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File: The Creator.jpg (678 KB, 2043x2048)
678 KB JPG
The Creator Edition

>2024 Core Rulebooks
https://mega(dot)nz/folder/d2ohSCSL#5HnqSMJncr9Queh8KDzbSQ

>2024 Official free rules
https://www.dndbeyond.com/sources/dnd/free-rules
>2014 Official Free Rules
https://www.dndbeyond.com/sources/dnd/basic-rules-2014

>2024 UA
https://www.dndbeyond.com/sources/dnd/ua

>2014 Errata
https://dnd.wizards.com/dndstudioblog/sage-advice-book-updates

>5etools (2024)
http://5e.tools
>5etools (2014)
https://2014.5e.tools/

>Resources:
https://pastebin.com/X1TFNxck

Previous thread:
>>98254377

>TQ
If you could add any forbidden spell or school of magic to D&D what would it be?

>BTQ
Got any good stories about cursed items?
>>
your game is shit and run by retards
>>
>>98267957
>your game is shit
That's a matter of interpretation.
>and run by retards
It's a fair cop.
>>
>>98267957
>your game is shit
*Your

>run by retards
Yes
>>
>>98267935
>What is the point of all this? The only weapon that has Heavy but not Two-Handed is Lance, and the only weapons that have Two-Handed but not Heavy are Greatclub and Light Crossbow.
>Are you telling me this is a cantrip exclusively for dual wielding lances and using GWM with Light Crossbow? Is that your intent?

yes
>>
>>98267975
summer
>>
>>98267984
>You're right, Artificer has much better things to use their Bonus Action on generally, like
lesser restoration, expedition retreat
>but also
drink elixir, healing word, giant stature, defensive field
>and who can forget
eldritch cannon use, steel defender attack, reanimated companion attack
>>
>>
>>98268055
This is fine if the cantrip upgrade provides a stronger wall, not more panels. More panels make it a 1st-level spell.
>>
>>98268022
>using any of those every single turn
this poison thing is a cantrip, dog, any BA that isnt being used for these mediocre effects turns into raw damage, thats big. big enough that flame arrows is a 3rd level spell
>>
>>98268055
>Cantrip with concentration
I don't like it.
>>
>>98268093
>guidance
>>
>>98268106
Fuck guidance.
>>
>>98268055
>>98268074
>>98268093

Without the additional walls, I think it would be fine to drop the concentration as long as creating a new wall makes the previous wall vanish

Create bonfire also has concentration and I think it's a shame
>>
>>98267950
As always, the /5eg/ cannot use any actual 5E art as it’s OP to represent the game because all 5E art reveals the mindsets and design intent of its creators.
Imagine instead of actually reading fantasy novels, studying world cultures, or being into military history, one was to only ever have played rpg video games and got their sensibilities about combat, magic, exploration, party roles, and socialization third-hand through their xbox. That is what it is like for most 5E creators.
Screech however you want about this, cherry pick yourself as an example of “one of the good ones,” or whatever other cope you can muster, but the /5eg/ will never consistently use official 5E art in its OP for the above stated reason (it’s too cringe) and that will prove me right for the remaining few years of relevance that 5E has left
>>
>>98268168
idc about OP thread pictures, i go to /ic/ if i want to look at artwork
>>
>>98268168
k
>>
>>98268188
>idc
That’s the mentality and approach to rpgs that will have this entire thread debating the language of spells and how to synergize rules to make small number into big number.
Shh, no no. Don’t say anything. Just sit back with me in silence and watch exactly that unfold in real time for 300 posts.
>>
>>98268208
apathy about a single image will have 5eg devolve into a debate on charOP minmaxing?
>>
>>98268219
No. The “I don’t care” mindset in general as applied to rpgs is what I’m referring to. Our meta commentary about it won’t even affect it. Just check this thread out again in 24 hours.
>>
>>98268208
>how to synergize rules to make small number into big number.
i want to discuss actually interesting and intellectually stimulating rpg concepts other than minmaxing a simplistic, already solved game, where do I go? I genuinely hate everyone in these threads and their sole interest in builds and shit but idk where to go
>>
>>98268224
Unironically the myriad osr threads talk about exploration as a player-facing procedure, inspirational works of fiction, and the craft of game design itself geared towards to keeping everyone engaged in tense, exciting scenarios. Tourists haven’t completely run it into the ground yet, so can probably still have interesting conversations there
>>
>>98268168
As always, some tranny is complaining about something it's too lazy and retarded to fix itself.
>>
>>98268270
Not an argument.
You can get back to nitpicking spell language and exploiting rules oversights between splatbooks. If not you, someone else will pick up the slack.
>>
>>98268294
>Not an argument.
Correct. It was a statement of fact. Sorry there's not enough representation for you in the OP. Feel free to use the gay beholder art for when you finally figure out how to make a thread.
>>
>anon getting trolled by tourist dickhead
>>
>>98268312
He always does. He doesn’t know what tranny means but someone called him that once and it hurt his fee fees so now he tries it on others whenever he’s emotionally activated. Ironically he loves the gay beholder.
>>
>>98268233
this
>>
>>98268326
don't know if it's better or worse than another wheelchair spergout
>>
>>98268306
>something only the bread baker would say
jej
>>
>>98268334
I suspect it’s usually op - who else would get that bent out of shape over legit observations of the game
>>
>>98268224
Then talk about those things instead of talking about wanting to talk about them? Every time with you people, you bitch about people not talking about what you want to talk about. Want to know why people are talking about homebrew spells? Because people are posting about homebrew spells. Want to know why an OSR poster is in a 5e thread? Because he has nothing to talk about in an OSR thread, besides trolls and their regenerative abilities.
>>
>>98268339
wonder if it's the same guy who forced the tarot shit for a year
>>
>>98268343
>osr troll
I’m here for the sheer love of making you kvetch. Feels good man ;)
Now go roll some skill checks like the braindead fag you are
>>
>>98268343
bitch I tried a million times and just gave up eventually

you people are not interested in anything other than builds and multiclassing and "would a X work with Y or is dps too low"
your idea of an interesting encounter is a blue dragon and 2 shambling mounds despite the complete lack of thematic harmony, one benefits from lightning isn't that clever wow
for you a bad player is one that doesnt know immediately which OP spell to cast

that's fine, enjoy your wargame
>>
>>98268085
Flame Arrows doesn't take a BA every turn dog
>>
>>98268358
This is the general feel I get in these threads every goddamn time
>>
>>98268361
>>98268358
>2 posters wanting to talk new stuff but will not post it

sad
>>
>>98268366
many such cases
>>
>>98268168
>Autistic screeching intensifies
I'm intentionally choosing images as far from 5e's typical art as possible to fuck with you. I will keep doing it and I hope your pathetic screeching continues to intensify. Fishfag.
>>
>>98268358
>>98268361
Just post about what you want to talk about. It's really not hard. Maybe no one bites immediately, but threads stay up for 3-4 days, so someone might.
>>
>>98268085
Any Artificer can attack for 1d4+PB as a BA every single turn, and most of them have better BA attack options than that. They are not hurting for it.
>>
I still don't know who fishfag or puckee are supposed to be
>>
>>98268113
Dancing Lights, Resistance, Friends, Blade Ward (2024), True Strike (2014)
>>98268055
Anyway, I don't like it either, mainly because it seems to have too much utility as a cantrip. I think it would make more sense to make it a 1st level spell and let it conjure 4-5 panels, plus more if it's upcast. HP equal to spellcasting ability modifier (minimum 1). Something along those lines anyway.
>>
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>>98268406
boogeymen
>>
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>>98268393
>Any Artificer can attack for 1d4+PB as a BA every single turn
erm....
>The homunculus is an ally to you and your allies. In combat, it shares your Initiative count, but it takes its turn immediately after yours. It obeys your commands (no action required by you). If you don't issue any, it takes the Dodge action and uses its movement to avoid danger.

