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Five o'clock shadow edition

Previous Thread: >>98139413

Pastebin: https://pastebin.com/raw/h8Tz2ze8

*STALE* survey results: https://pastebin.com/raw/scAkFdTv

TQ:
Do you enjoy post game discussion or would you rather get into another game?
>>
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I played Foundations of Rome this weekend.
I get that its wow factor hinges on the minis and the table presence, but man I feel bad for anyone who paid full price for it a few years ago. Gameplay I had found fine but in no way compelling.
The owner had gotten it second hand for a solid price, and even he is already considering culling it.
>>
>>98170878
gotta debrief
you can do that while setting up the next game if you want
>>
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>>98171036
At least they weren't retarded and made a version that just uses tiles and wooden pieces. It's objectively better in every single regard to that monumental pile of shitty plastic.

Reminds me of a guy I played Castles of Burgundy Special Edition with, he'd stop everybody everytime you placed a tile because he had to go find the correct mini. Had to do my best not to laugh in his face.
>>
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>>98170878
SOLOCHADS EATING GOOD WORLD ORDER CHADS GTFIH.
>>
>>98171232
is the board wearing a condom?
>>
>>98171287
Sleeving your board is a sign of the new world order
>>
>>98170878
>Do you enjoy post game discussion or would you rather get into another game?
I enjoy post game discussion a great deal and wish we'd dive deeper. Helps understand why some games don't work for some people and I find it really interesting to hear how different players approach a game and what aspects they found most fun.

That said, we rarely get a good post game discussion going.
>>
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>>98171287
>>98171456
If you arent sleeving at every step, are you really ever playing?
>>
>>98170878
>Do you enjoy post game discussion
Naturally. I did notice an interesting trend though. After a 1v1 game the discussion is basically a breakdown of how the loser lost and how to improve. For 3+ players it becomes more about the narrative of how the game progressed and cool shit that someone did.
>>
After the game is over, I generally try to get those nerds out of my house asap
>>
>>98171287
>he doesn't sleeve his board
If they didn't want this, they wouldn't sleeve the box when you purchase a game
>>
>>98171232
>>98171287
NTA but it's covering the neoprene mat add on.

I've played twice on TTS at 4 and we just played in person yesterday at 2 players (US v China). My feedback:

Plays better at 2p than 4p. The auto-influence cards are great at moving the game along. Plus the board state changes too much between turns to plan well at 4p. Unlike Hegemony, we didn't do any negotiating and bargaining (there's no reason to) so if that's your thing, you can skip this one. You should also only ever play with the Diplomacy & Dominance Market Ability cards (you don't need the other mini expansions or alternate growth cards). The D&D market cards are more direct conflict related so when they come out, there's a fair amount of jockeying to get them. The automa looks fine but you could do this game two handed with the auto-influence cards and it'd be faster. I can't imagine playing this with 3 automa.

We haven't tried the World in Turmoil expansion. The inserts are the quality you expect but are made with sleeved cards in mind so if you don't practice safe gaming, your cards are going to jumble around. I like having pieces in their own sections for setup, sort of like how the new Arnak box does it, where you can just take out a section and that has all of the money and another section for the bases and others for player pieces. The insert just puts everything in individual spots in the insert so you still have the box on the table or spend time dumping it out.

It's a fun game, probably more fun than Hegemony, but it's still a global conflict game so people are going to be hit or miss with the theme.
>>
i just took the OG euro-pill
i really like Bus, The Estates, Santiago, Tikal, Lost Cities, For Sale, Pueblo, Through the Desert
what do i play next?
>>
how do i get better at negotiation games?
i'm terrible, no one will negotiate with me.
>>
>>98172528
if you like Bus you might like other splotters, Food Chain Magnate, the Great Zimbabwe, and whatever else they have in stock.
>>
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>>98172528
Grand Austria Hotel, Great Western Trail, Ark Nova for strictly euro-pilled bangers
>>
>>98172628
Perhaps more enticing deals
>>
>>98172791
NO FUCK YOU
>>
>>98171232
>SOLOCHADS
No such thing.
>>
>>98172528
Play The Great Zimbabwe, Duck Dealer, or Indonesia.
Hansa Teutonica is also a banger. You liking Bus predisposes you to enjoying HT.
You play any Knizia?
Ra, Babylonia, Tigris and Euphrates may be up your alley.
Calimala is also pretty good.
>>
>>98172654
>>98172717
>>98172926
>Ark Nova
way too long, too many pieces. not into this sort of thing.

>Food Chain Magnate
>Indonesia
too long but i'm really interested in anyway. wondering if they'll be the exception. would love to hear from anyone else who generally hates games longer than 2 hours but loves these anyway.

>Great Western Trail
>Hansa Teutonica
i like these a lot, HT especially. GWT is good at 2 players but too long otherwise.

>Ra
>Babylonia
>Tigris and Euphrates
>Calimala
>The Great Zimbabwe
all really good recommendations. own 2 but haven't played. will own 2 more. on the fence if Calimala is worthy of owning.

>Duck Dealer
>Grand Austria Hotel
not sure about these...

