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Naruflop Edition

Here is a thread to discuss trading card games other than the big three.
>Build Divide
>The Condemned CCG
>Force of Will
>Final Fantasy TCG
>DBZ CCG
>Wixoss
>Keyforge
>Gundam
>Legend of the 5 Rings (L5R)
>Digimon
>Flesh and Blood
>Gate Ruler
>Battle Spirits
>Ashes
>One Piece
>The other Bandai games
>Sorcery
>Doomtown
>My Little Pony
>Warlord
>Magi Nation
>Lord of the Rings
>NARUTO CARD GAME
>Grand Archive TCG
>Disney Lorcana
>Hubworld: Aidalon / Earthborne Games
>Neopets
>Riftbound
>Cyberpunk TCG
etc.

Post about card games you've played and help other anons get to know your games!

Pastebin/Rules for some games
>Wixoss
https://pastebin.com/LC8SpttH
>FoW
https://pastebin.com/aGEBEKeF
>Dragonball GT SD
https://drive.google.com/file/d/1Pj_0YeUXI5g4XyKwbAXJuZCGt3qWJwyp
>Gate Ruler
https://pastebin.com/nbcZP0nB
>Build Divide
https://pastebin.com/1cQT2pkz
>FaB
https://rentry.org/oypcs
>Ashes Reborn
https://pastebin.com/2jr0EG9S
>Netrunner
https://pastebin.com/g3yQAQ7w
>Fusion World
https://www.dbs-cardgame.com/fw/pdf/rules/fw_OfficialRule_Manual_en_v1.00_2.pdf
>Various Japanese CCGs without western translation (page is in moonrunes)
http://card.g1.xrea.com/tcg/catalog.html
>The Condemned CCG
https://pastebin.com/Liu2E7Rq

voice chat for playing /acg/
https://discord.gg/rCQFKcGcEP

>Previous Thread
>>98184985

>Thread Question
What's the next property bandai will make into a card game?
>>
Given that al bandai ccgs are the exact fucking same, they should be able to play together. Imagine weregarurumon vs gundam epyon, or shenlong fighting rock lee.
>>
>>98244474
Finally SAND LAND and BSS have a reason to exist
>>
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>>98244460
Fuck you for removing Little Troubles from the OP, faggot. Put it back next thread.
>>
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>>98244460
Some of my friends are actually hyped for this game, so I'll probably play it. Hopefully there's a Temari (or Ino) leader/deck I can play.
>>
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>>98244958
I had to make room for games people actually play. Next time take the 8h between threads to do it yourself without leaving (embed) or fucking the thread name or forgetting to leave the crossthread post in the prior general faggot.
>>
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>>98245081
>I had to make room for games people actually play.
>My Little Pony was added
Fuck you for being a disingenuous piece of shit. I'll bake the threads from here until the end of time if you're going to be a faggot. There have already been times in the past where I did it for several months straight.
I don't ask for much around here, but I assure you I have an insane level of autism and nothing but free time. Just put Little Troubles back in the OP if you're going to bake.
>>
nobody plays your yiffer shit bro
>>
>>98245140
Nobody plays half the games in the OP. My Little Pony has never even been discussed here, but somehow that warrants a spot?
>>
Uh oh... the hipsters are malding.
>>
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>>98245215
I wake up early once a week to check if its time to bake the new thread and the one time I bother to clean up the (embed) (embed) (embed) catfag of all people has to bitch about one pedo game replacing another. fuck right off all of you
>>
>>98245233
>the one time I bother to clean up
You changed the entire list because you think you're special. Fuck off with the gaslighting.
>>
>>98245233
do what you think is right anon. you made the thread after all. I'm too lazy to bother.
>>
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The tiny Jimmies have been assembled.

>>98245233
>the one time I bother to clean up the (embed) (embed) (embed)
As the OP of the previous thread, my b.
>>
>>98245251
Why does the list matter? You know we aren't limited to the games in the OP, right?
>>
>>98245309
Kinda wanna try this game if banchou gets a starter deck...
>>
>>98245322
If the list didn't matter, why did it need to be changed?
>>
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>>98245327
>He lacked the critical information
>He missed out on the opportunity to get a Promo Banchou
Anon... You're better off waiting on Set 9 to come in English anyways since Banchou's Start Deck was already weak when it released.
>>
>>98245343
It didn't need to be. It simply was. Now again, why does it matter if it was?
>>
>>98245356
Yeah, I'm kinda clueless on it because my area has zero locals for it. HoloTCG gigaflipped in my area. So it's just a pipe dream.
>>
fab > little troubles
>>
>>98245081
You can't even talk about the horse card game without getting banned you retard
>>
I love when spergs autistically latch on to general OPs as the only shred of 'power' they can ever grasp
>>
yea you don't look obvious at all raging over 1 tcg disappearing from the list for another.
>>
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>>98245373
This. And they actually think people read it.
>>
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If your TCG ain't on this list, it should be removed from the OP. I don't make the rules.
>>
>>98245367
Well... yeah. Plus FaB has kitty.
>>
>absolute SILENCE from dbz fagshitworld "players" relegated to "other bandai tcgs"
wow no one to cry for poor BEJITA and GODku
>>
>>98245432
Maybe because it doesn't matter?
>>
>98242739
>Did gundam's meta and pricing get better?
you either play blocker spam or hyper-fast aggro. there is no middle ground at tourney level.
>>
People have, actually, repeatedly discussed the new MLP TCG here. Most notably when a Japanese unboxing and tutorial was linked, but other times too which should not be hard to find in the archives. That would also prove that the one seething about it isn't the real cat anon, since one of those discussions involved informing him that there are indeed cats among the mlp cards, coupled with links to the mlp wiki. So please try not to out yourselves as flaming newfags this hard.
>>
I need all Lorcana pump and dump scalpers to leave. Stay in pokemon where you belong.
>>
>>98246395
Haha, yeah, it's getting pretty rediculous.
Fun fact: Apparently, the $8000 Buzz Lightyear looks pretty cool under a black light.
>>
>>98245761
nta but there's no other strategy? some sort of massive design flaw by bandai?
>>
>>98245411
>retard doesn't realize the purpose of this general is to talk about the nonpopular card games that don't have their own dedicated threads already
Scalper alert
Logan Paul dicksucker alert
Cryptofaggot alert
>>
>>98246716
It's a consequence of the way units work, you can't hit an active unit and without a dedicated blocker there's no way to fight back. I've lost many a match due to the simple fact of the opponent having a usable link in hand so they get the final hit before me. This could be rectified if you could have bases that don't also deplete your shields, or a way to add to a base's stats so it's harder to destroy it in a single hit. It shouldn't be a viable strategy to pop multiple bases to intentionally deplete your shields so you have more cards in hand to boardflood with but that's how it is right now until they give you a reason to not assume a base is just going to die immediately to one heavy hitter so their ten little shits can then hit you unopposed for free
>>
>>98244460
>What's the next property bandai will make into a card game?
As they will use the MTG/DuelMasters-slop formula (mana, creatures, attack, life-cards) I bet they will not do another new game as they have all the big shonen properties on either their own card game or in union arena.
If I had to choose anyway then either a All-SuperSentai card game or retire one of the shonens from Union Arena to make its own game.

