>Base paint>Wash in 1L of Streaking Grime>Remove some of it with White Spirit>Put random rust effects> ¨yEAH I don't like this GW trend of highlights and sheit, I like to paint in THE GRIMDARK STYLE, that's how I express my ART¨
>>98263363what kind of cloth did he use for that?
>>98263373Dryed used condoms. It gives the best texture to capture the grim darkness and subtely of the style,
Grimdark paint jobs have always been an excuse for models to look like shit.
>>98263518I think it's a style with a low skill floor, so many painters gravitate towards it.
>>98263363Why do you care how others paint?
>>98263363Now post some of your properly painted models, and lets see how they look like compared to that shitty Grimslop.
>>98263363Okay but the model you posted really isn't a "base coat and dunk in wash" paint job. That looks really nice but obviously not painted for actually playing games with.
>>98263556Anyone asking for models should first post their own.
>>98263363>>98263518Like it or not, there's a pretty huge difference between this and your average turnip28 historical proxy dunked in agrax earthshade with shiny glossy spots and pooled wash on every surface
>>98263658Nice deflection, but it was OP who is badmouthing an entire painting style.
>>98263526>>98263518Even Blanche got annoyed by this before his death by having saying that just covering a generic paint job in dark oil washes doesn't make it Blanchitsu
>>98263363But that looks great, though I have body horror demon fatigue.
>>98263363This is what Necromunda YouTuber with daddy issues so desperately want to sell.He sorta made it showcasing his grimy necromunda converted gangs, but when he started shilling for gw openly selling gw product (tm) he painted some space marines and theyre so fucking bad.He sells this "less is more" concept, but he paints like dogshit.In order to do good nuanced models you have to first paint well, not be a fraud drowning minis in oils and textures.
>>98263363What’s an example of grimdark/blanchitsu done right?
>>98263659No, there isn't.
>>98263363Yeah I've never been a fan of the "blanchitsu" or "grimdark"aesthetics. Just felt like making things look like shit on purpose and also I guess the oversaturation of the style. I prefer far more vibrant and lively colors which is why I'll enternally love Ancients era gaming.
>>98263631>but obviously not painted for actually playing games with.Modelling is part of this hobby, but because the title of this board is "traditional GAMES" the autists will complain, try to force everything the most relevant general in their pathetic attempt to transform /tg/ into r/tg, if you catch my drift.
>>98264146>Just felt like making things look like shit on purposeIt's meant to be realistic. Look at First World War trench armour, then imagine those museum pieces in situ, caked in the mud that was once Passchendaele.
>>98264127Maybe some minis featured in a Blanchitsu article in WD. Just a thought.
>>98264127https://www.youtube.com/watch?v=znrCqYFFl9Q>>98264146Most ¨grimdark stye/blanchitsu¨ AKA Streaking grime + reductive method with White Spirits miniatures look like shit in person. They just look decent in photos with all kinds of tricks done.Most grimdark painters are a fraud. They don't even know how to thin acrylic paints.
Meh, I've done it. It's good for horror stuff imo
>>98266825Looks good for social media (sometimes) but lacks contrast and doesn't pop in tabletop
>>98266896>lacks contrasttf are you on about anon?
Even John Blanche himself for years have said this style looks like shit and he doesn't like his name being associated with it. I don't blame him either, check out john's actual paintjobs and you'll see they clearly are in the style of his normal art and not this grimslop technique
>>98263363I like the look of that dude. Better than all the pro/influencer mimicry cancer. But then again I like retro (shitty) paintjobs.
>>98263363>Add random wires to random parts of the model>Cover 60% of the model in random bits of cloth>Add gore effects to anther 5%>Overdo it on the paint job by adding thick layers of "rust" to the metal>Base of model is covered in "mud" and various bits of debris>Showcase your model by having it spin around in a pitch black room with just enough lighting to barely have it be visibleThe people who swear up and down that this style of painting is in anyway pleasing to the eyes and not just a pile of shit are retards. Its a style of painting that just allows people to get away with not having to paint half of their fucking model
The real truth nobody in the scene seems to have awareness of is that grimdark and 28mag type of guys are in the completely wrong genre of craft for what they're actually wanting to do. I've found everything they tend to do: sculpting custom figures, coming up with their own designs, not caring about rules, using materials on models like real cloth, fur, etc. are entirely in the effort to make tabletop game miniatures look like stop motion animation puppets or art dolls. Miniatures like in OP or pic related looks like something out of Mad God or some other film, not a miniatures game hobby. The fact the community that most idolizes this style seem to actively deride the idea of people liking any rules or crunch at all in games instead of having the hobby be freeform roleplay with their custom dolls furthers this theory to me. I think these are people who realistically should be making custom dolls, sculptures, puppets, etc. and doing animations or stories with them instead of gaming, but maybe feel they don't have the structure for it that warhammer or trench crusade might provide
>>98264197All I meant was that a model painted and modeled to that standard can't put up with being handled regularly on a game table or transported in a box. It'll just get scuffed and break.
>>98267176>ealistically should be making custom dolls, sculptures, puppetsTechnically speaking, thats what they are doing - its not like they play games with those miniatures anyway. Its a trend, and it will go away over time, and until then people should not pretend its somehow a way to paint entire tabletop armies.
I enjoy looking at these miniatures but for actual tabletop/army stuff I adopt some of the techniques but still use Highlights to get nice real life results. Also the whole real cloth/hair thing is just not usable for actual games. pic related one of my rhinos.
>>98263373Tissue paper and diluted PVA makes nice tarps and such.
