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Didn't know everyone liked fixing this much Edition

>>IF YOU ARE ASKING A QUESTION, PLEASE SPECIFY WHICH GAME YOU'RE PLAYING<<

Previous Thread: >>98113913

/pfg/ (pathfinder 1e) link repository: https://pastebin.com/RSt0rF0T
/p2g/ (pathfinder 2e) link repository: https://pastebin.com/1zySxwm3
/sfg/ (starfinder) link repository: https://pastebin.com/5yp9s2U3

>>CHECK THE SHARE THREAD FOR MATERIALS<<

TQ: What links do you want in future thread OPs?
>>
What are some good ideas for a metal kineticist? Branching out to fire and air for mobility? Earth or wood for tankyness?

Because metal alone is anemic in terms of feats.
>>
Can non-casters use/craft magic items in 2e?
>>
>>98195852
https://2e.aonprd.com/Feats.aspx?ID=5229
https://2e.aonprd.com/Feats.aspx?ID=5178
>>
Looking for the Pathfinder 2e Society modules that aren't in the /PF2eAfterJan23

7-06 Brastlewark at War Part 1: The Gnome Defection
7-07 Draconic Folly
7-08 The Haunted Corridor
7-09 The Chitterwood Walks, Part 1: Scrambling the Tribes
7-10 Shattered Blades
7-11 The Darkness Within
7-12 The Chitterwood Walks, Part 2: The Battle of Logas
7-13 Ancient Beyond Imagining
7-14 Brastlewark at War Part 2: The Gnome Liberation
7-15 Within Antiquated Halls
7-16 A Star's Journey
7-17 Perch of Liberty
7-18 Freedom on the Sea
7-19 The Lost Legacy
7-20 The Strings of Hell

Wondering if anyone also has the convention only module

6-99 Under the Eye of the Mantis

Also looking for the Foundry VTT modules for the APs that aren't in the other repo

Hellbreakers, Stolen Fate, Wardens of Wildwood, Spore War
>>
So I'm thinking of doing something silly with a Verminous Hunter.
Can a giant slug, once he's smart enough, take Overwatch Style and spam mean spits?
>>
>>98197372
...Wait, can you use Vital Strike on the spit?
>>
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Really getting sick and tired of this system
>longterm 1-20 campaign ends
>do other campaigns
>now they want to do a "sequel" campaign in the dutchy of the previous heroes
>want to link it to previous campaign
>think it'd be cool for them to be sent to fulfill one of the old characters' dying wish before he passes of old age
>would be really cool and related to finding a way for him to keep his eidolon in the afterlife
>one player: "UMMM ANON ACTUALLY I CAN JUST CAST PIC RELATED AND HE WOULDN'T ACTUALLY BE DEAD"
>already have a running precedent of allowing anything paizo published so it'd be kinda contrived to ban this one
>cool campaign idea completely ruined by a retarded spell meant to take away one of the few limitations of resurrection magic
I guess I could still use it since he would still have to die and come back as a young child. But it just feels like it takes all the emotional weight out of the concept.
>>
In 1e when you use the umonk's flying kick style strike, can you jump as part of that movement? if so I assume you're limited to your monk's speed at that moment (in my case 30ft) long and high distance?
>>
>>98197511
Resurrection spells require the consent of the soul in question trying to be raised, if the person in question doesn't want to come back they're not forced to outside of something like a Wish or Miracle which explicitly break the usual standards of rules and logic.
>>
>>98197690
Well it's a PC so he would probably just say yeah I would want to be brought back. Especially since he can't accompany his eidolon into the afterlife anyway, as is.

If I come up with plot device bullshit to allow that, no reason it couldn't also apply to rebinding him to his (new?) soul on the Material Plane as well.
>>
>>98197745
Just say ‘Pharasma said no’ and then if they get uppity threaten them with bog scary outsiders
>>
>>98197372
Should be possible, but you're not getting Overwatch Vortex any time soon and a hasted snail can already spit three times by lv 9 without the style feats. So there's not much benefit to actually grabbing the style on the slug. It's not exactly what you're after but if you pair Overwatch Style with Concentrated Fire on an Eldritch Guardian you can get a really mean familiar.

>>98197379
Paizo hates vital strike so no. "Attacks" are apparently different from "attack actions".
>>
>>98197690
>Resurrection spells require the consent of the soul in question trying to be raised
And Pharasma's. If her insight into fate says that someone needs to stay dead, they do.

OOC that means you need both DM and player permission to res a PC.
>>
I'm having a bunch of family coming to visit and was looking onto entry level games for us to play at night. I got Skulls. I was looking at Hot Streak, is that any good? Maybe they'll be able to handle Bomb Busters.
>>
>>98197671
Yeah. Any movement can be used to jump. Don't forget about the running start tho
>>
>>98195702
I think a Kineticist gets their power from how metallic bits interact with each other. By allowing other elements to interact with individual atoms of metal, you could make unique combinations. I'd suggest mixing in other atoms from other elements individually and thinking how they would each interact with metals, like Oxygen and Iron causing a rust effect on the opponents, or h2o causing some kind of blade that cuts through tough things, since water is a solvent and metal just focuses the stream.
>>
>>98198626
ummm
>>>/tg/bgg/
>>
>>98198911
I was more asking mechanically, because I know I can describe stuff however I want but after a certain point solo metal kineticist mathematically runs out of feats worth taking.
>>
2e
I want to run FOTRP. Are there any suggested changes or edits before I add a few things in of my own?
>>
>>98197671
>>98198891
Better question is whether PF carried over 3.5's ridiculous rule that your jump distance is limited to your total remaining movement, and if your jump distance exceeds it, you are in the air until the start of your next turn.
>>
>2e
Build for maximizing your attack range?
>>
Does anyone have a good build for an liturgist Animist. Going to spin one up for PFS, fancying Elf or at least half elf
>>
>>98200820
Arguably that's more a "vanilla Animist" build question thanks to how Liturgist is the best one. You have the most options all around, but I wouldn't say there's any one specific deal you should build around.
If you want to just stick with a vanilla blaster/support mix, go with Steward of Earth and Fire as your primary apparition for most of the time and toss in either Custodian or Reveler for the additional battle support. Take up Channeler's Stance for more damage alongside Embodiment of the Balance. And you pretty much set for the most part.

Archetypes can include something like Cavalier or Riventhun Involutionist for a companion you can ride and maneuver with until you reach 9th level for the leaps-on-sustain, Time Mage so you have a consistent way of keeping Haste on your spell lists, Ostilli Host or Fireworks Technician for good one-action "spells" to chain with your Vessel Spells, Fan Dancer or Pistol Phenom for general spellcaster defense support if you got some CHA to your name, or Acrobat so you can use your Acrobatics when you Leap.
>>
>>98195852
Yes but if the item you're trying to make requires casting a specific spell, you must still provide such a casting, either using a scroll or wand with the Trick Magic Item skill feat, or asking/paying a caster to cast it for you.

A ton of magic items dont require a spell though, all you need is the Magical Crafting feat.
>>
>>98200769
The most reasonable build if you're looking to have range that'll be overkill in almost every combat encounter is probably just a plain old ranger with a longbow. Hunt Prey allows you to ignore the penalties from a weapon's second range increment, and longbows have a 100' range. I honestly don't recall a situation in all my years in either edition where I've ever felt the need for more than 200' of range. And, since it's literally just a base class feature and a weapon that's already good, you don't really need to build around it. Just make a longbow ranger and poof you've got some of the longest effective range in the game. If you happen to be in a game that'll run until level 20, rangers also reach the theoretical maximum range via Legendary Shot, which lets you ignore all penalties up to a weapon's max range. Gunslingers also have a version of this (Unerring Shot, available at level 18). If you really want max range, you could use a sukung instead of a longbow, which has a range increment of 200', meaning that you can attack at a range of up to 400' without penalty. From a practical standpoint I think that's overkill though, and giving up longbow's Reload 0 for an extra 200' you'll probably never use isn't a deal I'd take.

Sniping Duo does something similar to Hunt Prey, with the Triangulate feat allowing you to ignore your penalty for attacking within the second range increment just like Hunt Prey does. Downside: your target needs to be in view of both you and your designated spotter. This does open up the ability to go gunslinger though, which is nice if you want a firearm.

So in short: longbow ranger or gunslinger+Sniping Duo archetype are probably your best picks.
>>
>haven't managed to have a session in two weeks
>finally get together
>arguing with player about AoO and flanking rules because we're dealing with 3D space now with wall climbing and flying
>argue for about 20 minutes
>another player asks why we're wasting time on this when player 1 can't attack because he already used his AoO last session (2 weeks ago real time)
>player 1 spends another 15 minutes arguing that they didn't use their AoO until player 2 recounts the events along with quoting a one-liner player 1 made after killing a mook with the AoO they used up last session(again, 2 weeks ago).
>"Oh right, my bad guys, let's just continue the game don't want to waste any time, right?"
Should I give the NPCs guns?
>>
>>98197774
>>98198580
I guess I could do that. I just feel like the players will get mad and say it's an asspull to force my campaign premise. I just really hate that they keep printing these spells that don't even really add anything good to the system, and anyone who wants them would just invent or homebrew them anyway.
>>
I want to GM abomination vaults, and this is my first time doing an AP. Am I supposed to read the whole book first or read until the parts the sessions will go?
>>
what happened to the repositories?
>>
>>98204530
I would recommend reading the complete AP at least once to understand what its going for in terms of pacing/story and to see if there's anything you want to change, since basically all Paizo APs have worthless filler or hilariously drop the ball in some aspects.

After that you can probably stick to reading just the floor theyre on (and a little bit of the next one if you feel theyre gonna go down).
>>
>>98204740
I see. I was planning on doing exactly that as I want to inject some extra characters and stuff
>>
>>98197511
>already have a running precedent of allowing anything paizo published so it'd be kinda contrived to ban this one
ok we figured out the problem, less whining next time please.
>>
>>98204780
Also look at the encounters, and feel free to rebalance a lot of them, especially the early ones.

Just because AV is the best of the early 2e APs doesn't mean it's good. Running it as is will drown your party in a boss rush of blank rooms.
>>
>>98203473
They can complain that it's an asspull if they want. If they don't like your campaign, they're welcome to find someone else to GM for them. They're not gonna have a lot of luck with that.

Also, it's possible for characters to just *not know* about specific spells. It's also possible that someone just doesn't want the effects of that specific spell, whether because they don't want to be a baby again, they don't want the risk of being some weird species, or because it conflicts with their sense of morals. Or because they just don't have 5,000 gold of some specific magical oils laying around.

A quest to find the extraordinarily expensive specific material components for powerful magic is an extremely classic campaign premise.
>>
>>98205748
>They can complain that it's an asspull if they want. If they don't like your campaign, they're welcome to find someone else to GM for them.
You sound like an insufferable cunt.
>>
>>98204901
>>98204740
You know where I can get good images for the tokens to use on Foundry?
>>
>>98204854
>uhhh did you expect a company to NOT print broken bullshit? That's your own fault for expecting a quality product, sweatie.
Nah I will whine about Paizo being dogshit, thanks.

>>98205748
>They can complain that it's an asspull if they want. If they don't like your campaign, they're welcome to find someone else to GM for them. They're not gonna have a lot of luck with that.
I'm not going to be an asshole to friends I've known for 10+ years. I know I am making them sound like assholes, but they aren't, they are just used to solving problems with magic, which is how Pathfinder works nowadays, so it's really Paizo's fault for creating retarded spells like this.
>A quest to find the extraordinarily expensive specific material components for powerful magic is an extremely classic campaign premise.
Unfortunately Paizo ruined that too
>pic related
>>
>>98207479
Look man I'm not exactly a fan of the Rarity system 2e implemented but when your example of something broken and powergamey is a spell from an AP that was designed and invented by a single Runelord and at most only like, 3-4 people in the world should know after his defeat at the hands of the players, it's not exactly the best point for what you're trying to make.

Unless your point is that context is irrelevant, which is what then makes it so that the Rarity system is put into place so it's now by RAW that you don't get cooler stuff unless the GM explicitly says you can.
>>
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>>98207167
PDF share thread + PDF to Foundry (PF2E) just saved me
>>
are most common guns in Golarion Breechloaders or Muzzleloaders?
>>
>>98197745
>Well it's a PC
It ceases to be a PC as soon as the players stop playing it.
>>
All I'll say for this one is that trying to figure out how to legally make an armless caster without having to rely on Still Spell for all of her casting was very difficult, but thankfully there was the PERFECT archetype of a Psychic class for just this idea. Just gotta bend the rules slightly because the baseline weapon is still meant to be wielded normally, meanwhile Myra technically doesn't.
close_enough.jpg

Link to others: https://x.com/DrumerThead/status/2066381222364819480
>>
>>98207897
Muzzleloaders in 1e, Breechloaders in 2e. Paper cartridges in both cases.
>>
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so do furfags never use any of the other many anthro races in PF2E
>>
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>>98209464
that first one is /ss/ core
>>
>>98209464
Oddly enough, I would argue that it as much Kitsunes are the furry race that needs the most help as much as it is kitsune-faggotry that let them have *4* 3pp books for themselves (if counting the Remastered version that compiles them all). For as popular as they are, their feat list is shit. Compare with Catfolk, Ratfolk, or even the Awakened Animal or Beastkin lines.

Very least they benefit a lot from the Universal Ancestry Feat list from SF2e. Having actual Prehensile Tails can mean a lot.
>>
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What the fuck actually are Lore skills and why does the book do such a shit job at explaining them? Is there a meaningful difference between Heraldry Lore and Genealogy Lore? You can use Tea Lore to work in a tea shop and Earn Income, but what about something like Games Lore - is it "Lore" about specifically gambling, games in general, or both? Do you work in a game store like someone who works in a tea store?

