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Are you working on a game? Maybe a bit of homebrew? Gotta give back to the community.
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I have, technically, been working on a game for several years. It has crawled down to the pace of occasionally having an idea for an ability, add it, remember the actual sections that need the actual work, and then close the document.
There are practically two larger sections that need to be finished and then it would be done. Editing of course, playtesting. But at least it would be done in some way.

I'm missing the fire of creation and ambition.
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I'm running four campaigns right now woman

>A Furry lewd 3.5 adventure
>A Mutants and Masterminds 3e When Worlds Collide Campaign
>A Fallout Homebrew Adventure
>Another When Worlds Collide Campaign running on the Simple World System

I am embracing the joys of creation woman and don't tell me otherwise! I got four days a week dedicated to GMing!
>>
I've been working on a dark fantasy age of sail game for years. I used the forbidden Psalm simple rules as inspiration and just went with it. You get a little crew of 5-6 models and maybe a pet and all kinds of nonsense can happen, feel like I really nailed what I was aiming for in terms of replayability where you get a different adventure every time you play it. I have scenarios, rules, sea monsters, 3d printed ships etc. Unfortunately my organizational skills are good awful and I'm having a hell of a time putting it all together in a rulebook that looks and reads nice.
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>>98280785
Yes. I've forked Mini Six and rewritten large amount of WildD6 to my tastes folding in said fork of Mini Six. My next plan is to come up with a spacefaring game that I like with all-new starship rules, but it's taking a long time to dial in what exactly I want.
>>
I'm stalled out on writing 2 novels tonight now. One fantasy and one sci-fi. Its not that I am out of ideas I am just completely demoralized over trying to get them published. Ive spoken with a purchasing editor about both of them and they have literal check lists for content it needs to contain to see distribution and I am just not willing to compromise my integrity to jump through their hoops. Self publishing isnt an option either because I don't have a big Twitter presence I would need to market it on my own.
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>>98280949
are you writing a novel or trying to sell a novel? because that shit only matters if you are focused on the money (you will not get much of it anyway)
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>>98281053
Trying to sell. It started as an attempt to prove I could write better than all of the hacks I was forced to read in high-school and university but once I got serious and started talking to people in the industry Ive found out that the major publishers are only interested in catering to a female "romance fantasy" audience and they are not at all interest in a fantasy war story even if I stick a gay romance in it. Its bullshit.
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>>98280785
Im trying to run a campaign without any bites. However, I have at the least made about a dozen games in various states of completion: a handful of rpgs, one and a half wargames, a card game, and one and a half board games. Currently making a dumb expansion for one of the rpgs while stalling on finishing the main part's artwork
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>>98280785
I am. Running some public sessions of my homebrew game at a con soon and all of the slots for all of my event listings sold out in a day. God willing, I will finish this fucking game, but I'm never posting it here.
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>>98280875
Cute kot!
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I'm working on a fandex for 40k and about 4 projects, one of which is at 0.9.

Unfortunately I don't know how to advertise it all to save my life.
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>>98281347
10 years ago I would have said make a YT channel and Twitter account and farm engagement but these days the algorithm is completely catering to already established brands and personalities.
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>>98280785

Does being a GM count?
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>>98281366
That depends on what system you are playing and how much homebrew materials you've made.
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>>98280785
"The community" doesn't want the games I'm making.
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>>98281388
Is it a "magical realm?"
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>>98280785
I didn't like any of the official Fallout RPGs floating around so I made my own. It was fairly easy since the original video games core mechanics are from RPGs So I just had to change a few things around to adapt it for pen and paper. I actually made the setting in the same city and we live in so it's kinda fun exploring our own city in a post-apoc nuclear wasteland.
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>>98281384