>You play any Knizia?
oh yea he's my favorite. have played a decent amount. own even more but waiting for the right group or time.
>>
>>98173058
>on the fence if Calimala is worthy of owning.
I wasn't a fan of Calimala. The area control played second fiddle to the action economy and the extra actions were mostly chaos.

>>98173058
>not sure about these...
Grand Austria Hotel is the most tolerable multiplayer solitaire game I've ever played. I don't want to own it though.
Duck Dealer was better than I expected it to be. If I ever get into print and play it will be on the shortlist of games to make.
>>
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sexo
>>
>>98172628
>negotiation games
1. don't play shit that relies on negotiation. catan and CE are both shit. I don't know where or when that is a good mechanic. it's probably in ROOT, I don't even remember.
>>
>>98173115
>Duck Dealer was better than I expected it to be
what was the hook for you?
>>
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Played Acquire and 51st State today
>>
negotiation games i'm good at:
Santiago - loved this one, can deal here. i do a lot better with auctions too.
Lords of Vegas - still learning but i think i can do okay here
Cosmic Encounter i've only played a few times - some were total hits, others were total misses. the negotiation was simple enough that it wasn't a problem.

negotiation games i'm bad at:
Catan bored me to tears (and i couldn't make deals)
Zoo Vadis played a couple times, it went over fairly well with the groups both times. DID NOT go well for me personally, couldn't negotiate anything. want to love this one.
Bohnanza - again, want to love it. but can't trade for shit. everyone else was fast and loud. i'm not that.

what's my issue?


>>98173198
>>
>>98173217
>>98173217
and?
what'd you think?
i've been interested in both of those
>>
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>>98173217
That sheriff is puuuuuurrrrrttyyyyy
>>
>>98173244
You might like Tower of Babel.
>>
>>98173249
51st State always good, always goes too quick. I love the 3 ways to use each card and the different faction balances, but I always go in swearing I'm only going to make deals, all deals nothing but deals and I end the game with like 4 deals (and 11 more points than the next nearest player bwahahaha)

Acquire is an interesting stock game that I think is a bit inscrutable at first, you really have go after small chains and be the majority stock holder and also get lucky with the dominant chains again being the majority stock holder. The strategery is in placing your tiles, of which you have 6 blindly drawn, and creating chains, then forcing the mergers you want without leaving juicy connections out for others. It's good but I can't help but think it needs more trains.

>>98173250
yeah it's the winter expansion so it must be cold in that room >>
>>
>>98173244
>what's my issue?
You're playing bad games. How do I know they are bad? They require negotiation.
>>
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>>98173348
look bro, i know i have at least a touch of the 'tism, that's why i'm struggling in some of these games.
but don't go full autist. it's not automatically a bad game just because you have to talk to people and can't just math everything out.
if you don't like them, that's fine. don't play them. don't be pic related.
>>
i think i might want to try a cube rails game.
Chicago Express, Wabash Cannonball, Ride the Rails, Irish/Iberian Gauge, Northern Pacific, Stephenson's Rocket.....what do i want? what's the difference? what's the draw for cube rails games?
i generally like games that are 20-90 min, roughly 2.50 weight, high player interaction, low rules, i play with 2-5 players usually
>>
>>98173393
>why does it hurt when I keep punching myself in the face? how do I make it stop hurting?
gee stop punching yourself in the face maybe
>OMG how could you suggest!!!!! Downvote!

maybe it's not just the 'tism maybe you're also a hard R retard.
>>
>>98173420
ok we can pretend that's what you said and what i wanted if you want to bow out without admitting you were wrong
>>
>>98173416
Chicago express and wabash cannonball are the same game
I'd say it's the best cube rails game out there, but the current production is terrible, that map is murder on the eyes
>>
>>98172905
>father
Nice try incel
>>
>>98173200
The planning was very interesting, even when I had to pivot. I don't generally like long downtime in games but most of the game was collecting energy, which moved at a clip.
>>
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>>98173244
>i do a lot better with auctions too.
Ever tried Medici? It's pretty good when you bluff your way out by tricking other players when buying stuff at higher prices while you get to hog all the greater value items for cheap.
>>
Okay fags, lets hear it. I have HT big box and have only played the basic bitch version dozen of times, couldn't be fucked with extra tiles or other maps.
The game is parched dry. It is so, so bland to me.
What is the "optimal" version to play, or how do you enjoy your hansa?
>>
>>98174969
East Germany is the best map of the three in my mind and the minds of my friends.
No other expansion components, just the East is our default way to play unless we are teaching someone for the first time.
>>
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We've just received word from the Tok'ra that the system lords are planning a meeting where they'll play board games together and discuss forming a potential alliance. We need to infiltrate that meeting and replace their game with one that will make them hate each other for life. Any ideas people?
>>
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>>98175167
We know from that raid back on Klaus XII that Anubis' favorite game is Catan.
And oer my research on the ancient murals on Via Longis, he hasn't had a victory in 450 years.
And didnt Thor hint at the System Lords holding some secret, old shame over Anubis' head?
I think we can presss his bad taste and poor gamemanship to our advantage.
>>
>>98174467
>Ever tried Medici?
funny you ask - it's the last board game i bought. haven't played it yet. didn't even really plan on getting it but it was on sale for like $15 or something and i love Knizia. i'll try it soon, thanks.