Seriously what the actual fuck are lore skills supposed to be.
>>
>>98210384
Lores are a combination of the 1e Profession and Knowledge skills. It is why you can use them for both, to showcase both your understanding and execution of the concepts shown. A "Dancing Lore" would mean you know both how to dancing and the history of dancing.

For the record, heraldry appears to be used for knowledge of armies, emblems, and other "pomp and circumstances" of running a military. Hence why it shows up in Witness in Ancient Battles Apparition. It has nothing to do with your bloodline or genealogy, unless you are connected to a military family.
>>
>>98210384
It's fluff.
>>
>>98210410
>For the record, heraldry appears to be used for knowledge of armies, emblems, and other "pomp and circumstances" of running a military. Hence why it shows up in Witness in Ancient Battles Apparition. It has nothing to do with your bloodline or genealogy, unless you are connected to a military family.
Ooh, NTA but thank you.
>>
[2e] Is there any reason for Monk not to pick up free archetype Acrobat Dedication?
>>
>>98209887
I would say even most of the other ones you listed have kinda ass feats, and beastkin in particular is both a shitty heritage with only two, MAYBE three, late level feats worth writing home about. Which isn't too say Kitsune aren't getting the shortest end of the stick. They do share the pain position with Anadi though.

I don't know if the UAF list will even help, because a lot of the feats on the SF2e list are weirdly undertuned, so I can't imagine a PF2e version will be much better.
>>
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>>98209887
Kitsune ladies are getting the short end of MY stick, heh.
>>
>>98212180
Acrobat's one of the highest value single-feat dips in the game. If you intend to use Acrobatics, there's very little reason for any class not to get it. It's legendary skill scaling at the cost of a single class feat. Assuming you have some other skill that you intend to use and need to make room for, that's an incredible deal.The real problem is that Acrobat's value is super front-loaded: the dedication itself is great, but the follow-up feats aren't at that level, and the dedication rules lock you into the archetype for at least two more feats before you can pick another one (although Graceful Leaper is a skill feat, so technically you can get back out by spending a skill feat and a class feat, rather than two class feats, so that's something).

Basically, the earlier in your build that you get it, the lower value it is. Pick it up at level 2 and you've gotta eat two more feats before you can take another archetype. Slip it in at level 10 or something, after you've already picked up an archetype or two, and you can just fill in the rest of your free archetype slots with feats from your lower-level dedications and never worry about qualifying for a new one. If you can manage to slot *just* the dedication into your build, that's your best-case scenario.
>>
>>98212922
>It's legendary skill scaling at the cost of a single class feat.
Are there any other dedications that do this for other skills?
>>
>>98212332
>Kitsune ladies are getting the short end of MY stick, heh.
This is Golarion, anon. You're not getting any sort of PIV sex.
>>
>>98214113
Yes, Fan Dancer Dedication for Performance. But thats it so far.
>>
>>98207479
>strawman
just ban spells you don't like and stop with this melty. don't act like you HAVE to autistically use every single piece of published content all the time when the game isn't even intended to be played like that.
>>
So... How much damage should a firework do?
>>
How much of a power fantasy would dual class + free archetype + mythic be?
>>
>>98215368
Assuming 2e, probably no more damage than a typical Alchemist's Fire. The Versatile Vials you get from Fireworks Technician still can just be thrown as normal bombs that do fire damage.

>>98215501
Dual Class is the one pushing the most firepower there. The others (assuming you don't spend your archetype feats on Mythic feats) are more about gaining options and some bits of raw power. Meanwhile Dual Class can easily give you the best proficiencies out of the gate and always make you absurdly versatile.

it would be annoying to actually keep track of though, given how many feats you get at once.
>>
>>98214141
>PIV sex
what
>>
>>98216081
Before it became fashionable to outright say, "I hate straight white men," it was popular for bitter redditors to describe heterosexual sex as "Penis in Vagina" or PIV to add a layer of clinical dehumanization.
>>
>>98216281
>Before it became fashionable to outright say, "I hate straight white men,"
Literally the only people who ever say that are twats like you.
>>
>>98216988
Why do troons always try and fail to gaslight
>>
can we not
>>
>>98216988
>>98217073
I'm not even in the mood to argue over this. Whining about Paizo's political policies is the only time this thread seems alive, but we've chewed every point to splinters now. Paizo is a bunch of sad old men trying to remain relevant in a subculture that was fashionable five years ago. That's about the long and short of it.
>>
I wish a lot more of 2e's archetypes had dedications that were some kind of "pick one of the following benefits" thing, and the other options were available as level 4 feats. Especially for the like, "generic" archetypes like Sentinel, Bastion, Duelist, etc, where sometimes the dedication is basically worthless for a huge swath of classes that would otherwise want the archetype for some reason or another.
>>
>>98217060
Why do you keep trying to pretend this isn't all in your head?
>>
>>98195614
Is Paizo going to go bankrupt from JPM stealing their books?
>>
>>98218721
Yeah, probably. Might as well enjoy it while you can.
>>
>>98218721
I'd honestly be more surprised if they don't. That's a lot of money for a company of their size, and their decision to trim payroll based on tenure rather than performance/job importance is probably going to bite them in the ass in the months to come.
>>
>>98217161
>Whining about Paizo's political policies is the only time this thread seems alive
That's not true, there are also the times everyone nods together about how awful Inventor is.
>>
>>98218721
They are definitely hurting, but generally I doubt they will go bankrupt before they actually get back their books and/or JPM/Diamond Publishing is forced to pay restitution. A big reason why they were forced to update their storefront was so more people would have easy access to pay them directly instead of dealing with third-party suppliers like Diamond, who's main job was getting the books into big box retail and bookstore locations. They have their own distribution chains and ways to make money outside of Diamond Publishing.

Basically, (You) wouldn't die if someone robbed your house, but you know your life for the rest of the year or so is just going to suck.
>>
Is jumping affected by difficult terrain in 1e? I can't seem to find anything about it but my GM says it does
>>
>>98218721
They're not a public company and therefore aren't legally required to disclose their numbers, so everything in this thread is largely conjecture. What we know:

>In January of last year, Diamond Comics, a large distributor with whom Paizo had an exclusive contract, declared bankruptcy
>As part of Diamond officially declaring themselves unable to pay their debts, their creditor (the bank) claimed a lien on Diamond's warehouses, which is a way of them saying "wait wait wait, you can't declare bankruptcy when you're sitting on millions of dollars of inventory in your warehouses. Give us that, we'll sell it ourselves."
>Depending on how Paizo (and Diamond's other customers) set up their agreements, they may or may not be able to get their stuff back.
>At the same time, while Diamond was in the process of collapsing, they stopped selling Paizo's products entirely. Despite this, they still held onto the exclusivity clause in their contract, which legally prevented Paizo from seeking a new distributor.

Paizo sued (obviously) and got a judge to terminate the exclusivity clause earlier this year, but that means that between January 2025 and then, Paizo effectively wasn't selling physical books. This is what really hurt them. They couldn't sell books through their distributor, nor could they look for another distributor who would.

Now they've freed themselves from that contract and found a new distributor. They've also indicated that they're setting up a direct‑to‑retail program, meaning that if this ever happens again, retailers can just order directly from Paizo. This whole clusterfuck obviously hurt them and caused them to incur debt (the cuts they posted in their blog aren't the kinds of cuts you make unless you're really hurting), but Paizo was a basically profitable company before Diamond's implosion and they've come out the other side of it intact. They've got a hole to dig themselves out of, but the worst is over.
>>
>>98221188
Could you provide an example of when your GM says it applies because that's retarded. If you're jumping OVER an obstacle then of course the obstacle doesn't hinder you.
>>
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1e Is There Any Way To Play A Gunslinger Like It's Red Steel 2
With The Katana
>>
>>98221731
Yeah sure. Do you want to alternate between gun and katana attacks within the same round or just switch hit depending on distance?
>>
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Someone finally got the stick outta Paizo's ass and put it in the Necromancer's hand. Looks like they are getting some actual gish proficiency options baked in.

Hold your breath though, we gotta see tomorrow how they fuck it up.
>>
>>98221188
Jumping is affected by difficult terrain in that it makes it harder for you to get a running start, which may force you to jump without one, but outside of that there's nothing else innate about it that affects it (unless the difficult terrain is also in the air, which WOULD slow you down as well, but the effects that covers are very limited).
>>
>>98222215
Give them easy heroism, finesse weapons and the ability to melee when they summon a thrall and they'll keep up pretty well in melee.

Meleeing themselves instead of having a thrall do it means they get free off guard on anything that's not against a wall.
>>
>>98222118
Both Would Be Nice But I Think Im Open To Either
>>
>>98220013
>based on tenure
Almost certainly the downside of the union.
>>
>>98222460
>Gunslinger 1 / Medium 7 (Champion spirit)
Race: Tiefling with Prehensile Tail ART, 18 STR, 14 DEX
Gunsmithing (B), Power Attack, Deadly Aim, Spirit Focus (Champion), Possessed Hand
Spirit-Bonded armor, Beneficial Bandolier, +1 Paddle-foot pistol, +1 Katana

Katana, twohanded: +14/+14/+9, 1d8+20
Paddle-foot pistol: +12/+12/+7, 1d6+12

Simplest way to make it work is to go for generic combat boosts instead of weapon specific ones. Medium grants you a +4/+6 bonus to att/dmg with both weapons at this level and another full-BAB attack. The Beneficial Bandolier allows you to reload once per turn, which means you can fire 3 of the 4 bullets in your paddle-foot pistol, reload as a swift at the end of the turn, and then immediately reload at the start of your next turn and have 3 more bullets ready. Then you go for melee. Or you sprinkle in ranged attacks as you melee.

Precise Shot is not a priority because you've got such high accuracy that you can just eat the -4 when it shows up. The prehensile tail is what allows you to twohand the katana (and use Possessed Hand with both weapons) which is worth an extra +4 melee dmg. At later levels the tail would also allow you to use Rapid Reload.
>>
>>98209464
>>98209887
Agree, those books suck, they lean heavily on furry shit instead of kemonomimi, they have like 30 pages of shitty lore and only like 5 pages of feats, and mostly physical stuff instead of illusions and charisma-based stuff, which is what kitsune are best known for. So I made my own, I haven't done any playtest yet, so I'd appreciate any comment.

https://scribe.pf2.tools/v/2LvxwSOR-kitsune

Heritages - 10
Feats
1st-Level - 18
5th-Level - 19
9th-Level - 8
13th-Level - 6
17th-Level - 3
>>
>>98222215
Good, I hope the final one is good. My character for my DM's homebrew campaign in Ustalav. Ignore the AI slop I used for his character art

Vaelis Thorneweave was born beneath the moonlit boughs of an ancient elven enclave, where centuries passed like seasons and death was treated as a distant, natural whisper. Unlike his kin, Vaelis was fascinated not by life’s beauty, but by its ending—by the silence after the final breath, by the unseen threshold every soul must cross. His elders called it unhealthy curiosity. He called it truth.

When wanderlust drew him from the forests, Vaelis traveled into Ustalav, where death was never far from the hearth. There, amid fog-bound villages and graveyard chapels, he met Mira Voss, a human physician whose laughter could warm even the cold stones of Ravengro. She was practical, sharp-tongued, and deeply involved in solving disappearances, murders, and strange happenings that local authorities ignored. Through her work, Vaelis found his own calling.

Using his patience, keen senses, and uncanny intuition, Vaelis became her partner in investigation. Together they uncovered grave robbers, exposed corrupt nobles, and solved killings others blamed on monsters. Where Mira understood the living, Vaelis understood what the dead left behind—bloodstains, unfinished letters, frightened witnesses, and sometimes literal spirits. In time, he earned a reputation as a brilliant Detective, one who could unravel mysteries no constable dared touch.

For twenty-three brief years—an instant to an elf, a lifetime to a human—they built both a home and a legacy together. Vaelis learned to cherish mortal urgency: the way Mira treasured each sunrise, each solved case, each kiss as if it might be the last.

Then plague came.

Vaelis exhausted every herb, prayer, and spell he knew, but mortality claimed Mira as it always had. She died with his hand in hers, asking only that he not waste his endless years mourning her.
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>>98223447
He did not listen.

Unable to accept that her spirit had simply vanished beyond reach, Vaelis abandoned the gentle philosophies of his people and immersed himself in the forbidden funerary lore of Ustalav. In crypt libraries beneath Lepidstadt and candlelit ossuaries hidden from Pharasma’s gaze, he studied the art of the Necromancer. Yet he did not seek armies of corpses or cruel dominion over death. He sought conversation. Closure. Proof that love could cross the veil.

Vaelis discovered that some souls linger, and some truths can be bargained from the dead. He embraced the path of the Spirit Monger, learning to traffic with shades, bind restless ghosts, and coax secrets from the departed. His Grim Fascination is not with flesh and bone, but with the motives, lies, and regrets that tether spirits to the world. To Vaelis, every haunting is a case unsolved.

Now he wanders Ustalav’s mist-choked roads as an investigator of the unnatural, carrying notebooks full of clues and funeral rites alike. He questions widows, inspects crime scenes, interviews ghosts, and hunts murderers who believe death silences their victims.

He is still searching for one final mystery.

What became of Mira Voss—and why, among all the dead he has spoken to, has her voice never answered back?
>>
2e

Playing hardcore game, rolled a Storm Druid, how the fuck can I take advantage of Storm Born at level 1? We’re prisoners, so no gold or items.
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>>98223447
>>98223452
>tells us to ignore the AI slop art
>doesnt tell us to ignore the AI slop purple prose dogshit writing
Fuck off nigga.
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>>98223447
Should ask ChatGPT to play the game for you too so you don't accidentally experience something
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What are some creative ways to deal with a roleplay/improv gap at a table?