So like, you're wrong, but in a good way, yea?
>>
>>98268417
I'm not saying cantrips don't have concentration. I'm saying I don't like it. I don't like those cantrips either. Fuck you.
>>
>>98268010
*Summer
>>
>>98268437
Hey how about that. In Tasha's it took a Bonus Action, I didn't realize they buffed it.

>In combat, the homunculus shares your initiative count, but it takes its turn immediately after yours. It can move and use its reaction on its own, but the only action it takes on its turn is the Dodge action, unless you take a bonus action on your turn to command it to take another action.
>>
>>98268417
>>98268451
nta but I love dancing light, and it's stupid that it requires concentration. Just have the previous version vanish if you cast it again. The "Light" cantrip lasts a fucking hour and you can launch it 600 feet away with a longbow. It's bullshit.

>>98268468
Right? It's also 1d6 now. A very cool change.
>>
>>98268508
I played the battlesmith recently. It was just a two player party so having the steel defender was hugely helpful. The other player was a rogue/fighter so the steel defender was also an extra body for sneak attack. I played armourer once and found it extremely boring, but I really enjoyed battle smith.
>>
>>98268856
Armorer is such a meme. Ridiculous survivability, but isn't enough if a threat to to be a legitimate tank.
>>
>>98268875
The thunder gauntlets help but it’s just the same shit every turn.
>>
>>98268856
>>98268875
I played a warforged arcane trickster/armorer infiltrator character

>+1 lightiing launcher
>+1 shield
>+1 intergrated armor
>plate

22AC before the shield, so I walked where I pleased, blasting people with my lightning cannon 6+2d6 +sneak attack or pelting mages with magic missile.
>>
>>98269057
>multiclass
Yeah, like I said. It's a meme.
>>
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>>98269062
oh yea
>>
>>98269065
My armorer was a gnome with two levels in abjurer that would run around and thunderpunch people in the nuts. So I get it. Still a meme subclass.
>>
>>98269092
>Still a meme subclass.
100%. The alchemist, artillerist, and blacksmith are either unique or classic examples of magical item users. The armorer is just fucking Ironman's suit released in Tasha's cauldron of quips
>>
>>98269057
>warforged arcane trickster/armorer
You sound like such an interesting person.
>>
>>98269092
>meme subclass
I don't allow Artificers in my games
>>
How do you feel about player characters that aren't necessarily built for combat?
I don't mean the character being noncombatant, or combat avoidant, but more so picking skill related feats, and not having the best stat spread for combat.
>>
>>98269148
Thank you!
>>
>>98269173
As long as they actually excel at the skill half of their class, 1d8+3 or 2d8 damage per turn is a "good enough" contribution as long as they aren't ALSO a drain to the party in combat, like needing to constantly be rescued/picked up

If the party needs to spend actions and resources keeping you alive instead of playing their character, you're fucked.
>>
>>98269160
Reasonable take, and I used to do the same but I love running campaigns set in industrial revolution kind of settings nowadays and it feels wrong to ban artificers in them.
>>98269173
I always warn my players when the campaign will be combat heavy (which is basically always if I'm running D&D), so if you field a weak combatant it's on you. However, there's always stuff beyond combat so it's not like you're gimping yourself by taking Observant or something, but raping your ability scores might be a bit inexcusable.
>>
>>98269173
DMs should be building combats for the composite strength of the party.
Theoretically having some characters excel in combat and other out of combat is ideal.
Honestly I prefer balanced characters that meet a generous threshold of combat competence while having a clear RP concept that is supported. You don't have to dominate in or out of combat, you just have to add value to scenes
>>
>>98269160
That's cool bro, it's still June.
>>
>>98269195
>taking Observant
Doesn't really relate to what you were saying but...why the fuck would you ever take Observant or Keen Mind in 5.5 when Skill Expert does the same thing but better?
>>
>>98268393
They get that shit for free now which frees up their BA to add an extra d4-d10 with this shithead homebrew cantrip. Casterfags in bodybags you faggots can't even read your own class page.
>>
>>98269229
Why in the gods name would you play 5.5
>>
>>98269305
Weapon Masteries are so good that I won’t ever go back.
>>
>>98269229
Obvious answer is observant lets you search as a BA
>>
>>98269305
Why wouldn't you play 5.5? Or more specifically, what does 5.0 have that 5.5 doesn't?
>>
>>98269313
So does Moment to Think, and it lets you Utilize too.
Larger point, I can count on one finger the amount of times I've ever seen anyone Search or Study in combat. Having an extra skill proficiency is worth far more than hoping that maybe someday the stars will line up one single time and some plot item will fall in the dirt during a fight so you can use your powerful Bonus Action Search ability to pick it up and still have an action that turn.
>>
>>98269505
Isn't search for spotting hidden creatures?
>>
>>98269350
5.5 over-standardized a lot of things, taking away interesting corners of the game in favor of sanding it all down. Those few improvements that it included are still generally downgrades over what a lot of people had already homebrewed in.

5.5 is fine if you're running a by-the-books corporate-approved game.
>>
>>98269611
The same exact criticism was said about 5.0e. This is the same thing I've read for 12 years by now. The same exact thing you said was what was posted about 5e vs 3.pf.
>>
>>98269651
>What criticisms do you have?
>NO NOT CRITICISMS PEOPLE HAVE RAISED BEFORE THOSE AREN'T ALLOWED
If people are raising the same complaints about 5.5 versus 5.0 that others were about 5.0 versus 3.5, that simply means that 5.5 continues the trend past the point at which those people were comfortable with it.
>>
>>98269555
In practice, the only creatures that are still going to be hidden after you've already passed or failed your initial Perception check before Initiative is rolled are going to be invisible, and the way invisibility works remains a retarded mess and thus does not enter into this discussion.
>>
>>98269713
You're just saying the same shit that everyone else has been saying for over a decade. Not only do you lack an original thought, you don't even know what your thoughts mean. Nothing you post has any weight because you can't explain what you're saying.
>>
>>98268366
>>98268371
>>98268390

That’s two separate anons, sweaty. Anon who wanted to talk about things left for a better thread. I’m still here to watch you all discuss and squeeze over 1+2 = 3

>>98268383
No, you’re just trying to retroactively assign intent because you think reality works like an action economy of never ending post facto gotchas and “but actually…”s The reality is much simpler: 5E art is too gay for even the most loyal of 5E nutriders, you OP
>>
>>98268208
>>98268188

>prophecy proven true in just a few hours

You’re welcome
>>
>>98269611
3rd - 5.5ed is like a self-contained shit universe for bad game designers and for consumers who enjoy the taste of corporate game product.
>>
My players keep calling orcs and other monsters in my campaign “shitskins.” Is that a reference to something from cr or brendan milligan or whoever?
>>
>>98269894
Kek
>>
>>98269311
You know you can just pick out the few good bits of 5.5 and use them with the better version of the game, right?
>>
I'm relatively new. But I thought it would be cool to make a Ravenloft Cleric subclass in the campaign we're gonna play. But we're not going to play a Ravenloft campaign. Would it still be possible?
>>
>>98270007
No wtf kys moron
>>
>>98269505
That's not a real feat though
>>
>>98270007
Ask your DM, they're the one that decides that.
>>
>>98270007
yes, if your DM is cool with it, say you escaped but have no concrete memories of the place