i'm really good at manipulating people in social deduction games. i'm also really good at auction games. i guess that's why i assumed i'd be good at negotiation as well.
>>98173244
>>
>>98175167
citadels
>>
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>>98174969
No modules required. If the base game doesn't do it for you it may not be your game. I'd encourage you to only play it at 5 players, 4 is the worst player count and can lead to some mediocre games. I would try the new maps. They all play a bit different, and I think the base map is probably the worst(but it's the easiest to teach).
>>
>>98175167
Cash n Guns
Diplomacy
Game of Thrones (especially with the expansion)
>>
>>98175559
>(especially with the expansion)
What value do the expansions add over base 2nd edition?
>>
Disregard >>98175637 I didn't read the context and mistook that for an honest suggestion.
>>
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>>98175637
It adds the Targaryen faction(Daenarys) who has dragons and fucks everyone up from their own continent. If the entire table doesn't get their shit together and collectively invade her right of the gate they spend the next 4 hours getting bent over the table.
>>
>>98175688
Vagabond coded
>>
>>98175688
>they spend the next 4 hours getting bent over the table.
Oh wait the 7th player shaves 3 hours off of the game?
>>
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>>98175697
No but this is assuming the first 3 hours are the other factions fucking about not sending their entire fleet over the Narrow Sea
>>
>>98174467
Never played Medici but from the rules it looks interesting.
>>
>>98173416
i like the two Gauges, though they're different i like them both and they're the only ones I tried so far
they do fit the criteria of fast, midweight, and interactive, but some people get confused over the payouts.

the difference is in how the share markets and the cuberail placements work.
for example, in Irish Gauge, each company has a set number of share cards, each with their own minimum price, and if you own one (or more) then on your turn you may choose to extend the route. Or you could choose to ask for dividends, which you get by pulling cubes out of a bag to see which cities are profitable and thus which companies make money and how much of it you get is based on player-owned shares. Or, you can just declare an auction for one of the leftover shares, if you can pay the minimum price. So all the game happens in one phase (after the setup and initial auction, that is, but those are part of setup kinda so it doesn't count)
in Iberian gauge, the shares are represented by spaces on a line you put your cubes in, with the first buyer setting the price from a range and giving that price in cash to the company coffers, and after the shares phase comes the operating phase where in order of where your cubes are in the line you take actions for the company, or do nothing if you just wanna troll a friend with 3 shares in Red company. it almost approaches 18XX but doesn't have share selling, track hex supply shenanigans, or even turn order based on share price.
>>
>>98176261
Do you consider Gold Country a cube rails game or is a train theme required?
>>
Had a good weekend of gaming.

Played Old King's Crown at 4 players, first time for all of us. It was good, chaotic fun, but not sure how much depth there is to it, maybe at 2 or 3 players. Feel like I almost made one of the group's biggest autists cry, he thought he was about to win the final battle of the game with some flash actions, but I still beat him, felt good for me. I guess that's one of my criticisms of the game, all the rewards for winning battles are pretty useless in the final round, except one, so everyone will put their heralds and everything they have into it. I suppose that might be intended as the final climactic battle, but it does make the game swing a lot around that.

Also played Dune at 5 players, our sixth unfortunately had to drop out. I won it with an unholy alliance between my Atreides and the Emperor in round 5. Bene Gesserits had me down to win in round 6 and was trying their hardest to slow us down but not too much. Would have been much better at 6 because the last player who wasn't in an alliance would have had more impact paired up with someone else. Harkonnens were the faction we were missing so that would have made battles more spicy I reckon.

Just in case anyone can use them, here are hi-res scans of the High Frontier 4 All Crew Promo cards with a colour calibration target. I don't know what needs to be done to make them suitable for print or inclusion in TTS or whatever so have left as raw as possible. I don't know how long I'll keep the download up, so please mirror and share to whoever might need them.

https://mega.nz/file/ZSID2BLQ#8gMVPdjVuHJ3VB4HmlvNiEa5fE1UY_3Ao0O-ZVCsNH8
>>
Looks like I may be learning Pax Porf this week.
Any tips on how to stomp a table where none of us have played before?
>>
>>98172905
are kids so expensive that he can't afford a table? not even a folding table?
>>
>>98175167
Catan
>>
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>>98178152
The type of game you'll play will be wildly different because of the amount of players and the cards that are shuffled (you play with about a third or less of all cards per game), so you really need to look out for what's possible or be able to determine what will be contested and how often. Also you need to be aware of who is the weakest player on whichever win condition you are fighting for. I'll use some of the examples from Pablo's guide that's on the very rulebook

>Loyalty/Pax Porfiriana
Easiest most comfortable to win, lots of card come with loyalty prestige and give you income when in the regime. However most of the cards can easily be destroyed or assassinated considering they are enterprises or partners

>Revolution/Anarchy
All kinds of cards come with Revo prestige, so you can amass a good amount while focusing on other areas as well. You'll want to look out for plantations that can be liberated, and for armies that will change the regime as needed. You're weak to headlines that are mostly Pax favored

>Command/Martial Law
Not too much prestige to be found and mostly comes from armies, however that means it's also hard to counter if you manage to get an edge on them, try to have some money for the public card which might secure your victory

>Outrage/US Intervention
You'll get these mostly with strawman plays, buy cheap cards you can abuse and then fuck with them yourself to get un-stealable prestige while stopping the others . Teddy Roosevelt is your friend and will most likely be needed to change the regime since it's pretty hard to come by.

