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I'm running a detective story set in 1960s Osaka using Disco Elysium's system, just for tabletop.

My problem is that I don't really know what a FYS + MOT build would be like. I've played it once in-game, and the game itself pulls it off rather decently but I'm struggling to translate that into a real-world setting.
If one of my players went with a FYS + MOT build what kind of things would they catch that other builds wouldn't? How do I make the build interesting to them when it's probably the build with the least talkative skills?
i.e. how do I let my players know this build is just as valid as any other one despite it being the "hardcore dumbass" build
>>
>>98221447
FYS+MOT is body+motorics, i.e. the red + yellow skills, right?
I mean, that's your physical guy, the guy who kickss the door open, knocks out the thugs, , excells in firefights, catches escaping suspects etc. And the MOT component also makes him basically a rogue character who is also good at sneaking in, climbing buildings, lockipicking etc.
What's not to like?
From my experience there's almost always at least one player in the group who would rather leave the talking to the others and wait to step in once the things get messy. Just make sure to give him some opportunities to shine every session
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>>98221481
I should have clarified, I was saying how do I make sure a player can actually contribute as a detective instead of just being a physical tool for a more INT or PSY focused detective?

Let's say he's investigating a case on his own, how would I make it interesting for a player
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>>98221522
How would you do it in DE?
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>>98221447
Disco Elysium's 'system' is just World of Darkness with the skills and attributes renamed to be more pretentious
threads like this are almost as cringe as when some guy makes YET ANOTHER scifi/detective RPG built on 5e's mechanics becuase that's the only game they know
>>
>>98221522
Give him an NPC partner
To be honest though
>plenty of occasions to intimidate someone
>plenty of contacts/friends/informers who can assist him when it comes to knowledge and street lore
>plenty of clues/evidence that require breaking in somewhere, opening something, moving something aside, climbing somewhere etc.
>plenty of pretty clear evidence in possession of enemies who need to be dealt with (or in clear sight, but in locations with potential enemies)

Basically for this sort of build the challenge shouldn't lie in analysing the evidence, but in getting rid of obstacles that stand on the way to obtaining it, because this is largely the obstacle remover build
>>
>>98221522
He uses his physicality to intimidate people in order to get information
He uses his talents at legerdemain and, one would assume, lock picking, in order to get information through theft and general sneakiness.

The guy who can break into the office or sneak something into an enemies pocket in order to make a distraction is a mainstay of detective fiction.
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>>98221539
I assume you aren't going to physically appear at my front door with a loaded gun and force me to use WoD.
Grow up and dilate
>>
>>98221522
>>98221563
Oh, also now I remembered, if you're sticking to DE skills, Shivers, Half-Light and Electrochemistry also fall under the physical umbrella, so on top of all of the above, getting leads from hunches, intuition, weird vaguely paranormal revelations and knowledge of town's seedy underbelly are all on the table as well
>>
>>98221563
>>98221580
I see, that sounds perfect actually. Thanks!
One more question however:
If my player is playing a dumb guy, but my player actually has a brain and connects the dots on something, do I just let him do it or do I tell him "your character is too dumb to reach that conclusion"?
How do I account for a (reasonably) smart person playing a dumb person
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>>98221590
>doubles down on being a retard
Disco Elysium is mid as fuck pseud-bait, imagine worshiping it like the second coming so much you use its completely dogshit """"RPG"""" """"mechanics""""" instead of a real system
>>
>98221681
>Shit opinion
>Shitty manchild show image pic
>Comes to a thread about something he dislikes only to shit it up instead of providing anything of value
>The comparison with WoD barely even makes sense
Kill yourself immediately you waste of air
>>
>>98221447
>I'm running a detective story set in 1960s Osaka using Disco Elysium's system, just for tabletop.
Is this a homebrew thing, or did someone actually make this system for tabletop?
>>
>>98221681
Why do you insist on being braindead goycattle? Is it in your blood or did someone raise you this way?
>>
>>98221724
The system itself was originally designed for tabletop, and got turned into a game several years later by the same people that invented it.
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>>98221739
Have a link or pdf?
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>>98221522
What's wrong with him just being the muscle of the group?
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>>98221711
>literally mindbroken and bootyblasted for being told to play an actual tabletop game instead of forcing his faggot-ass visual novel slop into a space it doesn't belong in
typical /v/tard
>>98221730
The sheer palpable irony that someone obsessed with the most mid-wit goyslop visual novel ever created and then trying to force it into tabletop gaming rather than using an actual system to run his schizophrenic drug addiction simulator, you know, like World of Darkness is literally build to do, calls actual tabletop gamers with real advice goycattle. Hilarious.
>>
>>98221681
what did you dislike about DE?
also please elaborate on the world of darkness comparison, i don't see the similarities.
>>
>>98221875
nta but for starters it IS a visual novel and not an rpg. The only rpg mechanic it has is that you get to play fashion-cop with items in order to pass test. Which is both idiotic and completely out of place. As far as the visual novel stuff goes it's excellent as a study of du Bios psyche(and that is what the stats do) and terrible as a murder mystery or a neonoir. Plus the world building is completely redundant and masturbatory. It would have worked far better if it took place in a historical failed communist state or at the very least an alternate history one. But the creators were either too much of a pussy or too far gone up their own ass to do so.
>>
>>98221842
I've been playing WoD for around about 10 years now you faggot. Most of DE skills would lose half of their nuance and what makes them unique (i.e. the fact that they are just as much of a personality facet as they are an actual skill and the fact that many of them are rather abstract/weirdly specific) if you just brainlessly translated them into WoD

