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For discussion of D&D 3.0e, 3.5e and D20 OGL

> Tools
https://srd.dndtools.org
https://dndtools.one/
https://d20srd.org
https://www.realmshelps.net/

> Indices
> 3.5
https://archive.burne99.com/archive/4/
http://web.archive.org/web/20080617022745/http://www.crystalkeep.com/d20/index.php
> 3.0
http://web.archive.org/web/20060330114049/http://www.crystalkeep.com:80/d20/rules3.0.php
> 3e/3.5 Book PDFs
https://mega.nz/folder/GMMUDLCK#1IXzJk1_yxlgNmPABGjcyw
>Dragon/Dungeon Magazine:
https://mega.nz/folder/7N1XVahA#SsO9HsJ3glqRQFzZ8WiQ2A
>Pathfinder 1E link repository (tangential to 3.5e, might be useful)
https://pastebin.com/RSt0rF0T (embed)
>PF1e Book PDFs
https://mega.nz/folder/OIUTAIgS#1mIpxubgBzcme1WjpdlKtA
https://mega.nz/folder/TAsiDLCQ#5_VrrgY18E_P6ilo_oWrnw
https://mega.nz/folder/1A0FzJrC#r-sKFy3CUFwCle8KJkhqmg
> Dragon Magazine Index
https://www.aeolia.net/dragondex/
> Web Articles Orbital Flower Index PDF
https://archive.4plebs.org/tg/thread/91811106/#91824954
> Errata
https://web.archive.org/web/20201111205827/http://archive.wizards.com/default.asp?x=dnd/errata

>3e Resource Index Version 2024-04-17
https://archive.4plebs.org/tg/thread/92491374/#92530275

Previous thread: >>97960849
Thread Question: If the average playgroup is 1 DM and 3-5 players, why is everyone online a foreverDM?
>>
>>98178193
because the people who actually WANT to play the game are forced to DM in order for there to be a game at all
they have to recruit normies they know to be (shit) players

autists in meat space are few and far between
>>
Would it be broken for a bard to be able to summon monsters at one level higher starting at level 6? by spending a bardic music to upgrade a summon to the next level, they could eventually go up to summon VII, but not IX. And perhaps to even supplement that, allowing them to spend one bardic music use to summon one additional monster (once) which would let them almost keep up with wizard at higher levels.
>>
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>>98178214
>>98178193
>Me who actually loves DM'ing and sees someone use Forever DM as a pejorative.
>>
>>98178637
Me too anon I enjoy the game less if I am not the DM. I find it hard to be as invested in the game. I am surprised people aren't fighting over who gets to be the DM more often in groups.
>>
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What should the actual challenge rating for the hecatoncheires be?
>>
>>98173270
>>98177379
It wasn't just the dragon magic book, it was also the draconomicon and dragons of eberron.
I'd reccomend reading the books yourself if you want a full list, but here's a blatent example:
There's a feat called "Hidden Strength" both in the 3e 3rd party book and 3.5 eberron Dragons of Eberron" with the same name and effect save a balance tweak.
The moment you notice WOTC unironically plagerizes from 3rd party books, you won't be able to stop noticing how often it happens in Every WOTC supplement.
>>
>>98172585
Incantatrix is a metamagic specialist that eventually gets limited instant metamagic, and cost reduction.
>>
>>98180309
They're one of the few threats I can think of that explicitly are supposed to be able to threaten pantheons. The other one is that being who is stuck in an illusion. Neither of them can even teleport on their own.
>>
>>98184860
Yeah I recall that you can become immune to their attacks by level 40-something as a fighter, even on a crit they won't be able to break through your DR. Never verified that for myself though.

Well.... hmm
>max hecatoncheires sword damage is 64, on a crit with max roll of 2d6+20 ==> 4d6+40
>damage reduction epic feat gives DR 3/-
>you'd need 22 iterations of it to be immune to hecatoncheires attacks
>your number of epic feats as a fighter is equal to ((level-21)/2 + (level-21)/3+2)
>need to be around level 45 for this
A level 45 fighter would able to be immune to a hecatoncheires attacks right out. 12 levels below the supposed "challenge rating."
>>
>>98185319
They've got Power Attack and Greater Magic Weapon, so I wouldn't bank on that. It's a pile of stats monster though, so you look at the stats. +78 or +60 to hit, 74 AC. That's the numbers a level 40-ish fighter can deal with. That's if you're fighting it full on, a Wizard or especially a Sorceror with 9ths can very easily kill this thing and its summoned buddy at level 17/18 with fresh 9ths well before epic if it doesn't run.
>>
Where can I find the most up to date rules on making buildings?
I have a desire to make a autonomous siege tower to transport myself and the party.
Arms and Equipment? Stronghold Builder's Guide? Something else?
>>
>>98185832
SBG has everything
>>
>>98185863
It's true it does, but ugh, it is stupidly complex for no good reason.
>>
>>98185832
The Clockwork Wonders article has the Crawling tower too
>>
>>98186051
It is very autistic in it's obsession over every minute detail, yes.
>>
I'm researching 3.5 Forgotten Realms, and apparently Ed favors the Great Wheel model cosmology over the World Tree. I don't know what to think.

Which one is even standard? I could have sworn the World Tree was canon to 3.5. I'm going senile in my old age.
>>
>>98185462
>That's if you're fighting it full on, a Wizard or especially a Sorceror with 9ths can very easily kill this thing and its summoned buddy at level 17/18 with fresh 9ths well before epic if it doesn't run.
Yeah maybe with metamagic-stacking evocation build? Or spamming SoDs while greater invisible and hoping it gets a nat1? It's immune to a lot of stuff though.

That's actually why I still think evocation magic has a lot of relevance at higher level, because 1200 acid damage can be very helpful where a lot of SoDs fail against immunities or prohibitive saves. Yes I know acid orb is conjuration technically but still. The main difference there is often spell resistance which you can defeat with Assay SR from Spell Compendium.

But again, how are you defeating hecatoncheires at level 18?
>>
>>98178193
QT: I'm a forever DM and I come here to see the perspective of other DMs. Players are less invested in the game than DMs so DMs are more likely to seek out imput.
>>
>>98189194
great wheel is standard, world tree is faerunian
>>
>>98189363
>world tree is faerunian
Goddamnit, I have gotten so much shit twisted in my head over time. This is exact reason I don't engage with other D&D settings, I cannot separate everything in my head. Even just the Forgotten Realms editions have blended together. Thanks.
>>
>>98178615
Summoning is already the most broken mechanic in the game, since you gain action economy and basically have an entire toolbag of all possible solutions when you get to pick literally anything from the list. Any improvement to summoning is broken beyond broken.