>Gold/Mexican Standoff
There's a point where you'll see if winning by prestige is way too difficult as other players have been properly balancing each other. This is the point where you want to start greeding and finding the way to have the most money possible for the gold win if game runs long and nobody topples by the 4th card.

Cont.
>>
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>>98178302
Regarding overall play:

Money is always good, you need money to do basically everything, having too much might make you a target early or you will be getting shit stolen. Enterprises are the heart of money, but they can be discarded or stolen or extorted, defend them with your troops and be aware of possible Depression hitting the economy. Ranches are self-sufficient and won't be hurt by depression, but they require hard investment in actions that could bite you in the ass if you depend too much on them.
Connections are often overlooked but they are a great way to keep your money flowing, reminder: you can open connections on ANY card, not just yours. Some regimes will be better economically than others, Pax will give you money for loyalty prestige, US intervention makes your mines and cards be worth more to sell, etc.

Speculation is not only a very good way to deter players from buying certain cards or a sneaky way to get rich in the process, It's also an interesting way of doing indirect trades with people. "Buy this card I speculated on so I get enough money to stop this guy from stealing your enterprise" and stuff like that is a bit more advanced but it can make a difference. If you have extra actions, speculate on something.

I think that's all I can think of, a table full of newbies mean the game will be very slow, very awkward, and most likely very directionless. Just be aware that you can't just choose a path to victory and stick to it until the end because plans will change, cards will not come out, depression will hit, your hacendado will be raped, and you will come out either confused or maybe even slightly disappointed if the game ends abruptly from somebody winning early due to lack of experience from the rest; but the amount of intensity this game packs in just a bunch of cards is seriously incredible once everybody is working on the same level. Have fun anon, now I want to play some Pax Porf right now.
>>
>>98178302
Is that...is that Uncle Phil in a sombrero?
>>
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Didn't expect the All-in Box of Project L to be so massive lol. It's bigger than 2 boxes combined, the metal coins, extra supply of pieces and the backer-only stuff are pretty great though.
>>
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>>98178272
I'll write a program that makes them roll all fives and sevens over and over again.
>>
>>98178464
>Spots
I love this game. Literally fixed some cracks in my family with it.
>>
>>98178631
Really? My family just gets frustrated when they bust and won't listen to me to stop picking Run with no treats.
>>
>>98178464
Too bad it is not one of the better polyomino games.
>>
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>>98175198
>Via Longis
You son. Of. A. BITCH.
>>
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>>98178794
As a Polyomino enjoyer, I disagree.
>>
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>>98178817
I came looking at this shelf.
>>
>>98178817
There's only one polyomino game in that pic.
>>
>>98178791
I run because it's fun
>>
played our first rounds of magical athlete yesterday with 5 and 4 people, was a lot of fun! It's such a stupid and simple game that involves a ton of luck and no skill and yet, watching the whole thing unfold is a great joy. part of it may be due to everyone being involved through having their abilities be activated during the chaos. i didnt even reach first or second place in the overall scoring even if my characters did reach the finish line multiple times and i still enjoyed it. there is no skill involved. good shit.

in the future we might as well turn it into a drinking game.
>>
https://offthepagegames.com/grendel/
A board game publisher that specializes in board games based on creator owned comics...

Which creator owned comic do you want to see made into a board game?

(not market research or shilling)

And what do we make of this grendel game, anyway?
>>
>>98180583
Not a Grendel game, that's for certain, at least not one based on the early Gary Stu Grendel stories. Seems a weird choice.
But Brandon Graham's King City has some potential for various game styles, and some kind of fucked up alien paleolithic history game based on Simon Roy's works would be cool too.
>>
>>98180441
I find it so very weird Hot Streak and the new Magical athlete came out in the same year from the same publisher. I mean they fill a very similar niche. I'd get MA out of curiosity, but I just realized it only goes up to 6p. Why?

>>98180583
I'd rather my games have no ip attached to them at all
>>
>>98180583
I'm not a huge fan of IP tie-ins, but it'd be interesting to see what they could do with The Sixth Gun, maybe some kind of Eldritch/Arkham Horror game.
>>
>>98180752
it's not hard to play magical athlete with more than 6 players. The only thing is that everyone gets a die, with 6+ players you need an extra die per person.
>>
>>98180441
I will never understand how people can enjoy this type of "game". Might as well play chuttes and ladders.
>>
>>98180876
Me from a few years ago would've fully agreed, but I've come to appreciate the dumber side of the hobby. Admittedly, these games only work well in specific environments (high player count, people who fold to games more complex than carcassonne etc) and can't be played multiple times in a row without getting boring for me. There's just enough times where this is the better option; you really don't want to play CAH or hitster with +8 people
>>
where's challengefag?
>>
>>98180583
okay hear me out
XKCD CDG
>>
I just printed out some mats/player aids for Ra and realized how useful they can be.