Would just copying the "system", if you can even call it that, from the vidya work well for a ttrpg? Nah, not really, servicably enough, but not well
Is just slapping WoD on top of it a good solution? Not at fucking all if you actually want to keep the vibe of DE

Now stop shitting up the thread about something you clearly neither like or properly understand and fuck off
>>
>>98221968
Could it not be a visual novel and an rpg, also what kind of "rpg mechanics" would you have liked to see? I dont know how deep you got into the game but the story absolutely would not work in our world, the world of DE is chock full of magic and the *supranatrual*
>>
>>98221968
>Plus the world building is completely redundant and masturbatory
2nd reply to this bu this is such a funny thing to say. what in your mind would justify such world building? or should everything be set on an unaltered version of our earth.
>>
>>98221447
Write new skills. No, seriously. The base skillset are designed specifically for Harry, and don't directly translate to someone else. For example, Kim has a skill called Volta Do Mar that's unique to him. Make skills unique to the player, or even better, let the player craft their own skills like for example Silhouette does.
>>
>>98221621
Nah, dumb can still mean street smarts, or having learned from the school of hard knocks, or even just dumb luck. Tell him it's his responsibility to fluff it and play it consistently, but let him do it for sure.
>>
>>98221745
There isn't one, it's literally just how the game works but for tabletop. Talk a lot and roll 2d6 + skills and modifiers.
Base attributes must amount to 12, like in the in-game character creation
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>>98221842
The fact that you keep mentioning "obsessed" here when the only person who seems to be obsessed is you.
I just made a thread to ask some quick questions and you got your panties in a twist over it. But here (you) go my nigga, enjoy
>>
>>98222256
I considered that but that comes with a whole lot of caveats. You can certainly rename or reflavor skins but designing 24 new skills per player is an insane commitment
I'll definitely be letting my guys at least swap out or reflavor some of them
>>
>>98221842
Jesus, you speak in some mush of trendy lingo, have a huge problem with punctuation, and write like you have a digitally induced ADHD. Hell, you even have a shitty reaction images for you equally shitty posts.
A caricature of a modern dysfunctional human. You are in no position to throw "cattle" and "midwit" around.
Good God, how clueless some of you are.
>>
>>98221522
MOT includes perception, that on its own is enough for people to build a detective around in most systems. There's also Interfacing for anything techy or engineering. FYS has Shivers for a "I live and breathe these streets" kind of intelligence.

In general, a case where a FYS + MOT build is most engaged with their stats is going to be one that's very twitchy, heisty, paranoia-filled, or actively fighting back against them. Perception, Reaction Speed, and Half-Light all lend to the character getting the first chance to realize something is coming to stop them before the worst happens, Savoire-Faire and Composure lend themselves to sneaking around and acting cool under pressure when going undercover. And the rest of the skills there are good for addressing the various obstacles to the truth that can't just be logic'd away.
>>
>>98221968
>Which is both idiotic and completely out of place
Nah, it makes sense. Harry's operating on extremely broken, fantastical logic during the game; for him to put on a mish mash of random junk and believe that, through its transitive properties and the sheer desperation of his search for identity, it's making him genuinely smarter or stronger, fits him.
Not even gonna bother with the rest of your drooling spergout.
>>
>>98221522
Endurance, Pain Threshold, Physical Instrument, Hand Eye Coordination, Reaction Speed, Savoir Faire - these are the skills in DE that make you a 'physical tool', allowing you to fight, break things, and handle your gun well.

Electrochemistry, Shivers (!!!!!), Half Light, Composure, Perception - These give you the ability to read OTHER people's bodies, and your environment, using your body. These are for Detecting. If your Perception, Interfacing, and Composure are very low, it doesn't matter how smart and sensitive you are, you'll still fumble through and fuck up attempting to glean information from a cadaver or grisly murder scene.

