Is it pointless to do game design if you don't like GMing? I love the idea of designing game mechanics, but I don't really find running a game fun. I'd rather just brew it and have someone else run it for me
>>98271473You would have to be immensely good at game design to make something good without ever running it yourself. Like "deaf music prodigy" good.
>>98271473A good game makes running it fun.
>>98271473Taking somebody hostage is a bad thing to do.
>>98271480Entirely subjective by what anons means.It's extremely easy to pen-and-paper prototype simple games or mechanics, and desu "testing" a game and "running" a game are entirely different things. As far as quality, well every good game was an idea at one point.So ultimately it's up to random chance and OP getting off his ass and doing something.
>>98271480The hardest part about writing rulesets is the presentation and writing. The game design is fairly simple.
>>98271473Sounds like you should design solo or co-op board games that run themselves.
>>98271473Most things are pointless if you're not social.
>>98271473>I'd rather just brew it and have someone else run it for mePlayer cooked homebrew is almost universally munchkin trash.
>>98271473Sure, nowadays your can just feed the rules to a chatbot and have it run the game for you.
>>98272382I disagree. I've spent months trying to figure out the right way to implement various rules, and weeks trying to find a more elegant way of executing on my vision when it doesn't work during a playtest.Conversely, the new layout I've been working on is a massive increase in presentation, and has forced me to edit myself down so it's improved the writing, but it's taking me hours to adjust rules. No days or weeks.I think for end users who only get to see the finished product (who themselves are usually writers or home brewers or GMs), assume the aspects they couldn't do are what takes the most time or are the most important.>I could have designed that it's so obvious is easy to say when you see the final rule and not the 20 versions that came before.>I could have drawn that if I had enough timeis way harder to justify because art can speak for itself a lot more clearly.
>>98282799>it's improved the writing instead of its>No days or weeks instead of Not days or weeks.>Minor spelling mistakeFUCK
>>98271473Would you buy a car designed by someone that hates drviing, anon?
>>98282799Rules and mechanics come naturally to me, it's fun and creative. Presenting and editing it is time intensive.My longest running project started in 2017.