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File: GROG BOAT.jpg (729 KB, 719x1024)
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Floaty boat edition

Previous Thread:
>>98151367

Check out here for useful links and a catalogue of relevant miniatures retailers:
https://pastebin.com/nnNqqFLn

The Rogue Trader magazine article compilation:
https://mega.nz/file/C4oSnArA#sA2O_7V6OnhZCOLCf0Sba1KW_wao3pZvc6IUmlHvpsk
>>
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>>
>>
What edition of 40k added the ability to move and then run/advance?
>>
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>>98272434
1st technically had move then reserve move phase if you didn't shoot, 2nd had walk/run in one phase, 3rd had I think what you mean.
>>
>>98272413
>Temple of Skulls
kino
>>
>>98272434
Rogue Trader.
>>
>>98272464
3rd didn't, unless you had the Fleet special rule. 4th was identical I believe. 5th gave everyone Run but Fleet let you still charge.
>>
>>98273581
I see.

I'm trying to decide which edition to go back to, but I personally enjoy the movement afforded by advancing.

5th, if I am remembering right, was a lot more dependant on special characters providing special rules to your army compared to 4th for marines.

I really liked the chapter trait system in 4th. I wonder how game breaking it would be to use the fifth core rules with 4th/3rd codexes
>>
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>>98274207
5th isn't the best edition, that's probably 4th imo, but 5th is my favourite. It's where my brother and I go for fun, most recently with Dark Eldar vs Orks.
>>
>>98273581
Talking about 3rd, I just notice that my 3rd edition Armageddon codex scan is missing pages.
I only have a Spanish copy, but I'm looking for the original one in English
>>
>>98275274
The issue with 40k in general are generally not the core rules, but the army rules.
I mean you could play 7th with 3rd edition codex and you would not find the issues that people remember from 7th
>>
>>98275511
This is indeed a fair point.
>>
>>98274207
>I personally enjoy the movement afforded by advancing.
You can Run in Second Edition. It doubles your movement, but you can shoot.

Your unit may not run if there are enemy units within 8". Running was only allowed when it was obvious that the troops involved were so far away from the action that it was safe to hustle flat out rather than advance cautiously, as the soldiers the models represent lack the players' omniscient knowledge of the enemy's presence.
>>
>>98275707
>but you can shoot.
Can *not* shoot, just like advancing was when they introduced that rule.
>>
>>
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I was going through the hoard of 5e plastic lizardmen I have and I noticed these 4 shields were different. What's the story with them? Did they come with a certain kit or were mail order?
>>
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>>98277636
Those ones are off the push-fit Saurus from the 5E boxed set, they got sold in their own box later on too
>>
I have the saurus from the 5e starter, but did they get an extra sprue of shields when they got their own standalone box?
>>
>>98277722
I know I'm in a minority but even at the time I genuinely preferred the lizardmen look to the dinosaurmen they changed them to in the next edition. There's just something way more comprehensibly inhuman about the more directly lizard-y look. Even though they're less dynamic, though decent for that era's plastics.

And also lets be real, as the internet taught me certain people were way more into trying to make the updated from 6th ones fuckable. Those are designed in a way a scalie would appreciate. Where as these old guys are very unfuckable lizard monster guys, which I highly appreciate.
>>
>>98270822
>BOYL
wasnt it canceled this year ?

Yes, Foundry are meant to be moving out of the now-rented horse stables and can't host BOYL this year

So there's a bootleg BOYL instead
>>
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>>98217445
if you are still around, can I get the RT marines, space orks and space elves you have, please? @TheosMati
>>
>>98272386
I painted one of those early scans yesterday. I still can't figure out if I like the gold or not. Thinking to hit the details with a wash.
>>
Did that one anon ever make those space slann? It was a cool idea.
>>
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>>98283823
Not yet sorry I've been busy with literally everything else, them and the custom retro necron stuff is on the backburner
>>
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>>98272386
Here's Johnny
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>>98288351
Has anyone made a version based on the art, where it's a radio?
>>
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What is the base model for this conversion?
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>>98288851
It was supposed to be a radio the whole time???
>>
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>>98289058
4th edition veteran
>>
>>98289066
There is another piece of art, which I believe depicts Johnny in the middle of a battle, but can't remember if he's holding a magazine or a radion in that. I also don't know which of these came first.
>>
>>98288851
For me it's always the backbanner saying covert.
Also:
When I finally will do my 2nd ed. Space Wolves they will have a tactical squad based on the drawing.
>>
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>>98289066
>It was supposed to be a radio the whole time???
I imagine Russ Nicholson either had a Johnny to use as a reference, or perhaps a photograph of one. It's very clearly a bolt gun magazine. If you look at it from above, you can see the fresh rounds inside it.
>>
>>98289462
>I imagine Russ Nicholson either had a Johnny to use as a reference, or perhaps a photograph of one.
He's a fantastic artist - he illustrated a good portion of the AD&F Fiend Folio - but I think that for some of his Space Marine art, he used actual WH40K models as references since he wasn't as familiar with the material.
>>
>>98289066
>radio
To me, it looks like the scanner that came with the RTB-01 Beekees. Bio-scanners were standard kit for Tactical Squad sergeants in First Edition.
>>
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bought a copy, picture books are nice sometimes
>>
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>>98289095
I think the picture you're thinking of is from one of the Epic books. A bunch of the marines in the Epic artwork refer to actual metal models from the Aly Morrison/Mark Copplestone era.
>>
>>98272413
Are those the cyborg-minotaur-thingies on the left?
I never saw any stats for them but I know there were a few minis made, for a brief time in early RT-era.
>>
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>>98289603
> A bunch of the marines in the Epic artwork refer to actual metal models
This, for example, is the guy standing next to Johnny.
>>
>>98289603
>A bunch of the marines in the Epic artwork refer to actual metal models
Different artist, similar references
>>
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>>98289610
Yes, 2 bodies and I think 4 different heads

