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What are some things you include in your setting which shouldn't make sense for the time period, but you included because you liked them anyway?

I'll start: My world is a renaissance area fantasy, teetering on kitchen sink but I try to keep it grounded. Anyway, among the strange things it has:
>Fried Foods; fried chicken, mozzarella sticks, fish and chips, similar such things. Invented in the equivalent of the Caribbean by pirates and slaves.
>Watches and Clocks: Although there's no electricity-powered quartz watches like we have today, there are watches that are either wound up (and count down the day afterwards) or animated by low-tier magic.
>Hair Dye/Cosmetics/Makeup: Probably the least bad, but it's relatively easy for the nobility to get their hands on a wide variety of cosmetic products similar to what you'd find today, including things like body hair remover (such as Nair) and lipstick.
>>
>>98226360
Threadly reminder that unless you are playing a strictly historical game set on Earth during very specific moment of history, you can't have anachronisms by default.
If your setting is made-up, it is flat-out impossible for it to be anachronistic
>>
>>98226360
>Fried Foods
??? Ancient rome did that, they even deep frying. Why is that an anachronism?
>>
>>98226360
None of those things are anachronistic to the renaissance
>>
>>98226375
People always forget that every single culture, even uncontacted tribes, have alcohol (usually beer), barbecue, and deep frying.
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>>98226360
literally all of those things were present in renaissance europe
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>>98226416
Romans pretty much invented tempura but with flour and eggs, like for real why would that be anachronistic?
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>>98226449
Romans also made the first burgers
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>>98226360
Next you're going to tell me that you're so brave to include ice cream in your setting, despite it being invented by the Persians in the 6th century BC.
>>
Tech levels were never as universal as threads like these imply. Real life isn't Empire Earth.
>>
Y'know reading these replies has made Me realize these things aren't as bad as I thought and if I hear any players complaining that "but that doesn't make sense!" I'll tell them to shove it. I also don't have to go super out of My way to try and justify things that already make enough sense. Thanks Anons. Shots on Me.

Also, cream liqueurs. Fuckin love that stuff. Definitely not an anachronism (and apparently nothing I said really is anyway) but I like having them be a thing in My world.

>t. OP
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>>98226360
I like to include tailored clothing of sorts that wouldn't exist at the time, more widespread education or creature comforts, that sort of thing. Though this reminds me of the time I had the idea of putting a sukeban into a medieval setting under the logic that universities existed in medieval Europe and were known for their hooligans and violence. So I decided to put Japanese deliquents back in time to a medieval Japan by just putting universities in that era. I even designed a uniform trying to be as close to possible to pre-modern clothing, being very meticulous on details.

It turned into a history lesson from some guy explaining there wouldn't be vulcanized rubber for her shoes so she couldn't have loafers
>>
>>98226360
Generally not having a barter economy
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>>98226360
> Time period
N/A. This isn't Europe, they can slice their potatoes with a katana. And if their skill, allowed downtime, and the descriptions of their methods justify it, they can make themselves titanium blades, idgaf.
>>
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>>98226631
I have a similar thing, I love a good 3-piece suit but as we know them today didn't really start to spring up until the 1800s. Doesn't stop Me from giving My noble and/or otherwise major NPCs suits though. Clothing is probably the easiest to get away with for this as all you really need is fabric, scissors, and a way of sewing. The only way it'd get weird is if you wanna include fabrics like polyester.

>>98226648
I like this take.
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>>98226651
I was explaining a PC in the 5E general I was writing who I gave near-modern clothing to on the grounds she was raised by halflings, since Hobbits have a way more modern society than the rest of Middle Earth and nobody addresses it when talking about LotR.
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>>98226360
Velcro
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>>98226360
It's my setting, so nothing is anachronistic by definition. Whatever I imagine exists, does.
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>>98226374
Guns never existed in my setting but I'm using them anyways.
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>>98226672
Do you play in a standard setting (Forgotten Realms, Greyhawk, etc.) or a homebrew one?
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>>98226817
Every time I've ever played or ran a D&D game it's taken place in a generic nondescript setting where only the immediate surroundings are detailed. So if someone says "I'm from the land of Blank" I guess Blank exists now. I mostly do one shots and short games in D&D, all my long campaigns are other systems. I did run a 5e playtest game back in the day that was a custom system I actually fleshed out for a hexcrawl. It lasted twelve sessions then died.
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>>98226831
custom setting*
>>
>>98226374
>If your setting is made-up, it is flat-out impossible for it to be anachronistic
Accidentally? Sure. But you can still have intentional anachronisms if your setting has time travel. That might be one of the key indicators to an outside party that time travel has even occurred. That said, including time travel in games is almost always a recipe for disaster.
>>
>>98226360
Given that my settings aren't even our universe and are a part of works of fantasy, there isn't anything anachronistic in them.
As far as making sense goes, well, I guess that all depends on perspective; I do my best to make everything fit together in an internally consistent way, but I've had people come at me for things like not having poop in my settings.
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>>98226872
Women don't have periods in mine.

Do you mean people just don't poop, period, or like any reasonable rational person you don't bother going into detail of the scenes where people would?
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>>98226954
>Do you mean people just don't poop, period
Yeah, there's no bodily waste, because of both physiological and/or supernatural qualities of the settings I make.
It does make things like fertilization and distilling more of a cop-out as a result (and makes the existence of buttholes questionable at best), but I have great disdain for not only waste itself, but for the people who fetishize it too.
Doubling down and getting rid of it isn't by any means a reasonable response, but I just don't want it existing in my works of fantasy.

Getting rid of menstrual cycles is another one people get at me about, too.
>>
I dislike the typical depiction of healing magic as just putting your hand on someone and fixing broken bones and blood lose so any fantasy setting made would have fairly advanced medical ideas and hygiene practices such not using scalpals you just used one someone five minutes prior and washing your hands and clothing among other such ideas
>>
>>98226651
If the setting has alchemist types messing around with assorted chemicals, you could probably get away with synthetic fibers, just need different names. Maybe have cheap "fool's silk" that is basically rayon that people trying to look richer than they are wear.



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