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Shill edition

Previous heresy >>98257316

>HH 3.0 - Complete gofile - All Books:
https://gofile.io/d/cnJk0N
>Titanicus Compendiums
https://gofile.io/d/qdYzem

>New Edition, to a great wailing and gnashing of teeth:
https://www.warhammer-community.com/en-gb/setting/warhammer-the-horus-heresy/
>Official FAQ/Errata/Downloads:
https://www.warhammer-community.com/en-gb/downloads/warhammer-the-horus-heresy/
>Thread FAQ (very old, remembers Age of Terra)
https://pastebin.com/iUqNrrA8
https://pastebin.com/8riDmnhS
>30k TACTICA & TIPS
https://pastebin.com/Tm2P4QLp
https://1d6chan.miraheze.org/wiki/Age_of_Darkness-Warhammer_30k/3.0_Tactics/General_Tactics

『Adeptus Titanicus and Legions Imperialis』
>Official FAQ/Errata/Downloads
https://www.warhammer-community.com/en-gb/downloads/legions-imperialis/
>List of Titan Legions with Badges and Colours
https://docs.google.com/spreadsheets/d/17Jccq0V--SwJifLVLwbisYnQeqLlS2pMSiPbGXp1Brs/htmlview
>More lists
https://wh40k.lexicanum.com/wiki/List_of_Titan_Legions
>What size magnets do I need?
5x1mm
>Tactics
https://1d6chan.miraheze.org/wiki/Adeptus_Titanicus/Tactics
>Legions Imperialis Army Builder
https://legionbuilder.app/

>Thread Question: What are we going to see at the preview show?
>>
>>98264609
Cumboat Gayass, maybe some admech shit for a unit no one cares about.
>>
The Big Summer Warhammer Preview Show 2026 starts soon
>>
I just want to spam Castellax Infernus mantles
>>
>>98264609
I'm not expecting much, MKIV and Custodes were probably the big releases for us this year
New robot for Mech, the cerastus knight that we don't have in plastic and maybe a new tank for Marines and/or SA
>>
I expect some irrelevant character, maybe some random shit like the carnodon strike tank.

I HOPE we get outriders.
>>
>>98264636
But what exciting Warhammer products will be revealed at it?
>>
>>98264668
Any you can put 24 in one detachment, how much more do you need?

DESU I'm just thinking of getting 6 recast multi melta ones and putting a little pilot light underneath made from paper clips so I can plausibly use them as either melta destructors or infernus depending on how I feel.
>>
>>98264716
You will get a new Journal Tactica and a tank upgrade.
>>
>>98264754
>and a tank upgrade.
Id rather a cool tank upgrade than diaz. Give me a plasma kratos. Or maybe a kratos with a superheavy lascannon like the thanatar/deredeo one.
>>
it's going to be more plastic custodes
>>
>>98264636

Oh my god who still watches that shit live?

Just wait an hour and then check the community website.
>>
>>98264850
I enjoy the occasional nothingburger
>>
>>98264875

Really? Then you are fucking broken. What, are you an Imperial Fists player?
>>
>>98264850
Man, you're boring. Discover some passion for your hobby
>>
>>98264850
>>98264902
if he's broken then you're shattered dude.
stop having a melty in the thread.
>>
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uuooohh ~450pt destroyer squads....
>>
>it was custodes
>>
damn the far right minotaur is another sexy beast alongside blackhoof

>40k/30k custodesslop box
lmao
>>
>>98264830
You fucker
>>
bananas kek get fucked mechanifags
>>
>Custards
Ugh
>>
God custodes are fucking gay
>>
>>98264850
Looks as though a lot of anons still watch this live
>>
>Cushites
Move on.
>>
>>98265291
bikes and dread look good, pallas is CUTE (sabre and carnodon WHEN)
>>
>heres your equal attention cake 40k
>>
ARE YOU EXCITED YET /hhg/?
>>
The kept the lances that are too short to hit things
>>
>still no more SoS
*sad hand gestures*
>>
botched telemon
soiled it
>>
>>
>>98265373
soiled it
>>
>>98265382
elaborate
>>
>>98265373
what's the adrathic weapon called?
>>
>>98265391
soiled it
>>
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>>
>Tzeentch demons
Neat
>>
>book about Talons on Prospero
>about banana guards, not sisters
Fuuuuck you.
>>
>>98265412
Kek
>>
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after all, why shouldn't i mix terminator armor?
>>
>>98264850
Agreed
>>
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Daemons of Tzeentch armylist coming, lets fucking goooooooooooooooooo!!!!!!!
>>
>>98265373
>even the dreads get head shrunk
>>
>Cuntstodes
Boring
>Daemons
No models?
>Peewee Heresy
Just stop
>>
aww yeah gopro berserker snuff flick
>>
>He is samefagging
>>
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i'll give james a generous 3/10 here
that was fucking digraceful
>>
Wow, this is somehow less than a random character model.
>>
>>98265466
>>Daemons
>No models?
Tzeentch daemons already got models you fucking secondary
>>
>>98265538
Do you really think I didn't know that?
>>
>>98265373
I like it... but that's not allowed here...we are not allowed to like things here.
>>
Oh well I'm glad I'm a fan of both fantasy and HH otherwise I would've been disappointed
>>
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that poor fucking telemon

>>98265602
you are indeed not at threat of ostracism and jeering!!!(!!!)
>>
I couldn't see any femtodes in that reveal, then again my eye sight isn't the best. Were there femtodes? Or have GW got the message yet?
>>
Wait what we already had plastic jetbieks
>>
>>98265373
>>98265617
So it looks like the changes are
>optional pteurge things
>more pronounced filigiris on chest
>smaller head
>bigger missiles
>altered gorget design
>new gun
>>
>>98265602
The plastic cuckstodes models look good, extremely close to the resin models. And I don't even play them.
>>
>>98265668
Yes except for the troonstodes infantry redesign and the nu-jetbike rider has tiny pads which looks weird.
>>
>>98265656
They said the plastic version is slightly larger than the resin one, that also could explain the head looking smaller. It's not a real head anyway, just a sensory turret.
>>
>>98265656
pretty sure all of the articulated plates present on the elbows and knees have been adjusted from a more winged aspect to what's being shown as well
>>
>>98265598
So you admit you didn't.
>>
>>98265723
Do you really think that?
>>
>>98265632
Nope, only femstodes remain the basic infantry and the shield captain. Makes me wonder if those were too far in development to cancel after the backlash, but all the other kits were done later when GW decided troonstodes maybe wasn't such a great idea after all.
>>
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can we get much higher?
>>
>>98265772
Sisters of Silence, Sisters of Battle, female assassin's, Rogue Traders, Inquisitors, Imperial Guards 'women'.
There's a bunch of women already in the Imperium alone who fight not to mention the Mechanicus who have as many women as men in their factions, I just simply don't understand why in the fuck they had to very heavy handily force this b.s.
>>
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>Titanicus lives
KNEEL
>>
>>98265772
But femstodes are for male losers who wish for serena williams to marry them.
>>
>>98265809
You don't get the marxist leftist mindset brah
>>
I think more sexy women should be in warhammer
>>
>>98266011
I know you're a coomer with porn brain.
>>
need a venus effigy looking battle sister frfr
>>
>>98266011
Yes I agree. If we're going along with fanon anywhere, where are my buxom whorish tau diplomats?
>>
>this is like the 3rd custodes box in a row
>still no SoS
>no mention of SoS in the journal
>>
>>98266123
umm a whole faction featuring women bearing scold's bridles is uber-problematic sweetie welcome to the shitcan ;^)
>>
>horizontal volkite
Can't have everything, but can have a CHOOM reaver now
>>
>>98265373
Looks okay to me, though the head seems pretty small and the rectangular gun is certainly a choice.
>>
>>98266174
do titan volkites have a lot of application against other peers or are they more for shooting down into ligma stuff?
>>
>>98266185
iirc volkites dealt with void shields in AT
>>
>>98266185
They get a slight buff against shields with voidbreaker, but they're low strength, inaccurate, and short ranged, but if you push your reactor for beam they can get auto-hitting shots that can target a location so you can use them for finishing blows.
>>
>>98266200
cool beans, and very fitting
>>
Maybe it’s best that they get custodes shit out of the way. That way I don’t have to look at any more fucking releases and they can get back to literally anything else.
>>
>>98266123
Jenetia Krole follows JK Rowling on twitter so all SoS have been removed from the game, you can't have that kind of all woman army
>>
>>98266313
wait a second
Jenetia Krole
J....K...
JK
JK Rowling....
dear god.
>>
>no brothers of silence
you disappoint me greatly, GW.
>>
>>98266366
SISSIES OF SILENCE
>>
xisters of xilence
>>
>people once again failing to realize femstodes were a cover to trick people into rebuying their armies for a range that isn't even 10 years old
>>
>>98266366
Brothers of mansplaining*
>>
Gotta say I was NOT expecting a basically complete Adeptus titanicus set of releases but I'm thoroughly chuffed. Great to see the mars pattern head, but we still haven't seen the last alternate warlord head, or alternate reaver head. Kinda disappointed they didn't put like the 2 new warlords and reaver into a typical battle group box.
>>
>>98266533
Tricking?
>>
>>98266366
Thing is, sisters of silence feels like science fiction because women won’t shut up, like ever.
>>
>>98266623
KEK
>>
>>98266533
Well it didn't work, nobody wants cringe femoid models.
>>
>>98266575
I'm pretty pleased but to be honest it isn't super relevant to me anymore since I just have all the warlord weapons by now.
The reaver is pretty bitchin' though, I love the graviton destructor and it'll be neat to see what a reaver's can do.
>>
Kinda dumb how gee dubs releases journals with kitbash-friendly rules in the same edition where they arbitrarily restrict wargear
>>
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I took a nap and missed the preview show, and had a horrifying nightmare of Horus (as a manticore for some reason) mauling and devouring Sanguinius. It was like the bear attack scene from that 2015 film Revenant, with Horus dragging Sanguinius across some kind of african savanna, tearing off his wings, and leaving feathers and body parts along the way. And also he r*ped him.

I am literally shaking rn.
>>
>>98266886
Just remember to change your sheets
>>
>>98266886
I think you legitimately experienced the Black Rage while you were asleep
>>
>>98265809
Kngiths, dont forget knights and titans, literally THE your dudes faction of 40k and HH, can make any house, anylore, and it works.
>>
>>98266886
That sounds based as fuck desu. Get a brush and canvas and paint it.
>>
>>98266861
It was pretty clear that the more restricted wargear options in the libers were the result of GW higher ups enforcing box locked options. Where the HH team gets less oversight from management, like in the PDF rules and journals, it is pretty clear they want as many options as possible too. Heck, they even make rules for shit from necromunda, 40k genestealer cults and shit.
>>
>>98267003
>>98266861
I am convinced there is a internal power struggle at GW when it comes to HH because of this constant back and forth shit.
>>
>>98267013
The releases of HH seem very disjointed. There’s no rhyme or reason. Something’s wrong.
>>
>>98267036
>There’s no rhyme or reason. Something’s wrong.
Elaborate
>>
Am I late to the party or are quad launcher rapiers kinda silly? Two large blasts at 60" range feels nuts.
>>
>>98267044
NTA but IMO. you saw in 2.0 an opening up of options for gear and content for a lot of armies.
2.0 had a lot of issues with it i wont lie but the core of 2.0 was more open and granular with things.