I'm a player that thoroughly enjoys roleplaying, and it comes to me very naturally. I almost always take the chance to act out what my character might be doing or saying, be it a fun bit or genuine dialogue that fleshes out my character.
It does kinda suck that, the only one that can indulge me is our GM.I make up about 80% of the party's roleplay (don't worry, It's not to an annoying degree and the other players enjoy it). The rest of my players just aren't at that level; One of them isn't fully invested in the setting and is a mostly laid-back player (perfectly valid), and the other two are full-on autistic introverts who really struggle with getting into character and contributing to the roleplay, even if they want to.

I'm mostly having fun all the same, and in the GM's next campaign I'll actually be around other good competent roleplayers, but I'd still like to try and make that gap between me and the other players smaller if I can.
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>>98222215
Do I expect them to fuck it up? Yes. Am I hopeful anyway? Also yes?

Do I know I’m more likely to be disappointed than I am impressed? Yes. But let me maintain my delusion until the bubble pops.
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>>98223447
>>98223452
Wew people who don't play games sure are mean. Glad you seem to be enjoying your character

I played a LE lawman necromancer in a previous campaign who only used "ethically sourced" corpses rented from poor families. I bet your character would have hated him
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>>98224859
>Wew people who don't play games sure are mean
I'm generally forever DM, and if I was handed that fucking slop I'd take it as a personal slight. We're not insulting his character concept or ideas, we're insulting him because he felt the need to make every aspect of it through AI, and the fact that he "apologized" for the art but not the terribly prompted backstory. He's deserving of all the ridicule.
>he met Mira Voss, a human physician whose laughter could warm even the cold stones of Ravengro
Like come on dude, what the fuck is this shit LOL. There's no excuse to be this fucking lazy, I don't care if you're ESL or partially braindead or have an extra chromosome, put a little effort in and express yourself without relying on AI.
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>>98222215
They butchered consume thrall but everything else is (mostly) upgrades. I’m conflicted.

Undead familiar for familiar focus will be strong though.
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>>98224932
https://knowdirectionpodcast.com/2026/06/investing-in-the-necromancer-part-1/
For context, here's the post.
Yeah, mostly upgrades. Though meh on the Reaper Fatal Method, the Osteo Armaments boost helps. I would prefer at least Warpriest or Alchemist scaling but ehhh. The Consume Thrall change would hurt more if they didn't already have 2 focus points to start with, so I'm find with it ending up more an emergency button than a key part of the rotation.

I appreciate Necromancer showcasing they FINALLY understand that a class is allowed to cheat the system. I actually really love the Harm boosts it can do, being able to nuke a field and heal teammates gives it an extreme level of offensive support. Especially for an INT class. I am also laughing at Blood Necros being called Sanguimancers, they aren't even pretending that archetype was worth the paper it was printed on.. In all, excited.
>>
2e
>just found out that there isn't any armor with a dex cap of +6
The overnerf to dex those faggot keep doing because of their fucking trauma from DnD is fucking disgusting, move on, holy fuck
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>>98227462
Pf2e is really just a a massive overreaction to the strong things of 1e.

It's why casters of all stripes suffer so much, while fighter gets to crit everything forever.
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>>98227462
DEX is definitely overnerfed, I'm still salty at how the first ever errata for 2e removed DEX-to-Combat Maneuvers. But I don't think I'm missing +6 DEX Cap armor. +5 is fine, I appreciate Heavy Armor having a good niche for the genuine inconveniences and builds it demands. DEX Builds are usually just way stronger in general anyway, only Swashbuckler struggles working within that framework. And I guess if you are a DEX class that wants +6 AC, take Inventor MC?

now if you wanna buff stats, give CON and INT more stuff...
>>
So the runesmith iconic is a Nexian basically has autism for magic he was also a man who was dying from a plague and how put his soul into his clockwork one to buy time
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>>98227863
>The best stat is overnerfed
???
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>>98230167
>DEX is the best stat
In what homebrew?
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I can't find anything online about this specific 1e thing: would the slam from Chaos Reigns work alongside two Claw natural attacks for a PC's full attack action, or would you have to choose?

The Nachzehrer is the example people usually give of a mob that has both two claws and a slam attack, and I don't see why you couldn't incorporate a slam into a natural attacker's full attack sequence - rake with the claws, spin and hit with a secondary tail attack, smack with your souped-up backhand or else bodycheck them or something. Thoughts?
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>>98207596
Does PDF to Foundry work with sharethread stuff? The description on the foundry website has "will not work with modified or pirated PDFs" in bold in its description, so I figured it wouldn't. But if it does, I have been looking at Fists of the Ruby Phoenix or Spore War, which aren't in the repository...
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>>98231898
it worked with Bestiary 1 and the abomination vault AP books, but some others I tried didn't work
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>>98195614
Can someone help me think this through? I am going to run a level 1-20 pf2e remaster campaign starting with menace under otari, then troubles in otari, abomination vaults, then all of stolen fate. I have foundry vtt and discord for online play.

Since my players are newer (only played d&d) and like playing different characters, I will setup a band of mercenaries type play where I create different player characters for them. The idea is that they would start with 4 (4 players in my game), then after menace under otari additional PCs would join the group over time probably 16 PCs total by the end of the campaign. I will use the fish shack as a home base of sorts and allow them to upgrade, stash equipment there, and then select different PCs between sessions when not dungeon crawling. Can this work?
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>>98232531
Have you looked at the minion rules?
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>>98232613
Sorry, no minion, I was thinking of this
https://2e.aonprd.com/Rules.aspx?ID=3096&Redirected=1
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So I guess I'm a pathfinder GM now and holy fucking shit why is 2e so bad.
Excuse me, 2e REMASTERED, because they couldn't even give us the clarity of a .5.

Why the fuck instead of a core book are there five disparate books now?

Why the fuck is everything so fucking videogamey and tightly controlled?

And jesus CHRIST, who's idea was it to make everything feats'n'traits? Further, who's idea was it to evenly mix the feats in throughout the entire book instead of having a fffffucking feats chapter?

I'm very mad.
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>>98231598
In the specific case of Chaos Reigns you'd have to choose since it uses your hand. That's deliberate to prevent it from stacking with claws
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>>98232648
Thanks! I think this is what I am looking for! Also is my campaign structure good? Or should I do something else like Kingmaker? I want a really long campaign if I am going to put in this work. Thanks!
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>>98232656
because its the game paizo said 4e was
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>>98232676
Well, I'm stuck with it for a good long while, the entire reason I came over to this god forsaken system was to run a module with plentiful support on foundry.

I'm not sure exactly whether the convenience of a pre-made module makes up for all the bile of learning this system, but jesus christ.

You'd think I'd get used to this, Every system has enormous huge problems, but every TIME it's awful.
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>>98232656
Just use AoN
https://2e.aonprd.com/

It at least sorts shit

Also, get ready for Fighter to be the best class instead of the worst for no fucking reason. Your casters will hate your guts for the first 7 levels.
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>>98232660
Yeah, ultimately that was my reading of it, too. With this off the table though I'm not sure how best to go about getting more natural attacks beyond the claws and bite without having tons of gold to spend
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>>98232656
>Why the fuck instead of a core book are there five disparate books now?
Cause it always been 4 books, they just always been poorly branded and split up.
>Core Rulebook -- Split into PC1, PC2, GM Core, Monster Core 1 (it was doing a lot)
>Advanced Player's Guide -- PC2
>Gamemastery Guide -- GM Core
>Bestiary 1 -- Monster Core 1
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>>98232531
>>98232663
Menace, Troubles, and AV work best with AV Expanded, which includes Troubles as optional sidequests for AV, among other things.
https://www.reddit.com/r/Pathfinder2e/comments/zbqtgo/the_abomination_vaults_expanded_a_resource_for_gms/
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>>98232656
>Excuse me, 2e REMASTERED, because they couldn't even give us the clarity of a .5.
Because they had to rush to "Un-DnDify" the game when the whole OGL fuckup happened. They also used it as a chance to streamline certain things that were in the game for no real reason, like still having raw ability scores instead of just modifiers, and a chance to fix some things, like Witch.

The rest of your post is just "waaahhh why 2E different from 1E!?"
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>>98235074
It always amazes me that people can play a tabletop game without noting its incredible and huge flaws.

Shit's so badly edited you need a website to look things up with any degree of speed.
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>>98232656
It's kind of crazy how much of a mess their rulebooks are. You'd THINK they'd want to make them easier to follow over the free online sources, but they're such a fucking disaster that it's honestly better to just use Archives of Nethys.

Between a supported, easier-to-follow, free online resource for every rule and mechanic, a constant rape of the lore, and practically no good APs for the entire system, it's surprising that Paizo has survived as long as they have. Shoutout to the mentally ill trannies and weirdos for keeping this company afloat, I don't know how they would have survived otherwise.
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>>98236479
>Significantly different game built around a different concept
>You still have your 1E books, can still buy them, or just use AoN
>You can go back to DnD if you don't like complex games that require thinking
The main "flaw" is just that it's not for you.
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>>98236513
>Literally has quick indexing on every page and way clearer writing and segmentation of rules over 1E
It's like you've never actually read them.
>>
Why are people acting like Archives of Nethys is easy to use or has a good UI? Just compare it to 5e.tools, for example, if you want to look at spells that do melee spell attacks, you can do so easily, on AoN you can only search for spells that target AC, and if you try to filter it by range 0 ft, it won't show spells like Ignition. It's shit, is one of the main reason why I don't play spellcasters, there isn't a good way to search for spells
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>>98237052
Or archetypes, you can filter shit by sources, or fucking anything, only by the classification that paizo uses
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>>98236895
I have, but they've all been pirated PDFs so maybe they were fucked. I dunno, don't care. Even the document outlines leave much to be desired.
>>98237052
>>98237069
>compares it to a pirate site for a system with a fraction of the shit pf2e has
>uses examples of shit it cant do.... but neither can the books.
What's your fucking point? Still easier to use than scrambling through multiple books and pdfs.
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>>98237134
While it obvious a non-sequitor (pretty sure it is a different anon), I can't blame him for shtting on AoN. It IS a volunteer project that bugs out pretty harshly on occasion, left the PF1e and SF1e pages to rot, and its search function is harder to use than 5e.tools. But I wouldn't say it is less functional, just tougher to sort out. The tags and filters all work well.
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>>98237150
>My tasty free meal doesn't have caviar and truffle on it!
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>>98237205
>The shit it's free, why are you complaining, you ungrateful fuck
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>>98237212
It's not shit, though. It's a solidly functional site maintained by people doing it for the love of the game, and you're demanding perfection.
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>>98232890
Early level natural attack builds are mostly dependent on your race and class levels, but two standout options are Spirit Oni Master and Animal Mask. Neither are suitable for polite company though.
>https://aonprd.com/FeatDisplay.aspx?ItemName=Spirit%20Oni%20Master
>https://www.aonprd.com/MagicWondrousDisplay.aspx?FinalName=Animal%20Mask

Don't think you'll need more than 4 or 5 natural attacks though. Better to focus on stacking dmg after that, or securing full attacks.
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>>98237328
Yeah, I'll probably settle for an Animal Mask until I can get a Helm of the Mammoth Lord. I considered the Spirit Oni mask but don't love burning the feat just for the right to wear something that'll take up my head slot.

I can't find a good way to get pounce, is the problem. I'm playing a ratfolk bloodrager (randomly generated but for a real upcoming campaign) and I won't be able to use Primalist to steal the barb's Greater Beast Totem until level 12, and I understand from my GM that the campaign is going to end around that level anyway. Besides basically getting no good way to close the gap for free while taking a good swing at the enemy, I'm also looking at only six feats plus the slim pickings from my bloodline (unless I do a Fighter dip or something) - so maybe Step Up will be one of the six feat picks, if my GM does a lot of stepping away from melee engagements, but I'll play it by ear.

What do you reckon for stacking damage? Amulet of Mighty Fists, try to qualify for Multiattack? The Abyssal bloodline claws will scale a bit, but I still worry I'll feel like a dud by the expected endgame and the build'll just be complete shit by then compared to just grabbing a +2 or +3 small-sized greatsword and doing power attacks
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>>98237378
>I considered the Spirit Oni mask but don't love burning the feat just for the right to wear something that'll take up my head slot.
Magic item slots are a limit on magic items, not mundane gear. There is nothing stopping you from wearing your Oni mask below the animal mask, especially as the animal mask even says that it leaves any other item you wear on your head in place when you absorb it.

>I can't find a good way to get pounce, is the problem.
>What do you reckon for stacking damage?
Ratfolk bloodrager is interesting. I'd go with a STR based Bloodrider that uses Scurrying Swarmer with Wild Flanking. Sit in your companion's space while they take full defense and deal 2x Power Attack dmg. Having a companion also means you can use the Fast Mount/Dismount free actions to vault over your mount and get movement before full-attacking. Give your feral mount the Friendly Switch feat (after 3 INT) and you've got even more potential movement.
>https://aonprd.com/ArchetypeDisplay.aspx?FixedName=Bloodrager%20Bloodrider
>https://aonprd.com/FeatDisplay.aspx?ItemName=Scurrying%20Swarmer
>https://aonprd.com/FeatDisplay.aspx?ItemName=Wild%20Flanking
>https://aonprd.com/FeatDisplay.aspx?ItemName=Friendly%20Switch

1 Scurrying Swarmer
3 Spirit Oni Master
5 Boon Companion
6 Power Attack (B)
7 Wild Flanking
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>>98237677
>Magic item slots are a limit on magic items, not mundane gear.
Oh shit, that so? Then it's only the cost of a feat and the gold pittance. I always figured that they occupied the same equipment "slot" spatially, but I guess I could just be wearing two masks as you've said. That'd save me taking the pretty mediocre ratfolk bite feat, too. And hey, cool masks. Could argue that the horns and fangs/tusks of the oni mask would screw with the ability to wear something else over top? I'll ask my GM

>Scurrying Swarmer with Wild Flanking
I'd swapped out of the swarming trait for Cornered Fury because I intended to use Enlarge Person and run in, but I guess nothing is stopping me from just staying in an ally's square anyway unless/until I can find a way to get Large. I should give Teamwork feats a look anyway to see if there're other good takeaways. I'm also not sure how melee-centric this party will be, but then again, if a ratfolk bloodrager is the only martial, I'm going to fucking die and need to try to play tankier than this anyway

>feral mount
I'd have to dick around with where I'm getting my claws from in order to get the familiar or mount in the first place, I think. As it stands I either get them from a Bloodline (the plan atm is Abyssal) or by spending a feat (the Sharpclaw racial is okay but feels like a waste). Or, I guess, delay natural attacking entirely until level 4 and dump my bloodline power off for the beast totem, and then wait all the way until level 12 to get the good one and grab Pounce while I'm at it (or else shred EVERY bloodline power for a familiar and six rage powers, so I can get normal Beast Totem at 8, and Greater Beast at 12).