>>98263363If it works, it works.>Oh noes you didn't prime, then base coat, then layer, then wash, then highlight like daddy gee-dubs says you should. You did it in the wrong order/missed some steps/added in scary things like oils or non-citadel paints/didn't follow the guide lines as laid down by the box art and 'eavy metal.Holy fucking shit, imagine being that much of a paypiggy to look at OP pic and think it's a bad paint job, but then call picrel good because it's got more colours, or they used different technique.
>>98269710Looks like shit, even worst in person.Make creepy dolls instead of destroying minis.
>>98263363>>98267176Looks way better and lore accurate than Eavy metal's cartoony edge highlights
>>98270458Yes. In a picture.Streaking grime washe on small models (except vehicles) look like fucking shit. If you know to actually paint, you can do a dark/muddy palette without killing all the fucking contrast.
>>98263363>About how 1 product destroyed an entire generation of painters
>>98270467The mini in the OP looks better than anything GW eavy metal has done in the last decade
>>98270499You will never be a woman.
>>98270499Yes, up close in a lightbox. IRL that model will turn into a blob of grime from 4 feet away. You should always take photos of your models in regular light from 5 feet away as well as doing close ups if you're trying to get good tabletop presentations. =
Grimdark doesnt have to be grimdrab.Dont be shy to put color and details in your horror.
>>98270525Honestly I don't really care about the modern flavourless TT game.I care about the setting and the media that spawns from it. Dawn of War IV looks like a cartoony mobile game because they based the character design off model box art.
Traditional games?
>>98263363As a counterpoint, the eavy metal style doesn’t look very interesting and is a completely unfun way of painting. I can see why people would be draw to slapchop or slattering on streaking grime instead of suffering through eternal edge highlights
>>98270553Those are detailed, but all save the last one, look like shit still anon.It's their lack of any washes or layers to blend the colour together, specifically, that makes them look like shit too.>>98270525What kind of fucking cope is that?>Uhh, sure it looks good now, but it won't when you're a distance away from the model because you won't see it.Do your eyes just not work anon? Does moving something an arm's length away from you suddenly mean your brain can't process it? Or you forget what it looks like?
I really like the way these guys do real hair on the models, but I've never been able to eat it right at home. Real hair, paper strips, bits of cloth and chain, all add some great texture that pure plastic/pewter/resin lacks. It's a cool style as far as I'm concerned, standard model painting starts to look like kiddie shit when it's so clean, borderline cartoony.
>grimdark, eavy metal, washes, and slapchop in the year 2000 + 20 + 6ngmi
>>98273370I slapchop my squigs because I don't like squigs.
>>98263363Didn’t Ak change the streaming grime recipe anyways?Also one complaint I’ve had about grimdark is that it looks good in closeups but then looks like brown-grey blobs at a distance.How does one paint things right where a model visually pops at tabletop viewing distance and is grimdark after the conversions do the heavy lifting?
>>98263363to be fair, that looks more visually imposing than GW's action figure painting style
>>98273642It does.I think the problem with grimdark versus the brighter gw style is that the brighter gw style allows the models to be more easily seen on the tabletop.Whereas grimdark not so much. Instead grimdark is great for close up display dioramas but at tabletop viewing distance the models all look the same weathered drab unless heavy conversions give them a unique distinct silhouette.So the challenge with grimdark versus bright eavy metal is finding a balance between both.And I think grimdark and blanchitsu have a similar problem steampunk has where steampunk is just gears glued on and goggles added and grimdark paintjobs are oils/enamels and chipping added.I hope the grimdark style “professionals” are handling things well with this reductionist problem of grimdark by trying to find simple solutions even beginners can achieve to avoid the enamel or gallon of brown wash slapped on and call it grimdark meme.
>>98273543You don't need streaming grime by ak. You can use any dark/brown enamel wash. By any company.
>>98273332I can’t with the hair on models. It really grosses me out.
>>98274016In some cases that’s kinda the point
>>98263670>I've never painted anything
>>98273796I understand what you mean.I was just saying that apparently Ak changed the streaking grime everybody was gushing over.I’m not sure what the original streaking grime color tone was.I tend to want to stick to acrylics because nontoxic meme.
>>98269710>>98266825Goonslop
>>98269710Sauce on this model please?
>>98271890What kind of low IQ post is this? Your models look like one color on the field at a distance, they will look like shit to 99% of people that see them IRL.
>>98263363>"Noooo stop using streaking grime! You're just trying to cover up that you're bad at painting!"I am bad at painting. I'm bad at a lot of things but I enjoy it.
>>98269710I prefer your image because it's more visually appealing. Simple as.
>>98285639white sunlion armor
>>98267176Miniatures actually intended for consistent gameplay peaked with the functional aesthetic (exaggerated features and scale) of HeroQuest 1989.Everything GW made after than, and subsequently the entire industry, is only good for posing as an artist and wanking to.
>>98286602>peaked with the functional aesthetic of HeroQuest 1989
>>98267176While I don't think you're wrong on principle, the 28mag crew do actually put on events. They're a super cliquey bunch, but the games are real. It's obviously this very mechanically wishy washy, aesthetics first thing than anything in the tournament realm, similar to the Hell's Reach table at BOYL or something. But they actually do take the excuse to push these models around for a few models and take pictures of everyone's soldiers fighting each other. I don't think it's wrong so much as a different approach, and as long as the models get played with, they got played with.
>>98287145Based bard, a hero from a long forgotten age. I remember you forever my king.
>>98287570The whole point of the Warhammer 40K game is to create dioramas of your dudes fighting someone else's dudes. If they're doing that, they're playing correctly as far as I'm concerned.