I ban summoning, pets, etc. in all my games because it drags the game to have players play more than one character.
>>
>>98189476
Nooo I need my familiar to perform the Help action every single turn to give free advantage on one attack noooo
>>
>>98189476
I made summoning be a concentration spell
>>
>>98189241
Have a Ring of Freedom, Shapechange up, Starmantle up. Win inititative through whatever means you have, Disjunction him to dispel his 100 GMW casts. He can't hurt you without spending a standard action to buff now. Turn into one of the various Beholders. Free action spam him with Finger of Death, Slow, and disintegrate the greatsword or boulder he casts GMW on if he does. If he summons his hecatoncheires buddy, Celerity and reposition to make his summon wink out of existence with the AMF cone, then full time train it on the summon's area from that point on. If Slow lands, not an unreasonable expectation because a Sorc should have somewhere around DC 30 eye rays, he's completely fucked. (Su) abilities ignore his huge SR and he's only immune to death by massive damage, not death effects, so it's only a matter of time before he whiffs a save and dies. Just have to be able to hit a touch AC of 28 reliably, not a herculean task by level 18.
>>
>>98190399
Sounds like that strat would work on 90% of the creatures in the ELH honestly.
>>
>>98190518
There are a shocking amount of monsters similar ideas work on, and even the Atropal eats shit to a well-prepared Cleric, but it's not 90%, the ELH likes its pile of SLA monsters too much.
>>
>never played Ravenloft in my life
>read about it, it's interesting
>dark lords, powers checks, terror tracks
>autism activates
>sketch out a terror track for a demilich
>would never come up in a game, because who actually plays a lich?
Is anyone interested in the fruits of my 'tism?
>>
>>98190399
I'm wondering if there's anything else the hecatoncheires could do here. To keep freedom of movement ring you would need to put it on after changing shape, right? In which case he could potentially sunder it, then grab you and kill you through nonlethal damage or fall damage. But you could just circumvent this weakness by having freedom of movement from a different source.
>>
>>98190913
Actually, does starmantle even protect from unarmed attacks?
>>
>>98190926
Probably not without a curse or a bit of a reach for natural weapons. Especially for any creature with magic DR, Epic DR, or an alignment type.
>>
>>98190848
Always anon.
Share it.
>>
>>98187832
>>98187832
Just what I wanted, without the fucktardedness.
>>
>>98191793
Alright, this was inspired by the idea of a 'good lich' ending up in Ravenloft, a Baelnorn or something. I figured that would hork the Dark Powers right off. So this is an 8-step terror track of a good lich from Libris Mortis turning into a demilich. Like I said, would never come up in a game.
>gain fire, acid and sonic resistance 20, plus the following SLAs: Create Undead, Create Greater Undead, Enervation, Harm, and Greater Dispel Magic, all at-will
>racial skill bonuses to Hide, Move Silently, Spot, Listen, Search and Sense Motive increase to +20, gain the following SLAs: Alter Self, Astral Projection, Weird, Summon Monster I-IX and Telekinesis at-will and Greater Planar Ally 2/day, but lose a good lich's immunity to being turned
>Int Cha and Wis all increase by 5, gain a permanent flight speed of 60ft (good), but lose your own ability to turn undead, and gain a strong desire for precious gems
>gain automatic Still Spell on all spells 4th level or below, and an insight bonus to AC equal to half your spellcaster level, but your undead level starts to decay, losing 2 points of Str and Dex
>gain the supernatural ability to Trap The Soul, as per a demilich, and Int Chat and Wis increase by another 5, but the lich develops a disdain for the living, plus a special weakness to Vorpal weapons: they bypasses all damage reduction, plus they immediately destroy Prismatic Walls, Force Falls, Forcecages, and similar spells you cast in a single attack, and they can hit you even if you're incoporeal or ethereal, and you lose your undead immunity to being destroyed when you're decapitated on a 20
>gain damage reduction 15/epic and bludgeoning, and your insight bonus to AC increases to your full spellcaster level, but you develop a compulsive thirst for magical knowledge and your desire for gems becomes an obsession, furthermore you die immediately if your phylactery is ever destroyed
>>
>>98193997
demiliches are so fucking powerful, like damn, a real one is even stronger than this
>gain immunity to all magical and supernatural effects with the following exceptions: Shatter affects you as if you were a crystaline creature, Dispel Evil does 5d6 points of damage, while Holy Smite, Holy Word, Searing Light, Sunbeam and Sunburst affect you normally, gain the Tenacious Magic and Blinding Speed epic feats, but you become dependent on stolen souls to live, needing one a month, and your body withers further, losing 2 more points of Str and Dex and going down a Size, finally you develop a crippling fear of dying
>transformation into a demilich is complete, your entire body besides your head collapses into dust, you gain Automatic Still Spell on all your spells, and a demilich's Phylactery Transference power, letting you 'equip' magic items by placing them near your phylactery, but this does not extend to items that take up the head slot, or any purely defensive magic items like bracers of armor or mantles of spell resistance, and finally you lose all Turning Resistance
You are now a Dark Lord in your own right. The people of your Domain despise and fear the greedy, cowardly, soul-eating monster you've become, a mockery of the 'good' lich you used to be. There is always, somewhere in your Domain, a vorpal weapon, be it a knight's sword, a guard's glaive, or a farmer's sickle. Its destruction just causes a new slashing weapon somewhere else to randomly gain the Vorpal power.
>>
anyone got a list of systems that are like spellcasting but slightly different?
>>
>>98194003
Damn.
The mechanics proper might not show up, but it would make for a pretty good story I think, if the campaign gets to those heights somehow.
Also, the kind of thing you can have as a recurring character and hint at (more like bait) the PCs that they too could become an immortal all powerful "undead force of good".
>>
>>98195196
You mean like infucsions, truenaming, shadow magic, ToB, psionics, and invocations?
Also SLAs and PLAs I guess.
Incarnum is more like magic items and then there's whatever the hell the Binder does.
Do Auras count? Like the Dragon Shaman's and Marshal's.
>>
>>98194003
To be fair you should update magic immunity in ELH monsters and templates to what it is in 3.5, SR=infinite, not magic=no. That never got fixed.
>>
So I'm thinking up my backup for an eberron game and I figure I want to make something based on daelkyr and going all in on symbionts. After doing some minor searching I found the nasty gentleman build which I was hoping to make a progression/fair version of, but then I saw that the build as written was off about a fuckton of things.
Share spell+divine power: you become a full bab fighter but the symbionts remain level 1 and 2 creatures so they get nothing.
It said go druid and then get divine metamagic(is that even possible)
Wizard and Cleric cannot spontaneously cast summon natures ally, so ranger or druid dips are necessary to get the impure prince prereqs.

So I'm trying to just keep it simple
Druid+snake+2 tentacle whips with 2wf and venomfire. Maybe grab energy substitution for things that resist acid.

Am I missing anything? Is there a better way to play this character, is there a better spell to share with the symbionts that they can do on their own turn?
>>
>>98196427
I'd let the AMF-bearing Colossi keep it, personally.
>>
>>98180309
CR100, clearly
>>
Found this and had to share it.
>>
>>98202690
That's pretty funny.
Dragon magazine will dragon magazine.
Is that a screenshot from the item bible?
>>
>>98202718
I found a 1,600+ page pdf on Reddit that compiled a bunch of things from the Dragon mags. I split it into 300s, and have been searching through it. Is there a better compendium?

"The (mostly) COMPLETE 3.0/3.5 Dragon Magazine Compendium"
>>
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>>98202786
I don't have that one.
Time to go after it.
>>
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>>98194003
ah dang, meant to include this somewhere:
>if the soul-trapping gems in your head are destroyed, you die instantly and permanently, even if your phylactery is intact, unless you keep enough gems near your phylactery for a full replacement set, in which case you regenerate with them incorporated in your form
>>
If spell-storing went up to 4th level, are there any spells in particular that would be a problem?

I houseruled weapon enchant prices to change depending on the weapons size, and enchant damage changes with it.

For instance, a +1 flaming longsword costs 75% as much as it would in core, but the flaming damage is 1d6. A +1 flaming greatsword costs the full price, but the fire damage is 2d4. A +1 flaming shortsword costs 50%, but the damage is 1d4.

I'm thinking of changing spell-storing so that its max spell level depends on weapon size
>tiny (daggers, spiked gauntlets): 1st level
>small (shortsword): 2nd
>medium (longsword): 3rd
>large (greatsword): 4th

My reason to do this is that a +1 spell-storing dagger or spiked gauntlet only costs 2000gp. It would be pretty broken if characters could buy several of these and spam inflict serious wounds with every attack via quick draw or whatever. However, I also want to reward two-handed weapon users with the most damaging attacks.
>>
>>98206784
It's only a single cast so I don't think it'd be the most overpowered, especially since most wielders of large two-handed weapons aren't going to be able to imbue the weapon themselves. I think something like Phantasmal Killer or Baleful Blink could be fun. Sadly I don't think you can put Dimensional Anchor in because that's a ray.
>>
>>98202786
Do you have a link?
>>
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I want my griffin mount to carry my beefy human knight in heavy plate while still having a light load. A belt of giant str +4 or +6 is very pricey; are there any items that increase carrying capacity itself?
>>
>>98212069
Keep in mind that larger size categories innately have higher carrying capacity, so 12 Str at Medium is not the same as 12 Str at Large.

Beyond that, the Belt of the Wide Earth is exactly what you're looking for, it costs 8K and doubles carrying capacity, plus it even lets the user Teleport twice a day, which is honestly a steal at that price, though I could see your DM arguing the Griffin won't be able to use that part of it properly.
>>
>>98212186
yep, that works, thank you
looking at it, you have to use a spell slot of your own for that teleport effect, so thats out
could always take it off the griffon to let someone else use it though; not useless
>>
Man, DMing 3.5 was so much more work than other games. Wizards just made it so difficult to plan around part plans.
>>
How does dragon mating work? Important for campaign or PC might die.
>>
>>98213469
You're going to need to give more context. The draconomicon pg 10-12 goes into it a little, beyond that is lore snippets and furry porn.

