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File: ElysiumAK.jpg (144 KB, 1024x653)
144 KB JPG
Old Guns Never Die Edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG by R. Talsorian Games, set in a (then) future inspired by film noir and the dark science fiction films and books of the late 20th century. It focuses on simulationist gameplay and lethal near-future combat.

Cyberpunk RED is the latest edition of the Cyberpunk TTRPG, set after the devastating Fourth Corporate War. It focuses on more balanced, streamlined gameplay and is currently supported by R. Talsorian Games.

>Resources for RED:
https://datapool2045.net/

>RED has free DLC and extra content, including character sheets:
https://rtalsoriangames.com/downloadable-content/

>RED Easy Mode is available for FREE:
https://www.drivethrurpg.com/en/product/409912/cyberpunk-red-easy-mode

>Errata Pages:
https://rtalsoriangames.com/errata/

>Previous Thread:
>>98069784

>Thread Question:
Have you ever used real-world firearms in your games?
>>
>>98226981
you know its a bit wierd to think but elysium is very much cyberpunk 2077 aesthetically

shadowrun, neuromancer etc are what fits with cyberpunk 2020
elysium, altered carbon etc are what fits with cyberpunk 2077
>>
>>98226981
A good half my characters started with either an Uzi or AK
And when I put a smartgun link on the AK that is the exact image I used for it
>>
>>98227289
Well yeah, I'd imagine CDPR's artists would've referenced other cyberpunk works when deciding on the art direction of the game.
>>
>>98218670
I disagree and I think you're rules lawyering.
If anything ranged 4d6 SP halving is just ranged MA attack.
Ok, you've got added effects from the ammo, but got nothing like forced crits, bonus damage and whatever I forgot.
>>
>>98218533
Not that anon but I think what he's saying is we never got cool cyborgs irl and we skipped to just offloading all of the work to robutts and AI. Instead of cracked-out cyborg ninjas we have cheap omni-directional flying grenade drones. And while we do have basic prosthetics I'm not rushing out to my local hospital to get my limbs replaced (except for those blade feet niggas they do go fast).

>>98213568
I really like this set-up, but is your plan to have a great sneak attack weapon that can then pivot to regular combat? In that case what about making the first attack be with explosive ammo for a higher crit chance? Since this is a sneak attack where time doesn't really matter yet you can also make a complimentary skill roll for +1 (to replace the lost +1 from high precision ammo). This should be possible if you do what they did in Danger Gal with Tearjerker (pg 133) who has a drum mag upgrade on her grenade launcher but the drum mag is tech-upgraded to mix ammo types and don't forget you can tech-upgrade ammo too, imagine the possibilities.

While it wouldn't be AS good you could get the constitutional arms multiple ammunition pistol from Gunsmas and use it for close range (make it excellent, sneak attack blast a guy with explosive then finish off with precision if they survived).
>>
>>98229951
Ah, so it was "Real Life", not some weird abbreviation of "R. taLsorian", lol.
Thanks, anon.
>>
>>98227735
Why those two specifically? Was it just for the sake of recognization?
>>
>>98229951
you cant aim with explosive ammo anon. and since you're using shoulder arms at a certain point, its just better to switch to the shotgun.
>>
>>98233745
Wait fuck your right. I probably read that and it just never clicked (I'm a terminal GM who gave up on headshots a long time ago). OK no explosive ammo headshots. I still think if you're an assassin who can't reliably hit headshots (to be fair -8 is pretty ridiculous) and wants to hopefully kill but maybe maim your victim go for the explosive higher crit chance chest explosive ammo play (the +5 damage is good and some of the crits can really ruin someone's day). But if you want to nail that x2 damage (after armor) multiplier either precision or high velocity (instead of getting +1, they get -2 on evasion) is ideal. Maybe the 'choose your ammo' could still be useful to switch once the target activates Neo from the Matrix mode after the sneak attack mode ends.

Also you're right I completely forgot the pop-up shotgun. The exotic pop-up handgun would only be good because it comes with mixed ammo 4free and could be made excellent for 500eb, and the shotgun would be 1000eb (might as well just make it excellent because it can only hold 2 shots), but I'd seriously rather have that extra d6 from the shotgun.
>>
File: ak.png (682 KB, 1061x833)
682 KB PNG
>>98233164
I like them, and the Uzi has +2 WA while being half the price of any other smg.
The AK was mostly for style but also cheap firepower. One time I was able to convince my Ref to let me have one for 150eb because I showed him pic
>>
>>98234360
>Hindu-Chinese Confederation
The idea of this is silly, even for Cyberpunk's pie-in-the-sky near-future worldbuilding.



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