Naruto only got its own game because it was an worldwide success and is still popular.
>>
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Are these card frames too minimal?
>>
>>98246998
No, but the symbols on the bottom were difficult to parse at a glance. You might want to find a way to rectify that.
>>
>>98247099
True, thank you
>>
>>98246821
a tcg where aggro is the top meta sounds awful ngl
>>
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>>98246731
Sounds like your game ain't on the list, timmy.
>>
Why do indie TCG always have an issue with having an actual thematic or reason to have all these cards on the board?

Lately in my local scene there's been people shilling this shitty TCG only because it's made here and the cards are utter shit, it's all AI slop with a few dashes of actual art from artists.
But the thing that bugs me the most is that the game has no cohesive theme whatsoever, it literally is a "random bullshit I like" TCG.

Shit has generic AI slop dark fantasy, sci fi aliens, cyberpunk humans, viking birds and vampires.
>>
>>98246821
Digimon did the same thing and it also sucks. I don't know if it's been fixed, but there was no decent board wipe in the beginning of the game, and they printed a bunch of unlockable creatures and cheap tax cards. I solved the meta for my local play group immediately than quit playing because it was boring to win on "turn four" every game. Maybe we all sucked and I just sucked least. I don't really know.
>>
>>98246998
The symbols will blend with the art, put a colored rectangle behind them.
>>98247482
nta
IDK anon, you are calling all the top games good? Because most of them are slop (and everyone know it)
(I like Digimon but despise and refuse to play all the other magic clones/bandai shit)
>>
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>>98244460
>What's the next property bandai will make into a card game?
Well Tekken is apparently their best selling franchise.
>>
>>98247900
There are indie TCG like that indeed but others that try to do something.

Exemples:
There is a prison fight tcg (made by one anon) that is like fab: you play equipment and abilities and use action cards.

If I m not mistake there is a backrooms tcg where you put rooms&monsters or something like that on the board.

...

It is a mix bag
>>
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>>98245411
if your tcg IS on that list it should be removed from the OP and not be talked about here on /dead games generally/
>>
Now that they released Quattre pilot can they bad Amuro for good? please, fucking do it!

Also ban Kyra too
>>
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what do you think of this card?
it's just a prototype so it has to look simple
I'll iterate on the design in the future
>>
>>98248388
Looks like slop
>>
>>98248396
please, disregard the use of AI-generated art
>>
>>98246821
99% of gundams problems would be fixed if
>lv3/4 true board wipe
>shields go to hand when destroyed (alt the digimon thing where damage is applied if a unit in shields)
>bases with higher def or attack stats
>>
>>98248388
>>98248398
In that case, I guess the font sizing could do with adjusting. If you size the image to around an actual card size, the "AGENT" text at the top and "SOFTWARE" text for the type(?) look very small. If the top left number/icons are cost, I assume that's at least a little important, so maybe they should be bigger.
I don't like the way the black part of the border that bumps up for the POW number then drops back down sharply leaving this weird spiky part in the bottom right corner of the card. It looks weird and imbalanced. I think it should just continue flat to the right edge of the border. Maybe the number/text could have some position adjusting. Maybe the POW text is redundant.
>>
>>98248429
thanks
I'll look into it
>>
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>>98247900
in terms of quality you kinda answered your own question.
"why is lazy cashgrab TCG seem so lazy and cashgrabby?" is self explanatory. if a game's using a lot of gen AI for art we're already past the point where the devs gave much of a fuck about the result.

in terms of theme and why a lot of TCGs end up with a kitchen sink setting, it's more an organic product of the devs and artists wanting to do something new and different each set. it's really hard for a TCG to stay squarely in the original theme for a long time if it keeps expanding. that's why MTGs planes eventually just became setting-hopping. in recent memory we watched it happen with FAB, where it started as a standard fantasy Deadliest Warrior but eventually grew to include cyberpunk and robots. Ashes' recent set started adding more steampunk/magitek to what was a "every flavor of fantasy" setting. it's just a thing that happens.
>>
>>98247900
People who make their own tcgs are generally split into two: the ones that want to play a game with a particular theme that aren't currently available in the market (or the ones that are don't satisfy them), or more often, the ones who don't like a particular mechanic from a game they play (or conversely, they have a mechanic they like that they don't see enough of) and want to play a game without/with said mechanic. The latter obviously wouldn't care too much about theme, as long the cards do what they want them to do.
>>
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>>98247900
I'm not a game designer at all so idk how it will turn out, but at least my game won't have ai in it
Tomorrow I have a free day to work on the game, I'll see if I can get the playtest cards down and finally post the rules
>>
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>>98248364
Medabots deserved better.
>>
>>98247961
>you are calling all the top games good?
I was mostly ragebaiting the two autists fighting over the OP. But to answer your question, some of them are good. Riftbound and Digimon are well-designed, though Digimon has balance and powercreep issues. Some are objectively bad, but I still enjoy them, like Yugioh and Pokemon (turns take way too long + huge balance issues). Bandai games are decent, they just lack originality and often feel like reskins of other games.
>>
how is there no dedicated general for each of these tcgs? at least some of them get tens of thousands of views per event and we don't have the traffic to sustain a 15-20 people discussion without it falling off the board? this doesn't add up. are people really using other platforms like fucking discord as a hub?
>>
>>98249394
4chan is not a representative sample of the population.
I don't know why you would expect it to be.
>>
>>98249394
>are people really using other platforms like fucking discord as a hub?
yeah, it's that bad.
The primary advantage is that they can have full control over the discourse, while also having plausible deniability by saying it's "community organized". Add to that terminally online trannies sustaining the discourse by feeding off the attention. It's the total redditification of the internet.
>>
>>98249394
>are people really using other platforms like fucking discord as a hub?
yes
I have fallen to doing that too because it'sthe only place where there's discussion for the tcg I play.
>>
>>98249394
I'm shocked you were uninformed since this board is the place I see the infographic posted the most but traffic on this site has fallen hard in the past 10/5/1 years, trends mostly older, and is made up of people who mostly want to argue rather than discuss. Do the math.
>>
>>98249567
I hate the discord servers for everything. It's fucking impossible to search old posts and because its so easy to make a derver everyone makes a server for their own nich shoot-off of the main thing, making things even harder to find.
I miss old forum and board posting structure so much.
>>
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i wish there were more rogue brewers or people playing pet decks. the 'serious' gundam meta is only like 3 decks. it's boooooooooooring.
>>
>>98248594
>/tg/ - Traditional Games
>[Post a Reply]
I understand that, the thing here is that it's the first ever set this game has
>>
>>98249394
Discord is sadly the only place where you can ask a question and get it answered lmao
>>
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>>98250324
A triangle meta is a healthy meta. Don't complain.
>>
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>>98248347
Look at one of the cards, it looks like shit!
>>
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>>98251058
Same set btw
>>
>>98251058
>>98251064
Holà muchacho esta ai sloppa el juego?
>>
>>98249394
4chan is populated by millennials who have no where else to go, and people banned from discord. /tg/ is that slice of pie but even smaller.
>>
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>>98251216
And to think we almost escaped this hellhole.
>>
Just to let you guys know, apparently Chane comes back next set. Ranger anon...i'm sorry, maybe next year.
>>
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>New demo decks!
>No rules file
>Only 1.5 hr long TTS vids
but why tho
>>
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I might redo the art on this one at some point, I don't like it a lot
>>
>>98252136
cards look like a mix between that bible game and pokemon and bad.
>>
>>98253178
It's pretty obviously and intentionally aping Pokemon.
In that respect it seems like it wipes the floor with metazoo, but that's not saying much. there's an upper limit to how good a game inspired by Pokemon could possibly be.
>>
>>98251480
Plot twist; Chane gets rethemed as a Shadow Warrior in an all warrior set with Dori, Bolt and Hala. Can't be a busted Runeblade if he isn't a Runeblade. Don't need anymore Runeblades. I have Runeblade fatigue.