"A female dragon can produce eggs beginning at her young adult stage and remains fertile though the very old stage. Males are capable of fertilizing eggs beginning at the young adult stage and remain fertile through the wyrm stage. The eggs are fertilized inside the female’s body and are ready for laying about a quarter of the way through the incubation period, as shown on the table below. The numbers given
on the table are approximate; actual periods can vary by as much as 10 days either way.

Laying Dragon Eggs
Dragon eggs are laid in clutches of two to five as often as once a year. Ovulation begins with mating, and a female dragon can produce eggs much less often, if she wishes, simply by not mating. Mating and egg laying can happen in almost any season of the year."
>>
>>98212486
Our DM just doesn't He throws shit at us and lets us figure things out.
Often times with several complications that makes the encounter more than just "kill that thing".
Also, using our own tricks against us. He's don that.

>>98213469
You mean mechanically or like behaviorally?
>>
>>98213469
Sexiliy
>>
>>98213469
Hooooooooow's the PC gonna die if you don't know how dragons mate?
>>
>>98215599
he's curled up in a dragon's vagina and if the males have dicks instead of doing cloacal docking he'll be crushed to death
>>
>>98190575
>and even the Atropal eats shit to a well-prepared Cleric, but it's not 90%, the ELH likes its pile of SLA monsters too much.
I feel like you contradicted yourself a bit there.
That said, I am aware of that only 2 of those spells (weird and finger of death) are even gonna do anything to an epic level character. Maybe 3 if it's used as a boss monster and blasphemy can really mess up level 25 characters.
>>
>>98217486
The problem is that all of those SLAs but Greater Dispelling do nothing to any generic Golem form, which is immune to everything on that last except for summons (which, beat their attack bonus with your AC and you win, not hard when shadesteel golems start at 33 AC) and Greater Dispelling. Protect against targeted GD and all it can do is impotently seethe at you while it rolls 50/50s or worse to AoE dispel you, easily protected against by chaff buffs, or runs away which is your real concern.
>>
>>98217230
Well.....
>>
>>98213484
>>98213968
>>98215599
Cultural expectations surrounding the actual act. Druid really stepped in it this time.
>>
Has anyone ever tried a Duskblade/Dragon Disciple? Because it looks like a match made in heaven. DD gets you more spell slots for your higher spells, there's less BAB but huge Strength makes up for it since Arcane Channeling is a standard action, losing out on iterative attacks doesn't really mean much, and gives you bigger, thiccer power attacks. I am not seeing a downside, unless you love the higher level Duskblade abilities.
>>
>>98220259
>DD gets you more spell slots for your higher spells
DD doesn't advance spell-casting in 3.5e IIRC.
The PF version does, I think.
Wasn't the best breakpoint for the Duskblade lvl 11 or something? Full attack Channel Spell, I think.
>>
How do I find a 3.5 group
>>
>>98221173
The usual response is "if I knew I'd be playing with them instead of posting here". Your best bet is either slumming through your online LFG forum of choice hoping whatever discord you join isn't dogshit, or being willing to DM and recruit people. Every so often the idea of a general having a campaign comes up but for a lot of people an IRL playgroup is a lot of the allure.
>>
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I didn't know these were a thing. Skill Tricks are actions you can learn by spending 2 Skill Points. Some of them are really good, like mocking a spellcaster so hard they lose their spell.

https://srd.dndtools.org/srd/skills/skilltricks.html
>>
>>98221173
If only there was a winning formula.
But there are a couple of things that can help, like the other anon said.
Go to places like GitP, myth weavers, rpg crossing, reddit, VTT forums, discord, etc. Be willing to DM, etc. Maybe even take a look at local social media (facebook?) groups and the like.
Tenacity helps too.
The "easiest" way is probably to start your own game on roll 20 and advertise it on the usual places. Short campaigns.
Then keep in touch with the dudes you think were the best players, who might be willing to DM, etc, and make your own little private group.

>>98222268
Yeah, those are sick. A shame there aren't that many.
Our DM rewarded Collector of Stories one to my Cleric and the Bard.
>>
>>98222324
>Our DM rewarded Collector of Stories one to my Cleric and the Bard.
Good DM.
>>
>>98222418
He's the GOAT.
>>
>>98222268
I've always thought skill tricks were neat but like a lot of complete scoundrel it seems to answer the question of "how do we fix the fact a skill monkey is both worse and more committal to their niche than a wizard" by giving them other shit to spend skill points on than Listen/Search/Spot/UMD/Open Lock.
>>
What do I win?
>>
>>98227963
This
>>
>>98227963
Well, we lost.
We didn't stop the BBEG by 5 hp and now she's probably corrupting the dreamland.
>>
>>98221173
I've spent the last couple threads asking to be part of a group. It hasn't worked. That's the best idea I've had in that time so prolly follow other anon's words.
>>
>>98228496
>>98221173
Well. There's two of you now.
Contact each other and go hunt for more people.
>>
>>98220276
level 13. I'm addicted to full caster gishes though, so I mislike duskblade.
>>
>>98228038
>she's probably corrupting the dreamland
oh god going to bed at night is like waking up in Kuroinuland
>>
>be me
>hard working peasant
>eat breakfast
>don't finish meal, no time
>work all day
>go home
>bread from the morning us moldy
>suddenly some vandal with a harp pin breaks in
>accuses me of making something called "penicillin"
>shoots me in the gut with an arrow
>die and go to the Hells
That's it, I'm worshiping Asmodeus .
>>
I understand that if you have damage reduction from two sources you just apply the better, but does that mean that someone with DR 5/Slashing from one source and DR 5/Piercing from another would just effectively have Dr 5/-, or have I misunderstood how that works?
>>
>>98230187
*Punches you.* You're forgetting 5/Bludgeoning. Otherwise, kinda.
>>
>>98230255
It's a venn diagram. You resist 5 damage because you resist everything that isn't slashing, and everything that isn't piercing. Slashing isn't piercing, and piercing isn't slashing, so you resist 5 of everything. Maybe if someone had a piercing slashing thing like a serrated knife or somesuch they could finagle it.
>>
>>98230255
NTA, but DR 5/Slashing means you need slashing to ignore it, so having both would mean needing two types of damage in a single attack, right?
>>
>>98230187
Eagle's Claw from Sandstorm is Slashing And Piercing, so no, there is in fact a weapon that bypasses both.
>>
>>98230271
I see what you're getting at. Functionally 5/- you mean because you can't be hit with both types? Dual-Type weapons exist like the Morningstar. So, no, not 5/-. Scythes do Piercing and Slashing.
>>98230281
Yes. You need three for true 5/-.
>>
>>98230328
>>98230283
You've got to be careful with dual types because some of them deal both at once and others you can choose which to deal.
>>
>>98229242
>>98221173
Hi fren. Wanna add on Discord?
>>
>>98230602
If I was looking for a group, I might.
Good luck to you two.
>>
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Hey were do I find the rules for personal demiplanes ? I want to do this later on but so far I can't find the rules for how to do it "properly" with custom traits and all that jazz.
>>
>>98235735
Personal demiplanes can be created with the Genesis spell or psionic power.
https://www.d20srd.org/srd/epic/spells/genesis.htm
https://www.d20srd.org/srd/psionic/powers/genesis.htm

Rules for other demiplanes can be found in Manual of the Planes page 153-158
>>
>>98235880
Thank you.
>>
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I was thinking about how we could do more with dragon breath attacks than the rules currently allow.

For instance, a dragon could, as a full-round action, breath in its regular area, then sweep the breath perpendicular to affect more than the regular area. Any given target would only get "hit" once though, it just allows the dragon to affect more area in exchange for more time required. I would say that a line effect would deal reduced damage outside of its initial area (maybe half?).

Or letting a dragon keep breathing as a full-round action (as in, it keeps going until the start of its next turn) and this would deal extra damage if the target stayed in the area during their turn (if they don't use their first available action to get out then they take damage again). The breath is there on the map during other creatures turns; if they move into it, they take the damage.

A flyby strafing breath attack that affects a very large area, but does 1/3 the damage and the DC is 4 less. A real army killer.

