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File: mm-background.jpg (2.38 MB, 3840x2160)
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I remember several threads where people rolled up different custom chapters, inquisitors, and more with charts from 1d4 and then later 1d6chan. But I don't recall ever seeing one done for Battletech, and that has some official rules for it, even if not as fully designed for this sorta setup. Still, that only needs just a bit of small work to get that done.

So, the two first two things in the book to be addressed are the Force Type and the Force Background. In the book, these are pick and choose, but so we have a roll for it, let's go with this:

Force Type (1d6)
>1-2: Government Force
>3-5: Mercenary
>6: Pirate

Somewhat biased towards Mercenaries, but that just feels right. As for Era:

Era (2d6)
>2: Age of War (2412-2570)
>3: Reuinifaction War and Early Star League (2571-2650)
>4: High Star League (2651-2750)
>5: Fall of the Star League and First Succession War (2751-2820)
>6: Second Succession War and Early Third Succession War (2821-2900)
>7-8: Third and Fourth Succession War (2901-3049)
>9: Clan Invasion (3050-3067)
>10: Jihad (3068-3085)
>11:The Republic (3085-3131)
>12: Dark Age and IlClan (3132+)

The books have one additional era, but it's also one that not a lot of designs date towards and even some designers can be a bit awkward going into, and it would put the most known eras of Battletech of 3025 onwards in a far more awkward spot on the chart.

Anyway, give me a 1d6 and a 2d6 roll. Once we know what kind of force it is and when we're making it, we can figure out where its stomping grounds are.
>>
Why not just use something like Campaign Ops?
>>
>>98244124
This is being made from Campaign Ops. However, Campaign Ops only has some components rolled for, while others are very generalized and filled on on player vibes. I'm adding rolls to the sections that are like that, such as the in OP force type and era.
>>
>>98244030
>9+ on 2d6 to get out of introtech
Good God anon.
>>
Rolled 1, 3, 5 = 9 (3d6)

>>98244030
>>98244541
I am very lucky and do not want to be trapped in sucky introtech jail, so I will roll 3d6. The first d6 is force type.

I hope we end up with a merc company designed to kill clanners.
>>
>>98244554
NOOOOOOOOOOOOOOOOOOOOOOOO
>>
>>98244561
Surely we're at least post-helm memory core right?
>>
>>98244541
>4: High Star League (2651-2750)
>5: Fall of the Star League and First Succession War (2751-2820)
>introtech
>>98244554
lmao
>>
Rolled 17 + 2900 (1d149 + 2900)

>>98244561
>>98244588
Rolling year for maximum cope.
>>
>>98244627
>makes roll table
>ignores it to try and get different roll
>gets worse one
lmao again
Nigger just pick the era you wanted to do a thing with.
You using RATs or what?
>>
>>98244653
I'm not ignoring shit bro.
OP gave the entire era as range so I thought it would be funny to roll the specific year after the 'undesirable' roll.
No clue what op is gonna ask us to roll for next.
>>
>>98244677
They already got clan invasion era. With 3d6 somehow.
>>
>>98244554
So that's a Government force in...the Third or Fourth Succession War. Even if the Era chart included the earliest Campaign Ops selection of the early Age of War, that would still be the Third/Fourth Succession War so even that wouldn't have saved your jinx.

It's not strictly Introtech at least? This force could be one that may soon be caught up in the initial stages of the Clan Invasion, though those specific odds will depend upon:

Region (1d12)
>1: Draconis Combine
>2: Federated Suns // Federated Commonwealth
>3: Lyran Commonwealth // Federated Commonwealth
>4: Free Worlds League
>5: Capellan Confederation // Capellan Breakaway State
>6: Former Terran Hegemony Space // Comstar
>7: Other Inner Sphere Power (For this era, Free Rassalhauge Republic)
>8: Taurian Concordat
>9: Magistracy of Canopus
>10: Outworlds alliance
>11: Other Near Periphiary State
>12: Deep Periphiary State

While I'm calling this region, it's because of trying to make this Force Agnostic. This is going to be the nation the force belongs to - not strictly a member of the rulers but at least a noble within it. Pirates would have this count as having a base somewhere in an abandonned or forgotten system in that area, while for Mercenaries this would be preferred contractor.

Aside from this 1d12, I will need a 3d6 to determine the budget for buying stuff for the force.

For a bit of a preview for those less familiar with Campaign Operationss, the buying stuff phase will have you naming mechs, tanks, a dropship, infantry platoons and so on to spend money on, then rolling a 2d6 against its availablity to see if you get it. A successful roll on the chart means the company gets it and we'll keep going until the budget runs out. There's a big chart with a ton of modifiers, but there is one I will spoil: Green experience for the unit makes it easier, Regular experience is normal difficulty, Veteren makes it harder, and Elite makes it much harder. So make sure to specify on that front.
>>
>>98244554
>The first d6 is force type.
Oh shit I'm retarded. My bad.
>>
If someone rolls a 12 we might get a clanner force. They do have availability for every era!
>>
Rolled 8 (1d12)

>>98244698
Rolling for region. Someone else can roll for budget, I don't trust myself.
>>
Rolled 1, 3, 2 = 6 (3d6)

>>98244698
Why do we have such low odds of being a government force to the major players anyway? They have the most systems and more forces.

Hopefully we're not broke
>>
>>98244541
If you put a 2d6 on the raw table they provide for the various eras, it'd still be a 9 for Clan Invasion, but it would have put 6 and 7 on the Fall of the Star League and Second Succession War options. I did slightly bias it towards the 3rd/4th, but I considered that the best option to go with. Though as >>98244602 pointed out, the 4-5 and to a degree 6 does put a bit of an island around things so it's not purely 9+.