Actual prediction though, Malice and Prism as Shadow and Light Illusionists.
>>
So the Naruto TCG ACKed?
>>
It's going to be funny when the Naruto TCG will surpass all the TCGs people play here in popularity. Can't wait for the crashouts.
>>
I hope it does, for the crashouts
>>
Naruto TCG died before Little Troubles lmao
>>
>>98247900
>>98251058
>>98251064
>>98252136
The thing with most indie tcgs is that the creators think they are being cleaver creating a "good" game but they are mostly repeating the same formula for the 100th+ time.

That is why this thread is cool for creators, here you can see other ccgs that have different type of game play and do have cool mechanics that are not the same mtg-lite(-like) shit all over again.
>>
>>98255871
Idk about the V1 but AGOT LCG V2 sucked ass
>>
>>98255907
The LCG is the TCG on steroids (with lots of unnecessary shit). While still reprinting a few cards from the tcg era with slight different rules.

For exemple in the TCG that card of Tywin is a bit hard to play unless you have enough locations that generate income in your deck. (as one plots that generate 5+ income are quite rare).
In the LCG you get 7 gold for set up, in the TCG it is 5. In the LCG most plots are 4+ golds while in the TCG most of them are between 2 and 4.
Also the TCG has less things to keep track, for exemple gold(income) only matters for putting characters into play during the marshaling phase, after that you lose all unspent gold. In the LCG you could unspent gold for dominance (if I m not mistaken). And plot cards from the TCG does not have the "maximum number of cards in hand" that the LCG does.

(pic is one of the few plots with 6 income, I think there is another one but could be wrong)
>>
>>98256053

Damn, I m retarded and apparently can't write while keeping attention on other things.

>(as one plots that generate 5+ income are quite rare).
as plots that generate 5+...
>, for exemple gold(income) only matters for putting characters into play during the marshaling phase
... matters for putting characters/attachments/locations/etc ...
>In the LCG you could unspent gold for dominance (if I m not mistaken)
In the LCG you keep track and use unspent gold (not used in the marshaling phase) to determine dominance (together with the sum of their characters' total strength) during the dominance phase.
>>
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>>98253156
Reworking this and fucking around with the frame
>>
>>98251058
>>98251064
These look so damn ugly, it can't be too hard to get a few freelancer artists to draw for your comercially-distributed card game, right?
>>
>>98257767
People who aren't willing to put in the effort usually have nothing to say
The idea that AI can bring equality in the art field is bollocks
>>
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>>98257239
>>
>>98251058
>The Desouled
Truly the embodiment of the whole game.
>>
>>98251058
This card costs 0 if you have less souls than your opponent. Requirement: pay 1 life.
You can only invoke 1 "El Desalmado" per turn. Blood Thirst
>>98251064
Your "Human" units that are equipped receive +1/+1
>>
>>98256053
God I was hoping L5R would get a second edition. The core rules just had so many problems..
>>
>>98259327
All they had to do was just remake the L5R ccg but FFG being FFG they fucked that up and made a shitty game that died after like 1 year
>>
>>98259842
Didn't die on its own merits anyways. It all got fucked by Asmodee since that's when they gutted every bit of FFG.
>>
>>98259327
Like the other anon said they fucked up L5R big time. The TCG is times better rules wise than the fucking lcg.
At least the miniatures game they are doing looks cool.
>>
>>98259327
the actual L5R was great.
the FFG version was a reboot made by people who hated L5R, and was unsurprisingly shit.
>>
>>98259842
The LCG gameplay wise was amazing lol. FFG just fucked up balance and killed it at the outset with 3x core set requirement

FUCK you couldn't even buy one core set and actually play the game, I remember that shit was basically DOA at the release event in terms of other people's enthusiasm
>>
>>98261350
Miniatures? Are you talking about that board game one by monolith or are we getting a new clan wars?
>>
>>98261853
>The LCG gameplay wise was amazing lol.
You’re crazy. Defending was basically useless, only 2 rings were good, locations were shit, units staying 1 or 2 turns. Not to mention the shit like the Crane champ not working properly because they fucked up when they wrote the rules and refused to change them/errata the champ.
Maybe the worst game I ever played.
>>
>>98261853
>take a well loved game, kill it, make a shitty reboot that has none of what made the original good
fucking bandai fan attitude right here.
the FFG L5R was to the real game what Fusion World is to DBZ and Hearthstone is to WoWTCG. you're standing in a shallow puddle thinking you've found the ocean.
>>
I remember just before L5R LCG came out there was a dev talk and despite saying how much they loved the TCG only one of the devs had actually played it and he did only 4-5 games with precons
>>
Page ten?
Sad.
>>
>>98266727
That is how tired we are of slop.