In any case, doing so would add +1 to the recharge time for their breath weapon.
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>>98237712
Have you looked at the metabreath feats in the Draconomicon?
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>>98237780
yeah I thought to do that right before posting
they're mostly pretty meh; they just copy metamagic feats, basically
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>>98237712
I guess the sweeping thing depends on how you actually imagine "Cone" breath attacks. Are they a cone to begin with when the head is held still, or do they *already* represent the head being turned to spray the cone shape?
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>>98237961
ive always figured cones come out of the mouth that way
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>>98237977
The sheer width of cones in DnD to be as wide as they are long brings to mind the sweeping motion. I really could only imagine a stationary breath making something the width of the old flamer templates from 40k before they got rid of them because everyone kept taking too much time spreading out infantry to avoid AOEs.
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>>98237985
then why are they limited to only cone or line?
if you look at the breath types, you can see why they are one or the other; lightning is a line, gas is a cone, etc
only fire being a cone seems arbitrary, but I think they went with cone because cones are better and the fire-breathing dragons are the strongest dragons
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>>98237813
Seems to me like Lingering Breath, Split Breath, and Spreading Breath more or less cover the ideas you brought up, in terms of mechanics.
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>>98238162
I lean towards "or less"
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I've become obsessed with Forgotten Realms.

I have the 3.0 campaign setting, magic of faerun, and races of faerun.

What should get next?
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>>98238322
lost empires of faerun
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What is the equation for the psychic warrior's power point growth? Just plugging the values into desmos gets a really messy answer so I'm looking for a simplified formula.
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>>98239253
By my .txt there doesn't look to be a CONSTANT pattern in the iterative addition, but after 5th it seems to be floor((lvl-1)/5)*4.

The trimmed-down column in question (I have spent so many hours on manual data entry for these things I have yet to use in homebrew):
Lv|PW/gain
1|0/-
2|1/+1
3|3/+2
4|5/+2
5|7/+2
6|11/+4
7|15/+4
8|19/+4
9|23/+4
10|27/+4
11|35/+8
12|43/+8
13|51/+8
14| 59/+8
15|67/+8
16|79/+12
17|91/+12
18|103/+12
19|115/+12
20|127/+12
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>>98239359
Yes, it seems that psywar acts like a function of 2x-1, until 5th level, when it acts like 4x, then 8x at 10th, and 12x at 15th. I know that 0.81(x^2+x+1) fits pretty well for a psion. Not perfect, but pretty close. I wish there were something similar I could make for psywar, since I want to make a homebrew that grows faster than a psywar but slower than a psion.

FWIW, a function of (x^2)/6.5 fits the growth of divine mind almost perfectly.
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>>98240170
Sorry, 2(x-1)-1 is levels 1-5 of psywar.
>>
Ive been playing in my first 3.5 game, only phb content allowed atm.
Druid is a lot of fun, Ive never played one before in any version of d&d.

Thats all I have to really share, its a fun game
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>>98240669
Glad you're having fun!
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>>98240669
Keep us posted.
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>>98240669
Let me in. LET ME IIIIIINNN! I need a group so bad.
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>>98220276
It gives you more spell slots for your highest level spells, so if you can cast level 3 Duskblade spells, it gives you more slots for those. It's not actual casting progression, which is why it's long been seen as a bad class, but for Duskblade it's a sweet deal since their best spells to channel are not their highest level.
>>
Handle animal is a neglected skill.

A riding dog with some good barding is a relatively cheap but fairly effective use of money, and you can always use more than one. Handling an animal is a move action, so you can attack and command it to attack in one turn, or command two animals to attack in one turn. A riding dog can track by scent, which is useful both outdoors and in a dungeon. Scent period is nice; makes it much harder to sneak up on the party, and they have low-light vision and halfway decent spot and listen. They make trip attempts with a successful bite, which can pull a mounted character off their mount, or force a flying enemy to stall (assuming they can reach the target of course), not to mention giving you sizeable melee bonuses. Good for chasing down flee-ers.

Horses are fast, give you height advantage and increase your number of threatened squares, but are of limited use in a dungeon, even if the DM ignores that horseshoes/hooves slip on stone. You can make use of reduce person to ride a riding dog in a dungeon, if you really want to make use of spirited charge/lances. A caster friend with Animal Growth can allow you to fight mounted even while under the effect of enlarge person/righteous might, if your mount is only large itself.

Then there are the various other animals/magical beasts that can be handled with the skill. Many of them are serious combat threats, and many of them can fly, greatly increasing a warriors ability to get to enemies. Some even have spider climb, which makes them effective in dungeons. Magical beasts have darkvision.

Mounted combat is neglected too; you can full attack with a ranged weapon on a running/flying mount, albeit with a high penalty. Then theres spirited charge, which is the most damaging option for a martial in core, especially a paladin. You can potentially 1hko CR-equivalent threats. Trampling/overrunning can be a better option on a mount compared to on foot.
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>>98243435
>Bonus Spells
>Dragon disciples gain bonus spells as they gain levels in this prestige class, as if from having a high ability score, as given on Table: The Dragon Disciple. A bonus spell can be added to any level of spells the disciple already has the ability to cast.
>If a character has more than one spellcasting class, he must decide to which class he adds each bonus spell as it is gained. Once a bonus spell has been applied, it cannot be shifted.
How did I miss that?
What the fuck.
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>>98243805
It's an utterly crap ability, except for Duskblades. Their best channel spells are all lower level, so this gets you more uses. The channel full attack is great, but how often do you get a chance to full attack vs use a standard action?
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>>98243536
Buying donkeys or cows and training them for combat gives an even better bang for the buck than dogs. Don't expect the DM to allow it though.
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>>98246366
I feel like trying to be The Ass Master showing up with a conga line of war donkeys is mostly going to get you laughed at.
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>>98243536
I'm pretty sure this is supposed to eat into your party XP.
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>>98248265
it is not
they count as gear/skill use
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>>98248265
>>98248589
AFAIK as long as it has a character sheet and participates in combat, it gets its piece of the pie.
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>>98249923
With exceptions for class feature companions that advance in a different way, Leadership cohorts, and summons.
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>>98248183
There is that issue as well. Also it looks like I was slightly off- I forgot that mules and donkeys have separate stat blocks, even if they have the same market price. Mules are what you want, they have better HD and attack. The effectiveness of cows also depends whether you're using the stat block for bison (which suggests they can be used as such, if you're running just from the SRD or core-only) or the actual stat block for cows, which is in a later Monster Manual. Bison stats are ridiculous for the price of a cow.
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>>98249923
try reading the books sometime
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>>98251578
I'm assuming (You)'re >>98248589
Go on then, explain with citations precisely how they don't count as creatures in your party.
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>>98251840
no, fuck you, booklet
stay mad
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>>98251877
I feel like you're not being particularly constructive.
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>>98251877
I guess you didn't read the part of the book where it says you're wrong. That's okay, lil' buddy. You should read the books sometime.
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>>98251906
>>98251877
>>98251840
>>98251578
>>98249923
Can you faggots actually put down the page the information is on?
>>
I'm making a crafter pc.
What is the best protective PRE-EXISTING items to be found, as custom items are banned from my game?
I am not going to be too hard in combat, but I can expect to fall under the notice of the DM, so I want to pre-empt the most common nonsense.
>>
Do spells last the entirety of their casting time, or can the caster 'cancel' the spell?
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>>98253305
>What is the best protective PRE-EXISTING items to be found, as custom items are banned from my game?
Does this include the Common Magic Item Effects in the back of Magic Item Compendium? Because that lets you slap a bunch of AC on top of more exotic defenses, depending on the item slot.
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>>98253399
>Does this include the Common Magic Item Effects in the back of Magic Item Compendium?
It does not.
It must be an unaltered item that already exists, unfortunately.
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>>98253364
http://www.d20srd.org/srd/magicOverview/spellDescriptions.htm#duration
(D) Dismissible

If the Duration line ends with "(D)," you can dismiss the spell at will. You must be within range of the spell’s effect and must speak words of dismissal, which are usually a modified form of the spell’s verbal component. If the spell has no verbal component, you can dismiss the effect with a gesture. Dismissing a spell is a standard action that does not provoke attacks of opportunity.

