[a / b / c / d / e / f / g / gif / h / hr / k / m / o / p / s / t / u / v / vg / vm / vmg / vr / vrpg / vst / w / wg] [i / ic] [r9k / s4s / vip] [cm / hm / lgbt / y] [3 / aco / adv / an / bant / biz / cgl / ck / co / diy / fa / fit / gd / hc / his / int / jp / lit / mlp / mu / n / news / out / po / pol / pw / qst / sci / soc / sp / tg / toy / trv / tv / vp / vt / wsg / wsr / x / xs] [Settings] [Search] [Mobile] [Home]
Board
Settings Mobile Home
/tg/ - Traditional Games

Name
Spoiler?[]
Options
Comment
Verification
4chan Pass users can bypass this verification. [Learn More] [Login]
File[]
  • Please read the Rules and FAQ before posting.
  • Roll dice with "dice+numberdfaces" in the options field (without quotes).

08/21/20New boards added: /vrpg/, /vmg/, /vst/ and /vm/
05/04/17New trial board added: /bant/ - International/Random
10/04/16New board for 4chan Pass users: /vip/ - Very Important Posts
[Hide] [Show All]


Janitor acceptance emails will be sent out over the coming weeks. Make sure to check your spam folder!


[Advertise on 4chan]


What it says on the tin, talk about superhero-themed tabletop games ITT. GURPS, Mutants and Masterminds, Champions, Wild Talents, and every other system and hack out there.

Thread question(s): While superheroes are considered a quintessentially American pop culture phenomenon, some stories do mention superheroes being active in other countries. What differences might arise between two given countries' superhero culture? Do supers from different nations have agreements with each other? Is there ever friction over jurisdictions? Is there a superhero office in the UN?
>>
I'm reading pic related right now, and no game makes me want to run a supes game like this does. Huge cast of characters, weird awesome city, as much (if not more) mystery as action, strange superhero history, punchin' Nazis, space and time travel adventures... It's got it all. The main cast even seem like a bunch of PCs.
>I'm the son of a classic superhero from the 40s, but I don't really want to be superhero, I'm more interesting in collecting
>I share the name of the his character, but I got addicted to drugs in the 70s and then went missing for twenty years
>I'm a dirty cop, but I just realized I'm the reincarnation of the sheriff of this city back in the wild west
>I used to be a super villain, but I'm actually an ageless monster who is beyond morality, but I like the first pc and I want to protect the city.
>>
File: MMRPG.png (4.38 MB, 1257x1632)
4.38 MB PNG
What is /tg/'s general opinion on pic related? I've been perusing it a bit, and it seems cool.

>>98224975
Jewish superhero with no offense capabilities that only interposes himself between enemy attacks and their target? Talk about a shit comic book.
>>
>>98226165
Don't forget that his enemies also basically immediately figure out his weaknesses and render his obsolete.
>>
>>98226228
render his what obsolete?
>>
>>98226165
wow they just gave up on killmonger. lol
>>
Using the Prowler & Paragons rules, making my own setting that is more "not!DC" than "not!Marvel, but in-setting the vast majority of superheros are part of the not!Justice League. They have rules and guidelines, operation authorizations for cities, regions, countries, continents, and then planets. What my players don't know yet is that the not!Justice League is actually a good organization but has a number of villain moles in it and shortly after the campaign starts damn near all Supers (friend and foe alike) get their powers sapped either completely or very close to completely, leaving the party as some of the most powerful people on the planet largely by accident because they are in a training facility that shielded them from the main villains weapon
>>
>>98226165
The main conflict is his need to periodically recharge the source of his powers which is Palestinian child blood. Like Green Lantern but more bothersome.
>>
>>98226541
That's a good set up to have both the "hidden history" of a good cape universe, and the cool legacy character shit, while not having the "why doesnt Superman just solve this" problem. I might steal it.
>>
>>98226165
Never seen it. What's the system's elevator pitch?
>>
>>98224975
Iron Dome is a clean ass design ngl
Not quite fucking with the weird spring arm but otherwise it's dope
>>
I have been running Sentinel Comics, a gridless yet still tactical-combat-oriented superhero RPG. We completed the first adventure in the core rulebook, and are midway through our second premade adventure. We will probably run a third premade adventure.

My GMing style usually winds up presenting superheroes as less "comic book superhero" and more "high-powered urban fantasy with no real masquerade," though.

