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HONOR THE DRAGON!
So there's FedRat for the Federated Suns and Wolverine for the Clanners...what do other factions got?
If I had a vtol at level 10, or say a mech on a level 4 hill overlooking a mech on level 0 ground, all that matters for weapon range is their horizontal distance right? I don't have to do any trig to calculate if they're in my short band?
>>98275219Correct. Vertical height isn't factored in at all, specifically so that you don't have to do extra math.
>>98275219Levels do not count for distance, but altitudes do. Only aerospace units are allowed to be on the altitude scale. Vtols and ground units standing on very high terrain still use levels. But even on that scale, each altitude is worth 2 hexes and altitude 10 is kissing space. Although I don't think anything can actually shoot up past altitude 8 or 9 as an arbitrary limit to stop elrms from reaching orbit.
>>98275122Clanners are tubescum and trashborn.The old derogatories from 3025 are:Fedrat (FS)Snake/Drac (DC)Elsies (LC)Pigeons/Plague Pidgeons(FWL)Caps (CC)Robes (CS)
>>98275357>Elsies (LC)>Pigeons/Plague Pidgeons(FWL)No one has ever said, written or read these.
>>98275439Elsies is used fairly often, even after the Lyrans officially became the Lyran Alliance. It's used in at least one of the short stories in the main rulebooks. I don't really remember any scene where anybody uses a slur against the FWL, though.
>>98275439Read your housebooks, nigga.
>>98275563>I don't really remember any scene where anybody uses a slur against the FWL, though.Usually, they're bitching about individual substates instead of the whole thing.
>>98275662Anduriens deserve whatever they're called. Probably wops.
>>98275357Drac being a derogatory term is funny. Oh no. You're calling me a cool thing.
ESL question: Is there any difference in meaning between 'the XX Legion' and 'the Legion of XX?' the Arkhab Legion and the Legion of Vega got me curious.>also 'the XX Legionaries;' what the hell is the difference - the size of the unit? being the house regulars or not?
>>98276361XX Legion is actually named that themselves, Legion of XX is named in reference to something else, with XX being a place, polity, organization, or maybe even a person. XX Legionaries is the title you might use to refer to members of the Legion. It's very likely that almost any military unit called a Legion is not actually a legion in the literal sense.
>>98276455>It's very likely that almost any military unit called a Legion is not actually a legion in the literal senseWhenever someone says "decimate" just to say "killed lots of people" I get a little sad
>>98276480Yeah it's quite strange how decimate somehow became a synonym for obliterate because of centuries of illiterate retards.
Sizewise, would it be possible to use something like the Space Marines decal on the mechs? Or will it be too big for the mechs?>It's for the OC dudes so can't use Fighting Pirannha ones
I'm looking for mechs that look like knights. I obviously already counted Black Knight, but are there any others that you would say have a knightly aura to them? Whatever that means to you
>>98276601It's not illiteracy, it's simile. "Decimate" in its modern use is verb of 'to eliminate a substantial population'; it's analogous to historical Decimation in being an action done by one party on another as though a punishment or systemic policy.When "uncharacteristic cold decimates the smelt population" it doesn't mean it goes fish by fish to behead one in ten, but it describes a systematic loss as though that were the case; a population-wide cull rather than localized death.Knowing the actual use and historical basis of the term is all well and good and there are certainly many that are ignorant of its basis and usage, but demonizing accepted use on the basis of trivia is pseudo-intellectual posturing.
>>98276739Bonus points if they go well together in a lance (I want to make a lance of knights)
I have a chance to demo Battletech to friends. What should I have them pilot?Also should I keep to introtech or should I just send them to the deep end and introduce them to clan shit and later era stuff
>>98276789Stick to Introtech and give them simple mechs, Hunchback, Marauder, Griffin, that kind of thing. Ease them in with variants that have a main gun and a secondary, let them get a grasp on heat management and ranges for a few matches, then bring in lostech. Clans can wait until they understand everything that has a Clan counterpart.
>>98276789Introtech, maybe start them in an all energy design, first, so they learn heat mechanics without having to also handle counting ammo.Once they grok the basics, maybe let them screw around a little bit with building designs in megameklab or something.
>>98276739>>98276753There's two versions of the Black Knight. The Dark Age one is based on the MW4 model. Technically, three if you count the original metal sculpt...wait no, there's also a metal version of the Clanbuster and the Red Reaper. Then, there's the Excalibur.
>>98276789So as someone who's also doing this lately these are the lessons I've learned:Introtech is named like that for a reason. Intro them with that. Aim for the game being done within 2-3 hours, accounting for all the explaining and learning slowness that will be going on. This means don't do full lance on lance yet. In my opinion 2 vs 2 mechs is the sweet spot—they get to play around with two different machines and one map sheet will have you covered, which helps reduce footprint on the table.It is a good idea if your force has less BV than theirs. You don't want to throw or sandbag, but it is a favorable outcome if the newbie wins, because then they'll be more likely to want to play more. I once had a newbie get a TAC on my Blackjack's chest and get an ammo explosion in the first couple turns of the game and they were hooked.Don't go with very fast mechs or default pilots for an intro game. You want your newbie to actually hit some shots. You're probably better off with mediums and 3/4 pilots.I don't agree with the anon above. It would be a good idea for their 2 mechs to have varied weapons so they get to sample. If you just give them lasers and see you using other things, they might get bored. Ammo counting is very unlikely to be significant in an intro game. I mention it to them, they do it on their first couple turns so they know it's a thing, but if they forget later I won't care.Depending on how extra you want to be you could cook up some scenario for them. I remember a couple threads ago the idea was floated to assign the newbie(s) a Chameleon (a training mech) and a heavier machine to the instructor (You) in a "oh shit we were training but now shit hit the fan and we have to fight for real" kind of scenario. Sounds fun but I've never done that.
>>98276753Phoenix Hawk, Hermes II, and maybe a Crusader, maybe, if you can find one.
>>98276816>>98276864>>98276878Thanks for the thoughts. I have the mechs from AGoAC as well as stuff like a Warhammer,Griffin, Jenner, Enforcer and Thor for the demos.
>>98276910I love the Jenner but I would refrain from including it in a demo match. Maybe save that for their second or third game so they can see what FAST looks likeFor my intro games what I like to frame it as is that the newbie is playing Mercenaries and I'm playing a local militia/planetary government's forces. My mechs tend to be shittier, more common, something a backwater planet might be more likely to have in reserves. The merc force can be a bit more premium.
>>98276910Also look into the "Forced Withdrawal" optional rule if you're demoing with a deathmatch. This can help the game not drag on for longer than it needs to in the absence of an objective.