Dominators are another weird early race, basically Zoats mk2
>>
>>98272386
Any idea what Grand Company this guy belongs to? Was it ever named?
>>
>>98289654
*Great Company
>>
>>98289654
Doesn't match the Great Companies, but the diamond and crossbones logo is on the old transfers (bottom left)
>>
>>98272386
To the anon who is handing out the retro scans on the gram. Thanks for all your work! These orks are sick af. Makes me want to run a campaign where an ork wizard is the BBEG.
>>
>>98289748
You're welcome it took me like two years to do all of this
>>
Where can you get them?
>>
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>>98289518
>he used actual WH40K models as references since he wasn't as familiar with the material.
Yeah, I'm pretty sure the heavy bolter is suppose to be fires from the shoulder like all other heavy bolters of the era, the model was just carrying it.
>>
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>>98291728
Everywhere soon enough
Keep your eyes out
>>
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What sprue is this? Orks?
>>
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>>98292926
Yeah 2nd edition
>>
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Probably a shot in the dark, but does anyone know what happened to the anon insiting on using latex for the 4th Edition SRD project happening around a year ago?
I'd like to learn latex to properly make my custom codex, but I'm tech illiterate and don't even know where to start.
>>
>>98294205
>insisting on using latex for the 4th Edition SRD
Using latex to make a book? Is that for a custom cover? Why not just bind it with human flesh and ink it in blood?
>>
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>>98293106
isnt that also the imperial/marine plasma gun?
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>>98294274
happy to be wrong but I don't think there was an Imperial Guard plasma gun at the time

just these with laspistols and lasguns and either a lascannon or heavy bolter
>>
>>98292926
>>98293106
Is there an stl of this?
>>
>>98294300
Not a plastic one, I should say ofc.
>>
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>>98291757
I'm not sure I agree with that. You can't really see it well in >>98289518, but Longun has a strap over his left shoulder attached to his heavy bolter as if he is meant to fire it from his hip. It's more readily visible in pic related.
>>
>>98294379
Also, Longun wouldn't be the only Rogue Trader model firing a heavy weapon from the hip.
>>
>>98294390
>Longun wouldn't be the only Rogue Trader model firing a heavy weapon from the hip.
He wouldn't even be the only Space Marine!
>>
>>98294379
You can have a sling on a shoulder fired weapon that enables you to carry it by your hip.
>>98294390
There's plenty of hip-fired RT guns, even for Marines, but the design of the Longun is very much in line with all the other shoulder fired HBs. There were the pre-RT Marines with the weird space blunderbusses, but they also had a different design to the Longun.
>>
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>>98294227
Sadly I haven't sharpened my blades and are a little dull right now.
Anyways, I just wanna make it look like a proper codex. The cover isn't the matter, I already got that with Photoshop (although I'm thinking of redoing it with the 3.5 frame).
>>
>>98294205
>using LaTeX for a 40k codex
It's absolutely not the right tool for the job. Use a simple markdown style language to get something you get version control, process, and share. Then use a basic DTP tool to make a fancy version if you want.
>>
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Did Exodites ever get 3E rules?
>>
>>98295740
NTA anon but I've thought about making something like this for myself. Have you ever done it? Can you recommend any guides?
>>
>>98289541
Too small and I dont like that it's only volume 1.
>>
>>98295740
Huh, goes to show how green I am on this field. Just went with latex because of what SRD anon said and finding a template for it. If there are better tools I'll gladly move, because I'm having trouble understanding this.
>>
>>98294355
Ever read the OP?
>>
>>98289093
Man, I got that White Dwarf subscription sergeant, but I twisted the tab at the end of the gun barrel to remove it and twisted the whole barrel along with it.
>>
>>98296305
>>98296480
I don't know much, but I've used LaTeX a bit and it isn't built for the sort of visual design work demanded here. TeX basically wants you to make design rules and let the algorithm handle the actual layout, generally based on making a clear academic text. LaTeX is built on top of TeX to give sensible defaults for academic articles and make design less of a pig. Neither one wants you to manage page layout.
For instance inserting a table says, "put this somewhere nearby so I can refer to it" rather than, "put this right here where it belongs in the flow of text". You can convince it to do that sort of thing, but you'll have to fight it.
>>
Afternoon /grog/ did any of you ever buy citadel sand back in your younger years for basing when they were available?
I am wondering if any of you have batches and by chance able to help me on finding a proper mesh size to sift my sands to match the citadel sands that used to be sold.

Pic related are mesh sizes if that helps.
I want to keep the larger particles away from the smaller ones anyways so I can use those to paint as grey concrete rubble after gluing them to greenstuff “piles” smushed onto the bottoms of ruined terrain to act as piles of smaller crushed rubble.
>>
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>>98300947
No mesh at hand, but I have a little left of the sand and a coin that should be of the same size as the one in your picture. My calipers seem to suggest ≈1/3mm grain size for the fine stuff.
>>
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I've been lazy on the blog but making these pages inspired me to do a few pages like this per month and put them out as a thing. I'll hopefully have some more meaty content for august
>>
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>>98301187
>>
>>98301060
Thanks anon!
>1/33mm
According to my search that means a 45-50 mesh should work I hope unless I made a miscalculation.
Source: https://www.valvesonline.com.au/references/mesh-sizing-chart/?srsltid=AfmBOorcfC8Q4rypJ-bJnKc0lS6-z1DCutVgpEt0VdDxanhvG0_Zmnxm

Hopefully this means the largest grains about at size of what you said. And that hopefully means I can make a nice batch and future lads can do so.
I’ve never done research on this sort of thing but then again maybe it is important for something like glass work but seems insignificant outside such an activity like how we hunt down oldhammer tone paints with comparison charts to boot.
>>
>>98301220
>1/3mm
I think I am retarded. I misread.
>>
>>98301060
>>98301220
>>98301241
I’m gonna have to order a 45 mesh strainer or scientific sieve online as none of the stores seem to have them available if they even show what the mesh sizes are.
>>
>>98301343
Remember, a 45 mesh sieve will stop everything larger than that, and let everythign that size and smaller through. So to really get just a narrow band of grain sizes, you need two sieves. One to stop the too coarse stuff but lets the grains you want (and everything smaller) through, and then one to catch the stuff you want while everything smaller falls away.
>>
>>98294462
>More Chaos Renegades
Those are tasty, where have they been all my life.
>>
Besides codexs and rule books, are there any good lore books/novels for 3rd to 7th-ish edition? I've just been getting back into warhammer after playing a little as a kid and find myself not too much of a fan too much after Robot returned, Primaris Marines etc.
>>
>>98301648
Tons. Not even talking about novels, you have lore supplements like The Battle For Armageddon, The 13th Black Crusade, The Sabbat Worlds Crusade, Tactica Imperialis, Xenology, all of the Imperial Armour series, all the lore in the Inquisitor spin-off game, the Battlefleet Gothic rulebooks, and more.
>>
>>98301889
Thats great! I wasn't aware there was so much material.
>Battlefleet Gothic
Holy shit that looks awesome!! I never even knew that existed. Thanks man.
>>
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>>98301464
>where have they been all my life.
Being fucking rad.
>>
>>98301940
Just wait untill you learn about EPIC: ARMAGEDDON
>>
>>98301187
>>98301190
Inspirational as fuck and sick as hell
>>
>>98301220
Lead Plague did a similar post about this at one point, he's a civil engineer and used his lab to create a perfect basing mix.
https://leadplague.blogspot.com/2017/06/those-essential-basics-making-modelling.html

