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What it says on the tin, talk about superhero-themed tabletop games ITT. GURPS, Mutants and Masterminds, Champions, Wild Talents, and every other system and hack out there.

Thread question(s): While superheroes are considered a quintessentially American pop culture phenomenon, some stories do mention superheroes being active in other countries. What differences might arise between two given countries' superhero culture? Do supers from different nations have agreements with each other? Is there ever friction over jurisdictions? Is there a superhero office in the UN?
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I'm reading pic related right now, and no game makes me want to run a supes game like this does. Huge cast of characters, weird awesome city, as much (if not more) mystery as action, strange superhero history, punchin' Nazis, space and time travel adventures... It's got it all. The main cast even seem like a bunch of PCs.
>I'm the son of a classic superhero from the 40s, but I don't really want to be superhero, I'm more interesting in collecting
>I share the name of the his character, but I got addicted to drugs in the 70s and then went missing for twenty years
>I'm a dirty cop, but I just realized I'm the reincarnation of the sheriff of this city back in the wild west
>I used to be a super villain, but I'm actually an ageless monster who is beyond morality, but I like the first pc and I want to protect the city.
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File: MMRPG.png (4.38 MB, 1257x1632)
4.38 MB PNG
What is /tg/'s general opinion on pic related? I've been perusing it a bit, and it seems cool.

>>98224975
Jewish superhero with no offense capabilities that only interposes himself between enemy attacks and their target? Talk about a shit comic book.
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>>98226165
Don't forget that his enemies also basically immediately figure out his weaknesses and render his obsolete.
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>>98226228
render his what obsolete?
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>>98226165
wow they just gave up on killmonger. lol
>>
Using the Prowler & Paragons rules, making my own setting that is more "not!DC" than "not!Marvel, but in-setting the vast majority of superheros are part of the not!Justice League. They have rules and guidelines, operation authorizations for cities, regions, countries, continents, and then planets. What my players don't know yet is that the not!Justice League is actually a good organization but has a number of villain moles in it and shortly after the campaign starts damn near all Supers (friend and foe alike) get their powers sapped either completely or very close to completely, leaving the party as some of the most powerful people on the planet largely by accident because they are in a training facility that shielded them from the main villains weapon



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