[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam folder!


[Advertise on 4chan]


File: connery_bond.jpg (142 KB, 1200x933)
142 KB JPG
Why has every company that even came close to competing with Games Workshop exploded, seemingly due to self-sabotage?
>>
>every company that even came close to competing with Games Workshop
Such as?
>>
>>98222117
Because only petty retards that couldn't run a gas station let alone a business of making and shipping inventory want to make a bespoke miniature wargame.
>>
>>98222117
>seemingly due to self-sabotage
>>
>>98222117
Any entity with a staff count >1 can corrupt the concept of self-sabotaging to the point the term loses meaning.

E.G.: Project Veritas.

It is "self-sabotaging", but you stretch the term "self" so much it can fit your mom thrice.
>>
>>98222117
don't read into it, this is happening to companies in nearly every industry right now. They're all disconnected from the real world, the actual markets, and they're all led by nepo babies who have never known challenge, risk, or had success as a result of actual effort on their part.

Everything they decide is bland at best, destructive most often, and inspired by their peers who are equally stupid. The richest man in the world is their poster child. This is the nature of the economy right now.
>>
>>98222117
Nerds make retarded business decisions.
>>
>For England, James?
>No.
>For James.
>>
>>98222117
Because they keep listening to retarded faggots from /troongoyim/
>>
>>98222117
GW sends undercover operatives to work in high positions at competing companies and intentionally sabotage them. You think I'm joking but it's real and documented, look it up.
>>
>>98224873
I think they probably go even further than this.
>>
>>98222117
Genuinely, it's because GW paypigs are the only audience for GW-competing games, but because they are paypigs for GW, they would never give up their fortunes in unpainted, unbuilt models to switch to another game.
>>
>>98222117
GW since the gorkamorka debacle, doesn't use credit to increase. When things go bad, GW can resist. Other companies? They are too much in debt and they close.
>>
>>98222117
The only company that was ever close to being a genuine competitor in this century was maybe Privateer Press and that's only because GW itself was also going full retard at the time
Modern GW is largely awful, but unlike some salty spergs ranting about muh drones ITT claim there were many genuine reasons for why the company got so big and so far ahead of everyone else, namely:

1. They didn't appear from nowhere. Before GW started focusing on pushing their own IPs, they were already a well established producer and publisher of all sorts of /tg/ products, with a chain of physical stores, a hobby magazine and plenty of contacts among various people in the business. They used those assets to a great extent in promoting and growing their own games

2. GW founding fathers had an apparently very rare combination of both being a bunch of legitimate nerds with genuine creativity and passion for the hobby, but also having some bare common sense for running a business. The company has been pretty much riding on the foundations they've built ever since

3. It's been around for over 40 years. This is a damn long time that no many others in the industry can compete with. You just don't catch up to this kind of snowball overnight or even in a few years

4. Over these years they've managed to do something extremely few other /tg/ focused IPs did, which is turning their flagship product into pretty much a multi-media franchise that is widely recognised in pop-culture. Thanks to that they draw in people who would otherwise probably never become interested in /tg/ stuff

5. Like it or hate it, 40k setting is a 10/10 product. It has very wide array of motifs and factions that lots of people find extremely cool or compelling, it has a very distinct and immediately recognisable aesthetic and vibe, it fills a very specific niche of "weird sci-fi blended with fantastical and religious themes" in which it has pretty much no relevant competitors other than Dune
>>
File: images.png (9 KB, 588x141)
9 KB PNG
>>98222125
Factory Fortress Inc. is the most visible example
>>
>>98225931
I actually like and play Trench Crusade, but it's nowhere near being a genuine competitor for GW, nor has it ever claimed to be one. It's a relatively small game that's doing pretty well for a new title, but nothing more than that - yet every time such situation happens some delusional, sensation seeking fags start spinning a narrative about the new game being some sort of WH killer, which only sours the online discourse about it. Warhammer is a colossus compared to Trench Crusade and even in best case scenario for TC it will remain that way for quite a long time.
>>
>>98225862
And GW greatly benefited from FASA going full retard and going broke.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.