Played a 3-player game yesterday, we aimed for a cap of 6000 BVI brought a relatively light Kurita lance with a Panther, Venom, Locust, and a Shiro for a bit heavier of armor.Friend # 1 went tall with his pirate force, just a Marauder 2 and a Warhammer with upgraded pilots.Friend # 2 was larping as Fedsuns mercs, he brought a Falconer, Thunderbolt, and Thanatos.Friend # 2 started out kind of in the middle, so I ended up facing off against his Thunderbolt and Thanatos while his Falconer went to hold the line against the pirates.The locust and venom were running/flying circles around him while dodging multiple alpha strikes, which was very fun. Unfortunately, the AMS on the thunderbolt was a massive pain in the ass against my missile boat Shiro.I started trying to focus the thanatos, and at that point the harassment from my lights began driving the fedrats back to regroup with the falconer, which was having a valiant if foolhardy slugging match against the pirates. Naturally, my locust and venom harassed them the whole way there while the panther and Shiro played catchup.(1/3)
>>98276959Unfortunately, this was where things began to go wrong for my lance. The while I tried to keep my Locust and venom mobile, the former got caught out by the Pirate Marauder and took a Gauss rifle to the CT, coring it from full armor in one shot.My panther meanwhile had just jetted to the forested ridge across from the major site of the melee, and had begun taking potshots at the thunderer and pirate warhammer. The Warhammer retaliated with 2 heavy ppc shots, which both ALSO hit the CT, once again coring the damn thing from full armor in a single turn.The marauder swiftly made itself the clear threat on the board once it finally finished off the Fedrat Falconer, and with that mech's comrades cooling themselves off after a couple turns of ill-advised alpha strikes, my venom and Shiro began attempting to focus it down.(2/3)
>>98276959>he forgot that Fedsuns has plot armor for fights while Kurita's plot armor is just for faction survival
>>98276992(3/3)The final phase of the game was basically just a 3-way shootout with little movement outside of my venom, which was opportunistically searching for backstabs.The pirates ended up heavily damaged after multiple LRM volleys from my Shiro and the support of the Fedsuns Thunderer, with both the marauder and warhammer losing arms. In return the Thunderer was finally destroyed by the Pirate warhammer and my Venom.At this point, however, by Shiro had a particularly unlucky round. Several crits to the CT knocked out its gyro, and the resulting fall destroyed its left arm, carrying all the ammo for its weapons. With his mech totally bereft of weaponry (the right arm had already been blown off prior to this) the Shiro pilot ejected.My Venom began focusing down the warhammer alongside the fedrat thanatos, but a well-placed marauder gauss shot knocked the mech's left leg out. He was still able to hit the warhammer from a prone position, however, and the mech lost its CT, the pilot failing an impromptu PSR to eject in time.At this point, everyone was down to a single remaining mech, and with my venom effectively unable to stand short of a 9+ PSR roll, it was agreed that one more volley between the marauder and thanatos would decide the winner of the engagement. The marauder won this final duel, and the pirates carried the day.Despite losing I did quite enjoy light mech spam. Movement is fun even if it's really punishing when the enemy finally scores a solid hit on you. Next time I need to do better about my mech placement when I get poor initiative rolls.Next month we're gonna try to do a Succession wars game, I was thinking maybe 5000 BV for the cap this time.
>>98276789>>98276878Also trying to start up some groups, this anon is very on the nose. I would add that I would try and keep your mechs at or above 5/8, as it's the best movement profile in 3025. 4/6 is actually kind of awkward movement profile when you start to think about it. My ideal list would be:>Players: Quickdraw 4G 3/4Wolverine 6M 3/4Griffin 1N 3/4Trebuchet 5N 3/4~6500 BV>YouRifleman 3N 3/4Shadow Hawk 2H 3/4Blackjack 1 3/4Phoenix Hawk 3/4 ~5400 BVThis allows you to split the force and still have a decent mix of weapon types and roles (two front liners, two back liners), while also having interesting targets for your newbies to coordinate and figure out. e.g. "This is a Rifleman. It has good long range weapons, but it's slow, thinly armored, and has poor weapons up close. If something fast and well armed closes in on it, it would be in trouble." (looks at Quickdraw/Wolverine) I also find it helps to some times relate mech roles to DnD classes or class based shooters. Once people get it in their head that these are powerful machines that are going to take putting down rather than just mooks to rip into, they start to plan their turns better. Let us know how it goes anon.
>>98277124That seems like a good plan, and luckily for me I have those exact mechs (mostly) painted
>>98276739>>98276888Grand Titan? And at a stretch: Cuirass, Gallowglas, Valiant.
This is more of a standard dice rolling game problem but how do you get over just low rolling for a whole game. A couple of days ago me and a friend played a campaign game where after 8 turns only 3 shots had landed (4 mechs/vehicles each side). We were kind of perplexed by our consistant low rolling but it was at least funny.
>>98277348Get mad and aggro in. You can't really do anything about bad luck.
>>98277348There are factors under your control.This is not one of them. You can only maximize your odds as much as you can through skillful play but the rest is out of your handsIf you really are concerned you are "throwing dice wrong" or something, get a dice tower. It is very unlikely this will help you, but it will look coolThis guy made his own with a force pack boxhttps://www.youtube.com/watch?v=8gIm0roRCiE
>>98277348You can check the dice to see if they're balanced badly if they're continually under-performing, but being random is the point of the die rolls.One tip is to look up some basic probability stuff because your intuition on success and failure may be mistaken. 2d6 (which is most rolls in Battletech) operates on a curve, meaning target numbers do not increase/decrease success chances linearly, for example. This is why Tarcomps and Pulses are very powerful, because if they come into play on marginal shots they provide a strong relative increases in success.
>>98277506My friend missed 4 shots with that required a score of a 6 aiming at the back of a mech that stood still, pretty sure probability wasnt the issue here. maybe ill take a look at checking if the dice are balanced, but I mostly just wanted to have a complain because we were both stunned at how useless all our guys were.
>>98277348Better use pulse lasers
Glory to Davion. Total Drac death. Liberate the galaxy atop a smoking pile of dead weeaboos and orientals.
>>98277016found the 3025 only grog.
>>98277625Eat shit, honorless Fedrat gaijin. New Avalon will taste the Dragon’s flame again soon enough, and this time only ashes will survive.
>>98277625Nationality of this man's wife:
>>98277878Rasalhaguan. Unfortunately, it's 3025.
Speaking of which, how do you guys think the current Bear-Drac war will go? Dominion gets its ass kicked and go full civil war?
>>98277942Bears have plot armor that's been folded over a thousand times, so it will inevitably be a victory for them. But Dracs aren't allowed to actually *lose* either, so it will likely end up as a stalemate with some minor Bear territorial gains.
>>98275258CGL's target audience is too gormless for trigonometry.
>>98277942Bears will lose Alshain back to Combine control, then sue for peace for Hinterlands gains. Alaric will see this and task one of his pet factions to forestall Bear growth.
>>98277949>so it will likely end up as a stalemate with some minor Bear territorial gains.that sounds pretty on-brand for space feudalism type settings
>>98276789Introtech power mechs to start, running it as a simplified Chaos Campaign in the Periphiary. Each of the players run one mech and after each battle, you give them different options of upgrades they can swap in and out from salvage. This can include additional mechs for bigger changes.By setting it in the Periphiary, you can set the year to later in the timeline even while they start with introtech, allowing you to introduce new mechanics from equipment like ECM gotten by them or as a gimmick of a force they are fighting.You're being a game master, but a light one as you only need a generalized intro of the battle the company the players are part of got hired for, the map, and some units. If you want to introduce deeper levels of the Chaos Campaign rather than running with no in-between accounting and no longer having mechs being full healed at the start, you can draw those in as well.