I also recall that the Citadel basing sand was a rebranded bird sand, so it might be worth checking if your local pet shop has something similar.
>>
>>98302582
You can buy birdsand off amazon, it was so cheap when I bought it I bought a bulk bag and I've barely dented it over 3 years.
>>
>>98302926
Sure, but you cant assess the grain size of sand over the internet.
>>
>>98303020
>you cant assess the grain size of sand over the internet.
You totally can.
https://ui.adsabs.harvard.edu/abs/2024CoasE.19204554M/abstract
>>
>>98289654
What I can find is that the symbol is a simple army badge, as seen on Bjorn's model in the 2e codex, or he's a wolf priest as that's the symbol they used on their back banners.
>>
>>98303020
Birdsand isn't a specific grain of sand, dipshit, it's a product comprised of grains of sand of various grades plus tiny chips of gravel and eggshell for putting in bird cages. People suggest it because it's essentially the same thing as wargaming "basing mix" products but a tiny fraction of the price by volume.
>>
>>98300947
>Be me
>47 year old grog
>Playing a jolly good tournament of Warhammer 40,000, second edition
>Inaugural match of the day; my Blood Angels against Sisters of Battle
>Both armies are impeccably painted with their appropriate colour scheme
>Goblin green bases
>The table is immaculate, with some bunkers and ruined chapels
>It all looks like it popped right out of a1993 White Dwarf magazine
>perfect.gif
>The game begins, and as my opponent moves his first battle sister, I become inundated with a sensation of unnameable dread
>He moves another mini, three, four in succession
>I am shaking in abject horror
>As he declares his second movement, I ask to see one of his miniatures, fearing the worst
>He nervously obliges and hands me a sister superior
>Every detail has been exquisitely painted in the 'Eavy Metal style, blended highlights, even the eyes are dotted
>But the horror lies before me, I take out my pocket calipers and measure, once to learn what I already knew; twice to confirm I am not mistaken; thrice, to keep myself from fainting in despair
>ohgod.jpg
>The sand on his bases is on average 0.37mm larger than historically appropriate for the time period
>I am disgusted, horrified and appalled
>Rapidly, I pack my army, report my opponent to the TO and leave the club in anger
God, I'm so fucking tired of these tourists plaguing the hobby nowadays
>>
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>>98305627
Chuckled
>>
>>98305627
That was beautiful anon. I knew something was gonna come around like that.
What started my autistic quest was because I acquired bird sand that made it to Canada and having seen the praise for it bought both 2kg bags.
Then when I dumped a base inside after cutting the bag open I got pic related.
I then realized that the grain variety meant opportunity to make my own pre mixed batch of sand like the ones sold at hobby shops as I already have beach sand which is surprisingly quite fine and quite uniform. So I had the idea of making a pre mixed batch.

Then decided on going a step further and maybe even mimicking the old citadel sand batches if possible.
I do remember that Duncan Rhodes did mention builder’s sand and he also mentioned sifting the sand to prevent particles from being too big for 28-32mm scale.

But your post was pretty good in highlighting the extent of this ridiculousness and I think I’m gonna go with a sieve that prevents particles that are too big for miniature scale to appear. Those particles will be reused for tiny rocks or rubble in a separate container.

So what sieve size should I get as now I think I just need one?
>>
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Somewhat inspired by the Johnny sculptor, and also wanting to learn more Blender, I made my first from-scratch sculpt. Eyeballed everything based on images so it's nowhere near scan quality. Maybe someone will enjoy him until some good scans come along of these guys. Planning to do the rest of the early Bloodletters as well.

Here's the STL if anyone wants to print:
catbox(dot)to/jYZmKOMxG0vvyFr/file
>>
>>98305473
Why the hostility when you proceeded to repeat what I said?
>guy goes deep on basing sand
>I say go to a pet store to look at bird sand grain sizes
>dude says buy bird sand online
>I say you can't look at sand sizes over the internet
>you call me a dipshit for suggesting that a sand mixture with variable sizes has variable sizes, because I didn't mention it sometimes has non-sand stuff in it?
>we are now here

Fuck off, you enemy of discussion, and absolute heel.
>>
>>98307463
Cute!
>>
>>98307751
NTAYRT, didn't read like a hostile response and you went off with
>Fuck off, you enemy of discussion, and absolute heel.
Take a break, not everything has to be fucked and argumentative or get the last word or whatever.
>>
>>98307943
>didn't read like a hostile response
If you can't see how calling someone a dipshit for no good reason can come across as hostile then try doing it to your English teacher.
>>
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>>98302126
Aka
>THE BEST GAME GW EVER MADE.
>>
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>>98302017
That whole Not today Slannesh is sounding kinda half voiced at the moment
>What's the matter anon, Have you never wanted to be Rad.

Do we talk fantasy here at all? I wanted to put together a small set for the JOUST game from white dwarf. Not sure if anyone had some suggestions for proxies or originals?
>>
>>98301187
>>98301190
these kick ass
>>
>>98308110
Cool off you dipshit. No offence.
>>
>>98309318
>Not sure if anyone had some suggestions for proxies or originals?
https://fireforge-games.com/
Empire and Bret knight proxies, undead knights, assorted peasants, and some other fun stuff. Only issue is that their pack-in bases are ovals; the models still fit on a proper 25x50. You can pick up those from quite a few places.
Perries have some decent packs of civilians if you want set dressing.
>>
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>>98307861
Thanks! Test printed him, I think he's a bit too big...
>>
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What edition does "GROG" end at, in your opinion? Is it a rolling timeframe (i.e., 5 editions before the current or what have you) or permanent (nothing after 5th will ever be retro)?
>>
>>98314274
Until a few years ago I would have said it ends squarely after 2nd edition. Nowadays I'll put 3rd and the early half of 4th in there.
>>
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>>98314274

I mean, there are cutoffs and there aren't. There are specific terms and there is generally "retro" gaming.

You can go go GROG events and play GROG games with 3d prints or the odd modern miniature. I'm not saying a whole Primaris army, but you might have a Colony 87 sci-fi dude sculpted this year in your gang or something.

Oldhammer itself was/is basically Rogue Trader and 3rd ed WHFB with associated sidegames, limited plastics and lead miniatures.

Middlehammer is the bit after that which is a bit more flexible. As the years go by it's gone from 4th-5th WHFB to include 6th and now basically all pre-Old World WHFB. 2nd edition 40k is the really odd one out and some insist it's Oldhammer and others Middlehammer with the big box of plastics and "red era" art as 3rd and 4th were much grungier.

Really, the answer is up to you. There is nothing which is too hard and fast. Play retroclone rules with retro style 3d prints, play Rogue Trader with lead only.

What makes you happy to collect and paint and play with. What games are you playing at Retro events or with friends, that kind of thing.
>>
>>98314274
It doesn't fucking matter. If a few anons want to talk about 6E or whatever, then letting them do it will be far less disruptive than trying to police a definition.
>>
>>98314274
Anything that's not [current edition].
>>
>>98314274
>What edition does "GROG" end at, in your opinion?
For Warhammer 40,000, I would normally say Second Edition. However, Citadel Miniatures was still making metal Firstborn models all the way up into Fifth Edition, IIRC, and anything like that - where the originals would have been hand-sculpted greens - seems like it should fly, even if the roolz moved away from the more characterful expressions of Rogue Trader and 2nd Edition.

