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Old Guns Never Die Edition

>Cyberpunk 2020 vs. Cyberpunk RED?
Cyberpunk 2020 is the second edition of the Cyberpunk TTRPG by R. Talsorian Games, set in a (then) future inspired by film noir and the dark science fiction films and books of the late 20th century. It focuses on simulationist gameplay and lethal near-future combat.

Cyberpunk RED is the latest edition of the Cyberpunk TTRPG, set after the devastating Fourth Corporate War. It focuses on more balanced, streamlined gameplay and is currently supported by R. Talsorian Games.

>Resources for RED:
https://datapool2045.net/

>RED has free DLC and extra content, including character sheets:
https://rtalsoriangames.com/downloadable-content/

>RED Easy Mode is available for FREE:
https://www.drivethrurpg.com/en/product/409912/cyberpunk-red-easy-mode

>Errata Pages:
https://rtalsoriangames.com/errata/

>Previous Thread:
>>98069784

>Thread Question:
Have you ever used real-world firearms in your games?
>>
>>98226981
you know its a bit wierd to think but elysium is very much cyberpunk 2077 aesthetically

shadowrun, neuromancer etc are what fits with cyberpunk 2020
elysium, altered carbon etc are what fits with cyberpunk 2077
>>
>>98226981
A good half my characters started with either an Uzi or AK
And when I put a smartgun link on the AK that is the exact image I used for it
>>
>>98227289
Well yeah, I'd imagine CDPR's artists would've referenced other cyberpunk works when deciding on the art direction of the game.
>>
>>98218670
I disagree and I think you're rules lawyering.
If anything ranged 4d6 SP halving is just ranged MA attack.
Ok, you've got added effects from the ammo, but got nothing like forced crits, bonus damage and whatever I forgot.
>>
>>98218533
Not that anon but I think what he's saying is we never got cool cyborgs irl and we skipped to just offloading all of the work to robutts and AI. Instead of cracked-out cyborg ninjas we have cheap omni-directional flying grenade drones. And while we do have basic prosthetics I'm not rushing out to my local hospital to get my limbs replaced (except for those blade feet niggas they do go fast).

>>98213568
I really like this set-up, but is your plan to have a great sneak attack weapon that can then pivot to regular combat? In that case what about making the first attack be with explosive ammo for a higher crit chance? Since this is a sneak attack where time doesn't really matter yet you can also make a complimentary skill roll for +1 (to replace the lost +1 from high precision ammo). This should be possible if you do what they did in Danger Gal with Tearjerker (pg 133) who has a drum mag upgrade on her grenade launcher but the drum mag is tech-upgraded to mix ammo types and don't forget you can tech-upgrade ammo too, imagine the possibilities.

While it wouldn't be AS good you could get the constitutional arms multiple ammunition pistol from Gunsmas and use it for close range (make it excellent, sneak attack blast a guy with explosive then finish off with precision if they survived).
>>
>>98229951
Ah, so it was "Real Life", not some weird abbreviation of "R. taLsorian", lol.
Thanks, anon.
>>
>>98227735
Why those two specifically? Was it just for the sake of recognization?
>>
>>98229951
you cant aim with explosive ammo anon. and since you're using shoulder arms at a certain point, its just better to switch to the shotgun.
>>
>>98233745
Wait fuck your right. I probably read that and it just never clicked (I'm a terminal GM who gave up on headshots a long time ago). OK no explosive ammo headshots. I still think if you're an assassin who can't reliably hit headshots (to be fair -8 is pretty ridiculous) and wants to hopefully kill but maybe maim your victim go for the explosive higher crit chance chest explosive ammo play (the +5 damage is good and some of the crits can really ruin someone's day). But if you want to nail that x2 damage (after armor) multiplier either precision or high velocity (instead of getting +1, they get -2 on evasion) is ideal. Maybe the 'choose your ammo' could still be useful to switch once the target activates Neo from the Matrix mode after the sneak attack mode ends.

Also you're right I completely forgot the pop-up shotgun. The exotic pop-up handgun would only be good because it comes with mixed ammo 4free and could be made excellent for 500eb, and the shotgun would be 1000eb (might as well just make it excellent because it can only hold 2 shots), but I'd seriously rather have that extra d6 from the shotgun.
>>
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>>98233164
I like them, and the Uzi has +2 WA while being half the price of any other smg.
The AK was mostly for style but also cheap firepower. One time I was able to convince my Ref to let me have one for 150eb because I showed him pic
>>
>>98234360
>Hindu-Chinese Confederation
The idea of this is silly, even for Cyberpunk's pie-in-the-sky near-future worldbuilding.
>>
There any classless 2020 conversions? As much as I like solos and rockers and such, the character classes feel shoehorned in at times and I was wondering if anyone before has taken a crack at removing them.
The biggest issue I can think of right now is determining starting funds and monthly income, and this late at night I don't even have any half baked ideas to offer
>>
>>98237760
I *believe* Interlock Unlimited has resources for classless play, but I'm not absolutely certain. However, a quick fix for your issue (that I just came up with) would be to treat Role Abilities like a "ranking system" without the benefit of skill modifiers. For example, a Rank 7 character would be someone who's pretty high up in the Cyberpunk pecking order, regardless of what they actually do.
>>
Does anyone else dislike that Cyberware is cheaper than standalone equivalent electronics?

It seems purely game-y; A standalone tech scanner costs more than getting a cybernetic arm surgically attached, and then buying a integrated tech scanner for said arm?

I understand why from game balancing reasons, but it does break my immersion somewhat.
>>
>>98241985
I agree, but I did find a nifty little trick for that. If you get the bodycomp cyberware, you can then add compumods to that and get anything from a voice stress analyzer to techscanner to a radar detector for zero humanity and basically the same price, sometimes even cheaper than the cyber or electronic version
>>
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>>98237760
There are only three relevant "tiers" of wealth for PCs:
>comfortable
>scraping by
>desitute and running away from debtors
Deciding where the PCs fit is easy if they use the Lifepath system.
For a baseline numbers, I'd use Media.
>>
>When you get a critical success firing a single shot gun and beat the DV by 8+, it's a headshot even if you didn't aim.
What do you think of this houserule? I wanted to reintroduce some of 2020's unpredictability, but I don't want to add on extra rolls.
>>
>>98249783
Seems alright. Beating a roll by 8+ is not a meager feat so they either got really lucky or they're a really good shot. But why restrict it to only shotguns? Why not all ranged weapons?

>>98241985
I see your point and I kind of agree. I can't be assed to do any research to argue for or against the idea that putting all this cybertech shit in removable gloves and goggles should function the same as putting it inside cybernetic arms and eyes. I don't understand engineering enough to make even a guess as to what does and doesn't make sense about it. I can only roll with it as a fact of the system.
>>
>>98249783
It completely eliminates any tradeoffs in going for an aimed headshot turning it into a second critical hit roll. It also adds another way for a bad dodge roll to delete almost all of a character's health, which now has a chance to occur on every roll with the highest damage weapons in the game.

If you and your group likes it that's fine, but I'm strongly against it.
>>
>>98252851
>But why restrict it to only shotguns?
Fuck, I meant "firing a gun with a single shot".
>>98253052
>It completely eliminates any tradeoffs in going for an aimed headshot
In my experience, players don't bother doing that unless they stack enough bonuses that the penalty is about -2 and they have ~70% chance to hit. So the headshots didn't happen until "late game" when they became almost ubiquitous.
>it also adds another way for a bad dodge roll to delete almost all of a character's health
That's the point, it's a bit how a lucky ganger with a peashooter could incapacitate a PC in 2020. But I understand if you dislike it.
>>
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Does anybody have stats for weed in cyberpunk?

I imagine most strains would have been destroyed by biotechnica's plagues, but It would be cool if strains grown in orbital habitats survived and are now exported to earth for massive profits.

Alternately, proprietary synth weed because we can't have nice things in the future.
>>
>>98254914
For real, PurpleUrple lookin' sticky ICKY!
>>
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>>98254957
Space weed is grown by the high-rider confederation, in hydroponic gardens, under UV lights which causes the plants to glow purple. Some dealers add purple dye when they step on it for branding reasons because the flower is a more normal brownish greenish color.

Nomads pay to have it dropped in the desert, and the the highriders who grow it don't care what the groundsliders do with their product after it's paid for.
>>
>>98255326
Highriders do inhalants and other 'upper' drugs, it specifically says in deep space they don't smoke because that's "bad for the electrical system" and don't do stuff like weed or alcohol because it slows you down and impairs decision making, which will get you killed in space.
Man, I hate highriders so fucking much
>>
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>>98255906
Vapes don't produce smoke and exporting weed to groundsliders is easy money even if you don't touch it yourself.
>>
>>98249783
I think this would just lead to players rushing enemies down with a very heavy pistol or Shotgun and fishing to blow an enemies head smooth off.
>>
>>98254247
I like it, might steal it the next time I run red
>>
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Got a copy of RED and it got left in the rain, book got exposed to humidity. Pages are super wavy now. Is there a good way to fix it or should I just return it?
>>
>>98249783
My homerule is that on a crit a bullet ignores 1/3 armor and a melee weapon can inflict a maiming hit.
>>
>>98260718
First, do not return a book like that. They will not and should not accept it in that condition.

If the book is still wet, pat the front and backs of the cover dry. Then gently place paper towels every10 to 20 pages within the affected sections to gently pat the internal pages dry (do the book in sections of roughly quarters or fifths).

If the book is no longer wet, use two flat boards and bricks (or other heavy books) to press down on the book to flatten back out the pages. This will take at least 24 hours to see results, but will more likely take two or more days of pressing.

You will have to accept that it will not be like new. If you left it out in the rain, tough shit, take better care of your things. If a friend or an acquaintance got your book wet, you should have them buy you a replacement; it's a shit thing to not take care of other's things.
>>
>>98261384
>If you left it out in the rain, tough shit, take better care of your things
I'm going to give anon the fairly reasonable benefit of the doubt that the book he ordered was likely left out in the rain by a delivery man while he was not there to pick it up
>>
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>>98261434
Yes, driver left it on my porch JUST out of awning cover. I was at work and a short rainstorm hit. By the time I got home the sun was shining and the box was dry, but the book clearly sustained some sort of moisture damage. The pages don't seem wet necessarily, so I'm assuming humidity is the culprit. I can try pressing it I guess. Sucks. I was really looking forward to a physical copy.
>>
>>98261504
You should crucify your delivery driver then.
>>
>>98260718
>no ink bleeding or pages stuck together
>just light waviness
Just read the fucking thing. Yes it would be better if it hadn't happened, but it's hardly unusable.
>>
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>98208627
>I've been reading your post for the last week and I can't really think of any stories in particular with your requirements. Not even industry juggernauts like WOTC can publish adventures like that, so it's entirely up to schizophrenics.

Guess it's basically only DnD/OSR and CoC/DG that have people actually putting effort into the premade modules beyond moving from point A to B with some fights and skillchecks inbetween.

At least the DG modules can be converted into Cyberpunk (or the cyberpunk adjacent setting I use).
Shame I can't figure out how to fir the one based on the LISA mod into my campaign.
>>
Speaking of modules, any good modules to take from other systems other than Shadowrun?
>>
>>98226981
Hey /cpg/, been a while since I've been here or done any collecting. Can anyone tell me what the last four Cyberpunk RED supplements/books that came out? I'm out of the loop and couldn't find a release list for anything. I think the last book I got was Interface vol. 4 or something.
>>
>>98267525
Here you go, this is my personal collection (focused on the books less the free DLC). https://rebrand<dot>ly/cyberpunktg This has Night City 2045, interface 4 (martial arts) and 5 (a fuckton of guns for like 50 pages) and single player mode which came out a year ago.