3.0 came in very quick, only 3 years which leaves a lot of peopel wondering if we are gonna get 3 year slop, It had a lot of tall tale signs of 40k handywork with a big change to the core rules reduction in mechanics in some areas, and a cutting of a lot of war gear options and even armies (Rip SoS)
We then saw a lot of controdiction from what looked to be the core philosophy of HH3.0 with the PDF being dropped which seemed more akin to 2.0 and 1.0.

To me, it just seems like you ahve one group of people trying to turn HH into another 3 year slop churn like 40k is and make it "streamlined" IE for retards who cant read a rule book, and at the same time, you have people wanting to keep it more granular and align with the type of rules you saw in 3rd-7th ed.
>>
>>98267058
Yeah you are a bit late, they are pretty decent, but DESU, phosphex is nuttier.
>>
>>98267067
The range on phospex seems like a killer. The 60" range (plus barrage) basically lets rapiers be like super-artillery, just putting out loads of blast plates from relative safety and meaning that those tacticals hiding backfield eat shit.
>>
>>98267078
You can run both anon, just because you have phosphex does not mean you cnat shoot the regular frag or shatter arounds too.
>>
>>98267081
I get that. But If youre putting them in position to use phosphex cannister shot theyre probably quite a fair bit fowards (since thats range 24"), whereas what I imagine is a big advantage of the frag rounds is the 60" barrage, allowing you to shell targets with impunity from a safe distance.
>>
>>98267095
Oh yeah im not saying frag is bad, its great, im just saying tha phosphex is also really good if you are picking your targets, i log phosphex into Vet units, i lob frag into MEQ units, both are great anon, like very good pics.
>>
>>98267105
Oh yea, if it lands phosphex looks great, panic(3) is nuts.
>>
>>98267063
Yup. Hopefully the success of Old World will convince the suits that freedom of options and no 3 year cycle are better for the grog games.
>>
>LIgma

>No Armiger

Yeah....
>>
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>>98267146
It won't, because despite being objectively dogshit 11th is going to outsell any of the secondary games by a factor of 10 purely off slophounds and WAACfags
>captcha is two stars of David
>>
>>98267253
slophounds?
>>
Are Custodes ok? I like the new models but I don't like the old ones, are they still required?
>>
>>98267262
Casuals who just play 40k because it's the most popular
>>
>>98267146
Buddy TOW makes 3e look like option-topia. Its an incredibly barebones edition compared to previous WHFB entries.
>>
>>98267264
>Are Custodes ok?
If you're into she-males.
>>
>>98267268
Like, as someone who is primarily a WFB player. The things you people bitch about with 3.0 (options gone! its shrimplified!) are all things that happened with TOW. Except the options you bitch about are "I cant take a powerfist on my armistos" and the options missing from TOW are "a bunch of units are flat out gone".

The design philosophy between the two is actually really similar, although thankfully 3e is better in terms of balance.
>>
>>98267264
>are they ok
Like as in, are they good? yes, they are in fact broken. In order to fight against them you have to list tailor against them, In fact our group does not allow them as a full on army anymore unless the other player is ok with it, but in events and tournaments we ban them outside of allies because they are so fucking busted.
>>
>>98267266
Oh you got me excited, i thought you meant like they were gonna drop a warhound and peopel were just gonna eat it up, which i mean..yeah i would.
>>
>>98267299
Well that's shit, sounds like they're terrible to play then
>>
>>98267264
In what sense.

As a non-marine army they require specialized lists to fight properly, which gives you a significant advantage against any player who doesent have an appropriate collection/didnt list tailor.
Theyre also, by far, the best general melee army in the game, and will easily win a facemash against any other army.
Those two elements combine to make them functional gods in a casual setting, where your opponent is neither going to tailor a list to beat (fight) custodes nor going to play the "right" way and simply try and kill you.

But theyre bad at scoring, so unless you do ally-soup cancer theyre going to struggle to win on points (and you will need to be very fast and aggressive with your play.

>old models
Do they even really have any left? The only thing that isnt in plastic at this point are the terminators. Which you dont need because your basic custodian guards are already winning every combat in the game. Everything else is - as of now - plastic. So yea, you dont really need their old resin models/upgrade stuff at all, even if some niche functionality remains there.
>>
>>98267326
Theyre great to play. Braindead easy.
Its playing AGAINST them where theres problems.
>>
>>98267326
If you dont care if your opponant has fun or not, its great.
>>98267329
To add to kinda explain how good they are in melee, their captains, which are their command unit, not even high command, are on par with a preator if not better then a preator.
Their high command units can tango with a primarch.
>>
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>>98267353
>which are their command unit, not even high command, are on par with a preator if not better then a preator.
Eeeeeh. Wouldnt go quite that far. Theyre only 4A and the eternity blades, while GREAT, arent THAT strong (theyre about par with a headsmans axe from the NL list for example, slightly lower damage but going at I so it balances out).
Theyre also only 3w.

The tribune is stupid with EW(2) 5w though. As bad as fucking 4+ 5++ archmagi.
>>
>>98267395
Yeha but remember thats a regulars command unit, that's ONLY 175 points that can stand up to a 200 point model. That alone is bonkers.

Yeah the Tribune is fucking nuts, its basically a discount primarch
>>
>>98267407
Praetors arent 200pts unless its the Saturnine.
A kitted out one is 160~.
>>
>>98267429
Ill admit i have not kitted out one in a while becuase i have been having to much fun with Marduk, but isnt a preator in terminator armor and like a hammer about 200?
>>
>>98267444
>, but isnt a preator in terminator armor and like a hammer about 200?
Nope. 155.

Theyre 145 base and its 10pts for a hammer or fist (15 for a paragon blade). You could stretch him a bit further with a combi weapon, but theyre honestly not that expensive.

200pts is the saturnine praetor, which has that big fuckoff D3 hammer.
>>
>>98267461
Ok fair enough fair enough, But either way though its bonkers that the captains can go toe to toe with preators.
>>
>>98267469
It is, custodes are very good in melee. Although I find their characters being that killy (as with demons) not that egreegious (even if the tribune is stupid, especially for how big a jump from shield captain he is)

Its tech priests that annoy me, theyre the shooty faction, but theyre basically the only guys who can go toe to toe with a tribune or hope to (maybe sovereigns, but those are 300pts)
>>
>>98267461
Also, on the topic of shield captains vs saturnine praetors. That combat is pretty one sided.

With finishing blow the shield captain has like a 30% chance to kill.
WITHOUT finishing blow, the praetor has a 37% chance to kill. With finishing blow that rises to 63%

Theres obviously more to it than just those numbers, more gambits at play, the shield captain can be a paragon of battle (which would very much swing things) and so on, but its pretty favored for the praetor "by default" I would say.
Unless I fucked up writing my calculator
>>
>>98267329
By old models I mean these guys, the squats
Fuck I still kind of want to collect and paint them though even if they're braindead to play
>>
>>98267506
Oh. Yea you dont need them afaik. The upgrade kits (what few of them there are) should be compatible with the new guys more or less, and if not thats something you can "do without" more or less fine.
>>
>>98267501
Actually, the numbers I gave give the shield captain slightly inflated odds. I havent coded eternity weapons in yet, so I gave him a headsmans axe which has a slightly superior damage profile to any of their available weapons - would allow him to wound on 3s rather than the 4s he would be doing
>>
>>98267524
Yea, my bad. With the proper stats assuming I did it right, its actually only a 22% chance to kill WITH finishing blow (7% without)
>>
>>98267544
The normal praetor combat is very even, and basically comes down to whoever has finishing blow (at least when youre night lords). With the % to kill in the first round being around 45% for whoever has it
>>
I got gifted a thallax box recently but already have 24 of them
what's a good way to convert them into ursurax that doesn't involve printing?
unfortunately, my sicarian bits already went to other projects
>>
>>98267590
If you're playing traitor mech, you can just cut some jagged looking talons and blades out of plastic card.
>>
>>98267604
crude plasticard blades sounds fine but I might also play around with all the spare lightning claws from all the tactical sergeant sprues I've chucked in a bin
>>
>>98267636
Oh if you got spare lightning claws those are an obvious choice. Was just making a suggestion that didn't require an existing bits box.
>>
>>98267643
the main issue is trying to bulk out the forearms to fit the claws
I could just stuck on the space marine power fist but then that only solves one side
>>
>>98267481
>Its tech priests that annoy me, theyre the shooty faction, but theyre basically the only guys who can go toe to toe with a tribune or hope to (maybe sovereigns, but those are 300pts)
Assuming you're talking about an archmagos, they're ALSO 250-300 points when kitted out for melee
>>
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>>98267725
165 for magos on abeyyant with hammer.
>>
>>98265809
>mechanicus

Have you read/listened to a Black Library book recently? AdMech are pretty much ALL they/thems now. Seriously.
>>
>>98267481
my sovereign and archmagos have routinely lost to a souped up salamander centurion in challenges, idk how they could actually be considered good
>>
>>98267768
That sounds like a problem with YOU rather than the models.
>>
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Awwwww yisssss, love fucking recasters!
>>
>>98267778
>getting hit on 3s, wounded on 2s (at T7), with a minimum of 6 attacks that are multi-damage is somehow a skill issue
>>
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>>98267789
fucking shit, not fixing it, fuck it.

Also got these two with it (they were just in the bag with all the little bits), any one know where theyre from by any chance? Guys a little bigger than a standard Imperial guardsman, doggos a good size though.
>>
>>98267796
It's not a skill issue, it's a personal problem.
>>
>>98267796
A centurion wounding T7 on a 2+ means they're either using a chainfist (which has -1 attack so no 6 attacks minimum) or a power fist with finishing blow - which means they will lost almost all possible focus roll offs. Something sounds sketchy here.
>>
>>98267818
look like they're designed for trench crusade
>>
>>98267789
Why are you hooking up with recasters, do you get stuff for free after the complimentary reach-around or something?
>>
>>98267832
it's a forgecrafted thunder hammer with the sally reaction and finishing blow
I always hit on 5s and can only ever wound on 3s and will always require two hits to go through to actually kill before I'm slapped back with a 3 damage hammer that also two shots
>>
>>98267844
Because they know how to treat a customer, unlike James and his recent stinginess with money and his resin dysfunction that he seems to have recently developed.