What games benefit the most from a good player aid?

Android: Netrunner is another answer
>>
>>98181162
What would you need ra playwr aids for? Is the scoring not on the main board in the later editions?

Anyway, Pax Ren of course, and churchill. It is obscene how the seemingly obtuse scoring in churchill can be summarized in an extremely easy to read small sheet. I have little idea about graphic/ui design, but it does seem like an underrated concept in boardgaming
>>
>>98180876
It's basically horse race bets but one horse eats others that it comes in contact with, and another one has a jet engine that might make it explode or finish first, and so on.
>>
>>98181301
25th has player aids / organizers with scoring rules
DiceTree has player aids with scoring
FFG has player aids with scoring rules
alea (+ Rio Grande + Uberplay ) has tiles counts and scoring on the main board

And the GeekUp Bit Set is almost a complete game but doesn't have any player aid

If he doesn't have some variation of the alea board the player aids that come with the game don't tell card counters the tile distribution
>>
>>98180876
>why do people enjoy watching any sporting event ever
>>
I had a weird dream last night
- I had a couple people over for game night and couldn't decide what to play, I just kept standing there with AP
- the tablecloth kept sliding off, and I'm pretty sure it was the fault of the guests, since it doesn't normally happen. Like every 5 seconds it would come off, like the table was made of Teflon
- during this battle with the tablecloth, my lights weren't working, I couldn't get them all on at the same time, id turn one on and another would go off at the same time
- eventually they left and I decided to just relax and play a videogame
>>
>>98181437
Sounds like a FNaF-esque plate spinner
>>
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>>98174467
Is Medici worth it if I already have (and highly enjoy) Ra and Modern Art?
I feel like that might be knizia auction overload. I'm not convinced it does much different, but knizia's games are so nuanced it's hard to tell without playing it 3 or 4 times
>>
$80 for bus. Y/N?
>>
>>98180876
Because while it's arguable how much it actually resembles real strategy drafting your racers and choosing which one to deploy in each race at least feels like a meaningful choice. It may all be an illusion but it works.
>>
>>98181446
NTA. Do you ever wish you could play Ra or Modern Art at 6 players? If yes, then you need Medici. I like the game a lot but that is frankly its only niche over other Knizia auction games.
>>
>>98177793
never played it but if it lets you pilot multiple companies and have one company be piloted by multiple players then sure it might be cube rails adjacent enough to get a pass
>>
>>98181437
i'm a dream interpreter
this means you're retarded
>>
>>98181565
fuck yes
you're overpaying by about $15 but i would totally do that for Bus with no regrets
>>
>>98181975
I already knew that, my mom told me when I was young
>>
>>98172717
Why did nobody like Tiletum? I never see it mentioned anywhere, and when we trained for a tournament, all 3 of my team mates ended up disliking it after 20+ games. But I liked it. Draft dice and combo stuff for better scorings, not much engine building. First player first move is usually crazy, you should probably house rule a vp bid for the positions.
>>
>>98173393
I'm not that guy, and I concur negotiation is a shit mechanic. You'll notice euro games rarely bother with it. It's better suited for joke and party games where you don't try to win. For negotiations to succeed, you ALWAYS need either:

1. Amateurs misunderstanding the value of game items so trades can happen
2. Kingmaking agreements. "Let's do this so that guy doesn't win"

Neither is a showstopper, noobs are gonna misunderstand the value of items anyway, and kingmaking can be tolerable. But why bother if there's no upside.

There are no other scenarios that are NOT serviced by a simple, and far faster, in-game market option of allowing a player to trade resource a for b in the bank (=trade so trivial it always happens).

By the way, in my language, whenever you try to give a sheep for a stone in catan, you say a sentence that is perfect homonym for:
>I'm giving you sheep testicle
This gave slightly more longevity to an otherwise mid game of catan, and even expanded outside of catan whenever sheep or stone were involved.
>>
>>98181432
Many sports involve a variety of skills though, can't say the same about Magical Athlete.
>>98180914
>>98181624
But there are games in this category that offer some actual choices during gameplay. Las Vegas is a good example.
>>
>>98180876
it's stupid fun. nothing about it is serious, there is a great joy in watching the chaos unfold and each round will have many surprises and funny moments. it's not really about competition.

with other roll and move games, the mechanic is shit. MA being so over the top makes it work.

i do like serious and more heavy games, but those require much more of a time and energy investment
>>
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>>98181624
If there was some knowledge of what racer is going when there might be some strategy involved, but all racers are revealed at the same time. It's impossible to counter-pick the leader, and there's an inherent advantage to going first given on average you'll be hitting the end of the track first.

>>98182177
I love Tiletum. It feels like a dice euro from the early 2000s. The drafting system is really clever, and there's almost always 2-3 ways to get a good turn out of the dice if you play well. The only thing I dislike about it is the that some of the rules are really easy to forget(duplicate crests/workers, revealing a corruption token every turn) and that the King's favor track is super punishing. It would be nice if there was another 0 or a +1 in the corruption tokens or at least more incentive to invest in it beyond going first and a single tile.