Still, thank you! I asked another friend who's our prolific PF1 lover and minmaxer for his suggestions and he came away with entirely separate ideas from you or me. It's been so much fun coming back to this system after like half a decade away from it. I missed this level of build design fuckery
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Making a homebrew setting for pathfinder 2e ton GM it has darkest if black not African Canabals. My players are actually redpilled and are disgusted by the state of the West.
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>>98238051
Based. Homebrewing settings is the only way to play PF2e now, Golarion is fucking DEAD.
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>>98238051
Why not just play a game made for chuds like you?
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>>98237969
>I always figured that they occupied the same equipment "slot" spatially
You're not wrong but magic item slots appear to have more leeway. Like how medium and heavy armors (except breastplate) all come with gauntlets but you still have your wrist and hand slots even though they'd realistically be in the way. Magic items also resize to fit their wearer and Animal Mask deliberately leaves your other items on your head, so in this case I think you have a very strong case for using both.

>I'd have to dick around with where I'm getting my claws from in order to get the familiar or mount in the first place, I think.
How so? Your get your companion from the Bloodrider archetype so it should be compatible with both Abyssal and Sharpclaw, and even Primalist (you can pick multiple archetypes as long as they don't mess with the same class features). The absolute best value is as you say, to wait until lv 4 and get your claws from lesser beast totem and a familiar at lv 1. And I forgot to mention it, but with the Elemental companion archetype you can give your feral mount scaling DR that shaves away half of the dmg from Wild Flanking.

>Still, thank you! I asked another friend who's our prolific PF1 lover and minmaxer for his suggestions and he came away with entirely separate ideas from you or me. It's been so much fun coming back to this system after like half a decade away from it. I missed this level of build design fuckery
NP! A big part of 1e's charm is that there are multiple ways to optimize a weak concept into something viable
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>>98239551
>Hoes mad they got passed over
>>98238051
What's the aesthetic for your homebrew setting? Maybe we can help. If you're going for Darkest Africa than it sounds like some sort of Victorian style setting? Personally, I'd aim for something more 16th century, mixing Africa and South America together so you have an excuse to get adventurers prowling jungles for abandoned cities inhabited by feral mutant cannibals and horrible beasts.
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>>98237221
>>98237212
Why are you two complaining when demiplane shits on AoN
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>>98239638
Oh, yeah, I guess I could wait until 5th level to get the Bloodrider mount and not handicap myself, and just buy a pony or something until then, if need be. I think I had it in my head that I couldn't grab other archetypes because I was already taking Prowler at World's End (which could maybe work with Bloodrider anyway RAI?), and that seems to negate most other options with what it replaces, but that was also a different iteration of building ago as inspired by said friend.

I don't know if I'm in love with the idea of the character having a mount in the first place - it doesn't quite jive with the current vision I have of him - but I definitely have to go back to the drawing board again. Frankly, I need my party to tell me what kind of characters they're playing so I know how many allies I'll have in melee to take advantage of Scurrying Swarmer regardless of which direction I take the build.

There's also the issue of the Enlarge Person buff I'd want (Abyssal getting it for free at 4th is real nice, but I could probably pre-buff with Accelerated Drinker if I'm mounted) which makes the animal companion sizing seem to not work the way I'd like, since a Small Bloodrider can't pick a Large mount per that archetype, but maybe the GM'd acquiesce. Very fiddly, and I do get the sense that a simple greatsword build would just be strictly better, but man do I want this to work.
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>>98240001
Oh Prowler? It's a catfolk racial archetype so I hadn't considered it for a ratfolk. Seems kinda sacrilegious to take a catfolk archetype for a ratfolk ngl.

>I don't know if I'm in love with the idea of the character having a mount in the first place - it doesn't quite jive with the current vision I have of him
Fair. If it changes your mind you don't actually want to ride the beast. You want to hide in its space and use it as an actual meat shield. Just having it around means you can full-attack a foe 20 ft away by positioning it between yourself and your enemy and vaulting over it. I don't think Enlarge Person is a priority either. As a small creature with natural attacks your dmg dice won't improve much, your reach and space doesn't increase, and size increases don't stack so you'll never reach Large size. Enlarge Person is essentially just giving you 2 less AC for 2 more dmg.

>Very fiddly, and I do get the sense that a simple greatsword build would just be strictly better, but man do I want this to work.
I dunno, I think it's quite viable. If you use the feat progression I showed earlier then at lv 8 with an Animal Mask, +1 AoMF, and a +2 Belt you'd deal around 21~ dmg with every one of your four primary natural attacks and ~10 with your tail. A simple greatsword build would deal about ~30 dmg per hit but have way fewer attacks.
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>>98239551
>He still thinks chud is a bad word
Check out this unc.
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>>98240751
>You want to hide in its space and use it as an actual meat shield
I see. This seems like I'm going to be needing a lot of ponies considering how many attacks I'll be doing; I guess that means

Good point with the Enlarge, though. I was fussing over that lost damage, but it really isn't that much considering what I also give up. If I swap out that ability for rage powers at 4, I could just take Lesser Fiend Totem for a 1d6 gore and Animal Fury for a 1d3 bite, saving me from needing to use feats on any of that and just about maxing out my natural weapon slots at level 4 (two scaling claws + gore + bite + secondary tailblade) and letting me RP as a little drunken rat demon monster when I rage. Unless I've forgotten something and I'd need those powers for something else, that is.

I might have to ask the GM for his ruling on if Animal Fury's condition about manufactured weapons will still apply to the tailblade, but other than that, seems good. It probably is Bloodrider or bust. One step at a time...
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>>98241837
At the point where you're going through that many you might as well just use a wand of Marvelous Mount so it's not quite so morally dubious that you're just going through so many ponies.
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>>98241837
>i guess that means
derp. Guess it means I need to look into getting protection for my mounts*
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>>98241169
>Cannibalistic Humanoid Underground Dweller
Does your head look like broccoli?
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>>98241874
The 1e equivalent would be a wand of Mount, so it's definitely doable if they're going down like flies, but even still just a single one of my ratfolk's turns would tear my horse to shreds. I just need to build a mount companion who won't die
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>>98241837
>>98241925
Sounds like you've got a build going. Animal companions can be surprisingly hardy if you focus on defense, especially taking the Total Defense action with 3 ranks in acrobatics for a sweet +6 AC bonus. And don't forget about the Elemental companion archetype which gives them DR.

>Lv 8 boar with light armor barding or Mage Armor
DR 3/Adamantine
Total Defense AC: 31

So at lv 8 you'd need to beat an AC of minimum 31 to inflict 6 dmg on your boar, which gets cut down to just 3 dmg thanks to DR. The tailblade attack deals no dmg at all. Even if you hit with all attacks every single round it would take 6 rounds before it croaks.
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>Level 8 PCs are about to enter an arena as hunters
What are some spectacular monsters for them to fight? Should be within the Aberration/Animal/Beast range, though Elementals are also good.
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>>98242039
And until then, an elemental wolf'd have something like 27 AC (3 Dex +4 Natural +4 Chainshirt barding +6 Total Def) and DR 2/Adamantine before feats? Not bad.

Now it's just a question of what to do with the spare feat at 3. I'll get Power Attack for free with the GM's houserules already. Small But Deadly seems good but might not help the tailblade, and we're using group Weapon Focus rules so I think WF: Natural Attacks still won't help the tailblade, but those two jump out at me. Improved Initiative can't hurt, I suppose?
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>>98242157
If you just want more offense a straightforward option would be Precise Strike for another +1d6 dmg. I don't think you'll have much issue with accuracy but if you do, investing in flanking is smart because it doesn't apply vs your companion's AC for Wild Flanking. If you've got Outflank and your companion is wielding a Menacing AoMF then you get a +6 flanking bonus vs your enemy, and only your enemy. You could have a +19 attack bonus vs the enemy which is reduced to +13 when you're checking against your boar's AC 31.

But although it may not be sexy, it's probably a good idea to invest in shoring up your poor will save. It would be a disaster if you turned against the party.
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>>98242156
Depends, what kind of terrain are they entering?
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>>98242326
>Outflank
Seems really good, but no way to fit that in before 9 given the +4 BAB requirement.
>Precise Strike
Potential 5d6 damage per round is real tempting.

As it stands I think Precise Strike is competing with Extreme Mood Swings (+1 to hit and damage on all enraged attacks AND +2 to non-emotion/fear Will saves while enraged at the low low price of staying inebriated), with maybe Iron Will against it (Improved Initiative, upon reflection, feels like a luxury with this feat starvation). That said, since I'm mostly going to be enraged during combat, Mood Swings seems like a direct upgrade on Iron Will given the things I'm mostly worried about, i.e. tearing my party apart.

Maybe Precise Strike and Iron Will at 9/11, or maybe Raging Vitality if I can spare an ASI on Con given my current stat array at level 2 of 14/14/14/12/10/14. But then they're competing with Arcane Strike since I can cast arcane spells by then, so I dunno. Problems to address when I arrive at them. I think it's just equipment and a couple traits now and the character's basically all trimmed up! Thanks again, Anon (Anons?)
>>
>>98242358
Sandy arena but the guy selling the beasts is from Not!Arabia with access to the blasted hellscape that used to be the Western Mediterranean.
>>
>>98242366
You're welcome!
>>
>>98236895
>>98236885
Christ you edition war faggots are retarded.
>>
>>98242790
Yes, the people constantly whinging about 2E instead of just playing a game they like are fucking idiots.
>>
>>98227462
Technically you could wear no armor at all with automatic bonus progression, unless they patched that out.
>>
>>98243391
ABP removes all item bonuses, skill items get fucked, more than half of the alchemist's list gets fucked, you can't use gates, completely fucking kineticist, a bunch of other shit I can remember gets fucked, either way, you get fucked in some way.
>>
whats a random low challenge sea monster I can send to my players in a group to fight. something like sea goblins
>>
>>98244046
Go to AoN
Go to Creatures
Set Group by Level
Choose “Aquatic” OR “Amphibious” traits
Look at the appropriate level for your PCs.
>>
whats some underrated adventures or modules from either edition you all really like? Double points if its third party. I know literally nothing about third party published stuff especially for 1e and was just reading Way of the Wicked and it sounds interesting and I bet theres a bunch of stuff im ignorant about
>>
I’m upset that I have a bunch of ideas for martials but they all would work best on a fighter, the objectively overpowered class of this edition.
>>
>>98222830
Interesting Thank You
Do I Need To Play A Tiefling
>>
What are some good actual plays that have a monk PC?
>>
>>98246050
Just do it, anon. Fighter is OP, but it is still the generic base for any martial idea that doesn't fit any other. Unless you got some absurd social hang up over spotlight stealing, bitching at us about it is not going to make them less OP or get you gaming more.
>>
>>98246050
tired of this dumbass opinion I see here. Figther isnt broken and is just boring as fuck after a few levels where your the level 1-2 reaper. Example of a build Idea I had that sounded sick but just is castrated on fighter:
I wanted to do a classic unarmored ninja build, nunchaku and shuriken throwing. If I make it on a Monk chassis I can have qi rush at level 1 and have access to these weapons since in actual games not every GM is just gonna allow you to get uncommon anything so if I want nunchaku on fighter I have to give up my ancestry feat slot for unconventional weaponry and take darts(gross). By level 4 where I can have quick draw with rouge dedication the difference between a fighter and monk chassis is:
20 AC on fighter while chad monk is 22
25 feet of movement on fighter while 35 on chad monk
so in turn to get a +2 in attack rolls I would nerf those two stats, no qi rush so little battle mobility, d4 damage fists instead of d6 in case you have to fight skeletons or oozes, no action compression cause no flurry, and no automatic magical attacks. Reactive strike is pretty good but I can just get stand still later and that one actually disrupts movement. And the fighter feats are whatever. Snagging strike might be good with this build? I just dont know, monk is just cooler imo
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>>98246292
No, it just improves your melee damage. You can achieve the same result with a Glove of Storing. Or by spending two feats on the Weapon Juggle weapon trick.
>https://aonprd.com/MagicWondrousDisplay.aspx?FinalName=Glove%20of%20Storing
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>>98247574
Slight correction, Glove of Storing is more limited than the prehensile tail since it can only offload one specific hand.
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>>98197511
And that's why I play E6.
>>
Just got done with the Ooze encounter in Strength of Thousands Book 2. Paizo... did you play test that encounter at all?

>Ooze with 160 HP who divides when hit, is immune to piercing and slashing,
>Another one that melts any weapons that hits it and spams 30 foot sleep clouds.