A spell that depends on concentration is dismissible by its very nature, and dismissing it does not take an action, since all you have to do to end the spell is to stop concentrating on your turn.
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>need weird loot for 5e
>rolling on 3e splatbook item indexes like they’re tables
>get a combat wheelchair
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>>98253300
read the books loser
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>>98253589
Where at lol
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>>98253305
This depends. Dyyr's Impervious Vestments are pretty good. You can theoretically wear a +5 Char-aina over them. You could also wear a magic alternative using transparency rules of the Quori Embedded shards, enchant them, & youll have the best AC you can equip, with no Dex cap or even waste Body Slots
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>>98255560
Thank you!
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In a modern setting with chemistry, what acid would the assorted acid spell / dragon's breath register as?
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>>98256118
Its actually a base
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>>98256163
>black dragons are puking bleach everywhere
I dont like it, but it sort of makes sense
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LEVEL 8 HEALERS GET A UNICORN

https://m.youtube.com/watch?v=CC_Y4zOUdcI&pp=ygUZcm9ib3QgdW5pY29ybiBhdHRhY2sgc29uZw%3D%3D

Still not over it.
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>>98256566
Lmao.
>https://www.youtube.com/watch?v=u_5ciNKRH4k
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>>98256566

What book is this from? I dont recognize it
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>>98256604
I screenshot srd, but the class is from the Miniatures Handbook. The unicorn I pulled off of Google to be dramatic.

https://srd.dndtools.org/srd/classes/baseMh/healer.html
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I recall hearing that if you stole gems or precious metals from the plane of Earth, something would come after you to take it back, or prevent you from mining.
Is that true?
>>
Do you guys think it's better to start a west marches campaign in a small town or city? Small town is easier to explain as being on a frontier. Could have bounties to fight nearby orc tribes as ongoing adventure hooks. Meanwhile a large city is better for buying magic items later on, as well as getting involved with organizations and stuff. But it's harder to justify as much adventure without further travel to get out of the city "sphere of influence" which is harder for a west marches campaign.
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>>98259992
Like pursuing immortality & getting a clockwork asshole hunting you down, the books have vague warnings that if you push a good thing too far something big will show up to stop you
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>>98260447
So it's an implied thing rather than a fact?
Cool.
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>>98260471
I think it's more like the statment of "if you hunt game in a forest, you will eventually be stopped by a bear" (or other, more regionally appropriate big animal for different kinds of healthy forests). It's a likely consequence of going after something that is of some interest to other big, potentially scary things in the area and thus a fact. But being a fact doesn't make it a certainty or even a likely thing.
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>>98259992
Generally speaking the residents of the Plane of Earth don't like people seeing their plane as the "free stuff please come rob us" plane as a whole, so yes if you try to leave with more than what you can reasonably carry in your pockets once or twice you'll likely get on someone's bad side.
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>>98261793
"There's always a bigger fish." - Qui Gon Jinn
>>
How would you feel about "backporting" Tome of Battle Disciplines into Oriental Adventures Martial Arts and vice-versa? It's a little bit more than "just" converting Maneuvers into feats and trees thereof, but still pulling it into the "standard" Martial framework. Would probably need a new feat-tag for Stance mechanics to "catch" wonky combos, and usage rates would end up a crapshoot (I'd personally just be running all kinds of shit through Ninja Ki Power and Monk Stunning Fist), but it'd offer some answer for the people really bothered by the presentation more than the actual function and get it meshing better with the backlog.
>>
PuhLEASE Y'ALL I'm fiending for a 3.x game. Someone come through. I doubt anyone's gonna have a group in FL so it's pretty much only online I can do.
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>>98265378
much better. The biggest problem i always had with tome of battle was the mental disconnect from the typical dnd setting.
They would feel right at home in an oriental adventures game so i m all for it.
Also i dont like the classes that much, they are kind of overtuned. You either have to bring the other classes up to par or replace them and i dont like the second option.

Some people are interested in mechanics only and i guess they love it for the stronger martials but i am certainly not this case.
I only play 3.5 for the vibes and hate almost all buildfaggotry and powergaming involved so anything thematicaly strong and cool sounds kino to me

>>98265684
sorry mate. like most people around here i am in an irl game and not even in the us. never played online and never will but i feel your itch since i spent a few years without a campaign
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>>98266690
I don't think ToB classes are overtuned at all.
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>>98266799
they are a strict upgrade to the base classes they re supposed to replace.
Swordsage has 2 good saves compared to the rogue's one and d8 hd.
Warblade has d12 hp compared to the fighter's d10 and 4 skill points
they both have better class features even if you remove the maneuvers from the equation.
By the time of the weaboo fightan magic they knew what they were doing and the power of base classes released was increasing slowly but surely.
Hell, most people here or in the powergaming forums recommend the maneuver classes as a direct 1 to 1 upgrade
So yeah, since they are a direct upgrade in almost everything i would call them overtuned compared to the base classes.
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>>98266906
The Swordsage is an analogue for the Monk and Rogue and it loses to the Monk statistically. Warblade sits somewhere inbetween Fighter and Barbarian and does not keep pace with Barbarian if maneuvers are stripped. Crusader likewise with Paladin. The issue is not ToB being overtuned it's base martials being very undertuned.
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>>98266906
It's all higher-floor stuff, the content accretion considerably favors the core classes for peaks. Easy-bake more than strict upgrade.
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>>98265684
If you live in Ohio you can join mine, but I dont do online
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>>98265684
Do you happen to speak Portuguese?
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>>98266690
>>98267539
ffffffffffuck

>>98267560
Nah, as many taco friends as I have/had including exes, I could never bring myself to learn it.
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>>98267577
>taco
Lmao.
Well, I wish you good luck and perseverance.
Also, anybody else unable to access RPG Crossing?
>>
halfling monk 2/paladin 4
F+16, R+15, W+15
Str 8, Dex 14, Con 12, Int 8, Wis 15, Cha 18
Lightning Reflexes, Iron Will, Great Fortitude
Cloak of Charisma +2, Tabard of Resistance +2

fucking wild saving throws
basically unusable character, but still, god damn
immune to fear and diseases as well
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>>98266936
This.
The core martials are just badly designed.
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>>98269732
If Dragon Magazine material and flaws are on the table, I had a theorycrafted for fun build that was set along these lines. Invisible Fist/Passive Way Monk 2/Paladin 2/Unarmed Swordsage 3/Shiba Protector 1/Unarmed Swordsage 7/Master of Nine 5 with Intuitive Attack and Serenity and Snap Kick plus all the other prereq feats. It got WIS to attack twice, WIS to damage, WIS to damage again on initiating a strike with your discipline focus school, WIS to saves, WIS to AC, WIS to attack a third time on smite, plus large chunks of attack and damage from Mo9 and 9th level maneuvers.
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>>98269732
Why is it unusable?
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>>98271243
There's a sorceror-monk intended feat to make the monk's wisdom AC scale off Charisma. Goes well with the Paladin's divine grace.
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>>98271405
no offense
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So, how would you guys handle a small creature riding INSIDE an armored large skeleton like a necromecha? (In this case a flying ogre mage skeleton)
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>>98273966
I'd say treat them as having full cover but they need to use the skeleton's saves. Maybe give the ribs a set hardness to break open the cockpit and open up line of effect.
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>>98273993
I meaan if he's got the Bone Knight (Paladin) effect of sharing saves with teh mount that's not quite as significant, but I like it.

Yes I realize the Bone Knight class feature officially says it HAS to be a pony or horse unlike the base Paladin's "Usually" and the DMG alternate chart giving more ideas for how to use that(Which don't include ogre magi or undead) but I'm bending that a bit.
>>
Are there any ways for a character to gain Regeneration other than the Troll-blooded feat, the Wendigo Template and the Vow of Poverty Feat(at 17th level)?
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>>98237712
Lingering Breath/Strafing Breath exists though,

https://dnd.arkalseif.info/feats/dragonlance-campaign-setting--98/strafing-breath--3701/index.html
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>>98274338
Shapechange
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>>98271243
I love SAD builds like this.
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>>98274338
Theres also magic items & spells. You can also just wish for it
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>>98271243
WOn't this kind of screw your BAB though?