>>98316654
>letting them do it will be far less disruptive than trying to police a definition.
Agreed. GROG is even more chill than WIP most days!
>>
>>98314274
Anything before the 6th edition for WFB and 3rd for 40k maybe, but even typing that makes me think that's to late an endpoint.
>>
Dear Grogs, later this year my brother and I are going to go on a big Armageddon campaign of our own, we're going to play Battlefleet Gothic, Battlefleet Gothic: Invasion, Aeronautica Imperialis, Warhammer 40K and then Kill Team so that we can escalate and de-escalate the missions we create. Like, (You) won the Battlefleet Gothic mission, so you get deep strike rules and bombardment rules for turn X etc.
We were just going to use 11th edition rules because they're new and convenient, but are there any benefits in considering an older edition for this plan? I've never played anything older than 4th, and 4th feels like 5th, which feels nothing like 6th and so on etc etc

Tips or advice for this undertaking would be appreciated!
>>
>>98318854
I have no real advice for 11th edition rules, sorry. But I wish you luck with your campaign, it sounds fun. 4th edition had rules for stuff like that.
>>
>>98319298
>But I wish you luck with your campaign
Thanks anon, I'm really looking forward to it, building the Crimson Fists as we speak.
>4th edition had rules for stuff like that
Is there anything in particular you could point me towards?
Thanks again!
>>
>>98318854
>11th
Disregard 11th, Play Epic Armageddon. Literally the best ruleset that GW ever made.
>>
>>98319331
If you download a copy of the 4th edition big rulebook - the full one, not the slimmed down rules that came in the Battle for Macragge starter - in the back there's a little section on an Armageddon Campaign for Phoenix Island that's got some cool stuff worth looking into. It also had the original Kill Team rules and I believe ways of integrating Kill Team into larger 40k.
>>
>>98319472
>missile launchers have the same max distance as infantry's marching distance
>APCs can move twice as far in the same amount of time
>assault rifles can reach the other side of the street at maximum
>a bullet hitting a super heavy tank's armor gives the crew ptsd
Epic Armageddon is a really silly ruleset.
>>
Anyone have scans of the Armorcast datafaxes?
>>
>>98314274
>What edition does "GROG" end at, in your opinion? Is it a rolling timeframe (i.e., 5 editions before the current or what have you) or permanent (nothing after 5th will ever be retro)?
Oldhammer is a weird, fucky mess that allows for massive creativity. Middlehammer is where the universe actually became coherent, but before GW shit the bed somewhere between late 4e and 5e 40k (depending on who you ask). 2e and 3/4/5 are similar but distinct games with some critical breaks in complexity and philosophy.
For me the real cutoff is when GW started removing the ability to customize your own forces and "unify" rules; 3e started out very bland, but it became a hacker's playground. Then GW panicked, yeeted most of their hackers from the rules crew, killed the skirmish games (and crossovers) while pushing for Apocalypse-level fights and eternal tournament mindset as the new norm.

The hacker mindset is the most important part of /grog/ for me.
>There's no rules for that? Let's write some!
>I have an idea for an army/tank/model, what tools do I have to build it..
and so on

>>98318854
There have been several sets of rules written for manually doing things like boarding actions in earlier editions that you could lift from. In addition to Invasion, you've got the Invasion-derived Zone Mortalis (fro Forge World), OG Kill Team (White Dwarf and 4e), Epic, even Inquisitor. Most of those interface best with 3-4e because that's when they were written. Godspeed with your madness, Anon, make something fun
>>
>>98319699
In 10 years time people are still going to be playing epic.
>No one is going to be playing 11th
Yes, it's a wargame. It is even silly sure. Buts fun, and the sides are balanced without being boring and yes bullet's hitting the sides of your vehicle should give you a zip in your step. Means you are in range of bullets and your shielding is down .
>>
Does anyone have a copy of the original Adeptus Mechanicus army list (3rd edition)? It was a document from the early 2000s, released on the old GW website maybe. I think it was a personal project of Rick Priestley, this was all back when AdMech was one of those "we will ever release this faction ever" armies. A long shot, but any help would be greatly appreciated.
>>
>>98320682
You sure they actually did one? If it were anywhere it would be in citadel journal which had a Genestealer Cult list and a Harlequins list, neither of which got actual 3rd ed codexes, but there's no AdMech.
>>
>>98320700
I am absolutely positive it existed, I had a printed copy in 2006 and must have lost the file when my old hard drive died circa 2009. It wasn't a fully done book or anything with art. It was just text, but It was by the GW guys and had a preface talking about how crazy you would be to try and make it, but here's the rules anyway. It had really early versions of things like Myrmidons and Kataphrons; it used the 3rd edition Daemonhunter servitors. It may be lost media at this point, but it was 100% a thing.
>>
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>>98320682
Are you thinking of the Unorthodox Doctrine's pdf for the 3.5 codex?
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>>98320757
Nope, that is pretty cool though, thanks for sharing! It was an entire army list, I don't think there was any art. It also had commentary about what things were and how to make them. It was very "design document".
>>
>>98320732
Actually I think that's ringing a bell, sometime in the last few years somebody might have uploaded it around here and I had a look at it. I don't think it's lost forever. But I do not have it.
>>
Anyone have a version of the 2008 Ork Codex for 4th edition that isn't a dogshit low-res black and white scan missing a ton of pages?
>>
>>98320783
Thanks for the affirmation, I knew I wasn't mistaken on its existence! Hopefully someone has it floating around somewhere!
>>
>>98319857
The 2nd edition is better than Armageddon, people should play it instead.
>>
>>98320682
>>98320700
>>98320732
>>98320757
>>98320782
>>98320783
>>98320862
It was Tim Huckabee's project, you'd assume it would have been published in the Journal eventually but Kirby era GW had already shitcanned that before it got to a stage he was happy with so he kept plugging away in his free time releasing it as a word doc for people.

This is the latest updated version I've been able to find: gofile dot io slash d slash 4lRpPw
>>
>>98321249
*Tim Huckleberry

Fucksake, never post before coffee.
>>
>>98320757
While thematic, 3.5e IG with carapace and cyber-enhanced (which are mandatory to take) costs 10pts. per guardsman. For context, SM scout costs 13pts. for +1 to BS, WS, S, T, I, and Ld., a bolter instead of a lasgun, and have Infiltrate and Move Through Cover.
>>
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>>98321259
>carapace and cyber-enhanced costs 10pts per guardsman
Neither are costed per guardsmen, Anon.
>>
>>98321279
>infantry squad: 60pts.
>carapace: 20pts.
>cyber-enhanced: 20pts.
>= 100pts. for 10 dudes
>100 divided by 10...
Math ain't 'ard.
>>
>>98321290
The point, explicitly, being made was that those are priced per infantry. Equaling out to 10pts per mini, only in an infantry squad, is not the same thing as saying it costs 10pts per guardsmen.
>>
>>98321304
*aren't being priced per infantry

Not all units that can take them are 10 man squads, so rendering it as a per infantry is pointless calculation.
>>
>>98321304
>>98321306
Sounds like a (You) problem, retard.
>>
>>98321249
>>98320682
I didn't get it from the GW website, it's from the AdMech Yahoo group. And yeah, I got a copy
GF /d/1F59J1
>Last modified march 23rd 2006
Gat damn.
>>
>>98314274
Mid 4th Edition for 40K. I make the cut at the moment the og crew left (which shows in the 4th Edition codexes).
>>
>>98318542
Where is this artwork from?