>>98277942The foreshadowing, specifically the use if the phrase "short victorious war" implies that it's gonna go terribly for the bears. That's a reference to something the Russian minister of the interior said before their war with Japan in the early 1900s, and we know how that went.
>>98277878A real man never asks a Davion supremacist the race of his wife.
>>98278072as opposed to what? A short unsuccessful war?
>>98278066What sourcebooks would you recommend I read about the Periphery in order to run a campaign in that region of space?
>>98278072The question is what is the narrative rationale for either side winning or losing. If Bears get mauled, then what, they fall back into civil war? They become yet weaker and now have to be extra foot kissing towards Alaric to survive? Is this purely a setup for the Kuritans to suffer a poetic loss of their capital so they know how the Davions felt?
>>98278162>narrative rationaleBold of you to suggest one exists
>>98278158>What sourcebooks would you recommend I read about the PeripheryNot him, but the legendary FASA 1629. Just ignore some of the horseshit Taurian manufacturing,
>>98278206It's not horseshit. It's published, so it's canon. It's even published again in the Succession Wars boxed set, so it's clearly not a typo. We have better production than you. Fucking cope and stay off my property, Fedrat scum.
>>98278315Cranky because your only factories are typos i see
>>98278158You ever look at a map and see all that blank space past the inner sphere? Until you get really, really far out there, there's still people there. They're just in 1-3 system nations so they don't tend to show up and their tech is Succession War /Renaissance level at best even by IlClan if nothing's being brought in by outsiders and mercs they hire. They can even dip down to long before Star League and even hit WW2 levels of tech.The book >>98278206 mentioned and other stuff can cover some major players like the Magistracy of Canopus, Taurian Concordat, Circanius Federation, Portugal, the Hanseatic League/Scorpion Empire, Outworlds Alliance/Ravens Alliance, the Fronc Reaches, and so on but you can also make your own shit up out there.Hell, if you want to get real wild, there were two April Fools supplements that are officially produced though considered noncanon by the names of "Welcome to the California Nebula" and "Plenty of Room in the Nebula California" that just outight fills that region of space with a D&D 3.5 world (with conversion rules to Time of War) and a Shadowrun world, and expies of Transformers, Halo, Star Trek, Star Wars and more all translated to Battletech with sample sheets and rules to make more.The Periphiary is where you can just do shit with the only big thing you need to keep in mind is that the area should be kept poorer than the Inner Sphere proper.
>>98278158
>>98278470
Is it in hinted at anywhere if the maps from the Alien Worlds mappack are supposed to be in the Periphery also? Or do you get funky configurations like that in the IS too?My bet would be toward the latter because the IS is a big place, but I've never seen exotic planets mentioned explicitly in the IS (admittedly I haven't read that much source material)
You mean to tell me that the only anti-BA BA (King David Gauss/Plasma Rifle) that's common to mercs are coming from the Cappies?
>>98278487The IS has a lot more terraforming and it's been going on for a lot longer, so most of the inhabited worlds were wrangled into earth-like configurations. Some of them have reverted due to war or neglect and some were so uninhabitable that people just made dome cities instead of trying to live outside. The periphery is where you'll find freaky planets where terraforming failed or nobody even tried in the first place.
Still waiting on the Star League-Hell's Horses war they've been setting up since Hour of the Wolf and the Ilclan Sourcebook in 2021
Man. The Kontio mini looks like shit.
>>98278590Nah, the Kontio is a kino mech design.
>>98278599Yeah, this is. That mini in the new beginner box is ass though. Doesn't even have the head lenses.
>>98278590All totemic 'mechs look retarded, they were a dumb idea from the start
>>98278614KYS, Contrarian-anon.
>>98278614that's awfully bold of someone within clrm, lac5 and clpl range to say.
>>98278610THIS thing looks like a cyberpunk nightmare serial killer.>>98278590THAT thing looks like a dopey 1950s scifi serial robot.
>>98278487Sirius has an inhabited planet with methane atmosphere where people live in domed cities.
>>98278590wow thats pure garbage casting. ching chong junk through and through.
>>98278698Not painted I agree it looks like assBut when it's painted up I think it looks pretty good
>>98278709It doesn't look like there's room for the psycho eyes
>>98278714Yeah that's a complaint of mine as well, it's "fine" and looks good when painted, but the lack of eyes is a massive bummerFortunately for me, years ago my friend got me a print of the Kontio with psycho eyes and allBasically a 1 for 1 recreation of that artIt's my favorite mech
>>98278717but why? there are so many more mechs that are far cooler.
>>98278158>>98278465Here's a nine part campaign you could go with:>Planet in deep periphiary hires mercenary company to fight off some pirates. Players' lance is assigned to one of the cities that comes under attack. Introtech v. Introtech.>Info is discovered that a baron was turning traitor and now the company is hunting them down. Players go to one possible location. Add a tank and Infantry company or two alongside one or two Battlemechs to show combined arms.>Pirate leader incoming, defend the south entrance of the capital "uncertain which direction, but you get first dibs on salvage if you kill him". Leader has a near-Clan Invasion spec mech to serve as a boss fight to the upgraded players, weaker minions to make up for it and make them feel bigger.After this, their mechs are roughly IS Clan Invasion spec mechs.>Leave world for more lucrative contract, Magistracy wants you to do a raid on the Marians to capture or destroy some equipment purchased from Sea Fox. Portion taken by you.>Marian noble who bought it on the sly hires you to counter raid the Magistracy to get the stuff you gave to the Magistracy. Portion taken by you.>Company comes under attack from other mercenaries, fend them off.Player mechs reach the mixed IS and Clan tech, vaguely Jihad level.>Realizing heat is getting a bit much, company moves on into the Free Worlds League/former FWL space and take a routine mission. Company's commander dies on another area and declares the assets go "to the strongest">First stage of free for all, Players (4th Lance) vs the 3rd Lance>Second stage, fight 1st Lance who just beat 2nd LancePlayers left as the last one standing get 4 Leopard dropships, effectively ending this off like a "go and form your companies" tutorial ending.This is only a broad strokes thing and can be both expanded, altered, and so on as you wish. Especially if they lost fights and had to withdraw since this 9 part is a "win every time" assumption.
>>98278725Oh the Crusader is another personal favorite of mine, don't get me wrongBut the Kontio is the perfect storm of things I like in a mech plus some in universe stuff too>Cool design with a sick head>Has claws>Built to run hot and run fast>Has stealth armor not necessarily sneak around, but to help get in someone's face safely>Claws>Close enough to being an actual melee focused Clan mech>Ghost Bear affiliatedAnd yes, the Kodiak is another favorite, though you could imagine my disappointment when I learned that its claws are just an ornamental thing
Melee mechs ARE where it is at..nightsky and hatchetman both got cool ilclan variants in the ngs-7s and hct-8s, both coming off of clantech production lines in the steiner factories. alongside the crusader crd-10sfucking fist fire is brutal on the 10s.