Monk 2 (+1 BAB)
Pal 2 (+2 BAB)
Shiba Protector 1 (+0 BAB)
Unarmed Swordsage 10 (+7 BAB)
Mo9 5 (+3 BAB)

Kind of on the low side even for a monk type right?
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>>98278670
Maybe they have fractional BAB/saves in effect for their group? It'd be 15 BAB then.
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>>98278824
That's fair. And with strikes raw BAB isn't as important. Hopefully the GM is generous enough to let Flurry scale with unarmed swordsage, though that isn't a huge deal.
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>>98243536
It's a lot more book-keeping, and people have to do the "mother may I?" routine with their DMs. Also mounts are very reliant on your DM.
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>>98278670
Yeah, you end up with 13 without fractional. Getting WIS to attack so many times, damage twice, FoB, Snap Kick, and maneuvers offsets it and makes them offensively potent though. If you've got a Druid or Archivist buddy in the party they go nuts with Owl's Insight.
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>>98279946
oh yeah, I almost forgot. That shit is wild.
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>>98279946
Can also use the Devastating Strike ACF that's usually meant for AoO builds, which is WAY over the expected output of a Monk. Using untrained TWF that's 6 attacks that do double damage at highest BAB, 4 of which are at -6 and 2 of which are at -10. That's what I did, looking back at the sheet, and that left me with +35/+35/+35/+35 +31/+31 for 6d6+34 each before any party buffs enter the picture. Pretty good damage for a build whose sole purpose was getting as much value out of WIS as possible.
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>>98280047
Specifically, that's with tacking Raging Mongoose on. You're still wielding 2 weapons, so you get the 2 extra strikes with your offhand.
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>Halfling Monk build #628289282993
*Sigh*
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>>98282054
>Monk
Already biggest handicap there is in PHB outside of asking to play Commoner.
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>>98274338
a trip to Phlegethos and withstanding several rounds in the Shriver can give you up to 5 points of regeneration (source: Tyrants of the Nine Hells)
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>>98213469
Update: Druid did not make either his Fort or Will save.
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>>98288242
F
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>>98288242
Oh no.
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Slowly becoming interested in playing 3.5e with my friends. How do I get started?
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>>98289129
PHB, DMG, MM.
I would advise against going straight into the deep end of running a bunch of splats, trying crazy builds with tons of classes, etc.
Not that that shit isn't fun. It really is.
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>>98289129
I'd unironically suggest you play NWN1 or NWN2 (you can easily find them pirated online) first. They helped me grasp the concept of 3.x very easily, and they were unironically my first exposure to 'D&D'.
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>>98289129
Have you played any other TTRPGs?
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>>98289129
I agree with >>98289822.
NWN2 specially was the main reason I was able to make a 12th level character from scratch fully equipped by myself and then sit down and play with very little friction.
That and having played a bit of D&D 5e beforehand too.
>>
In the game I'm in right now, we have found ourselves in the defense part of a siege.
What spells would we need to keep in mind to best protect ourselves and hold out until the actual cavalry arrives?
The castle we are in isn't very large, 200x200 feet across, has a central keep, 20' high walls with guard houses and arrow slits.
The attackers do have casters, maximum 11th level wizards, we are pretty sure, and at least 1 druid (because the bastard has a bone to pick with us).
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>>98291155
Wall of Force is an obvious pick if you're worried about the ground forces. Forces the highest level enemy wizards to blow 6th level spells to deal with it, if they even have it prepared. Solid Fog and Sleet Storm are also very annoying.
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>>98291255
Primarily concerned about spells used against us, not ones we use ourselves.
The kind of spells that are surprisingly useful against stone walls.
We aren't going to 'win' the siege alone, our task is to hold out. We are outnumbered something like 8 or 9 to 1.
>>
>>98291255
>>98291315
As for pc party, we have a support cleric, the one that gets bardic knowledge, a barbarian, a duskblade, and my pc is a crusader.
We are all lvl 7, except that barbarian who is level 8.
I don't think we are super optimized in the way people see things, we have most been freestyling our way thru the game, and this is the first big OH SHIT moment we have had.
Mostly because the druid and actual, no shit local lord we pissed off have joined the fray. So now we are waiting for a different local lord we are friendly with to bail us out.
>>
>>98291315
There's a lot of shit sappers can do against a siege. 5th level spells like cloudkill and teleport are obviously dangerous. Thankfully Stone to Flesh doesn't have the capacity to truly mess up your castle's foundation, but Move Earth definitely does. What immediately comes to mind for me though is that Summon Monster V getting 1d4+1 Xorns will make defending tunnels a nightmare. Thankfully Earth Glide doesn't leave a hole behind it but you're not going to be able to easily stop them entering.
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>>98291363
It sounds like geeking the wizard as soon as possible would constitute a good plan.
Almost wish I had gone with the rogue idea I had.
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>>98291363
Are direct spells against the walls something to consider, or just let them eat it?
>our info says they may have a catapult
>dm is likely to roll to see if they do, he has left a lot to rolls on his part, done openly at that
>>
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>>98291411
It honestly depends on which splat your DM is using. Basic rules for hardness are a crapshoot and Stronghold Builder's Guide is a crapshoot but in another direction. You should probably flip through that regardless, lots of good ideas on defending against a siege though much of it is items and resources you don't have the time to cultivate.

Catapults unsurprisingly fuck up walls, though they'll take a few rounds to punch through anything with decent thickness. It's your highest priority target by far. Wizards casting blasting spells isn't as much of a concern, they're larger threats for teleporting into your base/summoning fodder/buffing allies.
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>>98291461
Iirc, the dm is using some of the rules of the mass combat book (forgot it's name), so I think that is the lead source.
We have already made some scouting checks, which is how we found out about some of the enemy forces.
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>>98291155
Summon a bunch of Shadows CR 1/2 to kill the enemy troops by the dozens.

Divide as much of the courtyard & castle into killing rooms/zones as you can.

Grab some regular stone bricks & in the darkest basement cast "Stone Metamorphosis" on them to turn them into Metagenerative stone. Cover them in wax immediately. Throw them into killzones, or if the castle isnt overrun yet, just throw them in a catapult, or drop them on the heads of the guys coming up the ladders. Metagenerative stone rapidly grows in size when exposed to direct sunlight, so just pop the wax off like a babybel right before you use them. You can also do the same but make sickstone instead. You can also Animate them. I doubt anyone is gonna have the right defenses prepped against a cancerous stone bird flying into the enemy camp. Remember to write Explosive Runes on it

Walls of Force/Riverine & Antimagic Auras are a great way to shut down spellcasters if used properly.

Some Outsiders/Earth Elementals to fuck up the besieger's camp from below.

What are your party's capabilities?
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>>98291583
>What are your party's capabilities?
see
>>98291357
If we have access to any of the stuff you are talking about, I don't know about it lol.
>>
>>98291690
Your cleric should have access to the best spell i recommended. Stone Metamorphosis. Found in the Underdark book. It changes stone to a different stone. Theres a lot of metamagical stone that has effects that are very useful. You could even just run around the castle making it super stone material
>>
>>98291764
>>98291583
>>98291461
Doing some reading, fireball is specifically noted as being able to be cast past defenses like arrow slits and the like.
Are there other spells that can do the same? While I am less concerned for the party, I do have a bunch of low level npcs I would rather not simply evaporate.
>>
>>98291841
Spells typically can go anywhere you can see, or in some cases anywhere you can define (i.e. long-range scrying or teleportation).

From the SRD: "A line of effect is a straight, unblocked path that indicates what a spell can affect. A line of effect is canceled by a solid barrier. It’s like line of sight for ranged weapons, except that it’s not blocked by fog, darkness, and other factors that limit normal sight.

You must have a clear line of effect to any target that you cast a spell on or to any space in which you wish to create an effect. You must have a clear line of effect to the point of origin of any spell you cast.

A burst, cone, cylinder, or emanation spell affects only an area, creatures, or objects to which it has line of effect from its origin (a spherical burst’s center point, a cone-shaped burst’s starting point, a cylinder’s circle, or an emanation’s point of origin).

An otherwise solid barrier with a hole of at least 1 square foot through it does not block a spell’s line of effect. Such an opening means that the 5-foot length of wall containing the hole is no longer considered a barrier for purposes of a spell’s line of effect. "

For fireball, because it starts as a small bead (and as one of the many ways it's intentionally juiced compared to other 3rd level spells) you can set up the trickshot but for the most part it's just having clear line of sight.
>>
>>98291841
What you could do is rig up a movable slab so someone could shove it to block the murder hole, have someone on dedicated ready action to move this thing onto the murder hole to block it when someone tries casting inside. Can't shoot your NPC buddies with fireballs if you block LoE.
>>
Shackled City, Age of Worms, or Savage Tide?
>>
>>98289822
>>98289983
Don't really agree with PC games as an intro. They are fun, and it's true that they present a good chunk of the rules in a fairly intuitive package, but I find players tend to have more limited imaginations when their first references are computer RPGs.
>>
>>98289834
>>98289983
I've only played a very very limited amount of 5.5e with my friends, so I'm basically a DnD virgin. I did play WoTR and BG3 though.
>>
>>98293765
As far as dealing with the mechanics of the game, you should be fine then.
>>
>>98292071
Shackled City.
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>>98291940
>>98291764
>>98291583
Having done some more reading and gathering opinions, I do have to ask: is it common for people to assume npcs operate and are designed the same way as optimized pc characters?
The assumptions I'm seeing are basically 'prepare for this high pc optimization npc caster and have your own high optimization caster', which means you need to make them yourself and ignore theme, circumstance, etc.
Is it because it is easier for the dm to do what they want to do, regardless of what the party is doing?
>>
>>98293966
Guess what happens when you don't prepare for the worst and then are met with the worst?
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>>98293966
If you're asking for help prepping, it's taken as a baseline that you're expecting your DM to be playing intelligently and for characters in the game to be acting intelligently. Yeah it's a little silly to expect an NPC to be fully gussied up with shit from a half-dozen splats, but it's also silly to expect a force that outnumbers you five to one and is expecting a siege to roll up to the castle and stare gormlessly at the walls. This can definitely decay into stupid shit very quickly because the counterfactuals of "what would castles look like when you're defending against more than humans with sticks" and "what does infantry do when any standard marching formation gets blown up with fireball" cause you to either min/max or start doing shit at random.