It has been reasonably satisfying, but there are definitely several balance hiccups here and there. This is to say nothing of the character optimization: https://forums.greaterthangames.com/t/mindwanderers-character-creation-tips/19799
>>
>>98226165

>What is /tg/'s general opinion on pic related?

I have both played and GMed Marvel Multiverse.

The pros are that it is quick to run, and there are many preexisting statistics blocks available.

The cons are that game balance is horrific, even if we are just comparing two heroes within the same niche of "combat monster." There are weak, trap-option-filled ways of building a character, and then there are super-strong, overpowered methods. Errata (both free errata and in-book errata, such as in the Avengers supplement) have tried to fix this, but can do only so much. This is to say nothing of the various means of bypassing combat altogether, such as easily accessible time travel, or simply banishing opponents to the Hell dimension.
>>
>>98232605
it's a superhero rpg. in superhero rpgs, the whole idea of balance is a charade.
>>
>>98233103

I think Sentinel Comics is the single most well-balanced superhero game I have played, but even then, it has its balance hiccups.

Sentinel Comics is a tactical-combat-oriented superhero RPG, with 4e-style powers. The actual superpowers at a PC's disposal are mostly flavor, and as narrative justification for making Overcome (i.e. solve a problem that is not directly related to fighting) actions. When a character with the Physical Powerhouse archetype uses their Frontline Fighting ability to attack while tanking for the party, it does not mechanically matter whether they roll their Strength superhuman power + their Banter mundane quality, Cold + Conviction, Elasticity + Magical Lore, or anything else; it is all just flavor. I am perfectly fine with this.

There is thus somewhat of an impetus for it to try to be balanced.
>>
File: 1776259064710570.png (1.2 MB, 667x1024)
1.2 MB PNG
My favorite superhero rpg is still Mutants & Masterminds first edition. Feel free to flame me for it, but I like the way it does almost everything, especially when using the alternate rules (in the core book) for hit points instead of damage saves.
>>
File: Tvfgb.jpg (48 KB, 619x656)
48 KB JPG
>>98224975
How much magic/magic-using heroes and/or villains do you prefer in your supers settings and why? What limits should said magic have, for that matter?
>>
File: 1746831601392285.jpg (396 KB, 1074x1650)
396 KB JPG
>>98235897
I have a city that's just weird magic bullshit instead of traditional supes
It sits on a layline crossroad so shit gets strange
>>
>>98240568
John Constantine gets strange. Downright queer.
>>
File: Deadtective 2.jpg (103 KB, 512x768)
103 KB JPG
>>98240709
That's the whole vibe of the city, Midway
It's more back alley magic and trenchcoats than capes and cowls
>>
>>98240806
Probably find a lot of peculiar things in the dark streets of Midway.
>>
File: Benny Blaze 6.jpg (138 KB, 512x768)
138 KB JPG
>>98240876
It's inspired by Chicago, Detroit and DC Comic's Hub City
A former industrial powerhouse turned into a rustbelt hellhole
Add in magic and mysticism and it's not the greatest place to live
The primary crime bosses are a man who replaced his heart with a Jotunn's to gain power and an Irish mobster with invisible and impervious skin thanks to getting the Red Hood treatment and falling into a vat of chemicals
>>
File: Rawhead.jpg (98 KB, 512x768)
98 KB JPG
>>98240979
And since I mentioned him have the mob boss Rawhead
>>
>>98240979
>>98240995
Dope. I love the grey area between urban fantasy and magic capeshit.
>>
>>98241062
Same
I threw in a little Dresden Files for the magical underground
Fae, Demons and other magical shit seeping in through the cracks formed by the leylines with the majority of the populace trying their hardest to turn a blind eye
>>
>>98240979
I had no idea the Jotuns exist in DC.
>>
File: City of Midway 5.jpg (123 KB, 768x512)
123 KB JPG
>>98241823
They may or may not, I'm not sure
My game is a homebrew setting though, I just used a bit of DC as inspiration for locations and such
>>
>>98242027
oh, you were talking about your personal setting. I thought that was some character I wasn't aware of from Constantine, since I don't read it. It's a cool idea.
>>
File: Madam Morgana 6.jpg (106 KB, 512x768)
106 KB JPG
>>98242747
>It's a cool idea.
Thanks
Funnily enough despite Benny being a physical powerhouse with fire control powers it's actually his wife that makes their criminal enterprises so dangerous
Madame Morgana, a former late night horror host who found an actual grimoire amongst the props for her show
Necromancy is great for free labor and goons
>>
>>98224975
Do any of these systems have rules for building a city like Gotham or Metropolis?
>>
File: 269372.jpg (77 KB, 612x792)
77 KB JPG
>>98242818
There's a system for rolling one up randomly in a game called Vigilante City. Just make sure you get either the 5e version or the Survive This!! version (a modified D&D B/X system). The ICRPG version is very stripped down, and I don't think it has the city generation system. If I am wrong, some other anon please correct me.