>>98294462
What I wouldn't give for a scan of that page in better quality...
>>
>>98321518
Is there any reason to go with this over the 01-01-05 version?
>>
>>98322274
>What I wouldn't give for a scan of that page in better quality...
Here is page 74.
>>
>>98322274
Here is page 75. My copy of WD 105 is ... well, as you can imagine, pretty old.
>>
>>98321518
>>98322379
That one doesn't seem like Tim's, it's just some dude's own fandex that borrows a bit from that. Not much from what I can see.

In the end it's all "unofficial" rules for a dead system so use what you like I'd say. I've been working on my own revision of Tim's list myself for my own group. But at the end of the day, it's only his one that was written by a guy who worked at GW and which we know was revised multiple times over a period of years using playtest feedback.
>>
>>98322441
damn, so much character
022204, 022205 and 022204 are great
>>
>>98322866
Really wish modern Chaos had gone more biomechanical, rather than blobs of flesh with some curved armour slapped on top.
>>
F

http://www.solegends.com/
>>
>>98323226
He did so much for archival and preservation of the oldhammer hobby. A real understated hobby legend whose collection has inspired many.
May he rest in peace.
>>
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>>98323226
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>>98321249
This is exactly what I was looking for! Thank you so much! I really can't express how grateful I am, this will help so much with the 4th edition campaign that I'm running. You've made my players very happy. May all your dice be sixes and may your brush tips never fray!
>>
>>98323226
God dammit. Rest in peace legend.
>>
>>98323226
Man, that's such a shame. Small consolation, but it's nice that they were able to get that book out while he was still around, so he really knew how much everyone in this little corner of the hobby appreciated his efforts over the years
>>
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I want to play games of Imperial Titans vs Orks or other Xeno God-Engines. What PDFs/scanned documents and templates do I need to play Titan Legions, since this is the game that focuses on that sort of battle?
>>
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>>98323226
The Bell tolls again...
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>>98321249
Nice, thanks for providing. The date given in this is 01-01-05, is that January 1 2005? It's interesting it also mentions Codex Alien Hunters which never came to fruition.
>>
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I've been painting Catachans recently and enjoy it so much I want to turn them into a proper force. My local mid-hammer group is into 3rd edition. Any advice on how to make a viable 3rd ed 1k and/or 2k force? What's the good stuff, what is meh? I'm primarily a painter and hobbiest and bad at the crunch. I've got 3e Guard and Catachan codexes handy. I want to make a list first and then paint stuff to it.
>>
>>98324458
Primarily up against 'nids and orks.
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>>98279981
Try painting one all purple and then using a cosmetics brush to heavily drybrush gold all over. I've had good luck with it and this can scale well to batch painting
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>>98324458
Its two very different armies.

If you use the Guard Codex (3.5 version), you're playing a "normal" army with Regimental Doctrines for flavor:
Preferred special weapon: Flamer
Preferred heavy weapon: Heavy Bolter
Veterans, Jungle Fighters, Hardened Fighters, Special Weapon squads, Ogryn squads
Of course, you could freely change that around, there's nothing stopping you from running Catachans with other rules. You get psykers and other support troops. You also have storm troopers, tanks, rough riders, and artillery.

Using Codex: Catachans is an army of special forces dudes. It's Predator the movie the army. No tanks or much in the way of armoured support. But you do get many many many types of veteran squads. And you can take booby traps. Essentially, if you're playing on a jungle or maybe city table, you'll be very good. Otherwise, it's...rough.

I would say that the Imperial Guard codex is better for normal games, but playing Codex: Catachans will turn you into a godamn sexual tyrannosaurus.
>>
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Hey, I’m making a Dark Elf army with all the 6 edition WHFB range, I only want to change dark rider horses and harpies

Any suggestions for models that don’t break the overall 6 edition DE aesthetic?
>>
>Same bat-time!
>Same bat-channel!
>>
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>>98327074
>>
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>>98327074
I'm guessing Harris and Crabb are Johnathan Harris (Lost in Space) and Buster Crabbe (Flash Gordon).

I've always wondered, and I suppose some of the old guard from GW might be able to verify .... but they only appear by those names in the mail order adverts. By the time they were in the Blue Catalogue - if they were in the catalogues at all - the silly names had been replaced by part numbers and descriptions.
>>
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>>98327262
Bring back silly names.
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>>98327074
Fuggg.
>I KNEEL
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>>98327269
>Bring back silly names.
I agree! I frequently toss out the nickname "Snotsprayer" when one of us is having a bad allergy day.

R.I.P. Richard "Orclord" Hale. I've been to Stuff of Legends too many times to count!
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>>98327309
>spoiler
Please tell me you're joking. That can't be, his part of the website was last updated in June.
>>
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>>98327438
scroll up to >>98323226
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>>98327458
Aw, fuck.
Rest in peace. I'll have to get a copy of that book.
>>
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>>98322448
I found 022306 and the half-mushroom chaos renegade still sealed away after all these years in a blister pack on one of my LGS' racks last year. They didn't come with the backpacks, so I had to make do, but I used the 022306 and an old chimera to make a model that I use to represent a daemon prince named Dehumanizer, seen in picrel.
Also, for real, R.I.P. to Richard Hale. He was an excellent man who made invaluable contributions to the hobby. His website was incredibly helpful in my quest to find a lot of the models in my collection.
>>
>>98322441
>>98322448
That's fire, anon. Awesome models in HQ, thank you so very much. I love you (no slaan).
>>
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>>
>>
ummm
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>>98331048
Looks just like the original Epic one!
>>
>>98331048
How does one get yellow that smooth?
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>>98324458
First-off, Catachans are paying a pretty brutal tax on abilities that only work if you're fighting with woods on the table. Your infantry cost as much as a kitted-out Sister of Battle. Who has a 3+ save and a bolter. You die like flies to most support weapons, even stubbers in the 3.5 version.
The big tactical advantage is that they are very, very, very good at instantly deleting a couple of moderately hard targets. Infiltrating Demo charges, snipers, booby traps, et al. Don't forget they have access to Assassins - the Calidus is particularly good at Distraction Carnifexing her way into the enemy HQ, and the Vindicare gives you very limited transport cracking or heavy weapons deletion. Unfortunately you're hurting for heavy weapons and any vees you can get on the board will be priority targets for the plethora of anti-tank guns your opponent will likely be fielding. You also have the Sisters' core problem of dealing with Walkers in 3e - expensive, semi-elite units that can't actually damage most walkers (S3) and also can't afford to tarpit them. 4e fixes this by allowing you to use grenades against the rear armor, but starting in 3.5 codexes also begin heavily-restricting your access to Power Fists.
The Codex IG Doctrines version is easier to work with, but gets worse armor saves. Theoretically either one could call in Inquisitorial support as well, but that's more work than just the one assassin model and may not be what you want.