Party is a Champion, Guardian, Exemplar and an Alchemist.
>>
>>98248219
Not to disagree with hating Paizo AP Encounter Building nonsense, but oozes will always be the "Fuck you for not running a caster" monster. The Alchemist could do a bit but you always want to have at least SOME degree of magic to deal with these things... This will not be the first or last time they do that shit.
>>
>>98250159
>>98248219
Our first TPK in our very first campaign was to an ooze. Granted we started the fight with terrible positioning and were too inexperienced using recall knowledge to figure out its quirks, but that shit was traumatizing.
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Got a two-parter today with (I believe) a married pair of streamers. Basil and Boo have some of the most fleshed out lore in the business, easily top 10, but while I was debating on what to do to represent it I suddenly came across the Animal Lord template, which fit a ton of the boxes (likely unintentionally), even if it meant by RAW I'd have to make them a bit higher level than what I'd normally consider.
>>
>>98210384
What the other anons said. We use it mostly for roleplay, to give your character a skill they would be good at based on their backstory. So if, for example, an NPC needs help plowing a field, everyone rolls an athletics check, but they guy with farming lore can use that instead and get a bonus.
So it's kind of up to the DM to decide which situation it applies. If you specify that your games-lore character is specifically good at cards the GM might say it doesn't apply to some other game and shit like that
>>
>>98251322
Part 2.
Basil, meanwhile, is technically a bit less canonically accurate because he calls himself a werewolf, but it's one of those situations where the lore he has (last of a powerful yet lost, semi-divine society of animal people) and the way that the template itself is basically just a "not-corrupted" version of being a werewolf, in my eyes, that I just couldn't see a better alternative.

Also, I've gotta say I can't exactly remember what people used to say about the Packmaster archetype, but much like the Ectoplasmist I found myself a bit underwhelmed. Apparently there's a way to make it so your animals aren't QUITE so underpowered through the (likely unintentional) use/abuse of the Boon Companion feat, but even then when you get to higher levels there's only so much you can do to shore up your animal companions from not dying constantly, plus you're incentivized to REALLY lay into maybe one or two teamwork feats at most instead of spreading yourself out a bit more with more options.

Anyway, their stuff was SO good that I actually felt the need to even go out of my way and include a journal excerpt, which you can find by clicking through the QRTs here: https://x.com/DrumerThead/status/2069222640007462945
>>
What are some fun beginner classes and playstyles?
Just finished playing my first character, a justice paladin and had a lot of fun with finding good positioning to help my friends, control a part of the battlefield. Not quite sure what I want to go for next, maybe a caster or something DEX centric?
>>
>>98251373
For DEX-focused, either Rogue or Monk make for a good step up in challenge without asking for particular hang up or difficulties. Thaumaturge can also be a strong pick if you want to experience more of the game's systems and ideas.
For casters, Bard and Sorcerer my picks. It's nigh-impossible to fuck up a Bard unless you are trying, and Sorcerer just have the most straightforward spellcasting mechanics.
>>
What the fuck is the point of an armored skirt on any armor
>>
>>98248219
I recall having a tough time with that one too. The AoE sleep was rough, although we were a two meele/two caster party and, as the other Anon mentioned, that made it a little easier. Our champion had a little bit of a moment when he sliced one with his sword, realized it did nothing, then just started bashing them with his shield, so that was fun.

Speaking of tough encounters, did anybody here play/run Dead Suns? I remember we had Huntmaster Xavra inflicted on us with his literally misprinted statline. If I remember right, the number they put for this ACs was +4 higher than it was supposed to be, on top of him already being a boss encounter, making him impossible to hit on anything except a 20. Everyone was downed almost immediately, and the goblin mechanic (the last man standing) fled back to the ship. The boss pursued him and, as he came into view, he discovered that the mechanic had pointed the sip's flak cannon towards him. There are no rules for using a flak cannon on a regular guy (other than that you usually can't do it), but the GM threw us a bone and determined that, yeah, he's dead. Absolutely brutal fight.
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>>98251595
It's for poor people
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>>98251595
+1 AC for plate wearers at level 1
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>>98247574
weapon juggle only works if you already have weapons out. how does that help here?
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>>98247574
>Gloves of storing.
What the fuck, why is this the first time I'm hearing about this fucking thing.
It doesn't even say there's a limit to how much you can do it, can you fully Two-Weapon Fight with these gloves?
>Level Eight, two pistols, human.
>Rapid Reload, Point-Blank Shot, Two-Weapon Fighting, Precise Shot, Deadly Aim, Rapid Shot, Improved Two-Weapon Fighting (7?).
>(You)r turn.
>Full attack.
>Bang/Bang.
>Shrinky-dink gun.
>Reload.
>Bang.
>Re-big gun, shrinky-dink other gun.
>Bang.
>Re-big other gun, shrinky-dink gun.
>Bang.
>Re-big gun, shrinky-dink other gun.
>Bang.
Is that right, is my sheer mighty brain power right?
R-right?
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>>98255696
Forgot the reloads nooo.
>>
1e question.
I know the archetype's a trap, but I'm curious about the Oozemorph Shifter in one specific thing.
If you play a large character, like an ogre or a trox, are you also a large ooze when you change back into a goo?
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>>98255938
I don't see why not, nothing about the archetype specifies you change sizes, and there are plenty of large oozes.
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>>98254046
The trick is using Quickdraw Shields. Shields still count as weapons so you use Weapon Juggle to sheath your weapons, and the Quickdraw Shields can be stowed away as free actions to leave your hands completely free. In this case it would actually require 3 feats since we're not using TWF, but if you do then it only requires two extra feats. And since you can switch to a shield between turns for extra AC it's essentially getting Unhindered Shield for free.
>https://aonprd.com/EquipmentArmorDisplay.aspx?ItemName=Light%20steel%20quickdraw
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>>98255696
>>98255703
Unfortunately not :(
It's a singular glove so it's only a specific hand that can shrink a weapon. This is why prehensile tails are so good for twf gunslingers
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>>98259000
So it's either a tail, Gun Twirling, a bite attack to hold the gun (fiat), or using Combat Stamina with Quick Draw once.
...A Glove of Storing would still work if handswapping guns is a free action, but that turns into a headache if you're forced to keep track.
Would a tengu work for Grasping Tail, do they have tails?
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Does Pathfinder have a book analogous to the 3.5 Stronghold Builder's Guide, mapping out how to create structures piecemeal?
Which class would be better to create a creature powered by outside forces, Aegis or Synth Summoner?
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>>98259445
I'm not an expert on tengu asses but I'm going with "no". And Gun Twirling has so many prerequisites that it's not a viable option. A common strategy is to dip two levels into Juggler Bard after five levels in Gunslinger so that you count as having a free hand. Or you can circumvent the entire need for reloading in the first place with Shadowshooting weapons or by taking the Spell Cartridges feat.
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>>98259969
Well that sucks, but I got my hopes up so that's on me.
I have another question, sorry, but the DM is unsure of a ruling and it's annoying.
We're playing Ruins of Azlant next month, I'm playing a summoning Skald and he's playing a Mutagen Warrior Fighter, whatever it's called.
We're a couple of old fuck Deskari worshippers who fled the Wrath of the Righteous latching onto a party for one last adventure before we retire or die before level three.
I'l be taking the Spirit Totem Rage Power line, giving all of us little ghost buddies for an extra cheap attack, while he will take the Totemic Initiate feat line for Beast Power, since I hand fed helped him figure out how to get nine fucking natural attacks.
When I activated my Song and he Activates his feats, does he get both Totems?
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Just to ask out of curiosity, are there any feats/classes/archetypes that pair well with the Hellknight archetype (the newer one) Specifically the Order of the Chain Hellknight's Shackles of Law combo (basically a MAP 0 strike with a flail or spiked chain and followup grab that upgrades to crit success on a success)? Currently running a Hobgoblin Obedience Cause Champion of Asmodeus (with Tyranny Deity's Domain and the Advanced version as well as Iron Repercussions for persistent mental damage) with a 30ft expanded Aura of Despair to keep folks perma frightened while using Shatter Defenses on sturdier frightened enemies before locking them down. Currently picked up stuff like Intimidating Prowess, Assurance in Athletics, Terrifying Resistance, and Evangelize.
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>>98261029
>"What say you friend, one last job? It'll be just like old times" - Norweth Bludweil, lv 1 skald
I think they're incompatible since when you grant your ally the Spirit Totem, he temporarily loses the prerequisite of Totemic Initiate to not have any totem rage powers. So the feat path simply turns off just like if you had turned him Lawful or drained his dexterity below 13. And RAI you're not supposed to have multiple totem rage powers. But if he has 4 feats to spend on Totemic Master then I propose that he instead takes the Fighter's Tactics AWT and Callous Casting. Combined with a familiar you can get immediate action movement which is superior to pounce in many ways.
>https://aonprd.com/FeatDisplay.aspx?ItemName=Callous%20Casting
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>>98262289
I was playing a human nephilim ruffian rogue order of the chain hellknight for a Kingmaker game before the rest of the party TPKed while I had to miss a game and caused the game to die. Since flails are a d6, you get your sneak attack. We were doing ancestry paragon so I was able to weave in hobgoblin adopted ancestry. With the rogues extra skill up/feats, I was a very effective face, healer and great athletics for shackles of law. Grabbing Brutal Beating and Dread Striker for if i am soloing an enemy and Gang Up for when I have allies beside me. Also Vicious Debilitations making so the enemy is clumsy 1, weakness 5 to your damage type and a crushing rune anytime I crit they were frightened, clumsy, enfeebled and having to save or fall prone. Combine that with restrained if that happened while doing a shackles of law. Sentinel archetype is the cop out answer since Mighty Bulwark will shore up non damaging reflex saves and depending on what level your game is going, Hellknight offers a lot of good feats.
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Which class would best fit this idea?
>uses a peach wood sword to fight and do spiritual ceremonies
>has a real sword, but keeps it tucked away until a real challenger can appear
I'm not sure Animist or Thaumaturge are what I'm looking for exactly. Could swashbuckler do it? That battle dancer option might be cool, though it seems a little underwhelming to distract one enemy.
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>>98263134
Your concept is a bit too open to provide much advice on? Putting a little too much focus on their weapon set over who they are or what they do, especially given it's not like you are slapping a dragon with peachwood. We could pretty much say "Fighter" and we wouldn't be wrong.

Would at least advise against Battledancer, though. Even ignoring Fascinating Performance there, there's just no support for such unless you take Fan Dancer. Which arguably goes against your theme too much.
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>>98263299
Yeah, that's fair. Basically my two big inspirations are
>that one episode of Samurai Jack where he refuses to fight a guy with his actual sword. He uses a stick and still wins because he does all sorts of tricks like disarming and tripping. While he does that he's also giving wisdom and teaching how to be a real samurai
>real life Taoists use peach wood ceremonially in a way similar to silver. It's holy power repels monsters and can cut negative energy right out of a person when made into a wooden sword. Now a days they are more for house decoration to ward off evil and negativity.
Basically, I'm imagining a character that uses a "fake" wooden sword because they're real cool and smart and don't need a "real" sword. With some spiritually/mystic martial arts techniques without being an outright paladin or cleric in heavy armor smiling everything.
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>>98262447
He will almost certainly say no to that idea, but I'll throw it his way.
This unironically helps a lot, thanks dude.
Have a good weekend.
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>>98262447
>>98264188
He wants to know why he'd take the metamagic feat and how he'd get a familiar.
>>
https://www.reddit.com/r/Pathfinder2e/comments/1ug61pt/also_new_impulses_in_hells_destiny/

These are some goofy new kineticist options, including an enemy-drowning stance.
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>>98263134
>has a real sword, but keeps it tucked away until a real challenger can appear
this doesn't really makes sense for a game like pathfinder, you can't hide your true strength until the moment comes to use it, because... your "true strength" is actually on par with everyone else in the party and until you use it you'll be just weaker for no reason
also what does "a real challenger can appear" mean, this isn't exalted, you are just a random adventurer who'll get raped by random monsters with a couple lucky rolls... any challenging encounter is a true challenge
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>>98263134
>>98263500
Spirit Warrior enables this and is surprisingly on point, flavor-wise. Mechanically, Spirit Warrior's central feature is the Overwhelming Combination ability, which is essentially monk's Flurry of Blows except you make one Fist strike and one strike with a weapon. The idea is that you're mixing in martial arts moves with your swordfighting. Cutting Heaven, Crushing Earth allows you to share runes between your Handwraps of Mighty Blows and whatever weapon you're wielding, which allows you to swap between your peach wood sword and your real one without breaking the bank trying to keep your runes current on two separate weapons.

Thaumaturge is out, since they need to hold their implements and that interferes with Overwhelming Combination. Swashbucklers are in a similar boat, where they want to use Finishers which, again, don't play nice with that ability. What class works best might depend on what weapon you're using to represent the wooden sword. If it's a non-agile/finesse weapon, like a club, then Precision Edge ranger, fighter, or Ruffian rogue are solid picks. If it's an agile/finesse weapon then the other rogue rackets like Thief become available. Dex-based characters also generally wear lighter armor, which it sounds like is the vibe you're going for.

An example build might be something like this: rogue (any racket). Take Spirit Warrior, Cutting Heaven, Crushing Earth, and Flowing Palm Deflection (which allows you to parry with your fist and gain the same +2 circumstance bonus to AC as shield). The attack rotation you build towards might be Overwhelming Combination > Parry > Preparation. That's a solid round.

Spirit Warrior also has some miscellaneous goodies, like Sword-light Wave to deal with flying opponents. Transcendent Deflection might be of particular interest to you, because it allows you to parry with your wooden sword (breaking it) to negate an attack, then immediately swap to your real sword. Very in-line with your concept.
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>>98264188
>Have a good weekend.
I will, thank you!

>>98264254
It's a betrayal (teamwork) feat and you're interested in being the abettor. Normally you use the feat to tank a fireball from the sorcerer and then get free movement as an apology. But if you instead get yourself a familiar with a low level wand you can use this feat to move your speed as an immediate/swift action on your terms in return for a pittance of dmg.