Sorry to everyone else for not updating this shit more frequently. And shoutout to the pirateGODS they're the real bros around here.
>>
>>98269325
neat!
>>
If you could change one minor part of Cyberpunk 2020/RED/2077's lore what would you change?

I just hate that Hong Kong got deleted in Cyberpunk 2020+. I don't know if it was lore made up by CDPR that got retroactively added back to RED or if it was off-hand lore made up for v3 that was adapted to RED and beyond (I'm assuming that CDPR and R. Tal were pretty close for revitalizing this genre). But I've been watching a ton of Hong Kong crime movies lately and everything fits perfectly except that nobody is flexing the latest chrome. I think that every cyberpunk setting includes Hong Kong somehow. Deus Ex and GitS both have Hong Kong included in major ways. So for it to be virus-bombed and nobody can go there fucking sucks.

Anyway that's my Ted Talk thank you.
>>
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>>98273456
>If you could change one minor part of Cyberpunk 2020/RED/2077's lore what would you change?
Hot take, but I would add Psionics to it, no Shadowrun magic, Akira / Spriggan / Total Recall Psionics. But I also would understand why it would be unpopular, it would change the whole tone of the game so much. I guess that's why there's Interface Zero and Sine Nomine games, etc.
>>
>>98273456
Most of the background lore of the collapse and what lead up to it, really. A lot of it feels not very well thought out, or even lazy, for how much of the setting is built on it.
Things like Europe inexplicably becoming an economic super power.
The Middle East getting completely nuked because... no one wanted to write lore for it.
The whole "Gang of Four" Three letter agencies and related nonsense, etc.

Like according to the setting's lore the Collapse which apparently killed an apocalyptic 100 million americans over like five years occurred because the rest of the world just decided to embargo the U.S, or something.
>>
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>>98226981
Ah yes, the 2060s AK.
>>
>>98226981
>I used an EMP Grenade last night and the GM made me roll for which BBEG cybernetics I fry for 1 minute. The BBEG lost control over a leg (which the GM accepted) but the GM also mentioned eyes, and at first gave the guy the -4 mod but then said it only affected the anti-dazzle module in his cybernetic eye.

Did GM bend the rules here or is it legit? I cannot really tell if EMP fries the whole cybernetic eye or a part of it. Furthermore, GM said the EMP nade frying the computer in the room affected a netrunner that was kinda kept there by the BBEG two rooms over which is insane to me.
>>
>>98274247
You know I never really thought about that before. I think options aren't valid targets for EMP Ammunition. Cyberware Options aren't the Cyberware itself, so it should probably disable the entire eye if the Cybereye was chosen.

Valid targets for EMP effects are as follows:
Foundational Ware without a Hardened Option.
Internal Body Ware (Each Piece is independent and is disabled separately)
External Body Ware (Ditto)
Held or carried Electronics

As an aside the GM doesn't have to choose randomly for the EMP Grenade; but I think as written the entire eye should have been shorted out.
>>
>>98274349
That's what I thought. Thanks
>>
>>98273456
Do what Kane & Lynch 2 did and set your game in Shanghai instead of Hong Kong.
>If you could change one minor part of Cyberpunk 2020/RED/2077's lore what would you change?
I'd get rid of Danger Gal. They're a stupid Dominion Tank Police reference led by a Mary Sue, a joke that went way too far. I can tolerate all of the other goofy shit Cyberpunk has, like posergangs and exotics, but Danger Gal is where I draw the line.
>>98273640
You might as well create your own setting at that point.
>>
>>98226981
Could modern civilian clothed miniatures be good enough for cyberpunk civilians in a 28mm cyberpunk mini diorama?
>>
>>98273456
Exotics.

When they were introduced in 2020 they were a response to animal folk in other games. Gamma World, Traveller, Shadowrun etc.
The idea of twisted experiments of evil corporations was interesting but they always attracted the worst kinds of players.
Today they are even worse because furries and trannies latch on to them for their bullshit character ideas and ruin the vibe of the group.
Group of hardened mercs + 1 anime eyed fox girl named Kitsune chan played by a 40 yo neck beard. Fucking tiresome.
>>
>>98273733
Best wall buy in Black ops 3.
>>
>>98273456
Honestly just Red lore in general. Corebook Red is a schizophrenic mix of elements that doesn't know if it wants to be Post Apoc or Cyberpunk. Later books flesh things out a bit and make the setting make more sense, but the tone and aesthetics are still all over the place. It feels like the writers struggle to write a character who's not a morally virtuous progressive or wacky psychopath.

If I had to pick one thing, it'd be Elflines, holy shit talk about an unfunny joke forced down people's throat.
>>
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Besides the various Pondsmith Cyberpunk ttrpgs and Shadowrun, are there any other cyberpunk ttrpgs with a realized world and interesting lore? Also semi-related has anyone played the full version of Cyberblood? I'm trying to decide if it's worth picking it up over the free version.
>>
>>98277554
Also because the guy who had to draw them hated the very idea of furries and all so it was done to fuck with him lol
>>
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Edgerunners 2 trailer premieres in 2 hours at the time of this post.
https://youtu.be/goU-hGMCjCY
>>
>>98279603
Good to see Sasuke's still getting work.
>>
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>>98279686
You're not too far off
>>
>>98279603
Teaser.
Nightcrawler, Cyberpunk edition.
>>
>>98279603
Bet the kid is going to be the villain.
>>
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>>98279603
>Roman probably finds three people and records their lives
>anthology
>never see the cast together
I was wondering how this wild cast would work as a crew but leaving it all to the Media works Nightcrawler style.
>>
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>>98280400
Kid's a Media, of course.
>>
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>>98279603
What I wouldn't give to see Panzer Faust/Kunst show up in the anime.
>>
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>>98279603
What the fuck is this kid's problem?
>>
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>>98279513
Android setting from the card game Netrunner: Android.
It has two books dedicated for it: Worlds of Android (fluff) and Shadow of the Beanstalk (splatbook for the Genesys system.)
>>
>>98281034
From the trailer it looks like he might have released a rogue AI
>>
>>98282365
I can't quite tell if the red lines are representing him hitting shit wireless or a third party causing proximal mayhem. You might be on to something with how the haywire car in the trailer 'dodges' him.
>>
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>>98280400
Roman seems to be very desensitized to violence, like most kids in NC. I imagine he'll be witness to the other characters having the worst times of their lives and not even bat an eye. The Nightcrawler comparisons seem very apt, in that regard. Don't think he'll be manipulating events to get the juiciest footage, though.

My prediction is that he'll survive until the end but something will happen to all of the footage he recorded, maybe it gets corrupted or confiscated by corpos.
>>
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>>98280501
>>98282487
It'll wind up on the net
>>
>>98282514
Given how fucked up the world of Cyberpunk is, their version of YouTube is probably just LiveLeak anyway. There's still cute cat videos, though.
>>
>>98279513
Allegedly, there's elusive French ttrpg for the world of Divine Cybermancy.
>>
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>>98282537
Liveleaks mostly just document unfortunate accident.
There could be worse things - snufftubers who hunt kills on demand for their adoring parasocial audience.
Hell for all we know it might already be a thing somewhere on the dark web.
>>
>>98282548
According to Mandalore, it may have been a homebrew version of Deathwatch. A proper E.Y.E. TTRPG would be the tits, however.
>>
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>>98279603
https://youtu.be/Bkob4PZLaWk
The Korean trailer has a few more scenes.
King's weird head turn is nice. and it looks like D and Roman are like a brother duo found family, but Roman still records D whenever he goes schizo. The AI thing seems to be a rouge AI and the duo has the misfortune of being followed by it.

>>98282365
D doesn't have the chrome to be a blackwall user though
>>
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>>98282391
The imagery of red lightning going down a hallway then turning into a mouth before it shows D's face is what makes me think it's an AI coming for him
>>
>>98282707
Oct 20 release date.
>comment edited to remove the date
uh oh
>>
>>98279603
Full theme song
https://vocaroo.com/1aLqBOiJAVSj
>>
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Here's your cyberpunk classic, reimagine.
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And while I'm posting clips, this exists
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>>98282740
>ara so?
>>
>>98279513
I feel like most cyberpunk systems i've got downloaded are setting agnostic oddly enough.
>>
I'm thinking about silently incorporating some of the world of future darkness/night edge stuff into my game and seeing how long it takes the players to realize there are vampires in night city
>>
>>98269325
Oh I meant the physical books, I'm a buyfag but thanks for this list though.
>>
>>98279513
Interface Zero? Eclipse Phase?
>>
>>98283450
Classic, maybe they're the ones behind the EEC.

In addition to vampires, I've also considered including Chinese immortals, either as Egg Shen type secret kung fu master, or literal celestials living in the crystal palace and ignoring earthly affairs.
>>
>>98279513
I liked Metalhead's setting. Especially Metalhead Maximum where you've got the frontier elements to it.
>>
>>98282740
>>98279603
edgerunners 2 in fall, classic GITS anime in july. we are eating gud
>>
>>98241985
Because you're sacrificing humanity for one, and giving up on cooler stuff attached to you because of it.
>>
>>98283821
What's the rundown on it?
>>
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>>98284000
Oh it's July? Thought I had more time to catch up. I'm currently working through volume 2 of the manga and honestly I'm not quite as big on it as I was 1 and 1.5
>>
>>98282740
>King Of My Castle [Sped Up and Bass Boosted]
>>
How common is child labour in Cyberpunk?
>>
>>98266133
>Speaking of modules, any good modules to take from other systems other than Shadowrun?

There's an implication here that there's shadowrun modules worth stealing content from (besides a handful of standouts)
Though the thing I ran in a cyberpunk adjacent system was Love Bug a fanmade DG module (https://docs.google.com/document/d/19XWfyO3Pcog85GJJGPX-P2Hq_ya8i1BgV7yRGtdzh5s/edit?tab=t.0), which has cool stuff like having to deal with the IRA and Loyalists while people are getting high on bites from strange bugs.

I converted it to SLA Industries but that setting has room for eldrich cults n shit. (then again I recently learned that one of the early DG modules got an official sequel in Cyberpunk 2020)
>>
>>98285978
>There's an implication here that there's shadowrun modules worth stealing content from (besides a handful of standouts)
Other than Mercurial, the huge majority of the Shadowrun modules fluff up their NPCs to be 'giga ultra spinebreakers you shouldn't mess with or they'll roflstomp you in one hit' with 5 pages of the scenario under all that. I found that their areas are nice to grab then make an adventure off that like Renraku.
>>
>>98285783
Yes.
Also, child prostitution, child blood sports, harvesting children to provide transplants and/or exotic meals for well-paying customers.
And if your game does anything supernatural, using children as spell components and sacrificial offerings.
>>
What's the point of having a heavy weapons skill and strength gated weapons? Isn't that redundant?

Why not just make heavy weapons strength gated exotics?
>>
>>98287573
Because heavy weapons can be mounted and fired off of vehicles or emplacements without being held.

Additionally some BODY limited weapons are melee or things like handcannon pistols.
>>
>>98287595
>Because heavy weapons can be mounted and fired off of vehicles or emplacements without being held.

Yeah? I understand that, anon. You can still have that mechanic in-place by making an LMG Require 8 BOD or must be mounted/causes a critical injury. (Ratter scatter from SOF45 for example).

Making it a dedicated skill just means these weapons won't actually see much play by players.
>>
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>>98287640
My chipware slot says dumping 8d6 damage onto someone and everyone in their zipcode is worth a little gamble.