>>98278759did that battlemech attack me with a stick? things in the sphere must be truly desperate for them to resort to such things
OKAY, mech RnD, you have been put in charge by the Steiner Social generals of the Gauntlet comittee, your task, is to come up with actually good uses of its 21 tonnes of pod space.remember it has fixed masc, so no tsm, but there IS a standard config that ALSO mounts a supercharger.bonus points for whoever can come up with the best mech that fits the ethos / schtick of the original 'whacker.
>paints werent thinned enoughmaybe i can just say my mechs were hit with an orbital laser and survived, and they were too cheap to repair the armor
>>98278590Because you can tell the glass is the actual cockpit visor rather than a mouth. Might look better painted well, perhaps.
succession wars are lowkey so boringyou have like 100 mech options and a lot of those are variantsits a solved game too, there are like 10 good mechs
>>98278813And that is why basic autocannons should have just been able to shoot twice per turn in the first place. Suddenly its Assclench Wars when rolling the dice.
GTL-0XCUAC10 (RA)CERLLAS (CT)CLRM5 (LT)CLRM5 (LA)CSPLAS (LT)CSPLAS (RT)one tonne clrm5 ammo2 tonne cuac10 ammo.21 tonnes exactly.no spare tonnage to case II the ammo though. grrr.
>>98278813>missing the pointSuccession Wars is the purest expression of Battletech: choices are myths and you work with what you can get. Variants are the result of making do, not advancements, and anything considered an advancement is either a happy coincidence or a lavish windfall of fate.
my favorite factions are the ROTS, star adders and WOB.
>During the Wars of Reaving, the Star Adders would work with the Steel Vipers (along with their other ally the Cloud Cobras) to form the Snake Alliance.This setting can be so silly, I love it
>>98278840Too bad they strangled that arrangement in the womb instead of building it into something that could have eventually challenged the IS Clans.
>>98278840>legit thought he was Serpentor
>>98278853>I WILL GET YOU NEXT TIME, STEINER
>>98278853>racist white chud gets beat to death by bbc thugwhat did they mean by this
>>98278853https://www.youtube.com/watch?v=9YYMw1_FZL8
>>98278709I might try drilling the crazy eyes
>>98278853YO MR WHITE
>like symmetrical designs>but only weapons light enough to be paired in L and R arms are lasersit pains me that cannons are always one-side only due to how heavy they are
>>98279104i found ONE heavy cannon mech that has cannons in both arms. one of the cauldron born standard configs has a clan uac10 in each arm.that's it. that's your 'heavy autocannons' mech.excepting of course the king crab, but DUH.
>>98279104What weight bracket and do Gauss count for you? Because Stone Rhino and the Omega have paired Gauss in the arms.
>>98279104>>98279116Jager, Rifleman, Hammerhands, Galahad? These were just a few off the top of my head.
>>98279216i suppose, the jaegermech got an ilclan era variant with dual heavy and dual light ac.
>>98279104crucible
>>98279240It also got a Clan invasion variant with dual gauss
>>98279294which aren't autocannon.
>>98279116You didn't look very hard then. Here's a few that have a /10 or /20 of some variety in both arm; Annihilator, Bandersnatch, Blackjack Omni, bombard, Dire Wolf, Devastator, Emperor, Fafnir, Gladiator-B
>>98278775Heavy PPC, 6ML, TC4 and an extra DHS. Whacks at range, whacks up close, whacks precisely.
>>98279380> >/=90% armour coverage> >/= 4/6/x or 5/8/x move profile> sfe, lfe or cxlfe> cuac10
>>98278849You wouldn't want to come up with a way for the factions in your wargame setting to be involved in conflicts.
Quick damage resolution question that came up in my last game:Side torso suffers a crit and ammo explosion that would destroy the rest of the torso’s structure; the mech has CASE, so the first explosion doesn’t transfer. Since the location was destroyed by the damage, the only crits we check for *that* damage are for explosive components, and that crit hits another pile of ammo. Does this just still tag the pilot for another 2 hits and stay contained to the side torso due to CASE, or would it transfer to the CT, as it is damage dealt after the side torso had already been totally destroyed by the first explosion?
>>98279893They take the 2 extra damage from the second ammo explosion, but CASE prevents all of the damage (and crits) from transferring inward, even from the second explosion. If there are a bunch of ammo bins in the location, it's possible you can get a third explosion from the second one, even if the third bin failed to explode from the crits of the first one. Which would be even more pilot damage but still nothing transferring.Make sure to use the damage flowchart for stuff like this. It's very helpful.
dumb idea that popped into my head
>>98279937That’s what we ended up resolving it as, the pilot was on his 5th point of damage at that point and promptly took a nap for the rest of the game, so he was functionally dead either way. Good to know for future reference though, and I can see how something like loads of AP Gauss rifles can quickly turn your pilot to soup from chained explosions like that.
>>98280001The new Core rules make this a bit less deadly but still a problem.
"mutually assured fire moth P" has become a term my group is using
>>98281567This is commonly known as a Dasha Moment.
I think the Shadow Cat may actually be my favourite Clan mech design. Sexy lad indeed. Plus, he's fun af in game.
>>98279992>You shouldn't have put the PPC in the head.Who's gonna tell him?
>>98282253While the Shad Cat is goated, both for his MASC/JJ combo and his very solid loadouts, he's so damn expensive even by Clan standards that I have a hard time justifying him in a list when a slightly worse but much cheaper mech will do.
>>98282407>he's so damn expensive even by Clan standards that I have a hard time justifying him in a list when a slightly worse but much cheaper mech will do.WAACfaggotry.
>>98282422It's not WAAC to see that this medium mech is costing me about the same as a Summoner. You can just as easily take a Viper or Ice Ferret and get similar results, depending on what you want him for.
>>98281567>>98281623Dashers could be here.
>>98282465For the low low price of 1378 BV you can get a Shadowcat TC which is essentially just a really fast LB10-X carrier.
>>98281623>Wait a minute. I'm a spheroid.>Come back here! This is a perfectly good moment to throw your life away!
>>98282474When I go down to the football stadium, I ain't looking over my shoulder for the Spheroids - I'm looking for DASHAS!
Shadowcat T.Cuac10 and 2cmpl.probe so you can't hide.Only 2,667 bv with a standard clanner 3/4
>>98282536Honestly I don't know why you keep cropping up mumbling about random omnis with their loadouts and prices like some weird used car salesman.We know. This is literally all information you can get off of MUL, Sarna or Mekbay; and most of it in the summary.