If you ever do play that campaign, you play the same character. If you defeat him, you succeed and escape but lose your memories. If you die, some fey creature stole your face and pieces of your memories from your corpse and escaped that accursed realm. The character you play now was a changeling all along, and you didn't know it.
>>
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>friend makes 20dex, 20con elf barbarian, WITH AN SHIELD
>he has like 23 AC at and still packs a bunch with hes magical scimitar
>>
>>98270229
>the enemy cast crown of madness
>>
>>98270240
At least as an elf he's got advantage on the save.
>>
should starting with :
>16
>16
>16
>8
>8
>8
Be ''legal'' in your opinion? i know its minmaxing but give me your honest opinion
>>
>>98270399
16s are above the limit for point buying
>>
>>98270399
yes.
>>
For 2024 rules oneshot, Fighter 1 Archfey Warlock 5 or Archfey Warlock 6?
>>
So it occurred to me recently that the new Mastery properties of weapons give an opportunity to bring back a little bit of that polearm autism from AD&D. Sap, vex, and slow could each have their own two-handed reach weapon!
Bec de corbins!
Ranseurs!
Voulges!
>>
>>98270494
>vex
Probably not, but the other ones for sure.
>>
>>98270399
As DM I have no issues with that
>>
>>98270487
Fighter 1 because bladelock and you want the weapon masteries and heavy armor?
>>
>>98270869
I was weighing against getting the level 6 Misty Step feature and other level 6 Warlock features
>>
>>98270399
Depends which stats the 8s are in.

8 cha, 8 int, and 8 str? Nah fuck you.
Same but 8 in dex instead of str but you're heavy armor? Ditto.

8 in Con? Yeah sure buddy go nuts.

Honestly, some stats should be half price during character creation, because you only ever need 1 character in the party that has them.
>>
I'm so bored. nothing feels worth doing and I'm stuck inside because of the rain
>>
>>98270927
This poster HATES Ranger.
>>
5.5E is such a gaped game, what’s even the point
>>
>>98271041
the point of what?
>>
>>98271004
Dex Ranger can afford to go medium on Con to keep other stats out of the -2s.
Learn to be sneaky mr commando. Why are you getting hit?
>>
>>98270869
>>98270875
In the end, I didnt need to decide after all since I couldnt even attend the game
>>
>>98268406
No idea who fishfag is outside of some spammer who haunts the OSR circles, puckee is a spammer and a known reddit transplant who spams his art throughout /tg/ from the character arts threads to making low quality threads with open ended questions, and even shitting the draw thread up by trying to pass his own paid commissions as fills.
https://desuarchive.org/tg/thread/92628290/#92687500
>>
>>98271041
>5.5E is such a gaped game, what’s even the point
_⤴ it's right there
>>
>>98271261
It seems like a simple idea but i feel i got a lot out of the concept of not being where the enemy is aiming, helps teaches positioning
>>
>>98271302
>No idea who fishfag is outside of some spammer who haunts the OSR circles
Pretty much sums it up. He's convinced that OSRG is a bastion of far right chuddery and thus must fall, dozens must play PtbA or some shit.
He's also the rather infamous Nightlandsfag of yesteryear, given the two use exactly the same arguments, misspellings and so on.

It's a fascinating little case study in narcissistic injury on the internet.
>>
>>98271392
>He's convinced that OSRG is a bastion of far right chuddery
He's not wrong
>thus must fall
God no. Moot remade /pol/ for a reason, better a quarantine than smash the rock they're hiding under and have them scatter everywhere.

>dozens must play PtbA or some shit.
I thought Fishfag was explicitly pro-OSR, just not the ones /osrg/ feels are TRVE OSR. i.e. he's a particularly militant F.O.E. in their eyes.
>>
>>98271763
>I thought Fishfag was explicitly pro-OSR
Nah, any non-/osrg/ thread that tries to form, /todd/, /nusrg/, ect, gets him showing up in it screaming autistically about how they should be his personal army and go invade /osrg/ until the thread dies a death.
He's outright cranked the hog in the past to the idea of OSR threads being dingdongbannu'd for good (And ACKS as well)
He doesn't like games, he just hates /osrg/, motherfucker spent months raving about how AD&D 2e was the guiding beacon of OSR only for people to realize at some point he didn't even know Raistlin was a player character.
He's a full on "Say and do anything to try and win a point in the crazy game only he's playing" type
>>
I'm going to be playing a human Farmer, Life Cleric. Any tips on how to play the character in and out of combat?
>>
>>98271869
5e 2024
>>
>>98271869
>In combat
Cast bless on the people who do lots of damage and just take the Dodge action. Press heal when people get low.
>Out of combat
Figure out what you farmed, that would be a good first step. You should also figure out where you stood in society, a farmer could run the whole gambit between serf to wealthy freeman.
>>
>>98271900
i would like to suggest an amendment to anon's comment, in that, if you're standing far enough away from the enemies, you can use your cantrip to attack instead of dodging.
>>
>>98271900
>>98271931
I see, that will be helpful
>>
>>98267950
Does anyone here have editable 2014 and 2024 character sheeths?
>>
>>98271976
Just use Excel
>>
>>98271869
There's multiple directions to go with it.
You might want to be full frontline, taking heavy armor and divine strike. You would want magic initiat: wizard (true strike, then whatever flavor you want like comprehend languages, find familiar, magic missile, thunderwave) Origin feat.
Or you might want to be more priestly, with Thaumaturge, using medium armor letting you disperse ability scores better. You'd want maybe Healer or Skilled origin feats.
Both might want Fey Touched to access Misty Step so you can get to where healing is needed most. Alternatively the frontline can use Speedy for that purpose, saving spell slots.
Thaumaturge would be slightly better out of combat with more skills. Both will be using guidance a ton as well as ritual spells.
RP is obviously to taste. Frontliner could be the yoked up country boy who joined the clergy hoping to increase his families status, real "gentle giant" type that speaks infrequently but always with wisdom. The backliner could be a farmer whose village got hit by a plague, so you worked with the towns priest to remedy.
Imo farmer probably fits the frontline better where you can use Tough to better advantage as a tank and Blessed Healer. Backline might not get that much from Blessed Healer
>>
>>98271980
Sorry, but that´s just not the same
>>
I’m brain farting right now. Can someone explain to me what, "If no unblocked straight lines extends from a point of origin to a location within the area of effect, that location isn’t included in the spell’s area," means like I’m twelve? It’s part of the AOE rules in the ‘14PHbB.
>>
>>98272347
It means that if you cast a fireball, outside, at the corner of the building, it only hits people that are outside or in the alleyway. It doesn't hit people inside the building.

In other words, the caster needs LOS to the center of the explosion to be able to cast the spell in the first place. But once it arrives, you draw LOS from the center of the explosion.
>>
>>98272347
following, if you have a Z and you hit at the corner of the joint at the top, it wont hit anyone in the bottom of the Z if its in range
>>
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>>98272347
Area spells have a designated point of origin. Usually it's fairly intuitive: the origin is at the center of spheres, cylinders, and emanations, and at the "firing point" of lines and cones. Cubes can be a bit trickier because the caster can declare any point on the outer edge of the cube to be the origin.

The point of origin is effectively where the magic unfolds from, the easiest way to think of it is as a source of light, like the Sun or a lightbulb. And much like objects in the path of a light will create a shadow, solid obstacles that are large enough can create a similar "shadow" in a spell's area of effect.

It's easier to explain with a picture, if you'll excuse my hacky Paint job. The black squares are obstacles, and the blue shadows are areas excluded from the AOE by the obstructions.
>>
>>98272822
Speaking of spell areas, burning hands should be a 20ft cone, not 15.
>>
>>98271976
>Print out a character sheet
>Edit it with a pencil
>But anon I want a pdf
>Google editable D&D character sheet
>Plethora of options
Don't be lazy.