I will so say there is some advantage to going first, but if I recall correctly the starting gold is 1, 3, 5, 7 meaning you have a lot more flexibility going last. I always scramble the action tiles instead of using what's printed on the board so that you're not guaranteed to get a good Wagon action right out of the gate and hoover up all the good tiles on the board.
>>
>>98181057
I'm listening...
>>
Do you think the current playmat trend has gone too far
>>
>>98182500
Yeah king's favor seems like a bit of a low-impact action. But it's just one action so I don't mind. I guess the point is that on a crazy roll, you might have a huge stack of dice on king's favor, thus making a turn where you can't do much anything. Thus meaning you can't rely on getting everything you want every turn, unless you have huge stacks of money.

Year scrambling the action tiles is a pretty important rule to guarantee different games and we always played it like that. Btw starting gold is weird, it's 1, 3, 5 and 6.

I once saw the starting player move his wagon, fill his 3-story house with 3 guys, THEN re-activate that full house with the printed map effect. So he spent 9 head action points... while doing a wagon action. All on his first dice. He won, though barely. There's probably a 1 in billion setup where p1 just effectively wins on his first action.
>>
>>98181057
>game of forcing the creator to drink stouts or lagers until they don't taste the same
I'm listening
>>
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>>98182587
Play mats have always been too far unless they come as standard and have space in the box. I know someone with a wine rack full of playmats, and I can't fathom that level of commitment to an accessory.

What did annoy me about the Concordia re-release is after years of not bringing it to game nights because that awkward ass coffin box. It's still not going to game nights because now it's another awkward ass coffin box.
>>
>>98182849
this might be the most pointless special edition they've made yet. Concordia actually has great component quality by itself, and it's easy to "deluxify". Just swap the cardboard coins for metal, sleeve the cards, and use some kind of containers to store everything in the box (I like Y-trays).
Like you said, the weird long box is the worst part of it and it's now in an even bigger box. What's the point?
>>
>>98182233
>For negotiations to succeed, you ALWAYS need either:
>1. Amateurs misunderstanding the value of game items so trades can happen
>2. Kingmaking agreements. "Let's do this so that guy doesn't win"

Santiago doesn't have this problem.
>>
The concordia box (original, not Venus) is actually great. Like 2 inches deep, compared to similar complexity games coming in boxes 2-4x as deep
>>
Can someone who played with the different expansions to War of the Ring explain what they add/change?
I'm mostly looking at Lords and Kings. At the moment, Lords seems like it adds unnecessary complexity, while Kings actually enhances the gameplay, but I could be wrong. I know Lords has been out for a long time while Kings is rather new.
>>
>>98182587
if the optional playmats don't fit in the box, they shouldn't exist
>>
>>98182233
What is your language, anon? Icelandic?
>>
>>98182249
Are you saying the athletes in Magical Athletes aren't skilled? Their skill and performance, by definition, are magical.
>>
>>98180914
>people who fold to games more complex than carcassonne
I've played with her!
>>
>>98182249
As said, high player count and people averse to any form of complexity. These aren't the games I'd choose for a +5p round, but sometimes it's a necessary evil. Once you've gone ok shit I guess we'll try that to the fucking rick&morty munchkin someone put on the table for a lack of alternatives you know what I mean.
>>
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Coops with open information are just solo games pretending to be multiplayer, if you really want to win against the game (which is the explicit goal) it actually is in everyones interest to have the best/smartest/most experienced player call the shots. Playing weaker on purpose or ignoring obvious misplays to delude others into thinking they are helpful is insulting and should be reserved to children and maybe initiation games if you are transparent about it.
>>
>>98171036
I’ve played foundations of metropolis which is supposed to be the same game and it’s quite good actually.

Subtle but good, fast, easy to learn and confrontational
>>
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I was looking into Vantage and noticed that there is literally no white guy. What the fuck? Are yass kween bald nigresses the audience of this game?
>>
>>98185614
If a single player is so much smarter that they can play multiple different games at the same time, at the same speed as if everyone were contributing, then you either need to get a more involved game or that player needs to get off their arse and start solving the anti-life equation, because they're clearly a freak of nature,
>>
>>98185678
That and the cumskin cucks who celebrate whitey's extinction. We have at least one of those here, in this thread, right now.
>>
>>98185828
Doesn't need to be super smarter. A bit more experience is enough. I suppose we must be playing coops differently than others, because eg. Spirit island never is "you stop invaders at x and I do y" but constant and tightly interwoven sequencing and coordination, which requires everyone to pay attention to everything. Ultimately, it is multiple people looking at the same puzzle. Of course someone's better or more efficient at that.
>>
>>98185828
>solving the anti-life equation,

solved game retard
>>
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>>98185678
>>98185948
You don't count the orange guy as white? Are the eyes on the purple one too slanted to be counted as white? Maybe he's just really struggling to see far away.
>>
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new version of st petersperg is cummin
will they keep the cow?
>>
What do you guys think about Altera? I’m pretty new to board games and I’ve been looking for euro but I haven’t really fully clicked with any that I have tried. The dice drafting looks really fun and simultaneous play is like my #1 favorite feature in any board game (more game time is the best feature). That being said, I don’t know enough about euros to really know just by looking at the thing to know if it has the depth and replay value that make it worth the slot on my shelf, and I fear that I am as a board game baby very vulnerable to its high production quality.