(but I will pump it)
>>
I see an EB games in my local mall has a sealed box of Sorcery plus a bunch of loose packs. Didnt catch which sets.
Sorcery fags, what does it do right? Wrong?
>>
>never cared about One Piece
>buy OP16 booster
>get $40 Luffy
>get 6 packs next day
>get $135 Luffy
>they're sold out today
Picked up the 2 player Learning Together box from another store, been a long time since I've bothered learning a new game and my boomer is coming out
>>
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>>98266727
That's just how it is sometimes man
Nothing new being announced yet, current products have nothing great.
I wish Chaotic would hurry up and show off some damn cards for the revival already...

Anyway in the meantime anyone play/collect Shard Bugs TCG? MAN I WANNA FUCK THESE BUGS SO MUCH
>>
>>98267337
Sell while you can
>>
>>98268082
Shart Butts
>>
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I have no clue about the current state of games. I just like playing them.
>>
>>98268189
That's the funny part, nobody is buying
>>
>>98270171
The best card games are the ones that let you build a deck full of commons and still win because you're not missing that ultra rare playset that is basically the beating heart of the deck and without it you're gimped
Shoutout Bandai
>>
>>98267204
Fun game, uses a grid so positioning is important, basically regicide, one set a year means it's not too expensive, all hand painted art. Just yet one of the precon sets and play it with a buddy. I think it's probably better than anything else on the market.
>>
Lorcana anons, I need your help. Is it possible to make a core constructed deck with only commons and uncommons? It doesn't need to be strong at all. I only want it to be synergistic enough: the cards should interact with each other instead of being a good stuff pile
>>
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>>98271312
Best games are the ones fun to play with friends or strangers alike with whatever deck you have.
>>
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OKAY HOLY FUCK HOLY FUCK HOLY FUCK IT'S HAPPENING
CHAOTIC PREORDERS WERE LIVE TODAY
THEY REVEALED THE BOOSTER BOX DESIGN, 2 STARTER DECKS, AND THESE 4 FOUNDATIONAL DECKS

My thoughts:
-Booster box only having 18 packs is interesting so I hope they adjusted the ratios to have more Ultras per box. Also that preorder price on Toywiz is hopefully not MSRP ($225 would be nuts and retail pricing would not reflect well either)
-Starter decks are only Overworld/Underworld again, kinda lame, kinda nostalgic and iconic. Intriguing how they label it so instead of 1 48 card deck with 4 random bonus Rares like the original it is now 2 separate 24 card "Foundation" decks and 2 "2 card mini packs". I wonder how this would affect the gameplay of it or they wanted to introduce 2 different gameplay strategies and let players choose which deck to improve and buy cards for.
-Arguably *the* most intriguing product shown, the Foundational Deck. It comes with 1 24 card Foundational Deck and there's 4 different arts (who knows if you get the cover card otherwise I'm pretty sure is going to be bought the fuck out of while the other 3 rot on shelves) and a mini bonus 2 card pack. So it's essentially half of a starter deck.
-It seems like it's a complete reprint of the game itself. Probably the most exciting news here. All these old cards players couldn't get their hands on will now get a 2nd printing.

TL:DR It's back, but also kind of never left? Everything is getting reprinted, who knows how they will price it 20 years later
>>
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>>98258209
>>
Is what my only option to find Aquarian Age cards?
>>
>>98272164
Just commons and uncommons? You said core constructed, are you future-proofing for the next set, when set rotation happens? Naturally, the card pool will be drastically reduced when that happens. Any particular colors you'd like to play?
>>
>>98267204
It's the greatest card game I have ever playing in my 41 years of existance. It's quite fiddly to learn but as soon as it clicks it's fantastic. Lots of mechanics and things to consider which makes deckbuilding a delight. We have played it religiously at the LGS and it feels like we have only scratched the surface of what you can do and build. At least give it a try I would say.
>>
I watched 6 games of Sorcery 5 of them were one sided stomping
>>
>>98274337
Since there are so many parts to consider when building a deck it's quite easy to build a really subpar deck in the beginning. After a while you get a feel for what you need for a balanced deck and then the matches are more even.
>>
>>98274402
Most matches I watched were tournament finals on the Sorcery YouTube channel I assume they weren’t noobs
>>
>>98274407
Well, I have no idea how representative those 6 high level tournament matches are of the community as a whole but from the 100+ matches I have played at the LGS it's about even if both players know what they are doing. YMMW.
>>
>>98273194
I guess it is cool. Wasn't that the game where most cards were transparent with clear spots to show things from the cards bellow it
(like the Dragon Ball GT character cards but instead of your avatar/leader on all cards)
>>
>>98274507
Your Mileage May... Wumpadinklebus?
>>
>>98274054
>Just commons and uncommons?
Yep.
>You said core constructed, are you future-proofing for the next set, when set rotation happens?
I didn't know rotation would happen so soon. I'm just trying something with friends, but if it's feasible, I would like to future-proof the deck.
>Naturally, the card pool will be drastically reduced when that happens. Any particular colors you'd like to play?
Anything is fine as long as the deck has synergy and all(most of) the cards interact with each other. I just don't want good stuff. And don't worry about the deck being good at all
>>
>>98275009
>I just don't want good stuff
I just don't want a good-stuff-pile deck*
>>
>>98273798
No idea what the hell happened here.

Is EBAY my only option to find Aquarian Age cards?
>>
Not a very high bar but the new bandai Naruto tcg looks better than mythos.
>>
>>98275557
>new bandai
I sleep
>>
TCG set cycles are too long for me. It's like I don't want to spend money at a faster rate but at the game time I am bored as fuck and ready for new cards at 2 months max and even that is pushing it let alone 3-4 months.
>>
>>98275557
We know NOTHING about the Naruto TCG other than it exists so how can you even say this?
>>
>>98275953
>I am bored as fuck and ready for new cards at 2 months max
that's batshit. how shitty is a game if the cardpool gets boring in 2 months.
>>
>>98276146
off the top of my head Star Wars
>>
>>98275557
>mythos
It is a old tcg based on Lovecraft writings. It is from the 90s. Its rules and objectives are not well thought and is mostly done in a novelty base than playability base.