I like random generation because it often includes elements you wouldn't have thought of yourself with a limited prep time to make the setting, and you can always just change stuff you don't like or only use the parts you do like in a setting you otherwise design yourself.
>>
>>98240995
What is Rawhead's deal? What's his powers? how does he run his crime outfit? What kind of crime does he deal in? How much of his budget does he spend on drugs and hookers annually?
>>
File: Locust 8.jpg (106 KB, 512x768)
106 KB JPG
>>98244197
>What is Rawhead's deal?
Rawhead started as a typical member of the Irish Mob. But after an accident with an experimental chemical spill caused by one of his robberies, the man later known as Rawhead developed super human abilities and monstrous looks.
>What's his powers?
Super Strength and Durability
>how does he run his crime outfit?
Through fear and an iron fist
>What kind of crime does he deal in?
Your standard mob shit but he has been approached by The Shadow Theatre to deal in hypertech arms smuggling
>How much of his budget does he spend on drugs and hookers annually?
More than he should
>>
>>98244383
BASED
>>
>>98224975
When you’re stuck on ideas for heroes and/or villains in your worlds, and don’t want to just copy existing heroes like Superman, what do you do? Because I’ve got writer’s block and I need something to get out of my slump.
>>
>>98245923
Mix and Match
Just take a bunch of heroes and villains and combine powers, gimmicks and origins to fit your taste
>>
>>98245923
you can also get the Marvel Super-Heroes game or Icons Assembled Edition and just roll up a bunch of characters randomly. Random generation is awesome for sparking ideas you wouldn't have thought of.
>>
>>98224975
>What differences might arise between two given countries' superhero culture?
In the Mutants and Masterminds 'Freedom' universe, Supers in the U.K. are known as 'Powers' and are overseen by the Ministry of Powers, which I thought was a neat cultural touch.
>>
>>98245923
if its just a villain or side character, then you only need the basics

>start with a power, roll on a table if you want
>come up with 1 or 2 personality traits that will set the tone for party interactions
>add a gimmick
>keep the gimmick in mind whenever the players interact with the party
if you imagine yourself as stan lee and jack kirby with only a week to make 5 villains, then its easy to see how you end up with different flavors of "guy goes insane in a lab accident"

>random power from a table: shapeshifting
>personality from a table: gentle
>gimmick from looking: unpainted battletech minis
alright, so i have created an average joe niceguy who collects legally-distinct minis, he might even be a fa/tg/uy
but he accidentally touches radioactive goop he mistook for green stuff, causing his skin to melt off and giving him a malleable form like putty

gone insane from a combination of radiation poisoning and huffing finishing spray fumes, he believes that he cant just collect characters, he must become them
so he now steals historic artifacts, prototype weapons, and rare artwork to incorporate into his body and become the worlds first living RPG collection