Far be it from players to spend IP on skills besides.
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>>98284557
Rothschilds bow to Bogdanoffs
Honestly it's nothing super exotic, I just think it's a solid execution of the classic 1990-era "global ecology is mostly fucked, most everybody lives in megacities, you are troubleshooter for hire" setting with the appropriate mini-mecha, cyber and bioware, gear porn, and psionics.
Maximum (the second edition) adds stuff from the "ware and guns" supplement that never came out for 1e, and moves the timeline up a bit by having megacorp terraforming/ecological reconstruction programs actually start working, meaning you now have frontier settlements and the question of megacorp control in the mix.
Third edition kind of fucks things up, where they decide to split the Hunters (player troubleshooters) into frontier town-aligned Good Hunters and megacorp-aligned Bad Hunters, and then forbid you from playing the latter. Reduces the depth of the setting for no gain whatsoever. Also they added playable mutants in a very obvious "pls play our game, it's got Shadowrun in it now" grovelling tactic.

Also Australia's the nicest place to live on the planet because of weather pattern fuckery (and the fact that they went full "fuck off we're full" at the first sign of discontent in SEA). Or at least it was in 1e, and they never bothered updating the setting outside of North America after that point save for a "these cities got blown up" in the 2e book.
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>>98286814
>>98285783

I have the feeling that this is very plausible to happen in our world too. With birth rates plunging globally, that model of extended childhood is running directly into a wall. The concept of a decade-long "extended childhood" or "finding oneself" in your early 20s will likely become a relic of the high-fertility, economically booming 20th century. I predict, youth will be expected to specialize, produce, and integrate into society much faster.

The traditional model of keeping kids in a general education bubble until 18, followed by four years of broad university study, is becoming an expensive luxury for a modern economy desperate for workers. There is a massive pivot back toward dual-enrollment, trade apprenticeships, and specialized technical paths starting at ages 14 to 16. The goal is to blend education with economic productivity earlier, effectively ending the "carefree, non-productive" era of late adolescence.
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>>98287573
>>98287595
>>98287640
>>98287878
Red has way too many skills in general. Ranged weapons are split into 5 different skills. I get making Archery it's own niche skill, but separating handguns/shoulder arms/heavy weapons/autofire into four different skills when you could easily have a blanket "firearms" skill that covers everything is a mind boggling decision. You also have Demolition that could function as a blanket "explosives" skill for covering rockets, grenade launchers etc, but it's a non combat skill for some reason.

>b-b-but in the military machine gunning and sniping are specialised roles and a PC being good at both is hecking unrealistic!

So a skilled shooter can't adapt to using different weapons and tactics when necessary? How is that realistic?
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>>98288620
I also watched the Economics Explained video on NEETs.
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>>98288773
Hmm, a good amount of IRL heavy weapons (light weapons) are Destructive devices ala the Mk 19 grenade launcher which the Militech cowboy is clearly based off of, it being under the "heavy weapons" skill isn't too far of a stretch inherently.

"Demolitions" probably shouldn't exist and should be folded into weapons tech, Basic tech. (making amateur explosives isn't hard enough to justify it being a X2 skill, imo.)

The inherent problem with heavy weapons is that it isn't exactly useful for most players, if you want to use explosives grenades can be thrown, and the non-explosive heavy weapons are mostly just gimmick guns that are harder to fire when you can just rely on a normal gun.

I would argue there's a lack of non explosive heavy weapons, which SOF 45 helped slightly that'd probably make the skill more generally useful. Something like a .50 BMG obrez or shit like that would be fun.

The same with Autofire's DVs being too high unless you hyper specialize in the skill; Martial arts is seen as the best combat skill because none of the other X2 combat skills are really worth the squeeze.
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>>98289123
This annoys me whenever someone recommends that an Demolitions skill in ANY system just be folded into a general tech skill. It's not just making explosives, it's also the skill to know how much to use, where to apply it for the task at hand, where effective mines would be set up whether by them or by their enemies, etc.
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>>98289282
Yeah, but that's why this game has tactics skill, knowing use to make a bomb and where does strategically plant them is two different things entirely?
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>>98288773
I agree somewhat, but this is more of a game balance thing than anything else and the way RED is set up seems intended for a combat oriented character to put points into many of these skills with the caveat being that you drop a few others.
I think RED if anything handles this way better than 2020 where there were even more combat skills with a max level ostensibly being +10 leading to player just maxing one skill and dumping the rest.
That said I do not think RED has too many skills, I think its fairly well oriented skill list is if anything one of its strengths.
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>>98289286
Folding weapon skills into technical skills will quickly turn my Tech and every other into an implement of violence no table is prepared for.

The vigorous assertions that various weapon skills are useless falls flat when the entire discussion is how much you want to ignore spending IP or character-gen skill points or eddies on increasing these skills; to receive them and their benefits for free.

>>98288773
A skilled shooter would have skill points in multiple weapon skills.
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>>98288807

I haven't, but it is the logical conclusion, else countries risk economic and social collapse. On the other hand, the rise of AI, raises interesting prospects, in that the same teenagers may not need so much schooling, or at least be radically different from us.
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>>98289123
>"Demolitions" probably shouldn't exist and should be folded into weapons tech, Basic tech. (making amateur explosives isn't hard enough to justify it being a X2 skill, imo.)

That's why I say just have a skill for explosive weapons, "ordinance" would be a better name maybe? It could cover operating firing rockets and grenades as well as planting explosives. Making Explosives should be Tech whilst using Explosives should be Combat.
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>>98289363
I never made the assertion that combat skills should be folded into technical skills? I stated that Demolitions should be folded into Weapons or basic tech, other technical skills.

Most chemists can make things go boom if really needed.

>>98289396
"Ordinance"? I'm personally not a fan of there being a "heavy weapons" skill and a explosives skill, imo.

Has most "explosive weapons" fall under the Squad weapons category that heavy weapons cover.

If you can fire Pic rel you can handle an M2 Browning just fine.
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Has there been a conversion or a sourcebook for 2077 rules for RED?
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>>98289363
>A skilled shooter would have skill points in multiple weapon skills.

It's a huge IP sink and frankly not worth it to invest in multiple skills that all do fairly similar things.

>>98289356
There's a lot of skills that feel like weaker versions of others and ones that almost never come up in play.

I don't think the skill list should be cut down to DnD levels given it's a skill based system and a lot of the game's progression revolves around that, but I think the skill list is in need of some fat trimming and retooling.
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>>98289456
>Ordinance

Fuck, I meant "Ordnance." But yeah I see your point. Honestly treating a Heavy Machine gun more like a big AOE weapon and putting it under a different skill to other Small Arms makes sense.

Ideally I'd cut the Ranged Weapons skill list from 5-3. Archery, Small Arms, Heavy Weapons.
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>>98287573
Is this a semi auto pistol with a tube magazine?
Cool design, I like it.
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>>98282487
>My prediction is that he'll survive until the end but something will happen to all of the footage he recorded, maybe it gets corrupted or confiscated by corpos.
There's some character snippet somewhere saying where it says he is obsessed with the Truth, whatever it might be.
I think the likely option is that he's gonna film something he shouldn't have, say like illegal Old Net AI corpo shenannigans like Cynosure.
And it's going to get him and everyone else killed.
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>>98289743
>There's a lot of skills that feel like weaker versions of others
Only one I can think of is brawling
>and ones that almost never come up in play
generally if a player takes a more niche skill like bureaucracy or riding or something they should themselves be seeking out unique applications for it.
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>>98289743
If you don't want to spend a bunch of IP on individual weapon skill, literally just rank up Solo. I did the math a few threads back explaining the breakpoints where shooters were slapping 80 to 90% chances to hit and they're lower than people expect.

I feel a lot of optimization talk in thread boils down to people overestimating the necessary numbers to be effective and as a result triggering the exact arms-race in their games that gets them hit with the "Listen Up..." treatment.
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>>98290470
Brawling is also the Grapple skill which can be surprisingly effective.
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>>98290479
Yeah that's a good point, and the skill synergizes well with Wrestling
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>>98290470
High body characters might prefer brawling to MA; choke is a free action and its damage is equal to one's Body. It's also silent, and clean.
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>>98290103
It's also chambered in .600 Nitro Express.
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>>98289512
I thought CEMK is already compatible with RED rules?
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>>98289821
I'd cut it down to Guns, and archery. And then heavy weapons are gated by strength requirements

If your BOD is under 6 you can't fire an LMG unless it's mounted, or it gives you a torn muscle injury.

The Carnage in CEMK does that, IIRC.

Weapons that requires BOD 9+ will give you more severe critical injuries like the Hellbringer just gives you crushed fingers if your BOD is below 9 (Broken wrist), etc.
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How does one describe someone on Sandy? What does a person with boosted reflexes looks like to someone without falling to cliche "super speed"?
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>>98292301
(Me)
The Techtronika RT-46 Burya in CEMK also has a rule where you can ignore needing Muscle and bone lace to fire it if you have a cyberarm, that cool also be implemented, if you have a Cyberarm, you have a BOD of 8 when it comes to using weapons.
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>>98292323
If they don't have cyberware that is making them literally faster; to an unaugmented person the best description would be demonstrating "precognitive" ability.

The Sandevistan or Kerenzikov are not literally letting them see the future, but with how much faster their reflexes are it would seem that way. You try to draw them down and they're not where you were pointing your gun; they seem to be reading your mind in a fistfight; when there is no other way to understand their edge, they'll seem preternaturally lucky and fortunate.

The only time the Sandy or Kerry will become obvious is when a task requires superhuman reaction time; incredible acrobatics or complex boxing or martial arts combinations, "invisibly" drawing a gun from a massive advantage in draw speed, and so on. "Superspeed" would be felt and seen though in chromed up individuals not because the Sandy or Kerry makes them faster, but because their starting pistol goes off before anyone elses and inertia is a bitch. If you run from someone with speedware they don't need to be faster than you to catch up, it's rather they never fell behind because they started running as soon as your meat brain put your feet in motion. If they're gone before you can chase them, it's because while you were waiting for your eyes to tell you they were beating feet, they've already caught their stride.
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>>98290470
>Only one I can think of is brawling

Brawling actually has utility and is one of the good combat skills. A better example would be Martial Arts making Melee redundant. Handguns and Shoulder Arms more or less function the same, with Shoulder Arms being the better pick of the two. Not a combat skill, but another example is the game having both Paramedic and First Aid.

>generally if a player takes a more niche skill like bureaucracy or riding or something they should themselves be seeking out unique applications for it.

Really the game should just have rules that give all these niche skills clear applications. The fact Riding is a dedicated skill in a setting where horses are (mostly) extinct is bizarre. Not even a Robo horse in the vehicles section or something to justify it's inclusion.

R.Tal is too concerned with edge cases and designs skills around their subjective opinions that IRL something is a different skill so in the game it requires a separate skill, even if it's application in game is incredibly narrow and nobody picks it.

>>98290474
With all the modifier stacking alot of Combat Skills can be left at 6 and be relatively effective for most of the campaign. I just don't like the idea of PCs having invest in multiple similar skills in character creation just to have a little tactical flexibility, when those points could go to skills that give combat focused PC more utility or flavor.

It incentivizes players just ignoring weaker/niche weapon types and always going with what has the best stats and broadest application. This usually boils down to a Martial Artist who occasionally has to pull out a Rifle or lob a grenade. Things like Heavy Weapons, Handguns, Melee Weapons kinda fall by the wayside.

There's very little variety in Red's combat and the bloated skill list is partly to blame imo. CWN only has 3 combat skills and it works fine.