Pain Threshold, Hand Eye Coordination, and Reaction Speed also don't necessarily just come up in a fight, for that matter. There might be an accident, or you might need to be especially quick to perceive something on the periphery.

My first playthrough I focused heavily on Half Light. It gave me a lot of bad advice. But it also made me very tenacious, indomitable, and encouraged me to be the 'human can opener' one NPC refers to you as depending on how well you conduct some interviews.
>>
>>98222171
>Could it not be a visual novel and an rpg
It could. It isn't. In fact for the first few hours it pretends it is. It pretends that there is a murder case you can solve (you can't) and some form of survival mechanic ( you need enough money to survive the day) that is promptly tossed out.
>I dont know how deep you got into the game but the story absolutely would not work in our world,
No, it absolutely doesn't work if it isn't in our world. DEs political landscape is exactly the political landscape of earths 20th century with the numbers filled off. You don't get to have that if you don't have the rest the historical context that led to that. Unless you actually believe that capitalism and communism are universal and inevitable and would have emerged in any number of worlds and the worlds reaction to that would always be fascism. So unless you are a militant marxist, the world doesn't work at all.
>the world of DE is chock full of magic and the *supranatrual*
Sure it is but its window dressing. It doesn't affect the story at all. If window dressing is what you want plenty of people (and even governments) actually believed in magical bullshit in the irl hippie 60s-70s.
The world building is unjustifiable because they do nothing with it other than create background noise. We have cryptids in earth. du Bois could have a heart to heart with bigfoot and the central story would be 100% same.
>>98223242
du Bois doesn't "believe" that random junk make him smarter or stronger. They actually do. So his logic is neither broken nor fantastical in this case but perfectly valid. Thus the mechanic is both moronic and out of place. A far better one would be the abuse of psychotropics and stimulants where the VN just tips it's toes in.
>>
>>98223512
Do you have genuine autism?
>>
>>98223522
And considering how quickly you went for the ad hominem you are probably brain rotten and fairly low int/low conscientiousness.
>>
>>98223548
It's not ad hominem. If your brain simply doesn't process nuance and fantasy properly, then there's no point engaging in a conversation about it.
>>
>>98223549
>It's not ad hominem.
It is by definition. You are lower int than I would have guessed if you fail to realize that. I mean I knew that DE was a hit with pretentious brainlets but god damn.
>>
>>98223553
That's a yes then. Enjoy your day.
>>
>>98223554
Sure it is buddy. Sure it is.
>>
>>98223512
>It pretends that there is a murder case you can solve (you can't)
You can
>some form of survival mechanic
What? You trashed a hotel room and you have to pay the guy back. Are you autistic?
>Sure it is but its window dressing. It doesn't affect the story at all.
Yea you genuinely are, I guess

I bet you're one of those people that thinks watching a playthrough is the same as actually playing the game
>>
>>98224193
>You can
No you actually can't. Not until the VN literally serves you the answer on a platter when it decides it's the appropriate time to do so. This isn't how you solve mysteries anon.
> You trashed a hotel room and you have to pay the guy back.
There is a nightly fee after that, for two days and then it's dropped. That is what I was talking about. Maybe you should try to read the VN first?
>ad hominem, no counter argument, no reasoning, hasn't even read through the VN.
Just another brainlet I guess.
>>
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>>98224241
>Not until the VN literally serves you the answer on a platter when it decides it's the appropriate time to do so.
So you genuinely are dumb. There's a fuck ton of clues and foreshadowing that you're looking in the wrong places and that NONE of your initial suspects are the actual killer. You genuinely haven't played the game
>There is a nightly fee after that, for two days and then it's dropped.
Yea and? You have to pay to sleep in a hotel? That's not a survival mechanic that's just life nigga. Why does this make you salty in any way. And it's not like money is particularly hard to come by in DE
>Just another brainlet I guess
You know this isn't twitter right? You don't get money by engagement farming. You just seem pathetic and literally everyone here except for you sees it
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>>98224315
Disco Elysium brings out the biggest midwits that think they're smart

I remember back in its heyday some facebook tough guy posture was mad that you couldn't join the mercenaries
>>
>>98224315
>There's a fuck ton of clues and foreshadowing that you're looking in the wrong places and that NONE of your initial suspects are the actual killer.
Yes. But you can't look for the actual suspect or investigate for actual clues until the game lets you to and at that point it just basically holds your hand and points to the solution. You don't solve the mystery. The VN just tells you the solution when it thinks its appropriate for the narrative. This is bad even for mystery novel standards.
>You genuinely haven't played the game
No u. Unironically.
>You have to pay to sleep in a hotel?
You don't have to, follow the reply chain. Learn to read brainlet.



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