Am I allowed to complain about HBS Battletech here? I'm going to briefly rant about HBS Battletech here. Couldn't find a thread for the game or the franchise on any of the vidya boards.The fact that 3* and up contracts in the story (after the SLDF base mission) are becoming the default means that I'm seeing tons of heavy and assault lances but aside from one welfare SLDF Highlander my heaviest 'mechs are a catapult and a fucking Dragon; any purchased salvage 60t and up is basically unobtanium because the only IS-level market I'm ALLOWED to travel to is a six-week round trip from anywhere in friendly space on top of the 20% markup because the Taurians unavoidably hate me and the way that the difficulty is weighted is basically a catch-22. I had to fork out like 600,000 c-bills in repairs with two injured pilots after a nasty fight against a pirate assault lance and at max salvage - which meant that I basically did it for free as far as the cash was concerned - I ended up with one part each of a Highlander, Cyclops and Banshee. I've killed four (4) grasshoppers and three (3) Thunderbolts and have one piece of salvage from each to show for it. I mean yeah you spend enough time stomping on Panthers and Shadow Hawks and crap in the early game but it seems like as soon as the difficulty goes up a switch is flipped and the minimum tonnage of everything goes up to 70 with mixed lances basically not existing. Did I miss a memo and I was supposed to spend a spare year flying from market to market buying up all of the + and ++ weapons I could find to cheese the back half of the campaign as hard as possible or what?Forgot a spoiler like a retard
>>98282987You shouldn't be buying mechs. You shouldn't be taking cbills from missions. Take max salvage from the missions, get headshots so you get 3x mechparts, or destroy both legs so you get 2x mechparts. It's insane to me that you haven't fought a mission that had a Marauder or something in it that you can wear down. They give a dmg resist bonus to all your units and they get a bonus to headshots. Bring one on every mission until you get comfy.If you're REALLY trying to maximize your salvage, you can blow the side torsos off mechs first before legging or beheading them. The components of the destroyed torso/arm won't be available in the list of salvage at the end of the mission, but the mech parts will be, so your odds of getting randomly-assigned mech parts will be higher. Even if it's a mech you don't care about or don't need, selling a full mech is the best way to actually make money.Also, you know. Use cover and bulwark. Lure enemies to you instead of rushing in headfirst. Use a fast guy with sensor lock to provide a target for all of your LRMs and focus him down as hard as you can. The Archer helps with this since most of their missiles will go to the same location.
>>98282390>THATS NOT A QUICKDRAW>gets vaporized
Who's better MechTech; Yang or Fahad?
>>98282987Selling whole mechs is the best way to get rich quick, but if you want maximum mech parts you need to get your hands on a Marauder, ASAP. Called shots with a maxed-out pilot have a 1 in 3 chance to hit the head, so you can just blow the heads off of assault mechs in a single turn. The Marauder is honestly too good, it remains very competitive even into 5-star missions because the high chance to just completely remove any mech from the field in 1 turn is just insanely strong.I would not heed the advice here >>98283049 for maxing out salvage at first. Early on, you won't get 3-of-a-kind mech parts until you've seen that mech for several missions, so you'll be holding a lot of parts and not a lot of cash, which is bad. Take whatever option nets you 1 or 2 choice salvage pieces but otherwise lean towards c-bills; you likely won't kill the first Marauder you find with a headshot unless you're extremely lucky, but you can probably leg it with no issue, so 2 salvage is all you need to get all the parts it'll drop. You want more cash early since you want to be able to buy any Marauder parts you see in the store and pay your crew generously for the early game so you can get to high morale faster for the extra meter. Once you have assembled a Marauder and have some good pilots, start taking as much salvage as you can, since you'll headshot mechs so often that you can sometimes get 2 or 3 whole mechs assembled from one mission if you cap enough heads.
>>98283212Yang because he doesn't talk needlessly
>>98282987It's wild hearing someone talk about HBS BT in its base form. I don't suppose you're the person from a few days ago that I gave a 2 post summary on the different ways to play HBS BT are you? If you are, well I did warn you that the campaign sucks. Aside from its terrible story, it also raises the difficulty of all missions everywhere to the same level. It's annoying. This is not a problem in the career mode, as individual planets all have their own difficulty levels.So you had to spend some money on repairs. So what? That's what it exists for. Heck, I was playing some HBS BT earlier today with the BTA mod. A tank with 6 evasion got hit by a lucky Demolisher shot and destroyed on first contact with the enemy. Then, after 3 waves of enemies, I'm finally ready to evac. (Extended Warzone mission, unique to BTA) I had a lone Marauder II. It had taken a beating and it's RT was exposed. Earlier in the fight I lost a leg actuator to a fire. So I'm almost in the clear. I sprint my Marauder II, but it falls over because of the earlier leg damage. Lands poorly and the entire RT is lost. Repairs and refits cost well over 900,000 C-bills for that mech alone with over 20 days of wait time. Shit gets rough out there buddy. Suck it up and deal with it. It's part of the game. Part of the fun too.Anyway, sounds like you're still learning the basic tactics of the game and haven't broken it yet. Keep at it, you will. You can get insanely strong in the base game. So long as you can keep paying the bills, you'll be alright. Pretty soon you'll have a full on Assault Lance of your own. IIRC, you can even buy Griffins at that point. Honestly, if you're playing it right, you should be able to beat the game with just a lance of those even.>buying up all of the + and ++ weaponsHeh. Man. I forgot that + weapons were even a thing. Definitely buy any you see. No reason not to.If the campaign is really annoying you that much, just start a career already and enjoy yourself there.
>>98283212Fahad makes lostech out of scraps and the mere idea of the technology
>>98283252But Yang is the only crewmember on the Argo that isn't insufferably annoying.
>>98283258Don't you dare shittalk my Sumire
>>98283389She's dropped too many of my Lights inside of terrain and line-of-sight while playing BTAU for forgiveness.
>>98283389She's an arrogant bitch that shit talks all the Mechwarriors that are actually in danger while she sits safely far away from the danger.
>>98282987Skill issue.
>>98283049>>98283215>>98283223It's more about the fact that the game progressed from "the Taurian terrorists have two Spiders, a Phoenix Hawk and a Cicada" to "here's your 3.5* mission with two Warhammers, a Cyclops and a Banshee on top of a hill with cover, good luck bro" instantly. I'm managing alright, but trying to maximize salvage via targeting has been obnoxious because unless I spend an ungodly amount of time getting harassed by LRMs and PPCs while taking called shots at least two 'mechs in my lance usually end up getting smashed up simply because I don't have the bulk to stand and deliver and hold down the enemies and because ALL of the difficulty has increased I can't even just eat the loss and let my less-skilled pilots train up and fund the repair bills with 2* missions where I don't give a fuck about the salvage. I have also seen SO MANY of the same 'mechs I don't have any use for because apparently pirates and terrorists don't believe in mixed lances. re: C-bills, I'm looking at like 500k/month just in overhead between the Argo upgrades, salaries and base 'mech maintenance. Still having plenty of fun but I just felt like complaining a bit and probably the most annoying thing is an almost total lack of intel because I don't know if I'm walking into a buzzsaw or free pussy. Even just a ballpark estimate of enemy tonnage and terrain would be a godsend, much less being able to pick the insertion location.>headshotsEven with a perfect angle, elevation, zero pips, 9 gunnery, 9 tactics and a +1 acc. PPC I don't think I've ever seen a headshot chance higher than 18% for a called shot; is this one of those times where the game is lying to me or is the headshot bonus really that crazy?>I don't suppose you're the person from a few days ago that I gave a 2 post summary on the different ways to play HBS BT are you?Nah. I just felt like doing the campaign to cut my teeth a bit and then I'm going to grab BTA.>>98283485>Skill issue.Probably, yeah.