>>98290479
>>98290529
James/ other R.Tal employee, stop sock puppeting, or atleast hide it better.
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>>98292663
Points on the board for me once again.

Also handguns are fucking great, what are you smoking? Melee weapons only struggle because they want the same attributes as a martial artist for often a lower damage cap, but at multiple breakpoints and in multiple situations they can be much better.
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>>98292683
>Points on the board for me once again.

Being confused for someone known for his shit takes and inability to take any criticism is not an achievement anon.

>Also handguns are fucking great, what are you smoking?

Aside from Gun Fu (which ignores Handgun stats anyway) Handguns are mostly just treated as weaker Shoulder Arms in Red. Worse damage, range, ammo capacity, autofire etc. They grant the benefits of concealment and being 1 handed, but really those are situational benefits and not really worth investing in the skill overall.
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>>98291375
Fukken rad.
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going to run cyberpunk RED for the first time, using the 2077 starter kit
any tips for running the game for the first time?
my players are either edgerunner or 2077 fans, which is why the box with the characters from the show was what caught my eye
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>>98292982
There's no character creation rules in the EMK, so if your players don't want to be the stock characters, you'll need the regular core book.
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>>98226981
Can anyone point me to a homebrewbro's collection of sort? My digging in the archives brought up only half-dead links and the akimbo doc.
Thank you in advance to anyone who helps :D
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Are there any cyberpunk ttrpgs that are more focused on that GUNNM/Alita style cyborg martial arts thing than what 2020/Red are?
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>>98292940
I shouldn't be surprised in this conversation, but some of you have never been Grabbed or Grabbed enemies before and it shows. It's going to be a real shocker when your Ref tells you about the two-handed weapon clause.

This is just more support to my theory that all the thread hardballers need this level of bullshit to play because they pushed this level of bullshit to start with and are reaping what they sowed.

If you slammed 8 REF and 6 starting skill into Shoulder Arms and spent all your starting eddies on a rifle, of course you're going to have to spend all your IP on skill advancement making that hit in close, you're fucking awful at close range otherwise. If you had put some points into Pistol instead you could just be shooting at the same 13 DV when someone gets in your face instead of having to make up a net -4 penalty with your Assault Rifle.

"I have a shotgun", the wannabe solo will cry, as if carrying around two long arms everywhere is going to make him popular anywhere outside of the combat zones.
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>>98294621
Why bring two guns when one will do the job of both?
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>>98288463
well it's a damn good thing Metal Head's raws are easily accessible.

thank you Ken Akamatsu.
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>>98294722
The long barreled shotgun is the one gun to rule them all; Covers the effective ranges of a Pistol, SMG, and Rifle.

>What about magazine size

You don't need to fire more than 16 rounds for a single encounter anyway.
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>>98288463
Is there an English-translated version?
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>>98294621
>makes a rambling seethe post that fails to address any actual arguments

Okay James, I'll take the W.
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>>98295349
Your inability to understand the argument is irrelevant to its validity.

It's really not a competition.
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>>98295412
>already reaching for the JC onions pic

Get new material.
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>>98295440
Imagine getting wordfiltered in the year 2026.
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>>98277554
It's funny how I'm very much into Shadowrun's fantasy races yet Cyberpunk's Exotics piss me off. Furry-induced PTSD, I guess.
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>>98294727
Shame it's only most of 1e and none of the rest, but at least JP pirate sites had most of the remainder and I only had to buy two books.

>>98295174
Only machine-translated. Usable, but a bit jank.
Mega
/folder/Zp5kyYCR#zfKbGu272A7KDemW2Wu0sg
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Recommendations on playing netrunner (forma 2020)?
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>>98294621
use a popup shotgun and/or the everest folding rifle, sybau james
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>>98297280
Pop-up? Yes; Survival-Master only if you want to look to all the other members of your crew with pistols and comically shout "TIME ME BOYS" as you have to put together your rifle in time to help them out.

It's a clever option if you need to sneak a long-distance weapon into a secure area, but as far as an every-day tool its principle advantage is that it's cheap. It will also not help you in a grapple, but somehow in a "meta" where the 4d6 Martial Arts boogieman exists, people aren't scared of getting grabbed and pummeled to death while they literally cannot shoot their shoulder arms.

As a reminder, the Pop-Up Shotgun has two rounds. Don't miss.
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>>98297361
Point is that Shoulder Arms have a solution in every range between 0-800m, one-arm and/or concealable. Handguns purely exist for mook-fodder or for people who like the idea of playing Dirty Harry/revolvers.

Also, you can TUp the Survival Master/Pop-Up Shotgun to avoid their shortfalls o algo
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>>98292663
>Paramedic and First Aid.
The only purpose of this split is carving a niche for Medtechs, isn't it?
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>>98296960
You start poor and starving for gear and programs. Don't do more than what you absolute need to, f.e. don't go treasure hunting when you only need to turn off the cameras.
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>>98297474
>lmao just TUp your problems away
Possibly the worst mechanic ever introduced. Should have stuck with Jury Rig.
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>>98296960
Learn how to use the Menu.
Practise avoiding ever needing to use the Datafortress rules by doing everything you can through the Menu.
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>>98297474
>>98297629
NTA (and started playing three days ago), but it looks like you can't actually TUp the SurvivalMaster.

>>98290849
While I'm at it I'm pretty sure this was wrong too; Choke is a full Action unless you invest in Wrestling.
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>>98297548
Medtechs don't get bonuses to either skill for some reason. I think the point of First Aid is to give untrained PCs a way to fix some basic injuries, but the way it works, there's no reason to raise it above 4 if you invested in Tech.
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>>98294621
>>98297361
Because enemies can grapple you (The average enemy has a base brawling of 6-11), this invalidates that pistols are less useful as a dedicated primary weapon than shoulder arms?

The real counter to being grappled is to carry a melee or just keep a +4 to brawling so you're not easily grabbed.

(Considering our average solo PC has a base 8 to both reflex and dexterity, they have a base 10 for existing, and a base 12 for pointing two points into the stat.)

Ignoring that it's nonsensical for the average enemy to attempt a grapple, because their BOD is too low to make that viable over just shooting you with their gun/stabbing/clubbing you to death.
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>>98298063
I'm clearly not going to convince you of anything. You've got it all figured out. Just remember there's no crying on this ride.
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I'm having a real damn hard deciding something - want my Exec to be more of a security team leader or something like that, but for naval security and shit like that. So I was thinking MetaCorp, Thelas Marines, or MIlitech. Only problem is there is like nothing on MetaCorp in RED, Thelas Marines are hired by MetaCorp but are their own Nomad Nation, and Militech is Militech (which is cool, I just want more definite aquatic stuff going on). Only annoying things about not going Militech is having to spend time thinking on how to change up the Exec's housing stuff.

Also got permission from my GM to convert some stuff from Firestorm: Shockwave AND Sub-Attica to RED. Definitely gonna convert the unique Linear Frames and the official aquatic power armor first. Gonna look like a Zee Zulu when I finally get to go full 'borg.
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>>98298213
Do you believe you only argue with a single person?
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So i have an idea for a mission of players hunting down the classic western 'big boss mom and two stupid sons' trio: nomad edition. Problem is I don't know what they're stealing or breaking for my group to care on taking the job and the payout rewards. Any ideas?
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>>98298589
I'm sorry I didn't address you directly, other retard; you can refer to my earlier post if you need me to say it to you directly; just append "you egotistical retard" if you want it personalized.

Like seriously what's your malfunction? You think there being more of you is going to make you any less wrong?
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>>98299525
Big mama is dying of a chronic illness, and needs to become a full borg to live, there's only one Cyber tech (or staff) in the state who can preform the operation.

The boss of the adventure is big mama in her borg bod, with machine gun tits or something.
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>>98293228
I'm assuming you meant that one:
https://drive.google.com/drive/folders/13M8JJh1qC9VaqZ6kPM3NTXJCX10H_HHg

>>98295412
Damn, looks like I missed monthly 'tismfest.
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>>98274602
>You might as well create your own setting at that point.
No, not really.
Its not the actually events themselves I have problem with, more just the unsatisfactory explanations behind them. And the glory of running rpgs is that you can alter inconsequential stuff like that at will or simple omission.
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New RED player. Other than pissing everyone off with extra rolls, if you're melee and have capped DEX anyways, what's the downside to grabbing a bunch of passive/free-action DV 15 MAs at rank 1 for 40 IP each to get 40% chances of getting a variety of free attacks, buffs, and escape attempts?
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>>98301449
It's a waste of character creation IP because you can buy +3 skill chips to any Martial art (they're a 1,000 eddies each), you can preform any martial art maneuver that doesn't have a hard stat requirement, such as taekwondo's MOV 8 fly kick, or Kendo requiring WILL 8 for cut the bullet.

So it's more worth it to have a core Martial art base then chip in the complimentary ones. Because IP progression RAW is slow as shit.
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>>98301549
It'd be 1500 eddies each after therapy though, right? The HL loss seems like it adds up quickly per chip/slot.
And if you want them active at the same time for passive benefits like Kung Fu or Thrash Sambo (maybe Arasaka-Te or Choy Li Fut?) extra slots are another 500eb + 500eb for therapy.
Notwithstanding that the chips give you 60% odds instead of 40% against a DV 15, is 40 IP for rank 1 really harder to come by than 1500-2500eb? (Genuine question.)

This is beside the point but I'd be correct in thinking Kendo sucks ass, yeah? Ranged Evasion as a 2x skill that has a prereq of 8 in a STAT not tied to the skill, plus a -2 Aimed Shot that costs 2 Actions to use, seems bad outside very niche cases.
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>>98301874
Chipware can be tech upgraded to 1d6 humanity loss technically the same for Chipware sockets; Even then if you're playing with the CEMK, humanity is cheap if you live like a normal person and not like Travis Bickle.

You don't have to get therapy each installation of chrome, especially for minor stuff like 2d6 loss.


>is 40 IP for rank 1 really harder to come by than 1500-2500eb?

40 IP can be an entire session's worth (or more) if you're playing entirely RAW when it comes to the IP progression.

If you're consistently looting, 1,000 eddies isn't too hard to come by, no. Enemies typically carry 200 eddies+ each in weapons; poor quality shoulder arm, standard quality heavy/very heavy pistol.

>This is beside the point but I'd be correct in thinking Kendo sucks ass, yeah? Ranged Evasion as a 2x skill that has a prereq of 8 in a STAT not tied to the skill, plus a -2 Aimed Shot that costs 2 Actions to use, seems bad outside very niche cases.

With an EQ weapon, this is a -1 penalty, if you're a solo, straight out of character creation you can get this to zero

EQ medium melee weapon + Precision Attack, and instantly lob anyone's head off, at the cost of spending a single turn in preparation.

An EQ medium melee weapon is 100 eddies; With an aimed shot to the head that's a damage range of 4-34, with the properties of a melee weapon.

Cut the bullet is supposed to be an alternative to evasion, mostly for flavor, and for build diversity, so your melee master doesn't have to have REF 8, or spend most of his character creation dough on a reflex coprocessor.
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How does menstruation and birth control works in cyberpunk? Do women use implants to just not have it unless she wants babies? Do they have some kind of nanopaste spermicide? Are there uterus-replicators clinics?
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>>98301975
>You don't have to get therapy each installation of chrome, especially for minor stuff like 2d6 loss.
It's 2d6 for each MA, though. Install 3 slots and 3 chips and that's 12d6 HL, which is 42 HL on average. Not nothing at all.
TUps also add the cost of the item in materials, so that's +1000eb per 2x skill chip and +500eb per chip slot to reduce the HL by 1d6, when therapy is 1000eb for 4d6 Humanity recovery. I don't see how that's at all cost-efficient.
I also think you'd be better off TUp-ing a Chipware Slot to take an extra option slot, which is a cost of 500+500eb for 2d6 HL and 2 chip slots, which is 1000eb cheaper than 2 HL-reduced TUp-ed Chipware Slots, has the same HL, and saves a Neural Link slot on top.