Easiest way to get a familiar without dipping would be Iron Will->Familiar Bond. A Raven/Parrot familiar speaks a language and can grasp items, all that's needed for using wands. Then as it shares your skill ranks, max out UMD and buy it a Wand Key Ring. By lv 11 it can't fail the DC 20 UMD check to use its wand.
>https://aonprd.com/MagicWondrousDisplay.aspx?FinalName=Wand%20Key%20Ring

So essentially, he has a flying familiar that uses a CL1 wand of either Burning Hands or Burning Sands to burn his ass into gear. Burning Sands is a safer choice for the familiar as it has medium range and he won't even take dmg from the spell if he moves out of the way. As you're a Skald, you can also buff the melee players with Feather Step to let them ignore the difficult terrain for extra synergy.
>https://aonprd.com/SpellDisplay.aspx?ItemName=Burning%20Sands
>https://aonprd.com/SpellDisplay.aspx?ItemName=Feather%20Step

It's a very versatile combo that allows your fighter to move and full attack even if the enemy is invisible, around a corner, behind another enemy, or any of the other stipulations that prevent pounce. You can also use readied actions from the familiar for strategic plays. Like moving out of an enemy AoE by interrupting with your own AoE. Or moving up to an enemy archer the moment they start full-attacking to get AoOs. Or waiting until a melee foe starts full-attacking before leaving, wasting their actions. It's really, really good.
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>>98264605
Note that Peachwood is an actual material you can make any weapon out of. I was being a bit factitious bring up the "whacking a dragon with a bar of lumber" analogy there.
https://2e.aonprd.com/Equipment.aspx?ID=3472

though it is not something you can start with, those trees are highway robbers, man...

>>98263500
Arguably a Magus with Spirit Warrior Archetype could do it? Aloof Firmament or Twisting Tree can work as your answer for one or another. Though avoid dual-wielding with them. At least until maybe next month when they get Remastered and if they get a subclass for it.
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>>98264809
>Note that Peachwood is an actual material you can make any weapon out of.

Oh wow that's even better. Learn something new every day.
>>
https://www.reddit.com/r/Pathfinder2e/comments/1ug445m/hell_or_high_water_a_free_adventure_path_for_you/
https://rpg-trader.com/products/6095/hell-or-high-water
https://roughgemgames.itch.io/hell-or-high-water
(There is also a 5e version, obviously.)

I appreciate the adventure hard-coding points in which the PCs can actually rest for the night. I rarely see adventures have the guts to do this, and I applaud you for doing so.

What is the balance point of these encounters? Around the halfway point or thereabouts, four 4th-level PCs fight four 2nd-level creatures (XP 80 total), two 4th-level creatures (XP 80 total), and a 5th-level creature (XP 60), which adds up to a rather daunting XP 220.

Three 4th-level PCs fight three 2nd-level creatures (XP 60 total), one 4th-level creature (XP 40), and a 5th-level creature (XP 60), likewise adding up to a nightmarish XP 160.

The encounter setup is explicitly, expressly "defeat all enemies."

I do not know. Is this adventure supposed to be for PCs loaded up with free archetype, ancestry paragon, dual class, gradual ability boosts, automatic bonus progression, mythic, etc.?

Also, the adventure implies, twice, in two separate sections, that the world (or at least the continent) has a population of tens of thousands of people... which, I do not know, seems small to me.
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>>98264800
That's...actually pretty clever, huh.
He'll likely shoot it down though, I wasn't joking when I said we were a couple old fucks who might snuff it before level three.
We're both venerable, my deep one hybrid Skald doesn't even have ten HP at level one.
I'll likely steal the idea for my Viking if I ever play him.
Very clever, hm.
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>>98266003
Oh-ho? Spring Rage at lv 3 is it? Gl and godspeed.

>I'll likely steal the idea for my Viking if I ever play him.
If you do, keep in mind that the combo comes online much faster if you dip a level for a familiar instead of spending 2-3 feats on it. The Valet familiar archetype automatically shares your teamwork feats as well so anyone can dip a level into Bloodrager for a Bloodline Familiar in place of your 1st bloodline power and spend a single feat to be online without losing BAB.

Now enough nerd shit, I'm hitting the club
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Rate my new party and guess their class makeup
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>>98268235
Ren needs to keep his weapon inside his token at all times for the safety of himself and others.
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>>98268235
Kao gives me Gold Roger vibes and is maybe a monk while Ren looks like a rogue that's about to absentmindedly collect one of the Japanese elf sorceress's knife ears. The lizard guy probably a cleric or animist and reminds me of Meat worm character I see every now and then on Vinesauce streams.
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>>98268235
Kao Peng is all NPC class levels but his player rolled stats like a god so his Warrior or Adept is still running the party's show anyway
>>
Pathfinder 2E - weird question about how the Age of Lost Omens works. The way I've interpreted it is that no prophecy will ever come true exactly as foretold, or that divination is increasingly unreliable the further into the future it goes. One of my players is absolutely adamant that no part of any prophecy can come true, and that the mere existence of any prophecy prevents anything which could lead to the prophecy becoming true just being metaphysically impossible, to the point where nobody can act in accordance with anything that has ever been divined or foretold, and is now using this as pretext to force-negate the plot, as logically anyone ever influenced by prophecy must have completely abandoned it once Aroden died.

How the actual fuck do I work with this?
>>
>>98269887
You tell him to stop being a dipshit and if he doesn't stop, you kick him out.

Even if you could convince him he's wrong with official sources, he'll just find another thing to be annoying about, because the crux of the problem isn't lore, it's that he's going "nuh-uh" against the GM.
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>>98268284
Nin- I mean rogues always have their weapons out, believe it!
>>98268464
>>98268566
>kao peng is maybe a monk
>kao peng is all NPC class levels
You got me. This is all for season of ghosts.
>Kao Peng
STR Monastic Weapons Monk
>Tsukiko
Investigator Elf with Animist tendencies. I wanted to make an onmiyoji of sorts.
>Vaski
Forgot to care about party composition so I made Vaski a melee wizard nagaji with a bunch of fun stuff to mainly do things worse than others.
>Ren
I got tired at this stage and just decided to make a "ninja" of some kind. Rogue.
>>
>>98269887
>>98270023
Prophecy's dead, shitwits. Player's entirely right and your ideas are shit. Be better.
>>
>>98268235
>>98268464
>>98268566

Pretty sure that's one of the canon Pathfinder Society NPCs.
>>
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>>98270938
I just clicked the pretty face in the token gallery
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>>98270938
oh yeah looks like it is Marcos Farabellus Flip (Reaction)
>>
>>98270958
What program is that? Foundry?
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>>98269887
Prophecy should never be easy to understand, and in general it may only be clear after it comes to pass, or the act of prophecy causes the event to come about.
>>
>>98270993
Yes, V14 with a few mods but mainly the pathfinder token module.
>>
>>98270938
Never played PFS in my life tbqh
>>
https://2e.aonsrd.com/treasure/78

What is the duration of the tactical silencer's failed save?

>On a critically successful Strike, the target becomes unable to make sound. The target can't use sonic attacks, nor can it use actions with the auditory trait. This also prevents the target from casting spells due to the incantations or sounds involved in casting, with the exception of subtle spells. The target can resist the effects of the silencer with a successful DC 27 Will save.
>>
>>98269887
the game literally has divination spells that players can use and give hints about the future. just tell him to shut up. maybe through the mouth of a wise in-universe character
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>>98269887
I would suggest your friend to read up on determinism. They're being a huge dumb-dumb. The Age of Lost Omens is just an in-universe explanation for why the PCs have agency and marks the start of when the universe stopped being deterministic. Imagine that you're a character in a book. Even as you are acting on your own wishes, the result of your actions are all predetermined because the dried ink decides what will happen long before you set out on your journey. After Aroden's death, all the pages turned blank. Anything goes.

This does not mean that things can't occur as they were previously destined to be, just that there is no outside force (fate) correcting the course so that it inevitably turns out that way. Essentially, after Aroden's death prophecies changed from being "certain" to what is "most likely". The old prophecies are also very unlikely because Aroden's death was such a huge event that the cascading repercussions changed everything.

Tell them to stop disrupting the game because of their meta nonsense.
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Found a nice graph of my ability to reason as the session goes on in length
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Does anyone have the updated foundry module for Season of Ghosts?
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>>98270841
You don't play games.
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Thoughts on the conversion guide to crimson throne? My group wants to run 2e, and we're looking at APs, though I would prefer something more spoonfed than having to run a conversion. Otherwise i'm looking at return of the runelords, or maybe even seven dooms of sandpoint since we played rise of the runelords back in PF1
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>>98205748
>Also, it's possible for characters to just *not know* about specific spells
It's a druid spell on the druid spell list, and druids have all their spells available at all times. It's not even a particularly esoteric one, a 20th level character is not going to have any difficulties with a sixth level spell.
Furthermore, even if you do decide to be a colossal cunt and say "no, for some reason your druid knows all the other Druid spells but not THIS one" he can still just use regular Reincarnation which is fucking 4th level and even easier to access.
If your entire campaign premise is dependent on 20th level characters dying of old age, it's honestly pretty dumb to begin with, especially since Elves are core to begin with. Druids not needing to worry about old age because they can Reincarnate has been a fairly central part of their identity for longer than Pathfinder had been separate from Dungeons and Dragons. And you can't even use the "pharasma says no" argument either, since Reincarnation is explicitly kosher for her and doesn't violate the river of souls because Paizo are woke and absolutely terrified of offending IRL religious groups that believe in Reincarnation, so not only are druids fine but any mortals who believe in Reincarnation also get to skip the normal petitioner process, which also indirectly means it's in the interest of literally every single chaotic evil sociopath to believe in Reincarnation to dodge punishment in the afterlife.

Instead of being a passive aggressive cunt and making on the spot rulings that diminish your perceived authority and impartial standing as GM, just be open and above board with your players and say "I want to do a sequel campaign set in the future without any of your previous characters being present" and leave it at that. Whether they're dead or simply a retired level 20 adventurer getting their dick sucked all day in the City of Brass is irrelevant as long as they don't appear in the new campaign.
>>
>>98284953
nope, you can ban any option you want, it's 100% ok to do so and you're a pissy whiny retard if you refuse to do it even if you don't like them. sorry if the thought of all the slop not being available all the time even in someone else's game makes you insecure.
>>
>>98285011
telling your party of 20th level players that their druid died of old age because you decided to retroactively ban a core rulebook spell is a lot dumber than just saying "We're doing a fresh start"
>>
>>98285011
As GM you CAN do anything, including saying to everyone "hey, after the campaign ended all of your characters were struck by divine punishment and de-leveled back to lvl 1 commoners, where my DMPC promptly raped you all and hung your bodies from the gates of Absalom"; just as they are free to say "no that's retarded" and disagree. Everything you and your players are doing is imaginary make-believe, you CAN say and do anything you want, but if they're your long-term friends and acquaintances there's plenty of things you SHOULD and SHOULDN'T do as a matter of practical reality.
Since the OP already said he likes these people and they're his friends, going "rocks fall you die" is not a productive suggestion
>>
>>98285067
>>98285082
didn't read. there's exactly nothing wrong with banning resurrection spells.
>>
Season of Goasts vs Seven Doom of Sandpoint? Group is divided, me as GM basically swing this. Group can both do heavy rp and dungeon crawling, but Im personally leaning to a bit of good RP.
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>>98286600
Sorry i didn't mean to post this image and can't delete it. My bad
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Would there be any reason to get natural weapons from your ancestry if you're playing an animal instinct barb? Like if you were trying to build a grapple barb and got an agile weapon for followup attacks?
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>>98287867
you could, but its going to be a really shitty attack. probably better of using intimidate until you get thrash.
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gonna play a Lv.10 dungeon crawl as a commander. what are some good items I can get considering my GM is giving us the standard gold allocation? He's also allowing uncommon items.
>>
>pf2
>is Bag of Cats any good?
we are at level 11 already, but even before I wasn't using it very often. I think maybe 2-4 times, and it was mostly for story moments like helping us escape prison. I don't think I even used it for combat.
Extra body or turning into furry seem like a cool trick, but I can sell it for 500gp.

Is there any good reason to keep it or just sell it and buy extra scrolls.
>>
>>98225315
so book coming on 30? well, its better than I expected. but I still wanted it month or two earlier
>>
https://2e.aonprd.com/Heritages.aspx?ID=435

Aquatic elf heritage seems to power creep athamaru, azarketi, merfolk, and undines a fair bit

For the price of one heritage, an elf can be an aquatic elf for land Speed 30 feet, swim Speed 30 feet, and amphibious. For comparison, athamaru have land Speed 20 and swim Speed 25, azarketi have land Speed 20 and swim Speed 30, merfolk have land Speed 5 and swim Speed 25, and undines, as a heritage, grant swim Speed 10 and amphibious.

For example, unless someone really, really wants undine feats on an elf, they should instead be an aquatic elf for literally triple the swim Speed.

What do you think?
>>
>>98290138

This said, this said, if we are willing to suffer the indignity of spending our ancestry and heritage on merfolk and cecaelia, we can take Spray Ink to no-save dazzle and action tax enemies: https://2e.aonprd.com/Feats.aspx?ID=8997
>>
>>98290138
Elves are just better, get used to it, human boy.
>>
With Friends Like These is a decent 2nd-rank spell, right?

https://2e.aonprd.com/Spells.aspx?ID=2626

Range 30 feet (mediocre), two targets (good), sickened 1 on a success, sickened 2 on a failure. This is not that bad, is it?
>>
Take that old 2nd-level feat, Crushing Grab: https://2e.aonprd.com/Feats.aspx?ID=5985

Now, add in the new 4th-level Sharkskin Grip, requiring Pirate Dedication: https://2e.aonprd.com/Feats.aspx?ID=9020

With powerful fist, the character now deals Xd6 + Strength modifier damage on a successful Grapple, right? That seems fairly good.
>>
Dead thread, dead game, dead setting. You don't even post art from the game anymore.
>>
>>98290887
You would deal your fist damage as one instance and then your STR as a different instance, the latter even more than once if you have Crushing Grab and Brutal Bully.