Glad that the mtg/duelMaster clone slop looks better than an almost 30 years old game.

(but I bet that it will not be better than Middle Earth tcg)(not even close)

>>98275953
For new Warlord the meta is starting now to get stale but its been 4 months with lots of online and irl tournaments and games. But once a new set is released I bet we will be on a frenzy to figure out the meta. (Also a minus for nuWarlord is that fighters are op as fuck and wizards are weak as fuck so people only play with fighter/rogue/cleric and because of this we are ignoring 1/6 of the possible decks)
>>
>>98270171
>jews pretending to be irish
sad, but to be expected of fab
>>
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>>98275557
You don’t think this looks good? Surprising
>>
>>98276343
>off the top of my head
weird way to describe your favorite game
>>
>>98276979
It's my favorite game that's being raped and made irrelevant by its own creators

Set design is such a fucking bore while also being trash it is immediately stale around the one to two month point after the new set drops.
>>
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Do you like specific card zones on your playmats, boxed out areas for cards, or no text at all? I'm working on the baseline starter mat so I'll need to put information on, but I'm wrestling with putting specific card zones down since it might imply that those are the max number of cards you can play
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>>98277740
I don't personally like zones/text on my playmats, though it's obviously fine for the paper teaching mats.
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>>98277740
any reason there's only two blue zones? Is it a balancing rule, only two resources?
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>>98276566
>mythos unc
He meant Naruto Mythos, anon. Came out last year
>>
>>98277937
>>98277740
why 50 spaces for a .25inch token to hover over instead of a double 0-9 track to count up to 99?
>>
>>98278094
Only to visually demonstrate the relation between Resource>Infrastructure>Production. The probem is an infrastructure can have 0-4 Production slots. No limits on the amount of resources in play which is my fear with preset zones incorrectly indicating rules
>>98278264
That would double the number of required tokens needed to track capital but I get and like the suggestion
>>
>morbid curiosity gets the best of me, check to see how the community is fairing
Purpleman being generally oblivious is a universal constant. Today they gained valuable insight, for all of a fleeting moment.
>>
>>98277740
>zones zones zones zones
AAAAAAAAAAAAAAAAAA
HELP ME DINOMAN I'M GOING INSAAAANE
>>
Have any of you talked about chaotic making a comeback? I was browsing some of the old super rare cards years ago but never pulled the trigger and bought anything
>>
>>98278259
>1st Edition
Why would anyone care for a clear crypto investment scam?
>>
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>>98274517
It had barcodes to play online.
>>
>>98278746
You're right it needs more zones
>>
>>98279371
I think doing vertical brackets to outline above and below the Production zone as places for cards to peek out from under in the top and bottom would be enough. Explaining in your rules that these things aren't limited by the amount of spaces you have on the mat will also be essential for avoiding the miscommunication you mentioned earlier. >>98278267
>>
>>98275557
>>98279328
I dunno, doesn't look like a very high bar for a bandai game to clear anyways like the first anon suggested.
>>
>https://github.com/GabeJWJ/holoDelta
Holoka players, is this up to date / good?
>>
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>>98279702
Thank you for the suggestion, I think that does look like a nice middle ground
>>
>>98277740
>>98280759
At this point just make a board game not a TCG
>>
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>>98280890
The information represented here isn't necessary and the game can be played on no mats at all or art only mats. The design with every individual card space would only be for a starter product
>>
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One Piece mat for comparison
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>>98273194
More updates on the Chaotic news!
We got official MSRP listings for everything here, as well as set distributions and our first preview of what I assume are the "premium foil treatments" (aka Borderless Card Arts, for some reason the Redditors are confused about this)

So $90 a booster box for 18 packs, $5 a pack, and Starter Decks are $25 while the Foundation decks are $15. Pretty good, any time a booster box for a card game is less than $100 you're allowing a lot of people to buy into the product, pretty generous especially considering Panini of all companies is a partner in this. Their sports card stuff is really pricey.

Set distribution also now lists *SECRET* rares as part of the set, so that will be really interesting. Whether that's the Borderless cards or just Standard cards at higher rarity, I assume Secrets will be 1 per box, and Ultra Rares 3 per box? If we go by the 18 pack box metric anyway. They also cut back on the 32 Super Rares from the original Dawn of Perim to just 13 here so now it's way easier to collect a full set from boxes.

As for the borderless cards, some people assume they could be the "Secret Rares", so you can always consider that, but I feel like Secret Rare goes beyond just "alternate art". Like the original sets had Promo Rarity cards that were hard to pull in main sets and were unofficially Secret Rares in themselves, so I figure this would be more of the same, while the Borderless cards would be little bonuses and extras you can sometimes get in a pack like Magic Play Boosters.

TL:DR Chaotic will be fun to collect and *affordable*. Full art cards confirmed, but unknown as to their rarity for now. Secret Rares officially in Chaotic.
>>
>Super Rare
>Ultra Rare
>Secret Rare
Nope
>>
FUCKFAB
>>
FaBBers be like..... I'll swing with my tiny cock 1H marvel sword using my acksion point :joy:
>>
>>98283663
You forgot the >chase
>>
>>98280759
>>98280953
>>98281312
I'm not a regular in these generals but I like what you've been doing. Has made me think about making my own card game.
>>
>>98285149
How brave and innovative! Are you going to put dedicated resource cards? Are you going to make it based on destroying shields/cards before a player can be attacked? Are you going to make it with dedicated play cards phase and attack phase?

I can't wait for your game, anon!
>>
>>98285164
It's just going to be blackjack and hookers. I feel like it has broad market appeal.
>>
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>>98285149
Thank you! It's been a lot of work and moments of doubt to get through. So many factors but as long as you find joy in the process it won't be wasted time.
A lot of card games out there as well to learn and try to differentiate from
>>
>>98285164
I want to make something really similar to PvZ Heroes because I love it but wish it wasn't a mobile game that doesn't get updated anymore
>>98285213
I will
>>
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>>98244460
>The perfect ACG does not ex-

Here Be Monsters is going to be the best answer to the industry's ailments. One set a year, no burnout on chasing SKUs. Just think about it... Collector fags can fight over boxes and leave the sealed and play set boxes for the people that actually matter, the players. There's no gatekeeping retards from playing and it's got insane amounts of skill expression. Then, at the end of all your sailing, you can still play limited, any time, anywhere, with just a single tournament pack. Any way you slice it, this is the perfect ACG.
>>
>>98285641
Gameplay?
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>>98285699
It's a pirate themed game, with actual ship boarding and positioning. I think the theme is just universally approachable. Who doesn't like pirates?