>If you're consistently looting, 1,000 eddies isn't too hard to come by, no.
Noted. Although I'm noting that you've dropped the cost down to 1000eb again.
The minimum cost I'm looking at here (assuming I'm understanding everything correctly) is a TUp-ed Chipware Slot for 1000eb, two 2x Skill Chips for 2000eb, at 6d6 HL which 1500eb worth of therapy should roughly cover, for a total of 4500 for two MAs at rank 3, or 2250 each.

I will say that I think the argument is much easier to make for Kung Fu in particular since Superior Stance (which I'm understanding to be roughly akin to an extra turn in combat), at a DV of 17, really benefits from a Skill Chip at rank 3 (40%) rather than 40 IP for rank 1 (20%). The roughly 1.5x in value that a DV 15 MA gets from 40%->60% is also not something I'd like to ignore, esp. since it's not really feasible to up the MA to rank 3 due to the cost ballooning to 240 IP.
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>>98302161
I wonder if this post is in any way related to that one >>98302176
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>>98301975
>>98302329
>EQ medium melee weapon + Precision Attack, and instantly lob anyone's head off, at the cost of spending a single turn in preparation.
>An EQ medium melee weapon is 100 eddies; With an aimed shot to the head that's a damage range of 4-34, with the properties of a melee weapon.
I mean, EQ and PA apply to all attack rolls, not just Aimed Shots, so the opportunity cost vs normal attacks is still -2.
Pretending you did manage to get the relative penalty down to 0 though (i.e. ignoring accuracy for the sake of a hypothetical), a headshot does 2x damage AFTER armor, so your damage for the two rounds put together is 2x(2d6 - SP).
A medium melee weapon is ROF 2, so if you instead spent both rounds attacking, your damage is 4x(2d6 - SP), except you benefit from armor ablation instead. And, of course, in practice, these four attacks are in fact being made at +2 relative to the Ki Ken Aimed Shot on the same build.
And I don't really see what this offers over, say, attacking 4x over two rounds with a 3d6 AQ HMW. I think the 1.5x damage will have much more effect than the +1 to hit on the EQ MMW.

>or spend most of his character creation dough on a reflex coprocessor
It's only 500eb unless I'm missing something. Not that WILL isn't useful for e.g. dealing with suppressive fire or using street drugs, but I don't know if it's that huge a boon to swap out a REF 8 prereq (or coprocessor) for a WILL 8 prereq.

Either way I don't know how effective it is as an alternative to Evasion if you're a melee build who should be buying Evasion to 6 anyways; Evasion being a 1x skill also means if you want to improve your surviveability post-char-gen it's a lot more efficient to silo your IP into a single 1x skill than try to split it across a 1x skill AND a 2x skill. Cutting grenades midair is useful to save allies from explosions but I think it's kind of a wash if you can't cut Autofire or Aimed Shots.
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>>98282548
And C.O.P.S.
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>>98304048
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>>98282740
Goddamn, that looks awful
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So when it comes to converting these from the Subattica unofficial supplement to 2020 into Cyberpunk RED, I think I've gotten it down, minaly by having them similar to the Linear Frame Sigma variants from Black Chrome so the usual BODY bonuses but with additional effects. So I was thinking the "Negates the movement penalty for swimming" like some other frames get, but was deciding between rolling the effects of Independent Air Supply into it (like how the Vermillion frame mimics the effects of Skate Feet). Was thinking Gills at first, but Independent Air Supply offers some use outside of being underwater and can possibly also be tied to why mobility is better with it via ballast and such. Should the Omega equivalent have an extra Rader/Sonar Implant effect attached to it or is that too far?

Aside from those, only thing that's really got me stumped is a better price for each, considering that even in 2020 they were way more expensive than regular frames and the varied stats means they are more niche.
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>>98301975
>EQ medium melee weapon + Precision Attack, and instantly lob anyone's head off, at the cost of spending a single turn in preparation.
Wait, assuming head armor, how is this better than just using an average-quality very heavy melee weapon without Ki Ken?
The VHMW does double the base damage, but before SP rather than after SP, and can be used every round instead of once per two rounds. A Solo could also refund the Precision Attack for Spot Weakness, so the VHMW would be +14 to hit, 4d6+3 damage against half SP; the EQ MMW with Ki Ken is +14 to hit, 2x(2d6 against half SP). Against Kevlar that should be 6 average damage for the EQ MMW and 13 for the VHMW, more than double, and (as said before) attacking 2x as often.

I don't see the point in chasing accuracy buffs with EQ if it's at such a high cost in damage. Even when trying to optimize Ki Ken in particular, an AQ HMW doing 3d6 without the +1 is better for the same cost.
With skill base 14, an Evasion 10 enemy, Precision Attack for +1, and Ki Ken for -2, your odds of hitting are 67%, and the EQ +1 increases that to 73%, so about a 10% increase in hit rate. Raising your damage from 2d6 to 3d6 is a 50% increase in damage against 0 SP, and more than double damage against Kevlar.
>>
>>98226981
Maybe it's just me but this just seems nonsensical. Why would you use a weapon with martial arts, when your bare hands can work far better and can't be disarmed, taken away, etc? This just doesn't seem worth it.

>Armor Breaking Combination
>Requirement: You hit the same target with a
>Melee Weapon and a Martial Arts Attack this Turn.
>Once per Turn when you fulfill this requirement, you
can use the Martial Arts Special Move Resolution to
attempt to beat a DV15. If you succeed, the target you
hit twice this Turn has all their worn armor ablated by
an additional two points.
>>
>>98305187
Greentext has betrayed me.
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>making a 2020 character
>realise that getting a "smartphone" would take thousands of eddies, a travel bag full of gadgets and it'd allow for at most one or two functions to be used at the same time
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>>98305238
Welcome to Gearporn 2020. Your character's life will be picrel until you start cramming everything but the kitchen sink into them.
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>>98304930
I was just using it as a cheap example, you could do the same thing with a very heavy melee weapon, it's probably the optimal way to do it, of course; Because you're not losing out on a second attack.

Most optimally you'd do it with a very heavy melee weapon/chain rip, with a targeting eye, and PA.
>>
If I'm using two SMGs with 28 Rounds between them, and I'm firing in Autofire, can, Do I have four turns of ammo or five?

Can I Akimbo fire the remanding 10 bullets between both guns for a fifth round of Autofire or no?
>>
>>98306420
Shit, I meant two machine pistols, Medium handgun with pistol auto sears, and Drum magazines.
>>
>>98305789
>I was just using it as a cheap example
Well sure, but again for the same 100eb you can buy an AQ HMW and significantly boost your efficacy. EQ isn't worth it if you're going to spend two rounds to do 3 damage against light armorjack.

>Because you're not losing out on a second attack
I mean you are, though, because Ki Ken still costs an Action separate from the Aimed Shot. Losing out on one attack instead of three attacks is better but you're still squeezing blood from a stone.

>Most optimally you'd do it with a very heavy melee weapon/chain rip, with a targeting eye, and PA.
Two Actions for one attack at -1 (since Targeting Eye is the only Aimed-Shot-specific buff) for double damage after SP is still kinda ass for the investment IMO, but it's not so much worse than just using Attack twice that I wouldn't be opposed to using it for the cool factor.

>>98305187
New player so might be missing some niche options that change things, but the best steelman I can think of is you really like the flavor and/or don't want a linear frame for 4d6 MA strikes for whatever reason. A popup EQ HMW mitigates the concealment/disarming concerns and has a +1 bonus to hit (albeit maybe -1d6 relative to your MA attacks); getting Capoeira and Arnis through skill chips or low-rank IP investment as discussed above gives you some adequate (I think) passives.
I'd prefer taking a more obviously-useful MA on a linear frame build but I think it wouldn't be terrible.
>>
>>98306420
RAW: no
Sensibly: why not? Roll damage first then roll your attacks and for each that misses reduce damage by 50%. Permit depends on how autistic the GM is.
>>
>>98304849
Wow, someone else knows about Subattica
>>
>>98306863
>I mean you are, though, because Ki Ken still costs an Action separate from the Aimed Shot. Losing out on one attack instead of three attacks is better but you're still squeezing blood from a stone.
Depends. The most efficient use of Ki Ken is when you are approaching an enemy that you cannot reach in a single turn. Move closer and use Ki Ken, end turn, next turn rush the enemy and headshot/legshot them. If you can already reach the enemy in a single movement, you probably are better off attacking normally.

>>98305187
Melee weapons can have Excellent Quality for more accuracy, as well as potential Tech Upgrades. Armor Breaking Combination also ablates ALL armor, body and head, simultaneously. That's a total of -6 SP in a single turn if all attacks do damage.
>>
>>98301449
You'd be burning most of your IP on unreliable and situational bonuses that would contribute very little the majority of the time. You'd be an amateur of all styles, master of none. You would be much better off focusing on a few things to be really good at, instead of mostly sucking at a lot of things.
>>
>>98297548
Opposite, First Aid lets everyone be somewhat self-sufficient in medicine, Paramedic lets non-Medtechs be good at medicine. Medtechs only need either skill for stabilization because they can use Surgery to fix all crit injuries. Unless they invested most or all their Medtech points in pharmaceuticals and can't do Surgery reliably.
>>
>>98306420
>>98306955
This is what baffles me about red. I thought it was supposed to be the streamlined game, why and how is the shooting system so complicated and janky?
>>
>>98308676
how is that complicated and janky? RAW autofire needs 10 bullets, no 10 bullets no autofire, cut and dry. if anything it's too simplistic.
>>
>>98308186
>The most efficient use of Ki Ken is when you are approaching an enemy
This was the niche case I was thinking of when I initially asked if it was any good outside niche cases. I only have a couple sessions of play experience, but it seems like many times you're more than one Move Action away from an enemy, you'll be able to Run for cover so you're not out in the open between Turns, or fire a sidearm (which obv requires a ranged weapon skill, but I think most melee combatants should not be expecting to brute force all encounters with melee anyways, and a 1x ranged skill costs less than an MA either way).
Either way it's a little disappointing to have one of your MA's moves be a sidegrade for Evasion and the other one be a niche-use buff for ROF-1 melee weapons which already mostly seem harder to use well than ROF-2 melee weapons or MA attacks.