>I'm primarily a painter and hobbyist
There's a reason the Catachan 'dex is more than 50% hobby articles about making jungle terrain
>>
>>98331244
Airbrush and steady hand I guess.
Fuck this new captcha btw.
>>
>>98331804
>Don't forget they have access to Assassins - the Calidus
How are you adding that? I mean rules wise. The only thing I remember was using an Inquisitor to unlock it for any imperial force.
>>
>>98332793
Codex: Assassins. It's its own separate thing, long before the Inquisition codexes. You can also pull in Preachers, missionaries, and the prototype Assassins from the OG Big Black Book if you really feel like it but the later rules are much more fleshed-out.
>>
I’m trying to figure out if broodbrother initiates / comrades from the OG 3rd ed GSC dex are supposed to be 4th generation cultists. I’m pretty sure they are? Described as nearly indistinguishable from humans, where as both neophyte and acolyte hybrids are obviously alien still, I’m trying to place what models should be used for these; I’m thinking it should be a collection of gangers and mixed up IG infantry minis.
(Btw GW seems to have switched the roles of acolytes and neophytes).
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>>98335650
They mostly seem to be implanted humans under brood hypnosis than actual hybrids.
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>>98309132

>avatar surfing on a titan power fist?

totally tubular
>>
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>>98335650
I kind of stopped using the Citadel Journal Codex for GSC.
Mechanically it is not very interesting outside of the meme stuff like trucks/limos and maybe the Patriarch.
Instead I'm using the Imperial Guard Regiments rules and making the Command and Veteran Squads into melee and infiltrate. Using Acolyte models and Neophyte models for the non melee guys.
Here is an example
The few times I want to run genestealers or something more silly like the massive infiltrating squads, I simply strap another detachments while taking into account the correct FoC slots and points.
>>
>>98335877
I’m confused by this because it seems to be at odds with them talking about how initiates make up the vast majority of a cult, surely the number of original infected (those actually gotten by the brood lord) must be low cause he has to remain super hidden. I thought that was what made the time between the arrival of the 4th gen’s so perilous for the cult cause none of them can blend in easily.

Maybe from a game/modeling perspective there isn’t much of a difference between the 4th gen’s and any OG infected.
>>
>>98335650
Brood brother originally meant Contagii. They aren't hybrids, they're infected.
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>>98337380
>Broodbrothers arnt hybrids

I’m pretty sure 4th gen are not referred to hybrids either. Cause they don’t outwardly show any alien phenotypes. But I was confused by some the unit entry blurbs which seemed to imply they were only infected, but I thought there were not very many of those and that 4th gen’s make up the vast majority of the cult.


The new GSC model line doesn’t have any non-hybrid models so I’m thinking a mix of necronunda minis and guardsmen might be a good way to represent both infected and 4th gen.
>>
>>98337597
>I’m pretty sure 4th gen are not referred to hybrids either.
Of course they are, they're 4th generation hybrids.

>But I was confused by some the unit entry blurbs which seemed to imply they were only infected, but I thought there were not very many of those
??? There's gazillions of them. Not only do you have the ones directly infected by the Patriarch, but then the ones infected through sex because it spreads as an STD, and then the ones that were born normal infected humans to infected parents because only their older siblings were actual hybrids.
>>
>>98337620
>born normal infected humans to infected parents
I think thats what 4th gens are, no? I thought hybrid was slang for "this thing is clearly an alien.
>>
>>98338001
No. Anon hybrid means it is part human part genestealer. The gen is how many generations. It works like this - and keep in mind this is going off the original lore from RT-3rd era, some of it has changed or been left ambiguous in the newer instantiation of Genestealer Cults.

The first Genestealer infects a human. That human is now a Contagii (Contagius singular?). Still more or less fully human, but bearing the genestealer infection inside its body making it enthralled to the one who infected it (which now starts growing into a Patriarch). They go and find a mate, the mate is infected during intercourse. Now both are Contagii. Their first child will come out as a 1st generation hybrid, which is 80% genestealer 20% human and all kinds of fucked up, they call these ones Maelignacii. The rest of their children will come out as more Contagii.

Now eventually they kidnap/trick other humans into coming into some isolated place where the Maelignacii can infect them. Now that infected person, which you might call 2nd generation Contagii (although the lore never refers to them this way) goes out and finds a mate, infects them, and their children will be 2nd generation hybrids, which are like 60% genestealer and 40% human. I believe these are the ones referred to as "true hybrids", because they're closer to the 50/50, although that might actually be 3rd gen that get called that.

Anyway the cycle continues, the 2nd generation ones infect more humans, those humans breed and have 3rd generation hybrids, which are now 40% genestealer 60% human. But here the cult runs into a problem. A lot of 3rd generation hybrids are too human to develop a genestealer ovipositor and not human enough to have kids the normal way, so they're sterile and the cult gets bottlenecked. Eventually, though, after producing a lot of them, they get lucky and one is born with an ovipositor. It infects more people and now those ones can give birth to the 4th generation hybrids.
>>
>>98338001
>>98338076
The 4th gen are now around 80% human and 20% genestealer so they can pass as human if they're careful. Also the Magus is eventually born from this generation. They also do not have ovipositors at all, they have normal sex, but their first child is a full blown 100% purestrain genestealer and the rest are human Contagii.