Put another way, while it is silly to assume you have a cleric who knows about a specific type of stone or you can summon XYZ monster you've never seen before, the only level of optimization that can be held to community consensus is the best possible. While there's definitely lower levels that are more reasonable, that's up to DM discretion and the party's overall vibe, neither of which we have knowledge of.
>>
>>98293966
You are asking for options so im going you the best options I have knowledge of. This game is old enough to vote. It started the Total Optimization character design mentality.

When asking a 3.5 player how to get good AC the answer isnt "get this somewhat obscure heavy armor made of this special material & a specific feat" its implanting five magic stones loaded with more magic into your body, or maybe some stack of Mindswitch>Shapechange>Polymorph>Fusion bs.

Dialing it back is your job. Its why I asked what your capabilities are. A rough race & level tells me jack shit about what you can do. My level 15 Human Artificer can choke out a god, thats completely different level in optimization versus a level 17 Wizard I play for shits & giggles
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>>98293765
I've been OOTL for a hot minute. There's 5.5e now?
>>
>>98294750
AKA D&D 2024, yes. They seem to have embraced the 5.5e moniker in a semi-official fashion.
>>
>>98294750
Came out in 2024, IIRC, partly for anniversary reasons. Has not gone well because the attempts at avoiding an edition war with it have resulting in a widespread assumption that it's not needed to be up-to-date, and too much of the 5e audience doesn't give a fuck about the rules for the moderate improvements on that front to "stick".
>>
>>98294765
>>98294769
I see... Well anyway, back to 3.x lol

>>98294334
Profoundly put. Also; stop talking about my gorm. I love orphaned negatives.
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>>98292250
To me it's not that they have more limited imaginations it's that they do cost benefit analysis more readily and a lot of 'imaginative' shit comes up short.
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>>98289822
NWN1 is where you go to learn how to character build in 3.X in a vacuum. Temple of Elemental Evil is where you go to see how it fits together in a party with more accurate rules. Knights of the Chalice 1 and 2 are where you go to learn the ins and outs of the tactical game 3.5 wants you to play, even with the rules changes.
>>
How do you handle NPC motivation for extraplanar outsiders? Like what would an efreeti potentially scheme for decades about?
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>>98295252
Revenge, rivalries, and greed. "All my homies hate water."
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>>98295252
The pettier the better.
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Using a ballista, it uses your BAB, and ONLY your BAB?
It doesn't add dex bonus despite being a direct attack weapon?
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>>98295320
Looking at page 100 of the DMG, looks like it's the same rules as a crossbow. It's big as all hell but it doesn't have the same special rules as catapults for aiming. I assume you'd still use your dex bonus, though I'm not 100% sure how it interacts with things like crossbow proficiency.
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>>98295347
>crossbow proficiency.
It's a siege weapon, so it doesn't carry over.
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>>98295356
Where is that stated? Light/heavy catapults and rams have specific rules on how attacks work, but the baliista literally says "it's a Huge heavy crossbow". It think it's reasonable that it requires heavy crossbow proficiency to fire without penalty.
>>
>>98295365
Heroes of Battle, where it has the Ballista Proficiency feat.
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>>98295373
Fair enough, I stand corrected.
>>
So, ramming attacks, and ramming prows.
Can a ramming prow be magicked? Are there existing examples?
>>
>>98295320
youre supposed to use Profession (siege engineer)
dont remember what book says so
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>>98296712
Heroes of Battle
>CRAFT
>Catapults, siege towers, and battering rams are a mainstay of many large battles. Though a skilled siege engineer can get the most out of them, these massive siege engines are built and maintained by smiths and crafters trained in the manufacture of siege engines. If you excel in implementing or firing siege weapons, then you are using the Profession (siege engineer) skill. If you construct and repair these battlefield monstrosities, then you use the Craft (siege engine) skill. For information on building siege engines using the Craft skill, see page 94. Special: You can use Craft (blacksmithing) or Craft (weaponsmithing) to construct or repair siege weapons with a –5 penalty
>>
>>98296712
>>98297074
Ballista in particular are exempt from those rules.
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>>98295709
Page 49 of arms and equipment guide has a bunch of magic vehicle augments, not sure why ramming prows would be exempt
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>>98297103
Unless I'm misunderstanding, their point is Heroes of Battle specifically supersedes the basic rules in the DMG in contexts where there's more than incidental use of siege weapons.
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>>98287167
How does someone regain the abilities if they're already LE? It cuts off.

Also if you already have regeneration I assume the nonlethal damage still increase the future saves to not cry out.

Also only escape artist, not strength. Ouch.
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>>98306428
Convince a non LE character to do the corrupt/obseience acts.
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>>98306505
That makes sense.

Thank you.

It is kinda funny that oncee you get the regeneration you'll potentially just be stuck in there forever if you can't pass the escape check. Since it also can't kill you.

I guess you could also just be cut out of your restraints at that point and reattach/grow the limbs back. Not exactly RAW but I'd allow the gordian solution.
>>
Just to make sure I understand it correctly.
Non-lethal damage is compared to a creature's current hit-points.
So if a creature has, say, 100 hit-points, I can make it pass out by:
>dealing 101 non-lethal damage
>dealing 90 lethal damage (current hit-points 10) then 11 non-lethal damage.
>any other such combination where current-hp > -10 so that the creature doesn't die
Is that correct?
>>
Can a wizard copy a spell from a scroll made by a bard? For and against.
>>
>>98307958
yes

also, if the creature gets healed for 10 hp by like a cure wounds spell or whatever, it heals both 10 hp damage and 10 non-lethal at the same time
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>>98308086
only wizards can copy spells, and I believe a wizard can copy any spell to his book as long as its on the wiz/sorc list and isnt a banned spell
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>>98308091
Awesome. Thanks.
My character really ought to try and disable enemies more often, so I'm trying to get this right.
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>>98308419
Just remember there's a penalty for dealing nonlethal damage with a lethal weapon (and vise versa) but rogue's sneak attacking with a blackjack is classic for a reason. Still worse than casting sleep on most humanoids but what can you do?
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>>98308766
imagine a rogue dual-wielding saps and knocking out like five guys in one turn
funny image
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>>98308802
It's a fun image but your effective BAB is going to be so low that you may as well be blowing them kisses
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>>98308847
saps are light weapons, you can finesse them
>>
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So I tried searching for physical copies of the 3.5e PHB, DMG and Monster Guides, but they're all outrageously expensive where I live and I don't want to get fucked by import costs OR they're rare as fuck. Should I just go for Pathfinder 1e instead?
>>
>>98311753
I just pulled the trigger since it's a one time cost per book anyways.
In my case, bought a couple of books through amazon, and some PODs via drivethrurpg.
>>
>>98311753
you should just download the pdfs from yandex
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>>98311873
I want to have physical copies of the books for my mates, who, like me, have never played 3.5.
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>>98311895
get the pdfs, go to the closest uni/college campus. find a cheap printer shop and print them out and bind them there
it will be less than pathfinder and yo wont be suck with the worse game of the two
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>>98312117
I was going to suggest that, but I bet printing them out would be pretty expensive too
either at a shop or at home; ink is expensive
>>
>>98312117
>>98312150
guess it's pathfinding time for me, then
>>
>>98311873
PF1st is the same than 3.5, plus a few gimmicks.
I'd reccomend to agree a set of books to use and stick to those, no other splat books, nothing third party and such. That's valid for 3.5 and Pathfinder. REgarding the adventures, you have a lot of 16 pages modules, with maps, treasures, and options to keep playing. Even those Dungeon Magazines (or a single Adventure Path) is deep enough to play without getting bored.
Having said that, you can print straight from the SRDs, or get the pdf and print just what they need.
Have a session, and come with the Skills and feats printed. Let them choose their class and the next gathering, give them their full class progression.
Regarding the equipment, they only need those 5 odd pages for the generic ones, and the magic ones/treasure you can print them beforehand.
So, it would be share the core, print tonly the info they will need (and,. honestly, will prolly never read).
If you ask me, the selection should be something simirlar to PF1 + APG. With that you have more than enough to dip your toes.
If you chose 3.5, with the PHB and MAYBE the PHB2 would be enough. Discourage anyone choosing monster races or anything odd, the vanilla game is good enough (provides enough variety) before needing extra fluff to need to be kept interesting.
>>
>>98312150
i am a euro so i dont know about the us besides what i ve heard but here near the uni the print shops charge around 2 cents per page of a4 so a 400 pages book would be around 8 euros plus whatever they would charge you to bind it. It would be Black and white of course but honestly if i am spiral binding an rpg book in a cheap print shop then i wouldnt care about colour much
>>
>>98312977
That's about the same in the US, but you need to find cheap places near the colleges. Most print shops are trying to sell 500 copies of a 30 page HR booklet to a business, not sell 4 copies of a 400 pirated RPG book.
>>
Savage Tide anon here. My party finally found Rowyn on the Blue Nixie, and are about to fight her. I need help choosing a good class for her, I've also bumped her 3 levels because there are 6 of them.
>beguiler
>factotum
>psyrogue
>spellthief
>something else?
>>
>>98314341
Can never go wrong with a killer gnome
>>
>>98314341
Beguiler!
With so many numbers, being overwhelmed turn 1 is a real fucking possibility.
Throw out a bunch of illusions before combat starts, have a few traps, and if you have minions on deck (hurr), have them throw out some tanglefoot bags to slow the party down before the Rape Party (Kyojiri Loli Edition) begins.
>>
>>98317862
Wait what?