>>98308268
To be clear, my thinking is that you'd still have a primary MA style bought to rank 6 at char-gen and then buy these MAs with IP during the campaign. Due to the linear scaling of IP costs, getting your primary MA to rank 7 costs 7x getting a secondary MA to rank 1, so having, say, 3-4ish MAs for 5-6ish passives that as a whole will fire off 2-3 times per combat arguably has better marginal value than (half the cost of) that single extra primary MA rank, if not for rank 7 then at least for rank 9 or 10; ranking up in Solo also seems less valuable than doing this. However, IP aren't fungible with eddies when it comes to buying role ranks or skill ranks above 3, and another rank or two in Evasion might still be higher priority overall.
>>
AOE autofire being locked to shotguns is dumb when gatling guns exist for true spray and pray.
>>
Speaking of Autofire, I was thinking of a little homebrew rule where you add an extra dice to drop the lowest. Other than people fishing for high damage, does this break anything?
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>>98308820
Would make the damage rolls more consistently higher. If that's what you want then do it. Autofire requires both high accuracy rolls and good damage rolls to be effective, if anything the accuracy is more important than the damage, so your houserule should not have any crazy impact.
>>
My group had our first session of RED today, and while it was short we had a lot of fun. Wasn't expecting my Technician teammate to roll triple 6's and obliterate a hobo with her revolver though.
>>
>>98308889
I hope your GM was using the Tarot rules because that would have made it a lot funnier
>>
>>98308893
Nah, we're easing into the system. GM is mainly used to Dark Heresy/Rogue Trader/Etc, so the is quite a change of pace for him with it being more street level just trying to get by day to day.
>>
>>98309019
keeping it vanilla is smart for new players
>>
This isn't the rtal games, but I remember seeing this bit from some other cyberpunk game, it was like this emergency life support implant that took over the functions of all your organs for a week, and left you basically a zombie while it was in use. There was a little lore blurb though that desperate people would get an operation to sell all their organs for cash and replace them with the machine, which they would then run far beyond it's limits.
Anyone have that image or know what game it's from?
>>
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>>98279603
Ending prediction: he'll romance or crush on the girl but at the time she will needs him the most he'll focus on recording because he'll become obsessed with getting the "perfect shot".
>>
How common are genemods in Cyberpunk, since those exist right? Like gene-therapy that can make a person stronger or taller. You'd assume soldiers/solos might have some?
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>>98311882
2020 has bioware in some Chromebooks.
>>
>>98311882
Genetic engineering is pretty advanced in Cyberpunk. It's more popular in Europe which considers cyberware more gauche, compared to the barbaric Americans chopping off everything to replace it with metal. In 2020 you could pay for European gene therapy to give yourself flat STAT upgrades.
>>
>>98314428
That's pretty neat.
I guess it'd be rare based on region/where a specific soldier/solo is from.
Gene mods are more common for European solos, while rare/uncommon for US mercs, since cybernetics dominate the market in the americas.
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>>98226981
Are there any resources you can use to meet people IRL to play? I looked at some of the hobby shops in my area and it's mostly people playing DnD
>>
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>>98314624
Generally bioware is incredibly expensive and unless you've been grown in a vat or groomed into, say, the Pope's Swiss Guard since before you were potty trained, you'll be kickin' rocks when it comes to trying to find anything that ain't cosmetic, choom.

>>98316178
Be the change you want to see. Got this in the mail recently and am converting the middle one into a Nomad dude with a background as a groundpounder from Militech.
>>
It might be interesting to rework Ki Ken to trigger when Run is used. Aside from more clearly signalling it's intended for rushdowns (well, assuming RTal intended it for rushdowns), it'd synergize with cyberleg skates and Choy Li Fut's Shaolin Step. Two MAs at rank 6 is steep but seems worthwhile for being able to reliably pull off moving 38 meters and getting off a headshot at -2 all in one turn.
>>
>>98310508
anyone?
>>
>>98310508
>>98320818
This may not be what you're looking for, but I'm reminded of the Move-By-Wire implant from Shadowrun.
>>
>>98320818
I know the thing you're talking about, but I didn't save it and I can't remember the name for it.
>>
>>98324565
Do you know what game it was from?
>>
>>98285978
> (then again I recently learned that one of the early DG modules got an official sequel in Cyberpunk 2020)
Which modules are these?
>>
>>98226981
Haven't made a single character or played a single session, mostly just watched Edgerunners and played a little of 2077 (am interested though, trying to learn the rules at the moment). From the quick glances of the rules of RED I saw, it seems like sessions revolve around days and weeks based on how healing up works, so my dumb borderline tourist question is how long would a character need to "live" in an active campaign before they'd become powerful enough for a DM to ring up Adam Smasher and pay them a visit?

Obviously know based on who the DM is that's an entirely speculative thing but I guess I'm just speaking generally. How long does it take a zero to become hero enough to warrant Adam saying hi? I'm aware he's supposed to be a DM's solution to wiping a slate clean if a character becomes too powerful, but what does that actually look like in a game where you can do so much crazy shit?
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>>98328026
Okay, lets talk Smasher a minute. Don't disbelieve the hype, as far as a one-man holocaust goes Smasher is the proverbial rocks that fall. I think they've published him twice in RED, and one of them as a "joke" ending grinding your party to dust for doing something really, really fucking stupid. This is probably the more 'fair' statblock.

Even for a fairly experience edgerunner, pushing Smasher into a retreat or disabling him is going to be virtually impossible alone. It's always going to be a team effort.

At minimum, to have better than slim chance of victory each member of the crew will need the following:

-EQ and Smartlinked weaponry with specialty ammo; Minimally, a crew needs to chew through his 18 Armor and needs to be able to do it twice. Subflechette guns would be a specialist option, but make things even more expensive. Explosives, Sniper Rifles and Assault Rifles would then be ideal to start chewing through his HP, but would put you in range of his launcher. Both his fists and his autoshotgun would force you to be breaking it in close to keep from being hit, but that might honestly be better than eating rockets.
-Exploits for specific gaps in his ware: He is immune to flashbangs, teargas and most debilitating effects, but does not come standard with NV/IR vision; smoking him is effective. His cyberware is all fully hardened, but his legs are not reinforced; you can break his legs to limit his mobility (in fact you probably need to).
-Mitigation for his obscene damage potential: The easiest way to deal with with his rockets and chaingun is to get in kissing range, where his panzerfaust and shotgun shine; but if you can limit his movement, he'll be forced to stand and spray with the shotgun. Lock him down in a place with near cover that you can whack-a-mole in and out of and you can spread the damage across the crew's armor while having good damage potential.

It's a circus but don't be a clown.
>>
>>98328624
I misread somewhat your question, but it leads in somewhat so:

>>98328026
On to the topic of "where does he show up and why", the answer is "did you piss off Arasaka enough to make it to the bottom (or middle) of Saburo's to-do list?" Until you show up there, Smasher is not going to be coming for you directly; you're at best collateral. As a reminder to Edgerunners, much like in 2077 proper, Smasher being present wasn't 100% coincidence, but he was just in the neighborhood.

Smasher showed up at the tower in 2023 because of a coordinated assault on the tower and a massive riot on street level. Basically if you're not at LEAST that much of news, Smasher being in your Zip Code is bad luck.
>>
>>98328639
As an addendum, that's not to say Smasher is sitting on a bench somewhere waiting for a light on a console to go off that says "Latino That Controls Time". He's always working, but not always in Night City. Little corporate blacksites going dark and mass graves at the edge of new Arasaka facility construction are all probably his doing; he loves his work.

Basically until your character would get a Drink at the Afterlife if they got flatlined you'd have to be going storm-chasing to get underfoot and he'll crush you without realizing you were anything more than a bystander. Ants on the pavement.
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>>98327185
Interface magazine
Had a half-made conversion process as well.
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>>98328624
I'm not familiar with red so I don't know just how strong these stats are, but I took a look at his stats in 2020 and tell me if I'm wrong here, but he doesn't seem nearly as tough as he's built up to be. It's not like he's a pushover by any means, but I think that if your crew knows what they're doing and how 2020 works as a game, the hardest part of fighting Adam in my mind would be beating that SP42 armor.
I think the part that gets me the most is the panzerfaust +2, he had a whole editorial in SoF2 waxing over the way of the armored fist and he only has it at a +2
Adam (forma Daioni) though, now that is a monster
>>
>>98329009
Armor piercing armor halves your SP in Cyberpunk 2020; And you've given a budget of infinity by Militech, so he only really has 21 SP in a Splatbook with 7d10 plasma cannons.
>>
>>98329026
Exactly, I was looking through blackhands after I said that looking at all the heavy weapons, a single HLAW will simply kill him, a laser guided anti-tank missile available in any Militech catalog will simply kill him, even a rifle grenade will put the hurt into him. The hardest part of fighting him and it's not even that difficult to do (assuming you have access to high explosives)
>>
>>98329009
He wasn't all that special, especially when you actually read his lore and realize he purposefully goes after target he knows can't really do shit to him. There's a reason why he's not in Solo of Fortune's top 10 American Solos.

I don't get where people pulled the "he's literally unstoppable and is just rocks fall, everyone dies in character form" from, because even a 7.62 rifle firing on full-auto is enough to fuck him up pretty damn hard.
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>>98329009
>>98329009
>"Hard R" t-shirt
What Pondsmith meant by this?
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>>98329206
The sign never lies
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>>98329009
If Smasher is layering SP 20 armor over SP 22 armor than his actual SP would be 27.
You don't just add the SPs together. That breaks the games own rules.
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>>98329390
Your mind is simply too small to understand Mike's machinations.
It also segways into a question I had, being how do borgs interact with encumbrance? The torso plate body mod for instance is noted as giving a pretty hefty ref penalty, but borgs get it standard with no penalties. And even if they're wearing something like a bulky flak vest, a machine is still a machine and would be able to move better under it than flesh and blood no?
Also Sp22 s weird since again the standard SP for even civilian borgs starts at 25
>>
>>98328026
In RED, player characters start off as pretty capable already compared to the average gangoon on the street. But as for character advancement, that does depend on the GM. Skills are improved with Improvement Points, and GMs can be as generous or as stingy with them as they want to be. Same for gig rewards of cash and gear, which is the other primary way to empower your character, especially with cyberware. And once everyone has the equipment they want, they can use Techs to upgrade their stuff to be even better, but this costs even more money.

If this is entirely about beating up Adam Smasher, this could take anywhere from months to years in-game.

>>98329206
>I don't get where people pulled the "he's literally unstoppable and is just rocks fall, everyone dies in character form" from
I'm fine with it as a concept but I have gotten very tired of the Smasher wank. He's a dangerous psycho motherfucker but he's not that special in the grand scheme of things, he's just another corpo attack dog. People talk about him like he's the God of Chrome he thinks he is and it gets boring to hear after a while.
>>
>>98329210
Adam is a nostalgia geek but also a poser
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>>98329705
The only thing special about smasher is he's a lot of metal in a single package and being the scary dude that you don't want to meet in a back alley is literally his job description. In his own weight-class he's got a middling record, but Arasaka doesn't use him for fair fights, they use him to make examples of upstarts and saboteurs.

If you're prepared for him he's still going to be one of the worst days of your life instead of the worst and last day of your life. The thing is that Arasaka doesn't use him for prepared unless it's an emergency; they drop him off somewhere, point in a direction and say 'kill everyone you meet, especially these four gonks and we'll have an AV pick you up on the other side' and he's fucking thrilled to do it.

There is a handful, maybe a dozen other people in the world who have the same rep as a meat grinder and very rarely will they ever meet, if at all. The threat posed by Smasher is the relative frequency he's employed in such a manner and complete and calculated psychopathy he has that treats collateral damage and mission objectives not as interchangeable, but as identical.

TL;DR, Smasher might not be the worst person world wide to meet in a dark alley in NC, but he is by the math going to be the one that you will and to him, minding his own business means ending yours violently and suddenly.
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>>98328624
Unless you give him a ton of adds to compensate, Smasher's stat block really isn't that scary, most of what he has is also available to players. Even running the game completely RAW a pretty well equipped and optimised crew of like 3-4 could probably take him down without much hassle. I ran him against a party of 4 and buffed his HP. He almost downed the weakest PC, but otherwise didn't really put up that much of a fight. That was pre Solo 2045, but using some home-brew.
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>>98330125
At the expense of being a bit sassy; just "move attack move" with a Move of 8 and any terrain at all would be some seriously fucked up schmovement. You could probably have ran him harder.
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>>98329390
Grorious arasaka kevlar, folded 9000 time. A baka gaijin like you wouldn't understand
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>>98329210
Pondsmith is /ourguy/
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>>98329049
This is one of those places where 2020 slips into weird nitty gritty but within certain books an HLAW not only has rules which interpreted limit its utility against non-tank targets, but by other rules could be understood as essentially prohibiting its use by player characters.
>>
>>98330368
Red gives you few tactical options aside from moving and shooting. To make something "hard" all you can do is ratchet up the stats, but if you put it up too hard it's easy to create either an extremely tedious or unwinnable fight.