Not much, I tend to select RPGs I like and well, just run them.
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>>98280949
Are you willing to share the check list? I'd be interested in seeing the fantasy one
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>>98280912
Print out the different sections and arrange them in a 3 ring binder, use it a bit and shuffle them around until you get it right.
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I know nothing about playing tabletop games besides ancient editions of 40k. I haven't played even 40k in almost a decade. I never in my life have played a single tabletop rgp.
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>>98280785
I have a blog where I post every bit of house rule I create for GURPS, including an adaptation of D&D4e powers to the GURPS sorcery system.
I'm also playing in a GURPS mecha campaign and am GMing a GURPS ACTION campaign.
Currently preparing an adventure inspired by the first predator movie, but more x-com like.
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>>98280785
I don't own "the community" anything.
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>>98281454
I don't have it written down anywhere but just from memory:
A setting that doesnt relegate women to traditional gender roles
Everywoman female lead
Two way out of her league love interests one of which is not human
A love triangle that forces her to choose between having a family with the human or lust for a magical being and she is suppose to choose lust

I have no interest in writing a story like that but the publishers only want female audience centric romance with a fantasy veneer.

The fantasy story I want to write is about a revolutionary war by the protagonists against the corrupt puppet government of a foreign tyranny. It even had a gay romance in it but apparently thats not enough anymore.
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I made a FOMO purchase of 120 zombies for about 70 dollars on black Friday before I even knew which rules to play with them. I read a couple of zombie games and found none of them did what I wanted so I wrote my own in about 2 months
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>>98281427
No, it makes people cry about video games.
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>>98280785
Graveyards are also full of people who rushed things and got done in by the rush.
Also, that tummy should totally be covered by armour but I'm low key glad it isn't.
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I was working on some supplements for mythras, but one of them feels like autism incarnate and the other feels like I hit a wall in just thinking it is shit constantly.
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>>98281652
I am high key glad it isn't.
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>>98281500
Maybe you could drum up some interest with a hand full of short stories in the same setting(s) and put those out? Cover art might help, but I guess that could also add to complication unless you know a guy or something
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>>98280785
Yeah I finished an alternate take on my overhauled 2024 D&D ranger that makes it a proper pet class with Beastmaster just improving it and some of the other subclasses either giving new pet options or sharing some minor abilities with the pet, along with making it more solidly about protecting nature since I've always viewed Paladin to Cleric as Ranger is to Druid.

I've promised my upcoming group not to change my own system any more however since in a month or so that's gonna be on the docket in place of the game that's wrapping up soon so I can't really do much work on that.
>>
Yes I am. Currently filling a thread with my system dentro dice. Mostly out of spite against an autismo, but it's still getting the creative juices flowing and i'm making a lot of good progress
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>>98281652
>>98281691
I am midkey glad it isn't
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>>98280785
been working on converting Dragonmech to pf2 for a time, but I realized I do not have that much of a grip on the base system so I'm focused on that right now, especially considering the Inventor class and the mechs are essential to the setting. In the meantime I'm reworking some of the official lore to make it a bit more consistent
>>
>>98280785
I have a Fallout game in progress right now. It's going really well. I'm also working on writing up a megadungeon but I'm not settled on what system to use. It's set in the same campaign setting as a previous game of mine which used pathfinder so I could just default to that since everyone already knows how to play. I've looked into some OSR which apparently are good for this sort of thing but they seem pretty bare in terms of character building.
>>
>>98280785
Been handling a 20th Anniversary WoD server for a while, crossover game, originally had more of an aim for a campaign but became a bit more sandbox-like as more people joined. Also cross-splat because I hate myself. Somehow it has been working smoothly for more than a year.

Private server, sure, but unsurprisingly enough, people are raring to try something that isn't the usual DnD 5e slop once in a while. All of this narrative game Storytelling is kinda making me feel like playing some Pathfinder 1e though, just for some palate cleansing crunch.
>>
>>98281652
>Also, that tummy should totally be covered by armour but I'm low key glad it isn't.
It doesn't look like it isn't covered.
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>>98280785
Give back to the community that falsely advertised D&D 5e to me?
That same community who then backpedaled and said D&D 5e "isn't perfect" after pretending it can do everything?
The very same who made pathetic excuses for every constructive flaw I ever brought up?
The one that then proceeded to deflect and say every other TTRPG is the same way, in spite of 5e's claims of being the best in its class?
Okay, sure, I'll give back to the community:
>rewrite what you don't like
>beg the DM for what you want
>find a new group if you can't
>rule 0 is all that matters

There you go. Choke on it.
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>>98282440
>>
>>98280785

You know Princess: The Hopeful? The NWOD/COD game that tries to translate magical girl anime into the World of Darkness?