Is altera as good as it looks if I love dice mechanics and simultaneous play? If not, what other euros or simultaneous play games would you recommend to someone who has bounced off a few? Quacks looks like it might be something right up my alley so I’d especially appreciate any thoughts on it aswell. Thanks
>>
>>98187524
>new
>kickstarter
>release date 2027 according to BGGulag
if you can try before you buy, do so, if you can't then avoid or trick a colleague (not a friend) into buying it
>>
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>>98187524
>point-salad bag-builder with simultaneous non-exclusionary worker-placement
>>
>>98187524
>Quacks
After just recently trying Wonderlands War, I cannot recommend bag building as a mechanic. After not so recently playing AH:LCG, I cannot recommend bags at all. They suck shit through a straw and anybody who tries to convince you otherwise is a hack fraud. You want a euro with simultaneous play, you go ancient, you go hard, and you play Roads&Boats.
>>
>>98185678
>>98185913
>>98186181
my god! only 4 out of the 6 characters are white!?! we're LITERALLY being genocided
>>
>>98187927
And there's the guy. It's pride month, get out there and show your faggotry to everyone else.
>>
>>98187784
War Chest is best bag builder
>>
>>98185913
Ah yes, the spirit island enjoyer
>>
Can anyone provide high-res scans of Avalon Hills' old standard dollar bills?
>>
>>98187784
But what about Orlean?
>>
>>98188015
identity politics are a distraction for retards
go to /pol/ if you want to talk about them
/bgg/ is for talking about board games
quit trying to make everything about your stupid fucking political stances
>>
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What are your favorite mid-weight games?
>>
>>98187524
Altera looks cool but I cannot shake this feeling that rolling and assigning dice secretly makes it really easy to cheat.
>>
>>98189118
>>98187524
Bus
The Estates
Race for the Galaxy
Hansa Teutonica
Summoner Wars
>>
>>98189118
The Great Zimbabwe
Innovation
Summoner Wars
Hansa Teutonica
Sakura Arms
>>
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According to the rules for Acquire, you can acquire out the last hotel chain and then immediately declare game end right there since all "active" hotels are safe. That's kinda crazy, how many games let you just terminate the game at your discretion like that to win?
>>
>>98188356
Is this for Acquire? My Acquire set is mostly 3M but it has some AH components mixed in. I'll see want denominations are available.
>>
>>98189726
High-res scans of 3M works too.
>>
>>98170878
How many of you fell for the World Order hype? Couldn't be me.
>>
>>98189726
>>98189739
Upon inspection all of the 100s, 500s, and 5000s are 3M and all of the 1000s are AH.
I will take 1200dpi scans later tonight. Maybe in 5 or 6 hours.

Do you need any other components scanned?
>>
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>>98189748
I don't think so, I remade the rest from scratch. Thanks again!
>>
>>98189745
Love hegemony but for some reason new order doesn't see me interested enough to even look deeper into it. Might just be a subconcious avoidance of all things involving gulag drama, there's only so much sighing I can do in a day
>>
>>98189745
Me. I'm a sucker for geopolitical games
>>
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>>98189879
>how it started
>how it's going
>>
>>98189879
Seems like an extremely bad idea to put ongoing political issues in your game tbqh. Like, what is there to gain. Looking at events in retrospect allows you to speculate and theorycraft which is interesting, but choosing current happenings can only lead to community drama and likely will look foolish in hindsight. I wonder if this was a marketing decision more than anything else
>>
>>98190058
I don't know anything about the game in question but the design ethos of things like twilight struggle is an offshoot of the actual wargaming process that happens in military command structures. IIRC Mark Herman was directly involved in gaming out one of the Iraq wars. You can speculate and theorycraft on future events, community drama and other considerations notwithstanding.
>>
>>98189879
>2022-Present
Can't wait to play this on 2050 and have this still be true.
>>
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>155 post

>only one mention of root

Its like you guys hate having an amazing time with 4P & brand new custom maps instead of the base game regular forest
>>
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>>98190122
Did you try the new factions and the map? I remember the map being fanmade but became official, that's really cool.
>>
>>98190073
I'm not saying it's useless or can't be done, Herman has assisted the pentagon multiple times and is even putting out a game about the russo-ukrainian war soon iirc (checked, it's set from 02-04/2022). But that's a specific branch of the already niche wargaming hobby. What I'm saying is that it's not a good idea for a boardgame to involve issues that aren't resolved at the time of printing as (1) it is likely to create a lot of controversy no matter how you design it, see the gulag throwing a tantrum at new order considering russia a superpower and (2) it probably will look foolish some 10 years in the future.