Win the game by meeting these requirements:
>Have three ships, all manned by at least one pirate
>Higher combined total of power amongst pirates on the board than opponent
>Spend your turn claiming the treasure by using up three actions (there are ways to cheat more than 3 per turn)

The Charcuterie Boys are back at it again, getting the exclusive scoop with developer demonstrations before the game is even out. There's a free demo deck available at Team Cov, and the following is a link to the creator walking Zach through a game with the demo deck.
https://www.youtube.com/watch?v=e3-us5UWe7o
>>
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They even solved the bulk problem. Treasure maps pop up from time to time, you need to locate the commons that have the artwork indicated on the map, then you mail it to them to receive fabulous prizes. Seriously, what's not to love about a good old fashioned treasure hunt?
>>
>>98285775
What happens if the company goes bust
>>
>pirate theme
>locking yourself to a single theme
ngmi, sorry
>>
>>98285641
>>98285775
Why do indie card game designers keep thinking they have the solution to "fixing" people's woes with the card game market?
It's always some magical Christmas land solution that only works on paper amongst a team of idea guys until anyone pokes a small hole in the model.
>>
>>98285892
Did you ever stop to think how many fucking card games ape the same shit and drive the problem deeper into a rut? The indie developers are trying to reverse course by offering an alternative, rather than double down and force people to only engage with card game's the one true way.
>>
>>98285934
Their solution is just making a LCG with extra steps. They can just do that but the indie LCG/board game space is already full so all they do is throw in arbitrary TCG chase because their games wouldn't survive anyways. These aren't alternatives. It's just finding different ways to throw whale bait into the water
>>
>>98285950
You missed the entire point of their model. You get to have both experiences. Other game models are packaged as one or the other. This one is both. Freedom of choice isn't "whale bait" it's common sense.
>>
>>98286008
Would you describe this as an ECG or TCG
>>
>>98285950
>Their solution is just coming up with something no one else has tried
Yeah. We have a word for that, it's called innovation.
>>
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You want a solution for bulk? Just give up on deck building and make pre-made decks :P

(deck building can be optional and the core of a format)
>>
>>98286110
There's already an ECG that has a random holo pack. The mail in card rebate just sounds like a screw to the consumers
>>
>>98286135
>The mail in card rebate just sounds like a screw to the consumers
>unloading bulk for exclusive promos is screwing them over

This thread has been for a long time full-retard, but this just proves it.
>>
>>98286145
That treasure map could have just been a better card
>>
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>>98286124
>Just give up on deck building and make pre-made decks :P
Hello, Keyforge. Very cool to see you again.
>>
>>98286149
You don't understand anon. Mailing your bulk commons and a raffle voucher for a chance at a chase rare is more innovative than just giving your LGS and friends the bulk commons and getting a chase rare in the pack itself.
>>
>>98286166
Who needs trading when we can deal directly with the company for a small added fee
And no the map card won't be foil either
>>
>>98286151
Keyforge had a coop mode?
>>
>>98286203
Yeah
>>
>>98286341
Was it good?
>>
>>98244460
>Naruflop
unironically is gonna be big in brown countries
>>
>>98283663
If that hurts your little brain don't look up Digimon rarities
>>
>>98286151
>random deck
>need to buy lots of decks to have a chance on a good deck
Nah, keyforge did not fix the bulk problem. That other game by Richard Garfield did a better job at it (I think you picked 2 pre made lists and mixed them).
>>
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Warms my heart to see what is usually the most expensive part of a deck to so low in price.
>>
>>98285641
Why would a collector want to scalp this

Also hi Team Covenant, I looked into the game after you shilled it and it literally looks like a children's game gameplay-wise fuck off
>>
>>98286348
I enjoyed them. It also gave decks that are bad at PvP a chance to shine. I've got quite a few decks that are normally trash but really excel in the PvE scenarios.
>>
>>98287364
While I don't strictly disagree, there have also been numerous times that I've used "bad" decks very effectively. Some are just shit, yeah, but I have several decks with poor SAS scores that I can pilot very well.
Also, I like the tournament format where you bring the most awful deck you can find, and your opponent each round has to use it. It not only made searching for truly terrible decks fun, but the games with them were usually interesting.
>>
Any news on the global release of the jurassic park tcg?
>>
>>98283663
I concur. Rarities above "rare" are greed, although "acceptable". Anything above that, is just a cash grab if they are mechanically unique (if not, they expect this game to be bought by "collectors", good luck with that).
>>
>>98288803
First I've heard of it.
>>
>team covenant comes to market their newest game
>gets rekt
>>
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>>98289551
The pirates thing?

I mean, the game looks like shit. If they marketed the game to kids together of a toys product line it could do well. Marketing it to grown ups without the "I m edge and making fun of pirates" it would be doa.

From what I saw of the gameplay that game would work way better in a futuristic grim dark setting. Instead of ships you would be building generators or some shit like that.

There is almost no "pirate" shit on the gameplay.
>>
>>98289581
It seems they went so in 'fixing TCGs' that they lost sight of other things
>>
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>>98248388
I slightly tweaked the appearance
better? or worse?
please, disregard the obvious use of AI
>>
>>98289898
>obvious use of AI
Normal people don't mind the use of AI. What people don't like is bad AI.

As for your new card I would not put "Card Type" + play cost & Rank in the same place.

I would put the card type on the left (written on the vertical)(as it is also extra information because you have the extra type-line "Rebel Goblin" down there)(so make the "type" just an extra help for identifying the cards while searching your deck).

Also I would write the rank in a neutral color while the cost with the card's color. Also you could use symbols for rank (#) and cost(£) . Text box could be smaller too.

As you are designing a "modern" game that has less border try your best to make the visual information easy to find on the cards.
>>
>>98285641
this looks like one of those games you find at dollar tree on clearance
>>
>>98290295
I appreciate your suggestions, anon
>>
>>98286028
This post going unanswered is very telling. Game is dead sails
>>
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Hoooooly FUCK

I HATE THESE COORDINATED BUYOUT FAGS SO MUCH
>>
>>98285750

Yeah I've learned over the years to just automatically avoid anything Covenant does. They come at these smaller games from a purely exploitative angle. Be the big fish in the small pond so you can run the table, which is further supported by them being a vendor. If they get in bed with a small game early they can push exclusive promos and sealed product subscriptions and shit, on top of just having access to everything to that first point of running the table.