>>98274959HONOR!!!
Does anyone actually play Ghost Bears? They feel like a Clan that's pushed a lot and one that's deeply loved by the writers, but I've never fought against a single GB player.
>>98283813Me, and mostly because they made some of the coolest mechs in the setting.
>>98283813>>98283819They also mass-produce Cyber Newtypes, which grants them free, unblockable C3.
>>98283813I have a buddy who plays them exclusively when he fields Clantech. As much as I find Ghost Bears revolting as a faction, I can respect his dedication to them and he's put in a lot of work to make his Trinary look canon as fuck in paint and unit composition.
>>98283857And people think that Backstabber is a broken mechanic
Setting question for the RPG: does Battletech have internet? I know it has information websites, but what about forums and other online spots people can search for unofficial information.
>>98283976The Clans have an interstellar internet, with message board and group chats.For the IS, it's the Com* Yahoo Help Page you can access at Com' facilities.
>>98283813I find them boring but I like a lot of their later mech designs, the bruin is a beast and their 4/6 trooper dudes are solid
>>98283976the internet probably exists localized within each planet but probably not on the galactic scalea C-bill is literally a cellphone minute, so looking at porn would literally be burning money per fapclan sea fox did canonically invent an interstellar chat service, so theres thatso if there is interstellar internet, its really expensive to use (it costs C-bills to send anything at all), its got crappy bandwidth (HPGs are mostly used for official business, so civilians using foolypedia would only get whats leftover), and incredibly regionalized (anyone other than purple bird wouldnt want their citizens being able to look up what the other great houses are up to, and it would be trivial to lock down the HPGs to ensure it doesnt happen)oh, and comstar can see through your VPN, pre-ilclan at least
>>98283857wut?
>>98283813I suspect there's less of them now, but during Mechwarrior 2 I seem to recall they got their own DLC. So the number of players was probably higher in the past.
>>98283987If I remember right, 1 C-Bill equated to an average of 1 Millisecond of HPG use, but at the same time, HPGs have High Bandwidth. This makes it so Text and File Transfers are incredibly cheap, even if they need to be ordered to be part of a general transmission package, but continuous phone calls and other live updates are extremely expensive.So standard and video calls, things like Twitch, and IRCs are all hard to do, but things like Emails, forums, and getting packages of games or videos would be possible.There are probably some delays in it from message priority. Something to the effect of your requests do eventually get processed in at worst a week unless something really big is going on, but people paying for Comstar Prime Transmissions skip to the front of the line for all but the longest pending messages.
>>98284064There's a special rule that grants Bear Stars with warriors who graduated from the same Sibko the ability to use C3 rules to resolve their shooting phase. The C3 is immune to electronic counters, doesn't weight anything and doesn't occupy any space in the mech, because it's the warrior's literal Newtype power.
>>98284125What is the rule called, and from what book?
>>98284128It's under the heading "I Just Made it Up", on pg 47 of the "Clan Get Fucked You Gullible Surat Spheroid Sourcebook".
>>98278487Chamdo's Acton ValeActon Distillery is an independent system located close to the Periphery borders of the Magistracy of Canopus, and the Victoria Commonality of the Capellan Confederation.Acton Distillery was the producer of the luxury liquor Acton Gin, which was made from rugged botanicals only found in the caustic fields of Chamdo's Acton Vale.OverviewActon Distillery, and its famous Gin, was the occasion for a well-known Magistracy of Canopus trading disaster in the year of 3039. Assigning two inexperienced Ensigns to acquire distribution rights to the Gin, Linda Lancombe and Petr Kalasa, the Canopian Electors pitted them against each other in the hopes of obtaining the best deal.In the resulting negotiations, Linda was initially successful, managing to convince the planetary leader Shanna Letendre to allow her to gazump a deal Petr had arranged with Acton Distillery's Board of Directors. This triumph was however turned into disaster when the enraged and overly emotional Petr declared a grievance against Linda over her actions, while together with the Acton Board. Acton's Directors continued to side with Petr in this dispute however, due to the lower prices the Shanna's agreement gave to the Magistracy of Canopus.During the further meetings, open hositilies would occur. Petr quickly would take the advantage, but fearing the loss of her rights under the deal struck with Linda, Shanna Letendre intervened to assist militarily her with elements of the Chamdo Home Guard. The Acton Distillery House Defense forces then joined the battle on Petr's side, turning the trade dispute into a civil war. The fighting between Acton and Shanna Letendre continued for sometime afterwards, only later being resolved by Mercenaries engaged by higher authorities with the Capellan Confederation.
Reminder that Kerensky virtually stripped the Inner Sphere of mobile HPGs and took them on his Exodus, Blake let him do it, and ComStar never bothered building any more.
So I know the primar ydiscussion has been around Classic Battletech with the occasional Alpha Strike talk, but what is it people think about the other stuff?Inner Sphere at War, Battleforce, or the RPGS of A Time of War and Mechwarrior?Any anons played those and how did they find them?
>>98278740Why is the Archer attended on by Commando's and not Whitworths?
>>98284540>not LRM carriers and Ontos'No Alpine Peak feeling here.
>>98284574Missileboat vehicles have their own cosmology.
>>98278474Quadvees will be avenged.
>>98283581>is the headshot bonus really that crazy?yes it is. marauder is broken. 40% called headshot chance goes brrr
Has anyone come up with a way to translate quirks into BV?I really want to play with them but the idea of giving some units free bonuses and others free penalties doesn't sound greatLike maybe you get a BV discount if you have a Hard to Pilot mech or something?
>>98284787My group tried adding 10% for a positive or subtracting 10% for a negative quirk (from those that actually affect game performance, not rugged or ubiquitous or obsolete or whatever) but 10% might've been too much so we never did it again.
does anyone have more examples of people making custom poses for their mechs? i found this one and it goes hard. catapult about to stomp on a commando, by Hyena
>>98284902I'm thinking something along the lines of pilot skill costs... like if a quirk gives you a +1 to piloting, maybe that's the BV equivalent of making your pilot slightly worse?
>>98285042Though I suppose this would run into the problem of>My mech gives me +1 piloting>That's ok I'll just take a pilot with -1>They cancel each other out so it's as if nothing happenedWhich is silly and why even bother at that point
>>98285042Maybe. Some quirks are hard to track though, like I did a pick up game where we ended up using quirks and I had a Carrion Crow with Improved Targeting (Short) that had a -1 on every single shot because he never left short range. It’s functionally a gunnery upgrade but on a bigger map that would be a huge investment for something that might not come up until the latter half of the game. On a small map like we were on, it was devastating.