the players will find him to be a relatively docile fellow until they try to stop him from enacting a heist to steal a 1000 year old sword from a musuem
whereupon he shapeshifts into different RPG warriors, wizards, demons, and mecha to figfht the players
>>
File: One Piece Straw Hats.jpg (372 KB, 1707x960)
372 KB JPG
>>98224975
What non-supers settings do you ever look at for ideas? I like some of the powers in One Piece ss an example.
>>
>>98224975
What are some under-appreciated heroes and villains in your opinion?
>>
>>98251031
I like the idea of a weird anti-batman who protects criminals and fights the cops. And the costume is fun as fuck.
>>
>>98251159
Fucking text box ate my picture
>>
File: Sundog.png (1.21 MB, 1024x1024)
1.21 MB PNG
It's always a good day to post Sundog; he's mankind's best friend!
>>
File: Erin Esurance.jpg (21 KB, 346x463)
21 KB JPG
>>98251031
>>
>>98252021
He is a good boy!
>>
File: IMG_8468.jpg (439 KB, 1927x1000)
439 KB JPG
>>
>>98252021
>>98255382
Furry garbage.
>>
>>98256274
Doesn't it take more than being a humanoid animal character to make something furry? He was more inspired by characters like Tawky Tawny, and the pun I could make with the name "Sundog," which is a solar phenomenon.
>>
>>98253643
Erin Esurance is not underappreciated. She was so overappreciated that the company had to just abandon her due to her being used in so much porn.
>>
File: IMG_2972.jpg (69 KB, 665x1024)
69 KB JPG
What are some quintessential powers for a sultry half-naked kunoichi antihero? Anything that makes you go:
>IMAGINE.
>>
File: Yellow Lantern4.jpg (430 KB, 1527x2160)
430 KB JPG
>>98256928
Some form of regeneration. Not for guro, but so that she can get hit by attacks that annihilate her clothes/armor or w/e and survive
>>
>>98256996
If its not guro you could cut out the middleman and just have her be a construct made of water or hard light.
>lose your legs
>no problem, they were made of water!
>…but my pants weren’t.
>>
>>98256928
insubstantiality, but she can't take her clothes with her
>>
>>98224975
IronBlowjob?
>>
>OpenOSR
Erm bro, your OPSEC??
>>
>>98256928
The ability to purge toxins booze
>>
>>98257090
oh fuck, I didn't even realize that was there. I started a new Open OSR thread some time yesterday, and have been posting with that shit on all my posts until right now. Thanks for pointing it out.
>>
>>98233267
I feel ya man. I'm still a Champions guy and have been since the 90s.
>>
File: superpower.jpg (385 KB, 1920x2657)
385 KB JPG
>>98224975
Where do powers actually originate from in your setting, both in terms of “where does the energy come from” and “how did powers first emerge”? I’m looking to create an original supers setting of my own and I’ve got writer’s block bad, I need ideas to help get the creative juices flowing again, and any help you could provide would be great.
>>
>>98259108
In the setting I've been toying with for a few years, in general powers have a variety of sources, but the new crop that have just occured in Emerald City are from an engineered "accident" intended to eventually lift government super soldier testing bans so the in-world even-more-totalitarian US government can start having super soldier cops.
>>
>>98259322
>Emerald City
The Mutants & Masterminds setting?
>>
>>98259441
Nah, I'm a Washingtonian, it's my own dc-comics-ified version of a Pacific Northwest metro area.
>>
>>98256274
Even if it were, though it isn't, why do you hate fun?
>>
>>98259108

meta-origins can be fun, if theres a specific reason you want everyones powers to be linked to one another in some way
>one day, theres just powers popping up, for reasons that were totally invisible to outside observers
>a massive incident, like a reactor meltdown or a virus escaping, spreads its powers to 1 in X0000 individuals world wide
>first contact with aliens, ghosts, interdimensional travellers has caused a proliferation in powers as a result
>humans experience space travel, interdimensional travel, or find an exotice new material that inadvertantly causes a newtype awakening in humanity
>a company has discovered some kind handwavium that creates powers and plans to make money of it (boys and 70% of all spider-man adaptations love this one)
>>
File: TMNT-PNG-Clipart.png (89 KB, 538x772)
89 KB PNG
>>98256643
Sundog's not furry if the Teenage Mutant Ninja Turtles aren't furry. Or, scaley, I guess.
>>
File: NewFrontier_06.jpg (42 KB, 450x323)
42 KB JPG
What's your preferred era of supers to play?
Golden, Silver, Iron or Modern
>>
>>98263522
silver or bronze age
>>
File: The Peak of DC.jpg (193 KB, 1080x807)
193 KB JPG
>>98263525
My man
>>
>>98263530
i just make one concession to heroes of a different ethnicity, since they would be walking stereotypes if truly accurate to the 70s/80s
>>
>>98263522
I'll add another question to the thread to see if we can get a bit more engagement