Everyone should try the BRC.
>>
>>98267858
>Requires the one use per battle sally reaction that can only be used when charged
Anon.... Just don't issue the challenge. It's as easy as that. The opponent can't issue challenges in your turn any more - except with the Heroic Intervention reaction, which the sallies can't use when they already used their special legion reaction. It's a "when the stars align" kind of combo that only works when you play into it.
>>
>>98267882
that doesn't really save me from getting hit with 5 extra hammers
>>
>>98267906
Wait.... you are charging magos or sovereign, solo, all alone, into the enemy's melee deathstar? Seriously? Please, tell me you at least try to soften them up with a little shooting before charging in. You aren't repeatedly slamming your head in a brick wall, thinking surely this time the wall will lose, right?
>>
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>>98267912
a lot of this is from my most recent game against the salamanders which was daemons (I always take the pyro one to stay consistent, it's obviously useless here) and that army obviously has very little shooting
iirc the brutes fucked the charge, there was a lesser squad on an objective nearby that he would've cleared and scored a shit ton of points on
this discussion has also veered dramatically off the initial topic of sovereigns/archmagos being good in challenges
>>
>>98267943
Well, those are good in challenges. Just because they are bad in one niche edge case (specifically when charging into salamanders) doesn't mean they are bad in challenges overall. It's like saying the kratos melta cannon sucks ass because it can't kill a squad of 20 militia in one shooting phase.
>>
>>98267960
I've had a lacyrmaerta archmagos lose a challenge to a SoH praetor before, does that change your opinion?
>>
>>98267976
No, because in the end it's a game with dice. I've lost a praetor to a tactical master sergeant with a power weapon once. Does that mean tactical sergeants are better than praetors in a challenge period? Obviously not.
>>
>>98267757
>>98267725
I wish Mechanicum had a rule that a tech priest or magos could nominate an automata nearby to fight a challenge for it as a champion and the priest just sits back because he's a scared little cogboy.
>>
>>98267985
>Cowering behind his precious robots watching one of them get dismantled by the guy coming after him
That's a great idea actually, sounds like a lot of fun.
>>
>>98267981
I've definitely lost about the same amount of challenges as I've won with mech and daemons
they're not that amazing comparatively to the top end of challenge fighters
>>
>>98267992
I played a game just a couple days ago where my (Paragon of Metal) Thanatar went and squished my enemy's Templar champion.
And as a faction rule for the challenges, the tech priest/magos could execute some cybertheuric rites as its choice of action of how it wants its champion to perform. Like giving it +d3 WS or buffing its Initiative or giving it a Feel No Pain for that round of combat.
>>
>>98267818
Westphalia miniatures trench crusade guy. They handed out the stl for free on twitter.
>>
Is it lore friendly if I paint my salamanders a combination of the old yellow and black with a touch of green? Or is that frowned upon?
>>
>>98268118
In book 2 they imply the salamanders paint their armor like that scheme for the assault on the tempest galleries during the unification wars, so I guess it would be canon, but at the same time it would be kind of odd to have a bunch of salamanders running around centuries later (99.9% of whom probably weren't at the tempest galleries) in said scheme.

That being said it's a cool scheme and I doubt anyone would care if you painted /yourdudes/ with it, since it's both tough to pull off and a fun refrence to oldhammer. But in-universe it does seem kind of dubious honestly
>>
>>98268118
It's a cool scheme and I would definitely want to see it on the table, regardless of the lore.
>>
>>98268260
I don’t want to ruin the feel for the setting and take my opponents out of the game because it’s jarring. Would it work if I made up a cool backstory as to why their armor is different from the usual scheme?
>>
>>98268271
I love green but something about that old scheme speaks to me. Would it be okay to incorporate green into the model and still have the rogue trader scheme? I’m trying to work on a tasteful rendition. So in total the Salamanders would be 90% rogue trader and 10% green somewhere.
>>
>>98268273
NTA but you could just say it's special camo for fighting on a world with some very exotic vegetation or something. A lot of the RT colour schemes have the same explanation.
>>
>>98268273
desu I don't think it's a huge stretch, could be something as simple as
>the heresy is the greatest challenge we've faced as a legion since the tempest galleries so to symbolize this we'll paint our armor like our forefathers did back then
>>
>>98268280
I think that could work. Maybe you could do a sort of inverse salamanders scheme; where usually they have black shoulder pads with orange and yellow for flames, you could paint the marines in the old yellow and black scheme and paint the shoulder pads green
>>
>>98267912
>Wait.... you are charging magos or sovereign, solo, all alone, into the enemy's melee deathstar
The fuck else is he gonna do nigga, this whole conversation started with the problem: mech is a shooting army, melee armies universally get into combat turn 2, either via transports or jump packs, and if you let them charge right into combst none of mech's firestorm shenanigans go off. You have to charge first to try and get your guns in and wipe as many as possible or lose everything.
>>
>>98268271
>>98268281
>>98268282
>>98268290
I appreciate the encouragement and support. I’ll draw out how where I want my colors. It’s gonna require restraint on not going overboard to have the scheme look like some color barf. I’ll have to practice on a model and show you guys later. I’m gonna work on a back story as well to really bring it out.
>>
>>98268300
Have some doubts you properly read the sentence you quoted, never mind the whole post your replying to. Or can you explain how charging a lonesome magos into units on his own allows your robots to use their Firestorm shenanigans?
>>
>>98268341
The unit of 4 domitars doesn't survive much better into the 25 thunder hammers either buddy
>>
Has anyone here played around with a Champion with Paragon of Battle?

What stuff can I reasonably expect it to kill in a challenge?
>>
>>98268422
It's really common, seen it fielded a lot. Has a decent chance to kill any character in a challenge, they flex on praetors pretty often.
>>
>>98267326
They're perfectly fine to play as an army. The problem is that it'll give new players specifically a much more skewed perspective on this game.
>>
>plastic Telemon
Sweet
>no Aquilons
FUCK

I guess they'll announce them next year with new Sagittari, melta/adrasite spears, or some other made-up shit before flyers.
>>
>>98268511
>Aquilons
Why would you need new Aquilons when the current models are fucking amazing?
>>
>>98266533
It made me recastmaxx instead
>>
>>98267264
Hah GAY
>>
>>98267789
Based macharius omega enjoyer
>>
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seeker teams
rapier carriages
destroyer squads
>>
Apparently the Custodes new kits will be usable in 30k and 40k. That's neat.
>>
>>98269376
Custdoes are the new cross-game faction now that demons no longer really exist in 40k and HH
It seems the next journal will have rules for Tzeentch's demon army, which is neat
>>
>slightly better power weapons
>one can take a paragon blade, no fists
>no champion for better or worse
>less per 5, more for 7 or more than power weapon praetorian jump pack squads
>slightly cheaper legion standard
Sanguinary Guard seem astonishingly pointless in 3rd.
>>
Not bad, not terrible
>>
>>98269640
Meh, but at least the spears are an unique addition
>>
Now that dust has settled, how do you feel about the Saturnine Terminators kit? Is it fun to build and paint? Could it be done better? Would building a Saturnine-only army as a hobby project be a nightmare?
>>
>>98269650
Yeah I like them.
They need a melee/command squad kit though, otherwise it's a pain.
>>
>>98269650
>lore rape
>nonsensical loadout and scale
>technically great kit
>tiresome to build, too many parts
I'd pass unless you're into heavily pauldroncore
>>
>>98269642
who tf cares about power spears
>>
>>98269642
Damn.
I thought we were getting left and right handed bolt pistols.
>>
>>98269631
well let's see they cost the same as Praetorians with jump packs and power weapons, but you're getting -5ppm for the Aflame (1) on a unit you can put Fear (1) on and include a Legion standard in; and you couldn't normally even get that many Perdition weapons in a unit

so even for 225 points you can slap a relatively elite unit around (though you might want to spend 235 for the shields) and get +2 to combat resolution and what amounts to -5 minimum Ld modifier on the Panic Check the other guy has to make
>>
>>98269681
you should, they're Precision
>>
>>98269708
that was blatant false advertising: they mirrored some of the models in the reveal images
>>
>>98269681
I want to make a power spear wielding command squad for my Alpha Legion
>>
>>98269708
wait, we're not? but they showed both left and right handed ones in the previews?
>>
>>98269741
That is fair mr Alpha.
>>
>>98269746
see >>98269735
>>
>>98269650
The pauldrons were so silly that multiple people at my LGS have taken to building them without. One of my bros (IF) put extra guns on his for flavour.
>>
Been out of the loop for a couple months, does anyone have pdfs of the custodes book, tallarn, and mailed fist?

Thanks in advance.
>>
>>98269735
Hol Lee Chit
>>
>Maximus box sells out almost instantly
>call up my connection, he said all boxes sold out within the first five minutes
>but he's put one to the side because he knew I wanted it
Based. It pays to have friends in this bitch of an earth.
>>
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I can't get over how each Negromunda gang gets tons of unique kits, while the HH has to live with copy pasted generic monopose sprues for 5 dudes and a bunch of overpriced, stingy resin kits.
ffs
>>
>>98269774
>rank and file marines vs almost completely individualistic gang members
>>
>>98269798
every legionary is an individual mate
>>
>>98269768
I managed to get four from four separate stores.
You don't need friends, just to git gud.
>>
>>98269768
seems there was a lot of demand for it. the webstore I usually buy from was sold out when I woke up
>>
>>98269811
why do you need four?
>>
>>98269774
Afroamericanmunda is King, baby. Join the gang, blaze some lho.
>>
>>98269818
Need is a strong word.
Another, stronger word, is the word of Lorgar.
>>
>>98269798
The 18 legions have also their own aesthetics by the time the HH starts
>>
>>98269841
I keep seeing this around, that MKIV is strongly associated with the WBs.
But why?
>>
>>98269846
They had Daddy Big Bucks Horus supplying them the good stuff
>>
>>98269846
Betrayal at Calth.
The Gal Vorbak.
>>
>>98267858
>it's a forgecrafted thunder hammer with the sally reaction and finishing blow
Dont give him finishing blow then? You charged and must have issued the challenge, so you pick first. Although frankly given your sovereign is D3 base you dont even need finishing blow, just kill the guy trivially (which you can easily do.

Divination to hit on 2s, go first, kill him with 6 attacks hitting on 2s, wounding on 3s, killing if he fails any of his 5+ invulns (which he will). If you need the extra damage? just take finishing blow instead (which you once again can, because you pick first as the guy who issued a challenge) and just do the same but hitting on 4s.

You also have fear + pinning(2) shooting so chances are the other guy is pinned and I1 base.
>>
>>98267998
That is once again literally a skill issue. The numbers dont lie, theyre good in challenges. That you find ways to put them into situations where they manage to lose speaks more about your skills or lack thereof.
>>
>>98269774
>why is a small scale skirmish wargame giving each faction individual bespoke models, and not the large scale wargame that has (going by this logic) 20+ factions.
Its a real head scratcher. In other news I cant believe every team in kill team has their own unique models!
>>
>>98269774
The big ass tanks and dread ate all the resources nigga, A single big tank is 1-2 years worth of Necromunda release in sprue size. And that's not to mention HH also got infantry releases on top.
>>
>>98269768
I will wait for scalpers to sell 10x Mk4 for 18-20EUR on the secondary market. I don't need more since I only want to use them to kitbash Raptors for my Badab War army.
>>
>>98269908
Fair cop. Any man who is a Badab enjoyer is my friend.
>>
>>98269904
The plastic itself is cheap, the bottleneck is and always has been "design" and "manufacturing space".

They simply cant produce enough kits for HH if every legion is going to have their own bespoke kit, they dont have the floor space in factories and it wouldnt be profitable to set up the molds for that stuff.
>>
I hope this ends up with lots of Sicarans flodding the 2nd hand market.
>>
>>98269640
They look "okay", as Oll Person would say
>>
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>>98269989
>>
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>>98269996
>>
>change the backpack for no reason
This recent trend of sculptors having to leave their "mark" on the setting deserves lashing.
>>
>>98269908
>Badab War army.
>>98269909
Based. Want to try painting a few as Executioners. How to get that grey blue metallic? Steel undercoat + whatever the fenris contrast is? Steel undercoat, dry brush up light;/grey blues, grey contrast?
>>
>>98270000
The nu backpack is beyond ugly. On all my old mkiv I have addes a little bit of green stuff and this little added height makes the miniature perfect imo.
>>
>>98269640
They are bad and terrible
>>
>>98270000
I like the rest of the design for the most part, but not really a fan of the powerpack redesign. why'd they merge the bottom vents? that's weird
>>
>>98269941
That's why i said resources not money, the big ass fucking tanks took big ass fucking time, and while the machine is running you can't make anything else.