I've spent some time tinkering with a game that does the same for tokusatsu/Super Sentai. Working title Bearer: The Masked.
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>>98280785
What "community" are you referring to?
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>>98282440
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>>98282440
I think you're only partially misguided, but not entirely wrong. The D&D community lies to everyone about D&D. They think RPGs = D&D (5e specifically) and tell everyone that it's the perfect game to start with, that it's the best on the market. And then those same faggots, when pressed, will admit that they've never played another game, never even skimmed the rules, and worse, that they haven't ever even read D&D's rules. They can't even make a character without D&D Beyond.

Do not give back to those people. They're not part of the hobby.
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>>98280785
Dude, Im barely managing just to play a game.
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>>98280785
I invented a world so similar, yet different, to ours that I can remember everything with no notes. I am god.
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>>98280785
>give back to the community
There is no "community" and you're a retarded faggot if you think otherwise.
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>>98282440
You are not wrong, but a WotC shill from /tg/ and tourists are not the whole TTRPG community.
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>>98282440
>Give back to the community that falsely advertised D&D 5e to me?
The fuck are you on about?
>That same community who then backpedaled and said D&D 5e "isn't perfect" after pretending it can do everything?
Nobody says that.
>The very same who made pathetic excuses for every constructive flaw I ever brought up?
Let me guess, the same copypasta from /tg/ or reddit of non-complaints?
>The one that then proceeded to deflect and say every other TTRPG is the same way, in spite of 5e's claims of being the best in its class?
Ultimately yes, every TTRPG is going to have something that someone doesn't like and that they will change. There is no perfect TTRPG for everyone, and the only perfect TTRPG for you will be one you make yourself. If you can't accept that fact, then maybe the hobby isn't for you.
>rewrite what you don't like
This has been a staple of TTRPGs since their inception. In fact, the original D&D, the first TTRPG, was just a hack of a wargame.
>beg the DM for what you want
The GM ultimately has final say in any TTRPG, whether you like that or not. But asking for stuff to happen or saying you'd like the opportunity to craft, buy, or otherwise hunt down a specific magic item isn't "begging".
>find a new group if you can't
Yeah, if you don't vibe with your current group find a new one, but ideally you're playing with your friends who you get along with and not a bunch of randos. If you do play with randos, you get what you deserve for being a friendless loser with no social skills.
>rule 0 is all that matters
It's an important thing to have in mind, because it lets you tailor any system you enjoy but have gripes with to your tastes. Nothing is perfect as I've already pointed out.

>>98286796
/tg/ is basically the anti-shill for WOTC, they'll tell you to play godawful garbage just because it's not popular, not realizing that unpopular things tend to be unpopular because they suck shit.
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>>98286883
D&D is like democracy, we all know it's not a perfect system, but everything else is somehow even worse.
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>>98286918

That's an amazingly bad comparision. Like, even for /tg/ standards, you happen to read something on this level once a month.
>>
>>98286918
I agree on democracy but that's beside the point. D&D - 5e/2024 especially - is fine. It's okay. It's acceptable, and more importantly it's easy to tweak without the entire system crumbling down around it. PF2e has the issue that it's so rules-dense that if you tweak anything 50 other things immediately break and homebrewing new ancestries or class options is a pain in the ass, for example. 5e doesn't have this problem.

That said, I've played better games than 5e/2024, and using it for everything is absolutely a mistake in my eyes. Like, Essence20 is just 5e with the Proficiency Dice Variant Rule as a core rule, and I hate those games for what they try to do.
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>>98286883
> unpopular things tend to be unpopular because they suck shit
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>>98286883
>The fuck are you on about?
Advertising sets expectations for a product, the practice of D&D being different at every table defies how it is advertised.
The advertising is false.

>Nobody says that.
Except for the people who do, especially you, who literally says it later in the same post.
Do you have brain damage?

>the same copypasta
The constructive flaws of the product that is advertised, written in its pages, ranging from vague bullshit requiring interpretation to redundant mechanics to worthless character options to inconsistencies in how its pieces fit together in a bigger picture.
If people have brought them up before, there must be some merit to these concerns, especially considering it's supposed to be the world's greatest TTRPG.