If a game becomes even remotely popular or larger they jump ship for the next obscure thing. They are a weird mixture of contrarian and parasitic. If Covenant backs it just stay away.
>>
>>98291956
>They come at these smaller games from a purely exploitative angle.
What exploitation?
>If they get in bed with a small game early they can push exclusive promos and sealed product subscriptions and shit
But they get one promo, for a couple of games they sell. They don't sell the promo, it's a buy a box deal, and they don't even price hike on release like so many others do. So what's the problem there?

>If Covenant backs it just stay away.
I get that you're bias towards them but that doesn't mean you should avoid games they play just to prove a point. They've played a lot of games, Anon.
>>
>>98285641
this game looks like trash. who the fuck is this meant to appeal to.

>>98291956
pretty strange take. I dont like buying from them either because theyre expensive and slow. but just blacklisting every game they carry is bizarre since they have fuck all to do with the development of the games. you're basing your game choices on stocking decisions.
you do you anon, but you'll miss out on a lot of good games that way.
>>
>>98292424
>who the fuck is this meant to appeal to.
This is the real question. Normies won't care for some new game that's not tied to an existing IP, same for collectors or casuals. People that are already into the hobby have so many other options and won't try the game unless it ends up having really good gameplay. Maybe pirate enthusiasts?
>>
>>98292675
from the frame design its going for the metazoo pokebaby crowd
>>
>>98291537
get market manipulated, idiot
>>
>>98294277
Literally the reason why offering complete playsets is actually a genius approach. I hate the collectible model getting in the way of playing the game.
>>
>>98294535
It's not a genius approach, it's a different genre.
>>
>>98294588
>not getting jewed is an entire genre unto itself
The more you know.
>>
>>98295468
>buying a product someone else is making money on
>ever
You're getting jewed either way though?
>>
>>98295574
It's like debating a toddler.

Here comes the air plane! *spoon feeds you to death*
Which person is getting heavily jewed here: Having to fight market manipulation to acquire singles > One sku print to demand purchase to own it all
>>
>>98296068
You know you can just print out that exact same card, right? Why would someone want that specific piece of cardboard?
>>
Just make the game a ECG. Just accept you're not going to make money from it. The only reason anyone would have it as a TCG is because they want to make money from it. Which they won't because no one cares abou some new and obscure card game.
>>
>another LGS drops fab in my country
*sip*
ah yes... fuckfab
>>
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I ordered a fuckton of weird cards from depreciated or non-existent TCG.
>>
>>98297025
>Megaman japanese tcg
>Pedo & coomer japanese art cards
>random anime japanese tcg
Those look interesting to be fair.
>>
>>98297025
Top row, red-haired girl with the red ribbon is really cute. ^_^
>>
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>>98296161
>The only reason anyone would have it as a TCG is because they want to make money from it. Which they won't because no one cares abou some new and obscure card game.
>Which they won't
I vote /acg/ as "most out of touch general of the board." You guys really are amazing, good work.
>>
>>98298649
That's nice, marketer. You can take your kids theme game to the board game thread
>>
>>98297833
The art cards were sold as a lot and I only wanted them because of the obvious Koge-Donbo ones but once they came I found out they're all drawn by different manga or industry artists so I'm pleasantly surprised.
>>98298066
>Top row, red-haired girl
That one and the two next to it are drawn by Poyoyon Rock
>>
>>98297025
I remember seeing 2nd row last card's game before but I don't remember the name, it's not Luck & Logic and nor Caster Chronicles, that oldschool frame is damn awesome, what is it from? I think it had a goddess name in it? Venus maybe? Thanks in advance, /acg/bro.
>>
>>98299092
That would be Daikaijuu Monogatari - Miracle of the Zone.
There are also some video games for it.
I'd like to try the physical card game one day but who the hell is going to play that with me
>>
>>98299177
Looks sweet, thanks. I was mixing it up with something else. I assume even for a TTS mod it would be tough to find any players for such a game.
>>
>>98298649
To be fair during the pandemic every new card game would sell like water but that time has passed and people clearly trying to surf that wave are still releasing ccg
>>
>>98299203
>TTS mod
It's just not the same.
>>
>>98298649
Who the fuck is buying that game in the year 2026? The only people that even know about it are people deep into card games. Scalpers won't flock to it. Card games only sell to a wider audience if they're tied to a known IP. If they really cared about making a good game, they'd just for an ECG model even if that won't make them money.
>>
They're scalping the Kayou M** TCG by the way I haven't seen a single pack on shelves since the launch date
>>
>>98301311
What? Is it a small indie tcg? Then your store did not it or didn't order enough of it.
>>
>>98301311
It's not even a TCG.
>>
>>98291537
The coordinated buyout scalpers should be shot.
>>
>>98301943
>buy from one of them
>get their address
>>
>>98301774
There's literally an app with tournaments listed across the country for it
Does FaB have any of that shit? Didn't think so.
>>
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>>98301943
Hey I'm in that discord!
>>
>>98299177
>Daikaijuu Monogatari - Miracle of the Zone
>Miracle of the Zone
>ZONE
AAAAAAAAAAAAAAAAAAAAAAAAAAAA
>>
hi i'm looking to get into gundam
what are some turn A decks if any?
>>
>>98302515
>https://fabtcg.com/locator/
>>
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>>98305419
I think its the nextt set coming.
https://www.youtube.com/@GameTrailers/videos
>>98288803
Does it look good?
>>
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>>98306624
https://www.youtube.com/watch?v=GCAOruzLBEw
Set 4.
>Didn't do a paddock joke
>>
>>98288803
>>98306624
How do you pay for playing cards, anon?
>>
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>>98306624
Beautiful
>>
>>98306645
it's already out but i don't know how to build decks and i'm just starting so i wanted to see if there are any online decks that use that
>>
>>98250324
I hope youre not implying that anything with Amuro and grandpa is truly rogue. V gundam is a very interesting set of units though
>>
suddently i have TS fatigue and /dcg/ dies LMAO
>>
>>98289551
>team covenant comes to market
>their newest game

Too stupid to understand they didn't make the game, I see.
>>
I just want a restock of Lorcana somewhere, anywhere. Goddamn poke-scalpers.
>>
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>>98308692
i want restocks of EB01
>>
>>98308904
Which series is that? The art and animation looks nice.
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>>98309455
X. it's the opening animation so it looks nicer than the actual series.
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>>98309492
Ah, thank you. The only one I've watched all the way through was Wing, and while I do love it, the animation is definitely looking older these days.
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>>98308692
Agreed, I have trouble even finding singles. Last night, there was only 3 listings for Darkwing Duck, 1 copy each at 3 different stores, so that kinda wrecked my deckbuilding plans.
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>>98310127
Meant to post pic. Too hot today.
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I’m getting back into Fire Emblem Cipher and it’s nice to see that the value of these cards hasn’t really gone up. It makes it easier to collect them.
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>>98308692
My LCS has been having that problem lately, too. The owner was griping because she was supposed to have a pack rush event last weekend, but wasn't distributed any product to sell.
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>>98303564
How do I join? I own I think the most dragonlord out of anyone.
>>
Not exactly the right thread for it, but I need some suggestions.