>>98244627
I had thought about rolling for particular year, but I think that'll ultimately be handled by the Budget rolls.

Though speaking of Budget and this era, I forgot to mention one big thing about this era in the Availability Modifiers for ground forces. "Tech Rating E or F Equipment for non-Clan, non-Comstar forces between 2860 and 3040" applies a +5 modifier to the roll. I'm going to be having this modifier applied *UNTIL* someone gets a successful roll to add something, anything with an introduction year between 3041-3049. Such an introduction year firmly sets it outside the region, but before it is, there's a lot more time before that than after. Also to note, this clearing of that modifier will only apply from then on out, not saving any previous rolls.

So if there are any anons not quite sure what they'll be wanting to try for during the acquisitions step, there's a real big modifier you can clear there.
>>
>>98244744
Taurian Concordat

>>98244802
40,000,000 C-Bill Budget, considered the approximate funds of a 3025-era well-funded assault Battlemech lance"

>Why do we have such low odds of being a government force to the major players anyway?
Since we are making a House force, if Deep Periphiary State was rolled, I probably would have had another roll on a chart that would have included the Clans taking up a good chunk of the slots, so the base odds of 58% Inner Sphere did lean a bit closer to 63-64% of getting someone big or decently big time. Things could probably have been set up better, but whenever I'm posting a chart like that, I'm making it up as I go.

---

Anyway, we have a budget of 40,000,000 C-Bills to work with. To attempt to add something, I need the following to verify success or failure:
>The Unit you are attempting to add (including specific variant)
>Whether the pilot or crew is Green, Regular, Veteran, or Elite
>C-Bill cost
>2d6 Roll for the Availability Check
You can do customized units. If you do, we do need to see the custom sheet as well. I do recommend being very careful with design quirks as well. Some quirks have Trait Point costs and said costs can rapidly and drastically increase costs, as well as separately increase the acquisition difficulty.

And as a reminder, until someone successfully adds a unit introduced between 3041-3049, a +5 is being added to the acquisition difficulty on Tech E and Tech F equipment.
>>
>>98244978
Made a slight error. This is only for acquiring the ground, aerospace, and similar units. Don't worry about Dropships, Jumpships, etc. at this time, and don't worry about needing to save money for them. You get those via an availability roll with no associated cash expenditure. We'll be handling that later.
>>
>>98244978
Alright, since its been nearly 24 hours and not a single person has picked out any mechs, tanks, infantry, or so on, here's an alternative option:

Roll 1d20, a 1d4, and 2d6.

This will roll on the generic unit cost list, determine the experience level, and then do the availability roll.genericized.

Note that on this generic list, the cost can be higher than if a specific unit is chosen. For instance, the generic cost for an Assault Battlemech is 12 million C-Bills, but a base model Atlas is below 10 million. So if you use this and it is later filled out with an Atlas, you could have spend twice the C-bills you would have otherwise. But this can simplify it down if you have no idea of what to look for.
>>
Crab
Crab
Crab
Crab
King Crab
Stalker
>>
>>98249320
>Crab
Variant, pilot experience level and 2d6 roll?
>Crab
Variant, pilot experience level and 2d6 roll?
>Crab
Variant, pilot experience level and 2d6 roll?
>Crab
Variant, pilot experience level and 2d6 roll?
>King Crab
Variant, pilot experience level and 2d6 roll?
>Stalker
Variant, pilot experience level and 2d6 roll?
>>
>>98249377
>Variant, pilot experience level and 2d6 roll?
#1, 1000 exp, 12
>Variant, pilot experience level and 2d6 roll?
#1, 1000 exp, 12
>Variant, pilot experience level and 2d6 roll?
#1, 1000 exp, 12
>Variant, pilot experience level and 2d6 roll?
#1, 1000 exp, 11
>Variant, pilot experience level and 2d6 roll?
#1, 1000 exp, 12
>Variant, pilot experience level and 2d6 roll?
#1, 1000 exp, 11
>Variant, pilot experience level and 2d6 roll?
#1, 1000 exp, 12
>Variant, pilot experience level and 2d6 roll?
#1, 1000 exp, 12
>>
Rolled 6, 3 = 9 (2d6)

>>98244978

Guillotine GLT-4L
Elite
6,062,483 C-bills
next i'll roll for cup size
>>
Rolled 2, 1 = 3 (2d6)

>>98251933
I have no idea if that 9 got it or not.
Anyways
2-3: A cup
4-6: B cup
7: C cup
8: D cup
9: E cup
10: F cup
11: G cup
12: Huge Honkadonkas
>>
>>98251933
Looks like a 11 was needed (Base 6 for a Heavy, +5 for Elite. Technically 'Mechs in general during this era are counted as E rating so another +5 but I feel like only applying that with the truly rare stuff like Black Knights or Star League/Helm variants), and you only got a 9, so this is a failure to acquire the mech.

Please try again with a different unit, as GLT-4L were not available for the force.
>>
>>98252005
Or at least, a GLT-4L with an Elite pilot was not available. You could also try again with a lower veterancy.
>>
>>98252011
aite trying again for CLN-7V Chameleon
Veteran
4,623,375 C-bills
next cup size
>>
Rolled 6, 6 = 12 (2d6)

>>98252088
ok ig it didn't roll
>>
Rolled 4, 1 = 5 (2d6)

>>98252092
wew should've gone for elite again, ok what cup size
>>
Rolled 5, 3, 4, 6 = 18 (4d6)

>>98249237
Give me two Stinger 3Gs with Green pilots.



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