So at every step along the way there had to be more people infected to produce the next generation of hybrids. Contagii -> 1st gen -> contagii -> 2nd gen -> contagii -> 3rd gen -> contagii -> 4th gen. And meanwhile as the cult grows they keep bringing new people to the Patriarch and getting more cycles started with 1st gen contagii too, and some of the contagii will go get busy in brothels or whatnot and spread a lot of the infection that way. All of these infected humans have 1 hybrid or genestealer child and the rest are humans. So you get a lot more of these, called Brood Brothers, than you have hybrids.
>>
>>98338101
>first child
I must have missed this detail, I thought it was just a regular tree where 1 makes 2 makes 3 makes 4 makes genestealers. This must have been retconned in later books. The only lore I've read so far was from the 3rd ed book and the 9th ed book, in the later they say
>it is the fourth generation that the cult produces beings so close to Human that they can pass undetected in Imperial society.
But then again right after that they say
>‘they are still hairless, and might look somewhat strange to the careful observer, but their peculiarities are easy enough to conceal
Ive always thought these pic related models, which are clearly not human at all, therefore must be either 2nd and 3rd gen hybrids. In the 3rd ed codex neophytes (then called acolytes, they swapped the name) are described as clearly not human) so I thought these fit the bill. So that left me pinning 4th gen as the broodbrother entries.
>>
>>
>>98338334
All of the models GW produces are hybrids, the Neophytes are a mix of 3rd and 4th gen, with the 3rd being the heavy weapons guys with the bigger heads and more skeletal hands, the ones that look like a regular bald dude with the forehead ridge are 4th gen. The models are exaggerated because it's heroic scale.
>>
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My friend drew a boy.
>>
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Today's haul. I'll read and take pics
>>
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>>98340137
Forgive both the quality of the photos (shitty hotel lighting) and that I'm not posting tons of pages (I don't want to spam the thread and/or get attention of GW legal persecutions division). Here's some snippets. I may organize what I see better later.
>>
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>>98340304
Pic from the Eldar vs Chaos battle report. This issue is introducing the plastic chaos marine sculpts so they get a lot of attention. There's a lot of painting guides inside. I've mostly cut them out except for the Blanche pages
>>
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>>98340316
Blanche
>>
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>>98340320
Blanche second page
>>
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>>98340327
Random ass space wolf conversion on an article
>>
>>98340320
>>98340327
Love these!
>>
>>98340320
>>98340327
People seriously underestimate the amount of impact Blanche had on the visuals of 40k, man
>>
>>98338813
I like him, he has real Boy energy
>>
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>>98340137
WD 293. As a Guard player I fucking kneel to this army
>>
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>>98340592
>>
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>>98340595
>>
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>>98340601
>>
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>>98340607
>>
>>98340595
>>98340601
>>98340607
>>98340611
Trench crusade if it was good and not a smoldering pile of shit
>>
>>98333064
Not if you play with up to date rules, the FAQ says that Codex DH/WH supercedes Codex Assassins.
>>
>>98340592
>>98340595
>>98340601
>>98340607
>>98340611
Must be the US version of White Dwarf, yes? The UK version of 293 in my scan archive doesn't have these pages sadly.
>>
>>98340137
It's a real shame that we have complete scans of UK White Dwarf magazines but not the American ones. They had all kinds of battle reports and hobby articles that the UK magazines don't have.
>>
>>98340716
Back to >>>/40kg/
>>
>>98338426
So then what is the definition of an acolyte hybrid and a neophyte hybrid?
>>
>>98340874
Acolytes are a mix of 1st and 2nd generation, Neophytes are a mix of 3rd and 4th generation. You can actually tell which are which if you examine the models carefully.
>>
>>98340592
>2004 was 22 years ago
Dang

Such a nice army, love it how its built around a theme rules wise too

>>98340882
I think it was otherway around in 2nd ed tyranid codex
>>
>>98341553
>I think it was otherway around in 2nd ed tyranid codex
Correct, the old codex had them the other way, I have no idea why GW changed it with the new GSC but both "acolyte" and "neophyte" kind of mean the same thing anyways so it was always confusing.
>>
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>>98340837
I've been collecting WDs for about a year now. Interest in issues 1-300. Not even close to complete, but I hope some time to properly hi def scan them. There's so much cool stuff inside. Also like mentioned I'd like to do videos of the battle reports using my own visuals ala olden daemon since that seems like they don't get pulled down. I'm more interested in the hobby articles tho, so any full scans will have to just anonymously materialize online
>>
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>>98340592
>>98340595
>>98340601
>>98340607
>>98340611
Dave Taylor stills has this army, and kickstarted a book feature it and his other stuff a while back to.
>>
>>98338813
NERF ass ork.
>>
>>98341739
Man, I miss when GD was about legit hobbyists putting their best foot forward rather than poseurs who barely play - if they play at all - doing ridiculous FORDED FIVE GORIRION TIME ancient master technique bullshit spending an entire year on a single miniature.
>>
>>98341739
>>98340592
I wish there was a complete White Dwarf archive.

These are clearly US issues rather than the main UK one, and at various times there was various levels of independence for all the different versions
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Hey /grog/.
I’ve been looking at the warcolours nostalgia lines of old citadel mimicking colors.
Their metallics in particular?
Which metallic tones were your favorites?
I’m not sure about the 88 hex pot mimicking line or their boltgun black capped range.
I think they’re all in droppers.
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>>98341739
Noble cause, anon, God bless you.
I've only really bought one WD, because collecting anything western became a pain in Russia since Ukraine. I've also bought a new scanner this summer. I've only really scanned the following album cover so far:
cm9ja3RoaXN0b3duLnJ1L3dwLWNvbnRlbnQvdXBsb2Fkcy8yMDI2LzA1L0ZsYW1pbmdfQmVzcy1WZXJsb3JlbmVfV2VsdC5qcGc=

But the moment I'll get some free time, I'll scan that White Dwarf issue in 600 DPI. It's been lying there for at least a year by now; it's about time.

And I want one more time to heartily thank the >>98322441 >>98322448 anon for the awesome scans.
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>>98345240
>And I want one more time to heartily thank the >>98322441/>>98322448 anon for the awesome scans.
Glad I could help. I don't have too many WD around the #100 mark, but you picked an issue I actually have a copy of!

That one was very useful for a long time because it has the original generic Rogue Trader Space Marine army list in it, and I did not own the Red Compendium until much later.
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>>98340882
>a mix
That is very confusing. But thanks for clearing it up. I suppose from a gameplay/modeling perspective a 4th gen and an infected must be similar enough to use overlapping models.
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>>98343017
Are all the torrents dead these days? I'm sure there used to be an archive of all UK WDs up to about 400 floating about.
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>>98345965
Sure, or you can use basically any human models at all for infected and just add some GSC upgrade bits to them. Necromunda gangers, Imperial Guard, whatever.
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>>98345965
>That is very confusing. But thanks for clearing it up. I suppose from a gameplay/modeling perspective a 4th gen and an infected must be similar enough to use overlapping models.
I have a further suggestion: https://heresyminiatures.com/shop/index.php?main_page=advanced_search_result&search_in_description=1&keyword=gang
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Are Screamer-Killers legal in the 3rd edition? It says you need to take two bio-weapons, but doesn't specify that you're allowed duplicates. The same goes for the other nids who can take two weapons as well.
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>>98344006
Warcolours might be hard to get in Canada.
I did remember coat d’arms that are said to be the same recipes as the old citadel or closest at worst.
Are they good paints? Especially their metallics?
I’d like to buy some and transfer into droppers.
>>
Building my 3e guard army. What is the best way to base heavy weapons? 2e didn't use bases which I never liked. Modern way is to put the whole team on a big base which I am meh on for looks and don't like for gameplay. 3e missile launchers even did the weird thing of using rectangular cavalry style bases.