Now, do I personally mind? Nah, I just find it a strange publishing/development decision. Hence my assumption it's a.form of 'all publicity is good publicity' marketing
>>
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>>98190122
Neat map
Root does suck though, are you trying to imitate our resident LNoE boomer/stroke victim?
>>
>>98190162
>the gulag throwing a tantrum

okay you need to get off of there
get off of social media entirely
and get rid of the people in your life that have been involving you with those disease vectors
>>
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>slept on this gem due to theme alone
I am a fucking idiot, shit is great and the gang is invested, engaged, and fucking each other over left and right.
How did I wait so long when I already loved PaxPam, PaxRen, and PaxH+.
>>
>>98190200
>due to theme alone
Theme alone should have made you want to play this ASAP, the Mexican Revolution is fucking great as a theme.
>>
>>98190180
I rarely ever browse the gulag and have zero active social media accounts. As said, I don't mind, I merely find it a strange decision by the publisher.
>>
>>98187927
>we're LITERALLY being genocided
Yes
However this >>98186181 is obviously not an example of it and the equivalent of anon yelling at clouds. Which is a big reason the whole thing is exceedingly easy to dismiss, if you are inclined to do so.

>>98190200
Idk anon, how is it compared to Ren in terms of complexity and gameplay? It sure could use a graphic design upgrade like ren did
>>
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>>98191433
>>
>>98191734
>>98191433
>>98190885
Fuck off you niggerfaggots, I want to read about board games, not polshittery.
>>
Any recent games nice in both solo and duo? Light or medium size. Worker placement and map are bonus points. Not deckbuilding or engine.
>>
>>98191950
By Stealth and Sea
>>
>>98192059
Not really what I'm looking for, seems to have a lot of dice roll and luck involved. Wouldn't work for my second player even if solo scenarios could be nice. Don't know if I can even buy it where I am either but thanks anon.
>>
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imagine residing on a Mongolian eagle hunting forum and not caring about which way the wind blow
>>
>>98191950
i think there's a good number of Uwe games that work well at 1-2
Kanal, Fields of Arle, Le Havre
>>
>>98192170
We have agricola and feast for odin already, maybe a smaller kind of game would be nice.
>>
>>98191734
FUCK OFF YOU FLAMING FUCKING FAGGOT
>>
>>98192476
Contribute something to the thread, you useless fucking retarded sperg. I do half the fucking reviews of board games around here.
>>
>>98192531
no wonder they're so bad, with your political takes so out of touch
>>
>>98192531
>I do half the fucking reviews of board games around here.
Interesting, I wonder how many of us there are, I always felt like I do like half of them as well
>>
>>98192545
Be sure to respond to the actual review next time, so we can see how deep your thought process can go and if it doesn't stop with a throwaway comment using 5 words or less.
>>
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Reminder that posting about boardgames in a boardgame thread is actually incredibly antisemitic

With that said, anyone tried our Dark Pact yet? I've gone from being very excited about it to relatively lukewarm in a few weeks. The escalation via multiply by 2/3 cards just seems so...bland and artificial
>>
>>98192611
i think shut up and sit down did a pretty good review on it, the main point being that the escalation in the beginning seems nice but ultimately ends up being pointless and causes every player to take really long turns, which is a pain in the ass
>>
>>98192569
Well, half is probably overstating it, but I'm only considering dedicated review posts, not random discussion.
>>
>>98192531
Railway Boom is a game. It comes in a turquoise box.
>>
Bros I love board games
>>
>>98193418
Leave
>>
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Rate my slop monolith
>>
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>new album dropped for Bullet Fan & Fan+
Level99 Chads we eating GUD today
>>
>>98193553
would/10
>>
>>98193418
Pretty based, ngl
>>
>>98193553
The good putweights the things I'd get rid of, would game with
Also I still cannot fucking believe they unironically changed the QoQ art to that abomination. Doesn't help that I continute to initially read the title as "KEKS" since that one anons susd edit
>>
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Your ever feel that posting your collection does not completey convey your tastes and preferences?
I'm very happy with what is on my shelves, but it's also missing several all time favorites that my friends own or other solid titles I would never buy, but would never turn down if offered.
My honourable mentions would have to include stuff like Bus, TGZ, Indonesia, Antiquity, Pax Porf, Tammany Hall, Stationfall, Mythic Battles, Super Fantasy Brawl, John Company, The Crew, The Field of the Cloth of Gold, Blue Moon, Startups, Battlecon, Ashes, Race for the Galaxy, and 6 Nimmt.
>>
>>98193758
Oh my it's been some time, completely forgot about the filter for cucks
>>
>>98193775
Same. Though I have noticed that I tend to like collections more that have games I haven't played but imagine are awesome over ones full of my favourites. It makes no sense, I know. If someone posted an exact copy of my collection I'd probably rate it 8/10
>>
>>98193775
>Super Fantasy Brawl
Wait, really? I truly wanted to like that game and got all excited for it, but playing it 7-8 or so times on bga just made it feel broken. Or rather, too swingy purely from the random chance of the draw. One of the few game that felt so near to being actually good you could taste it yet ended up being trash
>>
>>98193553
>kemet and Ra
Would play with you/10
>>
>>98193418
It's too late for him
>>
>>98193553
For the love of God, stop being bi and orient your boxes one way or the other
Lots of good games there, I'd been down to play around half of them
>>
>>98194131
Bro is spacemaxxing. Respect.
>>
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Mushroom Sort!
>>
>>98194381
Oh wow the Blue on the original cards is way more bright than the one I PnP'd. The glare from the sleeves I have sometimes make blue and black look the same.



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