Case and point HH got shit load of fucking kits, "the grass on the other side" mentality ain't it my nigga, you try to play this cursed Necromunda game you will understand those box ain't giving you shit for options, you wait for 2 to 5 years for GW to make 3,4,5 kits for the same gang with upgrade sprue and somehow you still get the same shitty fucking weapons again and again while the OOP resin weapons never got made. The only exception to this is the Orlock gang, the rest are "buy the kits and find the weapons you want elsewhere"

We gonna used those new Escher chick (gang 3.0) as example, see those needle pistols? Alright people already got 6 of those fuckers from the gang 2.0 box and 2 more from the upgrade pack. Shotgun? 2 from gang 1.0, 2 from upgrade, Needle Rifle? 2 from upgrade pack. Also spamming needle weapons is a dick move, nobody even want to do it. You know this is still better than the previous gang 3.0 release for Van Saar, which these fuckers got lasgun galore, something they got a shit ton already from their gang 1.0 kit.
>>
>>98270102
>"the grass on the other side" mentality ain't it my nigga
Im not complaining, I just see "well the sprues are big" as a weak reason. But yes, HH is getting decent support (its no 40k, but nothing is) and complaining that small scale games like necromunda get more "customization" proportionately is stupid.
>>
>>98270102
Necromunda also has many vehicles, and big ass scenery kits (which the HH is forced to share despite their origins in ZM)
>>
>>98270098
I would also say that the design is goody maybe best job out of all nu marks,.but I rrally cant live along with: weird nu heads, ugly nu backpack, same 5 poses, left hand attached to bolter. That's why in the last year or so I have gathered around 90 plastic and 10 fw mkiv marines.
>>
>>98270112
These "big ass" vehicle that you show is on 1 n sprue duplicated my dawg, these sprue are half the size of the big sprue. Once in a while you get the Enforcer taurox which is on 2.5 sprues, because womp womp.... Enforcer sell really well. And then you got the Spyrer, the entire gang is on a tiny sprue half the size of the "big ass" necromunda vehicle sprue, duplicated. So yeah, the most iconic group of weirdo in Necromunda become "Master chief if they/them changed the loadout". Necromunda grass is so green so delicious!!!
>>
>>98270102
>gang 3.0
>gang 2.0
>gang 1.0
So each gang has 3 generations of kits made since 2017, while the HH legions rely in a mostly OOP resin kits and a few decal sheets
>>
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>>98270134
Necro also got a big ass expantion set in the wasteland with unique models for each gang and more.
And that's not even talking about the fuck huge range of unique character minis.
>>
>>98270136
Because theres like six gangs and those kits are all they need and have. Whereas there are 18 legions + multiple side factions and they all share a giant roster of vanilla units on top of dedicated legion special shit.
>>
>>98270136
yeah they wasted 3 kits and somehow players still has to find elsewhere for weapons, from their own house list. Incredible, weapons they already made in 2018 in the resin packs.

>>98270140
Yeah and good luck finding anyone actually bring a rig into the game. It's a really good use of resource. Also the "unique characters" are mostly resin my guy, saved for a few plastic which were used as filler release. And counting the rig it's still nothing compared to the massive release come from HH, even LIgma got more released than Necromunda.
>>
>>98270144
There are more than six gangs.
And there's also all the terrain kits, and way more game books than the HH over the years.

Seriuosly, it's obvious that the SGS loves Necromunda, and that it must sell well. In comparison, the HH gets tons of plastic versions of pre-existing resin vehicles, and a bunch of generic rehashed and stingy infantry kits that fit all legions and none.
>>
>>98270166
>And there's also all the terrain kits
You understand that terrain carries over between systems right? 40k, necromunda and HH terrain is all the same shit.

>>98270166
>In comparison, the HH gets tons of plastic versions of pre-existing resin vehicles
Yea? I fail to see what youre trying to say

>and a bunch of generic rehashed and stingy infantry kits that fit all legions
Yes, by virtue of having 20+ factions using the same general kits, and by virtue of having dozens of kits of kits per faction as opposed to the ~5 per faction of necromunda, HH has to have its kits be usable for 20+ factions rather than just one.
>>
>>98270176
>terrain carries over

Anyone ran into an autist who bitched about modern admech scenery being used in a HH game? Law of averages says it HAS TO have happened AT LEAST once...some turbo cunt autist bitching because the scenery has the modern admech logo on it.
>>
>>98270176
>terrain carries over
Nobody buys Necromunda Terrain for 40k or the HH, except for the ZN tiles and walls that were HH resin releases until they weren't
>>
As the resident MechaniCOOMer, using 40K stuff in HH and vice versa is not only expected, but encouraged.
>>
>GW actually sent out maximum battle groups with the 6 AI fingers

Grim
>>
>>98270418
What units crossover well?
>>
>>98270377
>bitching because the scenery has the modern admech logo on it.
what? but the 40k admech and the 30k mechanicum use the same symbol?
>>
>>98269661
>They need a melee/command squad kit though
Haven't they announced those some time ago or am I trippin'?
>>
>>98270614
You're tripping, no such announcement has been made. Just convert or pr00nt.
>>
>>98270614
Centurion Csquad exist since forges of saturn, but theyre a conversion.
>>
>>98270594
bu..bu..buutt...the number of rivets and shade of white is different , and other similar shit.

As anons have shown multiple times. There are/were. Modern and old w40k parts and art elements used in official HH products&art for decades, yet some people go ballistic when they see a dead marine with mk 7 legs in a mid horus heresy , or a crux terminatus.
>>
>>98270654
I just buy saturnine pretors and give the hammers to regular terminators to build the command squad. While the left over bits are kept to build saturnine librarians and siege masters in the future.
>>
>>98270649
>>98270654
Ah so we can expect them to not be ported to the next edition like many other units that were kitbash-only.
>>
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>Vorax art and models featured in the new ZM journal
Sounds to me like they're the next HH release
>>
>>98270684
List the kitbash only units that were lost.
>>
>>98270684
Ah yes, the long list of units that weren't ported over, containing:
>Nullificators
Such a shame.
>>
>>98270705
Dont forget nullificator prime consuls!
>>
>>98270688
they featured them in the article for the ZM journal too
>>
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>>98270663
>As anons have shown multiple times. There are/were. Modern and old w40k parts and art elements used in official HH products&art for decades, yet some people go ballistic when they see a dead marine with mk 7 legs in a mid horus heresy , or a crux terminatus.
For good reason. There's a big difference between FW being careless or cheap when creating fuzzy background images, and these things being supposed to exist in-universe. Specially when dealing with lore-breaking shit like termies with the crux terminatus before the Scouring, or morons painting their UM sergeant helmets in red. Or primaris.

There's a fair range of correct stuff and different aesthetic HH periods to chose from (HH2/3 redesings being the latest). There's also ambiguos stuff like pic related.
But using clearly 40k stuff on purpose is just disingenous or shows ignorance only worthy of comtempt. A big part of the HH is making things look like they're set in 30k.

So fuck 40k parasites and their retarded gotchas.
>>
>>98270738
>>98270688
Having just built a couple squads of Vorax (chinacast) I wouldn't mind them getting a plastic kit. Those things were to fucking fiddly and every single gun arm has fallen off at least once until I drilled and pinned them.
>>
>>98270684
I dont know if youre dumb or what, but basically no "conversion only" units have lost rules. Theyre just in legacies, where theyve always been. There has been exactly one unit marines lost, Nullificators, and the loss of that unit suggests "its coming in a journal at some point" rather than a case of them culling the legacies.

Saturnine command squads are not going to disappear next edition, because Saturnines aren't going anywhere and as a terminator variant theyre going to need "elite" variants.
>>
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Hey Anons, of the old Black Books, where would I best start for Mechanicum fluff/information? Completely new to Heresy but I love the Martian madlads and want to learn more about the army and background. Thanks!
>>
>>98270799
>to fucking
SO fucking fiddly, I mean.
Contrast with the Domitars, which were so easy and fun to put together I almost want to get a dozen more to run them as the main army because they're so easy to build and pose.
>>
>>98270802
>I dont know if youre dumb
Well yes, it appears so.
>>
>>98270476
Tech-priests, Servitors and Skitarii.
Cawl and that new character for a Magos on an Abeyant.
>>
>>98270807
The Mechanicum was featured already in the fist Black Book, Betrayal. You can find them in the Internet archive searching for their name + pdf
>>
>>98270795
I use unhelmeted Space Marine heads from the 40K range (Primaris) all the time and nobody cares.
>>
>>98270884
>Calleb Decima
reminder that this dude was literally Alan Blight's self insert, as he was an OG AdMechfag, and the reason the 30k Mechanicum is so different from the 40k version in the HH game.
>>
>>98270884
Thank you Anon!
>>
>>98270807
Mmmm let me go take a gander
>>
>>98270897
Would also explain why admech was so fucking broken OP in 1.0. Bligh clearly wasn't above playing favourites.
>>
>>98270807
Book 1-4 and 6 feature Mech.
>>
>>98270965
Thanks! I'll get to reading.
>>
>>98270472
The boxes would have been printed months ago
>>
>>98270897
>and the reason the 30k Mechanicum is so different from the 40k version
30k Mechanicum came first, so you can't blame that on Bligh, it's the GW studio that decided to make their 40k version completely different.
>>
>>98269650
I like the models well enough but 1) they’re bigger batman 2) no dedicated melee version. If they release a TLC version I may have to cuck out and buy them
>>
>>98270992
Nope, the AdMech began as en Epic expansion penned by Gav Thorpe many years before, and which is the source of names like "Skitarii" in the first place.
>>
>>98270995
>no dedicated melee version
So?
Also thats what the command squad are.
>>
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>>98269650
I think they're pretty cool. Really appreciate that saturnines are a little more suited towards ranged and static defense, and aren't just yet another version of terminators which are purely melee focussed.
>>
>>98270999
In the lore sure but we're talking about an actual playable force. In Epic they had like a single unit that was just the garrison for a Titan.
>>
>>98270999
I also remember one of the Imperial Armour books featuring art of a Thunderer Siege Tank painted in red stripped camo for Mars Skiitari regiments
>>
>>98266366
*misters of silence
>>
>>98269650
I like the design but they're way too fucking big. A Marine does not fit in that suit AT ALL unless he's either curled up in fetal position or getting his limbs cut off like a fucking Skitarii.
>>
>>98271031
Well, they are. There's even lore about how much EC apothecaries enjoyed turning marines into fucknuggets to fit them in saturnine terminator armour more effectively.
>>
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>>98269650
The kit is splendid to assemble and it's great conversion fodder, but the end outcome looks out of place next to everything else. And like most things it really suffers from a lack of weapon options.
The dreadnought is great in every way
>>
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>>98271026
As I said, they got an Epic army list around the late 90s in the Citadel Journal, they just didn't have models for most of it.
Here's a shitty link with part of it: https://en.scribd.com/document/28223916/Epic-40k-3rd-Edition-Adeptus-Mechanicus-Detachments

That was the first time they got fleshed out as a playable force, and skitarii were their main troops.
Blight just didn't want the 30k Mechanicum to be an infantry horde faction like they usually were in the novels, and invented the Taghmata as a way to field lots of robots.
>>
>>98271043
>There's even lore about how much EC apothecaries enjoyed turning marines into fucknuggets to fit them in saturnine terminator armour more effectively.
screenshot?
>>
>>98271043
Wait so there is actual lore for that?
>>
>>98271066
>it really suffers from a lack of weapon options.
Disagree. Not everything needs a lot of weapon flexibility. The lack of weapon flexibility can itself be what defines a unit.