>Pulse lasers are more accurateHow? They should have been just a damage increase. A laser can't be more accurate, it's a fucking laser. If anything, they should have made all clan ballistics be more accurate or something.
>>98285123The PGI Mechwarrior games represent it as the Lasers being continuous beams that have to be kept on target for their damage to go through, and pulses having half that duration. Imagine misses as the beam just grazing across the armor without meaningfully damaging it, instead of melting through a decent sized patch that can be hit again with another shot to penetrate.
>>98285123they canonically have shorter pulses instead of long beamsas mentioned >>98285143, this actually does translate to more accuracy in combat because you the damage is dumped in shorter incrementsso laser deals less damage than advertised because the enemy moves around and prevents you from getting the full beam on themwhereas the pulse laser guarantees damage
>>98284787The issue with quirks and trying to assign a bv cost to them is that they are fundamentally unbalanced in a game that already has a tenuous relationship with balance. They are best when in campaign style games where the narrative, scenarios, and player experience are foremost and competition over trying to win the game is secondary if non existent. In those scenarios, BV is at best a guide to scale your OpFor accordingly to the players capabilities, meaning the imbalance caused by quirks are at best negligible, and they make the mechs (which you have likely been given, not chosen) feel more unique. When you add quirks to regular play in which players are allowed to build a list, you enter a quirks arms race because not taking some quirks is a detriment. You need a Battle Computer or a Command Mech, because potentially having a disadvantage on initiative is way too risky. You are going to try and take as many mechs with narrow/low profile as possible, because getting hit sucks and if you have the ability to force additional shooting penalties on the other player, you should take it. Etc, etc, etc.
Speaking of campaigns/custom scenarios, as someone that has only ever done regular play, how do fights usually work? Do you have a DM controlling the OpFor vs 1 or more players? Is the DM a neutral party while 2 players control both sides?I would believe it's closer to the former, so you want the player(s) to win but you give them an interesting experience / series of challenges on the way there, specially considering they would want them to not get incredibly fucked up so their pilots can go on to more future missions?
>>98285297Depends on the type of campaign. A more collaborative one would lean towards the former or the usage of the Aces system with the GM serving as the arbiter of vagueries, while other Chaos Campaign setups are intended as PvP setups.
I might do a little RPGlite campaign during October for Halloween. What bulkshit spooky things should be the OPFOR?
>>98283987>>98284119The more important thing is that Comstar only fires messages once every X time period, where X could be twice daily or once weekly or "when enough messages pile up to be worth firing up the HPG" depending on where you are. The cost to get an instant message on demand is eye watering and still only one data packet.Newsletters would be the primary way of getting wide scale messages out to whoever wants to see them since Comstar can post them up on a board somewhere or send them out over the local network on-planet after they arrive at the station. For video, it's more economical to just make copies and send them along with the next jumpship heading that way.The clans fire very small packets constantly rather than big packets once in a while, so they can have an IRC-like chat function.
>>98284254Why would you build more of the thing you use as a limited access necessity?
>>98285537>What bulkshit spooky things should be the OPFOR?A Davionman as tall as a Taurian Ambassador.
>>98285537Alien man-apes picking off the infantry one by one in the dense wood hexes, never clearly seen and only driven off by flamers (but never confirmed killed).
Is it worth it to buy scouring sands just for the aces deck? I've little interest in alphastrike and even less in the cgl plastic models. Is the deck in there significantly different from the playtest aces deck? Do scans of the released deck exist that I can print?
Smoke missile question. All shooting is simultaneous, right? So if want to use smoke ammo well you shoot it where you think it will help you next turn, correct? Like you can't have a Stalker shoot the 2 hexes in front of it to block LoS that round?
>>98285928Correct. It goes target hex > end shooting phase/turn > roll for dissipation > smoke applies. You can fire a smoke round which instantly dissipates.
>>98285928Correct. The only "shootint" effect that goes off before everything else lands is TAG, because they gave it a special effect that allows it to "shoot" at the end of the movement phase so its effects are in play before the benefitting attacks are rolled.
>>98285990*"shooting"I should just turn off autocorrect, it only ever turns good words into bad ones and doesn't even work when it's needed.
>>98285976How annoying. But it makes sense, if smoke was reliable this game would have the infinity reputation of some games being a rolling smoke fest.A question about the minefields deployed from LRMs. Obviously if drop a one hex minefield on a mech it can just walk out without getting hit but what about the big 7 hex minefield? Do they trigger the mines in the adjacent hexes or can they just leave because it is all one minefield?
>>98285990Does this apply to narc as well? For example can a Stalker with a narc launcher get the benefit for its SRMs the same turn it fires? Would missiles from other sources get the narc bonus?
>>98286003Nope, it's just TAG with its own special phase. NARC counts as a weapon, so its shots land simultaneously with every other weapon.
>>98286027I now see why people say the damn thing is pointless.
>>98286058It also only adds +2 to clusters from specially equipped missiles. You know what else adds +2 to clusters with specially equipped missiles? Artemis IV. And it does it every turn there isn't a hostile ECM in play. iNARC at least adds a +1 to your hit roll, but it's rare and can be scraped off. The only real benefit to regular NARC is if you manage to land the shot on a target that then jumps away behind a hill and some forests so that no spotter can see it anymore. Then NARC acts like a spotter.
>>98283813They're my favorite Clan personally as I like things with bear motifs and I'm also a huge sucker for>muh family
huh
>>98286228what is going on with its armor pips
>>98285997With Augmented Thunder each hex has a minefield that does half the damage of the LRM's full salvo halved (rounding down.) So each hex has a 7 point field if fired from and LRM 15. each hex you walk through does damage to one of your legs. So if you walk straight through the mine field over 3 hexes, you'd take 21 points of damage total in 7 point clusters, rolling to see which leg gets hit.
>>98286099Remember that discrimination against the non-Trueborn is okay, as long as you have your own special slang for it.
>>98286294what slang?
>>98286241I don't see a reason to not take those over regular mines unless they are banned.
>>98286228>6 damage claw attacks>12 when TSM is activeMy boy's finally going up in the world
>>98286379Regular Thunders get the full amount of ammo per ton and deliver full sized minefields, and pre-laid mines can be hidden. You can't exactly hide a high speed missile insertion of mines directly in the enemy's face.
>>98286460The point of mines is are denial
>>98286479Why announce how you're denying before they find out themselves?
>>98286479Yes, and sometimes you might want 20 points of denial in one hex instead of 10 points in 7. Especially if you have time to set up. Maybe it can be 20 points on two hexes in a choke point.If they're hidden, then the area gets denied because the enemy's ankles fall off after they blindly wander into it and the rest of their forces have to weigh the pros and cons of entering any other nearby location.
