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File: beacon.jpg (494 KB, 1348x1776)
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What's the best RPG for general purpose fantasy these days? It sure isn't D&D.

In the past I've liked WHFRP and SotDK for low fantasy, but recently I've been reading Beacon, pic related. It seems like the best one I've encountered for tactics, since it basically acts like Lancer, but damn does it have a lot of little flaws.

Like, it's supposed to be Final Fantasy themed so why aren't there any Final Fantasy races? Instead of Viera and Moogles there's elves and kobolds. I guess those are probably copyrighted, but no comparable equivalents really. This despite the fact t hat the races section says up top they aren't necessarily different species, but then all the example variants are super shallow and don't deviate from the most baseline interpretations so it's basically it's just generic fantasy races for no good reason. And the fact that you only get one race trait at a time is a little underwhelming. It could've at least been two.

And some of the classes are great, but others are underwhelming and many are both in different ways. Like there's no actual dragon for the dragon rider, it's just a dragoon with a pretense of dragons, but there's no mount item type despite chocobos and FFXIV in general, so there's basically nothing to represent the dragon itself except during limit break. And the punch class is still a weapons class, and a lot of classes just don't synergize with themselves, like why does Equinox boost AoE but then not get any? Why is Shadowdancer, a striker, so full of Controller stuff? Why are so many of them loaded down with stuff that's circumstantial and underwhelming at the best of times, while others get something super powerful that they'd always spam? Why are pretty much all Support classes boring?

And the lore is also weak. Why "focus" to block" Why are crystals "they're important, you figure out why"?


Well, still better than Daggerheart. I don't even care that that one is woke, it's just straight up boring.
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Barbarians of Lemuria for the low power setting.
Honor + Intrigue for the higher power setting (Star Wars / 3 musketeers power level).
Pathfinder for Savage Worlds for something in the middle.
And... I guess you could try Everywhen but it sucks imo
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>>98173785
>SotDK
Assuming you mean Shadow of the Demon Lord, the newer Weird Wizard is pretty good for higher fantasy, it's specifically trying to emulate Greyhawk
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>>98173785
D&D 1974+grayhawk using chainmail for mass battles.
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>>98173785
I really like Worlds Without Number these days.
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>>98173785
>Why are crystals "they're important, you figure out why"?
Sounds like they're telling you to just make up the lore yourself like older games
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>>98173785
I would say ACKS
Now that Fishfag has been active and will be raging that it's sucks because their is too many words and rules as well as they don't like the creator isn't leftist. I have been like DC20, it's still in beta but it been kind of hitting that itch so far. Though I don't think there is just one clear victor in that. It's going to be whatever the table likes and willing to learn. I mean outside of ACKS, DC20 (BETA), I also love C&C, SAKE, Wight Box, and Worlds without Number among other. And to be fair will most of the ACKS and WWN DM/GM tools in other games systems that work with it, as well as some from SAKE.
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>>98174195
Check out Wight Box. I think you would love it.
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>>98173785
My unfinished crackhead physics engine of a homebrew system
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>>98174381
ACKS is good for dungeon crawls, but I haven't known it to do much real fantasy
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>>98174267
You can always make up the lore yourself. The other lore stuff they tell you to make up actually ties in to the mechanics. The crystal bit has no relation to anything, though. Crystals have no mechanics, there's no basic idea, just that they have to be important for no reason other than presumably because they often are in Final Fantasy. At that point, there's no reason to call them our specifically as a necessary thing.
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>>98173785
I thoroughly enjoyed Unity as 4e-lite and Legend by Rule of Cool as a 3.75 kinda thing were it mix and matches between 4e and 3e.
>>
>dislikes 5e
>names a bunch of 5e games
weird ad thread. It's dragonbane all over again
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>>98173785
I use Savage worlds, D&D isn't generic fantasy, it's D&D
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>>98175287
Legend is the one where you have like three separate class tracks that alternate, and one of them is your gear, right? I thought it was neat but too much work to build NPCs/monsters to want to ever actually run something like that.
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>>98175501
D&D is supposed to be generic fantasy, it's just kind of bad at it
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>>98175517
I think that's anon's point.
D&D does D&D style fantasy, not really generic fantasy as such or whatever.
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>>98175517
No, it originally was S&S fantasy, but over the years has become a set thing. D&D is its own category of fantasy with tropes that if removed it no longer feels like D&D.

It's really never been generic, even if folks claimed it was.
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>>98175287
Wasn't Unity the one where the writer just vanished off the face of the Earth shortly after the core book came out? It was a pretty good game.
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>>98175510
>I thought it was neat but too much work to build NPCs/monsters to want to ever actually run something like that.
It's been a while since I run the system but I did create a whole monster manual since the game had none and I remember having fun figuring out how classic concepts, like say a bullete, would work with the provided tracks.. It's actually a pretty good system for monster creation.
>>98176223
Yep, and surprisingly enough you can still buy it. The site is still up and running.
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>>98173785
>What's the best RPG for general purpose fantasy these days?
Unironically Dungeon World. it solved the fantasy slop problem more than a decade ago. If you're aiming for some sort of generic fantasy at least its faster and more engaging than dnd.
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>>98176498
That's just "what if D&D sucked in different ways"
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>>98176939
You're almost there chief.
Generic fantasy is trash regardless of what system you use for it so use something fast and move on with your life.
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>>98177008
What is generic fantasy?
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>>98177090
In relation to the OP, fantasy heartbreakers and /tg/ it would be things like Greyhawk or Baulder's Gate or Lord of the Rings. Perhaps distilled to the typical fantasy dnd game played in kitchens, conventions, libraries, basements and boats around the world where there are a few known tropes such as Elves, Orcs, Dwarves, Quests, The Good Kingdom, the Bad Kingdom, etc. in an easily accessible tropes so everyone can understand the game setting easily without much fuss about if the dwarves are short or not and get on with the saving of the village, kindgom, world, whatever.
There's an interesting idea in the distinction of heartbreaker by being
>this is the same as dnd but butter
and
>this is totally better than dnd (but ends up being the same or worse)
which brings in how Dungeon World is a very effective solution to both varieties depending on how many playbooks you use.



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