>every TTRPG is going to have something that someone doesn't like and that they will change
>This has been a staple of TTRPGs since their inception
>Nothing is perfect as I've already pointed out.
So then what makes D&D 5e the world's greatest TTRPG, when it shares the same aspects with every other TTRPG?

>The GM ultimately has final say in any TTRPG
Do you believe there's no difference between agreeing to house-rules before a campaign versus making a decision mid-session that will likely either never come up again or will result in a completely different arbitration?

>Yeah, if you don't vibe with your current group find a new one
You do understand that this doesn't make D&D 5e a good system, right? "Leave if your begging doesn't work" has nothing to do with the (lack of) constructive quality of the rules.
Yet this is one of the most common defenses of the product.

>the only perfect TTRPG for you will be one you make yourself
No shit Sherlock.
What I make for myself doesn't make D&D 5e a good system or improve its quality one whit.
What I make for myself doesn't make its advertisements properly represent any potential experience.
What I make for myself doesn't make conversations with 5efags any less intolerable.
>>
>>98286959
There's a reason we opted for pixels instead of vector displays.

>>98287024
>the practice of D&D being different at every table defies how it is advertised.
The 5e DMG explicitly has rules for creating new content and a slew of variant rules baked in, it absolutely expects you to run it differently.
>Except for the people who do, especially you, who literally says it later in the same post.
I never said it can do everything and you know it.
>The constructive flaws of the product that is advertised, written in its pages, ranging from vague bullshit requiring interpretation to redundant mechanics to worthless character options to inconsistencies in how its pieces fit together in a bigger picture.
So vague bullshit.
>So then what makes D&D 5e the world's greatest TTRPG, when it shares the same aspects with every other TTRPG?
If you weren't a retard, you would stop listening to marketing buzzwords, but you spam buzzwords yourself so can't help you there.
>Do you believe there's no difference between agreeing to house-rules before a campaign versus making a decision mid-session that will likely either never come up again or will result in a completely different arbitration?
Rulings, not rules.
>You do understand that this doesn't make D&D 5e a good system, right?
It doesn't make it THE WORST SYSTEM EVAR like you claim it is either. I noticed you also ignored my addressing of your erroneous claim of having to "beg" so you at least acknowledge you're wrong about that.
>Wah wah wah I'm a big stupid baby who is incapable of doing anything himself
You deserve to suffer. I don't need any shitty corpo. I'm just here to make sure contrarian subhumans like (you) know your place. 5e is not the worst TTRPG ever made. It's not even close. I've played better, but I've played much, much, MUCH worse. The fact you think 5e is the worst TTRPG ever made, let alone worthy of railing against, means you have zero experience with TTRPGs beyond it. You have no perspective.
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>>98287416
Most subtle worst-troll-shill post this week. All the same shity deflections with no idea how the game is played. All protected by mods as usual.
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>>98287024
>dnd is false advertising guy
Oh I remember you. You're mental.
This'll be good.
Greatest just means largest or most numerous.
>>98287441
>All protected by mods as usual.
...waht?
>>
Trollhunter Schizo at it again, shitting and pissing and crying because someone said they don't like 5e.
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>>98286918
Spoken like someone who never even cracked the pile of rulebooks they spent hundreds of dollars on to play 5e because some e-celebs made it look fun.
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>>98280852
How does it feel to play at the table?
>>98282440
>5e players at maximum power lvl
>it's just free form wish fulfilment
Why are they like this?
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>>98280785
No I don't.
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>>98286918
No, plenty of games are better.
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>>98280785
I'm making a kit so I can play A Billion Suns in an easy portable "Skirmish box" to help the gamers from my city to dip their toes into wargames.
A bit of Inkscape, a bit of flat acrylic CNC ships, some stickers and AI to translate (Spanish) and illustrate ships. I think it's doable and attractive, so they'll play. They will like it.
Mi endgame: get them to play TI4, while I enjoy the ride to get them here.
>>
>>98280785
My home brew is mostly just oc stuff like recolored armies for different IPs with some more attached.

I do have a bit of ideas on my head that are probably already done for a setting.
>that pic
That hurt me a lot.
>>
>>98286883
>there is no false advertising
>>98287416
>stop listening to the false advertising
. . . ?



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