What's your preferred level of play?
Pulp, Street, National, Global, Cosmic?
>>
File: 1720116519731872.jpg (909 KB, 1638x2048)
909 KB JPG
>>98251031
Every single one of them
>>
>>98225596
you need to read Robinson's JSA: The Golden Age series if you haven't already
>>
>>98263530
having the silver age characters be older mentors to the newer, hipper bronze age heroes will never not be peak
>>
File: 1778253494707064.jpg (175 KB, 1182x999)
175 KB JPG
>>98264328
I second this recommendation
>>
>>98264328
I already have the first compendium, it's what I'll hit after I finish starman. I just finished the space arc, it's fun as fuck.
>>
>>98263590
Street to maybe National (or, if I can invent a halfway point, regional. I like when Green Lantern travels from Coast City over to Central City to team up with the Flash).
>>
File: Squadron Supreme.jpg (197 KB, 736x914)
197 KB JPG
>>98268240
>or, if I can invent a halfway point, regional.
Sort of like a West Coast Avenger's type deal?
>>
>>98268337
>the wyoming avengers being called to assemble once a year
>its to stop the bubblegum man or crap like that
>>
>>98268337
Excellent example, yes.
>>
>>98249194
One Piece is absolutely a superhero setting
As is Dragon Ball and Naruto
>>
File: 1707120913740503.jpg (1.68 MB, 1018x1284)
1.68 MB JPG
>>98268350
>>98268342
Weird smalltime super teams seems like a potential goldmine of ideas
>>
>>98268380
my next game will probably be something like the reserve legion of superheroes or new jeresy avengers
a bunch of losers who get no respect and fight D-listers
>>
>>98268394
sounds dope
>>
>>98268405
>pit them against a B-list villain like the cobalt man or crimson dynamo
>its an "objective:survive" session
>>
>>98268412
I did something similar during a Teen Titans inspired Hero High game
>>
File: Peeg_AmandaConnor.png (1.01 MB, 727x2048)
1.01 MB PNG
>>98268420
is Hero High the name of a system, or...?
>>
>>98268436
It's a sourcebook for Mutants & Masterminds
It focuses on lower powered teenage heroics in the same vein as X-Men, Teen Titans, Gen 13 or The Runaways
I also tend to use it as short hand for a teen hero coming of age thing
>>
>>98268420
>run a teen titans game
>tease the party with an A-list villain like deathstroke
>it never happens and they fight clowns instead
you think they will hate me for it?
>>
>>98269550
Depends on how funny the clowns are
As long as the actual "villains" they fight are engaging or at the very least entertaining you should be all good
>>
So Invincible the RPG came out from Free League.
It uses two new stats on top of the usual 4: Fighting and Reason.
I think you can convert non-Invicible characters over by adding the Close Combat Skill to STR to get Fighting and Observation to INT for Reason.

That does massivelyup their HP though since Fighting and Reason both get added to the averaged physcial and mental health numbers respectively.

Scaling is a problem. Mark can punch a movie 1 Xenomorph in 1-3 rounds, but risks getting acid damage through his natural armour and onto his 14 HP.
>>
>>98269550
Yes. Never tease one thing just so you can subvert expectations. Just look at how that has gone for Hollywood.

Give the audience what they signed up for.
>>
File: Tom Strong.jpg (343 KB, 733x1100)
343 KB JPG
What sort of archetypes to you guys tend to gravitate towards in your games?

I tend towards pulpy science heroes myself.
>>
>>98224975
We need more heroes and villains with innate powers enhanced by cybernetic augmentations. What are some good existing examples of such supers, and what are some specific augments that would work well with different powers, like embedded scopes in eyes for powers that have a particularly long range, a second clear eyelid for sand manipulation abilities to keep sand out of the eye, etc.?
>>
>>98273254
I think a few of the WildC.A.T.S had that set up
It feels very 90s
>>
>>98271228
>>98270634
https://www.youtube.com/watch?v=0yRFeshTtWk
>>
>>98273368
>I think a few of the WildC.A.T.S had that set up
I have literally never heard of them before.
>>
>>98277281
They're not bad
But they are a product of their time, Jim Lee right after jumping ship from Marvel
>>
>>98273371
>>98271228
>>98270634
a villain like arcade deducing that the players will always prioritize their archenemy so he can lure them into murderworld is an absolutely appropriate twist to pull on the players