I think his stats are fine, Red's combat is just poorly balanced and too easily solved imo.
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>>98331620
Okay. Don't read his stat block, don't read any of his extra rules, mash him into the crew like a seven year old with action figures and complain about the system again later.
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>>98328624
9d6 damage?
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>>98331620
>too easily solved
At least it's realistic, both IRL and in RED the solution to infantry combat is a highly liberal amount of grenades
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>>98333027
yeah he somehow got an even harder-hitting rocket launcher
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>>98333027
That's what it says. Smasher is kinda bullshit.

It's clear they ran fast and loose with some of these rules for the convention demo, but given Smasher's secondary purpose seems to be Arasaka's new weapons Q and A, having things like a bullshit borg rocket launcher and a rapid-fire pop-up vomiting out some kind of 8 gauge retard slugs is to be expected.

His Chaingun is missing clarification but absent any other special rules I think you just roll with it being an AR throwing Autofire 4 with humongous capacity. This was released before IR5, so now you could replace that with a different ballistic chainsaw.

His speedware and jump boosters give these massive dice more of a 'kill-and-run" feel rather than hit and run. His extra move/attack means he can do all kinds of mean shit.

He can, for example, take a Run action and Grab someone mid stride taking them anywhere he likes (less his approach) in 32 meters. Then he can Choke his hostage for 17 irreducible damage each turn, using them as a human shield while fighting normally.
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>>98333066
and because the rocket launcher is shoulder-mounted and the shotgun is pop-up, Smasher has access to all his weapons at all times. He can be autofiring one crewmember to death while casually shooting rockets at everyone else.
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>>98331516
Where does it say that? I looked in home of the brave (where the blackhands LAW and HLAW stats live) and didn't see anything of that sort
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How do other cyberpunk systems handle hacking and netspace? I've been watching a lot of ghost in the shell lately, and it's style is growing on me compared to rtal cyberspace, with stuff like being able to take over people's cyberware via hacking.
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Any anons here have experience with Kuro? I played a game of it maybe a decade ago. I think I am going to use it as the basis for a story on /qst/ in the near future. Interested in any opinions or feedback on the setting/worldbuilding, the premise of J-Horror/urban fantasy blending with cyberpunk and how you feel/felt about it, what you might change, what worked for you when trying to tell ghost stories in this kind of genre, what didn't. Also interested to see what anyone has to say about the system itself, I may try and do a one-shot of it with the neighbors, even, the story I am brewing feels pretty ripe.
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>>98333584
2077's Quickhacks are like that. We'll get more elaboration on how those work when the 2077 campaign book comes out, which will probably be next year considering RTal's glacial release schedule.

Can't speak for other cyberpunk systems though.
>>
>>98333584
>stuff like being able to take over people's cyberware via hacking.
You can actually do this in 2020, but it's its own class of things (Micronets, from Guide to the Net) and nobody really used it. It's in theory really powerful, because you're rewriting the microcontroller code directly, but it's just too much hassle, especially with needing to plug into everything that doesn't have a cellular link.
I think a lot of systems treat it as just an extension of the combat rules, I know the Infinity 2d20 game does.
Metalhead 1e has no less than three different systems (Googling, Advanced Googling, Cyberspace) and a bunch of minigames within the cyberspace navigation. 2e and 3e add the ability to hack equipment, but 3e's version is basically just the combat system.
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>>98333613
It's STILL not out? How can they afford such a slow release schedule?
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>>98333681
They only released the Night City book three months ago. Seven years into RED and only now do we get a proper establishment of the setting.
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>>98333708
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>>98333681
Don't worry anon, now they can include both seasons.
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>>98333496
Maximum metal has provided rules for use of anti-tank weapons against character sized enemies where a player can roll LUCK+15 over a successful attack roll to reduce the damage to 5D6AP.
As for the HLAW being prohibited, I'm referring to the recoil rules from Solo of Fortune 2. HLAW does 11D10 damage so 110/5 = 22 BOD required to wield the weapon effectively. Even assuming your pc has a cyberarm (effective body of 12) thats still -20 to hit with an additional base -2. HLAW is likely intended to be a mounted weapon, otherwise wielded by APCA's and maybe Borgs which is fair because otherwise its obviously broken as shit.
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>>98333613
>next year
Optimistic are we?
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>>98334269
That makes sense, but the LAW and HLAW are specifically stated to be recoilless weapons.
>These weapons use compressed air or some other recoil-less non-backblast system for initial rocket launch, and are safe to use indoors
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>>98334778
if RTal had any fucking business sense they would put production into overdrive to release the 2077 book with Edgerunners S2 after it reignites the hype for the setting

but they won't do this because Rtal is a bunch of impotent dumbasses who let every sensible business opportunity slip out of their grasp
>>
Player has come to me with an interesting request and I'm not sure how to handle it. The players have acquired enough cash to buy an alpha class and the one who wants to be borg'd has asked if he could get the speeding bullet cyberlegs installed during the operation instead of regular ones.
On the surface I don't see why not, but this seems to be a grey area in the rules because I'm not really sure how to handle the differing limb and humanity costs, and how that would factor into the cost of the borg body.
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>>98333584
Well yeah? That's why 2077 basically ripped Cyber-brains 1-1 with the neuroport.
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>>98335702
I've never played 2077
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>>98335197
I would wager that the HLAW being designated a recoiless rocket wasn't exactly something written with rules in mind but it is a good point and you could probably argue for rules to be reinterpreted for it.
I personally see the ""recoil"" rules existing more as a fix to prevent player characters from running around with weapons that will just one-shot literally any enemy they come across.
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>>98333584
Check the node-based CWN hacking system, it is alike of how Shirow imagines hacking in the GITS mangas.
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>>98333612
I thought you meant Kuroi, but that's a different game to Kuro.
I have Kuroi (with an i) in my backlog catalog, but hadn't run it yet tho.
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>>98329390
I think what it implies is Adam has sp40 underneath the coveralls
Why they couldn't just say this is beyond me
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>>98332193
Cope. Red is an easy game if you have a moderate amount of game knowledge. If the player has good evasion and decent Resist Torture/Drugs they can negate most of what the GM can throw at the player. Often fights come down to who has the highest attack/evasion rolls more than anything.

Smasher's stats are strong for sure, but most of what he has is on par or slightly stronger than what is available to PCs. 75 HP isn't much HP when you have several PCs, with Base 16-20 focusing fire, even with the 18 SP that regenerates. His big advantage is having two actions, but that just makes him like having two enemies that share a single health bar.

Really to make Smasher a threat, you've gotta give him some backup, but the problem is balancing them with Smasher so they compliment him without the fight becoming unwinnnable or a total slog.

>>98333059
>At least it's realistic, both IRL and in RED the solution to infantry combat is a highly liberal amount of grenades

If Red's combat was realistic, every Army in the world would be fielding a bunch of MMA dudes to fight unarmed on the front lines. Usyk would be running through trenches decking Russians and occasionally lobbing a grenade.
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Two kilos is literally nothing, how does this encumber you more than a flak jacket?
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>>98337358
Because it makes your balls sit at awkward angle.
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>>98337375
the horror...the horror
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>>98336243
Tell me about Kuroi since no anons in thread have anything to say about Kuro or blending cyberpunk with supernatural elements.
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>>98337964
>blending cyberpunk with supernatural elements
I thought there were some cyber cthulhu out there or else.
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>>98337964
Well, Kuroi (with an i) is a solo game, made by the guy who also made ENTITY. It is about being a secret operative, and doing infiltration / heists. Is procedural solo rping, (and no horror). It's funny how they are almost named the same, are cyberpunkish, yet they are diametrically different.
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>>98337964
>or blending cyberpunk with supernatural elements.
Hey, I did that like two weeks ago >>98283450
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>>98338003
That sounds rad, honestly, CoC2020? You think the slum is overrun with a new drug or bad software, but find weird sigils carved into all of the chips on the neural implants. Weird, that should render them inoperable. Let's run a scan of this... Oh God, fuck, Jesus what am I, what is this shit?! And then you find out it's a cult built around a virtual reality called CARCOSA. Techies that boot into that world... Come out changed...
>>98338025
Oh interesting, I have very little exposure to solo-RP games. May check this out.
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>>98283450
>>98338075
Vampires fit in so nicely. Have you checked out Mirrors: Bleeding Edge? It's a splat for nWoD, has a lot of interesting stuff to say about how you might blend WoD's monsters with a cyberpunk world.
>>
Anyways, it's alright there isn't much feedback, Kuro is a pretty niche game in an already niche genre in a hobby that is still niche once you push past the two or three immensely brand-backed products that have blown up. I am just gonna drop the premise for my quest and will be interested to see if any other anons have feedback or input on how I might improve my bones.
I am taking heavy inspiration not just from the Kuro setting, but also Altered Carbon, Lazarus (the comic series), Cyberpunk 2020/77, Bladerunner/2049, and also the mids movie (with an awesome premise) Hotel Artemis.

Some basics on Kuro: Japan becomes a biotech superpower and has a falling out with China after they embrace Korea. An 8.5 richter earthquake triggers the AI running China's defense grid to fire a nuclear missile at Japan. As it nears its mark, there is a massive, freak electrical storm... And the warhead vanishes. China doesn't really apologize for the fuckup - instead they question how Japan neutralized the nuke, insisting they have some advanced defensive tech, an energy field maybe, that can render them immune to ICBM strikes. They suggest Japan would only develop that tech, and keep it secret, if they planned to utilize it in a nuclear war. Other countries get on board, everyone asks what the tech is. Japan, because of face culture and the political danger, refuses to admit that they are as clueless as anyone else. They simply deny having the tech, and refuse to allow foreign inspectors to investigate. Cue an international embargo, complete with a naval and aerial blockade of U.S., Chinese, and European vessels that close all traffic. Japan has to rapidly reorient it's economy around self sufficiency, using their biotech advances to clone and turbo-farm food, begin issuing food vouchers, and legally restrict childbirth (which was already cratering), while massively expanding the deployment of androids into the workforce...

>Cont'd
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>>98338165
But ever since the first storm, the 'kuro incident', intermittent, smaller electrical storms and typhoons have persisted, bringing rolling blackouts to different districts of Shin-Edo (formerly Tokyo) and the rest of the archipelago. There have also been strange happenings. A house vanishes in a cloud of ash. Sewer workers are burned alive after reporting sightings of a little girl in white. A man has a car wreck after speeding out of the parking deck when the attendant turns to him and has no face. The media and government repress the truth, but some believe the yokai have returned, that the storm was the mythical kamikaze. Others believe the nuke did land, and all of Japan is now in the realm of the dead.