Saturnines have an incredibly powerful defensive statline/niche, and their limits in terms of transportation and what they can do with that are very important to not make them absolute cancer to deal with.
>>
>>98270476
Skitarii/tech thralls
Kataphron/Myrmidons
Kastelan/Castellax
Thanatar (magnetise to 130mm round base)/Onager dunecrawler
Krios/Skorpius disintegrator
Thallax/Pteraxii

Personally I use 40k skitarii, Castellax, Thanatar, Thallax, so mostly 30k stuff into 40k.
>>
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>>98271100
>>
What happened to the other AT rulebooks in the OP?
>>
>>98271138
I can reupload when I get home from work
>>
>>98271123
Neat
>>
Is the guy who made this still around?
>>
>>98269640
Funny looking powerpacks
>>
>>98271116
Variety is the spice of life, anon.
>>
>>98269895
nta but there are a dozen necromunda factions, it's not far off from 18
>>
>>98271160
I genuinely think that if the lore from Forges of Saturn had been included in the libers, a lot of people would have felt differently about saturnine terminators. The lore in the libers is so bare bones it's almost non-existent.
Have really been enjoying the expanded lore in all of the journals so far.
>>
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>>98269681
>>
>>98271165
Ewww, I don't like that. I don't like that at all.
>>
>>98265412
>Emperor Yakub sends forth some white bitches, D'Magnus only weakness.
>>
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>>98269650
I have 24 termis and 3 Chiron, 1 Ophion.
I like em aesthetically, but I don't *love* em like 40k Skitarii, Dominus or Kataphron. They did go from my least liked terminator design to my 2nd most (cataphractii are still peak). One gripe with the Saturnine dread is the thin and unarmored strip on the upper thighs. Why couldn't they just follow the design process of the leviathan legs?

They have a tonne of pieces and some of them feel kinda unnecessary? But they're insanely detailed, and importantly for me, poseable (though also time consuming). Nothing I hate more than 3 static poses you get with the myrmidons (hell, even the 8mm tech thralls in LI have 10 poses). And thank FUCK there are no tactical rocks (or at least an entirely optional one for the praetor that lets you change the model's pose, unlike the bleeding mk2 centurion).

Downsides I would say are that all the weapons seem undersized/chodey. The plasma barrels should be longer. It's like they're all sawn-offs. The fists could be bigger.

Then there's the rules, where they seem overpriced for what they do, and kinda conflicted. With the termis, if with fists they're deathly slow, so need the usual teleport praetor or spartan tax, and D3 means unless you're throwing them at enemy dreadnoughts (which are way less common now) or enemy saturnine termis, they're kinda pointless or overcosted. If running dual guns, they're still slow AND short ranged, and you can only fire both after staying still (did they forget relentless/slow and purposeful from previous editions???). Disintegrators unless fired specifically at 2W vets or termis makes you lose more points than the target due to overload 2. This all means that if running plasma/dual, the most efficient target and role would be going for 2+ save squads in cover, which isn't really a thing. It's 3+ saves in cover you're better off with phosphex quad launchers, and if it's a 2+ save squad it's gonna be in a spartan and you won't get to shoot it.
>>
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>>98270000
>>98271165
>>98271207
Who did it better?
>>
>>98271168
And "inflexibility" is its own form of variety anon. If every unit is customizable then "customization" ceases to be special.

The aspect warrior makes the tactical marine all the more unique.
>>
>>98271245
Different anon here, I agree. That said, it's good for every unit to have at least a LITTLE customization. But some should have more than others.
>>
>>98271253
>it's good for every unit to have at least a LITTLE customization
For the most part sure, and to that degree I think saturnines "have it", their loadouts can be very different even just picking from plasma bombards and disintigrators, not to mention double gun vs fist + gun.

But them being limited in the jobs they can do is imo good, it helps them not feel like just "terminators +1" but as their own distinct thing, which means they complement existing units rather than competing for space with them.
>>
>>98270887
Aren't HH heads smaller?
>>
>>98271259
>But them being limited in the jobs they can do is imo good, it helps them not feel like just "terminators +1" but as their own distinct thing
This. There's already three versions of terminators that all do the exact same thing, a fourth wouldn't have added anything meaningful.
>>
>>98271177
Yeah the Libers were super bare, I wasn't a fan.
>>
>>98271260
Yes, though almost discernibly so at table top range.
>>
>>98271147
That would be great.
>>
>>98271270
Wrong it is very visible ur eyes are sloppy
>>
>>98271380
Do you have a couple of heads so we can compare?
>>
>>98271236
Horus Aximand's powerpack looks better than the new plastic one. not sure why they changed the design again, making the layered plates on the back blunted like the nu-mk6 and merged the bottom vents. it deviates too much from original design for no good reason
>>
>>98271260
the helmets are. not really sure about the bare heads
>>
>>98271441
It's so strange when everything that isn't marines has been rather faithful to the resin FW models. But when it comes to marine infantry, the HH design team just goes "Let's fuck this shit up and disregard all the old designs completely."
>>
>>98271441
I wouldn't be surprised if the numk4 was designed by some new guy/different person. It was the only mark that didn't have a design back in 2.0, so it was designed last and after the facts.
Could be that they heard the complaints of how the nu marks deviated and so they made it as close as possible.

As for Aximand, it's obvious now after the fact that it was a custom design based on numk6. It's simply that the designer went the extra mile because he's based af.


I think the weirdest part of the numk4 powerpack is the fused vents. It's a very curious choice.
I don't like the little recesses that is carried over from mk6 as that was tied to it (butt flap also had them), so to me it points to a lazy/clueless job.

>Heresy Game
>Still no Heresy armor
Boggles the mind.
>>
>>98271487
>mk.v
just mix our kits sweetie, teehee
no fr tho the science of making studded plate in plastic without ludicrous undercutting/mold shadow briefly arose in the new corvus kit and then died forever
>>
>>98271498
>the studs
Seems to be the issue, the new 40k jump vets have a guy with leg studs and they don't look good.
They could always cut the marine into a bit more parts to accomodate for it. Split the greeve into two with one half being separate.

For the shoulder pad, same shit as mk6.

Or they could forgo the studs entirely and let us do that.
>>
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>>98271400
Left is 40k.
Right is 30k.
40k head are bigger, but there's really not a lot in it, certainly nothing outside standard human deviation.
>>
>>98270795
>>98270795
>morons painting their UM sergeant helmets in red
Wasn't that implemented inmediatly after Calth?
>>
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>>98271527
>instead of vambrances, mk5 has a bunch of little studs to glue on
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>>98271552
Eh, marginal. The bigger difference is the neck, you'd need to give that the chop if you don't want them to look silly on your HH marines.
>>
>>98271527
studless mk.v is pretty cash to me but it would be the greatest deviation yet from the pre-existing visual basis
it is of course all that is left
inb4 refurbished thunder armour comes prior
>>98271555
i'm a little stumped on how it could properly be done with how they've arranged the sprues and universal model makeup in the bulk tacticals
but that really isn't a bad start if something were to be pursued no matter how fucked it might be to work with. it would be pretty awful.
>>
>>98271555
>go to recaster to order 500 mk5 studs for my numk4s
(:
>>
I'm going to purchase the legion whirlwind tank
>>
>>98271637
For a retro 40k force
>>
Is it a dick move to take six quad mortar rapiers to deal with a HSS?
>>
>>98271640
For a hideous Blackshield conversion
>>
>>98271637
I ordered two. Will be fielding them alongside the two hyperios tanks I converted, and two scorpius.
>>
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>>98271487
I can kinda see why they did the slit/grill thing across the top of the top cover of the power pack, since the original did have slits across the top that could be interpreted as an analogous feature, and the resin version's holes across the whole top plate can't really be replicated in a single part plastic bit. the "old" plastic version looks kinda odd just being flat on top imo, so I can see why they changed it, even if I'm not in love with how they decided to solve the "issue". the bottom vents getting merged is just a weird change for no apparent reason though.
>>
>>98271643
Sounds a bit overkill. Having been on the receiving end of quad mortars, one unit of three or four should be enough.
>>
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>>98271617
>studless mk.v is pretty cash to me but it would be the greatest deviation yet from the pre-existing visual basis
But it wouldn't be unfluffy. There were MkV that didn't have studs, external cabling on the limbs, and had MkIV helmets. I've been wanting to make one such suit as the sergeant for a MkV squad.
>>
>>98271677
>the "old" plastic version looks kinda odd just being flat on top imo
Having a flat top on the backpack made it easier to mount a banner, icon, or any other item up there.
>>
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MkV is atrociously ugly.
The best part is the helmet, which still looks like a MkVII helmet struck every branch on the way down from the ugly tree.
>>
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>>98271717
MkV helmet is based on Indomitus while MkVII is MkVI cut down.
>>
>>98271717
>atrociously ugly.
largely improvised implement of genocide, you don't say!
i love how brutal it looks, shit is completely fucked. minimum viable power armour. the power routing exposure is ridiculous.
>>
>>98271761
>i love how brutal it looks
Being covered in balls doesn't look brutal, it looks bedazzled.
>>
>>98271767
studded for our pleasure
>>
>>98271717
That helmet looks like an AI generated star wars stormtrooper helmet
>>
>>98271786
Wait till you see a Mk VII, it's gonna blow your mind.
>>
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Just back from the game store.
Remember to bathe regularly, boys.
>>
>>98271786
Welcome, must be your first time posting here. Is this your first encounter with warhammer?
>>
>>98271795
TCG players?
>>
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>>98271784
Bend over.
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>>98271767
>EC with every stud painted as a gem
Love it
>>
>>98270594
I thought the OG logo was different?
>>
>>98271827
>replacing ALL the studs with ACTUAL gemstones

Based perfectionmaxxing
>>
>>98271681
>one unit of three or four should be enough.
True, but I realized I could take six for the 300pts of a hss (three squads of two?).
Seems like a neat solution. Maybe up it to twelve rapiers if the guy brings two HSS.
>>
>>98271808
>Is this your first encounter with warhammer?
One of them yeah
>>
>>98271717
picrel is the better mkv helmet.
Need to look big, crude, and derivative of terminators.
>>
>>98272003
>>
>>98272017
>t. lowly baseliner prone to pants-shitting transhuman dread
>>
>>98272017
You can't make me like it more
and kektakular display
>>
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>>98272003
>least common mkV helmet variant
Why are you anons like this? It's the same with those obssesed with the mk4 snoot helmets. Always looking for the most hipster and contrarian option instead of the iconic design.
>>
>the nuMk IV has the same backpack connector as the assault nuMk VI which is missing the middle portion of the pill
>the assault nuMk IV uses the full pill like all the nu infantry and the nuMk II assault
why?
>>
>>98272035
Because I like armor marks to be actually different and not slight variations of mk7.