minus the part where everyone talks about how clowns arent for growups, anyways
>>
File: iron man 90s armor.png (289 KB, 478x490)
289 KB PNG
>>98271880
iron man, basically
>what if iron man was a tokusatsu hero
>what if iron man was a gundam character
>what if iron man rode a motorcycle
>>
File: 1683189459995762.gif (117 KB, 278x300)
117 KB GIF
>>98271880
Tricksters by nature, tinkers by trade, any trade.
Whether it's a Tony Stark-like tech genius, Thing-like shapeshifter, or a portal-jumper.
No matter what, I always find a way to mess with people.
>>
>>98271880
I'm going to be doing my first game of superheroes (M&M 3rd edition.) and normally I'd do a supermans but I know the people i'm playing with are fucked up little degen people who will not be able to go a session without attempting to do SOMETHING messy. (For example, when I floated the idea of doing mutants and masterminds as a group. the first 'character' idea was a floating sentient fart cloud who communicated through scents called talks-like-wind.) So I was thinking a dracula or a power ranger thing, though now that i'm typing this out I should just make booster gold and lean real hard into the smarmy, sponsorship-driven, merch hound style of booster gold. I don't mind being a flying brick but I get the feeling theres going to be at least two others of those, so I might do an Iron Man extremis thing. Ehh fuck it. Can't have enough flying bricks.
>>
>>98224975
Are any of your supers characters LGBT? And what's the key to handling such characters well? Any canon LGBT supers in particular you like?
>>
>>98286947
>Are any of your supers characters LGBT?
i have one as an NPC

>And what's the key to handling such characters well?
treat them like any other character
>>
File: sddefault.jpg (41 KB, 640x480)
41 KB JPG
>>98287398
>treat them like any other character
But anon, they're gay.
>>
>>98286947
One of the villains is a gross tranny singularity worshipping redditer.
>>
File: 1776703700865844.png (3.33 MB, 1024x1648)
3.33 MB PNG
Meanwhile on Earth-3
>>
anyone make interesting characters recently?
>>
>>98292797
I'm in the process of making a crew for a "proto-cosmic" solo game I'm running
Think Star Trek Enterprise meets Guardians of the Galaxy
>>
>>98294725
Pretty cool. Lately I've been toying around with the idea of a superhero setting set in space.
>>
File: 1739559691381924.jpg (143 KB, 1124x869)
143 KB JPG
>>98296262
It's sort of the next logical step after the "world outside your window approach"
You get a world with about a 100 years of supers and tech should be at a point where going out into space is perfectly practical
>>
>>98296469
leaving the world outside your window for an interstellar sci-fi setting, the characters stop being superheroes and they just become sci-fi pulp heroes
there really isnt too much of a point to becoming adam strange when the entire world is adam strange
>>
>>98296478
>the characters stop being superheroes and they just become sci-fi pulp heroes
That's kind of the point from my perspective
A new age is dawning and Earth is definitively not alone
Time for the best and brightest to head out into the unkown
>>
File: 20250828_203646.jpg (83 KB, 761x536)
83 KB JPG
>being forced to draw from first principles
forgive my crude art

but the intended villain for my party, shin-oni the techno tyrant
an ancient demon slain hundreds of years ago, he was brouight by oni incorporated, a tech company that is secretly a front for his worshippers
they developed cutting edge technology both to create the means to revive oni, but also to fund the massive undertaking that was finding an ancient demon and then cybernetically enhancing him to repair the mortal wounds he suffered long ago
>>
>>98296762
...also, we're taking the opportunity to send the spandex brigade as far away as superhumanly possible.
>>
>>98233103
no, balance is quite attainable and not difficult.
>>
>>98297321
powers like green lantern rings are ridiculously more versatile for solving non-combat situations than flying brick powers will ever be
>>
Any of you guys use(d) herolab for M&M3rd? I'm trying to justify the price to myself but that seems fucked.
>>
I found some more good shit on the Archive, if anyone wants inspirado.

https://archive.org/details/champions_202606/Champions%2001/
https://archive.org/details/the-new-wave/New%20Wave%2001/
https://archive.org/details/dnagents
https://archive.org/details/grendel-v-1-02/Grendel%20v1%2001/
https://archive.org/details/subvert-comics-003-1976/Subvert%20Comics%20001%20%281970%29/
https://archive.org/details/boy-maximortal-v-1-2-2020
https://archive.org/details/boy-maximortal-v-1-1-2021
https://archive.org/details/true-man-the-maximortal-1-2024-digital-katsu-comics
https://archive.org/details/true-man-the-maximortal-2
https://archive.org/details/true-man-the-maximortal-3
>>
>>98273254
Judge Dredd and Psylocke have bionic eyes, I think all they do is make them hard to dazzle.
Goku: Midnight Eye has a bionic eye that he can use to hack any computer on Earth.
The Bionic Man himself had a camera in his eyeball originally. In the novel he couldn't even see out of it, and it used film that had to be developed later.
Vic Sommers from the Secret Six was blind, but his goggles gave him telescopic, microscopic, and night vision.
>>
>>98296478
The Legion of Superheroes always pulled it off.
>>
Any big historical changes in your supers settings?
>>
>>98301176
Yeah, that's why constructs costs three times as many points as might. Which is balanced. Thanks for playing, retard.
>>
>>98305657
there is no points difference between green lantern ring and super strength that will make it balanced at all if the players are halfway intelligent at using it
points can never fully balance the gap in versatility some powers have
>>
>>98305723
Yes. There is.
>>
>>98302849
Champions was based on the old TT RPG.