Our story takes place at the Higanbana Lodge, an underground hotel and safehouse run by the Kudo-Kai Yakuza clan. It is hidden beneath a very small Bodhidharma shrine attended to by a poor Burakumin Shinto priest (who is also a crime scene cleaner for the hotel's clients, and mortician). The concierge and manager is a master hacker, retired from the exciting crimes of her youth and married to the hotel after having it left to her in the will of her late husband, a former leader in the gang. A former pop idol that lost her work due to the embargo has become the chauffeur and bellhop, a plucky young punk is the bodyguard for clients. The current guests are a drug chemist on the run from corpo assassins after reverse engineering proprietary chemistry, an elderly retired jewel thief, a slimey organ thief/smuggler that had a run in with the cops, an Australian drug trafficker unlucky enough to be trapped on the island when the embargo happened, and one of Shin-Edo's most dangerous hitmen, a huge brute with a metric ton of cyberware. The story will mostly revolve around these characters and the hotel, but I am sure there will be crimes on the outside and hauntings at nearby locales that will affect them and their larger network of friends/enemies.
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>>98336243
>>98337964
>>98338025
Does anybody have a download link?
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>>98339229
Solo anon at the share thread has Kuroi.
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Hear me out here, instead of backporting quickhacks and trying to square the circle of 2020 not having crits along with a few other red systems, could you just use the microwaver effects table, and/or the techtronica pulse rifle effect chart (not pictures), and idk have a standard quick hack roll but have a targeted location act like an aimed attack with a negative mod?
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>>98336225
I wish the Verbs allowed a few more targets, or had far more noticeable modifiers among them.
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>>98342704
Like what? Replace Avatar? ((Ok choom, now your avatar is a cartoon rabbit, checkmate!))
Stun Data? ((Now your excel sheet is Flabbergasted choom, still has the same data, but thunderstruck!))
Erase Cyber? ((Your prosthetic arm just disappears now, no refunds!))

Anyway, nothing impedes you to house rule it tho. Even you could discuss with your GM doing Over Powered stuff like Erase Avatar maybe the would allow it.
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>>98343200
>((Now your excel sheet is Flabbergasted choom, still has the same data, but thunderstruck!))
If you can't see the value of completely locking up a critical database I don't know what to tell you.
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>>98343263
Learn to read. Lock is another verb, it is up there in the image. >>98336225
If you can't see the value of actually reading, I don't know what to tell you.
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>>98343421
>lock an electronic lock or node barrier
Read, nigger. Lock is not "confuse a file into inoperability", it is "engage digital protection to prevent unathorised access".
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Analyze Avatar: Know where the meatbody of a watchdog or hacker is. If Demon, know what their command lines are.
Replace Avatar: The watchdog avatar is now considered an intruder and will be attacked by the Demons, and can't pass through barriers. On a Demon, temporarily give them different command lines.
Hijack Avatar: Gain admin privileges if used on a watchdog avatar. See what the hacker can do if used on intruders. Take control over a Demon.
Erase Cyber: Just the same effect like Glitch Cyber, but it costs you Access, of course.
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>>98342210
Quickhacks should also let you see what their Chyron shows.
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>>98338003
You're probably thinking of CthulhuTech. There was also a Cyberpunk 2020 crossover with Vampire: The Masquerade.
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>>98344712
chyron?
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>>98344712
>>98345623
Oh is a RED time square marquee. Cool
In my opinion I think that sort of stuff should come standard with a cybereye, it feels bad having to spend a whole option slot just to have a UI, but that's neither here nor there
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>>98345833
It is standard in the 2070s, don't even need cybereyes for it. Chyron specifically reads visual input from other devices such as Agents or computers. There is a RED Internal Agent (cyberaudio option) that gives you Chyron without needing cybereyes, too.
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>>98345869
>don't even need cybereyes for it
Now how does that work?
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>>98346229
The Rocklin Augmentics Neuron is an Internal Agent that has a wire hooked directly into your organic optic nerve to project images into your eyesight. It's commonly theorized that it is a technological predecessor to what would become the ubiquitous Neuroport in the 2070s, which functions similarly.
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My neighbor told me the Blackwall keeps eating his Netrunners so I asked how many Netrunners he has and he said he just goes to the Fixer and gets a new Netrunner afterwards so I said it sounds like he’s just feeding Netrunners to AIs and then Netwatch started crying.
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>>98346422
The corps don't want you to know but the netrunners at the park are free. You can take them home. I have over 458 netrunners.
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>>98282740
>reimagine
More like return to form.
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>>98343474
>Nigger
If that's the worst ad-hominem you have, you are seriously lacking in creativity. Also I'll keep proving you are in the wrong, and I have the receipts for it.

>of completely locking up a critical database
You were the one using the word "locking", without reading nor understanding the hacking mechanics, it is your fault for giving an opinion on something you don't know a single thing about.

>"engage digital protection to prevent unathorised(sic) access".
Then don't say, "completely locking up", using the word 'Lock' for it already exist and is well defined. As I said before, if you want to go that (dumb) way, you are free to home rule your own system despite how bad it would be, and maybe you would get to convince a GM to let you have it, you do you. But I guess you are the type that's always a nuisance at your table trying to bend things to your advantage, but I suspect you are a total no-games person. This is why we can't have nice things, and the reason for rules to be quite explicit to avoid munchkins like you doing whatever they want in low trust tables.

In page 98 of the actual CWN book it says:
>Stun: Disrupt an avatar or Demon with sensory glitching, non-lethal current surges, and code corruption. Make an Int/Program skill check; beat an opposed Int/Program check for a human target, or a static 8+skill bonus target for a Demon. The target takes 1d10 non-lethal damage per Program level, to a minimum of 1d10.
In no place it mentions something remotely akin to "engage digital protection to prevent unathorised(sic) access". And it strictly mentions target types allowed as Avatar, not Device/Data, lock has Device/Data as target types allowed.

Go ahead and keep calling me things if you want, because that's the only thing you have. You aren't in the right, and you don't even have the guts nor the self-consciousness to admit you are in the wrong, I pity you because you are the one suffering your own self mostly.
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>>98343263
Let's be honest, you can't stun inanimate phenomena. For something or someone to be stunned it needs to have consciousness, sentience.

And if you want to get evocative and poetic, then why not better trying to 'seduce' or even 'intimidate' a critical database, if you can't see the value of completely seducing or intimidate a database (for the lulz) then I don't know what to tell you.
Now, joking aside, doing those to an artificial intelligence, that's a completely different thing, to each their own kinks I guess, heh.
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Stun my lock, anon
Or better, lock my stun!
Do you know what is written with a hard R?
Reading.
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>>98347628
If you can't see the value of actually reading, I don't know what to tell you, Nigger.
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>>98347633
funy doubls chkd niqqa
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>>98347591
>You were the one using the word "locking"
Imagine being so shit at English you don't know that "to lock up" can also mean "to prevent from working".

>In no place it mentions something remotely akin to "engage digital protection to prevent unathorised(sic) access"
Because that's the meaning for Locking a file you dumb cunt, not Stunning. Read the table again. I even quoted from it.

I suppose I can take solace in the fact that you got so hideously butthurt about this you had to post four times in a row.
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>>98347663
Why are you like this with all the vitriol?
Ok, you can stun all the databases you want, man, you hate-filled shitty person lmao.
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>>98347663
This is what happens when you play with English majors, it's dunning-kruger and semantics all way down, not rules as described.
Kevin Crawford is awfully fucking explicit and long-winded to a fault at describing what his rules does, all for nothing, haha.
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This remind me a time when one of my buddies was being stubborn as fuck saying a save is the same as a check is the same as a hit-to-roll, because all those used a d20 dice.
In his mind, words were not what the consensus nor authority described, and we were the ones in the wrong for not allowing him be, truly a very post-modern episode.
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>>98347787
Yeah, the thing is, enraged anon is being defensive and rhetoric, if the rules say something is not allowed, creating new meanings out of a whim or for saving face is ok if the GM and/or his table agrees to it, is he in the wrong? Who cares, they are the ones that will deal with him and his anger management issues. Or maybe he's truly a no-games, I haven't read him getting angry for being called a no-games yet.
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>Read the table again. I even quoted from it.
The table says only 'Avatar' is allowed as a target type for the verb 'Stun'.

The table says only 'Device/Data' are allowed target types for the Verb 'Lock'.

What is so difficult to understand from it? >>98336225

Oh, sorry, I forgot you are desperately trying to save face, my fault, go ahead and keep doing what you need to.
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I am planning a murder mystery and the murderer is a special fullborg whos a transformers fan so the reveal will be that he was hiding in plain sight all along. Is this too hightech for cyberpunk? I dont mind the ridiculous nature of it, this is a oneoff anyway.
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>>98349648
No man that's cool as fuck
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Spyke is a funny guy. What are you doing to prevent the stereotype of cyberpunk players as mindless killer neanderthals?
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>>98353259
That's around 1990, right?
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>>98353259
Some things never change.
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>>98353259
Apply consequences.
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>>98353259
>NOOOO STOP PLAYING THE GAME WRONG!

What a fag.
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What's the freakiest body form through cyberware or bioware seen in the lore?
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>>98353259
>murderhobos have been a decades long thing
Funny, but Spyke sounds like a fag even if I understand his sentiment.
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>>98354547
There are bunch of exotics. I know it's the wiki but it did mention stuff like exotics that went even harder on their body mods.
Like it mentioned some dragon exotic which gives you a reptile face, tail, limbs, skin, and bunch of other stuff. But your character has to spend like a month at the facility where the procedure is done. It's to monitor their behaviour and that they don't go cyberpsycho.
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Regarding the lore of Cyberpunk, do megacorps other than Arasaka and Militech actually matter at all? Seems like these two are the ones handling everything and driving conflict and storylines forward.
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I'm new to Dm'ing RED, how do you guys do battlemaps?
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>>98354860
Arasaka and Militech are the biggest rivals and at each other's throats. And both of them are like goverments in their own right.
Other corporations are there too but want to keep a low profile, but also many of them just can't afford all the crazy shit or go all out guns blazing regularly like Arasaka or Militech do.
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>>98353259
Kind of depends. I mean ultraviolence conceptually isn't really an out of place thing for Cyberpunk. If a group of players wants to take after Alex and his gang getting into nightly streetfights with other combat zoners that's perfectly fair but obviously they won't be friends of the police, or anyone else, really.
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>>98355807
I think Spyke, whoever the fuck that is, is making a point that even slaughter is a consequence of the circumstances of a scenario and world. The world of Cyberpunk is violent, but individual mass murder is uncommon; the amount of people who die on a daily basis in Night City are a result of a bunch of ambitious, frustrated and well armed people being shoved in a jar together with the lid tightly closed and shaken violently every four to seven minutes per corporate policy.

I think he's suggesting that players that are roleplaying out misanthropic fantasies in wanton killing or guro fetishism are being selfish and unhealthy at the table; when frankly if you're looking for a fight there's no shortage of ways to find one in Cyberpunk.

It's like I say about people treating their games like a shrink: Roleplaying games can be therapeutic, but they cannot be therapy-- even if they could be, you're pushing something very self-centered into a game you're ostensibly playing with other people for fun. So being a gang boss for fun because it sucks being a peon working a 9-5 is cathartic and entertaining; but working through you daddy issues unannounced at the table is about on the level with masturbating under the table and insisting on handling other people's dice.
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>>98354860
I'd say the third most important Corp is Biotechnica, as they're the source of all the wackier body horror stuff, BioWare, and they make gas.

They have a different angle, because you can play them up to be the Umbrella of Cyberpunk.

Most corporations don't really have a different angle from Militech (American military industrial complex made manifest) or Arasaka (East Asian mega conglomerate, which has it's thumb in every pie.)
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>>98354547
Nutter from edgerunners inc iirc was pretty wild. He was a dragon exotic with a built in flamethrower and several other extras.
There's also a bug exotic form that gives you an exoskeleton with a fat ref penalty and a 10% chance of getting skin cancer. And I don't know if it really counts but Daioni Adam is, in a sense, real freaky.
>>
New bread

>>98356131



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