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Tell me a good storytime of your recent sessions /tg/
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>>98280593
I made a extremely crunchy minigolf homebrew with no automation for an already extremely crunchy system and we all had a miserable time, which was kind of fun to see in how much it sucked.
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>>98280593
Main campaign is on pause for the summer work cycle, which may very well be its death knell but got to pick up an old one with the two remaining players.
Nusr homebrew, magic user reformed witch and fighting man with oaths to the church team.
>isolated village in the middle of a haunted forest
>barrow of ancient things opening up, investigate to stop monsters from coming out
>party returning to tomb, exploring old ground, gets some loot, get to use the second level map
>fights magic eating su-monster in chain link tapestry staircase room, all spells used, wounded, spell catastrophe turns witch's face into skull visage after recently being returned to young and beautiful state
>press on, encounter two tribes of intelligent spiders at war over dietary ideology, get minor magic helmet from a fight with brute spiders that covers skull visage mostly
>learn about deeper levels of the tomb, undead elf noble shittalking other undead noble in a different part of the tomb, players trick him into revealing a lot of information by saying other guy had told them lore that was actually common knowledge to edge on on-ups-manship
>find partial map of dungeon level with several leads to where loot might be, ominous notes about fungal incursion from the veins of the earth
>Open locked gate to the sulphurous sea, get spooked by dark caverns and retreat to the surface
>the sun is in revolt from previous spell catastrophe, 24 hours of noon day sun, travelling at night only
>monsters from the surrounding woods are encroaching past the dolmen barriers, roll spore rather than encounter
>giant parasite wasps emerging from a villager they know, deliver mercy unto him
>village is in bad shape, crop failure, unrest
>players have to figure out if they're going back to the tomb or into the thicket
Hadn't run a more traditional ye olden setting in a while, felt good. Going to be hopefully weekly for a few months.

How about you OP?
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>>98280593
Sorry gamechud but this board isnt about games. It's about worldbuilding and the culture war and the same topics HAVE to get posted monthly because that's how I get (you)'s.
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>>98280593
>Dragonball campaign (Not DBU, my own system)
>Set in an alternate timeline during the DB era
>We finished training with Korin, my character had her tail regrown via senzu
>We get back down, manage to chuck bora a senzu before he dies from fighting Tao
>We square up with Tao
>My character and the cyborg arcosian both transform, mine into Ikari/Wrathful him into his final form
>everyone except the one earthling in the party get hit by a super dodon ray, with the arcosian cyborg having to take a hit for bora to keep him alive because he's an NPC glup shitto and we're all alien weirdos with power levels in the high 200s after our training
>The attack has a boss tag that stops us from using Super/Ultimate techniques
>Other PC uses telekinesis to grapple tao for a round but he breaks out
>My character finally gets her turn, proceed to charge over, clothsline Tao, then beat the shit out of him
>Rest of the party then piles on
>We manage to bring him low enough to get him to transform into his full power state for phase 2 before we have to call it due to weather stuff
Good session, next time we're gonna finish beating the tar out of him.
>>
I fucked up. My character acted our of character. A small (or rather: titanic) slip of my inner murderhobo that is usually locked firmly away caused the group dynamics to shatter after a single cast of a level 4 fireball...
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>>98280593
We gangbanged a centaur to death
>>
>>98280593
My custom space marine chapter successfully ended off an unholy combination of chaos marines and orks. We let the local IG regiment get a few kills in so they could feel useful.
OPR horde mode is pretty fun.



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