If you're after recommendations. Personally for online games I use google docs. Excel makes me feel like I'm at work. The math needed for a character sheet isn't exactly complex. At one point I used physical character sheets for online games but it becomes a bit of a pain. When that group got together in person though you can bet your ass I printed out a character sheet and filled it out from the google doc.
>>
>>98272151
thaumaturge cleric
Okay, I put this together with a little help:
"I learned right from wrong from my family, whose honesty and hard work shaped the person I became. Through them, I also learned about the gods and eventually became a devoted follower of Chauntea. "
"I was always an avid reader about magic and I read every book I could find in the monastery about that topic, teaching myself a few simple arcane spells along the way."
"Although I had always been devout, it wasn't until I completed a pilgrimage that I truly discovered my calling and dedicated my life to serving others."
>>
>>98272948
>thaumaturge cleric
i mean frontliner cleric
>>
>>98272948
>>98272954
This sounds great. You have some logic for why he is where he is and a character motivation. Perfect reasoning to take the Arcana skill for human if you wanted to.
Just decide on his personality and it'll all come together
>>
I wish I could still give a shit about dnd. Ever since /r/unearthedarcana died i've just felt dead inside
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>>98273074
This is so stupid and outside the scope of the class and spell level power
>huur, what if we gave artificer a 9th level fighter class feature as a cantrip, but better?
>>
>>98273120
anon, you are so, so close to getting it. You can do it, I believe in you
>>
>>98273133
That homebrewing spells is mostly about making martials redundant?
>>
>>98273198
anon, it's not just homebrew spells
>>
>>98273120
Yeah, that feature sucks. I also have so many good ones, I don't really care.
>>
fighter is an npc class
>>
And honestly? That's rare.
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>>98273226
npcs dont use class levels anymore grandpa
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Okay, Ghosts of Saltmarsh DM here, I'm worried that I may have caused too visceral a reaction in one of my players.

For context(Greyhawk stuff in here):
>This player in question, character name Ulrich, has an NPC wife named Ravel. Whom is currently the ship's cook.
>After finishing the first 5 adventures of the module and stopping the Sahuagin threat once and for all, I made up some adventure that the players could go on in the Amedio jungle since the main module didn't include too much stuff about the Sea Princes, so I wanted an adventure that focused on them primarily.
>The party started off hunting Vigr Thrass(I rewrote all those pirate captains in Chapter 1 into high ranking Sea Prince admirals) and Minthina Greyheart who are running a drug trafficking operation in the Amedio. This info was revealed after the party successfully exposed Gellan Primewater.
>The party also learned that another faction of pirates occupied the Amedio jungle, the Pomarji corsairs. Brutal pirates from the Pomarj led by a captain named Urghat One-Eye the half orc. The relations have gone south as he's obsessed with finding the Hidden Shrine of Tamoachan and not into the Sea Prince drug operation at all. Now there's hostile conflict over territory.
>They managed to kill Thrass, and then decided to attack Fort Westhook along the western side of the hook peninsula in the jungle.
>One party member wears Thrass' mask and manages to bluff his way into the fort to get the ship.
>As a twist, the party was informed that the Sea Prince scouts discovered that the Pomarji corsairs found the party's ship, the Sea Ghost docked along a rivermouth to the south.
>Session ended as they boarded Thrass' ship and began sailing to where they docked their ship initially.
>Now Ulrich's player has this reaction in picrel

Should I message him to ease his worries? Or let him get over it on his own? I like that my scenarios can cause this visceral of a reaction, but he's also a good friend of mine.

Any advice?
>>
>>98270150
It's a cantrip, dingus.
>>
>>98273074
>alter change
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>>98273346
Tell him to stop being a gigantic faggot.
>>
>>98273013
We're starting at level 5 using the 2024 5E.
For Ability Scores, I was thinking of following the PHB's recommended spread, but with lower Charisma so I can invest more in other stats.

Option 1: STR 15 DEX 10 CON 13 (+1) INT 10 WIS 15 (+2) CHA 8
This gives me only a +2 Strength modifier, but my AC would be 15.

Option 2: STR 15 (+1) DEX 8 CON 14 INT 10 WIS 15 (+2) CHA 8
I'd deal more melee damage, but my AC would drop to 14. Which spread do you think is better?
>>
>>98273346
let him squirm; hes in character, it'll be a huge relief to see her unarmed
>>
>>98273418
With True Strike you'll be using WIS for melee attack and damage. You only need 15 STR for Plate Armor. That's the point of getting Magic Initiate. It's the only way I've found to make Divine Strike worth it.
You should go STR 14 (+1) CON 14 WIS 15 (+2) then divy the 10/10/8 how you like.
Also depends on what feats you're targeting. Personally I would do 4 - Warcaster 8 - WIS+2 12 - Speedy 16 - Either Resilient CON or Heavy Armor Master

Just keep in mind if your DM is going RAW then Warcaster won't allow opportunity attacks with True Strike since it targets yourself and not an enemy, so depending on that you might want a second damage cantrip for opportunity attacks. You could just melee for opportunity attacks, but technically Divine Strike only works on your turn and you'd only have the 15 STR to attack.
>>
>>98273506
Okay, the build sounds great. I'm a little concerned about the low AC, though having the Shield spell as a backup definitely helps
>>
>>98273530
Low AC? You'd have the same AC as a fighter—starting heavy armor and a shield
>>
>>98273539
I checked, and you're right
Okay, so it would be like this (Without including cleric spells and cantrips, because it would be too long.):
lvl 5
Species: Human
Background: Farmer
Ability Scores STR 15 DEX 10 CON 13 (+1) INT 10 WIS 15 (+2 + 1 warcaster) CHA 8
AC: 15
Species Feat: Magic Initiate (Wizard)
Species Skill: Arcana (fits the character's background and helps justify Magic Initiate)
Class Skills:
Religion (fits the character's background)
Either History (he reads a lot of books, which fits the character) or Insight (for more out-of-combat utility)
Divine Order (Cleric 1): Protector
Level 4 Feat: War Caster (+1 Wisdom)
Magic Initiate (Wizard):
Cantrips: True Strike and either Blade Ward, Prestidigitation, or Minor Illusion (I'm currently leaning toward Minor Illusion)
1st-level spell: Shield
>>
>>98273605
Looks good. Have fun
>>
>>98273644
This will be my first fullcaster and I'll still be hitting enemies in the face really hard hehe
>>
>>98273649
Lol. Sometimes it's good not to quit cold turkey. Gotta wean yourself off smacking stuff with heavy objects
>>
>>98273506
>if your DM is going RAW
Straight-up RAWdogging it.
>>98272151
>>98273605
>true strike
To be honest, if you're taking a Wizard cantrip, I'd take the minor MADness of having to have a decent STR score and take something like Green-Flame Blade or Vengeful Blade instead. Maybe you lose out on a couple points of to-hit bonus with your current STR of 15 that way, but with cantrip damage scaling it's a lot more damage when you do hit and it'll still give you your Divine Strike.
>>
>>98273775
>green flame blade
Not in 20245E, so you're assuming it's available.
Also having 5-15% less to hit for usually 1-3 more damage isn't that great. It's only a significant damage increase vs groups
>>
>>98273226
Fighter is the class I would pick if I played a Dwarf, Githyanki, or smug asshole Human noble
Pure focus on martial prowess and weapons/armor without juggling the responsibility of a Paladin oath
>>
>>98273905
cool. have fun contributing nothing while the casters play the game
>>
>>98273920
>have fun contributing notAAACCCKKKK *dies from 3 attacks and action surge*
>>
>>98273920
>contributing nothing
They contribute high single target damage while casters waste their turns peeling away legendary resistances
>>
>>98273792
True, it depends on what you're actually allowed to use, and I'm probably speaking from a position of relative privilege with my current liberal DM.
Anyway, at 5th level, +2d8+4 or +3d8 isn't what I'd call a negligible damage increase over +1d6.
>>
>>98273963
Again, that's only against groups. Against single target it's just nd8 vs nd6 for the drop in accuracy and losing the Wis damage. Yes, against groups it's probably better, but I'd rather get the extra % to hit because hitting is more fun than missing when it's your only action that turn
>>
>>98273981
>groups
Two targets for GFB. Vengeful Blade is on the same target, the extra 2d8 just doesn't kick in until they cast a spell or make an attack. Which they will, because of course they will.
Not saying there isn't something to be said for a +2 to hit, just saying that I personally would rather take the chance.
>>
>>98273994
Forgot pic because I'm dumber than hell.
>>
>>98273994
Two targets that are adjacent.
Vengeful Blade isn't a real spell
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>>98273994
Question for you: How many enemies do you need to surround a single medium sized creature to force two enemies to be adjacent?

