 actual steps and 8 combinations total. It became a watery death trap because 3 people couldn't accept being told to NOT help and just follow someone while the 2 smart people moved water around. Retards pulling levers randomly because they're not paying attention is a true monkeys and typewriters situation except the 2 humans in the room are dealing with random chimps jumping over to their nearly finished scripts and eating them straight off the writer.
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>>98163250
If this story is real, the fact that not one person in the club was willing to step up and just DM instead makes you all just as bad.
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>>98163043
It was 7 + me and we were playing VTM. I was a new GM in general (already the first sign of trouble) and had genuinely no idea what I was doing which was exasperated even worse because barring one player, they refused to openly communicate with me about the game outside the table. They also didn't roleplay in any capacity. Made me feel like an annoying autist by the end of it. Thankfully my group is smaller now, tardwrangling that many people is exhausting. I can't imagine playing VTM again with more than 4 players.
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>>98163043
>youngest person at the table was born in the eighties
>oldest person at the table is literally 50

Tell me again why kids watch this.
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>>98170380
Why would anyone of any age enjoy anything featuring voice actors and celebrities of any age?
Go ahead and answer, I'm curious what you think about the question I asked.
>>
>>98163043
>What's the biggest number of players you have ever had at your table
16. I was GMing a one-shot at my local gaming store. Anybody was free to come and sit down.

>how did it go?
FUCKING HORRENDOUSLY!!! IT TAUGHT ME THAT THE HARD CUT-OFF FOR ANY OF MY GAMES IS 6 PLAYERS - NO MORE!!!!
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Okay, it seems there's a consensus that the maximum is 5 or 6, but what about the minimum?
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>>98168666
based Satanic trips



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