Is that bigass as in huge or big ass as in large posterior?
>>
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>>98314341
For a three level dip, Daggerspell Mage might suit that character. For raw survivability in the face of such odds, a proactive Beguiler might be interesting, or Green Star Adept might be a raw buff without changing gameplay. If escape winds up being the only option, Wayfarer Guide is a 3 level subclass.
>>
>>98320063
>big ass as in large posterior
This one.
>>
Whatdaya reckon would happen if a dragon ate a set of Nether Scrolls? I presume if they're big enough they could digest them. They're only Minor Artifacts, and have been destroyed before.
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>>98327233
I'd reckon that that's the sort of shit that makes a dracolich
>>
>>98324965
>>98324965
Thanks anons.
>>
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I'm slowly going through the Book of Erotic Fantasy's auxiliary content.

Some useful non-sexy spells.
>>
>>98332747
>That Beauty's Caress spell
Holy hell what a bonus
>>
Ive been using the D20 modern wealth system in a different system and MAN it streamlines stuff really well i friggin love it
>>
>>98332747
>maximize+empower
>+26 to Charisma for 1 hr/level
>extend it and they get the bonus spell slots too as long as you keep it perma active
Yeah that's busted.
>>
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>>98333833
>>98333880
That's pretty fun, yeah, but here's a way to manipulate Age Categories. It would be a pain, but with a trusted ally it could be done. I know there's some spells in the lore like Clone that doesn't play well with dragons, but this probably would.
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>>98334073
Needs Int 2 or lower, which does limit your options without additional setup
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>>98334087
Spell Meld might be the most abusable I've seen. Here's two Arcane resurrection spells.
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>>98334087
Int 2 just don't get a save. Sapients get a save.
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>>98333866
Do tell.
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>>98327233
wild magic farts for 2d6 days
>>
>>98335166
Late response but the wealth system in D20 modern gives you a "wealth level" which is a bonus you apply to a D20 roll before you enter a store and then that total roll is what you use to see if you can afford an item (for example if i have a WL of 4 and roll a 15 i have a score of 19 to buy an item) then after buying something my score is reduced by 1 (mightve missed something but thats the general idea)

So instead of tracking money which ofc isnt hard but is tedious i just have a single number that represents the general idea of how much money i have

Streamlining wealth as a concept very well and making a fun mini game
>>
>>98335715
Would backporting 5e's SAD casting and AoE Divine on the Paladin bump it up a tier or not really?
>>
>>98337812
The MADness is honestly exaggerated because the main things to keep pumping Constitution for are pretty directly filled by Charisma through Lay on Hands and Divine Grace, and 14 Wis to cast their top-level spells is not exactly a horrible sinkhole. You'd get a lot more tier-wise out of Duskblade casting progression.
>>
>>98337812
Make them SAD and give them free Battle Blessing.
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>>98337841
>>98337833
Fair, an Aoe buff of 3-7 for the whole party on all saves (And more against fear) might be a bit much. I just really like it.

Free Battle Blessing might be even better in helping the player feel like more than a buffbot without having to deal with the whole party rarely failing a save.
>>
>>98334326
Huh that's a weird phrasing. I guess that's correct.
>>
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I found pic related at a thrift store for CAD $4.

I haven't touched anything DnD related since the date of publication I can read inside (2007).

Is this a good supplement? I don't like flipping nerd stuff but depending on how valuable it is I know which friend I could gift it to.
>>
>>98341467
Can't say I've heard of the book but PDFs look extremely available and there's ebay listings for <$40. I'd say it's the sort of thing that someone specifically into Forgotten Realms would appreciate but you aren't likely to turn much of a profit if you did try to sell it.
>>
>>98341467
Is that even a "supplement" or more of a book of lore?
>>
>>98341467
Yeah that's a lore book, not a rules supplement. It's pretty cool though, and a quick google search puts it at ~$200. I'd be happy to own that in my collection desu
>>
>>98342397
>>98343647
>>98343700


Thank you guys. I will gift it to my DM friend. I know he'll appreciate it and it saves me the hassle to look for a gift for his next birthday.

Now I've only got to wrap it
>>
>>98337896
I'm trying to remember if I've ever had the party actually try to save against fear. It feels like one of those flavor things that never comes up.
>>
>>98350618
So you've never had your party fight a dragon?
>>
>>98350771
That made me actually think and I'm not sure if in any of my campaigns we actually fought a dragon. Dungeons, sure. We had dungeons. But especially for the longer campaign that DM was always more interested in social encounters and tactical combat wasn't their strong suit, so they shied away from anything that could be considered a boss fight.
>>
>>98350771
>>98350789
It is more common than you think.
>>
>>98350771
>>98350789
>>98353189
Been playing D&D since 2020 (first 5e then 3.5e) and I think I only ever fought a dragon 3 times.
>>
>>98353438
Been playing since '97. I've found dragons at least 30 times. Half of that comes from a single campaign, though
>>
Going to be playing dark sun. I was interested in playing a wizard for once because of the social stigma in that world for arcane. Dm wants to add a house rule that spells take an extra turn to cast. Will i be fine or will my character just be useless in combat?
>>
>>98354506
Depends on the spell. There's a litany of spells that rule is intended to 'fix', but mostly they're higher levels. Spells are too often misrepresented as too powerful, and your DM has fallen victim to the propaganda. As a fuck you to the DM, build your spell selection around battlefield control. Anything that creates an area of save-effect is choice.
>>
>>98354506
...I would be much more worried about the DM's handling of Defiling, personally.
>>
>>98354744
Defiler route is banned. I didnt want to do that anyways though.
>>98354723
The campaign isnt getting past level 10 and probably will end by the time we get to level 6-8. I could see using control spells at the higher end of that but i would probably be stuck just hitting people with a stick early on i think. He added i could also drain 1 hp per spell level to speed it up.
>>
>Drive half an hour for game
>Get mind controlled by an Aboleth 10 mins in, not allowed to play character for remainder of session.
>Decide to do some reading since I can't even play the fucking game and can't leave in case I get un-controlled (I don't)
>Get yelled at for being on phone at table by DM

Bitch what the fuck do you want me to do? I'm here to play DND not stare at a wall for 6 hours. Nothing except combat is happening.
>>
>>98355765
When that kind of thing happens our DM has the the player control one of the many PCs-turned-NPCs or just some regular NPC.
>>
>>98356676
Hell, just let the player control themselves but the DM gives them strategic instructions while allowing the player tactical control.



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