I think the other direct link with cape comics and RPGs was Elementals, Bill Willingham worked on Villains & Vigilantes and imported a few of his characters from the RPG into the comic.
>>
https://archive.org/details/mr.-a-1-1973/Mr.%20A%20%231%2C%201973/
https://archive.org/details/badger-50-1989-first-comics-njzombie/Badger%2005%20%281985%29/
https://archive.org/details/the-complete-grendel-1982-2021
https://archive.org/details/nocturnals-bravura-complete/Nocturnals%20005%20%281995%29/
https://archive.org/details/flex_mentallo_original_colours
>>
>>98305723
As someone who's run various super powered RPGs for about twenty years now, I've never seen the Variable Power Pool guy run away with things. If anything, it's the guy with a hyper-efficient build who usually does something hinky and scenario-breaking.

Ultimately, a character only really needs an attack power, a defense power, and a mobility feature to be viable. Everything else is gravy, especially in a game with power caps.
>>
>>98305723
I can afford more and do more with the same points with individual powers than you can with constructs, and I won't have the per use penalty. Omni powers are much less efficient, they're noob traps.
>>
Playing flying bricks is cool, however.
>>
>>98310299
This is the thing that I feel like these white room theorists miss out on. Sometimes I just want to play a dude that hits stuff for really really big numbers.
>>
>>98310602
Which you can do with constructs, as well as any number of other powers. There isn't a single best way to build any particular character concept, thank god.
>>
I can tell you definitively, you can argue about balance and points and power levels and character development and player agency all day, but you'll never make a character work if you never play any fucking games.
>>
https://archive.org/details/astro-city-metrobook-v-01-2022-digital-son-of-ultron-empire_202506
https://archive.org/details/jack-kirby-s-silver-star-1983-pacific/Jack_Kirby_%27s_Silver_Star_001_%281983%29_%28Pacific%29/
>>
>>98305723
Literally a player issue. Thats the point of burning a hero point for a power stunt. There's a fire and you want it out and your John Manmuscle instead of Hank Hardlight? Power stunt, you clap your hands really hard and the shockwave puts out the flame.
>>
>>98311216
You should probably play some instead of arguing, then.
>>
https://archive.org/details/tim-corrigans-4
https://archive.org/details/tim-corrigans-5
https://archive.org/details/tim-corrigans-7
https://archive.org/details/ebon-01-1st-edition-1970-sir-real
https://archive.org/details/phoenix-atlas-complete/Phoenix%2001/
>>
>>98312419
You should probably lick my nuts.
>>
kek mad
>>
>>98313234
These nuts aren't going to lick themselves.
>>
https://archive.org/details/Spinnerette-webcomic-online
https://archive.org/details/Empowered-webcomic-online
https://archive.org/details/superhero-2044-corebook
https://archive.org/details/AboveTheEarthCorebook/AboveTheEarthCorebook/
https://archive.org/details/Atomic-Robo-webcomic-online
https://archive.org/details/The-Power-of-Stardust-webcomic-online
https://archive.org/details/heartburst-mgn-10
https://archive.org/details/supreme-the-story-of-the-year/Supreme%20-%20The%20Return/
https://archive.org/details/scholastic-scope-v-16n-06-1972-03-13-darwin-ia
>>
https://archive.org/details/grant-morrison-captain-clyde-complete
https://archive.org/details/destroyer-duck/Destroyer%20Duck%20001/
https://archive.org/details/flex_mentallo_original_colours
>>
kek mad
>>
>>98224975
Whats a super hero that has SUDTLE psychic powers.