So it looks ok on paper but in reality it collapses the moment you run into anything with even Resistance 5 against physical.

Plus its Uncommon and you need Pirate Dedication, so its exceedingly meh.
>>
2e
With my group, after the medicine player has master in it and continual recovery and ward medic, we just handwave healing to full and just say X amount of time passes depending on how much damage the party took if nothing is pressing us for time. Was curious of other groups do that too?
>>
>>98290887
>have adopted xir practice of
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>>98292538
Yeah all the time. There are times when it matters and you want to make the roll, but a big part of the reason those feats exist is to allow handwaving for downtime activities. Quick Repair's another example: "oh you can make a Repair check every round? Yeah in a ten-minute period we can assume you've got your shield back to full health, that's like 100 rolls."
>>
>>98293003
Playing in a campaign with an Animist and it is always funny just seeing them roll 40 d4s with Garden of Healing and everyone healing to full and everyone being good to go in like 10 minutes top. Just so the Animist can get their focus point back and to remove wounded.
>>
Hot take, casters deserve to be OP and I’m mad 2e cratered them to universally be worse than ‘guy with sharp stick who hits good’
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>>98290887
>Xir
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>>98293380
casters should be balanced around picking all the spells that fit a theme and nothing else. they should be on par with a martial just by doing that.
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>>98292776
>it's real
>>
>>98293557
>>98294133
Warms my heart that paizo had to layoff a bunch of people when they pull shit like this
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>>98294265
C'mon anon, they might have families! That's mean! They wouldn't laugh at *you* losing your job, would they?
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>>98294432
Game development (both vidya and /tg/) is the only field where this bizarre expectation of suicidal empathy for people bad at their job comes up. I bought an ice maker a few months ago, it was a janky piece of shit that jammed constantly and I ended up needing to get a replacement in less than six months by a different brand. If you told me that the team responsible for designing, marketing, and selling that original shitty ice machine were all fired or laid off due to bad reviews and lack of sales, my kneejerk response, and the response of most people frustrated by shitty appliances, is "Good, they had it coming". A hardcover rulebook from Paizo or a AAA videogame costs more money than that shitty ice maker, why are consumers not allowed to have the same standards that even a fucking kitchen appliance is held to?

Like, fundamentally you're simply not entitled to sympathy for being bad at your fucking job. Even if your job is "art", nobody is lining up to suck the dicks of the Morbius writers room. Yet with games there's this weird culture of holding consumers hostage to people shitty at their job, layoffs are seen as practically a moral failing for consumers not supporting them hard enough. If people bad at their job responsible for making garbage are getting laid off I don't see why the fuck consumers shouldn't be happy, I'm not going to cry because Paizo or fucking Bungie is firing people responsible for mediocre slop.
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>>98294912
A+ post, anon. I have nothing more to add except the agreement that people who say, “stop whining about, you can change it” ignores the fact that lore is still in a book which is half lore, and they’re asking money for it. If your response to, “this lore is gay and retarded” is “just write your own, Chud” than that means you agree half the fucking product is meaningless. I’ve bought lore books for, say, WHFRP 4e because C7 knows their shit.
>>
>Want to run a homebrew game for friends
>Don't want to run a whole adventure path
>Currently creatively bankrupt
I was thinking about trapping the players on an island or forcing them to take care of small town but, I think my ideas suck. Give me a stupid concept for a short game, /pgg/
>>
>>98295286
Just go find an osr module and run it in pathfinder retard
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>>98294912
The layoffs for Paizo were caused by a situation largely outside of the developers' hands, though. The books sold well according to most metrics, but Paizo made a deal with a company to distribute the physical copies of those books. The company went bankrupt, got bought out by a bank, and the bank claimed ownership of those books.

Posters in genera on /tg/ tend to underestimate how much of the sales base of tabletop roleplaying is liberal-to-left leaning these days (along with how many people are liberal-to-left leaning in general within the Anglosphere), and make incorrect assumptions about sales in regards to this bias.
>>
>>98295286
>Lich wants to be a god, throw random bullshit between the party and the lich

It's a very easy setup
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>>98295924
Keep in mind that diamond died because ALL comics and shit in the west are crashing due to being wokeslop
>Posters in genera on /tg/ tend to underestimate how much of the sales base of tabletop roleplaying is liberal-to-left leaning these days
Understandable that you have to be retarded to buy books, especially nuPaizo slop, when all of it can be easily pirated.
But its also a long term decline in quality which has driven people off of any real interest in collecting the books
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>>98296047
>Keep in mind that diamond died because ALL comics and shit in the west are crashing due to being wokeslop
Also not true. Diamond was a monopoly prior to 2020; it controlled distribution of DC, Marvel, Dark House, and IDW's comics. These customers managed to break away, finding new distributors that could provide the same service for cheaper. Naturally, this killed Diamond.

Off-topic but I think more comics should be woke in the style of Absolute Batman, rather than the "let's all hug and get along" woke of prior comics.
>>
>>98292776
>>98293557
TO BE FAIR,

That same book has a description I thought we would never see again in Western writing, a woman described as not only “voluptuous” but also interested in men. Of course she’s a whore, and the artwork only shows her head, but it’s something?

God, what am I even doing? The previous anons are right, if a single paragraph out of 200 pages is passably enticing then the product is shit and the lore is shit. This whole setting’s just shit.
>>
you guys are fucking weird.
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>>98296486
Says the man who doesn't even blink when a company casually uses "xir" or "her girlfriend." You've been just as inoculated as the rest of us.
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>>98296497
Nothing really objectionable about either of those things from a normal white's perspective.
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>>98296507
You arent normal tranny
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>>98296497
>"her girlfriend."
What? Do you prefer the "partner" bullshit?
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>>98296619
The two are usually interchangeable.
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>>98296646
Kill yourself
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>>98296542
Don't sign your posts.
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>>98296669
Diversity is about tolerating people who are different from you.
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>>98296687
Don't talk to me, hobo
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>>98294912
To play Devil's Advocate, game development is in such a fucked-up state where even doing WELL means you suffer a bunch of layoffs (well after they already dumped the COVID bump manpower teams). It is a little hard to be fully meritocracy-focused when every shareholder at the moment is insane, politically AND economically. I definitely agree that these fields have a strange degree of parasocial reverence in the face of poor-quality work, but extraneous circumstances like the Diamond Comics bankruptcy or Sam Altman consuming all RAM and GPU and enabling a price-fixing scheme among companies is shit that no one can see coming and does require a bit of sympathy for those that suffer from it.

especially knowing the people getting fired are not the people that write
>xir
in the flavor text for a mid feat...
>>
What the fuck are Galoma based on? Just, like, African tribal masks as people?
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>>98209464
All [animal]folk should simply be cut and mixed into Awakened Animal. It would be worth it to make AA a player core option to get rid of all animal folk. Imagine only needing to ban one option instead of every new furry printed.
Kitsune and Tanuki? Have a trickster heratige or feat that gives you a human disguise.
Mermaid and Centaur? Human or Universal Heratiges.
>>
>>98297775
>Mermaid and Centaur? Human or Universal Heratiges
"Tell me, how did your character came to be?"
"UHHH UHHH a wizard did it!"
>>
>>98297933
Same way in happened in Golarion already. Great grand pappy preyed to not get crushed by the moon and his prayers were answered by replacing his genitals with a cloaca. I'm sure there are incidents besides Moonfall that caused people to beg for fish legs. Centaurs, I know less about in Golarion. I assume, since they're from the native american cowboy continent, that there is some kind of nature spirit connection that could be similarly expanded on.
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>>98296820
>To play Devil's Advocate
does anyone ever read a post that starts with these faggot redditor words
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>>98297775
fuck no
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>>98297775
objectively right
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>>98297775
>All [humanoid ancestries] should simply be cut and mixed into Human. It would be worth it to make human the sole player option to get rid of all other ancestries. Imagine only needing to ban one option instead of every new player option printed.
>Halfling and Gnome? Have a height challenged heratige or feat that makes you short.
>Orc and Elf? Tall human Heratiges.
>>
>>98209464
>be paizo
>sperg out regularly about misrepresenting non-European cultures
>make Pathfinder Kitsune furries even though in the actual folklore they were foxes that could turn into humans that sometimes had animal ears or a tail
Good to know they've got their priorities straight.
>>
>>98298622
Japs are honorary Europeans, that's why we don't get ninja and samurai but cultivator et al simply weren't doable with current classes and archetypes.
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>>98298622
it's a fantasy game and there are other fantasy races
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>>98298622
it was a global issue.
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>>98298622
They're base form being furry is actually good since it avoids the problems that anadi have.
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>>98298505
I mean, I could see that working in Starfinder. Basically make the abhumans from 40k or how Dungeon Meshi categorizes a bunch of groups as true human or demi human. I do feel like, as under played as the short human-like ancestries are, you could rearrange them somehow to consolidate.
>true human
>long shanks
>ogryn
>ratlings/those underground bat freaks
>>
>>98298963
I don't really see why you would do such in either 1e or 2e. Races aren't supposed to be so easily categorized, it messes with the ability to provide content for such. And saying something like wayang, kitsune, ghoran, lashunta, androids, and geniekin all should be "demi-human" is just wrong.
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>>98298622
I mean, the simple and cooler answer is that fluffy women are hot and cute as fuck
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>>98299494
Kitsune women owe human men bed breaking, pelvis shattering, cock draining, womb filling sex.

Fuck it. Even Kitsune MEN owe us their holes, too.
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>>98299494
Fluffy women are hot but I don't like the idea of having to put in a whole ass feat, especially without Ancestry Paragon (side note, why was this a deprecated/legacy variant rule? Who DIDN'T use it?), to just go normal kemonomimi. Very least, should be a Level 1 feat, not *5*.
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>>98298685
Once you look at everything Paizo does through the lens of, "white people give me visceral disgust" then it makes sense.
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>>98294912
The people who survived the lay-offs weren't chosen by merit anyway.
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>>98299571
>>98299494
they don't look like that
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>>98300339
Who cares, man. If we’re going off Paizo lore then the average human’s a mysterious shade of brown, femme, and missing a limb. Let people do whatever they want with the canon.
>>
>>98300339
the boobs on the super realistic fox head makes that one look even weirder
>>
>>98299946
You're just projecting.
>>
Caster fix
Instead of slots, casters have spell points equal to the combined rank of their top rank of spell slots. Casting a spell takes spell points equal to the rank of that spell, and you regain spell points equal to half your level when you use the refocus activity.

Prepared casters have to prepare spells each day at the rank they want to cast them at, spontaneous can cast them at their baseline and cast their signature spells at any rank they have the spell points for

Yes this buffs casters, no ‘this buffs casters’ is not a valid criticism.
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>>98301101
>Spell points suck to keep track of. It's another double/triple-digit number constantly being subtracted and added to. There's a reason why HP remains the only stat of that kind in 2e.
>You currently have no point recovery cap, you might as well just say you recover all your points with one refocus because no one
>Monsters have to be recalculated to account for the casters nova-ing every fight, the Upcast Fireball HP Tax.
>1e Spell Resistance or D&D5e Lair/Legendary Actions that just go "no" are pretty much the only real way to balance the above
>You neglected the 5e "You can only cast one spell of 5th-Rank and above per day" rule to stop the instant nova-ing
>There is no difference between Prepared and Spontaneous here, except you did the 5e thing where you made Spontaneous casters worse.
>Focus Points, Magic Items, and Cantrips lose their purpose when raw spells are also an Encounter power.
>In a cooperative game, limited resources among individuals means no one person can hoard the spotlight for too long and helps push people to stockpile such together.
>It's fine to have "two games" going at once, casters playing differently and having different things to worry about. Casters playing the same like martials, having infinite uptime, begs the question of why even have casters? Especially in the face of spell options martials can get access to and recover the same.
>This is a Band-Aid over the real issues of accuracy, optimization overload, and powerful martial controller powers competing against spells. Daily Resources is a problem but not the surefire fix to every other one.
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>>98299875
I fixed that in >>98223376, but nobody commented. Kemonomimi is the default, only earthly wilds is the furry option.
>>
>>98301273
I prefer fixing the issue by making hybrid form and fox dorm base options for change shape instead of level 5 ancestry feats.
>>98223376
>level 17 feats still suck
damn...
>>98300919
I think that's more so the clothing being weird than the booba.
>>
>>98301273
>>98223376
what if I don't want to do kemonomimi
>>
The basis for this one is a bit complex, as it all stems back to when I was able to get into Ari's Meet and Greet line at Weebcon a few months back. Her public-facing lore (as with many streamers) is very thin (a "holo sorceress", implying holographic I assume), but when I asked her about it, she confided in me that she'd wanted to have some kind of twist that she was actually some kind of demon wearing a human-esque guise. Initially when I heard about this, I was tempted to make her a Glabrezu due to its at-will Veil, but the more I thought about it, the less I liked it (plus who wants the potential for backlash by saying a woman is actually a horrific four armed lumbering beast like a Glabrezu?), so I looked into alternatives.