#FreeTheSnootSnoots
>>
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>>98272061
retvrn to snvvt
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>>98272062
Snootier...
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>>98272064
is corvus snoot?
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>>98272068
No, it's beaky.
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>>98272068
No, it doesn't look like it's sucking a lemon.
>>
>>98272068
Corvus beak, corvus no snoot. Haram.
>>
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I still have 100+ of these manlets in sprue. Suggestions?
>>
What the fuck? I've been wanting to get the Horus Heresy Maximus Battle Group and have been checking to see if it's available
Then I see it's available but completely sold out everywhere? Fuck that, I'm not playing 30k
Fuck you GW
>>
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>>98272035
>later retcon of a design is more iconic than the original
Why are you people like this?
>>
>>98272087
I mean I literally checked yesterday
Clearly GW has embraced FOMO and I didn't know about it and I'm not getting back into warhammer after a decade long break
>>
>>98272085
Keep a full kit for scanning, for posterity
Loyalist ECs with the rest
>>
>>98272085
Put them on ebay, since if you're such a faggot you waited this long to do anything with them you're sure as hell not going to anything good with them now.
>>
>>98272087
Lol wut? No game store in my country has gotten their hand on one yet
>>
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>>98272061
A while back I bought some NL heads with the intention of clipping the wings and using them as MkV helmets.
>>
>>98272092
The "original" was only relevant for few years and the "retcon" happened in 2008, ffs. The FW design was relevant for longer, was featured in more media and had more models.
There's no comparison.

This like anon still posting those excerpts from the original Armour through the ages article from RT, when there are updated versions from a couple years ago.
Just nonsense and terminal hipster syndrome.
>>
>>98272133
Btw, THIS is how nuMk4 torsos should have looked if they wanted to use the stupid epic mk6 jetpacks
>>
>>98272122
>clipping the wings
Why? NL fucking love bling
>>
why is this general so full of armchair generals who don't own models or play games?
>>
How would conversion beamers interact with overload.
>>
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>>98272122
bottom right one is fabulous
>>98272143
I'd assume the same reason people get the WE heads and snip the bunny ears off; to use for other legions
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>>98272133
>1987 to 2008 = 21 years.
>2008 to 2026 = 18 years.
GW kept the snoot design alive through the editions in various kits, even during the reign of the FW helmets. I'm sorry the design you like wasn't the first nor the oldest, but that's just how it is.
>>
>>98272143
I don't play NL.
>>
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>>98272194
>>
>>98272194
>sternguard vets came out 18 years ago
Fuck
>>
>>98272116
Preorders on the GW website or independent stores
>>
>>98272213
The plastic ones were from 2013, so merely 13 years ago.
>>
>>98272085
theyll be OOP soon so wait a few months then sell them at retail price
>>
>>98272194
>1987 to 2008
Wrong.
Mk4 didn't exist until late 1990-91 when the firsr armour marks article was published in WD and few metal minis were released.
Then there was nothing until the Sabertooth HH game and Visions in 2003-4 featured it again. Which led to the FW redesing for Badab in 2008

Meanwhile, in 40k the designers began adding a snoot helmet to a few kits starting with the 2005 BT upgrade sprue. But NONE are full mk4, they're mk7 helmets with a snoot faceplate. They don't have the original narrow air vent at the top.
So no, fuck off with that 40k shit that doesn't belong here.
>>
>>98272087
What country are you in
>>
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>>98272133
>>98272194
I don't care how long X or Y lasted or when it happened, it's irrelevant.

Snootsnoot supremacy.
>>
>>98272378
This is pure headcanon but I always thought this type of mark 4 could be a post-heresy, scouring era variant they made as a stopgap while mark 7 production was scaling up, basically somewhere between mark 4 and 7 technologically.
>>
>>98272391
This. I love middlehammer snoot+flat breastplate mk4, but it works better as a mk7 variant. I'd call it Mk7-4 or Mk7d.
>>
>>98272147
Because only autistic degens frequent 4chin, and of those that do the ones that paint and play have less time to shitpost.
>>
>>98272325
>it doesn't belong because of reasons I made up
Stay mad forever.
>>
>>98272087
Remember:
>if it's sold out, it's because GW thought nobody would buy it and only made a very small amount
>if it didn't sell out, it's because nobody plays the game and it is dead or dying
>>
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>>98272133
Red Scorpions aren't MkIV, they're clearly MkVII with MkIV face plates, indicated by the wide comb on top of the helmet.
>>
Will the MK IV officers look as bad as the MK VI praetors?
>>
>>98272536
>he thinks they're making mkiv characters
>>
Does anyone have the battle of Tallarn part 1 journal link? Thanks.
>>
>>98272596
Been too busy to make a scan, and the current heat wave isn't helping things along.
>>
>>98272600
Understandable. Mostly in it for the lore given geedubs fumbled remembering that predator and sicaran commanders were a thing, or importing kratos commanders from LI. Instead they tried flogging the command spartan with mandatory heavy bolters lmao.
>>
>>98272705
The lore in the journals has been very enjoyable so far. Has become the main reason I'm getting them.
>>
>>98271552
Pick one with helmet it looks much different
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>zone mortalis journal added 3 different primary detachments
ok GW, if you get more shit like that i will continue buying your journal slop
>>
>>98272085
Keep them for a future project.
>>
>>98272835
The conversation was regarding bare heads.
>>
>>98272520
And I thought my armour autism was bad...
>>
>>98272842
It says those are for ZM games only though.
>>
>>98272856
People use heads and helmets interchangeable, and with the helmet you truly see how awful the downsizing looks.
>>
>>98272875
>People use heads and helmets interchangeable
Please read:
>>98270887
>I use UNHELMETED Space Marine heads from the 40K range (Primaris) all the time and nobody cares.
>>
It's weird nobody wants the other RT MkIV helmet, despite everyone loving the Sagittarum helmets that are based on it...
>>
>>98272902
Looks like a Primaris grav chute.
>>
>>98272872
oh yes, but ZM stuff is easier to set and organise than the armored mode ones, so it is more "useful"
>>
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BACK TO WORK NIGGERS
>>
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>>98272940
Where's the Militia Levies?
>>
>>98272940
>see that? go die on it, I'll go organize the pizza party
>>
>>98272902
>>
>>98269720
>couldn't normally get that many perdition weapons in a unit
Having more generally isn't going to do anything. And yeah they are a bit better than power weapon praetorians, but I power weapon praetorians aren't good to begin with.
>>
>>98273067
In a mirror match up maybe. A 5 man power weapon praetorians cleans up MEQ all game long without breaking a sweat.
>>
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AH
THE HUMBLE LEMAN RUSS
THE TANK THAT WON THE GALAXY
FUCK TRANSHUMANS
>>
>>98273083
Yeah but that's true of essentially all 2+ armour ws5 units. Specifically, dawnbreakers are pretty fantastic at it and are in an easier slot for BA.
>>
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>>98271138
>>98271147
>>98271356
I always fuck something up this should work: https://gofile.io/d/1accdP
>>
>>98273108
no you have to be inclusive you bigot, nice paint job tho
>>
>>98272902
Surely some 3d designer had made some
>>
>>98273067
given that none of them are characters having all Perdition means you've till got Aflame no matter who you lose
>>
>>98273108
Russ tank is based in every single way EXCEPT the name.

Fuck the space yiffs.

And I say that as someone who owns over 50 of them.
>>
>>98272285
>OOP soon
They've already been purged from the webstore.

I really hate that GW doesn't restock any of their shit when they refresh new kits. One last production run that is guaranteed to sell out when you announce a new kit but they hate free money I guess.
>>
>>98273183
Thanks!
>>
>>98272842
>Mech
>pick Bulwark
>pick 1 Magos
>2x Taghmata cohorts
>fill all slots with castellax infernus
>>
>>98269774
they're about to rape necro so its no longer a fair comparison
>>
>>98272842
huh

IH can't get their champion dreadnought with these primaries, but there's no Prime Advantage that's useful on War-engines except Logistical Benefit or True Believers

Moritoi Convocation did this for Custodes too, am i forgetting an obvious gimme or what

also we've all seen what are obviously plastic Vorax right
>>
>>98273300
Why not just buy the remaining boxes at your LGS?
>>
>>98273300
GW is retarded and scumbags it is known. Recasters rejoice.
>>
>>98273108
I want to see more leman russ regional variants
>>
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>>98273995
Ignoring the sponsons, a very Epic Russ design.
>>
>>98274007
Wouldn't be surprised if that was used for inspiration.
>>
>>98273995
Legion Leman Russ squadron in the style of the Legion Basilisk. With Predator sponsons.
>>
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>>98274035
>>
>>98273300
>>98273925
I bought two of the "new" MkIII boxes as soon as nuMkIII was announced, and shoved them into the darkest corner of my closet for safekeeping.
>>
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>>98273300
Just buy second hand, shit tons of old marks are online for cheap.
>>
>a box of old MkIV goes for 70 smackeroos
Grim. Dark, even.
>>
Quick Eldar question: are there any particular symbols that ought to be removed if I make a small display of a Legion fighting against them? From what I can find Wraiths were a thing but not super common, Aspect Warriors were not around, and Soul stones weren't perfected yet so removing some of them makes sense. Anything else?
>>
>>98273995
I kind of like the tracks from the Dorn on a Russ body, it'd be a little wider but they're good looking pieces, and then since we're just going crazy the Castigator turret on top

the dorn tracks are a bit longer - alright significantly - but not quite into malcador terr1, plus with three turrets to choose from you've got plenty of off brand wisiwyg guns to mount, and the makings of a WB rhino to load up with inductii and throw at an objective you hate
>>
>>98274258
the ynnari stuff is obviously right out
>>
>>98274279
The dorn is a primaris leman russ, I cannot be swayed.
>>
Are Solar Auxilia tanks decent compared to legion ones?

I want to add some armour to my Ultramarines but I don't really want to fuck around adding more detachments so the idea of just getting an Armoured Command + a bunch of tanks sounds like a really clean addition.
>>
>>98274258
Why would aspect warriors not be a thing? In Fulgrim I swear EC fight bashees, inb4 BL slop as source.
>>
>>98274253
Buy the recasts when they appear or 3d print.
>>
>>98274406
Just going off what I can find, but another search gave completely contradictory information. AI has been a net loss for humanity when a simple search gives totally different results if you just rephrase a question with the same meaning. I'd be grateful if you have the quotes from the novel!
>>
>>98274258
The Fall of the Eldar happened before the end of the Unification wars, and there was like 200-250 years until the HH. During that time Asurmen set up the Paths along his disciples (see Asurmen: Hand of Asuryan)
Both HH novels and the flashbacks in 40k eldar novels show that by the HH the Eldar factions were very close to their 40k versions.
Eldrad appears with Aspect Warriors trying to influence the events of the war in the Fulgrim novel, and Wraithlords and other wraiths are also mentioned.
In the Angel Exterminatus book, the EC and IW are in an Eldar planet where millenia has passed due to time dillation in the warp, and they fight ghostly versions of the usual Eldar constructs.
The Dark Eldar were also similar, except for the lack of kabals. They appear as raiders of human worlds several times during the GC.