I'm thinking of using 40mm bases for the weapons and gunner, and putting the assistant on just a normal 25mm. Is this stupid and or too autistic?
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>>98343883
Cool sisters. I like seeing a relatively basic Sisters Rhino compared to the modern stuff
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>>98348778
>I'm thinking of using 40mm bases for the weapons and gunner, and putting the assistant on just a normal 25mm. Is this stupid and or too autistic?

Was literally going to say this myself, as a mega basing autist
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>>98348786
Thanks. I sold these years ago and would gladly pay triple what I sold them for just to have them back.

Never sell your painted armies.
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>>98348181
The entry for scything talons specifically accounts for having a second set.
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>>98350003
That could just be because of the Red Terror though. If you're allowed to take two of the same bio-weapon, then based on the same wording you can take extended carapace twice for Tyranid Warriors (in the standard list where it's an enhancement, not a biomorph).
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>>98348600
The CDA range? Yeah, the paints are pretty decent, even the thinnest ones I've picked up will have a solid finish in around 2 to 3 coats. Modern stuff IS better formulated and pigmented now, but if CDA is easily available to you and at a good price then it certainly wouldn't be a bad pick for your painting needs. Hell, I'm slowly adding more of them to my collection as I use up other pots and droppers. The coloured metallics are quite nice to work with, too. Love the purple one especially.
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>>98348181
>Screamer-Killers
Was just an in universe name for the Carnifex rather than some distinct special species.
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>>98353987
What he's asking is that if you have the 1st Edition Screamer-Killer model - which, as you have noted is just a sub-species of Carnifex - if it is legal to represent as-is in Third Edition since you'd need to give it the Bio-Plasma belch and two identical sets of Scything Talons to make it look like the model does.

I don't see why there'd be a problem giving a Carnifex those three upgrades per the "Mutable Genus" roolz on page 40 of the codex. The Carnifex *must* choose two bio-weapons, and there's no restriction on taking two of the same thing ... though it's a bit daft in the case of shooty gunz because you can only fire one ranged bio-weapon per turn.

As >>98350003 stated, the roolz for Scything Talons on page 8 of the codex specifically tell you what happens when you take two sets of them. Since they can't simply go the armoury and requisition a chainsword, having a set or two of Scything Talons is the only way Tyranids can increase their number of attacks in melee.
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Fellas, help me out. Do you have, or maybe know where to find it, picrel but in as big resolution as possible?
No AI upscaling please.
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>>98354229
>the roolz for Scything Talons on page 8 of the codex specifically tell you what happens when you take two sets of them.
No, it tells you what happens if a model has two sets of scything talons (like the Red Terror). And the rules say TWO bio-weapons must be chosen from the list, it doesn't say that you're allowed to pick the same weapon twice. There are also no examples in the Codex or in White Dwarf where someone modeled a Tyranid model with two of the same weapon.
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>>98355150
The codex doesn't specify anywhere that you cannot pick the same bio-weapon twice. If having two pairs of scything talons was only intended for the red terror, it would simply be a part of the Red Terror's profile.
>There are also no examples in the Codex or in White Dwarf where someone modeled a Tyranid model with two of the same weapon.
pic related
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>>98355150
>>98354229
It doesn't forbid it either. I'd say that's a fine way to represent Screamer Killer Carnifex since it's not cheesy at all. What about Boneswords? Is there a way to arm a warrior with 4 Boneswords?
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>>98355240
3e codex doesn't have boneswords.
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>>98355235
Ok, I somehow managed to miss that Tyrant. I admit I was wrong, but I'm glad to be proven wrong since I have two of the old Screamer-Killer models. Also you should stop using that scan, it's terrible.
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>>98355273
Didn't realise there was another scan, turns out I had it in another folder. Thanks for the heads up on that.
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>>98354892
I've scanned Heroes For Wargames in 600 DPI, and some fella did upload it on the Internet Archive. The artwork you are looking for is the back cover of that book.
I doubt there's a better quality in the web.
I'd just grab you the image, but do not have a PC nearby and it is rather uncomfortable to do from mobile.
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>>98355847
This is my copy. It has the Paper Tiger logo on it.
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>>98272434
Depends. I can’t remember it being in third, maybe fleet of foot was rarer, fourth certainly had a special rule allowing it, and fifth made that general and made the special rule allow a charge after both a move and a run.
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>>98346256
There's a mega for them. Check /40kg/.
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>>98358928
Just lovely
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I want to play on whichever gaming table >>98358928 appears.
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These lads have joined the paint queue.
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pew pew
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>>98369146
Damn, that's clean
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I'm building some plastic Catachans and I'd convinced myself criticisms of them are overblown, but nah, they look like ass.
Sucks because the metal infantry are really cool
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this is going to be a longshot, but:
anyone has old fantasy scans? thinking of like Citadel's Lords of Battle knights or something that my chaos champions and warriors could fight with
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>>98369146
Fuuuuuck that's smooth
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>>98369146
What varnish did you use for that model?
That flat matte is amazing.
The paintjob is amazing too.
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>>98365049
>citadel sand
I remember having an autism about gardening sifters for good sand grains at 28mm scale and hopefully some leftover for 6mm
Then I saw the online prices and now I'm more concerned if any local areas sell the sifters.
Maybe aliexpress will offer better deals.

Was goblin green with yellow drybrush loved or hated during it's time?
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>>98376312
>Was goblin green with yellow drybrush loved or hated during it's time?

Those of us that did it, did it because that's what we saw in White Dwarf and didn't know what to do better, unless we saw a better option on something (because only occasionally was there an article that explained any other option, or a wise old grog in the store that'd pass on their cool tricks to the young 'uns). And then people did better. It's not like there was masses of info to go off of. If some young lad were cunning they went to go raid a scale model shop for more interesting materials. Though this would often as not lead to some radioactively bright green flock thrown on.
Half+ the time you saw a base though it wasn't even sand and drybrushed it was literally just painted green over the plastic.

Basically, people didn't care and shit was real bad in general because nobody was taking pictures and putting them online for anyone else to give a fuck about. If you've ever seen a job-lot of figures dug out of someone's attic for sale on ebay that you look at and go "yeah that'll need a LOT of stripping", that's a more accurate representation of anything than what you'll see spending any amount of time trawling blogs/instagram, old white dwarfs and the like.
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>>98377198
Mk VIII Errant Armour!
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>>98377198
Thank you anon.
>that model finish
Is that AK ultra matte or something else that may be better? Hopefully acrylic?


Also a bit weird but we’re the old citadel inks really that good? Has someone figured out what their close artist ink approximates are? Like chestnut ink supposedly being transparent burnt sienna from this post? >>98379280

I found liquitex inks more translucent than daler rowney. This is good for making homemade washes.
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>>98378996
>>
>>98379934
>Is that AK ultra matte or something else that may be better? Hopefully acrylic?
Whole that pic reeks of AI.



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