The Shining Child, then, seemed like a decent option if I REALLY wanted to laser in on the light aesthetics. Sure, it's not technically a "demon" per se, but there's enough there (especially with some homebrew tinkering) to make it not so offensive of a "true form" reveal.
Link for seeing the others: https://x.com/DrumerThead/status/2073253151776313658
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>the fucking frog race doesn't have a tongue attack
There are so many ancestries with so many shitty feats options, man
>>
>>98301972
Tripkees can't attack with their tongues but there is this archetype.
https://2e.aonprd.com/Archetypes.aspx?ID=224
>>
>>98301981
>Tripkees can't attack with their tongues
They fucking should, I don't want to wait until level 2 and waste a fucking class feat on something that should be an ancestry feat.
>>
>PF2e, playing a warpriest cleric w/ champion dedication, following Iomedae
>Grandeur cause (no associating with fiends or other unholy forces)
>Raised with the fear of god put into her, driven to make the world a better place not just through being good, but eradicating evil.
>Party has made friends with a ghoul who does not eat human flesh and has a good disposition
>Avoided derailing the session by swearing to myself to put the thing out of its misery the moment it fulfills the oath it made to the party
>The party previously helped a devil escape its servitude as a jailor, is also looking for another devil to negotiate with on the next floor

How do I convey my character's moral and dutiful objections to even associating with these creatures, and act accordingly without ruining the other players' enjoyment or derailing the session? I don't want to be the 'lawful stupid smite evil asap with no exception', but I don't want my character's ideals to be so flimsy as to just waggle a finger at knowing and willful fiend association.
>>
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>>98302225
fwiw even Iomedae herself will occasionally work with fiends, although she's never happy about it. If you're in a party that's trying to save the world or pursuing some other noble or important cause, and you're associating with these characters as a means to an end, I bet she'd let it slide. And if she doesn't, and the GM tells you that you wake up one day without your champion powers, well damn, that's a pretty compelling argument you can make to the party that "hey the literal actual gods don't think this a good idea maybe it's time we gave our undead homeboy the boot."

tldr: I'd chew it up as fodder for character interactions showing your distaste for these guys and how happy you'll be when the party's done with them, but I wouldn't give the party an ultimatum or make them pick between me or the helpful NPC. I'd let the GM be the one who decides if I fucked up or not by deciding whether or not to trigger my anathema. Also, this is just me, but if the undead guy actually is a solid dude, this could be an opportunity for the character to admit that maybe kill on sight isn't necessarily the best disposition all of the time, which could be a fun moment. The cleric begrudgingly admitting that this ghoul--just THIS one--is actually all right.
>>
Trying to figure out if I should run in PF2e Barb@Sorc-Arch or Sorc@Barb-Arch, thoughts? My Bloodline would be Undead in either case. I don’t give a fuck about making a meta build because power gaming is very faggy to me but I don’t want my build to be unplayable dogshit either
>>
>>98298622
Paizo made the Kami (actual literal japanese Gods) into generic monsters you can kill who don't give a fuck about mortals and rather protect random trees and rocks and sometimes people mistakenly worship them because they are ignorant retards and even the Kami think it's funny (but still don't give a fuck about the people who "worship" them as long as they don't fuck with their pebbles or plants)
>>
>>98301248
>Casters playing the same like martials, having infinite uptime, begs the question of why even have casters?
>why have casters if they aren't shitty and humiliated compared to martials?
at least you went mask off, protagonist syndrome martialfag.
>>
>>98302341
Thanks for the suggestion, I'll keep it in mind!
>>
>>98301858
I agree with your choice of the race.
>>
>>98302409
>Paizo made the Kami (actual literal japanese Gods) into generic monsters you can kill who don't give a fuck about mortals and rather protect random trees and rocks and sometimes people mistakenly worship them because they are ignorant retards and even the Kami think it's funny (but still don't give a fuck about the people who "worship" them as long as they don't fuck with their pebbles or plants)
Most kami according to the Shinto belief system are exactly that; while the gods of Japan are kami, little things like the spirits of the trees and hills are also kami.
>>
>>98302753
wrong, no kami in shinto belief is at all like paizo's ridiculous monsters. i guess you learnt about ancient japanese culture with mtg's kamigawa?
>>
>>98302753
>>98302409
See >>98298685
Paizo doesn’t give a fuck because the Japanese are too white.
>>
>>98302409
>>98302847
Here's your (You)
>>
>>98302363
Sorc with Barb Archetype makes no sense, they don't really mesh together. The Barb featlines doesn't provide much to them and most offensive spells are Concentrate, which you can't use while raging. Barb w/ Sorc isn't much better but you have the melee chassis to fall back on, though at that point might as well just play the Bloodrager Class Archetype.
>>
>>98303187
Hmm, alright. I might just pick one or the other and not try to multiclass then, I’m really just looking to add flavor and give myself more options in combat. I’ll probably just commit to Sorc and play combat healer I guess idk
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>>98301248
Who are you quoting?
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>>98303280
Wasn't quoting, only breaking up my points. Can see how that can be a bit confusing with the poor Arcanist being killed by them...
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>>98303255
Literally just use Bloodrager class archetype, it gives Barb magic bullshit in a way that's not abysmal dogshit.
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>>98303121
notice how it doesn't say that kami are monsters that protect random rocks and bushes and make fun of retarded humans who worship them for no reason. why are you so invested in insisting that the retarded lore of a dumb make believe game dictates real-life religions? can't live with the thought that paizo did a colonialism orientalism racism?
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>>98303804
Animism (what Shinto is) is not a hard concept to wrap your head around.
Even if I was arguing for Paizo (I'm not), they're as guilty of "bastardizing the kami" as a million anime series are.
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I HATE PAIZO. I HATE PAIZO. I THINK GOLARION (or as I like to call it, “gayland”) IS TRASH AND THE DEVS ARE RETARDED.
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>>98303804
Dude I don't even know where you get the
>and make fun of retarded humans who worship them for no reason
part from anyway. Neither 1e or 2e describe kami as such.
https://aonprd.com/MonsterFamilies.aspx?ItemName=Kami
https://2e.aonprd.com/Traits.aspx?ID=878

At worst, they overlap with tsukomogami too much but even they acknowledge there's some differences there, with stuff like the Chouchin-Obake.
https://2e.aonprd.com/Monsters.aspx?ID=1351

Kami are similar to youkai as a category, they always been a broad category that mostly just mean spirit, but treated with a better degree of respect than a poltergeist. They do like worship, but their goal is mostly protecting what keeps them tied to the material plane more than anything. You can even make a decent argument modern Paizo hate weebs and treat Japanese people as white (stuff like moving Monk more towards Chinese inspirations than Japanese, putting focus on other Asian regions in LO Tian Xia and Seasons of Ghosts, no Samurai and Ninja but Cultivation material, yaoguai over youkai pronunciation), but the idea that they shit on the concept of kami is goofy. At worst, they split it because deities have core rules of existence in Golarion compared to Earth and there's no point in saying kami/-gami need to be a distinct class of divine entity.

Now, if you really want to make fun of their WOKE lore and tripping themselves over it, see the whole "we renamed Phylacteries into Soul Cages so we won't be antisemites like that evil Gary Gygax! Except we kept all the same descriptions as Jewish tefillins and still say they are evil! And we can't even fix it right now because antisemitism is in vogue...!"
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>>98304009
nope, you're wrong. the depiction of kami is borderline insulting and blatant, literal "foreign religion is dumb and not a real religion", which paizo does in multiple other places btw. i don't say this because i *feel* insulted, just to drive it home how biased and retarded paizo is with their attempts at "representation".
>mush jewish crap
it's literally not as bad and a total nothingburger, but the fact you consider it worse says a lot.
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>>98304009
>You can ONLY criticize Pozzo with the reddit-approved topic of the week
KILL YOURSELF!!!
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>>98304134
>the depiction of kami is borderline insulting and blatant, literal "foreign religion is dumb and not a real religion", which paizo does in multiple other places btw
I honestly don't even know HOW to disagree with this thanks to how loaded it is. Fuck man, you can even take this all the way back to 1e back when we had the Osirian gods and the like if you really want to argue that line of thinking. There isn't really a good way to answer this that doesn't trip over into either WOKE-esque "Paizo should hire REAL consultants" or not write anything deific whatsoever, which is its own brand of WOKE ala renaming Paladins to Champions.
>just to drive it home how biased and retarded paizo is with their attempts at "representation".
I bring up the phylactery stuff because we do agree on this point. Weird hills to die on or not, it is no secret Paizo is fucking goofy about trying to be WOKE and genuinely bad at it. And their reverence on non-Japanese Asian cultures is notable because of this, you can feel the spite towards otakus despite being a large diaspora of their consumer base. Especially knowing that no matter what, they both still can't please everyone AND find themselves unable to coordinate their WOKE initiatives (See trying to move past slavery in a PFS adventure but Erik Mona and his Absalom book makes it large chapter).

We can at least be amused on that together.

>>98304155
Glad we both read the subreddit.
I always found the name change really weird, even if I arguably get it. But I also find the timing even more humorous and a prime example of how bad this company is at paying lip service to the left. The current zeitgeist would genuinely respect them if they went back and said Jewish Magic is Soul-Sucking Evil, I think that is the most hilarious aspect of chasing the dragon of WOKE culture.

also i do agree with them, where's the Book of the Dead remaster already? Those Undead archetypes could use a second pass.
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>>98304371
the osirion gods weren't almost animalistic monsters that protect random rocks and that can be killed by low level adventurers holy shit, they were actual gods. you don't understand anything.
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>>98304009
>but treated with a better degree of respect than a poltergeist. They do like worship
the lore you linked pretty blatantly disagrees with you.
to paraphrase it...
first paragraph:
>Kami are spirits created by the gods to protect random rocks and trees
second paragraph...
>There are all kinds of kami to protect all kinds of random trees and rocks. Kami aren't inherent to the world, they reproduce and spread like a plague and claim random trees and rocks that already existed without them
third...
>There's no sense to what sorts of random trees and rocks get what type of Kami, because we're lazy writers. To the Kami this makes sense, because they are irrational monster pests that act in a random quirky way
fourth...
>Kami are born as spontaneously manifesting spirits or as reincarnations of souls. The kind of creatures who reincarnate as Kami are the ones really into protecting random rocks and trees.
fifth...
>Kami exist to protect random rocks and trees. People think that everthing has a Kami, which is wrong, but Kami are ok with lying about it because they only care about protecting random rocks and trees
sixth...
>Kami assume physical form to protect random rocks and trees
seventh...
>Kami cohabitate with other being that care about rocks and trees and sperg out when they see someone who doesn't like rocks and trees. Kami also sperg out EXTRA hard when they see an oni, their absolute antithesis, even though there are oni kami in shinto myth
eighth...
>Kami ONLY care about protecting random rocks and trees, and because of this mortals see them as either annoyances or monsters. Kami don't care about this (they ONLY care about random rocks and trees)
so fvarking respectful and awe inspiring...
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>>98304931
>>98305054
Reading comprehension appears to be a difficulty of yours. May I suggest an easier textbook?
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It’s actually incredible how Paizo genuinely goes out of its way to avoid the cooler conventions of fantasy in their Woke Arc.
>Intentionally avoid Japan and China
>Avoids doing anything with knights and evil wizards
>Princesses and dragons? What’s that?
>The only time you meet orcs is when they’re being heckin’ valid
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>>98305602
Paizo never been one for the cliches. The classical Noblebright stuff like Dragonlance I bet always was a turn off for the likes of Bulhman, Seifter, and Mona. You can see it in how they write characters like Iomaedae and Saranae. They are Good and all, but still have very weird streaks of humanity for the sake of subversion (i.e. Women Moments TM). Whether it was the Edgy Phase or the WOKE one, Pathfinder just never been that kind of game.

Will disagree on the Evil Ass Wizards part, though. Pretty much every major conflict barring Treerazer, Rovagug, Galt's boogaloos, and Abrogail Thrune can be summed up as "Evil Ass Wizards Play God". The next splatbook's metaplot is just "Evil Ass Wizard vs. Evil Ass Wizard".
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>>98305602
That's not even from them being woke, it stems from them being millenials and thinking that "traditional" hero stories are played out.
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>>98305173
i see your meaningless walls of text disappear once i call you out on your bullshit. tip: try less indiscriminate paizo dicksucking next time and read the material you link in advance.
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>>98305054
Yeah, that's mostly correct, it's a watering down version of what a Kami is, which is fine, they don't have to have 100% biblical accuracy Kami. It seems to me that your biggest problem is that they have stat blocks and can be killed, and you're just using the other shit as a justification.

By the way, I love playing mikos, if the kami didn't have stat blocks, I wouldn't have a way to play that fantasy correctly.
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>>98299486
Wayans are neat.
Kitsune, again, are animal folk with some extra magic.
Ghoran are humanoid Leshy.
I wish Lashunta were more alien, but they clear the star trek barrier so they are acceptable.
Xenonetric Android is an apology for trying to make Androids their own ancestry instead of starting out as a universal heritage like they should have been.
Geniekin feel very D&D, with the elemental affinities and all, but they're already universal heratiges.
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>>98305892
Couldn't you just be an animist and say your spirts are the kami?
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I think a big part of what makes an ancestry or not is the genre you're working with. In fantasy, elves and dwarves and such are similar to humans, but have their distinct cultures that make sense for them to be separate. In a sci-fi story, aliens should feel more alien to distinguish themselves from the human species. You've gotta at least have some forehead shit to be considered a a real alien and not just a weird human. So, are ancestries ment to reflect a culture or a species, and the complications that arise from that distinction.
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Be honest with me. What are the actual pros and cons of Proficiency Without Level? I'm planning on running Abomination Vaults with flatfinder
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>>9830644
+Items with static DCs stop being useless after two blinks of an eye.
+Summons are no longer utterly worthless.
+Untrained skill checks aren't automatic failures.
-The GM has to do more prep getting numbers right.
-The GM has to do bunch of maths on the fly whenever something has to be improvised.
-The GM has to pay more attention to encounter building as he can't rely on the level difference to gauge difficulty.
-You don't have the thing where a former boss monster becomes a look dealt with one turn to showcase PCs growing in power.
-The players have to read an extra paragraph of rules.



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