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How exactly does this play? Was looking at the minis and saw that the environment all has effects and shit. And what are the best characters to use?
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>>98242856
It's really, really fucking good. I'm much closer to a marvel hater than I am a marvel fan but the game is so fun that I don't care. It's incredibly balanced without sacrificing fun and flavor, all the characters are incredibly varied, and it's super quick to pick up and play. My only beef with it is that it has the FFG/AMG problem of way too many fucking tokens and proprietary dice.
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>>98242856
>>98243080
Give me some examples of fun and flavorful units/miniatures. I saw some people playing this over the years on conventions and such, but never bothered to look any closer.
>>
Its real good. My biggest gripes are that some models go out of stock and never get remade. Heavily sought after kits like the sentinels are impossible to get. I just wish we would get some more heroes and villains. Ive been waiting since day one for the fantastic four. Meanwhile there's like 5 spider-mans and wolverines
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>>98244067
they do need more than the kiddo characters. but hot damn the marvel rights must be high as hell with the box prices the way they are.
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>>98244067
Are the Spidermen generally the same, or is it Spiderman from X issues with different abilities etc? I can get that 2099 Spidey is different from your average one for example, but "Peter Parker in Y outfit" being different sounds like a pain.
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>>98244490
There are multiple versions of various characters. I think at minimum Captain America and Spider-Man have two versions of the same guy.
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>>98242856
>How exactly does this play?
It has Warmachine DNA, it's pretty good. You assemble a roster of ten characters, and for each game you select a team up to the threat value of the mission. Teams usually have an affiliation and leader of said affiliation, but not always. Then you play the mission better than your opponent, or just KO all their guys.
>what are the best characters to use?
Depends heavily on affiliation, but some guys are good everywhere. Being a top flex choice is a sign of strength. I can go by threat level
>2
Every two is good just by being a 2, but if I had to pick one it's Bullseye. A few years ago I would have said Toad, and he can still take an extraction objective and scurry away with it all game. Bullseye can force damage through and that's silly good. Wong is the king of support and a very close second for me.
>3
My favorite is Taskmaster, but the best is Zemo 1 since the beginning of the game. He's fantastic, unlikely to be dethroned. He's quick and killy and has a buff aura. Sam Cap is close, but not quite at Zemo's level. Luke Cage and Iron Man 1 are also good staples, but usually not taken out of affiliation. Lizard is another good one, there's a lot of good 3s costs. If your leader is a 3 the affiliation is usually good.
>4
There's a lot of competition here but I still gotta give it to Beta Ray Bill. You have to kill Bill or he eats your team. Both Lokis are good and there's a ton of leaders in the 4 slot.
>5
It's more of a contest than the 3s, but I'm pretty sure it's still Namor. He's a touch fragile but he does it all, and he has a buff aura just like Zemo. Dracula is my favorite 5, and he has an affiliation that includes everyone.
>6
Expensive and you have to support them or they can get skunked by action economy. They've introduced more since Hulk but he's still king of 6 as far as I can see. For a time Thor 2 was king, but he got nerfed.
>7
For a time it was Malekith, but I don't see 7s much anymore.
>8
Just Dormmamu.
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>>98242856
I keep hoping Shatterpoint uses a similar system (I have never read it) so you can really overdo the mash-up.
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>>98244490
If a character has the same identity (Peter Parker for example) they can't be on the same team, but can be on the same roster.
There's three Peter Parkers (Core, Amazing, Spectacular) that represent different points in his spidermanning. There's also three Logans (X-Suit, leather jacket loner, Weapon X) three Steves (Core, 1940s, First Avenger) three Tonys (Core, Hulkbuster, Invincible), three Black Panthers (base, King, Chosen of Bast), and three Widows (base, Agent, "The" BW). There's quite a few guys with two versions. They all do different things from each other. If you remember Warmachine it's like different versions of the same caster or solo.
I kind of get it, it's like trying to cram all of Batman into one character. It would be more prudent to divide him up into "Dark Knight", "Caped Crusader", and "Great Detective" archetypes and nail down each one instead of a wall of text that does it all and bloats his cost.
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>>98244570
>and for each game you select a team up to the threat value of the mission
So I cant use anyone I wanna use?
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>>98245263
You pick the characters on your roster, anon.
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>>98245263
Outside of few specific characters (who have a specific rare keyword that you can't have more than one of on your active team, or two characters who force everyone to be their own affiliation like Dormmamu), you can use who-ever you want together. Rosters are an event/tournament thing where you bring 10 characters, and you pick from them to make a team for whichever missions you and your opponent brought based on the lowest number listed on the missions.
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>>98244674
Shame Shatterpoint is more rigid squad system, kinda of killed it for me as a game compared to MCP where I just throw my favorite characters together and just roll some dice.
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>>98245263
Not sure how you inferred that, seems intentional.
>Roster
Your ten dudes, anyone you want, no threat limit. There's a strategy here but you could just choose whoever you like, even leaderless. Mostly used in multi round events.
>Team
Select a number of dudes with a threat value equal to the mission being played, so long as none of them have the same identity (cannot run both Hawkeye and Ronin because they're both Clint Barton, just like you can't take Robby G twice). So long as you don't go over threat you can do what you want; go wide with 2s and 3s ("Sam Spam") or go tall with big guys
(Cap1+Cable+Hulk combo). If your team is over 50% a single affiliation (X-Men or Avengers for example) and includes a leader for that affiliation, you get that leader's leadership ability while they're on the table.
If your complaint is that you can't go over threat I don't know what to tell you. That would be like taking a 1750 point list to a 1500 game of 40k.
>>98244674
Shatterpoint is suspiciously similar to Epic Duels; 1 main guy 1 side guy and some mooks.
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>>98244067
You can only produce what people want. Or make your own?
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>>98245418
Is there a set number of models I'm allowed to have on my team or can I have many as long as it reaches that threat value?
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>>98247538
Technically ten as that would be your entire roster. That's basically impossible at 19-20 Max threat missions since there aren't that many 2s in the game. Otherwise go nuts. The Sam Spam I mentioned is based on having a lot of guys to trigger his leadership as often as possible.
Missions used to go as low as 14 threat but those have essentially rotated out of play, the current minimum is 16 and the max is 20.
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>>98247614
>Missions used to go as low as 14 threat but those have essentially rotated out of play, the current minimum is 16 and the max is 20.
How do you feel about that?
I don't really play, but I occasionally throw on the Vincent Curkov podcast out of Guild Ball nostalgia, and it sort of sounds like MCP is having the weird edge cases hammered out of it. I like the idea of being able to force an opponent to play a game far smaller than they are prepared for, as a strategic choice.



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