Honestly it's a bit lame that they're effectively the same as in 40k, but it is what it is.
>>
>>98274406
>>98274428
the novels have been written over such a very long period that the lore has changed around them

Fulgrim is now almost 20 years old (in terms of the lore when it was actually written rather than published, it's probably over 20 years old), so anything that arrives with 5E 40k simply isn't going to be referenced by it, but also the Eldar Codex that came out in 2006 is going to be the main source for Eldar stuff because why would you spend time creating new units and lore that wouldn't even get models

in terms of the actual timeline of the Fall, the opening of the Eye of Terror marks the start of the Great Crusade, and according to Asurmen: Hand of Asuryan (2015), Asurmen doesn't form the Aspects or the Path of the Warrior until after the Fall when his planet is overrun by daemons, and he survives in an old Eldar shrine for several *years* before running into loli Jain Zar and deciding to become Batman, but that 90s Batman who was always stabbing people because he was a religious nut

in fairness, the runes used by the Phoenix Lords are probably a lot older - Asurmen's boob rune certainly is - than the Aspects; and Dark Eldar exist at this time and have done for centuries, but they don't have the same political structure as in 40k

so the answer is "don't put Yriel in the diorama and hope nobody has bone autism for the rest"

there are probably Guardians, or Guardian-like units, and seers and so on, and there are definitely Wraiths of various types, but it really depends how long you think Asurmen takes to train the first generations of Dire Avengers and for them to spread and other Aspects to spread, because there are definitely Craftworlds even before the Fall, and Harlequins too
>>
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disembowel eldar
send eldar screaming into slaanesh's bosom
rape eldar with chain bayonets
stamp eldar children beneath power armour boots
kill eldar wherever they may take refuge
>>
>>98274530
The Asurmen book showing his backstory and the Fall were probably written with the intention of also explaining why Aspect warriors, autarchs, etc appear in HH stories
>>
>>98274511
the actual cataclysm where Slaanesh awakes happens "just as the conquest of Old Earth was complete" (Massacre p14, among others) so for Asumen to be an Aspect anything as of the mid-700s M30 is impossible

it's certainly possible that especially towards the end of the crusade centuries later there are Aspect shrines quite widespread, but which there are and what they're like is really open to interpretation since there's no good timelines for it all; when do they work out how to wake up the Avatars? or that there is such a thing? do they just know because wraithbone magic bullshit, or is it something they figure out? what does that do to their newfound respect for boundaries, the idea that they need to wake up god by burning a guy alive inside him? or were they always doing things like that and the ritual has just taken on a new meaning?


>>98274539
ehhh I mean they really don't, but it's how the lore turned out

Massacre (p157) has Eldar Titans (which is reasonable) but only really talks about Craftworlds in a general sense (which again is reasonable, since we know they must exist) and not what other forces they have

glancing over lexicanum's list of Great Crusade battles what seems more interesting is the Craftworlds that are destroyed by the Imperium - Magc'Sithraal with its corsairs, wraith-constructs and "insane Witch-Idols" doesn't sound very Path to me, but then there's Tuonoetar which is maybe millions of years old and presumably fairly stable in terms of population and culture, at least up until the fall

so there's still a lot of wiggle room for interpretations that aren't extremely 40k, even if you wanted to put some Dire Avengers and Howling Banshees in
>>
Thanks for all of the Eldar replies, I'll try and get some better information
>>
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>>98274611
>for Asumen to be an Aspect anything as of the mid-700s M30 is impossible
Yes, but that was still 200-250 years before the HH, and by Ullanor they were already around.
Basically, while the Great Crusade was ongoing, the CWE and the Aspects Warriors matured and became what they are in 40k.
>it's certainly possible that especially towards the end of the crusade centuries later there are Aspect shrines quite widespread, but which there are and what they're like is really open to interpretation since there's no good timelines for it all
Note that HH novels show them in books like Fulgrim, Legion, TEATD, and others. So while I agree that the timeline is fucked up and too fast, it's just a fact that it happened.
> out how to wake up the Avatars?
dunno, but they were around. One of them is beaten by Lorgar in "Aurelian", even if it was some kind of broken revenant
>Massacre p14
The Black books are great, but people should be as wary of them as they're of any other source. They have their own bias, mistakes and stuff that was retconned from a book to another.

As I said, I think it's a shame that HH-era eldar are basically the same as 40k eldar, but that's what GW chose to do. A failure of imagination :/
>>
Oh cool they are making the FW titanicus weapons in plastic
>>
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>go to LGS bitz box because i'm looking for a cool head for my next centurion (will spray and post later)
>hit the motherlode

well shit, guess i'll be taking these heads to use on my vets
>>
>>98274428
I don't have the quote but it's in the middle of the book when Fulgrim has a tea party with Eldrad that goes sour.
>>
>>98274856
uh? these are just nuMk3 breacher helmets
>>
>>98274856
tiny smal heads
>>
>>98274692
King Fluff or whatever his name was did a crusade era eldar codex for 1.0
>>
>>98274867
yeah, for free
>>
>>98273925
You think I haven't been looking? Out of stock everywhere, and I don't think many had stock in the first place.
>>
>>98274856
>the motherlode
>some heads from the second worst kit
Huh.
>>
>>98274856
Fucking nice
>>
>>98274867
>>98274869
>>98274740
Total resin death

>>98274947
>cool thing happens to an anon
>pretend it's a nothing burger
You guys are mosquitos. Suckers & annoying.
>>
>>98275051
>>98275054
>get so butthurt that you have to prop yourself up
Calm down man, they're just weirdly shaped heads that don't fit Breachers.
>>
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>>98275081
>doubles down
>chooses to delude himself
Here's a pro tip:
>Better stay silent and leave doubt as to your stupidity, than open your mouth and remove all doubts.
>>
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>600pt red hand destroyer squad
>>
>>98273893
>IH can't get their champion dreadnought with these primaries
Yes they can?
>>
>>98275113
immeasurable disappointment when I found out they were WS4
>>
>>98275161
i regard them as spicy rampagers that lose a wound and some WS for jalapeno bombs and such
seems like a fun angle to take an eater destroyer squad as opposed to a purely doctrinal formation even if they're very heavy on deployment cost
>>
>>98275159
No they can't, need a Command prime slot to be able to pick that prime trait.
>>
>>98275054
A lot of people do not like the nu-designs tiny heads, it is that simple. Go ahead and enjoy them if you do, I think they suck however.
>>
>>98274878
Freedom ain't free, it's paid by a thousand psykers a day on the golden throne. Praise the Emprah.
>>
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>>98274856
>>
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>>98274530
>Azrael referenced
Best Batman. Right up there with Curze.
>>
>>98275272
What you're trying to say is "Good for him."
>>
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>>98273995
I want someone to make a combine harvester attachment so I can make a pic related
>>
Fucked up how leman russ punishers dont exist in heresy.
>>
>>98275666
It's kinda silly how assault are treated as some kind of highly unstable weapon when they're some of the more reliable firearms irl
>>
>>98275689
wat
>>
>>98275666
Whats more fucked up is that Knights have their own leman russ flamer variant called the "Leman Russ Huntsman" and there arent any pics of it and that no one out there seems to have ever tried to make one. I plan to at some point here soon.
>>
>>98275689
Is this a post made by some AI chatbot?
>>
>>98275696
>>98275713
Assault cannons. Whoops.
>>
>>98275689
That's unfortunately noguns bs that goes back to Rogue Trader and Space Hulk 1st ed. And it still exists in the HH game because of misplaced rules nostagia.

As you know, the whole point of rotary barrels is actually making guns more reliable. They use electricity instead of the chemical/mecanical action of the ammo cartridges, and the spinning barrels help keeping them cool at high rpm.

That's why the US uses them so much IRL in their aircraft (like fighter jets) despite the added weight.
>>
>>98272872
No reason you can't agree to use them with your oponent outside of a AN game
>>
>>98275722
>>98275731
Can be explained by the mechanicum not truly understanding technology. They probably don't know how to properly sync up the firing mechanism and spinning barrels, making assault cannons shoot their own barrel rims.
Remember, we are talking about people here who don't think a screwdriver turns a screw through physical properties, but because turning the screwdriver in the right cardinal direction appeases the omnissiah who then causes the screw to tighten through divine intervention.
>>
>>98272842
These aren't very good for mecanicum :(
>>
>>98275746
>Can be explained by the mechanicum not truly understanding technology
that's just memelore. Even with the ritual and the dogma, the coghead technical ability and understanding of science principles is light years ahead of us (literally)
You can't build multi kilometer starships or servitors without knowing how shit works. They're just paranoid, secretive, stingy, and scared to death about what happens when you fuck up your tech in a setting with shit that makes Skynet look like a school science fair project. And that's without talking about chaos corruption.
>>
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I wonder if these fat bastards can be used in a WE-aligned militia army. How are they compared to Ogryns, size-wise?
>>
>>98275836
I wish AOS wasn't such a shite game
>>
>>98275843
First Ed AoS was peak fun. Unbalanced as fuck, funky rules and cool models
>>
>>98275836
They might be usable as feral world militia ogryns

>>98275843
Same. The models are amazing, but the rules make me want to kill myself.
>>
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>>98275864
>Un-ironically enjoying having to jerk of the opponent to activate a slaanesh special rule
>>
>>98275369
The 90's Azrael suit was superior to that new version, but otherwise solid taste, Anon.
>>
>>98275731
it's to stop them being fucking destroyer weapons in RT and 2E, when even storm bolters with Sustained Fire would absolutely wreck shit and assault cannons could cut down tanks

but also the higher your rate of fire the faster your barrel needs replacement and, obviously, the more precisely engineered and timed your gun has to be to prevent jams, which is why they don't actually use them the way 40k does like that asshole in Predator
>>
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>Old World got a new rulebook with the errata and FAQ updates rather than a new edition
What are the odds HH gets the same treatment? There's no way GW doesn't know about people's dislike of another huge game overhaul within 3 years.
>>
>>98275882
Never happened
>>
>>98275689
>>98275731
It's because the barrels get real hot and can lead to jam, but since the motors are powerful the moment they stop it causes the weapon to fucking explode.
>>
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Life seems to only get worse as time goes on. Waking up seems like such an inconvenience.
>>
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So nice that GW still does the cinematic pics for HH
>>
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>>98275946
>>98276366
But that's bs, and the opposite of how they work in real life.
The barrels are actually less hot because they only shoot once for each full rotation and the chamber is air cooled.
The chance of a jam is lower because it doesn't depend on the ammo, the electric driven rotation fires and ejects each round even if didn't go off.
The real downsides are the worse accuracy, and the extra weight of the motor and power source, which is why they usually are mounted in vehicles, specially aircraft, to spam rounds at targets.
>>
>>98276602
Don't forget the extra weight from the ammo. It usually needs a rather sizable magazine to hold enough rounds for more than a one second burst of fire.
>>
>>98276630
Sure, that too. But in a terminator should be able to deal with all that.
A normal power armour Astartes not so much, though
>>
>>98276640
That space wolf assault cannon is one of the coolest bits ever
>>
>>98276630
It's always best not to worry about magazine sizes in Wathammer
>>
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>>98276666
I know....