I'm making a TCG where you move cards across a board to attack directly.
I made it so everything inherently has trample, so defeating an enemy card inflicts damage Yugioh-style.
The issue with this is that games end long before you actually reach your opponent's side of the board, and playing weaker cards (even if they have great effects) is suicide.
If I remove the trample, though, games last forever with one player chaff-blocking.

Is there a solution to this?
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>>98311108
Is there any reason to want to reach the opponent's side of the board?
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>>98311115
Well, you get to attack directly then, instead of trading smaller amounts of damage back and forth.
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>>98311119
How do cards move? Kinda need more information on how the game works before being able to say anything.
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>>98311135
You move them around a chessboard. Cards have a movement range as a stat.
You deploy cards onto the board from something like a chess king, which you can move around. You can attack directly by reaching this king.
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>>98311147
How does combat work? Are there any resources? Is there a limit to what you can do on your turn?
>>
>>98311150
I'm sorry for being so obtuse.
You have a resource you use to play cards from your hand, in order to stop playing from just spamming the strongest cards. You lose all of the resource at the end of your turn, so there's no ramping like in Magic or whatever, you're just at full power out the gate.
You can move every card once per turn for free, and there's summoning sickness.
Combat is just a straight up Power vs Power check. There are instant-speed effects and spells to make things less obvious, and you can play cards face-down to surprise your opponent. Obviously there are also cards that can give you more summoning resource, let you move cards more than once, and so on.
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>>98311156
Can combat happen at any distance?
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>>98311158
No, you attack by moving directly onto a space occupied by an opponent's card. Winner keeps the space, loser dies. Exception is attacking the king, in which case you just remain in an empty adjacent space (which is also what happens if a battle gets cancelled somehow).
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>>98311163
If removing trample makes the games last too long, you could just try to increase the king's health or decreasing stats. Like it feels like if a player is near or next to the opponent's king, they're in a far better position than their opponent.

How big is the board? Goign to assume its 8x8. How much health does the king have? Can you post an example of a card?
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>>98311177
I guess it's really down to stat adjustments, huh.
Thank you for your insight. It actually helped me think about this a lot. I only have one playtester so it's been hard to figure out game design issues.
Thank you anon.
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>>98311203
You could also just make it so that you have to attack the opponent's king to win. Like it can't go below 1 health by trample. You have to make it to the king and deal the final attack directly.
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>>98311108
I would recommend adding a rule that changes how cards are affected depending on the distance of where they are placed to the king. Something like if it's placed too far away then it gets reduced stats, and if placed too close it'll get full stats but trample is in effect. It helps reduce the effectiveness of chaff spam especially when the fight is closer to the king while keeping it as an option, and lets the fact that it's played on a board have some relevancy to the game itself.
>>
>been playing league+banshe with a few blockers for a while
>want to change it a little so I go agro with 12 blue 2122 instead
>deck is now 18 lvl 3 or lower units
>"I bet is going to bite me in the ass but oh well is a weekly nothing important"
>go 0-4 because on all 4 games only seen one unit level 3 or lower before turn 5
>people tell me "you made a late game deck you should put some early game units in there"
yeah...you would be surprised there are 18 in there but for some reason even after shuffling like a madman they never appear

meanwhile on the not ranked matches we play while waiting the rest of games to finish I played my PW unicorn gn armor experiment and it played well, despite being a deck full of hopes, dreams and magical christmasland
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>>98311537
wow tcg was fun, but i'm glad it died and doesn't have to suffer nuBlizzard
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>>98310871
>I think I own the most dragonlord out of anyone
I wanna see!
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I finally bought my holy grail after 3 months of searching.
>>
Lorcana a good game to play with a girlfriend. Seeing 2 player decks on Amazon
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>>98312899
Is that a question or a statement?
I do see lots of couples playing it, though.
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>>98312987
sorry missed the question mark
>>
>>98311156
My IP lawyers are monitoring this thread, ready to steal your Big Idea! Beware!
(You) could have the next million dollar App, that's truly how games publishing works. If your Secret Sauce leaks to our nefarious Idea Stealer team it's over for you Lone Genius Inventors!
>>
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>>98315956
>paws
>clothes
>pelt
>human face
a lot of mix-and-match going on
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>>98317727
True, but I think it works somehow. He's very pretty.
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>>98317634
>catfag stalks his prey 2021(colorized)
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>>98310424
Does Cipher still not have a dedicated sim and still runs on Lackey?
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>>98319216
Topkek ^_^
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>>98311537
>>98311565
better as community managed game anyhow. you get access to everything and balance is better than it was under either publisher.
wows been doing this longer than netrunner, they're fucking good at it.
>>
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>>98319246
No afaik
In other news, there is a dedicated manual Duel Masters sim now.
https://battlezone-3q4.pages.dev/
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>>98313371
Make fun all you like, shit gets yoinked all the baby god damn time.
>>
>OYW Char is green
>Quattro Bajeena is white
>CCA Char is purple

Fuck these dipshit japs for ruining my oops all chars dream
>>
>>98312899
Yeah the game is easy enough to teach to anyone.
If you want to get even more hand-holdy, you can grab the "deep trouble" or "take the crown" boxes, they're co-op versions of the game
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>>98324104
>"take the crown
You mean Palace Heist?
I'd recommend that over Deep Trouble, since PH seems to have taken all of DT'S biggest flaws and improved in them immensely. Who would have thought that players would appreciate a BOX that can be REUSED?
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>>98323951
Get ready for Jaburo to be Blue too. Already have Frontal for Red so that covers the spectrum for now. Who knows what happens next for giving a variety since boh Wing & 00 have been getting dual versions + now amuro
>>
Why is this place always filled with drama? Jesus christ you guys are so bitch made
>>
what's your favorite flavor text
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>>98327196
Because it's filled with hipsters. What do you expect?
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>>98327196
>smacks lips
Okay nigger.
>>
NEW
>>98329033
>>98329033
Migrate at your leisure.



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