NO throwing cars with the mind, no full on mind control. I absolutely love the idea of someone who acts like Obi Wan in the first star wars movie, who can slightly shift opinions, and sense things from afar, and dislodge a wrench in the next room to cause a distraction, but his powers are sudtle enough that others could mistake them for "hokey religions". The Shadow from the 1920's or 30's radio show is one, who cant actually turn invisible, but learned some ancient tibetan mumbo jumbo that makes people's mid consciously ignore them. Can anyone think of any other super heros with more sudtle psychic powers?
>>
>>98224975
sonic kvetching?
>>
>>98318951
Legal immunity, powered by flesh of the infants.

>>98318919
>What's a super hero that has SUBTLE psychic powers.
A psychic? You're looking for "pulpy" street-level stuff, possibly in a world devoid of any major powers.
Maybe something with less focus on powers themselves and more on the "cloak & dagger" affairs like detective work, being a super-spy, and so on.

Side note: work on your English for fuck's sake, it's physically painful to read.
t. an ESLav
>>
File: mek.png (508 KB, 735x551)
508 KB PNG
>>98318919
>distorts the electrical signals in your brain
>causes headaches and paranoia
>>
>>98318919
Tirant from Gold Digger, the son of two super-heroes killed in action, had a powerful one-shot energy blast and that was it, until he was hit by a spell that changed low-control, high energy powers to low-energy, high control ones.
He looked surprised and immediately began saying out loud what everyone in the room was thinking and proceeded to beat the asses of several dedicated martial artists and fighters, without any physical powers or particular gift for combat, because he was now reading their minds.

Tommy Monaghan from Hitman. He was just a mob thug with a gun, until he got x-ray vision and mind reading. Then he was really dangerous, because he's read your weaknesses.

Hard Drive from Young Heroes in Love. He would force couples out of different members of the team because he thought they would be a better "look" for the team.

Southern Cross from The Southern Squadron, at least without his cane he was just a hairdresser with enough telekinesis to make a cup of tea and float it to him across the room. Touching the cane, he could feedback it through an electrode implant in his skull and fly, put up a forcefield or shoot a blast that hit like a medicine ball.

Gambit. Whatever the editors said later, he was absolutely seen using some kind of ESP rizz on Granny and the Orphan Maker, confirmed in the dialogue but denied in the letters page.

Destiny. She was a precog, full stop.

Carol Danvers used to have a precognitive "Seventh Sense", but the writers forgot about it.

Gypsy Moth had telekinesis, but she could only stand to "touch" soft materials with her mind, so she was pretty much limited to fabric control. And yes, he had to change her name.

The Greatest American Hero had psychometry, so did Longshot.

Kaos from Battle Angel Alita had psychometry, to the extent that he could use the skill of whoever had owned an object before him, so give him Hendrix' guitar, he can play like Hendrix, give him Musashi's sword, he can fight like Musashi.
>>
>>98320671
Oh, and Typhoid Mary, she had low-level telepathy, telekinesis, and pyrokinesis, not enough to use them to fight on their own, but with her martial arts ability, physical toughness and machetes, she could go toe to toe with Daredevil by starting fires and throwing things at him, reading his surface thoughts and using them to trash-talk him, and making him kiss her.
>>
https://archive.org/details/thunderbunny-1-wa-rp-graphics
https://archive.org/details/the-jam_202604
https://archive.org/details/199310-heropremiere-madman-vol-1-no-4ocr
https://archive.org/details/complete_202502
>>
https://archive.org/details/stay_in_to_win_02/stay_in_to_win_02/
https://archive.org/details/e-man/Charlton%20Bullseye%20v1%20003%20%281975%29%20-%20Kung-Fu%20Issue/
https://archive.org/details/andongagimat
https://archive.org/details/White-Heron-webcomic-online
https://archive.org/details/1668699994687896
https://archive.org/details/issue-1_202508
>>
Destined seems to be a very strong system, albeit I have much more experience with regular mythras over destined. Destined seems good for also allowing easy creation for not even necessarily cape characters. I was thinking of using it to run a game for Greek heroes.
>>
https://archive.org/details/Grrl-Power-webcomic-online
https://archive.org/details/The-Specialists-webcomic-online
https://archive.org/details/star-power
>>
>>98321838
I haven't played it, but my worry about Destined was that, due to the way powers worked, it seemed like POW was incredibly overpowered, making pretty much any kind of character MAD by default.



[Advertise on 4chan]

Delete Post: [File Only] Style:
[Disable Mobile View / Use Desktop Site]

[Enable Mobile View / Use Mobile Site]

All trademarks and copyrights on this page are owned by their respective parties. Images uploaded are the responsibility of the Poster. Comments are owned by the Poster.