Nice digits though.
>>
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>>98276644
yes, but the ammo box was too small. I prefer the CSM chaincannon
>>
>>98276675
Even that is small
>>
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>>98276675
Still miniscule compared to the usual weapon/magazine size ratio of gatling weapons
>>
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>>98275731
>the whole point of rotary barrels is
Volume of fire. Bonus effect of an externally driven gun is that things like dud rounds don't jam the system, but they are mechanically complex weapons and other issues can be harder to clear. All depends on how well they're made and maintained.
>They use electricity
Except for the versions that use hydraulics or pneumatic pressure, and there are gas-operated rotary cannons as well.
>>
>>98276790
Okay, but we can agree that the jamming/self-damage rules didn't make sense.
Having to decide between short bursts or a big volley that leaves the gun out of ammo for the rest of the game would be a better mechanic
>>
>>98276809
You're approaching it this through modern engineering and technology, rather than the gun was hand built in a cave with a bunch of scraps based on the fever dream scribblings of a techpriest high on diesel fumes. Imagine a 19th century Gatling gun that someone just strapped a cordless drill to as a power source.
>>
>>98276846
Anon, as I said above that's memelore. The Mechanicum can build fucking starships, so a gatling cannon is child's play in comparison.
Their dogmas and superstitions doess't mean they don't know what they're doing. Simply that there's things they won't do for one reason or another.
>>
>>98276884
That's because the Mechanicum uses STCs, building instructions from when humanity reached its peak in technological mastery. You being able to assemble IKEA furniture following the building instructions doesn't mean you are a skilled carpenter that understands woodwork.
>>
>>98276909
They do way more than just following blindly STC instructions. Power armour development is a clear example of that.
>>
>>98276909
You really have no idea what you're going on about.
>>
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Anons. what are your plans for nuMkIV?
>>
>>98276927
I got three Legions that I want to do.
Blood Angels, Ultramarines, and Word Bearers.
I think I'll focus on Word Bearers first.
>>
>>98276927
Ignore it
>>
>>98276927
Completely disregard it and stick to the classics, just like the other nu-mark abominations.
>>
>>98275746
My guy not only this isn't 40k before the heresy there were archmagi that were moving or had moved away from the religious side of things (like Zeth) and there are innumerable examples of things that were invented by the mechanicum. In this game alone most of the legion arsenal wasn't part of STCs, things like the sicaran, the typhoon, the glaive, the contemptor, the power armour marks, etc... were straight up made by the mechanicum, in some cases even being helped by non mechanicum innovators like the primarchs.
>>
>>98276809
no we had that, you could easily run out of gun because of the old jam rules; it wasn't even permanent, it just needed clearing

>>98276602
the barrels are actually experiencing the exact amount of energy transfer from firing that they would with the same number of bullets even if they weren't rotating and the bullets weren't being fired as fast, rotation does nothing to defy the laws of thermodynamics or the need to replace barrels eventually

in the 1960s - when and I beg you to understand this up front, material science worked exactly the same as today - the big gunship SUU's had their firing rates halved, deliberately, to reduce the supply chain strain to US forces in Vietnam, so even though they were firing tens of thousands of rounds per sortie (with long manual reloads) this is in moving aircraft which are much better air-cooled than your boy on the ground below was and spread over hours rather than minutes with - again - long reloads between; but for a ground-based or sea-based weapon, passive or even forced air cooling isn't enough and you want water cooling, which is additional weight

firing any weapon causes wear on the barrel and firing it rapidly, so that the barrel heats up, reduces the lifetime of that barrel much more significantly; the original point of rotary weapons was to address jams single-barrel weapons experienced through prolonged firing, ie, a few thousand rounds in a minute or so; but they don't completely mitigate that risk (except by not firing) and they introduce other points of failure in particular, like feed and ejection; unlike mounting the equivalent number of single-barrel weapons, a jam in a rotary jams all barrels


>the electric driven rotation fires and ejects each round even if didn't go off.

i really don't think you understand what bullets are or the possible reasons for weapon malfunction in a complex system, but you're kind of totemically relying on "electric rotation" as a panacea

it is not
>>
>>98276602
>But that's bs, and the opposite of how they work in real life.
We are not in the 41st millenium and we do not have assault cannons

We don't know enough about the mechanism of assault cannons to know if they make sense or not.
>>
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hail to the king
>>
>>98276953
Even towards 40k there is staggering amounts of invention. Space ships understood as chaos ships were invented in M34-M36 and some even as late as M39. Cruisers had plasma weapons fitted for them, attack craft are individually created sometimes. Artisan weapons like combi weapons aren't STC either.
Hell Zhao Arhkad was censured for using Xenos tech to create new MIUs, there's a bit in book 6 about Xana having a xenos ship they converted to Imperial use, plus all Ordinatus weapons are unique. Hell Ryza even had unique titan classes which themselves use reliable super massive assault cannons
>>
>>98276975
You contradict yourself. The point is that they're essentially more reliable than other guns.
So giving them jam rules is nonsense.
>>98276980
"assault cannons" are unironically M2 technology. There's little to be improved on 30,000 years besides better metallurgy and power sources.
>>
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>>98276980
>we do not have assault cannons
>>
>>98276884
So if I can build an ironclad steam ship, I can build a pocket watch? Different disciplines. Take the SA80, for example. The initial design was made by people who were not gunsmiths, thus they might have had the knowledge on how mechanical things work, but not all knowledge on how a gun needs to work. And thus the design was plagued by multiple issues that took decades to fix. Or even if you make a gun that's designed by a competent gunsmith, like the M16, it can suffer from institutional failures such as the military switching to ammo the gun wasn't designed for and while the magazines were designed to be cheap and disposable, the government cut corners and had troops keep using the same magazines beyond what they were designed for, inducing reliability issues.
>>
>>98277007
>>98277025
Assault cannons are auto weapons, as in caseless ammo. Rotor cannons are stub weapons, thus closer to modern rotary cannons.
>>
>>98277006
A lot of those ships also had problems that weren't fixed, like the Despoiler class' Gellar fields, which led to them going renegade (just like to original Terminus Est).
>>
>>98277050
Anon, you keep doubling down in your headcanon, but this is not a disccussion. We're telling you that the Mechanicum and the AdMech do create new stuff and they know how they work down to the scientific prnciples.
Their problem is their dogma/fear forbids stops them from truly go beyond certain limits because there's scary shit that can happen.
>>
>>98277063
That's a separate issue
>>
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>>98277059
caseless ammo hasn't existed in this setting since RT, anon. The artists kept drawing shells going out of guns and the designer gave up
>>
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Get your Battle of Tallarn scan while its still hot: gofile.io/d/lH2xQE

Remember to share with others who kindly ask. It's the least you can do in return.
>>
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what the fuck man
>>
>>98277170
>70% legs
>>
>>98277170
didn't know GW was working with katoki
>>
>>98277191
very chic
>>
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>>98277075
Just because you don't pay attention doesn't mean it doesn't exist.
>>
>>98277065
You must be confusing me with your boyfriend, because all I've done is explain how assault cannons having jams can make sense and that's all.
>>
proxying a named character (not primarchs) with your own praetor/centurion like in midhammer, yes or no?
>>
>>98277232
No. Play the damn character using the proper model you faggot.
>>
>>98277236
What if the model is ass?
>>
>>98277245
You adjust the model so it looks better, or you don't play it. It's not that complicated, stop trying to come up with lame excuses.
>>
>>98277232
do it, no harm so long as the wargear is a close or exact analogue
bl characters are stinky cheeks
>>
>>98277232
if its not some generic centurion and youve actually put the effort forth to convert it to the character then yes
>>
>>98277232
If you aren’t playing with /yourdudes/ then you are a faggot
>>
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>>98277490
that's their aim
they just want to borrow the specific character bullshit from particularly flavorful units that are unfortunately consigned to being black library mary sues instead of having to run fafnir rann and his faggot brigade or whoever else
>>
>>98277198
kek
>>
>>98277502
I feel like a lot of characters are so bad that they end up hindering you this edition
>>
>>98277502
Nothing cooler than converting your own leader, giving him your own backstory, and ultimately meeting whatever end that you play out with the bros.
>>
>>98277170
Baki physique
>>
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>>98276927
gang violence
>>
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>>98276927
>>
>>98276927
Seeker Squad and Effrit Headhunters, whenever the dude making weapon bits for nu-marks does shotguns.
>>
>>98277827
have you looked at damsa ones?
>>
>>98277827
What dude? Got a link, im always looking for new bits to try.

>>98278011
damsa ones?
>>
>>98278019
a guy that used to make STL he made an alpha legion moritat plus headhunters
>>
>>98278034
Jesus, just looked him up, found some AWESOME Word Bearer termies, but of course you cant find the files anymore because GW fucking threatened him and most of the 3d printing community are all cucks and bitch at anyone who asks for the files. Fuck I hate modern internet users...
>>
>>98278011
That I did. Not sure what scale they are, and currently I've got a local I pay for printan services so it's not something I do often.

>>98278019
This guys' wares have been around for ages, but just to take an extra bit of caution, webm related. Assuming the dude covers nu-MkIV, it'll just be less hassle than relying on Palanite Enforcers as a source of shotguns.

aHR0cHM6Ly9jdWx0czNkLmNvbS9lbi91c2Vycy9SQUxDVlNBRTNELzNkLW1vZGVscw==

The Damsa sculpts anon mentions are basically Headhunters. I assume it's these ones? Regardless, link expires in 1 or 12 hours. Changed the setting during upload.

aHR0cHM6Ly9saXR0ZXIuY2F0Ym94Lm1vZS95ODVjNDNwaHRyemNwcm9uLnppcA==
>>
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>>98278052
I have the files, I'll upload when I get home.
>>
Tried 3e. Hate basically everything about it. Some shit is watered down, some of it is headache inducing for no reason. Force org is a nightmare, vehicle damage table is neutered, every combat feels like an endless slugfest where eventually either you or your opponent fail a group of armor checks at once. Weapons all feel like shit. Dread lascannons are failing to kill terminators, plasma guns feel even more confused in their role than ever. Heavy weapons squads are sprinting around shitting out 20-30 shots of spam at full ballistic skill. This edition is cancer.
>>
>>98278064
they are supposed to be nu scale though you can always compare them in blender.
>>
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>>98278136
Alrighty. I'll probably ask the aforementioned local to try printing off a dude, got a spare base from a Necromunda box lying around as well.
>>
>>98275689
original "assault cannon" in 40k was a terminator portable full auto autocannon. retardedly powerful and more akin to a gattling bazooka than a minigun, and firing it too much probably melted the barrels and make it assplode
>>
>>98278111
Yes, it is.
>>
>>98277161
thanks you anon
>>
>>98278111
Stick to 1.0 then you sour cunt, sounds that's more to your liking. With infantry being universally useless to bring, vehicle damage chart that allows easy one-shotting, sweeping advance deleting units, and such incredible special rules like +1 to sweeping advance move distance.
>>
>>98278318
You can have a real vehicle damage table and avoid instant kills turn one on everything with an armor facing without resorting to retardation like “the tank cant react” and ticking the tank’s epic health bar down.
>sweeping advance deleting units
there is literally nothing wrong with this.
>>
>>98278355
>avoid instant kills turn one on everything with an armor facing
NTA but...you sure you talking about 1.0? The one where any vehicle without armored ceramite would get blown up turn one and most transports were just slow desth traps, and that was WITH extra armor around as an upgrade?
>>
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Bakin' BREAD
>>98278424
>>98278424
>>98278424



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