There's a reason Cleave is the single most useless mastery in the game, you'll figure it out if you find the correct answer. Answer in the image, enjoy.
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>>98273605
>Species Feat: Magic Initiate (Wizard)
>Species Skill: Arcana (fits the character's background and helps justify Magic Initiate)

You don't have to justify your background/species feats or skills. Those feats or skills justify you and your character. Like saying your character's grandpa made a deal with a hag and that deal was passed down from father to son and thats why someone might be an archfey warlock, or grandpa fucked a dragon and thats why they're a sorcerer

I'm not saying you're wrong about anything, just that you shouldn't limit yourself based on what the name of a feature is called because you're welcome to claim it for something else.


I had an idea for a half-elf hedge knight of a fey court. A half-elf in 2024 is dead, but a human with magic initiate: wizard can claim to be a half-elf, and the magic they have is proof of their heritage. But that same scenario could be someone like a human who found a bunch of books in his grandpa's attic and taught himself how to use those spells before running off to a war and becoming a fighter. Or another way to use magic initiate is that these spells were also a gift given to him by his warlock patron, which further cements himself as a warlock

I started rambling somewhere. My point is that you shouldn't put yourself or your identity in a box.
>>
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>>98274049
>>
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Do you agree with Gary?
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>>98274370
at session zero, i'd have banned PvP so that such situations wouldn't happen.

>but what if
Yeah, PvP.. The paladin is a dick for killing the evil orge without asking the dwarf first, but the dwarf killed an innocent horse.

The fight is fucking ON.
>>
>>98274049
>the group of goblins standing in front of you takes the time to evenly and exactly space themselves around your square
I'm not sure if you're used to really shitty hostile DMs or if you're just a perennial nogaymez but either way this is something that has literally never happened in any game I've been in ever
>>
>>98274559
right?
>the enemy perfectly set themsvels up to always allow you an avenue to escape

is retarded.
>>
>>98274566
More that it would require a DM to be actively thinking in terms of how he can deliberately screw over a player who might have a thing to hit more than one enemy
Like there's no mechanical benefit to them as attackers to not just move to the closest available space since flanking isn't a thing anymore
And even if there were 4 enemies surrounding you on all sides they'd actually be on your sides with 5 feet diagonally between them instead of hiding in the corners just to spite your mechanical abilities
Basically like I said you have to be either the kind of That DM who pulls cheese shit on his players with basic shitmob NPCs out of hostility or a paranoiac who's never actually played with real people but spends a lot of time thinking about anything that could go wrong
Like I said this never happens in a real game because you're all there to have fun and this kind of thing is actively anti-fun
>>
>The enemy specifically avoids cleave AT ALL TIMES
Why? Do they even know you have it?
>>
>>98274822
only in >>98274049 mind

the true solution is to bring a warhammer as well and slap a bitch into position, you lose maybe 2 theoretial damage to roll an extra weapon damage die, ir even tougher, a heavy crossbow that you pull out for a single shot to blast them into position for some cleaves
>>
>>98272889
IMO it should be a 15 foot cube, so it can hit more creatures directly next to the caster.
>>
Do you think there's any sort of stigma attached to playing a dwarf caster? Like is it a flavor faux pas or something?
>>
>>98274142
This one looks good.
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>>98270435
That's obviously after ASI.
>>
>>98271317
kek
>>
>>98273346
>Whom is currently the ship's cook.
Who or what is Whom?
>>
>>98274988
only for chuds
>>
>>98273930
>casts shield for 24 AC
>incapacitated you with hypnotic pattern
>takes your sword away and handcuffs you
>fireball
>fireball
>fireball
>>
>>98274988
IMO it's fine and that ship already sailed back in 3rd edition. It might be different if you were playing a TSR edition or OSR game. But the real answer is to ask your DM, since they're the arbiter of what's appropriate for the setting.
>>
>>98269148
>>98269177
is that some sort of meta build or something? what's the issue?
>>
>>98275377
No, just, y'know, kinda snowflakey across the board.
>>
>>98275413
it's either generic slop or flavorless trite. do you just want people to monoclass exclusively?
>>
>>98275424
Hey, there's a middle ground here.
Anyway, he was being cool about it so I let it go, do we really want to make a big thing out of it?
>>
>>98275448
it's weird, and has mild synergy. there's nothing wrong with it being "snowflakey." wouldn't you prefer a party of four snowflake than the fourteen thousandth party consisting of:
>champion fighter
>evocation wizard
>life cleric
>thief rogue
>>
>>98274822
It's natural for creatures working cooperatively to space themselves evenly to maximize the amount of room they have available to fight, even if they aren't intelligent creatures who can easily see that a party member has a halberd.
>>
>>98274370
I think it's useful to understand Gary's intention with the alignment system but also reading about these kinds of arguments just further convinces me that decoupling class mechanics from alignment, and generally softpedaling the importance of the alignment system is the correct decision. It's just not realistic for everyone to be on the same page.
>>
>>98275556
I don't mind a weird class or a weird race here and there, doesn't need to all be thrown together.
Also, robofurfaggots get the rope, but that's just a personal peeve that I know most people don't sure.
>>98275573
>maximize the amount of room they have to fight
Think that's kind of accounted for by default. I mean you know that most creatures/people aren't actually five feet wide, right? Unless your average player is making their character look like them, I suppose.
>>
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What would you call a ghost that is strong enough to register on divine sense and is filled with malice but so weak it's only capable of using prestidigitation and only to cause sounds and smells? It's invisible and can't be killed the haunted woods would be filled with thousands of them. They are for all intents and purposes a part of the forest, and they have no sense of self.

at first I thought like
>memories
>whispers
>"malice"

I dunno
>>
as soon as a prospective player says the word "build" I hang up the call
>>
>>98274370
It seems strange to claim that the paladin's honor was besmirched by the dwarf while ignoring the fact that the dwarf's honor was similarly wounded by the paladin's actions against his prisoner. If anything, the paladin's affront against the dwarf's honor was greater in that it could have made the dwarf a liar depending on the way the questioning had gone.
>>
>>98275575
It's another one of those "right thing for the wrong reasons" things that you see in 5e. Yes, it's good that we're past the whole Detect and Smite thing, and it's even better that le wacky Chaotic Good shitters aren't using their reddit-tier alignment to justify doing whatever they want while acting morally superior, but the actual decision is coming from a place of postmodern deconstructionist wank.
>>
>>98275625
Literally a poltergeist
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>>98275633
Based
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>>98275653
Too strong, think weaker.