>>98285123>A laser can't be more accuratepost your laser pointer groups at 100y
>>98286496>sometimes you might want 20 points of denial in one hex instead of 10 points in 7Then take regular Thunder instead of Thunder Augmented>Especially if you have time to set upThe point of Thunder is that you can instantly set up a basic mine field rapidly rather than take the time to set it up. If you have the time to mine an area the good old fashioned way, do that. But it can be useful to auto lockdown a section of the battlefield in a random skirmish. >If they're hidden, then the area gets denied because the enemy's ankles fall off after they blindly wander into it and the rest of their forces have to weigh the pros and cons of entering any other nearby location.If we want to get into head cannon, the only reason a mech would know about the minefield is that they are in range and the sensors can see the weapons discharge and auto-calculates that a minefield has been deployed in an area. If they aren't in range, they'd be hidden to enemy mechs unless BAP'd or if there is infantry or light vee's screening them. But ultimately, Thunders are a conceit of the fact that this is a game about mechs duking it out. So you want the mechs to be able to do everything, even laying minefields.
>>98286557>Then take regular Thunder instead of Thunder Augmented....yes. Like I said. Are you just arguing to argue?
>>98282791Did you not read up the thread? Dudes talking about his love for shadowcat. Which has a fucking cool autocannon standard config.Fucks sakes. At least read the fucking thread.
>>98286581Anon, calm down, I'm not the other anon. When you said "regular mines" instead of "normal thunder" I (and probably the other anon) assumed you meant actual minefields instead of Thunder. To answer your question, if there is a relatively flat area that needs to be mined, you can do so quicker with Thunder Aug. Example: this map sheet is on my left flank, and I'm trying to block off the 0706-0806 hex route through the hills to prevent a Firemoth from taxing Elementals into my backlines. If I use regular Thunder, I could mine off those hexes with 20 points of damage each... at which point the elemental will sacrifice a few MP to go around the mines up the level 1 terrain and back down again, and has been relatively unimpeded. Or, I could use Thunder Aug, and place my shots at 0606 and 0709, blocking off the entire canyon and much of the level 1 terrain around it, forcing the Firemoth to either take a much longer, steeper route, tangibly delaying it for at least one or two turns. Or take a shorter, but still steep, route directly towards my mechs front arcs, endangering it greatly. And the 10 point mine field will still blow it's leg off the same as the 20 pointer. Even if you want to use heavier mechs, who can cut through one mine (at the cost of essentially being out of action if they go the long way around) that's still 10 points of damage to your leg you could have avoided, which is extra risky if you start brawling hex to hex and the other guy starts kicking to take advantage of your weakened leg.
>>98286718I think you need to go recheck the posts you're quoting. I answered anon's question by explaining what regular Thunders are for.
>>98285123Its not the laser itself that is more accurate. By pulsing it, in between each pulse the mounting can recalc the CCIP and gimbal to re-aim the laser to keep it on target.
>>98286714Well I sure am glad he came back to take out a fucking classified in the thread instead of taking another minute to write that in his original post.
I...I would. Forgive me, Mighty Kerensky!
>>98286878SEX. WITH. COMSTAR. JAP. WOMEN.
>>98286092But there's always hostile ECM in play. Every list, every time, should have at least 1 ECM system in it, entirely because it's so stupidly cheap and it negates a lot of enemy BV. You have to assume that you're going to face at least 1 ECM for every lance or portion thereof of enemy forces. Which in turn means that anything which CAN be negated by ECM, WILL be negated by ECM. And that means you shouldn't being anything that ECM affects in the first place.
>>98286887I wonder if in the future, the dog squeaky toy has been removed from the vaginas of Japanese women. It's what keeps them from being attractive now, and might be something to look forward to in some far-off future.
>>98286878>Cultist>Foid in position of power>Non-white>Still WOULDDo better, anon.
>>98283985What kind of 4/6 trooper dudes we talkin?Also the Bruin is dope, I just bought the IWM model.
>be me>Playing HBS Battletech w/BTA mod>Extended defense mission>Move Orion into position against an enemy Goliath>Fire everything!>LBX10, 2 Large Laser, RL40 & RL20.>Go super hot>AMMO EXPLOSION! ORION DOWN!>Rest of mission actually requires some effort now, but still win>Repair Orion. Cost? 1.9 million C-billsI regret... nothing.
>Any word on new plastic infantry/elementals? Rem passed back to Randall. He said no infantry.
>>98287386
>>98287386Guess if I really want anything from the current AGOAC box I should really make sure to pick up another one now. I've already got 2 full sets of those 8 mechs in it. I really don't need any more. I don't need...
>>98287386They can barely even get the details to show up on battle armor, the only chance they would have for infantry using that soft shitty plastic would be to scale it way up.
>>98287386Also, I swear, by the time they ever release the fucking bug box, I'm just going to have gotten all the bugmechs I wanted by then. Then it'll bomb and CGL will complain that it didn't sell and ignore all the people like me out there who told them they're taking too long with it.
>>98287417>, I'm just going to have gotten all the bugmechs I wanted by then. Then it'll bomb and CGL will complain that it didn't sellI'm there, already. I would have bought five of them two years ago. Now, I have a battalion of unseen metal, plus plenty of plastic and Phoenix sculpts on top of that.
>>98287444By count of my collection I think I'd like to have 6 more Wasps, 4 Stinger, & 3 Locust. I would be willing to swap some of these out for Hornets and Thorns. So they've got options. They just need to get moving on it.
Huh, do you guys buy multiple copies of the same mech and use same mech (at least sculptwise) in a same game?
>>98287481painting a pair of shadowhawks that came in the same print batch
>>98287481Yes. Have you never heard of the demi-lance? Tons of designs -especially, lights- work best in pairs.In a campaign, bugs are like goblins in DnD. You need a lot at the beginning, and they're pretty great after that. They're basically disposable but always useful. You keep spare limbs for them like tires on a jeep.
>>98287444any good locust, standard or IIC, 3D prints?a locust swarm like mentioned>>98287503sounds funny
>>98287535>any good locust, standard or IIC, 3D prints?Some good standard Crusher Joe ones, plus the MWO version if you're into that. Search the magic of "American Mecha", friend.
>>98287481Most of my paint schemes don't have any duplicates, but I've got like 5 or 6 each of Rifleman, Shadow Hawk, and Locust in different colors.
>>98287444>Now, I have a battalion of unseen metalThat you can't use, because nobody is going to agree to play against some grogfag with a bunch of metal minis instead of correct modern plastics. If the other guys minis are metal, don't play them. It's that simple. If you want to play Battletech, you will buy plastic or print resin, or you won't play.
>>98287598This is bait, but I want you to know, no one would weep if your sorry self was subsumed in muriatic acid and dissolved alive and screaming.
Was the jumpship relay the only way for the interstellar communication during the Blackout?
>>98287598Don't you have somewhere else people could ignore you at?
>>98287650Yes. It fucked interstellar travel as hard as the 4th War interdiction. However, they decided to conveniently ignore all that in ilClan.
>>98287650Black boxes still work, but become more and more unstable since they all use the same frequency and the high usage is resonating through whatever bullshittium that works on.A small handful of HPGs also still work, and an even smaller handful of them are in range of other working HPGs. iirc, there's a 3 deep chain somewhere so that region of space has a big step up in terms of strategic speed.
>>98286737>CCIP>Constantly computed impact pointLearned a new fancy acronym today thanks anon
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