What characters from media do you pull from for inspiration on your character?
Funny thing, I actually made The Dude as a Druid once. The Druid. Walter was his owl companion who wouldn't stop heckling him. The game fell apart quickly but it was funny fighting off some lizardmen who kept asking me where the money was.
I usually don't, not consciously anyway. All my characters fall into these categories>A young and somewhat naive rookie warrior, who wants to be a hero. Usually, but not necessarily a paladin.>A kind-hearted religious zealot, who lives and breathes his dogma.>An aristocratic exile, usually a woman, who feels wronged and wants to return to her homeland and show them all>A dark magician, who uses forbidden knowledge for a good cause.There can be some mixing and matching, like a noble exile who is also a dark magician, but like 90% of my characters fall into these categories.All of them eventually become power-hungry madmen, who want to take control of some shit and shoot people until the utopia is achieved, because I'm a greedy, power-hungry madman in real life.
I've been running a NOT-Conan since 1993
>>98273658Based
Alot of characters usually pull traits from everyone's favorite lovable cad.
I usually get some sort of inspiration for things that could make a cool character backstory, but when I got nothing, I find Octopath Traveler characters make good DnD characters.They all have a short but effective concept and a clear goal.
>>98274339That was a great game and shows you can have something new come from fantasy.
>>98273631I don't. I create media.
>>98273631Traditional games?
I'm usually the DM but on the rare occasion someone else runs a campaign I just RP my character as a generic murder hobo psychopath because who in their right mind would voluntarily go genocide a tribe of goblins or sack a trap and undead filled burial site?
>>98273678>everyone's favorite lovable cadTotally my favourite. But why the fuck is Sharpe an officer wearing red in that slop when he wore green as an officer? And why is that guy blonde when Sharpe had black hair? And why is that a curved sword when Sharpe preferred a straight sword? I'm beginning to think you've got no idea whose everyone's favourite cad is.
>>98273631I'm a forever GM but the last couple times I ever got to be a player, My characters were pseudo-mafia bosses partly inspired by Thomas Shelby and Diavolo. I once made an extensive, borderline autistic Xanatos gambit flowchart for one of them to deal with a cult that had invaded the city and been causing trouble.>>98273646>All of them eventually become power-hungry madmen, who want to take control of some shit and shoot people until the utopia is achieved, because I'm a greedy, power-hungry madman in real life.Based.
>>98273631I find it incredibly easy to write people with very mundane backgrounds getting into very dangerous shit if I just imagine them being a like Jerry from Fargo in some way. It also makes me fine with them dying or surviving because I think either could be interesting, and moment to moment the pathetic mild-mannered fish out of water is easily adaptable but still kind of interesting.
>>98273631Wow, this image again, with the same question, but slightly reworded. Is this what you do with your life now, just make up a load of questions slapped with the same image over and over? Will this dude pic replace the puke threads?
>>98273646Nice, here are my character archetypes >no-nonsense warrior/general who believes in a higher religious cause.>Evil manipulator who believes in nothing except himself. >mother lamenting the loss of her child. These are the two most promenant archetypes in my games. I only really have three which became apparent as I was writing this post. There ought to be more characters that I use. You would think a story would get flat if you only used three characters...
>>98273631It's almost always a starting place for me, and I tend to choose aspects from multiple characters at once so it isn't just carbon copying. If you use a character reference as a crutch and "what would THEY do" reasoning, then you are bad at roleplaying and should just practice playing simpler but original roles.
>>98273631The best part were the faces of the zoomer playoids thinking this is about Man With No Name
>>98273631
>>98273631Incomplete, but interesting characters from abandoned or forgotten media
>>98273631Generally I only use them as a point of reference, but I don't really often do 1:1 copies or adaptations of characters. I guess my current D&D 2024 PC is more an archetype than anything but I describe him as similar to Beast Wars Silverbolt since he's a Redemption Paladin with low INT. Eventually one of my usuals is running a game in my own modern fantasy system where the gimmick is the PCs are villains from the old days, swords and sorcery stuff, who got dropped into the modern day where the actual villains are CEOs and corrupt politicians and other white collar criminals who have thrown away the presentation part of villainy and I've got a sort of Schwarzenegger inspired berserker type character ready for that with a dash of skeletor and other 80s cartoon villains.
>>98273631One of the best ideas I've read in a similar thread was playing a character with the abilities of movie Steven Seagal bit with the personality of real-life Steven Seagal. I've tried it, it's a blast.
>>98273631Eroge, so far nobody noticed or those who did notice didn't have the balls to call me out.
>>98275015I'm not going to debate this with you, Jerry. I'm not going to sit here and debate.
none. I always just self insert.
>>98273631Batman, Superman or Deadpool.