Maybe echos.
>>
>>98275622
Have you ever tried fighting while limiting yourself to a 5x5 square? I haven't but it sounds awful. Also I can promise you in 1vX fights humans at the very least surround their targets evenly, and I'm pretty sure that's not to play around cleave.
>>
>>98275674
I mostly just wanted to make the joke, but to the latter point, that would be to benefit from meatspace Flanking. Which no longer exists.
>>
>>98275669
"what is a monster called"
literally this
"NO WE CANT 5E PUT A STAT BLOCK ON IT THEREFORE THE NAME IS FOREVER TIED TO AN EXACT SPECIFIC POWER LEVEL AND SET OF ABILITIES"

you fucking retard. Not only is the existence or not of a stat block irrelevant to your question, you're also implying the existence of a prototypical stat block for a monster implies all such monsters have the same power level. Like all trolls are exactly equally strong
>>
>>98275646
Well it says LG and Paladin on his character sheet, so his honour is bigger and more important, duh.
>>
>>98275701
I mean, I personally think about the movie and how it would throw shit around
>>
>>98275633
It's definitely a red flag. All well and good for someone to say it here even if it's cringe, but when someone is talking about it in the context of an actual game you're both involved in, you just know the sweaty fuck was googling and netlisting the most "optimized" horseshit he could and putting 0 thought into his actual character.
>>
>>98275751
I swear it's imposible to find players. Half the people I interview are buildfaggots, the other half are anime/lgbt/tranny/terminally online/pinkpurplesomething weirdos

I just want
1. adult.
2. with job
3. not on the internet all day
4. dont care about "maximizing combat efficiency" in a fucking simplistic game where the dm adapts the difficulty to the power of the party anyway and combat is just one of 3 pillars
5. dont have some weird discord picture, 25 tags and statuses and banners and pronouns and shit. I dont care if you're gay, what does that have to do with the game?
>>
>>98275783
>1. it's me
>2. oh my god, it's me
>3. oh fuck, it's me
>4. it's me
>5. idk, my discord pic might be sort of weird. I just used to be a Terra main
>>
>>98275783
1 and 2 together are the largest reason for that lack of available players.
>Work means I only have Tuesday and Wednesday evenings off.
>On a really bad weekend I might feel like shit on Tuesday and while I can be available once or twice a month I'm not bringing my a-game.
Now combine that with the DM's availability, and everyone else in the party's.
My Only War group usually fails once a month, and these are some seriously dedicated folks.
>>
>>98275783
What about a retiree?
>>
>>98275751
I think a lot of folks nowadays learn that word as a reference for the mechanical side of a character regardless of granularity. My father knows the word, and his idea of "a build" is that his enhancement shammy has a shield.
>>
>>98275886
i dont mind retirees but in my brief experience older folks have an extremely outdated/limited conception of what dnd can/should be, similar to all those gygax screenshots. Like alignment being prescriptive instead of descriptive for example
>>
>>98275851
This. Being employed is hell. I usually work nights and my work shifts so one week I might be working Monday-Friday and have the weekend off while the next week I'll be having Monday and Tuesday off and work Wednesday-Sunday
>>
>>98274559
Literally the first time it hits two of them they'd logically start spacing out.
>>
>>98275851
>>Work means I only have Tuesday and Wednesday evenings off.
I guess it should have been
>2. with a real job
So you always have the weekends free
>>
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>Hasbro is replacing DM's with an AI chatbot subscription service
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>>98276500
1, you'd have to be autistic to think that it'll completely replace real dms, just like how ai "art" hasn't replaced actual artists yet

2, all corpos have been pushing ai since the US government has invested all their money into the ciclejerk of ai tech

3, this is old news, wotc has been 'toying' with it for like 3 years now and wotc devs don't have the skill nor knowhow to make it actually not dogshit. nobody has figured it out yet

ai chatbots are too easy to bully into giving you what you want
>>
anyone got a link to Anon's Bullshit Homebrew? mine is like a year out of date
>>
>>98276500
if it can run an encounter, i'd play that shit solo
>>
>>98276530
>ai chatbots are too easy to bully into giving you what you want
Not a relevant issue. People who want to play the game normally wouldn't run into it and people who do are getting what they want. Everybody wins
>>
>>98276860
true, the avg chatbot user is too fucking dumb to figure out they're being jerked off by the yesman computer
>>
>your attack misses
>no it doesn't
>your right to catch that!
>so the enemy orc hits you for 12 damage
>no it doesn't
>you're right, that one's on me
>>
>>98276974
wait a second, did you say you wanted to hurt someone? i've activate my pg13 protocol and we've got to be friends instead
>>
Wait, you guys never told me that Rogues can double up on Sneak attacks using their reactions, wtf?
>>
>>98276974
I think the more likely way people will cheat is to either lie or simply not tell the bot about their HP total, effectively letting them tank unlimited damage. I can see them goading the chatbot into increasing treasure rolls though. Complain every time that you didn't get enough loot and the bot is liable to "correct" itself to monty haul status over a series of encounters.
>>
>>98277188
rogue is the supreme class for the true memer
>>
>>98274988
Why would there be? The default cleric art in 5.0 was a dwarf
>>
>>98276738
I'd use it solely for the most depraved ERP I could think of.
>>
>>98277559
Turning a peaceful halfling province into a hate-fueled massacre machine?
>>
>>98277567
No, having intimate loving sex in the missionary position with full hand holding for the sole purpose of recreation and emotional bonding.
>>
>>98275190
>Shield
Oh no *grapples*
Anyway here comes the warhammer at advantage!!!
>aaiiieeee save me hypnotic pattern
I save with Indominable
>f-fireb-
I tank all of those and pass at least 2 saves from my outstanding Dexterity
>>
5e isn't made for PvP, you idiots
>>
>>98277809
We deserve a PvP balanced DnD. Chances of 6e coming through?
>>
>>98277809
I can't think of many ttrpgs that are. PvP is for antisocial cunts.
>>
>>98277809
I use my invisible imp that I can control at unlimited range to harass your character whenever he tries to take a long rest until he drops dead of exhaustion.
>>
>>98277876
warforged + i wait in a shallow body of water, using a readied action to swipe at splashes of water that come within 10 ft
>>
>>98277849
WoD games have pvp in mind, but they're also really bad at pvp, especially VtM. So that kinda evens out. At least it's a different type of bad compared to dnd pvp, though.
>>
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>>98277927
>WoD for pvp
>>
>>98277912
The flying imp drops a bag of flour on your head from 15 feet above you as a joke.
>>
>>98277960
i move into a 10 ft x 10 ft x 10 ft space with a lockable door and a 5ft x 5 ft x 10 ft hairpin entrance, and also pick up the fighting style feat: blind fighting
>>
>>98269827
>Fishfag doesn't even deny it's him
Lol, lmao even
>>
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How do you feel about downcast spells? I might have got fire to work, but ice and thorns did too much so I had to scrap them.

A wall of stone is doable; it's not too amazing in combat (1 inch wall, 10x10 panel, 15 AC, 30 HP), but it does have world-building haha ramifications beign able to cast ti at first level which is pretty cool
>>
>>98278303
will you allow my wall of sand to exist permanently if i cast it with a 9th level spell slot
>>
>>98276500
>5.5 will be world's first entirely AI generated edition
Holy.....fvcking.........kino......
>>
>>98277809
As it should be
PvP faggotry is an instant kick
>>
My DM cancelled last minute and I have an opportunity to run a one-shot, but I have to put it together by tomorrow night.
Can I get some quick feedback and/or trash talk? It’ll help me finalize things.
>Setting is a peninsula with 5 city-states maintaining an uneasy peace.
>Each state is controlled by a despotic patron family, and each of those has control of a titan or similar beast, as a deterrent weapon of mutually-assured destruction.
>Technology/culture level is pre-WWII. The firearms and explosives from the DMG will be available, and vehicles based on siege weapons will be used for an encounter. Think The Untouchables with dwarves and elves, political climate more Renaissance Italy if the Medici had nukes.

>Players all are connected to their city’s patron (player discretion how or why) and are attending a soiree. A medium-difficulty monster lineup invades and starts butchering people. Players win, city patron recruits them to steal back a stolen gem.
>Turns out the patron’s dragon that serves as the city’s nuclear button is actually dead, and the rulers are attempting to raise it as an undead weapon. The attack at the soiree was a diversion to steal its heart jewel/phylactery/control gadget.
>Party gives chase, has a shootout car chase sequence.
>Reach an abandoned stronghold where the thieves’ reinforcements stage an ambush
>Combat gauntlet that ends with a boss. Either the dracolich, a rival state’s dragon, or the patron that sent the party along (aided by undead, or animated armour, still playing with the lineup).
>Final battle changes depending on whoever the players are most suspicious of, or intuit might be responsible.
>The “canon” villain is the patron who hired them, and it was a false-flag stunt to justify a new war. But instead of doing a Scooby Doo moment, I’ll just give the players the villain that makes the most sense to them.

I look forward to waking up and having one @ of someone calling me a faggot.
>>
>>98278563
faggot
>>
>>98278563
interesting topic, but based on the level of the party and the scope of the intrigue i could see that one shot being quite long
>>
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>>98278563
>5e with guns
Always shitty.
>>
>>98278563
As the other anon stated, that seems like it might be too long for one-shot, I always make the same mistake too. First thing I'd consider trimming is the first combat, maybe start in medias res with the party having defeated the enemies without actually running the combat.
>>
>>98279212
People that do that pose and make that face always say shit like that.
>>
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legs
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>>98279559
Haha wouldn't it be awful if she put her big grey feet on your face haha
>>
Six "scary" titles are going on sale. Without checking which ones, try guessing what they are.
>>
>>98279978
Curse of Strahd
...
Uh is Ghosts of Saltmarsh considered scary?
>>
>>98279978
I guess they’re in the ballpark.
>>
>>98280132
It has ghosts in the name
>>
>>98276500
Didn't they give up on that because the AI DMs kept raping PCs no matter how many safeguards they tried to put on it? I distinctly remember them getting lambasted for that.

Wasn't it even part of why they gave up on the sigil VTT? Where would they even sell a subscription AI DMing service if not on Sigil?
>>
>>98277559
That's available now and for free. Why pay WotC?
>>
>>98277809
What's so different between fighting a PC wizard and fighting a bestiary one?
>>
>>98271801
>any non-/osrg/ thread that tries to form, /todd/, /nusrg/, ect, gets him showing up in it screaming autistically about how they should be his personal army and go invade /osrg/ until the thread dies a death.
Right, because it annoys him that /osrg/ won't let him talk about whatever his pet game is, some heartbreaker fork of 2e I think, but will allow ACKS because it still has Gold XP as core rule when 2e doesn't, it's a DMG "it's here for legacy purposes, do it if you must but we discourage it due to editional rebalances" rule kind of like 5.0's flanking.
>>
>>98279212
Why? They're just slightly stronger ranged weapons
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>>98281032
Which is pretty spooky.
>>
>>98281048
>AI DMs kept raping PCs
Wait, what? I'm gonna want some sources for that one.
>>
>>98282004
I’m assuming it’s the figurative sense, as in: throwing an ancient red dragon at a level 3 wizard or some shit.
>>
>>98282004
>>98282074
No literal sense.

I only know the story through the grapevine. But I assume they probably trained it on like Ao3 and roleplay logs and shit, which have a LOT of noncon all things considered.
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>>98282129
So you saw a shitpost about it on xwitter
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>>98282171
On here, actually. But I don't remember the exact wording so I'm having trouble searching the archive for details.

Oh and offhand mentioned in one YouTube video by that really bitchy chick. What's her name, dungeons and discourse or something?
>>
Is there somewhere that will let me search magic items by conditions? 5eTools has failed me, and I want a list of magic items that can incapacitate.
>>
PC got crushed by rocks and died last session
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>>98283083
>Details?
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>>98283100
First the roof started collapsing, and then it collapsed. He was under it and had already got knocked out by the explosive blast that destroyed the roof.
They were pursuing an enigmatic villain who tricked his way into abducting the princess of a small city-state in the woods. He rigged the tunnels under his house with some magical traps and one PC repeatedly took point and rolled badly on his saves. It was a series of deadly traps, but no one bad choice or save fucked them over instantly.
The players were quick to assure me they were angry and frustrated at the NPC who engineered this fuckery and not me.
We had about half the session on the fallout, grieving and other freeform roleplay, before the other half introduced the player's backup PC. Good time was had by all.
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>>98283138
As long as there were plenty of failed rolls. Rocks shouldn't be enough to kill someone without other factors. Did the party get the princess back?
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>>98283149
No they sort of lost interest and ended up doing a shopping session where other things seriously sidetracked them.
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>>98283160
Lmao
It do be like that sometimes
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>>98283160
My players prioritize treasure to saving the world, so it's whatever. I'm just trying not to let the realm fall because they'd rather go to my world's equivalent of Vegas.
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>>98282974
Yes, I built a tool for it because I was having the same problem when putting together a run of the new CoS campaign that included all the fixes and updates from the Von Richten guide. It made things so much easier, I could write fight scenes that accounted for all the possible conditions that would come into play based on what my players had available to them, plus I could just look up anything really quick at the table on my laptop in case I had overlooked something.
>>
>>98283167
I’ll add that I’ve only ever experienced this phenomenon with players who have never played any other rpgs, I don’t know what it is. But players with experience in other games always feel a little more focused when they’re at my table, I don’t know if it because they’ve got something to prove or what but it’s not broken so I won’t fix it
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>>98283176
D&D is pretty realistic in that way.
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>>98279978
>scary
I’ve been playing d&d for nearly 5 years and my character has never died or even been permanently hurt. What exactly am I supposed to be scared of?
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>>98283208
Eh, it’s more like shallow players make for shallow characters. They don’t suddenly become noble or virtuous after writing “chaotic good” on their character sheet and presented with an opportunity to roleplay that way
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>>98283149
It was the nat one death save that did it. The rocks mostly blocked the party from assisting and healing.
They've elected to put off elf girl until they've dealt with the magical blight that's been taking over the countryside since session one two in-game months ago.
>>98283160
Funny.
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>>98283230
>chaotic good
What, the designated alignment of lelsorandumb teehee redditors? I'd say they're playing pretty consistently to type.
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>>98283461
This looks retarded. Why did you post it?
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14 KB JPG
>>98283470
Why did you reply to it?
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>>98283470
It's a scenario for a solo campaign module I'm creating where you are the "uncle" a retired level 40 legend of the kingdom set to tutor the heiress of the kingdom in secret (she doesn't know it yet). And now there's two. I intend using Grok in conjunction with this solo campaign.

https://www.youtube.com/watch?v=54rIrWDjMKY
>>
Kill all sloppers
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>>98283470
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>>98283461
heh heh boobs
>>
Hi friends

I have one player who is adamant about playing a 2014 ruleset character, where the rest of the players are mostly newbies and will be running 2024 characters. Besides the background changes/weapon mastery what else am I missing that would need to be handled for this guys character?
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>>98283883
are you the DM or a player? what specifically does he want?

just make him play a 2024 character adn give him the 2014 stuff for free.
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>>98283887

Im DMing. I havent ran 5e in around 3 years so Im a little rusty. I picked up the new books and generally like most of the changes Ive seen. Especially the statblock layouts.
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>>98283896
was there a feature he wanted from 2014 that was removed from 2024 or does he not want to learn the new book?


if its the former, give it to him for free, if itsd the latter, tell him to kick rocks because its more work for you
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>>98283883
If you're cool with him doing this in the first place just make sure he commits to his chosen racial/class features, spell lists, available feats, ect and doesn't try to mix and match between versions. Also obviously review everything yourself to make sure it matches up.
2014 characters shouldn't get access to 2024 general feats as an example
>>
>>98283883
>>98283896
double check the stealth section for 2024
>>
People who have power attacks as a general rule rather than provided by a feat, how balanced does it feel at low levels, and do you make it scale at all?
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>>98283905
He doesnt want to learn/buy the new books :/

He's one of my better players, this is very out of left field out of all the games we've played.

>>98283906
Ill do some comparison when we make characters, I dont think it will be a huge issue but wanted reassurance.

>>98283910
will do, ty
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>>98283920
5e tools exists so he cna just use that. if you're playing in person he can just use your book right? if you're playing online he can just use anyflip or some shit.

if there weren't free avenues to slove this problem i'd totally agree with him. 30-50 dollar buy in to play with pen and paper is a bit of an ask espeically when they don't like it.

>>98283920
look at unarmed strikes rules too (positive) grappling is great in 2024
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>>98283920
So he's just too lazy to read?
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>>98283218
Vibes i guess
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>>98283218
Rime of the Frostmaiden is on there so I guess you're supposed to find Owlril scary.
>>
You think the bugbear profile from MPMM would substitute well for a yeti?
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>>98283230
>Implying noble, virtuous characters have depth
Greedy grubby-fingered scumbags saving the world is always better than Äer’ick the human fighter who wants to be a hero but has to go do a wellness check on someone’s gun-owning dementia-addled grandpa.
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>>98283883
I’d say it’s cool, but the rest of the rules are going by the 24 PHB, and he has to use the features and class features as written in the 14 book, or option books that fit between 14 and 24.
And no fighter dip to cast two spells in one turn.

Beside the above exploit, every class that isn’t Paladin got buffed, so unless he’s a meta-gaming minmax nofun prick, he’s putting himself at a disadvantage anyway.

If he complains about not wanting to pay for a new book to be able to reference updated rules, tell him the basic rulebook is free and he can print his own reference copy of the rules glossary.
>>
https://files.catbox.moe/zci28l.pdf

I finished writing that setting I mentioned a thread or two back. The idea is it's a kingdom with a more modern culture and technological level than a typical D&D kingdom while still being below the level of something like Eberron. The idea is you could take the island and drop it into most any setting and not have it radically change things or seem out of place. The basic premise is it's a lost world full of dinosaurs and Fey and other strange stuff that was settled by dwarves, then humans, who after centuries of coexistence have blended into a new race entirely. The adventure hooks for adventuring in Weavewood itself is its basically a late 1800s/early 1900s style pulp adventure, dealing with dinosaurs and weird villains and Fey headhunters and maybe even Lovecraft cults. For playing a PC from the land it's a bit like being Peter Dickenson from Flight of Dragons or a Yankee in King Arthur's court. You're a civilized, waistcoat wearing, pocket-watch having, casts-his-spells-through-a-cane sort of chap going out into the world on expedition and seeing all the 'backwards' medieval lands. Art is slop, I just wanted visuals to show my friends.
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>>98285634
>The idea is you could take the island and drop it into most any setting and not have it radically change things or seem out of place.
>The basic premise is it's a lost world full of dinosaurs and Fey and other strange stuff that was settled by dwarves, then humans, who after centuries of coexistence have blended into a new race entirely.
That feels like it would radically change things and feel out of place in a lot of settings, actually.
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>>98285647
Well the island is exceedingly remote by default, so its isolated from most other lands. And Fey and dinosaurs are pretty common in D&D worlds as a general matter. Or maybe I just really like dinosaurs, I tend to have them show up just as random enemies in jungles or the ocean in my games.
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>>98285634
>I finished writing that setting
>maybe 15 pages of actual text
>no mention of courtship and marriage rites
>no discussion of religious practices
>civilization in tropical climes is over a thousand years old, yet their customary attire is horribly unsuited for their environment
Pass.
>They have invented the cottin [sic] gin, allowing them to easily produce vast quantities of the precious crop
...you don't actually know what a cotton gin does, do you?
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>>98285739
It separates cotton seeds from fibers, an otherwise lengthy process. Which yes, lets you [afford to] grow more since you can process more. As to the climate, its a [probably exaggerated] variant on the rain shadow effect.

https://en.wikipedia.org/wiki/Rain_shadow

The eastern side of the country has high rainfall, humid conditions, and probably dresses more like safari explorers. Pith helmets and the like. The western side is in the other end of the mountain range resulting in less rainfall. I tried to research on if a significantly cooler temperature was reasonable for the western side of the island based on this principle alone before ultimately deciding that 'if its not, there's other factors at play'. The point being its more 'town by the sea' on the west coast.
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>>98285778
You can produce just as much of the crop without the gin--the statement is nonsensical. Without outside trade, though, your local demand probably isn't going to be sufficient to drive processing beyond what you'd be capable of sustaining without a gin, anyway.
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>>98285818
If I said 'inventing the threshing machine let us grow more food' would you say that was a nonsensical statement just because it doesn't effect the plants growing?
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>>98285840
Yes. It perhaps incentivizes doing so, but it was never a constraint.

The AI bubble hasn't "let" companies produce more DRAM. They were always capable of doing so, but allocated their resources in other ways.
>>
just because im bored as fuck im hombrewing pokemon as races. thoughts?

>bulbasaur
>monstrosity
>small
>30 ft
>gains +5 speed while in sunlight
>unarmed strikes gain +5 reach and can use damage+grapple once per turn
>poison resistance

>charmander
>monstrosity
>small
>30 feet
>gains dragonborn breath weapon
>gains fire resistance
>gains +PB to fire damage rolls in sunlight
>take PB cold damage if it ends its turn in underwater

>squirtle
>monstrosity
>small
>30 feet
>amphibious + swim speed
>cold resistance
>tortle's natural armor
>you can cast create water 1/lr or with slots
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>>98285778
>I tried to research on if a significantly cooler temperature was reasonable for the western side of the island based on this principle alone
By "research", do you mean "asking a chatbot"? Because even a cursory amount of research would tell you that a rain shadow results in HIGHER temperatures on the leeward side, not lower.
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>>98285877
Well originally I also had the west coast have a higher elevation to counter-act that, but then I decided I wanted cities along the western coast on the beach. So that big green plain on the western side of the island is at a higher elevation than the jungle on the eastern side. I never decided a reason why the very edge of the west where it touches back down to reach the sea, the part where people live and dress like that, is cool. I just decided there *was* a reason.
>>98285854
You're technically correct but it still sounds like semantics. I might reword it for clarity.
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>>98285855
Couldn't you just give Bulbasaur Thorn Whip? Maybe allow it to be cast as a Bonus Action PB times or something?

That aside this whole thing seems like it'd quickly become a mess.
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>>98285899
>That aside this whole thing seems like it'd quickly become a mess.
how so?
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>>98285907
>>take PB cold damage if it ends its turn in underwater
>in underwater
>>
New thread
>>98287235
>>98287235
>>98287235



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